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Drake Clawfang
11-23-2016, 12:10 PM
Let's break this down into the good and the bad.

The TL;DR of it - I liked it. I felt like this was a nine mission mini campaign worth the 12.99 I paid for it, and I would be interested in seeing Blizzard do more mission packs like this if they keep up the level of quality with new assets and fun gameplay. Not blindly saying I'll buy anything they throw at me but I'll take a look.

So, here's the pros and cons

Pro - Gameplay

Each mission was very fun, obviously some were based on the old campaign style, but not really. We had a good mix of Ghost-type infiltration missions and base-bound missions. But even with the campaign-based ones they mixed it up, like Night Terrors obviously being based on Welcome To the Jungle with a dash of Outbreak thrown in.

The last mission in particular wasn't like any campaign map. Spoiler-free description, a boss-type enemy constantly respawns and attacks five things you have to defend from it. The boss gets new abilities each time it powers up, but instead of just being like Maar where he suddenly has Blink or Shockwave, each new ability is represented by a different part of the boss powering up, and each part can be destroyed separately. The boss can only be damaged when its parts are destroyed and it retreats to be repaired, thus you push to its repair bay to destroy it. In the meantime there's waves of enemies to attack your base, ghosts that try to nuke you, and you have your own respawning hero that will push to the boss's base ala Raynor in the HotS finale. Overall it feels like an all-out war is happening with attacks coming from all directions and you having to quickly react to threats while balancing defense and offense.

Nova was a fun hero, the ability to customize her equipment is very interesting, and her abilities are more creative and fun than the last time they tried this with Kerrigan. It feels like every tech choice you make for Nova significantly affects how she will play and it all adds up to make for several unique builds. You can make her a frontal assault attacker, a supportive defensive tank, or a stealthy infiltrator. Each mission in turn doesn't really demand a specific playstyle from her, some elements are easier, of course, but that's it. That said, the plasma rifle pretty much makes every other weapon she has obsolete since it does everything they do in one (Snipe's anti-air attack, Shotgun's crowd control, Blade's line-of-effect damage), but otherwise it's a good mix. The 7th mission felt like we graduated to the full potential of Nova, having to scout out the enemy base and being given supply caches along the way to change equipment to what is best suited for each area.

Her units are also cool, the tech upgrades are interesting and versatile and you really have to think about how you use them. It adds a lot of replay value to individual missions to try out different tech and unit combinations. Some seemed rather arbitrary, like Reapers being able to cloak is just useless compared to what else that tech option could be attached to, or Hellion-Hellbat transformation speed (Hellions are useless in this campaign, period. Stick to the Hellbats). But overall it was a nice idea and of course not every combination can be viable.

Con - Story

As it is a much shorter campaign, Covert Ops has a much shorter timeframe to work in than the main three. It has three missions to establish its story arc, establish its characters, develop both, and take them to a satisfactory conclusion. It succeeds in one of these areas - establish and develop a story arc. The other two, not so much.

The biggest problem of the story boils down to one thing - Nova. She is not interesting. She could be, but Blizzard pointedly tried to not make her interesting. How? Let me set this scene for you: Nova is heading down the corridor to confront Davis. Davis contacts her by full name, saying she remembers the Terra family from the Confederacy and even Nova herself, they were in the same circles back them. Nova's response?

"The past doesn't matter."

Nova is revealed to have a personal connection to her villain, and she doesn't care. She refuses to have a backstory, to have character depth, to have moral confusion. She is just this uber badass sexy Ghost who commands this cool army and is loyal to the Dominion. No! When she returns to Tarsonis, her home, and sees it completely infested, she has no reaction. No mention of her childhood here, no mention of her family. She's looking at the burnt out remnants of her home and doesn't even seem to notice. Nova is so bland and boring. I have no investment in her story whatsoever.

