Originally Posted by
pure.Wasted
Ha, thought so. Was worth a shot, though! :)
INC D3 barrage.
Q1: if I understand the Monk correctly, you can mix-and-match abilities to get Attack1-X1, Attack2-Y2, and Attack3-X3, for example. However, the five-second Heart move's lackluster stage 1 and 2 were noted as being disadvantages for the 3rd stage's power, because they are relatively weaker. Can't I just do A1-NonHeartMove1, A2-NonHeartMove2, A3-Heart3, to get only the best out of it? If so, do you think this is meant to draw a distinct line between the real newbs and those that put some thought into what they're doing?
Q2: if you had to rank the classes in terms of how much punishment they can take without any defensive moves, how would it go? Barb>Monk>WD>Wiz? Does the Barb leave the other three as far behind as the Monk's panel made it seem?
Q3: How well does the equipment change up game work, visually? In WoW it's not such a big problem because most gear works for most races/classes interchangeably, but here, they have to model everything (except weapons?) separately by class and sex. How common was it to find an item that was an improvement, and how often did these improvements change your appearance? Were the changes minor, or fairly significant? Take the Monk specifically, his appearance seems to be so... "set in stone" (because he doesn't use heavy armor) that I can't imagine how he replaces it.