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Nydus is build anywhere with vision!
Update: This appears to be false. Nydus requires creep. Can mod change thread title.
"You first have to build a building call the Nydus Network, which requires a spawning pool. You can load units into it. From it, you can build anywhere on the map, if you have vision of it, a nydus worm for 100 mins. The worm takes a short time to build and then you can unload the units in the nydus network onto any worm. You can also load into the worm and unload to the network or other worms."
-AlienAlias
http://www.teamliquid.net/forum/view...¤tpage=3
YES!!!!!
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Re: Nydus is build anywhere with vision!
Yeah! Wow!!
That's pretty awesome. Guess the whole creep thing wasn't even necessary.
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Re: Nydus is build anywhere with vision!
Wow, that was unexpected. Can't wait to see how that pans out.
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Re: Nydus is build anywhere with vision!
Sweet this is going to be Zerg's warp in.
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Re: Nydus is build anywhere with vision!
this was what zerg where waiting for ;)
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Re: Nydus is build anywhere with vision!
Quote:
Originally Posted by
Noise
Sweet this is going to be Zerg's warp in.
Or calldown
Now if they could just fix Infestation :p
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Re: Nydus is build anywhere with vision!
It's not really like Calldown or Warp-in...
Well... it's sort of like MULE calldown... but not really.
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Re: Nydus is build anywhere with vision!
Suddenly the Zerg are sounding much more exciting to play as and terrifying to face off against. Getting vision would be relatively easy with speed upgraded overlords. Being able to circumvent defense and flood a base with speed enhanced ground troops would be lethal, and if unexpected could very easily overrun a main base without proper time to respond.
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Re: Nydus is build anywhere with vision!
Wait wait wait wait wait we are getting conflicting accounts. Clarification from any blizzcon attendees would be welcome.
"you make a nydus den or whatever the building is called, then build a nydus worm from there (not larva). It can be built ANYWHERE on creep, so I guess to nydus an enemy base you would drop creep there with an overlord and then build a worm there. I think they can move around, but I'm not sure (also not sure if they have to stay on creep or not or what the deal is)."
-Ideas
Update:
"I'm not sure about the tech, it could be lair, but I'm absolutely sure you don't need creep for nyduses. I remember quite a few times I only brought an overlord close enough for vision of the edge of my opponent's base, then built a worm and brought in some units."
-AlienAlias
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Re: Nydus is build anywhere with vision!
It would be even cooler if the nydus worm can relocate itself xD
Oh well no creep needed is good enough for me <3
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Re: Nydus is build anywhere with vision!
Also this one:
Quote:
Okay, so I played a ton of SC2 games this weekend at Blizzcon. It looks like they have made some changes in how the Nydus Network works. Here is what I found:
The building NYDUS NETWORK:
- Units that enter this building go into the "Nydus Network". Units may also be given rally orders to the building.
- The player can exit any/all units from the network at a rate of 1 unit per .5 sec (that's an estimate)
- Shares the network between all NYDUS NETWORK buildings. No matter where a unit enters, it becomes part of the same network and can then be exited from any building.
- The building has the ability "Spawn Nydus Worm" (or something named close to that) that spawns a destroyable, unmovable, worm anywhere you have creep. I used this many times and found that I could spawn a worm for each building. I could also spawn a new worm after the old worm was destroyed (I didn't notice if it was on a cooldown limiter or limited in any other way).
The unit NYDUS WORM:
- This unit doesn't actually seem to exist. It's more like a building than a unit. It comes up wherever it is spawned (see above). It is destroyable while coming up, and cannot release units for the first 3 to 5 seconds (that's another estimate).
- Has the ability to exit any/all units
- Units that enter the worm return to the "Nydus Network" and can leave again at a new location.
Gerdofal
Source: http://www.sc2armory.com/forums/topic/9532
He seems to be suggesting 1 Nydus Network is responsible for 1 Nydus Worm, as he states in the link uncertain if 1 Nydus Network can spawn more than 1 Nydus Worm.
-Psi
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Re: Nydus is build anywhere with vision!
He also states that you need creep. :\ But I trust the TL guys.
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Re: Nydus is build anywhere with vision!
I played about 50 games this weekend.
...zero of them with the zerg. Sorry guys, I wanted to really focus on Terran! I will have a couple write-ups done very soon about it.
