They "pack" and the pilot travels inside the dropship. Then when they are dropped they "unpack" and the pilot jumps in. Or maybe they can "pack" while the pilot is still inside. Sorta like this:
http://www.youtube.com/watch?feature...CUsBQ3uo#t=22s
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They "pack" and the pilot travels inside the dropship. Then when they are dropped they "unpack" and the pilot jumps in. Or maybe they can "pack" while the pilot is still inside. Sorta like this:
http://www.youtube.com/watch?feature...CUsBQ3uo#t=22s
Why can't we just agree to assume that goliaths like to huddle together in a fetal position in the larger dropships, which being larger, had better engines that support various auxiliaries such as advanced electromagnetic suspension (spot suspend X object to Y surface; all it takes is a computer running a program that would be considered basic circa 26th century)? Or that they were phased out largely as a result of the medevacs?
Also, we have to believe that goliaths can roll and tumble and get back up after falling down, in good time. Sure, they can't do gymnastics on a balance beam, but getting up in less than (say) 10 seconds (provided pilot is unharmed; and he won't be - the goliath is well armored, it's frame is just puny, which is why it has less health than equally well armored other specialty mech) counts for something.
So, I'm not dead! I was away on holiday, but, as winter break ends, the project resumes. I've got a lot of catching up to do, but hopefully this guy will whet your appetite for a bit.
http://i.imgur.com/EJUJ1.jpg
Nice Devourer!
I've always thought that they'd be larger (not that you can really tell from that angle) and lengthier than that but I guess that this would be in keeping with the size of the Muta from which it comes from. Speaking of which, I don't believe you done the Muta yet. I assume that'll be the next one? :)
Your devourer artwork is showing me details of the unit I can honestly say I've never noticed before. Wonderful work!
http://images.wikia.com/starcraft/im...SC-BW_Art1.jpg
i think that a devourer height = 3 hydra= 3 x 2.5 = 7.5
There are some cinematics too that have big flocks of mutalisks, guardians and devourers at a distance, so I think I'll just kind of roughly judge from there. I always thought the perspective of that picture was a little weird; if those are zerglings or hydralisks climbing down the hill, then that hive must be tiny. :/
And, yup, here's the muta, turalyon:
http://i.imgur.com/ee4C7.jpg
These are all great, that's the best devourer picture i've seen tbh. Muta should be a tad smaller though.
Nah, the Mutalisk looks spot on. Keep in mind that they do have to mutate into the Devourer and Guardian. The skeletal structure you get a glimpse of in the picture is similar enough to be believable.
I think that has more to do with the fact that nobody ever draws devourers. :P
Yeah, you can see the resemblance with the devourer, but, uh, not with the guardian design. It just kind of loses the tail and grows giant crab legs. Not much I can do about that.Quote:
Keep in mind that they do have to mutate into the Devourer and Guardian. The skeletal structure you get a glimpse of in the picture is similar enough to be believable.
http://i.imgur.com/xaS83.jpg
Beautiful stuff here...
I think the reason why Gradius thinks the Muta looks big is because of the wings. I'd never thought that Mutas had such massive and imposing wingspans. Other than that, the Devourer looks even better now next to the Muta because they complement each other.
I think the swarm guardian model is a very good idea of what the guardian evolution should look like, given the resemblance found in the devourer. The swarm guardian is basically a snaky, flattened-out, armoured mutalisk.
That said, you can see a slight resemblance to the mutalisk in the guardian. It is basically a larger mutalisk head with more pronounced spikes and no tail.
I can see why you'd think that based on the ingame SCBW and SC2 mutalisks (and your avatar), but in Starcraft Ghost and the cinematics, the generally more realistically-proportioned versions have wings that are each easily as big as the main wormy body.
http://i.imgur.com/aURNh.jpg
I've also done the infestor, but I don't really have any idea how big it should be. Big enough to poop out an infested marine is all I've got. Does this seem about right?
