View Full Version : Short Story: It Will End in Fire
Visions of Khas
11-03-2015, 03:16 PM
Featuring Rohana and the Grand Preservers.
(http://us.battle.net/sc2/en/game/lore/short-stories/end-in-fire/1)
http://media.blizzard.com/sc2/media/wallpapers/wall069/wall069-large.jpg (http://us.battle.net/sc2/en/game/lore/short-stories/end-in-fire/1)
"The final emotion.
Acceptance."
Undeadprotoss
11-03-2015, 05:52 PM
Featuring Rohana and the Grand Preservers.
(http://us.battle.net/sc2/en/game/lore/short-stories/end-in-fire/1)
http://media.blizzard.com/sc2/media/wallpapers/wall069/wall069-large.jpg (http://us.battle.net/sc2/en/game/lore/short-stories/end-in-fire/1)
"The final emotion.
Acceptance."
Really hate to be a little baby essentially, but have you read all the short stories? I haven't really been keeping up with them and I remember looking forward to this one, would you say the others are required reading?
ragnarok
11-03-2015, 06:06 PM
Featuring Rohana and the Grand Preservers.
(http://us.battle.net/sc2/en/game/lore/short-stories/end-in-fire/1)
http://media.blizzard.com/sc2/media/wallpapers/wall069/wall069-large.jpg (http://us.battle.net/sc2/en/game/lore/short-stories/end-in-fire/1)
"The final emotion.
Acceptance."
Finally, about time we got to learn about her.
Visions of Khas
11-03-2015, 06:06 PM
No, Undead. They're all stand-alone stories. :)
Undeadprotoss
11-03-2015, 06:15 PM
HAHA YEAUGH. Thanks Khas :D
unknownone
11-03-2015, 07:22 PM
How did you find this last short story? I think it is very well written and conveys a very interesting perspective on the Protoss. It is a really protoss story and nicely prepares the ground far what we will see in the campain.
Sheliek
11-03-2015, 07:47 PM
'A fully crewed arkship could fight a war without support. It could evacuate an entire colony—an
entire system filled with colonies and outposts—thanks to its vast halls of stasis pods. It could lose
power and drift for centuries and keep all of its crew alive the whole while.'
tfw telling unnecessary info in fiction is bad form
tfw this info might be important
tfw 'into the void'
Undeadprotoss
11-03-2015, 07:49 PM
How did you find this last short story? I think it is very well written and conveys a very interesting perspective on the Protoss. It is a really protoss story and nicely prepares the ground far what we will see in the campain.
I liked it, but to be honest, I don't like that theres so much emphasis on the Protoss feeling emotion through the Khala. It makes them seem too emotional when they should be fairly stolid. In SC1 you still felt like Tassadar and Fenix were capable and private individuals. Not that they aren't here.
What I did like a lot though is how they made the Conclave a little less ridiculous than they usually seem to be, here they are fairly reasonable, even if they do require some convincing.
drakolobo
11-03-2015, 08:06 PM
I liked it, but to be honest, I don't like that theres so much emphasis on the Protoss feeling emotion through the Khala. It makes them seem too emotional when they should be fairly stolid. In SC1 you still felt like Tassadar and Fenix were capable and private individuals. Not that they aren't here.
What I did like a lot though is how they made the Conclave a little less ridiculous than they usually seem to be, here they are fairly reasonable, even if they do require some convincing.
8400 protoss fine those were pretty fearless as they burned alive. and writer remarked that although they was not Templars were being very fearless
Undeadprotoss
11-03-2015, 08:11 PM
8400 protoss fine those were pretty fearless as they burned alive. and writer remarked that although they was not Templars were being very fearless
They were described as having pangs of horror/doubt as they approached the star and before they unilaterally accepted what would happen. I mean emotional in terms of the degree of feeling emotion, I just feel as if the Protoss should have those emotions, but feel them more stoically, reserved for major and unique events (such as this one) but feel them as an individual does, all the while being generally mores stolid. Its more the fact that the Protoss are feeling all the time, whereas someone like Fenix never really becomes saddened or devastated (of course Fenix was special, but still).
