Re: SCII Questions - Aug Edition
The Roach has undergone a number of changes, including recently gaining burrowed movement. How does burrowed movement help the Roach if it's primary role is to absorb hits for other units?
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3. In the original Starcraft, there are many dynamic decisions where a single weapons upgrade would change battles significantly with certain unit match ups. (Example: zealots with +1 killing zerglings in 2 hits instead of 3) Are there any noticeable upgrade examples of this in Starcraft 2 that exist with the new units?
Asked and answered. This was covered in a previous batch.
Re: SCII Questions - Aug Edition
How does it help absorb hits if it's dead? Burrow movement allows for the flexibility of repositioning while rapidly (so to speak) regaining lost health.
Burrow helps by keeping Roaches alive, Burrow Movement enhances that feature.
-Psi
Re: SCII Questions - Aug Edition
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Originally Posted by
Nicol Bolas
The Roach has undergone a number of changes, including recently gaining burrowed movement. How does burrowed movement help the Roach if it's primary role is to absorb hits for other units?
Asked and answered. This was covered in a previous batch.
True enough, if it could be asked in terms of the recent builds that'd be interesting. With some changes, such as the baneling I could see some utility in this mentality again.
Re: SCII Questions - Aug Edition
For the 5th time:
- What is your overall goal for the Infestor? The unit has had and removed so many abilities, are you trying to focus into a support role, or disruption and harassment, or just to have a wide variety of spells so it can be a quick response unit?
- When you design units, how much of it is function, and how much is form? For example, did the Viking unit evolve more from the desire to improve the Goliath's anti-air abilities by giving it flight, or from the desire for a transformers homage?
Re: SCII Questions - Aug Edition
There is no doubt that SCII looks much better then SCI, will there be a patch or way to play the Original SC but use the new SCII engine?
Re: SCII Questions - Aug Edition
If you can ask these two questions three or four times, just to make sure they're answered, that'd be nice :p
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Is there a limit on the size of maps made?
Those were the only two I could think of, but I thought they warranted extra mention :)
Re: SCII Questions - Aug Edition
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Originally Posted by
Xyvik
If you can ask these two questions three or four times, just to make sure they're answered, that'd be nice :p
Those were the only two I could think of, but I thought they warranted extra mention :)
Just to add on to that
Whats the max map size you can make in the Editor?
Whats the max population size you can make in the Editor?
Re: SCII Questions - Aug Edition
I'm wondering if they plan on adding features for the AI to talk/comment on your play, as your playing. If not, PLEASE ADD THIS! I would really enjoy the computer to make witty remarks and what not from the things it's scouted etc, if your afraid of hurting peoples feelings just make the option disabled by default!
If anything at least add in the "CleverBot" from cleverbot.com, so I can talk to a sassy computer that tries to trash talk/conversant about random stuff lol.
YES this is a real question, I would at least like to know how far they are going with the AI chat.
Re: SCII Questions - Aug Edition
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I'm wondering if they plan on adding features for the AI to talk/comment on your play, as your playing. If not, PLEASE ADD THIS! I would really enjoy the computer to make witty remarks and what not from the things it's scouted etc, if your afraid of hurting peoples feelings just make the option disabled by default!
This! I would love a snarky AI opponent.
May I request an "annoyed" unit response? I would love to hear Dustin Browder's "terrible terrible damage!" from a pissed off battlecruiser.
Re: SCII Questions - Aug Edition
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Whats the max population size you can make in the Editor?
Unlimited obviously.
Anyway, with some concerns about the possible OPness of Spawn Larva, what are their opinions on it now?