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Unused HoTS Story Elements
Been going through the editor, and there's several "obsolete" conversations still left in here. Don't have time to copy all of them into word, so I'll summarize what I find
- Kerrigan was originally going to sneak onto the Moros in a shuttle. Valerian says "Kerrigan, don't be reckless! If the Dominon harms Jim--". She replies "They won't. He's the only bargaining chip they have.".
- The primal zerg feared that Kerrigan would awaken the ancient one and gain its knowledge.
- The cinematic where Kerrigan was reinfested, she was going to say "Can you feel it Mengsk? I'm coming for you!"
- Kerrigan tells Zeratul "they'll kill you". He says "I serve a higher purpose now. I will tell them."
- Stukov says "Maybe with enough psionic energy, he can bring back Amon?"
- Stukov says "What does he want?" Presumably Amon. Kerrigan says "Redemption. And to get it, he will destroy all of us. I don't know why."
- The intro cinematic, when Kerrigan says "For I am the Queen of Blades". There's an unused line that says "Or am I?"
- Zeratul talking about Zerus: "It lies far beyond the koprulu sector, outside known space. It is to zerus you must go."
- There was a Xel'Naga tar relic arc in Zerus 3 mission: "That Xel'Naga relic is sinking into the tar. We'd better hurry if we're going to retrieve it." Kraith says "Kraith will crush you! Tear the heart from your chest!". Kerrigan replies "What heart?"
- Zerus mission 2 was originally going to consist only of killing Primal zerg. When you got to 50% of what you needed Kerrigan says "Kill them all... I must have more!". There was also going to be an artifical dam you could destroy that would heal your minions because of Kerrigan's healing influence. "These waters... can heal the wounded."
- Mengsk taunts in Korhal 3:
Raynor and Kerrigan. A criminal and a mass murderer. How perfect.
You murdered General Warfield. You've murdered thousands of people, Kerrigan!
Remember our history, Kerrigan? How I saved you from the Confederacy? How I freed your mind?
And I've regretted it ever since. I should have let you rot away as a Confederate assassin.
There was also going to be giant gun towers you had to destroy, plus a mechanic where the Hyperion had to repair. Plus this:
Valerian: Kerrigan, the evacuation of Korhal is nearly complete --
Mengsk: Don't be a fool, boy. She will turn on you.
Kerrigan: I did have a good teacher, Arcturus.
Valerian: We've done it. The evacuation is successful! Kerrigan, you can't imagine how many lives you've saved.
Kerrigan: Thank me later, Valerian. There is business to attend to.
- In Korhal mission 2 Mengsk says "Enough of this. Echo-17, you have nuclear clearance." Possibly a reference to the unused Ghost Echo unit: http://img3.wikia.nocookie.net/__cb2..._SC2_Head2.jpg
- The hybrid lab was built on top of a xel'naga temple, if you didn't know. It was also called the "origin of the hybrid breeding program".
- There were terran lava pumps in the Char 3 mission that you'd have to destroy or else you'd get flooded by lava.
- In the hybrid lab mission 2, there were going to be other mechanics like Dominion attacking you and a hybrid, focus crystals that amplified Kerrigan's powers, hybrids merging, etc.
- Char mission 2 was going to have psi disruptors.
- In the ending cinematic Kerrigan says "I don't know what happens from here, but I'm free now." Raynor says "I know."
- If the player chose not to rescue Raynor and go to Skygeirr, Stukov says "I am surprised you did not rush off to rescue Jim Raynor." She says "Mengsk needs Jim alive and well to keep me away from Korhal. And we have to take down this lab." He says "Perhaps. Or perhaps you know how Raynor will react when you face him?".
- With the Destroyer of Worlds mechanic, Broodmother Ryloth, a master tactician would come back to the swarm and you'd pick a world her to destroy: Braxis, which trains the dominion's armies, or the Dylarian shipyards. Another broodmother could take Haven, Bhekar Ro, or Bountiful (novel references, woot!)
- The psi destroyer was called the psi disintegrator. Dehaka said "The true zerg are immune to this psi-disintegrator! We will destroy!"
- This is awesome. This is an Abathur plotline that never made it into the game:
Kerrigan: Abathur, I have a special project for you.
Abathur: Improving the entire Swarm. Will make time.
Kerrigan: I want you to spin a special creature for me. But I'm going to have you design its sequences in pieces.
Abathur: Show me entirety of vision. Can improve your design. My function.
Kerrigan: It is my will that we do it this way.
Abathur: Cannot improve design if unclear about the totality of--
Kerrigan: I said it is my will. You will not know the entire design of this creature. I will show you the sequence.
- Kerrigan's eyes glow.
Abathur: I see it. Elegant. Can be improved, but good. Something familiar about it.
Kerrigan: Just spin the sequence I asked for. I'll have more later.
Kerrigan: Abathur, my special project continues. I have another sequence I wish you to spin.
Abathur: Two sequences, good. Enough for me to deduce creature's purpose. Improve it.
Kerrigan: I don't think so. You see, before I share the second one with you, I'm going to wipe your memory of the first.
- Kerrigan's eyes glow
Abathur: Does not make sense. I can... I can...
Kerrigan: Abathur, I wish you to spin a creature for me. Here is the first sequence.
Abathur: I see it. Elegant. Can be improved, but good. Something familiar about it.
Kerrigan: Just spin it.
Kerrigan: Do you have the final sequence of the creature I've asked you to spin?
Abathur: Final? Only the first.
Kerrigan: You've spun hundreds of sequences, but I've been erasing your memory of each one.
Abathur: Hundreds? Implies great complexity. Rarely good.
Kerrigan: Oh this one is complex, but it will be your finest work. Aside from the time you destroyed my body.
Abathur: When I transfigured you. Made you more than you were.
