I LOVE the Baneling nest. I think it's my favorite looking Zerg building right now.
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I LOVE the Baneling nest. I think it's my favorite looking Zerg building right now.
I HATE the Baneling nest, it looks like a walker? Also I think the angle looking down on it makes it look confusing as fook.
I believe they did the buildings for several reasons:
1. when u scouted a toss or terran you could actually know what he was teching for. Then when u scout a zerg you wouldn't know if he got banelings or lurkers.
2. Encourage the deevolution of zerg when they lose a base.
Baneling nest should definatly evolve from the spawning pool. All other Zerg evolution stages work this way. Plus it would be so cool to see those spindly legs rise out of the pool dragging the mass of the building up with it.
The Spawning Pool and Baneling Nest are two separate buildings because they're early game. So losing one won't necessarily mean you lose access to the other. Its an insurance policy for balance.
That's true. You lose your spawning pool, so you can't make Zerglings.
If you can't make Zerglings, how are you going to make banelings?
That's why the Roach was originally tier 1, and is why the Hydralisk Den is now there. At least with the Baneling Nest not being part of the Spawning Pool, you can morph any Zerglings you may still have into Banelings if you so choose to create a mixed force.
I agree it doesn't seem nessessary, but I understand why its there.
Perhaps, as a compromise, the Nest remains as it is in multiplayer (if it is indeed an issue of balance), but in the campaign, it mutates from the Pool.