Written by LordofAscension |
Thursday, 19 June 2008 23:00
News -
StarCraft II

StarCraft: Legacy was proud to partake in "Karune's Challenge" during Blizzard's "I <3 SC" Contest. He decreed that if a fansite could produce 50 unique photo submissions from its members he would grant an exclusive Q&A to those sites! SC:L succeeded in our quest and here are the spoils of victory - 8 gameplay questions have been answered!
1) What is the current state of the Hydralisk? The current stats we have are tier 2-2.5, 100 minerals, 75 gas, 80-90 HP, and 8-10 dmg with no special abilities. Compared to the Roach, the Hydralisk appears inferior in every way, with it's only saving grace being GTA capability. However, because the Mutalisk is in the same tier, only slightly more expensive, and it can fly, the Hydralisk appears to be almost useless for such an iconic unit. (sclegacy.com)
Actually, the Hydralisk has since been boosted up quite a bit in terms of damage. They currently have 80 hit points and have a ground attack of 13 + 3 versus armored and an air attack of 12 + 5 versus armored. The Hydralisk also has a range of 6 and moves at a 'fast' speed, with no need to upgrade with the speed bonus anymore. Roaches on the other hand, only have an attack of 10, half the Hydralisk's range, and is slower to move as well. The new damage the Hydralisk is able to put out now makes it very dangerous, as Zerg players will be able to take out buildings with a pack of Hydras, with only a few volleys (same goes to Battlecruisers!). Nonetheless, they are extremely weak at 80 hit points, and thus need to always be protected. The new cost for Hydralisks are also 100 minerals and 100 gas.
Quite a bit of new information is divulged about some of the Zerg and the Terran's individual units and about their forces as a whole!
Karune, recently fielded a question on the Battle.net forums about the ability of a Ghost's Snipe attack to bring down an Ultralisk:
Snipe does a lot of damage to 'light armor' units that are biological. To an Ultralisk, it will do nearly nothing.
Apparently, there are limits - even for a telepath.
In addition, the SC:L team is excited to present our rendition of the Zerg technology tree. Since the game is still in flux we cannot guarantee 100% accuracy but nevertheless we endeavored to make it as accurate as currently possible.
Sources:StarCraft: Legacy's StarCraft II Exclusive Q&A with KaruneBattle.net - Sniping Ultralisks?For the Love of a Game - StarCraft 10 Year Anniversary - "I <3 SC" Contest"I <3 SC Fansite Contest"I <3 SC"



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