http://i.imgur.com/nqGeP.jpg
Edit: I've also sort of decided on a rough size for the [behemoth] battlecruiser, in relation to the rest of the units. This will probably change quite a bit, because my drawing of it might be different from crazyyoda's model, which I'm just using to estimate. In the original cinematics, battlecruisers have 8 hangar bays behind the hammerhead/bridge section, which I used to think could each fit dropships or wraiths, but, I tried that scale, and it just makes the units too tiny, much smaller than they were in the original cinematics. So I guess at this scale, those hangars would just be for shuttles like the one from the Amerigo cinematic, and, of course, scvs and cargo containers. In Ghost there's another, larger hangar along the bottom of the cruiser, which I figure is where the larger dropships could go—although perhaps that was intended to be the yamato cannon. So, at that scale, here's my mockup:
http://i.imgur.com/iQMnS.jpg
Which seems pretty plausible to me. It's big enough to fit a couple of dropships inside, which I think is important, and small enough so that you can actually see the other air units. We'll see how my drawing turns out, but, I think this is looking alright for now. The Gantrithor's going to be even bigger, seeing as mutalisks flew around inside it.
These are beautiful.
I think the Battlecruiser may be a bit larger. The final Brood War cinematic shows several bays behind the large hammerhead hull at the front, each accommodating at least one wraith. However, I'd probably scale to the Hyperion showed in StarCraft II against Mutalisks.
The only other reference material we have / will have to scale the BC is in Heart of the Swarm, where the cruisers are seen with smaller vessels close by. That will be your best bet, I believe.
The problem is that I don't think Blizzard internally ever decided on a scale for anything back when they made the SC1 cinematics, I honestly think they just scaled the models for whatever looked good in the scene. The Downing of Norad II cut scene shows that guardians and scourge are pretty generously large compared to battlecruisers (as in, as thick as the wings), and then we go and have a scene at the end of Brood War that shows Guardians are as long as a vulture, and only as wide as a few lanes of traffic. There's no way that both of these can be true at the same time.
http://i.imgur.com/UoMoX.jpg
But, yeah, you're right, there are those little windows for scale, and those hangars are big enough for the wraiths in scenes like the Inauguration. So, battlecruisers are BIG. So big that the zerg air units will be tiny next to them, and they'll be more like carrier size, which according to The Return to Aiur is good...
http://images.wikia.com/starcraft/im...eturnAiur1.jpg
So, I guess the zerg air units in the Downing of the Norad II are just way too big.
I'll have to just include a disclaimer saying, "In special cases, individuals from otherwise normal Zerg strains have been observed growing to enormous size. Some variance may occur."
As for the SC2 Hyperion, in the Escape from Mar Sara cut scene, in the bottom right, about 5 seconds in, you can see a mutalisk get shot and bounce along the surface of the ship, near some windows. If each row of windows is a separate floor (deck) of the ship, then the mutalisks in this scene are all about 40-50 feet high, not counting the wings, whereas mine are around 20. And since I know my mutalisks aren't off by that much (there's no way they're supposed to be twice as big because we've seen them flying after dropships in Starcraft Ghost, and we know how big dropships are), that means that the the Hyperion is too small compared to these mutalisks. But, if I go and make the battlecruiser bigger, people will complain it's too big, referencing this scene. Dilemma. :/
It'd be interesting to see how a Zerg Leviathan would scale up against the BC and the Protoss carrier (when you get to them first of course). It's a pity you won't have much to work with until HotS gives us a more definitive look at it's potential real-life size.
Man, I can only imagine how a Protoss Mothership would look stacked up against these.
Careful now, people might then expect a disclaimer about the Terran/Protoss units being observed to be bigger/smaller in special cases, too. ;)
Anyone know of any hints as to how big a defiler should be?
Here, you can have sort of a joke update: As preparation for making the epic battlecruiser drawing, I made a reference model out of cardboard and paper to understand the scale, and drew on the little hangars and stuff. :P
http://i.imgur.com/EygXo.jpg
Edit: I have a real update now, too: Grizzly, Queen and Defiler, and nice high resolution.
http://i.imgur.com/4DQN8.jpg
I also watched pretty much every single clip of Starcraft Ghost gameplay, and ended up making all the vehicles a bit bigger to match. It's better now.
IIRC defilers have a few lore anotations none of which are helpful. The most relevant thing we know about them is that they are so dangerous they can kill zerg with biotoxins. Oh, and that they look like scorpions.
