Written by Gradius |
Tuesday, 30 September 2008 23:00
News -
StarCraft II
Karune has posted some clarifications on
StarCraft II's armor and damage systems:
At the moment, there is 'light' and 'armored' armor classes. Buildings also fall under the 'armored' armor class.
Attacks on the other hand are a bit more varied. There is bonus damage towards, 'light, armored, biological, and massive.' Knowing a unit's damage bonuses will be very important in knowing what to use to counter certain units.
Biological units usually just mean they are not mechanical. Marines, Zerglings, and Zealots are biological. Non-biological units does not however mean they fall under the 'armored' class though and vice-versa.
For instance, Marauders are biological units but are armored. Nullifiers are mechanical units, but have light armor. Ultralisks, would fall under massive, biological, and armored. Though Battlecruisers would be massive, mechanical, and armored. These new categories also allow for many more soft counters in the game as well, giving slight bonuses to units against a certain type, but not have it as an overwhelming hard counter, where one unit wins the game easily.
This new system will certainly be more discreet than
StarCraft's, which will also make it easier on map makers to create their own map balance.
Source:Battle.net - Armor and Weapon type



Add comment