Really nice new zerg drawings, Just curious if you could post an updated to-do list for stuff other than LotV to draw.
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Really nice new zerg drawings, Just curious if you could post an updated to-do list for stuff other than LotV to draw.
I don't have an official list put together like I used to, because I'm just kind of doing random stuff until LotV comes out. Along with these recent terran and zerg revamps, I'd like to redo some of the oldest Protoss drawings (the phoenix is pretty ugly), but I'm waiting to see if LotV will have new high-detail versions.
But, here are some of the ones that I plan on doing. I might be forgetting some:
-Gantrithor
-Overmind
-the jeep thing from the Wasteland patrol cinematic.
-Pirate capital ship
-Security bot
-Light infantry (from ghost)
-Drop Pod
-The prison ship from HotS
-The Void Seeker
-Preserver
-Abathur
-Dehaka
-Hive
-Egg
-Hurricane Missile battlecruiser thing (we were discussing the name a few pages back but I still haven't drawn it)
-Maybe the archangel superviking.
-Maybe a Zerg Hive
-Maybe other buildings.
-Probably not the HotS campaign Zerg variants and primal zerg.
-Autoturret and Point Defense drone
-Maybe the laser drill
And then if I want to go back to doing the heroes there's also Swann and Izsha and Ulrezaj and Artanis... And an Adjutant maybe.
So, obviously there's a ton more material floating around if I'm really going for completeness. But also a lot of these are units that most people really don't care about. People want to see how hydralisks and marines stack up, which is why I'm polishing up those core units a bit. Also it takes less work than those capital ships.
Then just for fun there are a couple designs from the SC alpha I want to throw in, like this protoss carrier and maybe these Zerg mineral carriers.
http://home.planet.nl/~aggel005/alph...pha/alpha1.jpg
I really like those two designs for some reason, hah.
Of course you'd like the defiler, Defilerrulez. :) Here's that protoss picture he mentioned:
http://i.imgur.com/knaDDLd.jpg
In this picture, if you look at the hydralisk spines embedded in his chest, there are bursts of blue blood around them, and there's also some blue spatter in the air on the right. The hydra's blood is green, probably so the picture is less violent for international audience.
But then if you look at the wounds in the Zealot's exposed stomach, it looks like they're bleeding purple blood. What? Is Protoss blood purple? And why is it blue in his upper body? (Unless the blue liquid is just some fluid that's in his armor, like all the blue fluid that spills out when dragoons die, and purple is the official blood color.
I guess we'll maybe see some wounded protoss in LotV and find out.
I'm lovin' the recent focus on the Zerg. I do have one query about the re-touched Defiler though (not a criticism) though. Wondering why you've reduced all the legs down alongside the length of it's body into mere spikes? The poor thing won't be able to move fast having to drag that heavy tail behind it.
If you look closely, the entry points of the spikes don't appear to be on any "flesh" but rather the pauldron. So yeah, it kinda looks like Protoss technology bleeds blue (like the Dragoon) but the Protoss themselves bleed purple.
When I did the old drawing, I was consciously trying to stay away from Mr. Jack's design. So, all there was to go on was the in-game unit (though I hadn't found this high-res version of the manual render until 2014):
http://i.imgur.com/zCyScDl.jpg
As you can see, it doesn't actually have legs going all the way down its tail, that was an original thought I had to make it grosser looking. And I don't even think I wanted them to be functional legs, I just wanted the bits of carapace sticking out to end in waving segmented bug-like brown spikes instead of the solid blocky spikes all over the Starcraft 2 designs.
But, times change, and Mr. Jack's design became more-or-less official. Even though it wasn't completed in time, an official model was made for HotS following his look, which is much flatter to the ground and has the prominent spikes along the tail found in my new drawing.
http://fc05.deviantart.net/fs71/f/20...zo-d5xjxcr.jpg
You can see I still replaced a few things with buggy details. Like, instead of having the biggest, blockiest spikes at the end of the tail, mine has little antennae things. But the Mr. Jack design is pretty clearly what they're supposed to look like now, whereas most of mine was unofficial.
