View Full Version : Get Out of the Room
Ghost_828
11-29-2009, 05:33 AM
Sagrario's Room Escape (http://www.ig.ns.ac.yu/fun.html)
An old flash game, but nonetheless a frustrating one. As the thread name states, the objective is to escape the room.
A rather mediocre prize is available for those who complete it.
GentleBen
11-29-2009, 07:26 AM
Argh wtf! Ive found all the "clues" I can but none of it makes sense.
Ghost_828
11-29-2009, 07:45 AM
Argh wtf! Ive found all the "clues" I can but none of it makes sense.
I can provide tips, but post your informarion/problem in hide tags, please.
Pandonetho
11-29-2009, 01:43 PM
I'm officially stumped.
I have a test tube with the paper taken out, a utility knife, 2 batteries I think (they look like watch batteries), a laser pointer, a weird coloured cube, another piece of paper that has a finger pushing a button and what looks like a shaded section of a combination lock or clock drawn on, an envelope, a piece of paper that says xx=37 and the little black key.
I found a floorboard that was loose but couldnt get anything from it, I also took off the cap to the outlit. I also finally figured that the batteries go into the laser pointer and I'm still missing one. But yeah I'm stuck now.
OKAY just figured out how to open the second thing by holding the button for 10 seconds.
Edit:Alright I've gotten to the part where you put the gold on the floor board, cut the string. then take whatever is inside.
Ok I found out that you have to remove the whole outlit to find the last battery, so now I have a functioning laser pointer that has a code on it.
Update: Figured out the lock combination.
Another Update: Got the black light working. Not trying to figure out the panels...
Yeah I could use some help now...
DemolitionSquid
11-29-2009, 02:26 PM
My safe won't open. Ive tried every combination of the laser pointers code possible :(
Blazur
11-29-2009, 02:56 PM
That wasted about 3 hours of my morning but I finally got it.
The radio was the worst part because it was pretty much trial and error. I didn't discover the floorboard but instead read about it here in the spoilers.
Gradius
11-29-2009, 02:59 PM
This is like Mist then? I don't like those games. So much work to accomplish trivial objectives (such as exiting the room).
DemolitionSquid
11-29-2009, 03:32 PM
Complete Walkthrough:
* Look behind the briefcase for a key.
* Turn left and open the left panel. Collect the test tube.
* Turn left and look under the lawn chair from the left for a note on how to open the right panel.
* Look at the chair from the other side to find a battery.
* Turn left and look at the picture. Look at the bottom left corner for a battery and a place to put the key.
* Open the picture and collect the key.
* Use the new key to open the briefcase, by clicking on the latches with the key.
* Collect the folder, the swiss army knife, the laser pointer, and the cube.
* Use the corkscrew on the swiss army knife to open the tube with the note, this code will be used soon.
* Zoom in on the outlet on the wall with the panels.
* Use the knife to pry off the cover, and the screwdriver on the swiss army knife unscrew the outlet.
* Collect the third battery.
* Put the three batteries into the laser pointer.
* The laser pointer will give you the code for the safe, XX being the number that was on the paper in the tube.
* The safe will open automatically once you get the code right. If it doesn't work one direction try the other. You do not have to pass 0 every time like on traditional locks.
* Get the ratchet and the radio.
* Move the switches on the radio until it only players the higher tone. Each switch is one beep.
* Collect the note, and use the swiss army knife to pry off the magnet from the speaker.
* Use the ratchet to unscrew the bolts from the chair.
* Put the magnet on the bottom of the ratchet, then stich the ratchet in each of the holes left from the chair, you should get 4 batteries.
* Now it's time to open up the right panel. As per the directions on the note from under the chair, just hold the button for 10 seconds.
* Collect the gold bar.
* Face the safe, in the bottom left corner there is a loose panel. Place the gold bar on it and then cut the string that you see using the knife.
* Pick up the gold bar, remove the panel, and get the black light.
* Place the 4 batteries into the black light.
* Now that we've got all the tools we need it's time to work on getting the keys for the lockbox in the briefcase. Start with the left panel.
* You'll see 7 buttons that change color when pressed. If you use the blacklight on them you will notice it looks like a piano.
* Look at the briefcase, you'll see a logo with four letters all with a color. These corrospond to the piano keys.
* From left to right the order of the keys is C D E F G A B. Match the colors with the letters it gave you on the panel and it should give you the key.
* Next lets work on the right panel. You'll see a keypad with 9 buttons and one larger button.
* To start press the button and write down the order of the colors on the lights above the keys.
* This is the order in which you will enter the codes. To find the code use the blacklight on the colored cube in your inventory.
* Match the pattern of the die on the panel, for each color. After you enter all six it should give you the key.
* Now the third panel is a bit more work. To locate it face the wall with the briefcase and use your black light.
* All you need to do here is push the right eight buttons. You already have the first four, on the note you got from inside the radio.
* Across the top of the pad are letters, A,B,C,D. And the numbers go down the side, 4,3,2,1. So the top left button is A4, and the bottom right button is D1.
* You'll need a notepad for this part. There are 4 codes hidden around the room that you need the blacklight for. One is in the outlet, one is in the safe, one is in the floor where you got the black light, and the other is on the gold bar in your inventory. Write the four codes down. You should organize them in this order, GO, OD, LU, CK.
* Open up the envelope you got from the briefcase. GOOD LUCK. Look familiar? Use the black light on the GOOD LUCK, and you will see the letters are connected.
* The G is connected to the D, the first O to the C, the second O to the U, and L and K are connected to each other. Using the codes you wrote down from around the room you will need to mix and match. The codes you wrote down all have 2 letters = a letter and a number. For example, GO=A4. In this case G=A and O=4. OD=C4, O=C and D=4. Since G and D are connected it would make A4. Using this formula mix and match the codes until instead of GO, OD, LU, CK, you have GD, OC, OU, LK.
* The new codes you just made are the missing four codes from the note in the radio.
* Once you put in the code the key will be given to you.
* Use all three keys in the lockbox inside the briefcase.
* Get the door handle.
* Use the door handle on the door.
* Leave!
Pandonetho
11-29-2009, 03:39 PM
Finally beat it. That last key was hard.
MattII
11-29-2009, 06:06 PM
I can never get the safe to work.
GentleBen
11-29-2009, 06:41 PM
I just got out :)
Gifted
11-30-2009, 11:44 AM
48 minutes, no walk through. Very satisfying and harder than most puzzle games I've played.
I had three stump parts that took a bit of thought.
1. Getting the magnet off of the radio took me a bit of time to think about, cause it didn't occur to me that all speakers have magnets. I would have been stumped about this longer if I wasn't talking to my father in law about speaker components for his new products this morning. (Pure coincidence, no mention of magnets, it just made me look at the speaker as I was drifting away in thought.)
2. I had issues with the cube puzzle for a while. I kept punching in the numbers in the keypad as if they were numerical. Then I realized "Aha!" and did the diagram.
3. I would have been stumped on the last panel but when I got the blacklight I instinctively shined it in the dark area. When I saw part of the word association puzzle it immediately made me realize to look at every screen and item with the blacklight. (This is from another game I played that this activity paid off.) I then scanned all my items in my inventory with it as well.
This coupled with the "GOOD LUCK" paper which obviously had a purpose other than being silly made me quickly find out the remaining four slots of the final puzzle.
In short, I highly recommend this puzzle game and didn't feel the need to hit up a walk through within the game. The minimalistic qualities of it were a refreshing and well done change from the norm. Kept me busier than most :)
Powered by vBulletin® Version 4.2.3 Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.