View Full Version : Remastered Campaign Art
Undeadprotoss
07-23-2017, 06:05 PM
Obviously, a very important feature of the remaster for us, from the very beginning, has been the updates to the original campaign. For the first time, we have some new art. Which looks very good except for one critical detail - Zeratul has been given SC2 armor and green eyes.
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What do you guys think? I for one am kind of pissed, the campaign characters are definitely getting changed and it's not something that's good for the game.
EDIT: There is a massive dump of 20+ new campaign splash art, some of it is spot on, some of it is ok, and some of it diverges too much. https://glasscannon.ru/2017/07/starcraft-remastered-datamine/
KaiserStratosTygo
07-24-2017, 09:16 AM
Yuck.
The environment is good, but Zeratul is fucking garbage.
I hate this one.
Nolanstar
07-24-2017, 11:29 AM
Sad to see this expectationcame through. Changing classic characters to look more like the sc2 version. Especially the protoss.
The_Blade
07-24-2017, 11:46 AM
On one of the remaster interviews Blizzard talks about the "improvements" to the audio quality, and one of the employees confirms that they indeed rerecorded everything.
Visions of Khas
07-24-2017, 11:48 AM
I don't mind the head crest. But one of the most appealing things about the Dark Templar was this feeling of space nomads. In the original work, his psi blade looked like a cobbled together weapon; while in SCII, Dark Templar technology seems as advanced and ornate as their Khalai brethren.
I really prefer the older, Predator-esque design aesthetic.
Undeadprotoss
07-24-2017, 12:56 PM
Massive dump of campaign art and icons that are waaay too numerous to list here, on this website: https://glasscannon.ru/2017/07/starcraft-remastered-datamine/
I'll also edit the initial post to include that stuff.
Mislagnissa
07-24-2017, 01:39 PM
I have to agree with everyone here that the Protoss remaster is not faithful at all. Which is really strange because the Terran and Zerg remasters look really faithful.
What the heck happened? Artanis in the Episode IV ending cinematic emoted more in a few shots than all the Protoss in SC2 combined! Why is Blizzard awful at making the Protoss look like anything other than lifeless statues with dramatic readings instead of dialogue?
sandwich_bird
07-24-2017, 01:54 PM
Ugh... I also really really hate the protoss defeat scene. Terran one is pretty bad too. Though, I'll admit, the original didn't convey defeat as much as these new ones. But the art style is just way off.
Also, idk if it's just me but the in-game icons look a lot more cartoony.
Oh well, it is what is. Nothing is gonna change at this point.
Undeadprotoss
07-24-2017, 02:31 PM
Ugh... I also really really hate the protoss defeat scene. Terran one is pretty bad too. Though, I'll admit, the original didn't convey defeat as much as these new ones. But the art style is just way off.
Also, idk if it's just me but the in-game icons look a lot more cartoony.
Oh well, it is what is. Nothing is gonna change at this point.
Yeah I think the original icons looked a lot more decrept. That's kind of how the whole UI looked across all 3 races, even the Protoss. The "clean" look in a lot of remastered art doesn't have an analogue in SC1.
The_Blade
07-24-2017, 04:25 PM
Massive dump of campaign art and icons that are waaay too numerous to list here, on this website: https://glasscannon.ru/2017/07/starcraft-remastered-datamine/
I'll also edit the initial post to include that stuff.
Some misses, but there are some that I really like.
All the scenic views are quite nice. My favorite being Zerg campaign desert and secret location. The Zerg briefing room also looks great.
Visions of Khas
07-24-2017, 07:37 PM
Some misses, but there are some that I really like.
What?! Don't tell me the JJ Abrams-style lens flare isn't doing it for you! /s
I just want to know what the fuck have they done to the Hydralisks (https://glasscannon.ru/wp-content/uploads/2017/07/SCR_Datamine_Background9.jpg)?
Gradius
07-24-2017, 08:16 PM
What?! Don't tell me the JJ Abrams-style lens flare isn't doing it for you! /s
I just want to know what the fuck have they done to the Hydralisks (https://glasscannon.ru/wp-content/uploads/2017/07/SCR_Datamine_Background9.jpg)?
Gawd that looks like shit.
sandwich_bird
07-24-2017, 08:41 PM
Gawd that looks like shit.
no joke. What about these Fisher-Price overlords (https://glasscannon.ru/wp-content/uploads/2017/07/SCR_Datamine_Background14.jpg)?
Visions of Khas
07-24-2017, 08:54 PM
no joke. What about these Fisher-Price overlords?
What? But, they're supposed to be heading TO Aiur! D:
EDIT I also just realized they changed the composition of Dark Origin to place more emphasis on Zeratul instead of the encampment in the distance. The original was subtle and beautifully rendered. The new one? Not so much. It's nothing but... stuff.
The_Blade
07-24-2017, 10:13 PM
What? But, they're supposed to be heading TO Aiur! D:
EDIT I also just realized they changed the composition of Dark Origin to place more emphasis on Zeratul instead of the encampment in the distance. The original was subtle and beautifully rendered. The new one? Not so much. It's nothing but... stuff.
Yea, flipping the Zerg around was kind of heartbreaking. Proves how far they will go to impose themes or emotions over preexisting content.
Undeadprotoss
07-24-2017, 10:29 PM
It seems they've directly responded to feedback in a couple frames. The Hydralisks need to change a lot for sure, but take a look at their slug-bodies. They look significantly skinnier and less beefy. We just need to get the message through to give the head/shoulders the same treatment.
Also, the Protoss Victory Screen lost a lot of the crystals and changed the lighting a bit if you compare it to the original.
Robear
07-24-2017, 11:08 PM
I've said this before, but the reason the Zerg look 'fisher price' style is because now they're using the same models as they used to render the sprites for these shots, instead of making separate cinematic models. That's why the overlords look goofy. That's how (proportion-wise) those units really looked; the Hydralisk sprite does have a super skinny tail and way smaller, less impressive upper arms that attach to the neck as opposed to the cinematic version's impressive torso. You can disagree with that choice, but they've chosen to be consistent, fair enough.
That said, I think the Terran defeat screen was a big mistake. The original was one of the coolest pictures of a marine in the whole game. Now we get to look at a dead guy's boots. :/
I actually the the Protoss defeat one is decent, at least it's a cool picture. Protoss victory pose, still bad.
Mislagnissa
07-25-2017, 06:04 AM
I don't mind most of the Zerg models since they make new strains all the time for different purposes (it would be best if we saw different hydralisk variants in one shot). The Aiur shot definitely looks weird unless it's meant to indicate they conquered Aiur and are using it as a staging point for attacks on other worlds.
Visions of Khas
07-25-2017, 07:23 AM
Oh hey, they DID change the Protoss briefing room! Sweet!
Now if only they could fix the terran defeat screen.
Gradius
07-25-2017, 07:26 PM
This one has to be one of the worst: https://glasscannon.ru/wp-content/uploads/2017/07/SCR_Datamine_Background5.jpg
BUT, that Char Aleph, Zerg Briefing Room and hunt for Tassadar one. Yummy.
KaiserStratosTygo
07-25-2017, 09:22 PM
I hate the gremlin Hydras so much.
Nolanstar
07-28-2017, 10:30 PM
My issue with the Aiur work is the Devourers, maybe they are retreating during BW?
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