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Fan Site Q&A #7 - StarCraft II Source

Written by Gradius  | Wednesday, 16 December 2009 09:17

News - StarCraft II

StarCraft II Source (starcraft2.4players.de), a German StarCraft fansite, has acquired a new fansite Q&A from Blizzard. They had the opportunity to ask questions about Stalker Blink range, resource sharing, and more:

1. Are you still developing new units or are you satisfied with the amount of units for each race and, therefore, more concerned about the fine tuning and balancing?
Our philosophy has always been to keep the amount of units for each race to a certain number to keep the gameplay tight, and we are satisfied with what we have right now in terms of that number. Once we head into beta we definitely evaluate the role of each unit and will potentially add or drop units as needed based on feedback.

2. Can you explain the movements of big melee units like the Ultralisk in detail? While running through idle units smaller units tend to move away so the Ultralisk can walk in a straight line. Will that happen only in battles or while moving your whole army as well?
The way movement collision works right now is that a unit has to be idle for it to be pushed to a new location by another unit like an Ultralisk. Generally if you are controlling your forces and they are active, you will not see this behavior.

 

Read the rest here.

Source:
StarCraft II Source - Exclusive Starcraft 2 Q&A

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