In my new drawing though the legs are a lot smaller than the phillgonzo version, which makes mine look much more like it would have to laboriously drag itself around, like you said. Maybe I'll scale them up.
This does seem to be what it looks like is happening in the picture... With the Zealot armor being relatively thin, I wouldn't have guessed it would be hollow and fluid-filled. Though I guess if they mainly rely on shields, heavy solid armor wouldn't have been the priority.
How about sc2 science vessel.
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How about sc2 science vessel?
While I really dig the crest of spikes going around the beck and back of the Defiler, similar to the Corruptor, I'm actually a little surprised you didn't draw any parallels between the Defiler and the Viper, given that the Viper is an evolution of the Defiler.
I don't even know if they are related, the Viper was already found on Zerus between the primal packs and the defiler " contained the DNA of all other zerg breeds" http://starcraft.wikia.com/wiki/Defiler
Ok similar roles, but i don't know if a defiler ever met a Viper that evolved itself on Zerus, maybe they started their evolutionay paths from the same creature, Maybe...
Thanks i forget about it.
I think that the armor of the zealot drain azure luquid because it must mantain a high contact with the psionic abilities of the zealot itself, like with the dragoon or the immortal.
What's interesting is that Mr Jack's now-official artwork of the Defiler sports a Mephistopholes-like pointed chin, which is shared by the Viper. I wonder if it was an intentional design choice, or simple coincidence.
I remembered a very large ship you could do...
http://starcraft.wikia.com/wiki/Worldship
PS: Guys by the end of the month my lore-accurate/balanced extension mod will be made public for beta. The units are scaled off this with realistic armor/damage, as well as several abilities each, most are auto cast so don't worry, your marines will properly stim and grenade stuff...
Found this picture posted by the official Starcraft Twitter:
https://pbs.twimg.com/media/BEsNTR-CMAAw_mv.jpg
Do you want to use this at all, or just ignore it as non-canon?
No way those queens are real. They're as wide as a leg of the tower.
So, just wanted to let everyone know, Vipers are insane:
A Viper yanking Battlecruisers happens in the lore according to an in-universe perspective.Quote:
Originally Posted by Starcraft 2 - Radio Liberty
So...how big should the Viper be based on that?
Given they do mutate directly form Mutalisks in the campaign?
It isn't the first time that Starcraft has been inconsistent with scale.
Battlecruisers, Colossi, Leviathans, Dropships, etc.
Their sizes are never really consistent.
The whole invasion of Paris ad campaign isn't really canon (obviously), but, let's check if that picture should be considered as a source for the Queen. (spoiler alert, the answer is no.)
http://i.imgur.com/8Oqmqll.jpg
The Eiffel Tower's base is 125 square meters, so we can calculate the length of the queens in the image to be about 25 meters. Huge! But is that really what they intended, or were they just scaling things to be nicely visible on people's Twitter feeds? If you calculate out the Zerglings, you get a length of ~4.6 meters, or about twice as long as my Zergling guess.
http://i.imgur.com/Bi6oDFm.png
And there are other Zerglings in the same Paris ad campaign that aren't that big (the ones here are even smaller than mine).
http://i.imgur.com/vCHL8a7.png
So it's not a serious scale picture. They just wanted to get recognizable units and the entire Eiffel Tower in the same image, I imagine.
If Vipers are meant to pull Battlecruisers they will have to be a lot bigger... :/
I don't plan on doing any worldships, I'm sticking to just TZP right now, no hybrids or Xel'Naga.
Well, they have inflated some Zerg strain sizes before.
The Comics have Hydralisks that can swallow a person whole.
I tried looking for a Zergling that was around the size of 4 meters. Best I could find are Zerglings that at about ~2.8 - ~3.1 meters long.
I did find a Queen larger than Zagara though.
Unhappy about that? :pQuote:
If Vipers are meant to pull Battlecruisers they will have to be a lot bigger... :/
That just ain't right.
This is the biggest I've seen, but, yeah, it's like 4 maybe. Idk, but it's not usual.Quote:
I tried looking for a Zergling that was around the size of 4 meters. Best I could find are Zerglings that at about ~2.8 - ~3.1 meters long.
http://i.imgur.com/WxGOsgB.png
yes :PQuote:
Unhappy about that? :p
Well, the Zerg are grown organisms.
