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BlizzCon 2011 StarCraft II Multiplayer Panel

Written by KDraconis  | Saturday, 22 October 2011 18:43

News - StarCraft II

StarCraft: Legacy's coverage of Blizzcon 2011's StarCraft II Multiplayer Panel is up, with pictures and a general synopsis of what was discussed at the panel. Below is a snippet of the article that includes info on the new units coming to Heart of the Swarm.

New units and abilities


TERRAN
  • New "battle mode" for hellion - transforms like a viking
    • Battle mode hellion has more hit points, moves more slowly
    • Shorter, wider arc on flame attack, and stronger
    • Gives terran a beefy front-line fighter in the late game

  • Warhound
    • Smaller, more nimble version of Thor
    • Effective anti-mech ground weapon to help break siege tank lines
    • Anti-air attack with splash damage

  • Shredder
    • Robot that emits channeled, area of effect damage when immobilized
    • Damage automatically shuts off when an ally moves into range
    • Gives terran cheap zone control, but can't be used near main army
    • Is still very work-in-progress

  • Thor
    • Moved to late game, more hit points and damage
    • Can only have one, like mothership from Wings of Liberty


ZERG
  • Ultralisk
    • Existing version is bulky and has difficulties engaging in battle
    • New burrow charge ability lets it dive underground and get into the fight easily

  • Viper
    • New caster unit with detection -- replaces overseer
    • Has abilities like blinding cloud to help break entrenched positions
    • Abduct ability allows it to pull units to itself -- pull siege tanks or colossus out of death balls

  • Swarm host
    • Zerg artillery for map control and siege
    • Burrows into the ground, and continuously generates small creatures to attack
    • Feels very zerg-y


PROTOSS
  • Tempest
    • New protoss capital ship, replaces carrier
    • Anti-air splash damage for mutalisks and other aircraft
    • Has direct air-to-ground attack as well that isn't splash

  • Replicant
    • Special unit that can clone itself into any non-massive unit
    • Allows protoss to also take siege tanks or infestors from enemies
    • Is very expensive
    • Still very much a work-in-progress, not-final unit

  • Oracle
    • Caster unit used for raiding and harassment
    • Can disable enemy structures, or prevent miningwith its abilities
    • Doesn't actually kill or damage anything
    • Mothership is cut in favor of this unit

 

To see the full coverage article, click here.

Source:
StarCraft: Legacy - BlizzCon 2011 StarCraft II Multiplayer Panel

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