Kerrigan: The pain was incredible. With everything I've lost, I've never forgotten that.
Abathur: Pain irrelevant. Break bones, twist muscles -- all to make greatness.
Kerrigan: Just give me the last sequence.
Abathur: Ah... yes. I will create this creature soon.
Abathur: Can do it for you. Enjoy the moment creature comes alive. Understands sensation. Usually pain, but no matter.
Kerrigan: Not this time, Abathur.
Kerrigan: Abathur, I've created the creature you helped me design.
Abathur: Unclear. Have created many creatures.
Kerrigan: I wiped your memory again didn't I? Well, I'm going to give you one memory to hold on to.
Abathur: Yes. Moment of your creation. Broke you over and over. Made you perfect.
Kerrigan: You left no part of me untouched. I want you to have that memory in your mind when you meet...
--- Another creature slithers up -- he looks like Abathur, but slightly different.
Kerrigan: Your replacement.
Abathur: Unclear. Am the finest creature in the Swarm. Keep it strong. No need to make new version.
Kerrigan: Your replacement is every bit as talented as you. There is only one difference between the two of you.
Abathur: What difference?
Kerrigan: He never broke me over and over.
Replacement Abathur ATTACKS Abathur. Kerrigan watches calmly.
- Raynor addressed his vow to kill the Queen of Blades. Still a crock of bullshit, but at least it might have been in the game:
Raynor: You sure made a mess down there, Sarah. And I ain't real comfortable with you controlling them zerg.
Kerrigan: I don't like it either, but Valerian needed to be taught a lesson.
Raynor: Forget him. We've been here too long with the Dominion looking for us. We got to get out and start over.
Kerrigan: I wish it was that simple. Look, I don't remember everything I've done, but I do know I can't outrun my past.
Raynor: What are you getting at, darlin'?
Kerrigan: Your friend, Tychus. They told me you had to shoot him.
Raynor: I made my choice.
Kerrigan: I'm so sorry Jim. For all of it.
Raynor: Wasn't you, Sarah. I swore I'd kill the Queen of Blades, and maybe in a way, I did.
Kerrigan: It's not that simple. The Queen of Blades... was me, even when she wasn't. I can't explain.
Raynor: You don't have to -- we're leaving now. I'll suit up and meet you back here in an hour.
Kerrigan: Yeah. Maybe we can really get that new start.
- Alternate death for Lessara, narrated by Kerrigan:
No. There is one more who must die... Lasarra.
- Fade in on Lasarra stumbling forward slowly from one of the vents in the back of the ship.
- The ship is infested.
I can feel her. She is alone and injured, surrounded by enemies.
- The zerg are coming.
She knows she can give in and earn a swift death.
- She is alone in the hallway facing the coming onslaught.
And she knows that if she fights, her death will be slow and painful.
Yet she refuses to submit.
- She stands. She activates a weapon.
She strikes with her whole heart. She fights with her mind.
When that is shattered, she fights with her hands. When those are broken, she claws her enemies as her body is ripped apart.
- The zerg kill her.
Alone, she chooses to fight to the very end.
- Kerrigan stands alone inside the leviathan
And alone, she pays the price of that choice.
- She walks away as it fades to black
Alternate Mengsk taunt in Korhal 3:
Korhal03/OBSOLETE/OLD
Kerrigan: Do you feel it Arcturus? The Swarm floods your precious world.
Arcturus: I have rebuilt this world from the ashes of the Confederacy.
Arcturus: Korhal has survived nuclear warfare and it has survived you.
Arcturus: You will die here, Kerrigan. I promise you that.
Kerrigan: How quickly you seem to forget, Emperor.
Kerrigan: I let you have this planet. And I can take it away.
- When Sarah rescues Raynor in the prison cell, I can't decipher what this unused dialog could have been for:
Raynor C'mon Matt. You can do it -- just remember to watch those corners. Work the numbers...
Raynor C'mon Matt. Watch those corners.
Raynor Remember your blind spot.
Raynor Look for the second ghost.
Raynor There's always a backup team.
Raynor Intervals. Keep the intervals.
Raynor Clear corners, move, clear corners.
Raynor Clear corners, move, watch your blind spot...
- Some banter with Zagara:
Kerrigan: They're born that way. I don't think they care.
Kerrigan: I can't imagine how they built this structure in the upper atmosphere of Ketill.
Zagara: Let us return there and plot the destruction of the terrans.
Kerrigan: I can't explain it to you. Perhaps you will understand in time.
- Kerrigan used to treat Zagara a lot worse apparently:
Main/OBSOLETE/Violent version
Kerrigan: This is not something I can explain. You must learn the hard way.
[Alternate]
Zagara: Ahh!
(Wait 1.000 seconds)
Kerrigan: Izsha, have Abathur revive Zagara. And have him improve her as well.
Kerrigan: I want her ready in time for the next battle.
Main/OBSOLETE/Violent Version
Zagara: I am puzzled. Why would you make me stronger after punishing me?
Kerrigan: I am trying to teach you something. Tell me, what is most important in a leader?
Zagara: Viciousness! The will to do anything for victory.
Kerrigan: Wrong.
Zagara: Ahh!
(Wait 1.000 seconds)
Kerrigan: What is most important?
Zagara: Cunning!
Kerrigan: Close. But still wrong.
Zagara: Ahh!
(Wait 1.000 seconds)
Kerrigan: Izsha, have Abathur revive Zagara again. And see if he can increase her mental flexibility.
Kerrigan: I need her for the next battle.
Kerrigan: Perhaps she will never learn.
Alternate Korhal 1 storyline:
Korhal01/OBSOLETE
Kerrigan: I'm back.
Izsha: My queen, your Leviathans are in position.