It makes sense that the Swarm can Dial-a-Size when it comes to them.
...Of course, saying that probably isn't helpful in a thread about trying to scale them...
Huh.Quote:
This is the biggest I've seen, but, yeah, it's like 4 maybe. Idk, but it's not usual.
http://i.imgur.com/WxGOsgB.png
That actually does kind of match up with the Paris picture.
And wowza. That's definitely the biggest Zergling in the lore I've seen.
I was digging through Frontline mainly.
Anywho, I'm scaling the HotS intro's/SC2 web-page's giant Battlecruiser right now and in the process scaled Mengsk's Palace based on the final cinematic.
I'll be back with that in a bit.
Spoiler.
It's going to be huuuuugggggeeee...
EDIT:
And here it is.
My process started when I noticed that the website's background image that featured the Infamous HotS Battlecruiser had a skyscraper to the left that was part of another piece of artwork.
A much wider piece of artwork:
http://i.imgur.com/tDCbuPz.jpg
So I spliced the two images together and put them on the same art-work.
Before I show that, here's where I started scaling:
http://i.imgur.com/8vf0vqo.jpg
http://i.imgur.com/aE1t0kn.jpg
Then I looked far and wide on the far out shot to find where I would place my scaling work on Mengsk's palace.
This is the end result:
http://i.imgur.com/DqwfGPM.jpg
Which gives us this Battlecruiser size:
http://i.imgur.com/rJJSztI.jpg
http://i.imgur.com/MT336jV.jpg
Seems like someone was going for the Uprising and Frontline scale of Battlecruisers! :p
Oh, Blizzard... I have no idea why they made that Battlecruiser so huge...
I'm not too sure about your placement of Mengsk's office into the wide shot of his palace though. In fact, since the palace is symmetrical, so I'm pretty sure the area you identified as having his window actually looks like this, and isn't his office at all.
Note the 2 angled girder things sticking out from both circled areas.
http://i.imgur.com/Wf1N7eT.jpg
Also, yeah, here are higher-res versions of the palace than the screenshot you have, should be helpful.
http://i.imgur.com/JwocGsX.jpg
http://i.imgur.com/opr4sZo.jpg
The in-game model suggests that his office should be centered on one of the pyramid's faces, not along an outer edge. So, it looks like it's just not in this shot, it's probably higher up, where they just didn't bother modeling the top section because it would be out of the frame. (Although the fact that you can't see the sides of the pyramid sticking out in the exterior shot makes me think the cinematic version was intended to be all the way at the top.)
http://fc04.deviantart.net/fs70/f/20...re-d5xrh15.jpg
Double-posting out of excitement: So, those Korhal images are from the portfolio of a guy that did art direction for the HotS cinematics— you can click through the 'Post-Production' menu on his site to see a few paintovers of models to show how the 3D artists should go about texturing, like this. And he did work on the Korhal backdrops and matte paintings and such.
http://static.berubefilms.com/PostPr...ds_V08_Gal.jpg
Also he had done some of the concept art for the WoL cinematics going back to the SC2 trailer/intro, in the Pre-Production - Shot Design section.
http://static.berubefilms.com/PrePro...B83_V2_Gal.jpg
I've known about the site for a long time now, saw what was SC-related and what wasn't, saved the relevant SC images to my references folder, and never looked back. But just now I looked it up again to give Shadow Archon the link, and I happened to look at the Pre-Production - Prop Design section. Somehow I missed it, but he made a beautiful, physical maquette of the high-detail Viking's transforming wing design.
Really great-looking stuff, and I somehow completely overlooked it. Really makes me want to make a Viking 3D model...
http://static.berubefilms.com/PrePro..._CU_02_Gal.jpg
http://static.berubefilms.com/PrePro..._VW_02_Gal.jpg
It's so pretty... and look at those details, down to the rivets.
His windows are not opaque, and are colored black, only having a slight reflection. Given the scale of the windows of the walls we see gunfire flashes through, we can't really get closer to see them in much detail
The high resolution only further cements my idea where it's at due to the shape. There's a pointed outcropping above it and an outcropping below it in both close-up and wide shot.