Turalyon
11-04-2015, 04:43 AM
They were described as having pangs of horror/doubt as they approached the star and before they unilaterally accepted what would happen. I mean emotional in terms of the degree of feeling emotion, I just feel as if the Protoss should have those emotions, but feel them more stoically, reserved for major and unique events (such as this one) but feel them as an individual does, all the while being generally mores stolid. Its more the fact that the Protoss are feeling all the time, whereas someone like Fenix never really becomes saddened or devastated (of course Fenix was special, but still).
I don't mind that the Protoss are more "emotional" when in the Khala. It doesn't necessarily detract from them being stoic in their "outward" appearances/interactions to others.
Besides, the story was following three female Protoss Preservers afterall. Of course we're going to see a lot of emotions since they're filtered/processed through their perspective (in contrast to the "heroic manliness" that Fenix and Tassadar exhibit). Yep, I went there...
Gradius
11-04-2015, 10:23 AM
Probably my favorite short story. Love this writer.
They were described as having pangs of horror/doubt as they approached the star and before they unilaterally accepted what would happen. I mean emotional in terms of the degree of feeling emotion, I just feel as if the Protoss should have those emotions, but feel them more stoically, reserved for major and unique events (such as this one) but feel them as an individual does, all the while being generally mores stolid. Its more the fact that the Protoss are feeling all the time, whereas someone like Fenix never really becomes saddened or devastated (of course Fenix was special, but still).
The way I see it, this shows that protoss have strong emotions, but are able to process them much faster than humans. It would take me way longer to accept my impending death.
ragnarok
11-04-2015, 02:21 PM
Probably my favorite short story. Love this writer.
The way I see it, this shows that protoss have strong emotions, but are able to process them much faster than humans. It would take me way longer to accept my impending death.
I always felt this has to do with because we don't know what awaits us in the afterlife, assuming there even IS an afterlife. The Protoss know upon death, they'll become one with the Khala, and that's why they don't fear it. Human beings, however, simply don't know WHAT will happen once we die.
drakolobo
11-05-2015, 12:34 AM
I always felt this has to do with because we don't know what awaits us in the afterlife, assuming there even IS an afterlife. The Protoss know upon death, they'll become one with the Khala, and that's why they don't fear it. Human beings, however, simply don't know WHAT will happen once we die.
Protoss in principle do not survive as individuals they become fragmented memories
and known this that would not do in reality, the average human can not maintained a stoic behavior, when burned alive, I have seen pictures of monks do this, but the average man would sink into despair and agony, every Protoss they turned stoic while the agony going on they , silent pain trying not to inconvenience others
Turalyon
11-05-2015, 03:35 AM
I don't know about anyone else but it kinda bugs me that (slight spoiler):
the Arkships are on Aiur. Makes me wonder why the Protoss just didn't tap into those resources to help Tassadar fight the Overmind nor help retake Aiur after the Overmind had been defeated sinstead of running away. It's like the whole "Collossi on Aiur but somehow no-one thought to use them"-affair again but that the Protoss are even more stupid than before :p.
ragnarok
11-05-2015, 04:10 AM
I don't know about anyone else but it kinda bugs me that (slight spoiler):
the Arkships are on Aiur. Makes me wonder why the Protoss just didn't tap into those resources to help Tassadar fight the Overmind nor help retake Aiur after the Overmind had been defeated sinstead of running away. It's like the whole "Collossi on Aiur but somehow no-one thought to use them"-affair again but that the Protoss are even more stupid than before :p.
That's the whole pride matter with the Conclave.
In reality I'm sure the Conclave was relatively stupid anyway in the 3000 years they ruled Aiur, it's just that until the swarm arrived no enemy has ever challenged them in such a way.
Don't forget, until the LAST SC1 mission, the Conclave had continued to believe their actions were winning the war against the Zerg. This was exactly the reason why they ordered Artanis to Char to look for Tassadar.
But by the time they finally realized they were in the wrong, it was already too late. By then the Protoss military no longer existed, leaving the Firstborn people largely defenseless. And as the beginning of BW proved, the death of the Overmind did NOT stop the Zerg rampage on Aiur.