Kerrigan: It's time. Begin dropping our spore cannons onto Korhal.
Izsha: Our spore cannons will be destroyed in orbit
Kerrigan: We're dropping millions on them, Izsha. A handful will get through.
Kerrigan: Once the spore cannons are implanted on the surface we attack from both fronts.
Kerrigan: I'm going to shift the balance in our favor.
Dominion Commander: Something has broken through the defenses, Corporal. Investigate, now!
Dominion Marine: Yes, sir. Move your ass marines!
Izsha: My queen, the Swarm is taking heavy losses but the orbital defenses are contained.
Kerrigan: I need my brood, Izsha. Get me a drone, now!
Dominion Marine: The Queen of Blades!
Arcturus: This pathetic invasion has failed, girl. My men slaughter your zerg in orbit, and you are all alone.
Kerrigan: You underestimate me, Arcturus. I would think you knew better.
Kerrigan: You've already lost.
Arcturus: We shall see about that.
Izsha: My queen, our spore cannons are being destroyed by Korhal's defense grid.
Kerrigan: That's why we brought so many, Izsha.
Kerrigan: Alert me the moment one breaks through. We're punching a hole in those defenses.
Alternate Hybrid Lab 2 Storyline:Exported On: 8/20/2014 11:05 PM
Hybrid02/OBSOLETE/NEWEST
Stukov: This lab safeguards the culmination of Narud's research. The hybrid.
Stukov: The ultimate weapon of the final war. The Dominion must not be allowed to wield it.
Kerrigan: Someone is waking them up.
Stukov: The indoctrination process is incomplete! It's out of control!
Kerrigan: What is it-- <pained exertion>
Kerrigan: It's attacking psionically!
Kerrigan: First we build up our forces, then we destroy every last thing in this lab.
Hybrid02/OBSOLETE/Briefing
Kerrigan: We're inside.
Stukov: Duran created experimental hybrids in this lab. Twisted beings, unlike any hybrid you have encountered before.
Kerrigan: They are out of control. That should buy us some time to set up a force of our own. We will need it against hybrid.
Stukov: Those two are combining! Creating a vortex of dark energy! If a third hybrid merges with them, the entire planet will implode.
Stukov: You must keep a third hybrid from merging with the other two at any cost.
Hybrid02/OBSOLETE/Old Briefing
Dominion Marine: Commander, the zerg have busted into the lab!
Stukov: Kerrigan, Duran will not take this invasion lightly.
Kerrigan: Stukov? I am surprised you would help me.
Stukov: I will do whatever I can to help you kill Duran.
Stukov: He has committed many atrocities here. First among these is the hybrid.
Stukov: They were created years ago, but he has continued to experiment, changing them.
Stukov: They are twisted. Able to merge, and create a force far greater than themselves.
Izsha: My queen, the combining of those two hybrid created a psionic vortex.
Izsha: If a third merges with them, this planetary system could be pulled into its event horizon.
Stukov: You must keep the hybrid from merging at any cost.
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Re: Unused HoTS Story Elements
Some good, some bad.
- Three hybrid destroying a planet is total BS.
- Kerrigan torturing Zagara is nice characterization, but I'm not sure of what answer Kerrigan expects. Mental flexibility? It would fit surprisingly well, the Zerg have many shapes but they don't have a tradition of independant thinking, to say the least.
- Abathur can clone Zagara, but how would he restore her memories? If brood mothers could reincarnate, they wouldn't need Abathur for that.
- Kerrigan re-creating an Abathur feels like a tremendous amount of work for something that won't have the experience of the first. It is an unexpected twist, but the implications for Kerrigan's mental health wouldn't be good.
- Why the hell would Artanis and Selendis kill Zeratul? Worst case, they think he is insane and try to stop him from leaving Shakuras. They wouldn't have been stupid enough to think he had swtiched sides.
- Arcturus not killing Raynor is still complete BS. Arcturus doesn't need Raynor "alive and well", he needs him alive and in his custody. Why would the Dominion not react if Kerrigan destroys their superweapon?
- Spore cannons make slightly more sense that way. The way I understand it, Kerrigan gets so many losses because the spores are completely defenseless. She waits until a couple reach the planet, then sends drop-pods and mutalisks. Still sounds like a giant waste to save a few Zerg that could destroy the orbital defenses themselves.
- Good taunts in Korhal3. Both Arcturus and Kerrigan make sense, for once.
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Re: Unused HoTS Story Elements
I can understand why they took out the bits where Kerrigan was being a very "bad boss" toward Zagara and Abathur. Kinda sends mixed messages when a person who is supposedly the "heart of the Swarm" systematically abuses her own team/only allies/adopted family (the Overmind was never that cruel!) at every opportunity. Then again, it would've helped show how Kerrigan was "not that different afterall" even after her de-infestation. Course, had they included this it would've made it even harder for Blizz to sell that "Kerrigan is good now" angle (paper-thin as that concept was even with the final HotS that we got).
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Re: Unused HoTS Story Elements
Somebody needs to do this for Wings of Liberty. There's unused dialog in there too that nobody has bothered mining.
Quote:
Originally Posted by
Gradius
- Stukov says "What does he want?" Presumably Amon. Kerrigan says "Redemption. And to get it, he will destroy all of us. I don't know why."
I'm thinking that Amon's arc will be similar to that of Satan's. He will look down on god's latest creation (protoss & zerg) and refuse to worship them. The Xel'Naga who are on the verge of dying, can be saved if Amon forcibly does a gene splice on the protoss/zerg and creates new bodies for the xel'naga, as opposed to dying and perpetuating the next cycle by handing over the reins to the next species as is natural. Amon's plan is deemed morally inferior by the gods, and for his hubris, Amon will be damned to the 13th layer of hell. As a result, he will try to get revenge by proving that his methods are superior and that he was right all along.