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Re: Nydus is build anywhere with vision!
Yeah I can confirm that you for sure 100% you need creep for the Nydus Worm.
How it works is you build a Nydus network, and from there you can make a 3x3 "nydus worm" building anywhere, but it has to be on creep and it costs 100 minerals and takes about 5 seconds to make. It is more effective than you think though, because you can put them in a bunch of places with overlords and you can unload any units in the "network" from any of the worms.
Edit: If you do have more questions please visit my Q&A forum: http://sclegacy.com/forums/showthread.php?t=1250
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Re: Nydus is build anywhere with vision!
ok...well that sux balls ==
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Re: Nydus is build anywhere with vision!
I thought it was obvious lol... and yeah, when you build your worm you can just set up a rally point on the nydus network and units will pop-out.
It works even better than the warp-in mechanic.
It takes three or four ( I don't remember) seconds to wait for the end of it's (worm's) animation. Before that, in the spot where your Nydus worm will appear, the terrain is breaking and the ground is bit shaking.
And with one Nydus Network you can build as many Worms as you want.
Quote:
Originally Posted by
Dauntless
He also states that you need creep. :\ But I trust the TL guys.
Well I was using Overlords to spread creep in one of oponents base. I didn't try it on a creep-less terrain.
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Re: Nydus is build anywhere with vision!
I find it unnatural that it can't be retracted.
Now if only we could get the whole vision/creep thing straight, as well as the worm/network ratio thing.
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Re: Nydus is build anywhere with vision!
So, let me see if i understood it correctly: it's mostly the same than the old Nydus Canal, but you now can drop Creep anywhere you want with the Overlord and you can enter and exit from any point you want. They aren't linked in groups of two, like it was on BW.
You can also set a rally point there. This is very good. You can conceal your whole army, build a Worm near an enemy base, and avoid walking all the map to get there. You can use your island expansions to send ground units everywhere you want.
It's a very powerful mechanic, people should be using this a lot more that they are.
This is the Zerg cliff-climbing mechanic, and if you can do this on a border of the enemy's main unnoticed, it could be GG.
It should be allowed to be moved away, but maybe they don't do that to avoid the Zerg player to send all his Worms to the same spot, and move it's entire army in a few seconds.
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Re: Nydus is build anywhere with vision!
Quote:
Originally Posted by
SaharaDrac
I played about 50 games this weekend.
...zero of them with the zerg. Sorry guys, I wanted to really focus on Terran! I will have a couple write-ups done very soon about it.
Can't wait to read them, hopefully there mostly positive!
This is really going to punish people who build there base wrong...and walling in just became not very effective....
Now that i think about it I think it will be nerfed back to the creep requirements...there's just SO much you can do with this even with the old requirements
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Re: Nydus is build anywhere with vision!
Quote:
Originally Posted by
Islandsnake
Now that i think about it I think it will be nerfed back to the creep requirements...there's just SO much you can do with this even with the old requirements
Sounds like it still requires creep. The OP may have misspoken, and we've got multiple reports that it still operates the same way it has for some time now.
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Re: Nydus is build anywhere with vision!
Quote:
Originally Posted by
Norfindel
So, let me see if i understood it correctly: it's mostly the same than the old Nydus Canal, but you now can drop Creep anywhere you want with the Overlord and you can enter and exit from any point you want. They aren't linked in groups of two, like it was on BW.
You can also set a rally point there. This is very good. You can conceal your whole army, build a Worm near an enemy base, and avoid walking all the map to get there. You can use your island expansions to send ground units everywhere you want.
It's a very powerful mechanic, people should be using this a lot more that they are.
This is the Zerg cliff-climbing mechanic, and if you can do this on a border of the enemy's main unnoticed, it could be GG.
It should be allowed to be moved away, but maybe they don't do that to avoid the Zerg player to send all his Worms to the same spot, and move it's entire army in a few seconds.
You forget to mention how you only need a lair to build a network.
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Re: Nydus is build anywhere with vision!
Can a mod change title if this info is wrong?
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Re: Nydus is build anywhere with vision!
Quote:
Originally Posted by
Norfindel
So, let me see if i understood it correctly: it's mostly the same than the old Nydus Canal, but you now can drop Creep anywhere you want with the Overlord and you can enter and exit from any point you want. They aren't linked in groups of two, like it was on BW.
