Written by Gradius |
Wednesday, 08 July 2009 22:14
News -
StarCraft II
HappyMint, a former World of WarCraft pro-gamer, has attended the WarCraft III finals in Cologne, Germany where a StarCraft II build nearly identical to that of the June 22, 2009 press event was playable. He has attained many hours of StarCraft II game time from the event and has decided to share his experiences with SC:L. HappyMint gives a thorough gameplay analysis in his StarCraft II impressions article:
The Thor is like having three Goliaths in one. It costs 300 minerals and 150 gas (maybe 100 gas) and currently has an ability that does not have to be researched that does instant high damage and a five second stun to a single unit. The Thor is a bit of a Tank but it is quite slow and its overall damage output is not extremely impressive for the cost. Nevertheless, the Thor is a very impressive anti-air unit. It fires off volleys of six or maybe eight rockets at a time at air units that do eight damage each (I think). This makes them great for fending off early Mutalisk harassment. However since each rocket is low damage, armor upgrades on air are very effective against the Thor.
Read the rest here.

HappyMint has also answered many questions for the community, which SC:L has compiled into a thorough Q&A:
Did you try any cheese or silly builds? (like proxy Planetary Fortress) or run into any cheese-like builds from Protoss?
The only cheese I really did was mass Ravens and spammed turrets because it's abusing what is in my opinion an overpowered game element. I heard of games of people spamming Planetary Fortresses but I never really did that myself hehe. Keep in mind, you cannot lift Planetary Fortresses. So you can't like... attack with them.
I used Tanks all the time, but never in large numbers. They are REALLY really weak in comparison to StarCraft I. You have to have an Armory to upgrade Siege mode (Armory doesn't upgrade damage anymore either) so Tanks are later in tech, more expensive, deal less damage, and still slow.
If you get a Lair your Overlords can basically drop creep anywhere (you don't even have to research it). And Nydus Network only requires a Lair now. So one game a friend of mine found a corner of my base, dropped creep then a Nydus Worm, flew out, and about 25 Banelings wrecked my base from behind. It was funny, but also a good strategy.
Read the rest here.

SC:L would like to thank HappyMint for sharing this information with the community. If you have any questions or comments about these articles or the current state of StarCraft II, HappyMint, NotRLY from TeamLiquid.net, and SC:L's Zero are currently doing a Q&A session on the forums.
Sources:
Cologne StarCraft II Impressions - July, 2009
Cologne StarCraft II Q&A - July, 2009
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