Re: Small SCWire Article on SC2 Heros
Quote:
Originally Posted by
DemolitionSquid
I'm sad no one commented on my SCWire insult :(
I do. You can't spell heroes. :p
On a more serious note, does anyone reckon there'll be special mercenary groups to be part of a non-monetary reward for completing a mission? For example, after finishing a mission for Findlay, he gets Raynor back in contact with the remaining Heaven's Devils.
Alternatively, what about the idea of 'unique character' contracts? For instance, might we eventually be able to hire Graven Hill himself or Gabriel Tosh later in the campaign? Their power level would of course be on par with Raynor. And so that nobody else says it; yes, that's over 9000.
Re: Small SCWire Article on SC2 Heros
Sounds cool. I wonder, will this be in the same menu as where we buy extra units and upgrades, or will it be different?
Re: Small SCWire Article on SC2 Heros
Quote:
Originally Posted by
MattII
Sounds cool. I wonder, will this be in the same menu as where we buy extra units and upgrades, or will it be different?
If I'm not mistaken, they're separate. You hire mercenaries from a guy called Graven Hill who can be found at the Hyperion's cantina. This was mentioned in SC:L's recent single player article.
Re: Small SCWire Article on SC2 Heros
Instead of dying, they should be rescued by an armored dropship, or something like that. Then, in the single player part, someone could comment about it, like Tychus saying something funny about Raynor being rescued last mission, or them joking about who got rescued more frequently.
If Zerg heroes can re reincarnated like it was before, there's no need for rescue mechanics for them, just make them unavailable for the rest of the mission, or a long time.
The Protoss seems to be the most problematic, as they don't like to retreat from battle unless they're crippled and unable to fight, so it's probably better if Protoss heroes play safe in most missions, except installation type missions, or the like. I can see Zeratul taking risks in his search, but Selendis and Artanis are too high in the command chain to be in direct battle, save for critical situations.
Praetors are tipically involved in direct combat, so i don't know how are they going to handle it. They could die once and continue fighting as Immortals, but if they die again, they die for good, and that would create too much uncertainty about heroes.
Maybe there could be elite units, with better stats, that are available in limited amounts after some actions. Something similar to the mercenaries in the Terran campaign.