Not to mention the location of where Korhal ' s sun is means his office has to be on that corner of the palace.
...and?Quote:
Note the 2 angled girder things sticking out from both circled areas.
His office can have those on top of it. We don't see them in the close up since it's out of panel.
I can check the scene after Kerrigan blows it up to look for it though.
That placement does not fit with the cinematics view of the city from his office, the general shape of the office, the location of Kerrigan and the direction she was heading through the palace, and finally the location of the setting sun.Quote:
The in-game model suggests that his office should be centered on one of the pyramid's faces, not along an outer edge. So, it looks like it's just not in this shot, it's probably higher up, where they just didn't bother modeling the top section because it would be out of the frame.
Besides, how do you know that central placement is his office? It's prominence on the model isn't any indicator of that.
Not to mention the other inconsistencies between in game and in cinematic models.
I admit that the fact you can't see any of the pyramid's structure out of the windows in the cinematic makes the location of the in game model unlikely.
http://vignette4.wikia.nocookie.net/...Ascension1.jpg
But it just doesn't seem to me like he wouldn't have his office centered. Do you think the sun position still works with it in the middle somewhere? The office would have to be at the very top of the pyramid to get the unobstructed views, though.
http://i.imgur.com/8vf0vqo.jpg
http://i.imgur.com/TPMDj3T.jpg
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I admit that the fact you can't see any of the pyramid's structure out of the windows in the cinematic makes the location of the in game model unlikely.
http://vignette4.wikia.nocookie.net/...Ascension1.jpg
But it just doesn't seem to me like he wouldn't have his office centered. Do you think the sun position still works with it in the middle somewhere? The office would have to be at the very top of the pyramid to get the unobstructed views, though.
http://i.imgur.com/8vf0vqo.jpg
http://i.imgur.com/TPMDj3T.jpg
Well, it can't work in the middle.
Mainly because of where Kerrigan is headed.
The gunfire flashes we see in the wide shot tell us where Kerrigan is at during her fight.
The lack of side windows on the only wall we can see inside the palace fight with the viking tell us the direction everyone is facing.
She's headed towards the point on the end of that side of the palace, away from the center.
Besides, this is just his office. His throne room could be more in the center.
I found the instruction guide to the old Academy 1/30 Hydralisk model.
It gives some stats for you to work with Robear.
http://s11.postimg.org/9sen5eh7n/Sta...lisk_stats.png
I love those old model kits— wish they had ended up releasing the Zealot one, too...
It's interesting that they gave a range from 2.5 to 3.5m for height, and 3960 to 7720 lbs for weight. That's quite a range, though it does explain the size variance we used to see in that design. This guy was more like 4m though, heh.
I also like how the quality of the English suddenly drops when they switch from the manual blurb to original info. :P
Speed is a really cool stat to give.
Do you have a copy of the marine's manual? Does it list the speed of CMC armor? A couple of the books describe them going super fast just because of them giving the wearer long legs and super stamina.
Well, it was distributed mainly in South Korea.
Unfortunately no.Quote:
Do you have a copy of the marine's manual? Does it list the speed of CMC armor? A couple of the books describe them going super fast just because of them giving the wearer long legs and super stamina.
I'm trying to track it down, and only came across the Hydralisk today.
All I've got is that one picture some guy took of it.
lol... I sort of found it. Obviously the guy was taking a picture of the model rather than the instructions, though.
https://dc23mecharts.files.wordpress.../img_04051.jpg
Average speed: 16mph. Top speed: 22mph. So, not superhuman as far as records go, but quite good considering they weigh 2400 lbs! The other info looks neat too, something about FLEXON resin and some AI stuff. Let me know if you find it!
(That model was pretty good, but I always thought it was a little funny that they got the shape of the collar armor wrong when a render of Blizzard's model was right on the front of the box.)
Yeah.
It's pretty funny in comparison to what that one Protoss Zealot does in Cold Symmetry, with him running 5/6s of the circumference of Saalok, Aiur's Moon.
