Whats up with the Italian video fading off into the in-game "Kerrigan" sequence? - was that intentional? - and have to agree, the flame was pretty weak. Everything else is just right.
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Whats up with the Italian video fading off into the in-game "Kerrigan" sequence? - was that intentional? - and have to agree, the flame was pretty weak. Everything else is just right.
at least the firebat portrait has this flickering light effect to it, which kind of looks like a flame is in front of the unit. I do not believe the marauder has that.
The firebat stream needs to be animated faster and more "hard hitting."
It's too wimpy, make it a smaller version of the Hellion's fire blast.
I also agree about how the firebat is just a marauder mirrored (the portrait) although it could just be a placeholder with a flicker flame effect for now.
In any case, those civilians need to learn how to run, they all look like they're running slow mo. Just asking to be killed.
BTW, I think they changed the Zergling portrait model a bit.
Interesting, though the heads are very annoying...
I see the cocoons retain the swimming shark within, looks strange to be honest :P
-Psi
Agreed. And wtf is with that pink glow? Doesn't fit at all.Quote:
I see the cocoons retain the swimming shark within, looks strange to be honest :P
It's the red team color at work there, it does glow to bright to fit the dark slimy feel of the Zerg.
And what's with the eggs always being green? Should we automatically assume they're that player's eggs because the Hatchery is right beside them :P?
-Psi
Avatar for Firebat and model must be unique. If they can make random unique mission units they can do this :(!
well for a lore explanation, it would make the most sense that the Terrans would develop a single highly-armored suit, and customize its weapons to become two different units. Hence, the firebat and marauder have the same body shell, just different weapons systems on the arms.
Btw, did anyone notice the Zerglings in the Evacuation of Agria had only 17 HP total?
-Psi