mmm..... infested zealots!
On the topic of infestation, do you guys think that there will be infested protoss bases at all during the next two campaigns? I admittedly was disappointed with not seeing even one infested pylon...
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mmm..... infested zealots!
On the topic of infestation, do you guys think that there will be infested protoss bases at all during the next two campaigns? I admittedly was disappointed with not seeing even one infested pylon...
my god.... its so full of win!
It's because there are no infested protoss!
Well as far as I know there are not infested protoss (normal assimilated protoss). All the zerg/protoss has been laboratory made via DNA splitting and not the zerg "infestation" virus. They have been merged with a protoss + a zerg = a hybrid, where a normal infestation is an infested protoss = assimilated protoss. Hm I think I am bad at explaining. But I haven't read any starcraft books, so I could be wrong.
I'm pretty sure that there are no such thing as infested protoss. I think Metzen said so. I really wanted there to be, and there was the ideas that the developers were throwing around, but in the end, someone, somewhere said that it was impossible for the Protoss to be infested. Can they be mind controlled by Kerrigan or driven crazy through exposure to the creep? Most definitely, but that's not the same as being infested.
If Protoss can't be infested due protection from Khala...can dark templars or taldarim be infested?
I pretty much dislike the whole "Infested Protoss" concept.
I don't really want there to be infested zealots or anything, but I think it would be very cool to have buildings that have infestation on them, much like the bunkers, command centers, ect. seen in the WoL. In fact, I was surprised to not see them in The Return to Aiur (or whatever it was called) level. I think it would be very cool if infested protoss buildings were present, but as for actual infested protoss, not so much. At least not by the infestation virus that affects the terran.
I made a new thread about the Infested Protoss, since it's not a HotS-specific topic. Let's steer conversation back towards evolutions, and if we want to get into the possibilities of Infested Protoss in HotS, I think that deserves its own thread.
Infestor Evos
Sapper: Fungal Growth and Infested Terran increase their DPS by 50%
Dominator: Neural Parasite loses channeling and becomes permanent Mind Control
I think just improving the efficiency of current spells would be fine; 2 infested terrans per egg? larger aoe effect of fungal growth and/or more potency?
Just my opinion, but my favorite missions in Warcraft III were ones where you could control "creeps", especially almost-unique ones with special abilities.
Tended to come up really often in Sylvanas' Frozen Throne missions.
I think this could give some of the same benefits, while still keeping the zerg "zerg". I would expect such treatment only for spellcasters.
I wonder, could we have a variant corruptor that could create those floating turrets?
Not new abilities, but new effects, for example, when Infested Terrans hatch from Eggs, they do 50 AoE Acid Damage, since it looks like that those eggs blow up! :D
Fungal Growth could also have "amplify damage" effect, or last longer.
About new abilities, they could also introduce some abilities back from the alpha, like Spore Cloud that Overseer had, and that was like other version of Dark Swarm, or Disease that Infestor had that is like Irradiate that spreads. There are plenty of options.
A thought. How about, instead of spawning infested terrans, they gain the ability to permanently infest any structure that can lift off and build infested terrans, marines, and abberations from them. Perhaps with abberations coming from command centers.
Or they gain the ability to permanently infest any terran or protoss structure. Infested terran buildings can lift off and move around. However, infested terrans are generally weak — but cheap — as a tradeoff. Infested protoss buildings cannot move, but infested protoss units are much stronger.
That's assuming there will be a lot of campaigns with Terran and Protoss structures where infesting would actually be a viable strategy over outright killing or ignoring them. Usually the singleplayer missions have some type of gimmick or restriction that doesn't seem to make building infestation abilities very much used. I mean, it's the reason why the Overseer is kind of useless in the first place.
There's fewer missions around this time. I wouldn't want to see more mass-base-crushing missions in HotS than in WoL.
They're not a whole lot of fun, and they don't even teach players about multiplayer.
They do suit the Zerg much more than the Terran, though. The main thing would be finding other ways to make them interesting.Quote:
I wouldn't want to see more mass-base-crushing missions in HotS than in WoL.
They're not a whole lot of fun, and they don't even teach players about multiplayer.
I mean we had like 4 variants on the 'holdout' missions in Wings of Liberty. (The Protoss one, the mining operation one, the final one, the Mar Sara one...)
The Zerg, having next to no base defenses will likely be much more focused on 'kill this enemy', 'wipe out this base', and it'll fit them much better and be a lot more fun, because wiping stuff out with Zerg is a lot more fun than it is with the Terran.
Just in general, teching up and defending your base isn't really that desirable as a Zerg player to begin with, they'll have to do less work to make it interesting.
So what I imagine we'll see is more missions that are timed in the other way. Not survive for 30 minutes, but destroy your opponent in 30 minutes. That sort of thing. But in general the Zerg are more focused on aggression and destruction. No hunting for artifacts, no collecting minerals, nothing like that.
Which I think is good for the story really, I think it's hard to come up with new mcguffins and things to justify making the game more interesting.
Now having said that, I have a feeling most of the zerg missions will be like most of the terran missions and have a unit coresponding with each mission.
So... probably...
1. Zergling
2. Baneling
3. Roach
4. Hydralisk
5. Overseer
6. Mutalisk
7. Corruptor
8. Infestor
9. Lurker
10. Ultralisk
11. Brood Lord
So seeing as how there'll be around 20 missions. I can assume there'll be some other new units. I imagine we'll have to choose somehow between the Defiler and the Infestor rather than having both. (Much like how we had to choose between the Specter and Ghost, and Raven and Science Vessel in the Terran campaign.) Just because having both can get a little messy.
But there has to be at least 6 more units under these circumstances (and I think including the Overseer is a huge stretch) and I'm not sure where the heck those are going to come from. Unless they're just flat out not going to do what they did in WoL.
Now for the actual evolutions, I imagine the basic evolutions will be more of the stat boosting variety. (ie the Metabolic boost), with the actual evolutions bringing more special abilities or something unique to the table. Like nothing we've seen so far is a stat boost of any kind. (Though Raptors have +10HP mostly because... well, A) that's a HUGE buff for a zergling, and B) because the charge ability alone is a bit eh, but it still comes with the charge ability.)
So for the Hydralisk I do imagine something more along the lines of him getting some sort of damage over time or slowing effect added to his spines. Or maybe it could spawn two at a time like the Zergling. I think there are a lot of good possibilities. And I imagine that, yes, the Hunter Killer will be one of the Hydralisks 'evolutions'.
Are you sure? Maybe it will be like the ladder games, try to expand as much as possible without dying and then kill your opponent.
Well if it's anything like the campaign maps in WoL there won't be a whole lot of places to expand.
But actually thinking about it, the maps we've gotten so far have unique goals. (One is to get all the baneling eggs, the other to destroy the communication towers)
So most likely things won't change too much from WoL, I just think they'll be more aggressive and destructive, and less waiting around for things to happen the way most of WoL's missions were. Or taking advantage of little flaws in the enemies' defenses to kill them. I want wanton slaughter when I'm playing as the Zerg. Not to say there aren't OTHER ways to make missions interesting, but the end goal for a lot of missions I think should still be 'wipe out the entirety of your enemies'.