Quote:
Originally Posted by
Telenil
- Three hybrid destroying a planet is total BS.
Sort of disagree. For one, they're not destroying it the hard way like the protoss by bombarding it with pure energy, they're merely creating a black hole. For two, they're hybrids.
I just don't understand why they'd do it and lose the entire hybrid breeding facility.
Quote:
- Why the hell would Artanis and Selendis kill Zeratul? Worst case, they think he is insane and try to stop him from leaving Shakuras. They wouldn't have been stupid enough to think he had swtiched sides.
Well, Zeratul already said in HoTS that "I act for the greater good, though it earns me the hatred of my own people."
Quote:
- Good taunts in Korhal3. Both Arcturus and Kerrigan make sense, for once.
I know. This would have been so much better to have in the game:
Kerrigan: How quickly you seem to forget, Emperor.
Kerrigan: I let you have this planet. And I can take it away.
Quote:
Originally Posted by
Turalyon
I can understand why they took out the bits where Kerrigan was being a very "bad boss" toward Zagara and Abathur. Kinda sends mixed messages when a person who is supposedly the "heart of the Swarm" systematically abuses her own team/only allies/adopted family (the Overmind was never that cruel!) at every opportunity. Then again, it would've helped show how Kerrigan was "not that different afterall" even after her de-infestation. Course, had they included this it would've made it even harder for Blizz to sell that "Kerrigan is good now" angle (paper-thin as that concept was even with the final HotS that we got).
It's kind of pointless to get revenge on Abathur anyway. Not like he has any clue clue what's going on. Poor bastard. :P
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by Grade-A Gradius
I'm thinking that Amon's arc will be similar to that of Satan's. He will look down on god's latest creation (protoss & zerg) and refuse to worship them. The Xel'Naga who are on the verge of dying, can be saved if Amon forcibly does a gene splice on the protoss/zerg and creates new bodies for the xel'naga, as opposed to dying and perpetuating the next cycle by handing over the reins to the next species as is natural. Amon's plan is deemed morally inferior by the gods, and for his hubris, Amon will be damned to the 13th layer of hell. As a result, he will try to get revenge by proving that his methods are superior and that he was right all along.
Still a better story than Twilight Archon-Craft.
Quote:
Originally Posted by Gradius
I just don't understand why they'd do it and lose the entire hybrid breeding facility.
The accompanying dialog mentioned that Narud's indoctrination of the Hybrids had yet to be completed, so they're probably acting on pure Amon-infused hate-instinct.
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
Gradius
Sort of disagree. For one, they're not destroying it the hard way like the protoss by bombarding it with pure energy, they're merely creating a black hole. For two, they're hybrids.
I just don't understand why they'd do it and lose the entire hybrid breeding facility.
Hybrid or not, nothing in Protoss or Zerg DNA comes even remotely close to planet-shattering black holes. I'm willing to believe a mothership could be upgraded to do that at full power, but it really doesn't feel like something an enhanced archon could manage.
Besides, Amon doesn't need the Zerg if three hybrid can kill everyone on Shakuras. A few hundred clones would destroy the Sector, quite literally.
Quote:
Well, Zeratul already said in HoTS that "I act for the greater good, though it earns me the hatred of my own people."
Sure, you would have trouble explaining a Protoss refugee why you are working with Kerrigan. But even if Zeratul is misguided and wrong, I don't see Artanis actually murdering him.
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Re: Unused HoTS Story Elements
I hope StarCraft Legacy makes an article out of this.
I'd heard about the plotline with Abathur before, but not these details. That was pretty funny, and unlike torturing Zagara doesn't bother me in the slightest.
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I hope StarCraft Legacy makes an article out of this.
I'd heard about the plotline with Abathur before, but not these details. That was pretty funny, and unlike torturing Zagara doesn't bother me in the slightest.
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Re: Unused HoTS Story Elements
I on the other hand wouldn't flinch at Kerrigan's poor treatment of Zagara or Abathur. She must have mixed feelings regarding the Swarm after all. They simultaneously stole from her and gave her so much. In her human form, her memories as the Queen of Blades purged, she may feel some lasting connection to them that leaves her disgusted. And so, with each Zerg death, she's able to inflict her hate on something so tangibly. But as the story progresses, not only would she gain empathy for the Zerg, she'd want to rejoin its embrace.
Of course, this is too much psychology and charaterization to fit into any one Blizzard game. :|
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I on the other hand wouldn't flinch at Kerrigan's poor treatment of Zagara or Abathur. She must have mixed feelings regarding the Swarm after all. They simultaneously stole from her and gave her so much. In her human form, her memories as the Queen of Blades purged, she may feel some lasting connection to them that leaves her disgusted. And so, with each Zerg death, she's able to inflict her hate on something so tangibly. But as the story progresses, not only would she gain empathy for the Zerg, she'd want to rejoin its embrace.
Of course, this is too much psychology and charaterization to fit into any one Blizzard game. :|
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
Visions of Khas
I on the other hand wouldn't flinch at Kerrigan's poor treatment of Zagara or Abathur. She must have mixed feelings regarding the Swarm after all. They simultaneously stole from her and gave her so much.
It's understandable for her to go through this as a form of projection (Mengsk) after all she's been through but given that the only other alternative to infestation was instant death at New Gettysburg and that she was made to feel happy when the Overmind was still around ("I like what I am") she got a pretty good deal then. She then later claims her time with the Zerg was "hell" in BW but can you really blame hell for being a bad place (which she can only admit after the Overmind was killed, mind you) when it was someone who shoved you through it's gates in the first place?
