Sheliek
10-11-2015, 02:22 AM
Did a bunch of test videos for audio-leveling, video quality, stuff like that; have a 'to-do' list for Wings written up (mission order, achievement requirements for each mission, research/armory/merc loadouts), and a general idea of what to do for HotS. As for LotV, I'll be doing the Aiur missions and the first mission arc after that unrecorded, then restarting so I have a general idea of what I'm getting into, gameplay-wise.
Anyway, I just did a recording of Liberation Day, and I was antsy, but it's literally my first let's play video. That's not really the problem. Turns out, I'm pretty horrible at improvising (imagine that, a newbie let's player being full of 'ums' and pauses). For at least a while, I'm obviously gonna need to more rigidly script each video. So give me some ideas. Making this clear right now: unless something truly horrible happens, plot-wise, I'm not gonna be bitching about the story. Every let's play of this game that wasn't day-of-release has done that to death.
Instead, I wanna focus on the following stuff:
Explain what to do for the achievements.
Show off odd strategies.
Introduce people who haven't played the series (most of my friends) to the gameplay.
Related to the above, explain what I'm doing and how (hotkeys, control groups, what does what, &c).
Give a bit of a primer on the setting and first game's plot.
Most of all, explain a lot of the cut content for each mission, unit, stuff like that; elaborate on the development-side of the game.
1. Should be easy enough to do that in a few seconds.
2. Again, easy enough. This is hard, not brutal -- there is definitely room to dick around.
3/4. Most of this stuff is muscle memory, so I was literally drawing blanks on how to explain it.
5. Small doses? Use loading screens for said small doses? Explain it all in a couple minutes before I even start the first cutscene? No idea how to do that without it being a non-stop barrage. Should I do little bios for each major character during the briefing screen (not cutscene) once they first appear?
6. Easy enough, just compile notes. How much detail is too much, though? Would explaining the myriad cut armory upgrades as I unlock the units, as well as the impact those upgrades would have be interesting? Cut missions? Cut... cutscenes?
Basically, never done gameplay vids before. Based on what I want to talk about, how should I go about scripting it? I figure I can get most of the basic gameplay info dumped by the middle of Zero Hour. What about explaining the story of the series up to this game?
Above all else: at least for Wings of Liberty's first few missions, should I maybe consider post-commentary to get in the groove of it?
Anyway, I just did a recording of Liberation Day, and I was antsy, but it's literally my first let's play video. That's not really the problem. Turns out, I'm pretty horrible at improvising (imagine that, a newbie let's player being full of 'ums' and pauses). For at least a while, I'm obviously gonna need to more rigidly script each video. So give me some ideas. Making this clear right now: unless something truly horrible happens, plot-wise, I'm not gonna be bitching about the story. Every let's play of this game that wasn't day-of-release has done that to death.
Instead, I wanna focus on the following stuff:
Explain what to do for the achievements.
Show off odd strategies.
Introduce people who haven't played the series (most of my friends) to the gameplay.
Related to the above, explain what I'm doing and how (hotkeys, control groups, what does what, &c).
Give a bit of a primer on the setting and first game's plot.
Most of all, explain a lot of the cut content for each mission, unit, stuff like that; elaborate on the development-side of the game.
1. Should be easy enough to do that in a few seconds.
2. Again, easy enough. This is hard, not brutal -- there is definitely room to dick around.
3/4. Most of this stuff is muscle memory, so I was literally drawing blanks on how to explain it.
5. Small doses? Use loading screens for said small doses? Explain it all in a couple minutes before I even start the first cutscene? No idea how to do that without it being a non-stop barrage. Should I do little bios for each major character during the briefing screen (not cutscene) once they first appear?
6. Easy enough, just compile notes. How much detail is too much, though? Would explaining the myriad cut armory upgrades as I unlock the units, as well as the impact those upgrades would have be interesting? Cut missions? Cut... cutscenes?
Basically, never done gameplay vids before. Based on what I want to talk about, how should I go about scripting it? I figure I can get most of the basic gameplay info dumped by the middle of Zero Hour. What about explaining the story of the series up to this game?
Above all else: at least for Wings of Liberty's first few missions, should I maybe consider post-commentary to get in the groove of it?