That's a problem further given to the other characters - everyone is one-dimension with no depth to them. When Nova confronts the brainwashed Stone this should be a big deal, two friend and operatives that have worked together turned against each other. But it isn't a big deal. Because we don't know about Stone. Who is he? How does Nova know him? How long have they worked together? What does he like to do in his spare time? Again proof Blizzard refused to give him depth is that this major supporting character has no unique portrait or voice. Pierce and Delta get even less for them, and man is Delta a waste of a character. Swapping Stone and Delta and giving the latter dialogue with Nova about the Ghost Academy would have been great. Instead what was a supporting character in the Ghost manga is relegated to what might as well be a random NPC in an RPG.

Reigel has a cool design and voice, but again, no depth. He finally gets a hint of a backstory in the final cinematic where he confirms he used to work for the Moebius Foundation and joined them to create cool science, but nothing else. Did he know Narud? Was he aware of the Hybrid? I don't know.

And then our main villain, General Davis. So much wasted potential. She apparently wants to take control of the Dominion because she thinks Valerian doesn't deserve Arcturus' Empire. But why? Was she a lover of Arcturus? Does she think Valerian is a weak ruler? Does she advocate war? Hell, forget why she's doing it, think of all the potential reasons. She's apparently a former Confederate, maybe she's trying to restore them. The campaign seemed to want to hint the Defenders were Confederate remnants after all. Maybe she's just an ambitious schemer who has always wanted more power but Arcturus kept her in check. But Davis has no motivation or depth beyond being evil and wanting to overthrow Valerian. The final segment where Nova walks down that corridor would have been a great time to expand on both of them. Make that corridor longer and the two converse as Nova looks for Davis. Davis can infodump on her motivations and backstory to convince Nova not to kill her, Nova can rebuke her.

The first two packs did a good job building up the mystery of the Defenders of Man, things unfolded well and kept me interested. This third pack though wasted its potential. The Defenders of Man as an organization make no sense. Nova was apparently working for them before thinking they were with the Dominion, and you overhear some troopers here thinking they like the idea of the Dominion working with them. So what are they? Are they an arm of the Dominion undermining the Emperor, or are they a bunch of rebels that stand independent of the Dominion? You can't be both. You can't have them being the people the public turns to when the Dominion fails them if they're a part of the Dominion, but you can't have Nova willingly work with them if they're an independent group. Explain precisely what the Defenders are, please.

The Tal'darim were complete filler in this story, they were there to pad out the story with pointless conflict. Why did the Defenders attack them? Davis is basically starting the Third Great War in her quest to take control of the Dominion, but it's not needed with the scale of her operations. Alarak then had the Conflict Ball shoved down his throat in the final missions, turning on Nova and the Dominion because he's all "I like killing things, don't tell me not to!" The penultimate mission should have been flipped - the Defenders rally to rescue Davis, Alarak arrives to save your ass and Nova and the Tal'darim team up to fight the Defenders. Instead we fight the Tal'darim for no reason but Alarak is an asshole. Yeah, he's a jerk, but he's not stupid. He's declaring open war on the Dominion here and everyone on both sides treats it like its a personal conflict between him and Nova. Might have worked if it was just Ji'nara commanding a smaller fleet that Alarak had no direct influence over, but not like this.

Overall the first two packs had a fine story, but the third screwed it up, and throughout them the characters are just not explored enough to make us care about them.

KaiserStratosTygo
11-23-2016, 02:08 PM
Despite how shallow and narrow this story was, and how dry Nova is and always will be.

this was STILL better than like 90% of SC2's storyline (only the Protoss stuff is barred)

drakolobo
11-23-2016, 04:30 PM
Nova has ceased to be a puppet, but what is given is a person who thinks in a shallow way an impulsive killer, really already the thread between tosh and nova is very thin (well they would have invited him). My opinion in slightly different reality I liked the introduction, but the intermediate part seemed more dry as the story told in the last part I take me back in history, alarak is more like that does not want to appear weak so he executes actions exaggerated in Retribution. I loved the super mecha terran in all its concept aero propelled with drones of combat a genius machine in concept, well I was disappointed that it did not make an armored suit for ghost and they decided to go more to the protoss style like shield . Well nova has suffered multiple brainwashing and it seems that a unique way of self-definition is from a point of is terran dominion

ragnarok
11-23-2016, 04:51 PM
Despite how shallow and narrow this story was, and how dry Nova is and always will be.

this was STILL better than like 90% of SC2's storyline (only the Protoss stuff is barred)

The SC2 storyline wasn't crap, Stratos, just executed poorly via HotS and then Blizzard didn't know what to do after, they should have just remade HotS and go from there.