Quote:
Originally Posted by
Visions of Khas
In her human form, her memories as the Queen of Blades purged, she may feel some lasting connection to them that leaves her disgusted. And so, with each Zerg death, she's able to inflict her hate on something so tangibly. But as the story progresses, not only would she gain empathy for the Zerg, she'd want to rejoin its embrace.
You know, this hate and inhumanity she displays as a deinfested human would've been a nice motivation for her to go back to the Zerg. Reflecting that she's pretty much rotten even as a human, she may as well get back her powers/infest herself because it would be all the better to help go apeshit on others some more. :p
Quote:
Originally Posted by
Visions of Khas
Of course, this is too much intelligence and sophistication to fit into any Blizzard game.
Fixed.
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Re: Unused HoTS Story Elements
Now these are the good ones. If only Blizzard had actually thought hard enough to put them into the game itself.
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
Turalyon
You know, this hate and inhumanity she displays as a deinfested human would've been a nice motivation for her to go back to the Zerg. Reflecting that she's pretty much rotten even as a human, she may as well get back her powers/infest herself because it would be all the better to help go apeshit on others some more. :p
That might have actually made a worthwhile concept for the story.
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
Turalyon
You know, this hate and inhumanity she displays as a deinfested human would've been a nice motivation for her to go back to the Zerg. Reflecting that she's pretty much rotten even as a human, she may as well get back her powers/infest herself because it would be all the better to help go apeshit on others some more. :p
This was exactly the problem when you had too many writers thinking different things. Back at Blizzcon 2011, this was exactly why they hinted more along the redemption end. Because of the emphasis Blizzard put on her feelings for Raynor, this would explain why the hatred and total inhumanity in her deinfested state was cut, meaning that at least SOME traces of what Raynor had told her of had survived, though in the eyes of others proved largely negligible.
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
ragnarok
Back at Blizzcon 2011, this was exactly why they hinted more along the redemption end.
Redemption stories only work when they are naturally (for that universe) earnt, not given due to/enabled by/forced into being by some plot device (ie: artifact).
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Re: Unused HoTS Story Elements
I never felt HotS was a redemption story. Kerrigan gets her memory altered by a magic item, goes into a roaring rampage of revenge that leaves several planet overrun by the Zerg, then switches back to fighting an existential threat after her revenge is complete.
By contrast, Warcraft 3 goes out of its way to explain the orcs always had their free will (even when they were corrupted barbarians), then shows them drop their old hatred and switch sides. That was much more striking as a redemption than Kerrigan essentially narrowing her list of targets.
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Re: Unused HoTS Story Elements
It's been ages since I looked at obsolete triggers, I can't seem to remember how I got there. But I recall the game starting off completely differently. Kerrigan (seemed like?) a captive to Valerian, which lead to her quote "The girl you remember is dead" to Raynor. I might be completely wrong about the captive part but I do believe she was getting taken to get researched on more prior to Lab Rat and both Raynor and Kerrigan heavily objected it.
The Arcturus/Kerrigan conversations were pure gold though, its a crime that they took those out.
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Re: Unused HoTS Story Elements
I just finished a recent playthrough of HotS and noticed that the dialog for the Korhal arc seemed a litte off. Anyone else think the story was rearranged or changed so late that they either missed taking out references to now-obsolete plot?
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Re: Unused HoTS Story Elements
Do lines of dialogue end up getting scrapped because of budget reasons? I'm trying to think of why some of these would get removed and that seems to be my only answer.
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Re: Unused HoTS Story Elements
They always seem to cut out the best parts and leave the filler-crap in.
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
KaiseStratosTygo
They always seem to cut out the best parts and leave the filler-crap in.
It's a shame on Kaldir for Lassara as well. If Kerrigan told her that even if she was willing to forgive, the other Protoss wouldn't, which in turn would leave her with no choice, people would have better understood her actions over the course of HotS.
Quote:
Originally Posted by
Telenil
I never felt HotS was a redemption story. Kerrigan gets her memory altered by a magic item, goes into a roaring rampage of revenge that leaves several planet overrun by the Zerg, then switches back to fighting an existential threat after her revenge is complete.
By contrast, Warcraft 3 goes out of its way to explain the orcs always had their free will (even when they were corrupted barbarians), then shows them drop their old hatred and switch sides. That was much more striking as a redemption than Kerrigan essentially narrowing her list of targets.
It wasn't, as Kerrigan's plan was only for the sake of revenge. Even if she reunited with Raynor after the Umojan facility, she would have told him that to let everything go was impossible, as they'd be hunted by Mengsk indefinitely, and Raynor would have agreed that they had to turn their attention back to Mengsk immediately.
In comparison Blizzcon 2011 held better hints of redemption and such, which was ultimately a disappointment. Regardless, with retribution on the horizon....
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1 Attachment(s)
Re: Unused HoTS Story Elements
Quote:
Originally Posted by
Gradius
Somebody needs to do this for Wings of Liberty. There's unused dialog in there too that nobody has bothered mining.
I have nowhere near the technical skill needed to fully explore, but I looked at the list of sound files and found some stuff that may be of interesting. Sorry if any of this actually is in the campaign, on my replays I don't tend to talk to folks a lot.
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Some angry dialogue from Raynor in the first mission.
- "What's wrong with you people? Why don't ya fight back? "
Further cut dialogue indicates there was more of a story to the mission - some of the people weren't happy to see Raynor around and didn't want to fight out of fear, Raynor took out the guards and encouraged them to stand and fight, telling anyone who wants to help him that he and his men are moving into the main base.
During the third mission where you hold out on Mar Sara, there's more triggers for Tychus to warn you of incoming Zerg from various directions than were used.
Gavin Hill has dialogue talking about the specific mercenary groups a bit more. Attached an image to save me copying each line. Not sure if these are in the campaign as fidget quotes, but he also asks "You knew General Duke, right?"
