Written by rise |
Thursday, 31 July 2008 23:00
News -
StarCraft II
Karune, Blizzard Entertainment's Community Manager, has announced the August Discussion Topic:
At the Worldwide Invitational in Paris, we had the opportunity to show you a new StarCraft II client. With this client we introduced a new idea on how our Gas Mechanics work. This would give the player more options and more economy choices. In the following days, Dustin Browder went more into detail on how these new mechanics can affect the game-play and we were able to get even more questions answered in the following Batch of the StarCraft II Q&A. Now we would like you to give us your feedback on the way Gas collection works now.
Dual Vespene Geysers has been an element featured, on a limited basis, on a few modern professional maps (such as Vampire). This implies you will have an optimal amount of six workers - as compared to four in
StarCraft - for a longer period of time. The total amount of gas per geyser may be lower, but this may be a large change. Combined with the ability to replenish depleted geysers, the new mechanics appear to change decisions for economy and expansion choice in particular. Gas is considered the lifeblood of
StarCraft; will this continue in
StarCraft II?
See the August Discussion thread
here. Additionally, you can see the gas mechanic thread
here.
StarCraft: Legacy has compiled information about the mechanic
here. Also, a firsthand impression from
LordofAscension about the state of resources shown in the WWI 2008 build can be read
here.
Monthly Discussion Topics, until today, had become uncommon. They have been used for a variety of topics, from units to core gameplay mechanics, historically. Do you think they have been (or continue to be) useful in impacting the ongoing design process?
Sources:
Battle.Net - WWI Gas Mechanic Battle.Net - August Discussion Thread



Add comment