Given he does it within half an Aiur day, and an Aiur day is 24 hours going by the Dark Templar Saga...
Well, let's just that Zealots can run at supersonic speeds going by that. :p
Hey, Robear, do you think the Daelaam Ark in "Enemy Within" is one of the shuttles from "Shoot the Messenger?"
Here's a comparison:
http://s21.postimg.org/8y0qa8gg6/Shuttle_Comparison.jpg
If so, will that impact its size on the chart? Or did you already assume/know that?
I just noticed it myself.
I think it is, the similarities between the bridge hologram on the ark and the shuttle model are less than some other model differences for the same unit. Besides, the docking bay description says it houses "Specialized Ark Shuttles".
Well, the bridge hologram clearly contradicts with the artwork anyways, and tries to fit with the map, when the map itself contradicts the width/length dimensions the hologram has.
The game model and the artwork are much more consistent.
That's where that name was from. Thanks! *To the Wiki*Quote:
Besides, the docking bay description says it houses "Specialized Ark Shuttles".
I always thought they were the same. To be honest I didn't put a ton of time or efort into trying to estimate a size, I just wanted it to be big enough for a few hatcheries to fit inside. At the time I wasn't sure if the small blue dots on the loading screen artwork were intended to be windows or just glowing areas, and I just wanted to be done with all the HotS units (iirc that was the last one I did before posting the HotS capital ships chart). But, if that new carrier image you found isn't just concept art, but is the model we'll be seeing in LotV, which definitely has teal dots as windows, maybe it'll be time for a new estimate.
http://media.blizzard.com/sc2/game/u...ce/carrier.jpg
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I always thought they were the same. To be honest I didn't put a ton of time or efort into trying to estimate a size, I just wanted it to be big enough for a few hatcheries to fit inside. At the time I wasn't sure if the small blue dots on the loading screen artwork were intended to be windows or just glowing areas, and I just wanted to be done with all the HotS units (iirc that was the last one I did before posting the HotS capital ships chart). But, if that new carrier image you found isn't just concept art, but is the model we'll be seeing in LotV, which definitely has teal dots as windows, maybe it'll be time for a new estimate.
http://media.blizzard.com/sc2/game/u...ce/carrier.jpg
So, the next infantry unit I'm revisiting is the Dark Archon. I did it and the regular archon very early on in the project. I spent a long time trying to shade the archon, and drew it in ballpoint pen, (all the other units are pencil) really trying to capture the outpouring of energy from the portrait. The Dark Archon I did a lot quicker, with a much lighter and more indistinct pencil sketch, figuring I would do a lot more of the ball of energy digitally. But then I never really put in the time to do a great job on it.
It came out perfectly adequately, so I forgot that my original vision for it had been to make it incredibly badass. So, I'm gonna try to take the same original drawing, which was fine, and put some of my 3-years improved digital coloring skills to the test in building up a truly dangerous-looking energy being. Here's the old one, and just the very start of coloring some of the lightning for the new one— it's all in the sketch, but it got completely lost in the color before.
http://imgur.com/4vWb2mt
Like I said, the old one was perfectly fine, but hopefully I'll get some much cooler results now. The Dark Archon doesn't sound like it's having a pleasant time as an Archon, so I don't want it to look pleasant.
A twilight archon with a more sc2-ish vibe and the armor could be a possibility.
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A twilight archon with a more sc2-ish vibe and the armor could be a possibility.
So, I scaled the General Lee from the comics. It's a small ship that's called a Wanderer-Class. Now, given how the comics switched here and there between artists, it's going to be inconsistent with scale. Very easily in-fact.
For example:
One shot included the Comic's Mega-Wraith docked with the General Lee:
http://s9.postimg.org/glagbhajy/Docked_Wraith.jpg
It's general knowledge that Wraiths in Starcraft are just air-superior fighters with a one-pilot sized cockpit. This "Mega-Wraith" somehow had room for a Dropship (possibly more!), a hangar for the Dropship, a communication room, a spacious bridge, and more than a dozen crew/marines with whatever it needs to accommodate them.
http://s9.postimg.org/r9e7abkj3/Mega_Wraith_Bridge.jpg
http://s9.postimg.org/e6n64sjov/Mega...ip_mention.jpg
The very same Dropship docked to the General Lee at the end of the comic:
http://s9.postimg.org/hmap0lrjj/Gene...e_Dropship.jpg
...Which is bigger than the Wraith in the first shot...