It's possible that when it comes to reactivating the Colossi was no longer an option because they were buried in locations on Aiur that the Zerg already overran, or if that's not the case, the activation process cannot be done that quickly. It takes time, which means the Protoss activating it would require protection, something that's not possible anymore because the Protoss fleets were all wrecked.
Turalyon
11-05-2015, 05:36 AM
In reality I'm sure the Conclave was relatively stupid anyway in the 3000 years they ruled Aiur, it's just that until the swarm arrived no enemy has ever challenged them in such a way.
Nah, that excuse just doesn't cut it for me. I refuse to believe the Conclave are that obviously stupid because that'd be very damning to the Protoss in general for putting up with them and/or supporting them all this time.
Don't forget, until the LAST SC1 mission, the Conclave had continued to believe their actions were winning the war against the Zerg. This was exactly the reason why they ordered Artanis to Char to look for Tassadar.
They probably were successful in keeping the Zerg at bay - we don't really know. Sure they can't keep Cerebrates down but they can pretty much destroy a tonne of their actual standing forces at any time as demonstrated in the early phases of the The Fall. Really, the Protoss only had their backs broken when Tassadar brought civil war back to Aiur and destroyed the ruling government (Conclave) that was most likely co-ordinating the Protoss efforts on Aiur at the time. Oops!
But by the time they finally realized they were in the wrong, it was already too late. By then the Protoss military no longer existed, leaving the Firstborn people largely defenseless. And as the beginning of BW proved, the death of the Overmind did NOT stop the Zerg rampage on Aiur.
This is precisely the time to tap into resources of the Arkship and yet...
It's possible that when it comes to reactivating the Colossi was no longer an option because they were buried in locations on Aiur that the Zerg already overran, or if that's not the case, the activation process cannot be done that quickly. It takes time, which means the Protoss activating it would require protection, something that's not possible anymore because the Protoss fleets were all wrecked.
Can't be that hard. Zeratul just stumbled into some Colossi in a lake on Aiur and they woke-up just by his mere presence. Besides, the Arkships were designed to be activated quickly to help, you know, prevent the extinction of the Protoss. I'm sure expediency in activation would've been one of the top priorities in its use.
Visions of Khas
11-05-2015, 06:23 AM
After reading this story and mulling it over with thoughts on the Aeon of Strife, I've had an unsettling thought about the Tal'Darim. Just imagine what the Aeon of Strife would have been like, emotions of hate and anger and alienation constantly being recycled through the communal link, reinforced by negative feedback loops. For decades, if not centuries. A cycle that would go unbroken until the rigorous self-discipline techniques employed by the Khala.
The Tal'Darim are basically stuck in that same psychological scenario, a mindset incapable of stepping outside the psychology of fight-or-flight. Their focus always set on shedding blood. It's PTSD on fucking steroids.
When you think about it philosophically, biologically, psychologically... that's some terrifying fridge logic right there.
Turalyon
11-05-2015, 07:41 AM
^ I thought the Protoss lost/denied themselves access to their communal link due to the rising of individual ego back then - which is why the Xel'Naga left them and the reason as to how the Protoss devolved into the Aeon of Strife.
RODTHEGOD
11-05-2015, 08:32 AM
I don't think the conclave was stupid. If you compare the invasion of Auir to the invasion of Tarsonis...
The invasion of Tarsonis didn't last that long... a few days? maybe more than a week?
Auir was able to withstand the zerg for longer than that (and at times went on the offensive even if that offensive proved unsuccessful because of the cerebrate reincarnation thing)
I would imagine only the conclave had access to many of the protoss's technology ie. colossi, ark ship, cybros...
and had deactivated them for various reasons throughout their history
How do we know the conclave didn't attempt to activate a bunch of these weapons?
Perhaps that's the reason why zeratual was able to so easily call up the colossi.
The conclave members who were sent to activate them got killed in the process.
As for the Ark ship, it's possible that the conclave didn't think it was necessary yet.