Nova has ceased to be a puppet, but what is given is a person who thinks in a shallow way an impulsive killer, really already the thread between tosh and nova is very thin (well they would have invited him). My opinion in slightly different reality I liked the introduction, but the intermediate part seemed more dry as the story told in the last part I rtake me back in history, alarak is more like that does not want to appear weak so he executes actions exaggerated in Retribution. I loved the super mecha terran in all its concept aero propelled with drones of combat a genius machine in concept, well I was disappointed that it did not make an armored suit for ghost and I decided to go more to the protoss style. Well nova has suffered multiple brainwashing and it seems that a unique way of self-definition is from a point of is terran dominion

Which only shows that she would no longer follow orders blindly, and that's nothing new. Besides we saw as early as mission 3 that she distrusted Valerian.

ragnarok
11-23-2016, 04:55 PM
The first two packs did a good job building up the mystery of the Defenders of Man, things unfolded well and kept me interested. This third pack though wasted its potential. The Defenders of Man as an organization make no sense. Nova was apparently working for them before thinking they were with the Dominion, and you overhear some troopers here thinking they like the idea of the Dominion working with them. So what are they? Are they an arm of the Dominion undermining the Emperor, or are they a bunch of rebels that stand independent of the Dominion? You can't be both. You can't have them being the people the public turns to when the Dominion fails them if they're a part of the Dominion, but you can't have Nova willingly work with them if they're an independent group. Explain precisely what the Defenders are, please.

The Tal'darim were complete filler in this story, they were there to pad out the story with pointless conflict. Why did the Defenders attack them? Davis is basically starting the Third Great War in her quest to take control of the Dominion, but it's not needed with the scale of her operations. Alarak then had the Conflict Ball shoved down his throat in the final missions, turning on Nova and the Dominion because he's all "I like killing things, don't tell me not to!" The penultimate mission should have been flipped - the Defenders rally to rescue Davis, Alarak arrives to save your ass and Nova and the Tal'darim team up to fight the Defenders. Instead we fight the Tal'darim for no reason but Alarak is an asshole. Yeah, he's a jerk, but he's not stupid. He's declaring open war on the Dominion here and everyone on both sides treats it like its a personal conflict between him and Nova. Might have worked if it was just Ji'nara commanding a smaller fleet that Alarak had no direct influence over, but not like this.

Overall the first two packs had a fine story, but the third screwed it up, and throughout them the characters are just not explored enough to make us care about them.

This was something I wasn't happy about Davis's character. It seemed to imply that she wanted power under Mengsk, and Valerian would have taken it away, but it wasn't explained. The picture shown at the beginning of part 3 seemed to imply they were comrades in arms or something, I had hoped for more and the story didn't explain it. Obviously she was a former Confederate, likely she got used to the way power worked back then, which continued under Mengsk's rule and she wasn't happy about Valerian trying to change the system.

Bringing the Tal'darim into the field was meh for getting support for the DoM, it's only a shame Nova didn't try to explain a bit more to Alarak on the situation. Not that I expected he'd have listened, but this waging war on the Dominion just didn't sit well.

It would have been better to put it into 4 parts instead, and try to tie it up by part 4, despite Nova having left the Dominion

TheEconomist
11-23-2016, 05:02 PM
Pro: Gameplay, Con: Story

So, basically, it is a continuation of the StarCraft series.

ragnarok
11-23-2016, 05:03 PM
So, basically, it is a continuation of the StarCraft series.

