Re: Opinions and effectiveness of Medivac?
Er, I'm not asking for one.
I'm just saying it's a downside to the unit, whereas the medic was much more effective by being the unit type that they healed. Medivac obviously has higher HP and the mobility advantage, I'm not asking for it to have auto repair. I'm simply stating that it has a disadvantage in battle from not having repair. The SCV thing isn't always an option and a waste of time/space if the Medivac doesn't take damage over the course of its use.
Re: Opinions and effectiveness of Medivac?
Quote:
Originally Posted by
Triceron
Er, I'm not asking for one.
I'm just saying it's a downside to the unit, whereas the medic was much more effective by being the unit type that they healed. Medivac obviously has higher HP and the mobility advantage, I'm not asking for it to have auto repair. I'm simply stating that it has a disadvantage in battle from not having repair. The SCV thing isn't always an option and a waste of time/space if the Medivac doesn't take damage over the course of its use.
I didn't mean to imply you were. It was more along the lines of my comtemplating it and posting it.
That said, I agree with the SCV taking extra space, though I'll still wait until I've played the game before I make any conclusions.
Re: Opinions and effectiveness of Medivac?
I guess you could drop a MULE to provide emergency repair. Its a fairly agricultural solution, but its better than none. I dont know how well it would work in combat situations.
Re: Opinions and effectiveness of Medivac?
The people that played the game said that MedIvacs were too expensive for their role. And that they cant heal themself is even bigger minus, I have never liked the concept of this unit, thought that doesnt mean it isnt useful.
Re: Opinions and effectiveness of Medivac?
Quote:
Originally Posted by
Iceman_jkh
I guess you could drop a MULE to provide emergency repair. Its a fairly agricultural solution, but its better than none. I dont know how well it would work in combat situations.
I don't think mules can repair
Re: Opinions and effectiveness of Medivac?
I have loved this unit since it was conceived. A few number tweaks and its golden.
And I will confirm that MULES cannot repair or build.
Re: Opinions and effectiveness of Medivac?
oh. ghey. ohwell.
so they are purely for minerals now? do they have any advantage mining gas too?
(btw, great movie)
Re: Opinions and effectiveness of Medivac?
Quote:
Originally Posted by
Iceman_jkh
oh. ghey. ohwell.
so they are purely for minerals now? do they have any advantage mining gas too?
(btw, great movie)
Just minerals.
And yes, yes it is ;)
Re: Opinions and effectiveness of Medivac?
Quote:
Well the current problem is medivacs don't heal themselves, so if you target them or hit them with any sort of splash damage, the rest will crumble.
What's the range on their heal beam? I figure if it's something like 4, it'd be hard to aim at the Medivacs while engaging with ranged ground units (outside of Thors with their long range or Stalkers with Blink, of course).
Quote:
The people that played the game said that MedIvacs were too expensive for their role.
So, sounds like a minor tweak, and they'll be fine.
Re: Opinions and effectiveness of Medivac?
Like Squid, I've loved the unit since I first heard about it.
The cost definitely needs a revision (from what I hear, gas-heavy units didn't get much playtime over-all, especially against Protoss opponents...), but the "can't heal itself" disadvantage is completely intentional, and removing it goes against the entire point of the change.
The Medic is easier to use, and that's a bad thing. It's too easy to use, and absolutely impossible for the enemy to counter. The Medivac is an upgrade in many respects, but that comes with a price -- no more ez uncounterable healing.