It seemed there were still lots of standing protoss forces holding the various fronts on auir
drakolobo
11-05-2015, 02:13 PM
it is obvious that the activation of the colossi was made, but by that time all the infrastructure was turned off and the signal never came to the chambers of the colossi in Aiur, but in my opinion it appears that the signal was only sent, after the fall of Aiur. as if the Protoss rethink check in their past searching that went wrong, and resumed they found this prohibited bringing it to life again.
we remember that the conclave died before starting the evacuation, so the arcships project is lost with the conclave. the conclave in the midst of civil war and Zerg invasion, even considered a controlled threat, means that the destruction of the conclave was a sudden event, which showed that underestimated the zerg. Now in the short history states that the purpose arcships was not to fight a war its purpose was an escape from extinction, go in the opposite direction to the threat, the last hope. why the sudden beheading of the conclave took information about arcship off
*Now the fall of Aiur even be a strong blow, I do not represent the extinction of the Protoss, they still have hundreds of colonies, the corruption of khala however gets closer combines threat that can actually lead to the extinction of the protoss so its use is more justified now
ragnarok
11-05-2015, 03:13 PM
Nah, that excuse just doesn't cut it for me. I refuse to believe the Conclave are that obviously stupid because that'd be very damning to the Protoss in general for putting up with them and/or supporting them all this time.
More like the Khalai couldn't see an alternative. A lot of dictatorships in the past have retained their power for so long due to that reason (certainly it's not the only reason, but still)
This is precisely the time to tap into resources of the Arkship and yet...
Right you are, but the Conclave always had problems swallowing its pride. They continued to believe they'd win. Even after Tassadar's actions in killing the Overmind, Aldaris was still not quite convinced they had to evacuate Aiur.
Can't be that hard. Zeratul just stumbled into some Colossi in a lake on Aiur and they woke-up just by his mere presence.
If we're to use a lore POV for this, then perhaps the Colossi WERE activated, but the orders were only given to get to the proximity of the Overmind and await further orders. Since the Protoss left Aiur, those orders were never given out.
- - - Updated - - -
it is obvious that the activation of the colossi was made, but by that time all the infrastructure was turned off and the signal never came to the chambers of the colossi in Aiur, but in my opinion it appears that the signal was only sent, after the fall of Aiur. as if the Protoss rethink check in their past searching that went wrong, and resumed they found this prohibited bringing it to life again.
Not all the infrastructure were turned off. Remember, at the Nexus near the Overmind's corpse, Zeratul specifically said the beacon still had power. The problem however is that it required a person to hit the activation switch, and THAT would then trigger the Colossi to come into the fray. But since the protoss evacuated the planet, there was no one to hit the switch
Turalyon
11-06-2015, 04:59 AM
How do we know the conclave didn't attempt to activate a bunch of these weapons?
Perhaps that's the reason why zeratual was able to so easily call up the colossi.
That ain't a bad reason. Pity it's left for us to fanon it. All we're actually left with in WoL is a Protoss who hadn't stepped foot on Aiur in centuries who happens to not only stumble onto some ancient and powerful weapons that were better than their current weaponry but are in a place where any other Protoss could've found them (some abandoned Protoss outpost) and that conveniently turn on and just work like a charm forevermore. *Shoulder shrug*
As for the Ark ship, it's possible that the conclave didn't think it was necessary yet.
Aldaris wouldn't have left all if he had this "ace up his sleeve". Yet he did despite his own misgivings. This indicates that he thinks Aiur is pretty much a lost cause at this point. In retrospect, the Arkships existence complicates this since if Aldaris felt it bad enough to leave Aiur (as he does), that should have been the time to activate the Arkship.
Now in the short history states that the purpose arcships was not to fight a war its purpose was an escape from extinction, go in the opposite direction to the threat, the last hope.
And yet LotV has commanding an Arkship to fight a war against Amon. Is that considered a plot twist? ;)
More like the Khalai couldn't see an alternative. A lot of dictatorships in the past have retained their power for so long due to that reason (certainly it's not the only reason, but still)
Geh, I don't like seeing the Protoss Conclave as a dictatorship. It's too simple a rendering for aliens that all share through a communal link. The Conclave and Aldaris sure are bigots but not unjustified or idiotic bigots. They literally fear the Dark Templar (in a more metaphorical way, they actually fear themselves) more than the Zerg because of their history. The Dark Templar represent to them the near extinction of their own race by their own hands (Aeon of Strife) and that their subsequent lack of absence in the communal link by choice must mean they are there to cause harm to those who part of the Khala.