My guess on size goes for 7 zerglings in lenght, because the eat them like popcorn.
I like the scale from Mutalisk to Marine; it makes it more believable that one could swoop down on one; Mutalisks seemed too small, their wings too puny, in SC: Ghost to do that.
So, after viewing that cinematic again, your scale seems more or less spot on. Just wish we knew where the bridge was. It seems to be part of an elevated superstructure at the head of the ship, but no lights or windows seem to correlate with it when viewed from the outside.
Er, actually, the bridge is in the back. You can see the windows right here:
http://i.imgur.com/3RAlX.jpg
In the demo build you could look out of the windows, looking over the neck towards the hammerhead. Here's a blurry version on video, and you can see that the view matches up with the windows I circled above.
Of course, for the SC1 battlecruiser I'd put it in the raised structure in the front, the back of the behemoth just looks like engine housing.
http://images.wikia.com/starcraft/im...uguration1.jpg
Reeeeally? That's interesting. I was basing my assumption off the Invasion of Char cinematic, where General Warfield et al look out the front and downward. You don't see any of the vessel from their view, suggesting they're at the front. Moreover, the Escape from Mar Sara cinematic suggests the bridge has windows going all the way around it, not just in the front.
Consistency... -_-
If you're right, that gives further credence to your estimated scales.
Hmm, I always figured that the room they were in was some sort of an observation deck, rather than the bridge. For one thing, it's much bigger and emptier, with a long red carpet, framed paintings, and no real seats or consoles or crew members. Sure, it has that tactical holo-table thing, but that's it. Similarly, the Brood War intro takes place on some kind of observation deck that's distinct from the bridge (with music and alcohol for the commanders), both are maybe somewhere on the bottom of the battlecruiser?
In other news, here're the Marauder and Firebat:
http://i.imgur.com/FAGb2.jpg
I went with the SCG 'bat for size variation, and to show the different kinds of armor. Plus, the firebat suit really doesn't need to be so bulky that it doesn't even get to fit through doors, or have hands.
Yeah, who knows where the crab legs come from? It looks closer to a Corruptor in SCII.
What's your approach here Robear? Looks like these were sketched out then scanned and colored in photoshop, maybe with an Overlay layer. I've always liked that style, reminds me of Keith Thompson's art. I like seeing the evolution of a piece of art in the final product; it has a palimpsest quality.
I look forward to your Protoss interpretations. :D
Yup, that's the method (well, not with photoshop, but, yeah).
First I sketch everything out... So now I have a lot of these lying around.
http://i.imgur.com/H8KCl.jpg
For the archon I decided to use pen, but all the others are pencil; here's a WIP shot:
http://i.imgur.com/1wWgU.jpg
And then I add the color (yes, with overlay). Initially, I just added color quickly and simply, letting the drawing do most of the work. I also knew that I could spend hours getting each unit perfect and artistic, but I wanted to actually have a feasible chance of finishing the project, so this is what the early units' color layers look like:
http://i.imgur.com/2VglR.jpg
...And now, uh, some of them are more like this, where I honestly don't even need the sketch anymore:
http://i.imgur.com/Y7LrY.jpg
I got better at doing them faster, so I'll probably go recolor some of the old lackluster looking ones, like the zealot. On the other hand, I used to try to put more work into the original drawings, so while the colors for the Dark Templar are simple, the picture is still one of the coolest imo.
All the individual pictures are drawn regardless of scale, so I import them into a flash document where I can keep fiddling with their size without losing any resolution.
I plan to add Protoss units today; I don't want to finish all the zerg and terran and just have to draw protoss after protoss, although that would probably be better for stylistic consistency. After drawing a few ships, the reaver will probably look pretty shoddy.
Hey, here's the SC2 carrier:
http://i.imgur.com/f8T1D.jpg
I tried to meld the game model (which is really cool) with the concept art version (which is also really cool). I think it looks good. It'll be fun to do the void ray in this style.
That's boss. I just wish you'd work a little bit more on it. The detail is getting a little muddled; it can definitely benefit from some suggestion of depth. I really, really like this carrier. :)
http://2.bp.blogspot.com/_W50EEzbdV6...rebatorama.jpg
a firebat more modern
Aw, man, that's totally awesome, I wish they'd stuck with that.
