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Balance Topics with David Kim

Written by KDraconis  | Friday, 16 December 2011 16:52

News - StarCraft II

Blizzard has posted a rather lengthy interview with David Kim, the game balance designer for StarCraft II, discussing some balance changes and the reasons for making them.

Reapers -- Give Reapers back the early-game speed upgrade.
We tend to agree that Reapers can stand to see some improvement. We like the unit, but the problem previously was that Reapers with Nitro Packs were too effective versus zerg in the early game. Unfortunately, after losing their role in early-game harassment, Reapers haven’t proven to be a very powerful or useful unit at most stages of the game.

EMP -- Radius decrease is too significant.
We feel that the dynamic between protoss and terran especially was in need of a change, and this was an efficient method of achieving that. We’re still paying close attention to how the change to EMP affects this matchup globally, as well as on the tournament stage.

 

You can read the whole article here.

Source:
Battle.net - Q&A With David Kim

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