Can't believe they called slag pits more macro heavy than metalopolis. And it replaces shakuras. Each player taking half the map. On slags that's 4 blue and 1 gold base. On metal 5 blue 1 gold. On shakuras 7 blue bases. (sarcasm) Sure sounds more macro heavy in terms of bases. And the bases so far away need really fast units like mutaling/phoenixes/bio/banshees to protect far off bases. (/sarcasm)
And they removed shakuras cos the natural was too easy to take and defend....so to improve on this they introduce macro maps with wide open naturals like xel naga so it's harder for terran and protoss to take bases.
Then backwater gulch description by blizzard almost admits it's really easy to pressure the third expo.
And they basically call typhon peaks the hybrid child of xel naga, scrap and shakuras. Low ground third of xel naga. wide open natural like xel naga. Rocks in vertical positions for a fast rush distance towards natural like scrap. An attack path through the center with two watch towers.
Shattered temple: hard to block off choke at natural. Guess they don't like terrans and protoss walling off early game.
I guess I'll do forge fast expands if i want a safe fast expo against zerg. Against terran....just 1 gate expo if not close positions to get nexus up before a lot of units come out. I'll definitely try to go into macro games on these maps to see how they feel as toss.