The first 2 parts weren't. It's the last part that didn't tie everything together, which wasted Davis's potential and all that.

Turalyon
11-24-2016, 07:03 AM
So, basically, it is a continuation of the StarCraft series.

Yeah, it sequentially and chronologically occurs after LotV... :p

TheEconomist
11-24-2016, 08:59 AM
Ya don't say? Amazing. I wonder how I missed that during my three playthroughs of it.

I couldn't care less about that though. I just want to make sure that tradition is being upheld with good gameplay, shit story since anything else would be jarring and disorientating.

Gradius
11-24-2016, 10:25 AM
Ya don't say? Amazing. I wonder how I missed that during my three playthroughs of it.

I couldn't care less about that though. I just want to make sure that tradition is being upheld with good gameplay, shit story since anything else would be jarring and disorientating.
It's quite comforting really.

sandwich_bird
11-24-2016, 11:11 AM
Fully agree with Drake.

Is it just me or did the ending made it looked like there wouldn't be anymore story dlc like this? For those who haven't played it, there's a message at the end from the SC2 team thanking the players and such. Really sounded like they were moving the team to another project. This would be disappointing as I'd definitely buy more story DLC but I understand that apart from us (former) "die hard" fans, I'm not sure how well these sell.

ragnarok
11-24-2016, 02:37 PM
It's quite comforting really.

And here I thought you didn't want to pay anymore attention to the SC universe, Gradius....


Fully agree with Drake.

Is it just me or did the ending made it looked like there wouldn't be anymore story dlc like this? For those who haven't played it, there's a message at the end from the SC2 team thanking the players and such. Really sounded like they were moving the team to another project. This would be disappointing as I'd definitely buy more story DLC but I understand that apart from us (former) "die hard" fans, I'm not sure how well these sell.

Maybe they just felt they didn't know how the make the story good anymore so it's better just to call it off. If they wanted that though they should have just let Amon win at the end of LotV to save themselves the trouble.

TheEconomist
11-24-2016, 04:02 PM
Fully agree with Drake.

Is it just me or did the ending made it looked like there wouldn't be anymore story dlc like this? For those who haven't played it, there's a message at the end from the SC2 team thanking the players and such. Really sounded like they were moving the team to another project. This would be disappointing as I'd definitely buy more story DLC but I understand that apart from us (former) "die hard" fans, I'm not sure how well these sell.

The entire campaign pack probably sold less than the average skin pack on Heroes of the Storm, lol. Such is the state of modern day consumerist gaming.

Luckily, The Witcher 3 is the shit. You should go play that.

ragnarok
11-24-2016, 08:38 PM
Yeah, it sequentially and chronologically occurs after LotV... :p

Given that 2017 is going to be focused on practically just Co-Op, we won't have to worry any more about DLCs, at least not for a while. And hope the new team will come up with something better.

Turalyon
11-25-2016, 03:32 AM
Is it just me or did the ending made it looked like there wouldn't be anymore story dlc like this? For those who haven't played it, there's a message at the end from the SC2 team thanking the players and such. Really sounded like they were moving the team to another project. This would be disappointing as I'd definitely buy more story DLC but I understand that apart from us (former) "die hard" fans, I'm not sure how well these sell.

It makes sense on the part of Blizz to stop making more of these if that's really the case. It's not worth it for them to put so much effort and money into crafting a campaign that only really fulfills a small niche segment of the fans (the fandom of which is now even more rarified than before), when they can just expend much less effort in just devising and puttting out new stuff for Co-op, which people will more likely to appreicate and buy because they'll know what they're gonna get from the outset and they offer a focus on gameplay options - which is really the whole point of why the game even exists.

sandwich_bird
11-25-2016, 11:41 AM
The entire campaign pack probably sold less than the average skin pack on Heroes of the Storm, lol. Such is the state of modern day consumerist gaming.

Luckily, The Witcher 3 is the shit. You should go play that.