Attachment 2385
Remember Matt notifying you of various Zerg incoming during the first Hanson mission? At one point this would involve waves of Mutalisks, he and Raynor have appropriate dialogue discussing it.
- Horner: "Sir? I've detected large numbers of Mutalisks closing in on you. They'll be in position to attack any moment now."
- Raynor: "We better step it up and save these folks before it starts raining glave wurms."
This has a text description but no actual voice clip, it's labeled as being from the first Hanson mission, from Donny Vermillion, specifically the part where Mengsk says he's bringing Warfield out of retirement.
- "While Mengsk has a lot of faith in General Warfield, I should point out that the general is an honorable man and was not associated with Mengsk when Tarsonis fell."
Seemingly alternate dialogue for Selendis upon completing "Safe Haven"
- "You have won the day as a warrior and I salute you, James Raynor. We shall meet again, perhaps as allies, perhaps as enemies. As the gods will."
There's adjutant warnings for the train mission that indicate there would have been waves where multiple trains are sent out, including three at once. There's three warnings of incoming trains, one for each pair of tunnels, and a fourth warning for all three. Also there's this little bit:
- "The eighteen fifty service to New Gettysburg is running four years, five months, twelve days, eight hours and seventeen minutes late."
Seems Mira Han was more talkative originally.
- "Very nice, you're almost there, Jim! I'll get my crew ready for some Orlan-bashing."
- "Better pick up the pace, Orlan's already got half of my payment waiting for me. You know I've got a soft spot for Matthew, but business is business."
- "Matthew, perhaps you could stop by later? We have some personal business to... discuss."
- Mira: "Huh, you've already got half the payment I asked for. You're a fast worker, Jim. Send me Matthew and we'll call it even."
- Raynor: "I don't think so darlin'. How about I keep Matt and give you the minerals."
Odd line from Raynor during the Odin mission
- "What is that thing? Swann would love this place."
During the attack on Korhal, Warfield has alt dialogue to send in the strike teams when you hijack a tower, calling the teams "Death Dealers" and "Mad Dogs".
Dialogue from Narud during the evacuation.
- "For all her strength, the Queen of Blades is nothing but an impotent child in comparison."
Here's a telling bit from the same mission, courtesy of Raynor.
- "Watch it! Lurker! Those bastards attack while they're burrowed - we need some detection out there to root it out."
During the Supernova mission, there are numerous alerts for resources exposed by the oncoming fire wall. Horner explains that the flames are melting the planet's crust, exposing new nodes. There was also to be a point where Horner sends down a second command center to speed up mining. As another mechanic, Horner has several lines where he warns of incoming solar flares to watch out for, no idea what they do but it would be a recurring thing, he has like half a dozen alerts for it.
More Tal'darim Executor taunts from the fifth mission because I guess he didn't have enough. Judging from the mission number in the file names it was the mission on the Xel'naga ship. The only one of note is the fourth; "The Benefactor" is what the Tal'darim called Ulrezaj in the novels.
- "Your vaunted armor will not protect you. Soon you will feel my hand at your throat."
- "Your presence is an abomination to this place! You shall feel the wrath of the chosen!"
- "You will die out here in the darkness."
- "Truly the Benefactor smiles upon us this day! Now there shall be a final reckoning!"
Additionally, there's a warning that indicates the Mothership would have gone for your base instead of defending the artifact.
- Horner: "Sir, the mothership is heading straight for our base! We have to pull back and defend it!"
- Raynor: "If we can't defend our base, we sure as hell can't take the vault!"
And somewhere in the mission was this...
- Raynor: "Well, let's introduce it to our good friend Mr. Yamato cannon."
Speaking of the Benefactor, this is from the Drill mission.
- "Still you persist! It is heresy to touch the artifacts of the Benefactor!"
At one point the bridge of the Bucephelus would be accessible. The window, a phonograph, and a painting would be clickable. The latter begins this conversation.
- Raynor: "Now I now old Arcturus thinks he's the center of the universe, but that's a bit much, don't you think?"
- Valerian: "Actually Commander, that painting depicts my grandfather, Angus Mengsk. It was a gift from his constituents on Korhal, to honor his crusade against the vile Confederacy."
- Raynor: "You've got some mighty big boots to fill, junior. In the end, the struggle for power killed your granddad and turned your daddy into a monster. You sure you know what you're getting into?"
- Valerian: "Don't worry about me, Commander. Though I honor my fathers, I follow in no man's footsteps."
There is also this:
- Raynor: "Something on your mind, Valerian?"
- Valerian: "I just wanted to congratulate you, Commander. I doubt there's anyone alive that could have turned our calamitous invasion into a victory."
- Raynor: "We ain't achieved victory yet. And if I know Kerrigan, the worst is still to come."
- Valerian: "(haunted) I didn't anticipate her reacting so quickly. She seems to be a... fierce opponent. Perhaps we wouldn't have lost so many men if I'd--"
- Raynor: "Now ain't the time for second guessing, junior. If we survive what's next, you'll have the whole rest of your life to wallow in guilt. For now, we buck up and get 'er done. "
These lines from the first Char mission indicate destroying the Spore Cannons may have been an objective.
- Adjutant: "The zerg planetary defenses are made up of Spore Cannons. They destroy targets entering the planet's orbit."
- Adjutant: "Commander, Valerian is sending cargo pods to the surface."
- Valerian: "Our supplies and troops are being shot down by the planetary defenses. Anyone on the surface, try to take down those defenses!"
- Valerian: "Whoever is taking out those defenses down there, you have my gratitude."
Also this from Raynor in the same mission
- "We can salvage some of the wreckage from the Dominion base for resources. If we find more, we can put it to good use."
