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Cydra Elaborates on the Sensor Tower; Unit Bars

Written by Gifted  | Wednesday, 04 November 2009 13:35

News - StarCraft II

Update: Cydra also has spoken on the unit bar functionality.  You'll find that blue post below.  

 

Cydra has come out of the woodwork in the StarCraft 2 General Discussion Forums and answered a set of questions relating to the sensor tower.

1. Is the proper name Radar Tower or Sensor Tower?
2. What model is being used: Radar Tower, Sensor Tower, or a completely new one?
3. What are the stats? (mineral cost, gas cost, build time, HP, armor)
4. What is the range of the radar?
5. Do cloaked and burrowed units appear as blips within the radar's range?
6. If yes for #5, will a unit be able to see cloaked and burrowed units that are within its visual range as well as the radar's range?
7. Does the Tower have any other special abilities besides its radar function?
8. Is the Tower salvageable?
9. Is there anything else you can tell us about the Tower that I've missed?


1. Sensor Tower
2. Sensor Tower has a passive Radar ability which expose enemy movements within its radar capacity.
3. It costs 125 mineral and 100 geyser gas and it takes 25 build time. Sensor Tower has 200 hp and 0 default armor. You can upgrade the armor of buildings by 2 at Engineering Bay.
5. No. Cloaked and burrowed units don't appear.
7. No.
8. Yes. you can salvage it for 100% fund.

 

Cydra took additional time to answer a second thread.  This time providing further insight to a question that was never answered in Q&A batch #6. 

 

The question was:
Will holding the Alt button show unit/building hit points overhead as they did in Warcraft 3?
 There was no answer... Is this answer a "Yes"?
Yes. And you can change the option on the menu for this.

Normal: Only show when holding Alt
Selected: Selected units only
Always: Show all unit status bars

 

 

Source:
Battle.net - Questions regarding the Sensor/Radar Tower.
Battle.net - Karune: Q&A Batch #6, there's no answer...  

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