Right you are, but the Conclave always had problems swallowing its pride. They continued to believe they'd win. Even after Tassadar's actions in killing the Overmind, Aldaris was still not quite convinced they had to evacuate Aiur.
They obviously weren't winning and knew it when BW starts (which in itself is a slight shifting of the goalpost in terms of their victory at Sc1's end). Aldaris wouldn't have gone with Zeratul to Shakuras at all if he had access to the resources of the Arkship still available to him.
Visions of Khas
11-06-2015, 05:40 AM
Aldaris wouldn't have left all if he had this "ace up his sleeve". Yet he did despite his own misgivings. This indicates that he thinks Aiur is pretty much a lost cause at this point. In retrospect, the Arkships existence complicates this since if Aldaris felt it bad enough to leave Aiur (as he does), that should have been the time to activate the Arkship.
It's also possible the knowledge of the Arkships died with the Conclave, and Aldaris simply did not know about them.
Turalyon
11-06-2015, 06:57 AM
^ So you're telling me no other Protoss except for the Conclave knew about 3 ships, each of which are tens of kilometers in size, were built and buried on Aiur? Oh what the heck, this is Sc2 logic, of course it makes sense! :p
Robear
11-06-2015, 11:40 AM
Yeah, I like the ideas in this discussion, but people must have known about them. Since Adun was there when they were built, and Adun was also there to shield the DTs, as was a young Raszagal, and Raszagal was still around by the time of the Zerg invasion... There should have been plenty of Protoss around whose grandparents* worked on building the arkships. And since they took so many resources, and were used publicly to ferry colonists around, it seems like pretty much everyone in the empire of that generation when they were being built would have known about them, and someone would have mentioned them to their kid.
*It's possible Protoss generations are so spaced out that grandparents and grandchildren don't meet, but, still, a grandparent mentions them to a parent, who mentions them to the kid. :P
drakolobo
11-06-2015, 02:08 PM
They obviously weren't winning and knew it when BW starts (which in itself is a slight shifting of the goalpost in terms of their victory at Sc1's end). Aldaris wouldn't have gone with Zeratul to Shakuras at all if he had access to the resources of the Arkship still available to him
Aldaris wouldn't have left all if he had this "ace up his sleeve". Yet he did despite his own misgivings. This indicates that he thinks Aiur is pretty much a lost cause at this point. In retrospect, the Arkships existence complicates this since if Aldaris felt it bad enough to leave Aiur (as he does), that should have been the time to activate the Arkship.
maybe it could be that at the point where everything is declining access to arcships is no longer viable, because access to the areas where they are located were heavily infested by the Zerg and their access was not possible without a strong military action as the future invasion of Aiur, so was be massacred by the Zerg, or was go to teletransportation portal, which is closer
And yet LotV has commanding an Arkship to fight a war against Amon. Is that considered a plot twist? ;)
ja is not a plot twist, this only means that Rohana was right about the proud nature of the Templars, I guess waiting to wake up and find a representative conclave commanding, in fact it is obvious that Rohana and Artanis, will have friction, but possibly would explain there is no safe place, and / or manifest a plan to kill Amon, even the unlikely success
Geh, I don't like seeing the Protoss Conclave as a dictatorship. It's too simple a rendering for aliens that all share through a communal link. The Conclave and Aldaris sure are bigots but not unjustified or idiotic bigots. They literally fear the Dark Templar (in a more metaphorical way, they actually fear themselves) more than the Zerg because of their history. The Dark Templar represent to them the near extinction of their own race by their own hands (Aeon of Strife) and that their subsequent lack of absence in the communal link by choice must mean they are there to cause harm to those who part of the Khala.