And worse, the Dropship is this big on the planet below:
http://s24.postimg.org/mvxvkzjlx/Meg...s_Dropship.png
...As you can see, the scaling from the last two issues of the Starcraft comic is absolute bonkers.
Other scale issues come up elsewhere too.
There's a scene when the General Lee blasts the hell out of a Ghost, and in that scene there's no room for anyone to stand in the bridge!
There's a scene where someone has a Vulture near one of the General Lee's ramp. The shot's a real tight close-in, so you have no idea where it is on the ship. If it's in the large center section, the ship is too small for it to have the rooms we see it has. If it's in the pods to the side, the ship's windows become unreasonably large.
So, I've decided to just ignore all of those scenes, and use something more sensible, window scaling and the height of characters. We have two characters to use here. Nuura (5'8") and Turfa (6'4"). There's a slight inconsistency (better than up above though) with my numbers here, but that's well within the scope of me being wrong when I scale Nuura's chair.
Nuura's Height. Nuura's Joints
http://s17.postimg.org/6och6ti1q/General_Lee_Bridge.jpg
http://s17.postimg.org/sq7culrxa/Gen..._on_bridge.jpg
Turfa's Height. Turfa's Height with halfway point.
http://s17.postimg.org/aw79fkjhb/General_Lee_window.jpg
http://s17.postimg.org/q7h2g6gta/Gen...ndow_Turfa.jpg
So, there you go.
If you want to add this ship (Wanderer-Class) to your chart Robear, go ahead.
Thanks a lot! And thanks for that side view, in addition to the estimate. I have wanted to add it for a while. Some pages back somewhere I tried to come up with a super rough ballpark guess based on the vultures getting into the lower door and I got more into the 100m range, but man, you're right, the scale in that comic is all over the place.
Also, thought I should let you know— for no apparent reason, through basically all of your comments, only like 3/4ths of the images you embed actually show up, and the others I have to manually get the url and open in a new tab. Which makes absolutely no sense since you use the same image host for all of them, but it's been true for a while. Shows up like this:
http://i.imgur.com/x8IKigQ.png
I really can't imagine why...
Hmm... I could do one of those... Not sure why, but when two Protoss wearing armor merge to form an energy being, somehow it makes more sense to me that the result looks like a giant naked Protoss, instead of a giant hollow suit of armor. But it's all energy anyway, idk.Quote:
A twilight archon with a more sc2-ish vibe and the armor could be a possibility.
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Thanks a lot! And thanks for that side view, in addition to the estimate. I have wanted to add it for a while. Some pages back somewhere I tried to come up with a super rough ballpark guess based on the vultures getting into the lower door and I got more into the 100m range, but man, you're right, the scale in that comic is all over the place.
Also, thought I should let you know— for no apparent reason, through basically all of your comments, only like 3/4ths of the images you embed actually show up, and the others I have to manually get the url and open in a new tab. Which makes absolutely no sense since you use the same image host for all of them, but it's been true for a while. Shows up like this:
http://i.imgur.com/x8IKigQ.png
I really can't imagine why...
Hmm... I could do one of those... Not sure why, but when two Protoss wearing armor merge to form an energy being, somehow it makes more sense to me that the result looks like a giant naked Protoss, instead of a giant hollow suit of armor. But it's all energy anyway, idk.Quote:
A twilight archon with a more sc2-ish vibe and the armor could be a possibility.
I've always rationalized the Protoss form within the Archon as being a reflection of the combined Protoss' self-image of themselves. Maybe in a cinematic it would appear more dynamic, shifting between two different faces as clouds of energy swirl in front of it.Quote:
Hmm... I could do one of those... Not sure why, but when two Protoss wearing armor merge to form an energy being, somehow it makes more sense to me that the result looks like a giant naked Protoss, instead of a giant hollow suit of armor. But it's all energy anyway, idk.