Ugh, sad but true :( As for the Witcher 3, I'm still working on the Witcher 2 but I'll get there. I know you probably don't have to know the story of the first 2 to play #3 but I kinda enjoy consuming story based content in the order that it was made.


It makes sense on the part of Blizz to stop making more of these if that's really the case. It's not worth it for them to put so much effort and money into crafting a campaign that only really fulfills a small niche segment of the fans (the fandom of which is now even more rarified than before), when they can just expend much less effort in just devising and puttting out new stuff for Co-op, which people will more likely to appreicate and buy because they'll know what they're gonna get from the outset and they offer a focus on gameplay options - which is really the whole point of why the game even exists.

To be fair, I'm not sure how well these commanders sell either but it is clear that at least they must cost very little to make. If they do continue to add free maps to co-op though then possibly what they could do would be to create more dlc campaigns in which the mission design is easily adaptable to be transferred to co-op commander. In some cases, this might even be easier than recycling the current single player stuff.

On a semi-related note, I kinda wish the campaigns were optionally co-op to begin with. If anything, I'd settle for an archon mode. But again, my guess is that the SC2 business has already died and investing any resources in it wouldn't give much of return on investment. In other words: keep dreaming. I'm just not a fan of these infinite Skinner box like games(which I think co-op commander is). I like my games to have a beginning and an end. Unless they are competitive multiplayer games of course.

ragnarok
11-25-2016, 01:19 PM
On a semi-related note, I kinda wish the campaigns were optionally co-op to begin with. If anything, I'd settle for an archon mode. But again, my guess is that the SC2 business has already died and investing any resources in it wouldn't give much of return on investment. In other words: keep dreaming. I'm just not a fan of these infinite Skinner box like games(which I think co-op commander is). I like my games to have a beginning and an end. Unless they are competitive multiplayer games of course.

They had a beginning and an end, just not the ending you wanted. I personally don't see having the campaigns being co-op to begin with make too much difference, the story wouldn't have changed, so the people's opinions would remain the same.

sandwich_bird
11-25-2016, 01:34 PM
They had a beginning and an end, just not the ending you wanted. I personally don't see having the campaigns being co-op to begin with make too much difference, the story wouldn't have changed, so the people's opinions would remain the same.

I didn't mean to say that the campaign had no end; what I meant was that co-op commander has no end. You just replay a few scenarios over and over to get virtual rewards. It's cheap(but effective) game design. I'd like to point that I don't have a condescending view of anyone who likes it but it's just not for me.

And no, the story wouldn't change but sc2's campaign is still very enjoyable and I'd play it in co-op. People like that co-op stuff(see borderland's success as an example), and having a co-op mode to the main story mode would definitely add value to the game. Would it change the reception of the game? Probably not by much but meh, just speaking my mind.

KaiserStratosTygo
11-25-2016, 07:15 PM
The SC2 storyline wasn't crap, Stratos, just executed poorly via HotS and then Blizzard didn't know what to do after, they should have just remade HotS and go from there.



Which only shows that she would no longer follow orders blindly, and that's nothing new. Besides we saw as early as mission 3 that she distrusted Valerian.

It was, it was utter garbage with only the protoss stuff being decent, i'll continue this same old song and dance if you wish.

ragnarok
11-25-2016, 07:39 PM
It was, it was utter garbage with only the protoss stuff being decent, i'll continue this same old song and dance if you wish.

Here we go with this again. You and I will go in endless circles like this.




And no, the story wouldn't change but sc2's campaign is still very enjoyable and I'd play it in co-op. People like that co-op stuff(see borderland's success as an example), and having a co-op mode to the main story mode would definitely add value to the game. Would it change the reception of the game? Probably not by much but meh, just speaking my mind.

I'll give you that one. The most I can see in terms of story changes is if the co-op partner you're playing with viewed the story differently, perhaps your opinion would be different.

