Written by Gradius |
Saturday, 27 March 2010 15:33
News -
StarCraft II
Gamestar.de has recently had the chance to sit down with Dustin Browder, lead designer of StarCraft II. The interview discusses the intention behind several units and mechanics as well as how the beta is progressing:
GameStar:
Has anything unexpected happened in beta until now?
Dustin Browder:
Yes, there have been some surprises. We've had some complaints about how our revealing system works in 2v2 games if you lose your Command Center, your Nexus or your Hatchery. We've also heard concerns about Starcraft 2 being a little too hard countered with a lot of systems not being muddy enough. There was a lot of muddy gameplay in the original Starcraft but there was a lot of hard counters as well. So we think it is primarily a ratio issue which we are going to adjust. So there will definitely be a lot of changes. Our biggest surprises so far have been the rushes we didn't expect. There were really mean rushes that were unstoppable at some or even at all skill levels, for example in Terran versus Protoss games. Surprisingly, the Zerg rushes were not the worst thing we had to deal with.
Read the rest here.
Source:
Gamestar.de - Dustin Browder Interview



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