You're welcome!
I could go back and try to scale the vulture scene again, but I don't know if that will work.
...What country do you live in?Quote:
Also, thought I should let you know— for no apparent reason, through basically all of your comments, only like 3/4ths of the images you embed actually show up, and the others I have to manually get the url and open in a new tab. Which makes absolutely no sense since you use the same image host for all of them, but it's been true for a while. Shows up like this:
http://i.imgur.com/x8IKigQ.png
I really can't imagine why...
I know another poster from South Korea who can't see really anything from Post Image.
I've been using it for years now...
I might have to jump ship to imigur or something. I used to use Imageshack...before they went crazy.
Hmm...
That is odd.
It's because Samwise didn't like the idea of a big naked Protoss.Quote:
Hmm... I could do one of those... Not sure why, but when two Protoss wearing armor merge to form an energy being, somehow it makes more sense to me that the result looks like a giant naked Protoss, instead of a giant hollow suit of armor. But it's all energy anyway, idk.
So apparently, merging into Archons is a bit more complicated than we think. The technique and ceremony of the merge can change the appearance of the Archon.Quote:
Originally Posted by PhilGonzo
Yeah, imageshack has sucked since embedding images became a thing. Imgur's mostly what I use, though they compress large images and only keep 'em for a couple years (so the first half of this thread has a lot of deadlinks from me.) Minus.com is pretty good.
FWIW, I'm in the US. I really can't think of a reason why most of the images would work but not all.
Well, 'it's because of Samwise's personal preference' is the explanation for every SC2 design choice. :PQuote:
It's because Samwise didn't like the idea of a big naked Protoss.
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Yeah, imageshack has sucked since embedding images became a thing. Imgur's mostly what I use, though they compress large images and only keep 'em for a couple years (so the first half of this thread has a lot of deadlinks from me.) Minus.com is pretty good.
FWIW, I'm in the US. I really can't think of a reason why most of the images would work but not all.
Well, 'it's because of Samwise's personal preference' is the explanation for every SC2 design choice. :PQuote:
It's because Samwise didn't like the idea of a big naked Protoss.
I'll give it a look.
That's upsetting...Quote:
FWIW, I'm in the US. I really can't think of a reason why most of the images would work but not all.
Well, not every design choice. Mr. Jack's art really became very influential for HotS.Quote:
Well, 'it's because of Samwise's personal preference' is the explanation for every SC2 design choice. :P
Samwise is the same one that did prefer the Overmind to not be a suspended human eye in jelly though, which I disagree with.
To be honest, I do like that lore explanation for why it looks different. Given that Dark Templar by themselves can make these Archons, and they don't create Dark Archons, I like the idea of the ceremony, psionic technique, and merging are so variable you can end up with slightly different Archons.
Speaking of, this "merging" thing Templar do to create Archons is likely one of the ways the Protoss and Zerg were meant to merge, given the Swarm and Primal Zerg can't use Protoss Essence, even post-mortem.
True, but again— that was Samwise's preference!
:PQuote:
Near the end of the Zerg unification pass the Marine was finally brought back for a final artwork rendition. Modifying the Marine model done by Allen Dilling, the Infested Marine’s Zerg appendages were added on, based off a concept done by Mr. - - Jack! The Concept was actually done prior to Mr. - - Jack’s employment at Blizzard, but Samwise requested that it be used for the updated model.
Brace yourselves:
...You know what... I've been putting off this for a long time, but the wanderer, the archons, all the arbitrariness... I've poured so much time and effort into this, but they'll just keep putting out inconsistent stuff. They obviously don't care about making the kind of world that deserves this much attention. So, that's why I'm finally moving on with my life. It's time to shut down this thread. I've spent so much time in here, limiting my artistic output to just Starcraft fan art, when there's a whole world out there... A world of WARCRAFT!
http://i.imgur.com/7C1c7Ra.jpg
...Is what my April Fool's joke would have been, if I'd actually had enough spare time back in March. Instead I finished it tonight. Don't worry, Starcraft 4eva, I'm not stopping any time in at least the next 2 years. :P