drakolobo
09-08-2018, 09:15 PM
https://media.forgecdn.net/attachments/179/20/131414.gif
https://media.forgecdn.net/attachments/179/19/2.gif
https://youtu.be/nJuWMslrDRg?list=FLzUcIcnBEDLipBdUxjeRpxw&t=1475
https://www.youtube.com/watch?v=7nj452P55iU&list=LLzUcIcnBEDLipBdUxjeRpxw&index=29&t=0s
after seeing these materials I have thinking in a few possibilities
the possibility of a future starcraft of remastered starcraft 2
(maybe official or product of a mod)
either using the heroes of storm models, which look more defined, or even taking the cinematic models only by reducing the limit of units
good has spoken of stracraft 3 at the level of history as soon as what could be expected at the game level could aspire to something more immersive, for me the ideal starcraft could emerge to focus on a more tactical level, could resume the mechanics of "Dwan of war "of system of squadrons zones of landings as in" Empire of war "in a mix building production and a economy similar to Universe at war recycling (as in the WoL mission where we met scrap), plus the traditional mining industry, and the use of more realistic maps maintaining the great appeal of starcraft is quite defined units and defining style of play of each race and fast death
https://media.forgecdn.net/attachments/179/19/2.gif
https://youtu.be/nJuWMslrDRg?list=FLzUcIcnBEDLipBdUxjeRpxw&t=1475
https://www.youtube.com/watch?v=7nj452P55iU&list=LLzUcIcnBEDLipBdUxjeRpxw&index=29&t=0s
after seeing these materials I have thinking in a few possibilities
the possibility of a future starcraft of remastered starcraft 2
(maybe official or product of a mod)
either using the heroes of storm models, which look more defined, or even taking the cinematic models only by reducing the limit of units
good has spoken of stracraft 3 at the level of history as soon as what could be expected at the game level could aspire to something more immersive, for me the ideal starcraft could emerge to focus on a more tactical level, could resume the mechanics of "Dwan of war "of system of squadrons zones of landings as in" Empire of war "in a mix building production and a economy similar to Universe at war recycling (as in the WoL mission where we met scrap), plus the traditional mining industry, and the use of more realistic maps maintaining the great appeal of starcraft is quite defined units and defining style of play of each race and fast death