Dialogue from Swann and Horner from the Char missions. Seems at one point you'd remain on the Hyperion for it, or at least be able to communicate with them.
- Swann: "Your girl's made herself a lot of enemies over the years. If that damned artifact does what you hope it does they won't hesitate goin' through you to get to her."
- Horner: "With the platform down the zerg have stopped hammering us. We're finally gaining control of high orbit. [Fear 70]But, sir - this last step are you sure you know what you're getting into? What if she can't be saved? Have you really considered that?[/Fear]"
These too seem to be from the Char missions. Seems at one point the Hyperion would be attacked.
- Swann: "Oh this is just great, cowboy! I've got critters tryin' to chew through two decks, four engines out and half the defensive turrets are offline!"
- Raynor: "Can you keep her together, Swann?"
- Swann: "Course I can! Havin' the time of my life, brother!"
- Raynor: "Well you keep things workin' around here. I'll see what I can do about our rowdy neighbors."
- Raynor: "What's your status, Swann?"
- Swann: "Crappy. How're you enjoying your little vacation dirtside?"
- Raynor: "Not much better. The beer's flat and the locals are ugly."
- Swann: "Listen, cowboy I love you like a brother. I know you got all your hopes pinned on savin' Kerrigan... But just watch your back down there."
Seems the air platform mission had more specialized areas, that or Horner would recommend more specific strategies.
- Horner: "It is possible to go around to the far side and flank the defenses on this platform sir. It'll give you a cleaner shot at the towers."
- Horner: "I can't detect a land route to the next platform. You'll need an air force to take out the towers on this one."
There was also to be a mechanic where you had to defend against a wave of Zerg.
- Horner: "The first waves of zerg are incoming. We can't extract you until they're gone."
- Tychus: "What!? You mean we're stuck on this thing?"
- Raynor: "Did ya think they were just gonna let us take off? Shut up and get ready to kill some damn zerg!"
Warfield also has more dialogue during the mission, nothing important just general comments.
During the final mission, Kerrigan had more taunts too. Most are more generic "you fool!" types, but here's some specific ones.
- "You want to play, little boy?"
- "You should really go and check on your base."
- "I told you there'd be no more free passes, Jim. Let this be a lesson to anyone who would defy me."
- "Ready for another round, lover? Here I come ready or not."
- "Is this your idea of bravery, Jim? Or is it just desperation?"
- "A pathetic attempt to distract me."
A line labeled HansonPissedLines.
- "You're close to finishing this. You sure you're ready for it?"
Assorted misc dialogue from Raynor, Kerrigan, and Artanis, no idea what for. They're all labeled "AICommunication_<Race>AICommand" and seem to be part of some tutorial for the three races, the three talking about looking for expansion spots, detecting invisible units, we need more units, and other basic things.
Zeratul has this, I guess he had another ability at some point.
- "Spore crawlers can detect my presence! A few well-placed void spheres will dispatch them easily enough!"
Stettman has lots of dialogue, not sure how much is used or not, but it sounds like there were more things planned for the lab, and there may have been some connection between the upgrades from the Lab and the Armory.
- "Those hunter-killer hydralisks were just fascinating! I've developed a new pathogen that can be delivered via high velocity gauss rounds. This will make our marines' ammunition particularly effective against biological targets!"
- "We're really close to understanding zerg biology on a whole new level! I know it'll be tricky, but some samples from zerg queens would give me the last few genetic components I need."
- "Well well well, ladies and gentlemen I've cracked it! The queens' dissection provided some real insight into the zerg's biology. On a practical level, I've advised Swann about fine tuning of our siege tank ammunition to cause maximum damage!"
- "Well I have completed the research on exo-dermal plating, thank you very much. I've suggested some adjustments to Swann that'll make our flame weapons much more effective against zerg flesh!"
- "Zerg evolve very rapidly, but if I could just examine some of their chrysalises, I know I can find a weakness."
- "I've heard reports of hyper-rare mutant strains within the zerg gene pool. Studying some of those would be highly informative."
- "The protoss excel at energy manipulation. As I understand it, Arcthium gems are key to their technology. If we secure some of those I'm sure we can make a breakthrough. "
- "Ha! I was right about those Arcthium gems! Even using tiny slivers of them to boost our reactors' output increases energy regeneration by twenty five percent!"
- "The memories in that Ihan crystal are ideal for learning about the Dark Templar's battle strategies. Once you've studied it, we'll be able correlate the lessons learned and apply them to our troops!"
- "Huh. Ahh, well the Dark Templar have developed some highly unusual tactics. We can't mimic their kind of fluid combat style exactly but the improved coordination we've learned will net us an increase in firepower for all of our units."
- "Ah those protoss relics are amazing. I've figured out a way to generate resonant kinetic fields that'll reinforce our vehicles' armor. Huh? Yeah!"
Random dialogue from some scientist somewhere
- "We're not all mad you know."
Cut line from Lockwell, alternate opening to the Valerian interview.
- "Today I'm speaking with Crown Prince Valerian. Highness, what do you say about the allegations that recently came to light regarding your father's corruption--"
Also, a bit that is in the game - Hanson yells at you if you destroy the allied colonist structures in the first Hanson mission. She has three lines as you keep at it. And Tychus has this gem from somewhere in the Moebius Evac mission, "We better get to that data core fast, Jimmy. The queen-bitch over there is gettin' awful close."
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Re: Unused HoTS Story Elements
Quote:
Zeratul has this, I guess he had another ability at some point.
- "Spore crawlers can detect my presence! A few well-placed void spheres will dispatch them easily enough!"
Yep. I used Void Spheres as one of Meliak's abilities in Subjection (minus the sound, had to make that myself).