TheEconomist
11-25-2016, 10:28 PM
Ragnarok is like the bastard son of a necrobumper and shitposter. His usually harmless need to spam responses to every damn thing seems to keep starting the same old arguments for no reason. Luckily, I'm too busy now to bother, therefore, I can let myself off the hook for stopping the madness.

Stratos, your turn to jump on the grenade, bud.

Turalyon
11-26-2016, 12:06 AM
The cynic in me just couldn't resist...


To be fair, I'm not sure how well these commanders sell either but it is clear that at least they must cost very little to make.

It doesn't really how much the commanders sell though because they cost so little in terms of money, effort and time that they can regularly churn em out to make up for comparatively smaller windfalls in the short-term. With campaigns, which are a huge investment in time and resources, the risk and cost-to-benefit over the long-term would be comparatively greater.


If they do continue to add free maps to co-op though then possibly what they could do would be to create more dlc campaigns in which the mission design is easily adaptable to be transferred to co-op commander.

On a semi-related note, I kinda wish the campaigns were optionally co-op to begin with. If anything, I'd settle for an archon mode.

These are pretty solid ideas but they kind of just feed into the gameplay/Co-op machinery ultimately. It will be more efficient for them as a business to do that straight-away instead of wasting resources and time on writing a script, developing triggers for maps, make in-game cinematics, hiring voice actors and then hope it appeals to more than a niche segment of fans.


I'm just not a fan of these infinite Skinner box like games(which I think co-op commander is). I like my games to have a beginning and an end.

I didn't mean to say that the campaign had no end; what I meant was that co-op commander has no end. You just replay a few scenarios over and over to get virtual rewards. It's cheap(but effective) game design. I'd like to point that I don't have a condescending view of anyone who likes it but it's just not for me.

I'm sorry to say that all games (by and large, all interactive media really) work on operant conditioning at some level. Gamification will not be stopped. :(


And no, the story wouldn't change but sc2's campaign is still very enjoyable and I'd play it in co-op.

The campaign is only really enjoyable on the gameplay front though. The story is only tangential (or even detrimental I fear to say) to that enjoyment. Indeed, the story is somewhat of an impediment to the enjoyment of the campaign gameplay because I always "escape" out of the in-game dialogue to try and get back to the gameplay. It's partly why Co-op in Sc2 and Adventure mode in D3 is more popular than the Campaign (which a great number of people haven't even completed according to figures Blizz gathered I hear) even though they're shameless Skinner Boxes.

Eligor
11-26-2016, 03:29 AM
Sooo... Davis is Hillary Clinton? Or was I the only one who got that vibe from it all?

ragnarok
11-26-2016, 09:05 AM
The campaign is only really enjoyable on the gameplay front though. The story is only tangential (or even detrimental I fear to say) to that enjoyment. Indeed, the story is somewhat of an impediment to the enjoyment of the campaign gameplay because I always "escape" out of the in-game dialogue to try and get back to the gameplay. It's partly why Co-op in Sc2 and Adventure mode in D3 is more popular than the Campaign (which a great number of people haven't even completed according to figures Blizz gathered I hear) even though they're shameless Skinner Boxes.

That's only because so many people felt it departed from sci-fi and went into sci-fantasy, which never really worked out.

Turalyon
11-26-2016, 11:05 PM
That's only because so many people felt it departed from sci-fi and went into sci-fantasy, which never really worked out.

Way to wwrongly interpret what I wrote, Rag.

The perceived quality of the story has nothing to do with the gameplay - like I said, it's tangential. WoL barely has a "mechanically" coherent storyline and yet plays far better compared to HotS (which actually does have a more cogent narrative than WoL but stale gameplay because every mission hinges around an OP hero unit).

ragnarok
11-27-2016, 06:49 AM
Way to wwrongly interpret what I wrote, Rag.

The perceived quality of the story has nothing to do with the gameplay - like I said, it's tangential. WoL barely has a "mechanically" coherent storyline and yet plays far better compared to HotS (which actually does have a more cogent narrative than WoL but stale gameplay because every mission hinges around an OP hero unit).