I think I've made some improvement...Quote:
Originally Posted by Visions of Khas
http://i.imgur.com/ZMFpd.jpg
You're right that I need to hold the capital ships to a higher standard, since they get seen at high resolution. I should spend longer cleaning up the pencil in the future. :/
Y'know, I'm working on my own StarCraft-related art project. Your work will definitely give me a good resource to work from. This carrier is very nice...
I see you've added small windows onto the sides. I've always thought of the StarCraft II era Carriers as essentially being flying Star Gates, whereas the ones from the Brood War era were more like roving manufacturing plants / typical carriers. I think the latter concept works better for all the windows and larger crew complement.
Awesome work man! I can't wait to see more!
~LoA
Yay, LoA likes me. :D
And, yeah, I'll definitely be modifying the windows, if not taking most of them out. They're a good way for me to easily add detail, but their scale is probably off, so I won't be able to get them right until I have the battlecruisers in— they're the only big units that I'll be reasonably sure about. I'm thinking about something like this (which makes the current windows too small):
http://i.imgur.com/EW1UD.jpg
...with the battlecruiser and old Gantrithor carrier being a bit bigger. And I'm figuring an Arbiter is a tiny bit smaller than that void ray.
Nice artwork. Personally would have thought the void ray was a bit bigger though, but I guess a lot of it is subjective.
For what it's worth, the Gantrithor should indeed be bigger, since it's a super carrier. And Arbiters are definately tiny, as they can fit in a carrier's hangers.
How did you determine the size of the Void Ray? And this carrier? Where do the Hyperion and Gantrithor-type carriers from the Return to Aiur cinematic fit in?
EDIT Also, Ultralisks.
I'm going to be completely and utterly guessing for the void ray, and just making the SC2 carrier a bit smaller than the BW one and the battlecruiser. All of the massive air units will be much more made up, compared to the accuracy of the infantry. So, I should really just hold off on them 'til I finish the ground units.
Back in the realm of knowledge, here's the stalker— basically sized based on the head sticking out, and so the dragoon and immortal will be a bit wider. It's tall, but still fairly fragile.
http://i.imgur.com/VG7PS.jpg
Okay, fine. >_>
http://i.imgur.com/4otgV.jpg
http://i.imgur.com/KJwrN.jpg
You know, it would be awesome if the model switched from the first to the second when you got the chitinous plating upgrade.
http://i.imgur.com/NjsMt.jpg
I wish the SC2 ultralisk wasn't so big, but in that Heart of the Swarm cinematic it looks like it should be even bigger.
ultralisk old was 5 m in height
Makes me wonder how large Overlords are. We have a variety of Ultralisks. Can they be expected to ferry Kerrigan's breed? I don't think we have any canon examples of their size.
Looking great, Robear. I'm glad you distinguished the two breeds of Ultralisk so. :)
I'm also looking forward to your Thor.
Haha, this is one of the things being an artist will get you: everyone wants you to draw their picture. :DQuote:
Okay, fine. >_>
The same source (a role-playing game not made by Blizzard) also says they were 20m in length. None of Blizzard's ultralisks are 4 times as long as they are tall, so... I kind of don't see them as credible. Mine is both taller than it's supposed to be and less long than it's supposed to be.
I went down a bit, and now it looks pretty much like SC1's gameplay, compared to units like the archon and tank. Any smaller and it won't be very imposing, especially next to the ridiculous SC2 ultra.
http://i.imgur.com/Nq63d.jpg
There's no way SC2's could fit inside an overlord, an SC2 ultralisk is bigger than SCG's overlord. I'll make my overlord a bit bigger, and then we'll assume the carapace stretches a bit wider with the ventral sacs upgrade. Maybe the SC2 ultralisk is carried between the overlord's legs, instead of inside.
I thought you were going for a "realistic" take on the unit sizes. :p (I'm kidding)
The disparity of size between the two versions are quite distinct now - makes me think of the SC2 Ultra being a mutated version of the original Ultra similar to the Devourer form being a mutated form of the Mutalisk.
Guess it makes sense considering that the Overlord in BW could fit two Ultras whereas in SC2 it fits one. Your Overlord will be interesting...