You can also set a rally point there. This is very good. You can conceal your whole army, build a Worm near an enemy base, and avoid walking all the map to get there. You can use your island expansions to send ground units everywhere you want.
It's a very powerful mechanic, people should be using this a lot more that they are.
This is the Zerg cliff-climbing mechanic, and if you can do this on a border of the enemy's main unnoticed, it could be GG.
It should be allowed to be moved away, but maybe they don't do that to avoid the Zerg player to send all his Worms to the same spot, and move it's entire army in a few seconds.
Yeah it is powerful and the buddy I went with used it a LOT for defending his base mostly, and it made it extremely hard to attack because his army was everywhere at once. As for getting units around the map, once the worm is build I'm pretty sure it stays there so you basically have a warp for your units around the map.
But don't forget if you don't have anti air defense around your base worms and warp-in make GGs almost INSTANTLY at that point.
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Re: Nydus is build anywhere with vision!
Quote:
Originally Posted by
Norfindel
So, let me see if i understood it correctly: it's mostly the same than the old Nydus Canal, but you now can drop Creep anywhere you want with the Overlord and you can enter and exit from any point you want. They aren't linked in groups of two, like it was on BW.
You can also set a rally point there. This is very good. You can conceal your whole army, build a Worm near an enemy base, and avoid walking all the map to get there. You can use your island expansions to send ground units everywhere you want.
It's a very powerful mechanic, people should be using this a lot more that they are.
This is the Zerg cliff-climbing mechanic, and if you can do this on a border of the enemy's main unnoticed, it could be GG.
It should be allowed to be moved away, but maybe they don't do that to avoid the Zerg player to send all his Worms to the same spot, and move it's entire army in a few seconds.
Yes you are correct, you just choose the worm you want and send the Swarm via Nydus Network.
I am 100 % sure that you don't need another Nydus Network to build more worms and 100% sure that you require creep, since I can recall a moment when I tried to place the Worm where there was no creep and I couldn't spawn it.
If you don't have all your base (on a high level of terrain) covered with buildings and/or with units...yeah GG.
It was easy for me to just spammm Zerglings into my oponent's base.
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Re: Nydus is build anywhere with vision!
Quote:
Originally Posted by
spychi
Yes you are correct, you just choose the worm you want and send the Swarm via Nydus Network.
I am 100 % sure that you don't need another Nydus Network to build more worms and 100% sure that you require creep, since I can recall a moment when I tried to place the Worm where there was no creep and I couldn't spawn it.
If you don't have all your base (on a high level of terrain) covered with buildings and/or with units...yeah GG.
It was easy for me to just spammm Zerglings into my oponent's base.
Yeah, it doesn't matter how big your army is if your opponent gets warp-ins or worms off right inside your base they can take it out really fast and cripple you, while they just have to run back to their base to hide, which is where the Nydus worms really shine.
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Re: Nydus is build anywhere with vision!
I dropped a few Qs to the Blues a couple seconds ago. Hopefully they will answer.
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Re: Nydus is build anywhere with vision!
Better yet, the Nydus Worms can create nearly instant walls once you have access to them, walls that don't risk supply and may call your army to the spot with a click of a button.
Zerg can turtle if they want ^^
-Psi
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Re: Nydus is build anywhere with vision!
lol, but they're weak are they not?
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Re: Nydus is build anywhere with vision!
Quote:
Originally Posted by
Pandonetho
lol, but they're weak are they not?
100HP as far as I remember
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Re: Nydus is build anywhere with vision!
My friends who went to Blizzcon, who keep absolutely no track of SC2 and are noobs at SC1, say that the Nydus Worm requires creep.
Now take into consideration that they're noobs, and of course will try the Nydus Worm off creep because they're not sure about the unit's mechanics, so I'm pretty sure that they're not imagining things when they say it requires creep.
On an unrelated note, wtf, Battlecruisers have an upgrade to increase their battery attack to 8 (x8) otherwise it's just pew pew.
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Re: Nydus is build anywhere with vision!
The BCs standard attack looks so underwhelming..
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Re: Nydus is build anywhere with vision!
My friends, who know what they're doing, just informed me that Nydus 100% requires creep.
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Re: Nydus is build anywhere with vision!
Quote:
Originally Posted by
SaharaDrac
My friends, who know what they're doing, just informed me that Nydus 100% requires creep.
I lol'd XD!