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
Drake Clawfang
Assorted misc dialogue from Raynor, Kerrigan, and Artanis, no idea what for. They're all labeled "AICommunication_<Race>AICommand" and seem to be part of some tutorial for the three races, the three talking about looking for expansion spots, detecting invisible units, we need more units, and other basic things.
AI has their own voice in team games, I think its a new HotS feature. Load up a 2v2/3v3/4v4 with AI partners, Artanis/Kerrigan/Raynor communicates with you
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Re: Unused HoTS Story Elements
Found all I can. Some pretty neat stuff it looks like.
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Re: Unused HoTS Story Elements
There's more. Go to Data -> Conversations. Type "obsolete" into the right hand column to filter for obsolete dialog.
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Re: Unused HoTS Story Elements
There's nothing there, and I'm not looking very hard. The editor and I have never gotten along, I'm amazed I found what I did.
EDIT - Did find some things though. Will update post over time tonight.
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
Gradius
There's more. Go to Data -> Conversations. Type "obsolete" into the right hand column to filter for obsolete dialog.
Oh, thanks for that. Here's what I said a few days ago:
Quote:
Originally Posted by
NikoMyCousin
It's been ages since I looked at obsolete triggers, I can't seem to remember how I got there. But I recall the game starting off completely differently. Kerrigan (seemed like?) a captive to Valerian, which lead to her quote "The girl you remember is dead" to Raynor. I might be completely wrong about the captive part but I do believe she was getting taken to get researched on more prior to Lab Rat and both Raynor and Kerrigan heavily objected it.
The Arcturus/Kerrigan conversations were pure gold though, its a crime that they took those out.
And this is it:
http://puu.sh/beJt8/d7f06733d1.png
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Re: Unused HoTS Story Elements
Didn't find much after all, just a couple Valerian conversations. Seems the WoL didn't separate the obsolete dialogue from the kept, judging from the screenshot.
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
NikoMyCousin
AI has their own voice in team games, I think its a new HotS feature. Load up a 2v2/3v3/4v4 with AI partners, Artanis/Kerrigan/Raynor communicates with you
Do you remember what they said?
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
ragnarok
Do you remember what they said?
It's just stuff they say to add flavor to the game, like "Taking this expansion over here" or "Scouting the enemy base"
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
NikoMyCousin
It's just stuff they say to add flavor to the game, like "Taking this expansion over here" or "Scouting the enemy base"
So nothing really important.
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Re: Unused HoTS Story Elements
@NikoMyCousin
Everything here gets used by the allied ai when you play a game with an ai on your side
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Re: Unused HoTS Story Elements
So, apparently, in the original "choose a planet to destroy" version, you could have the Zerg invade Bheakar Rho. :p
http://s29.postimg.org/ft38afdbb/Image_007.png
That's hilarious.
Also, Bountiful from Speed of Darkness is here too. That's pretty neat.
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
Shadow Archon
So, apparently, in the original "choose a planet to destroy" version, you could have the Zerg invade Bheakar Rho. :p
http://s29.postimg.org/ft38afdbb/Image_007.png
That's hilarious.
Also, Bountiful from Speed of Darkness is here too. That's pretty neat.
A shame they removed this. But then, Bheakar Rho was never an industrial world of major importance to the Dominion, so for it NOT to be destroyed for the sake of the Korhal invasion at least had SOME sense.
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Re: Unused HoTS Story Elements
Anyone willing/able to do this for Legacy of the Void and Nova Covert Ops? I know there's some unused faction units (three kinds of mothership, an aiur void ray, oracles etc), but in terms of dialogue I haven't done any digging.
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
Muspelli
Anyone willing/able to do this for Legacy of the Void and Nova Covert Ops? I know there's some unused faction units (three kinds of mothership, an aiur void ray, oracles etc), but in terms of dialogue I haven't done any digging.
I didn't know anything about an Aiur Void Ray (even in the unused elements part), where did it say anything about that?
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
ragnarok
I didn't know anything about an Aiur Void Ray (even in the unused elements part), where did it say anything about that?
It's in the map editor, fully complete but it's a bit too brightly yellow --- it's just a reskin of the Wings of Liberty Void Ray, it doesn't have any new ability. Several other unit variants are seen through the game data, including a purifier mothership, purifier oracle, purifier stalker, dark templar high templar, Tal'darim phoenix (which seems to have been a bomber), fully functional replicant from the HotS alpha (which uses either the warp prism or observer portrait if I recall), and a Tal'darim carrier called the Skylord that has the Tal'darim mothership's abilities but no energy bar to use them.
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Re: Unused HoTS Story Elements
Wasn’t the void ray originally khalai anyway? It was called the Warp Ray.
https://vignette.wikia.nocookie.net/starcraft/images/8/88/WarpRay_SC2_DevGame1.jpg/revision/latest?cb=20081214204000
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
Gradius
Wasn’t the void ray originally khalai anyway? It was called the Warp Ray.
https://vignette.wikia.nocookie.net/starcraft/images/8/88/WarpRay_SC2_DevGame1.jpg/revision/latest?cb=20081214204000
Yeah I remember the term Warp Ray, though I can't remember if it was fully Khalai or not, I thought it at least had SOMETHING to do with the Nerazim....
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Re: Unused HoTS Story Elements
The paint job was Khalai, the lore was similar but using a combination of engineering and weapons tech rather then having a DT serve as a lense for the weapon channeling void into it.
The LotV Aiur void ray is the void ray model and texture, just with a tint effect applied to it to create an illusion of placeholder godliness.
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Re: Unused HoTS Story Elements
Quote:
Originally Posted by
Nolanstar
The LotV Aiur void ray is the void ray model and texture, just with a tint effect applied to it to create an illusion of placeholder godliness.
That explains why it's so... bright.
If I get some free time tomorrow I'll check out the maps from LotV for cut story stuff.