Written by Gradius |
Tuesday, 09 March 2010 19:43
News -
StarCraft II
VG247 has recently had the chance to interview Dustin Browder, lead designer of StarCraft II:
What level of concurrency to you want to get to before the end of the beta?
Dustin Browder: I think we want to maintain about 10,000. It’s sort of our goal, and we’ve just about hit that at this point. I can see we’re at 9,000-something right now, and 10,000 is the goal. That makes our match-maker really happy, makes it really sing when we’re about at those numbers. If we get much higher than that we’ll just leave it, and if we see concurrency fall off we’ll add more keys until we get back to those numbers.
Are you seeing clicks-per-minute generally increase as you run the beta over time?
Dustin Browder: I’m sorry, I’m able to see it on a game-by-game basis; I’m not able to see it globally. But that’s a great question, and certainly a stat we’d love to have. We have a ton of stats right now, and we’re having a trouble getting at them a little bit. There’s a large volume of data that our business intelligence guys are working very hard to give us access to. What I have access to now is fairly limited. I have access to maps, I have access to win-loss by race and by skill, I have access to certain unit stats, but no, I don’t have access to action-per-minute on a global scale. I’m not able to see it increasing as we go. I imagine that it would.
Certainly, my experience in Call of Duty when it first released was quite terrifying. I’m getting to be in my late 30s. I went to play Call of Duty and I got owned for many days in a row. When I was in my late 20s and early 30s I used to be able to get top stop on a Counter-Strike server with no difficulty, and Counter-Strike’s a pretty fast game. Modern Warfare I was struggling with, but as I played in that first week, I pretty soon got back into the flow of things and I wasn’t losing every head-to-head match-up by half a second. So, I certainly hope that as people get used to the game their actions-per-minute go up, but I don’t have those figures for you, sir. I’m sorry.
Read the rest here.
Source:
VG247 - Interview: StarCraft II’s Dustin Browder on the beta, GDC, and finally going home



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