Well if you thought HotS's story was more cogent, that's more because for WoL Raynor was lost on just WHAT he was supposed to do. Even finding the Adjutant to frame Mengsk didn't give him any new ideas on what to do against the zerg invasion.

KaiserStratosTygo
11-27-2016, 11:49 AM
Stratos, your turn to jump on the grenade, bud.

I've got to be the hero this time..

"Sooo... Davis is Hillary Clinton? Or was I the only one who got that vibe from it all?"

Nope, I did too. and just like Hillary she was a robotic loser.

ragnarok
11-27-2016, 03:16 PM
I've got to be the hero this time..

"Sooo... Davis is Hillary Clinton? Or was I the only one who got that vibe from it all?"

Nope, I did too. and just like Hillary she was a robotic loser.

We all had that speculation since mission pack 2, Stratos.

TcheQuevara
11-28-2016, 10:06 PM
I agree with Drake on Nova not having a character to show. But my perception of the packs was the opposite. The first one kind of sucked story wise, second one had something interesting with the plot twists (including Nova sending a message to herself, that was a good moment), and finally the third one was the best story wise, showing us an interesting villain, surprising us with the Tal'Darim attack and closing it pretty fine with Rigel's dialogue.

I did not dislike what Alarak did. They really wasted him and could use him better, though. Ji'nara makes the Tal'Darim, and therefore Alarak, look really stupid.

He attacked the Defenders of Man, not the Dominion, for vengeance, and he felt he had the right because he had a deal with Nova. (why he needed the deal, though? Doesn't the Dominion have access to the tiny little quantity of terrazine she required?) He didn't fear starting a war with the weakened Dominion more than he fears losing his reputation as a bastard. Also, the Death Fleet incinerating civilizans was a pretty good event.

The only thing wrong with the last pack was Kate Lockwell's afterwords explaining everything is well and back to how it was before the Defenders of Man rebellion. Didn't they learn anything? The problem with Starcraft 2, IMHO, is more lack of worldbuilding than bad storylines, and they had their quota of bad storylines.

Anyway, if they kept those coming I'd keep buying them. The missions are good and SC lore is fun.

Robear
11-28-2016, 10:17 PM
I agree with Drake's analysis.

(Also, I know it was established like 15 years ago and has been in all the Nova-related media since, but I still can't believe that they named their Terran character who got the codename Nova after a complete memory wipe, was born November Terra. Drake's right that it could have been an interesting bit of character development if Nova had been interested in Davis bringing up her past, but I was too busy laughing/being surprised that they brought up that name again.)

ragnarok
11-29-2016, 01:18 PM
I did not dislike what Alarak did. They really wasted him and could use him better, though. Ji'nara makes the Tal'Darim, and therefore Alarak, look really stupid.

He attacked the Defenders of Man, not the Dominion, for vengeance, and he felt he had the right because he had a deal with Nova. (why he needed the deal, though? Doesn't the Dominion have access to the tiny little quantity of terrazine she required?) He didn't fear starting a war with the weakened Dominion more than he fears losing his reputation as a bastard. Also, the Death Fleet incinerating civilizans was a pretty good event.

The only thing wrong with the last pack was Kate Lockwell's afterwords explaining everything is well and back to how it was before the Defenders of Man rebellion. Didn't they learn anything? The problem with Starcraft 2, IMHO, is more lack of worldbuilding than bad storylines, and they had their quota of bad storylines.

Anyway, if they kept those coming I'd keep buying them. The missions are good and SC lore is fun.

It's hard to say if the Dominion still had the terrazine. Remember, from the book SC Ghost Spectres, it seemed that after the failure of Shadowblade, they decided to scrap the whole thing and forget about terrazine completely, hence the reason why the Dominion wouldn't have it anymore and Nova needed Alarak to get her to another source.

For Lockwell to say things went back to the way they were, let's just say people tend to be slow to learn. This we've seen even in the Evolution book.