If you control spider mines and an Arbiter, can you recall them to your position for slaughtering those enemies unfortunate to be under the Arbiter?
I saw this from one of the Senior member's sig.
Printable View
If you control spider mines and an Arbiter, can you recall them to your position for slaughtering those enemies unfortunate to be under the Arbiter?
I saw this from one of the Senior member's sig.
Nah you can't. That'd be ridiculous.
I wouldn't be surprised if you could recall them as long as they were above ground (which means they were already targetting an enemy unit...).
It definitely doesn't work if they're just idle and burrowed.
If those are unburrowed than yes you can, but you have like a second to do that.
Nope. They aren't units, and only units can be Recalled.
So why in some UMS maps spider mines get recalled?
Yes you can recall mines w/o triggers.
Basically, u stack the mines in 1 place. then let an enemy go to the mines, but not on it. the mines will trigger but not move, giving u the opportunity to recall.
Never used in melee but fun as hell.
d00d that is some sick shit
I thought your sig was some unfortunate Protoss player recalling his goons right onto a field of your mines. But now I see that doesn't make sense since the units that get recalled are always in a tight formation, and the mines are the only ones that are in such a formation.
Shouldn't you be able to recall them while burrowed? You can recall burrowed Zerg units after all.
Unburrowed Spider Mines can be recalled, stasis fielded, and passive cloaked by the arbiter, but once they burrow they can't be touched. I think later I'll see if they can be subject to other abilities like lockdown and stuff like that. Also, if you position your Vulture correctly, you can stack mines perfectly on top of one another — it'll all look like one mine. A similar thing can be done with Lurkers.
Yeah, and if you kill all of them except 1, it'll trail whichever enemy activated the mines all the way across the map until it explodes.Quote:
lso, if you position your Vulture correctly, you can stack mines perfectly on top of one another — it'll all look like one mine.
If i could i would have recalled 100 stack lurks
I have tested this and the distance iis pretty far, but not "OMG WTF ACROSS MAP far." Just far as uhh..5 CC's in a line? Give or take 2 or 3Quote:
Yeah, and if you kill all of them except 1, it'll trail whichever enemy activated the mines all the way across the map until it explodes.
UPDATE: Finished list.
Okay, so I tested out every single ability from each race out on my own Spider
Mines and on enemy Spider Mines, and here's what I've found that works:
While burrowed OR unburrowed:
— Parasite
— Optical Flare
— Restoration
— Defensive Matrix
— Yamato Cannon
— Psionic Storm
— Hallucination
— Disruption Web
ONLY while unburrowed:
— Ensnare
— Plague
— Irradiate
— Recall
— Stasis Field
Abilities that don't work:
— Spawn Broodling
— Consume
— Lockdown
— Heal
— Repair
— EMP Shockwave
— Mind Control
— Feedback
— Maelstrom
.
When you say Irradiate you must mean the splash damage that emanates from the irradiated unit. Because you can most definitely irradiate and kill a burrowed unit^^
Also, what do you mean by "target abilities that don't work"? Don't really get it. Because you can broodling/consume/MC/Feedback a burrowed unit...
He means that the mine is immune to those spells. For example, the mine is immune to Spawn Broodling, much like (I believe) the archon.
As another example, heal also doesn't work on spider mines. This is because the mine is mechanical, and heal only works on biological units such as marines.
Oh yeah... I totally forgot we were talking about mines :p Thanks
I'm surprised lockdown doesn't work on unburrowed mines, might test that one again
Okay......
NOTES:
Parasite could be pretty useful, as it enables you too see what the mine sees and will permanently reveal its location. Optical Flare technically Blinds the mine, but its regular vision is already so short that it doesn't make a bit of difference in how it works. Restoration works as normal, removing any abilities that bring harm to the mine. Defensive Matrix works normally as well, minimizing damage dealt to the mine. Yamato Cannon does its thing and kills the mine. Psionic Storm will quickly clear out any mines in the area. Hallucination will spawn two hallucinated mines (I need to test more about this though). Disruption Web will prevent mines from activating an attacking passing enemy units.
Ensnare will slow a mine's speed down, but it is still very, very fast and will still catch up to your fastest ground units after a short time; however, it could give you the chance you need to save that doomed unit via a transport. Plague will work as normal, taking a mine's HP down very low but not killing it. Both Ensnare and Plague reveal the mine's location once it burrows. Irradiate doesn't hurt the mine, but it hurts anything biological around it; however, once it burrows, it stops working (for some odd reason). Recall will jump friendly mines to the Arbiter's location. Stasis Field is the only immobility ability that freezes mines in place.
Spawn Broodling, Heal, and Maelstrom don't work because mines aren't biological. Lockdown and Repair don't work because mines aren't mechanical. Consume doesn't work because mines aren't Zerg. EMP and Feedback don't work because mines don't have shields or energy. Mind Control doesn't work, even though mines seem to be subject to many other "unit targeting" abilities.
One big thing I wanted to test was whether or not mines could be loaded in transports, as this could be used in "bombing" tactics. Unfortunately, they can't. I'm gonna do some more testing on the hallucinated mines. If I missed any abilities, please tell me so. I know I forgot Nukes (kinda pointless, but I just wanna make sure there isn't anything I missed).
Irradiate doesn't do any damage to anything except the target if it's burrowed.Quote:
however, once it burrows, it stops working (for some odd reason).
Actually if u flare mines and separate them, with no vision, the enemy will literally have to step on them to explode, no?
I've always wanted to try that actually.
Flare a crapload of mines so that dragoons get pwned and they can't micro their way through.
If they are flared, can they still attack DT's and other cloaked units?
u can recal them as long as its above ground