I agree
Yeah, I like the ideas in this discussion, but people must have known about them. Since Adun was there when they were built, and Adun was also there to shield the DTs, as was a young Raszagal, and Raszagal was still around by the time of the Zerg invasion... There should have been plenty of Protoss around whose grandparents* worked on building the arkships. And since they took so many resources, and were used publicly to ferry colonists around, it seems like pretty much everyone in the empire of that generation when they were being built would have known about them, and someone would have mentioned them to their kid.
*It's possible Protoss generations are so spaced out that grandparents and grandchildren don't meet, but, still, a grandparent mentions them to a parent, who mentions them to the kid. :P
good points, but the nature of, no consideration is not ignorance of the existence of arcships, but a bureaucratic issue, the beheading of the conclave leave similar to the handling of nuclear weapons situation (relevance) if the high command disappear.
* the Judicator caste, was administrator of resources, service and information, so that although the existence of arcships was public all the details of its purpose, the definition of protocols and conditions to activate it, it was the responsibility of this caste. between activation protocols, one might be that the archsips authorization should be requested by the conclave that at this point in history, were destroyed. and the point where it became obvious to someone that should active it, the plan was not viable because the Zerg was already heavily settled around the location of the arcships
ragnarok
11-06-2015, 02:57 PM
It's also possible the knowledge of the Arkships died with the Conclave, and Aldaris simply did not know about them.
You'd think by the last SC1 mission, they WOULD have told Aldaris, since by then they DID acknowledge their error.
Turalyon
11-06-2015, 10:59 PM
Yeah, I like the ideas in this discussion, but people must have known about them. Since Adun was there when they were built, and Adun was also there to shield the DTs, as was a young Raszagal, and Raszagal was still around by the time of the Zerg invasion... There should have been plenty of Protoss around whose grandparents* worked on building the arkships. And since they took so many resources, and were used publicly to ferry colonists around, it seems like pretty much everyone in the empire of that generation when they were being built would have known about them, and someone would have mentioned them to their kid.
*It's possible Protoss generations are so spaced out that grandparents and grandchildren don't meet, but, still, a grandparent mentions them to a parent, who mentions them to the kid. :P
Also, don't forget that the Protoss can also commune with the dead through the Preservers and the Khala. It's quite unfathomable that no-one has mentioned them up until now.
maybe it could be that at the point where everything is declining access to arcships is no longer viable, because access to the areas where they are located were heavily infested by the Zerg and their access was not possible without a strong military action as the future invasion of Aiur, so was be massacred by the Zerg, or was go to teletransportation portal, which is closer
The arkships are supposed to help when things are declining - so that's not really an acceptable reason for why they're not even considered at all at any point (let alone be used) prior to Sc2. I don't believe access would be difficult, the ships are tens of kilometres in size - it can't be that hard to find an access point somewhere. At this point, we're making up the excuses and doing the backpedalling that Blizz should be doing for us.
ja is not a plot twist
Oh, that was a rhetorical question. I was just joking about the irony of the Arkship being ultimately designed to help the Protoss comeback from a near extinction-level event not to fight an extinction-level event and yet LotV has us doing the latter.
good points, but the nature of, no consideration is not ignorance of the existence of arcships, but a bureaucratic issue, the beheading of the conclave leave similar to the handling of nuclear weapons situation (relevance) if the high command disappear.
* the Judicator caste, was administrator of resources, service and information, so that although the existence of public arcships out the details of its purpose and the definition of protocols and conditions to activate it, it was the responsibility of this caste. between activation protocols, one might be that the archsips authorization should be requested by the conclave that at this point in history, were destroyed. and the point where it became obvious to someone that should active it, the plan was not viable because the Zerg was already heavily settled around the location of the arcships
Not so sure about all this. This puts a lot of the onus of the Protoss' ultimate survival in the hands of the Conclave and only them. If it's that easy to prevent the Arkship from fulfilling its purpose (by removing the Conclaves ability to activate them), it kinda of defeats the purpose of the Arkship - which is to help in those situations where nothing else could do. Really then, the Arkship should've actually activated autonomously when the Conclave bit the dust.
ragnarok
11-06-2015, 11:06 PM
Not so sure about all this. This puts a lot of the onus of the Protoss' ultimate survival in the hands of the Conclave and only them. If it's that easy to prevent the Arkship from fulfilling its purpose (by removing the Conclaves ability to activate them), it kinda of defeats the purpose of the Arkship - which is to help in those situations where nothing else could do. Really then, the Arkship should've actually activated autonomously when the Conclave bit the dust.
