Nissa
10-04-2015, 12:56 AM
So, I was thinking of silly kinds of units that could be in Starcraft. Well, "could." They'd make more sense if SC were a novel rather than a game. But just for fun, here they are.
- Fuzzy Zerg. A small, fuzzy, trible-like creature that can worm its way into the hearts of its victims who don't realize what it is, before either attacking them or using them to infest large populations.
- Creep Dragon. A long, dragon-like Zerg that can burrow underground and attack from beneath with spray (range) or claws (melee) depending on how close an enemy is. Not that original, I just want to call something a "creep dragon."
- 'Toss brain in a Zerg. So Toss can't be infested, but imagine if the Zerg created an organic shell around the Protoss brain, which would keep it in a state of chemical submission and allow it to control a Zerg body.
- Human defectors. These are regular humans who have been trained to fight for the Protoss. Not psychics, mind you, but regular humans who have been trained to absorb psychic emanations and block the power of ghosts and spectres, and in particular Kerrigan. Note also that these work great in inter-tribal conflict, presuming any human is willing to become a defector.
- Judicator. Deese guys supposed to be powerful or what, but they haven't ever been on the battlefield. Want Judicator. GET ON THAT, BLIZZ.
- Fuzzy Zerg. A small, fuzzy, trible-like creature that can worm its way into the hearts of its victims who don't realize what it is, before either attacking them or using them to infest large populations.
- Creep Dragon. A long, dragon-like Zerg that can burrow underground and attack from beneath with spray (range) or claws (melee) depending on how close an enemy is. Not that original, I just want to call something a "creep dragon."
- 'Toss brain in a Zerg. So Toss can't be infested, but imagine if the Zerg created an organic shell around the Protoss brain, which would keep it in a state of chemical submission and allow it to control a Zerg body.
- Human defectors. These are regular humans who have been trained to fight for the Protoss. Not psychics, mind you, but regular humans who have been trained to absorb psychic emanations and block the power of ghosts and spectres, and in particular Kerrigan. Note also that these work great in inter-tribal conflict, presuming any human is willing to become a defector.
- Judicator. Deese guys supposed to be powerful or what, but they haven't ever been on the battlefield. Want Judicator. GET ON THAT, BLIZZ.