Assuming there were more people who knew how to activate the arkship. Really at this point we just don't know who on Aiur knew of these arkships by the time Tassadar killed the Overmind.
Turalyon
11-07-2015, 12:09 AM
^ I did say "activated autonomously", didn't I?
Oh, and we do know that the Protoss should know about the arkships given the myriad reasons Robear and I have already mentioned. The actual reason why the Protoss don't know is because Arkships are a retcon. The "they just didn't think of it at the time" reason may have been more passable with Collossi and Motherships, but the nature of what the Arkships are what they represent (they remember some guy called Adun but not 3 gigantic ships that many more Protoss would have seen being constructed and used before being ultimately buried on their homeplanet?) kinda breaks the BS meter if you asking me.
ragnarok
11-07-2015, 12:38 AM
^ I did say "activated autonomously", didn't I?
Oh, and we do know that the Protoss should know about the arkships given the myriad reasons Robear and I have already mentioned. The actual reason why the Protoss don't know is because Arkships are a retcon. The "they just didn't think of it at the time" reason may have been more passable with Collossi and Motherships, but the nature of what the Arkships are what they represent (they remember some guy called Adun but not 3 gigantic ships that many more Protoss would have seen being constructed and used before being ultimately buried on their homeplanet?) kinda breaks the BS meter if you asking me.
This would prove that in the heat of battle in a matter of survival and death, people can become VERY forgetful. Looking back at the battle they would see they were utterly stupid to have forgotten such a thing.
Gradius
11-07-2015, 03:03 PM
This would prove that in the heat of battle in a matter of survival and death, people can become VERY forgetful. Looking back at the battle they would see they were utterly stupid to have forgotten such a thing.
No it would prove that you need to form your opinions of human behavior from reality and life experiences, not heavily retconned video games.
TheEconomist
11-07-2015, 04:08 PM
Actually, I feel that StarCraft accurately portrays the behaviors of real-life Protoss enough to analyze their psychological tendencies :D
ragnarok
11-07-2015, 06:48 PM
No it would prove that you need to form your opinions of human behavior from reality and life experiences, not heavily retconned video games.
Reality and life experiences differ from person to person.
TheEconomist
11-08-2015, 05:40 AM
That's probably why you don't consult a fictional game then :D Especially one like SC2 lol
Nissa
11-09-2015, 11:41 AM
Can't be that hard. Zeratul just stumbled into some Colossi in a lake on Aiur and they woke-up just by his mere presence. Besides, the Arkships were designed to be activated quickly to help, you know, prevent the extinction of the Protoss. I'm sure expediency in activation would've been one of the top priorities in its use.
Wait a wait wait. That's a thing?! The Colossi were just stumbled on? Why couldn't it have been that the 'Toss just invented them between Brood War and SC2?
Turalyon
11-10-2015, 02:47 AM
Wait a wait wait. That's a thing?! The Colossi were just stumbled on? Why couldn't it have been that the 'Toss just invented them between Brood War and SC2?
Oh, it get's worse. The Colossi were always there on Aiur because the Protoss used them but then became ashamed at their power (read up on the Kalathi Intercession), stopped using them and hid them away. They kept on not using them as the Zerg ate them on Aiur apparently. *shrugs*
All this "forgotten ancient but extremely powerful tech that just so happens to be useful now but would've been more useful back then" thing they've got going with the Protoss has its fullest expression in the Arkship. Suspension of disbelief indeed.
KaiserStratosTygo
11-14-2015, 02:07 AM
Wait a wait wait. That's a thing?! The Colossi were just stumbled on? Why couldn't it have been that the 'Toss just invented them between Brood War and SC2?
This.
my hate for these things would be lessened dramatically if it was just handwaved as "a new invention" but nope, Blizzard has to overuse the stereotype of stupid protoss.
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