The latest patch for StarCraft II includes some bug fixes.
StarCraft II 2.1.5 Patch Notes
- Fixed an issue that could cause the post-game score screen to become stuck while loading.
- Fixed an issue that prevented replays generated in patch 2.1.3 from loading in newer versions of StarCraft II.
- Fixed an issue where Mac clients could freeze when experiencing a game application crash in Full Screen mode.
- Fixed an issue where the Hotkey UI panel would not appear correctly on initial selection.
Battle.net - StarCraft II 2.1.5 Patch Notes
The World Championship Series for StarCraft II are having the global finals are coming to the Anaheim Convention Center Arena, with tickets going on sale on October 7th. Access to the World Championship Series will be separate from BlizzCon, which is a departure from how the finals were attended previously. There will be 1,000 tickets going on sale starting at 11:00am PDT on October 7th, each ticket costing $25 USD each, and will be purchasable from the Eventbrite ticketing page.
After purchasing the ticket, an e-mail which includes the tickets will be sent to the buyer. To pick up the badges associated with the tickets, bring the tickets and the bar codes that were placed on the e-mail to the Anaheim Convention Center Arena box office on Friday between 9:00am PST to 9:00pm PST or Saturday between 9:00am PST to 6:30pm PST.
More details as well as a short FAQ are included in the original article by Blizzard. To read it, click here.
Battle.net - Attend the StarCraft® II WCS Global Finals Live in the Arena! Tickets On Sale October 7
A new patch is out, and it includes the WCS Gameheart extension mod!
StarCraft II 2.1.4 Patch Notes
- WCS GameHeart
- GameHeart’s popular tournament UI has been reborn in the improved WCS GameHeart extension mod.
- Players can apply the WCS GameHeart extension mod to any melee map from the Custom Games list.
- To create a game using an Extension Mod, enter the Custom Games list, hit the “Browse Maps” button, select any map, and then click “Create with Mod” to choose an Extension Mod from the list.
- The WCS GameHeart overlay can then be enabled by navigating to the Gameplay tab in the Options menu and selecting WCS 2.0 in the Observer Interface menu.
- More information can be found in our WCS GameHeart blog.
- Enhanced Team Colors
- Players can now choose to enhance the color of buildings, units, and spell effects via an in-game UI option.
- Team color intensity can be adjusted by navigating to the Gameplay tab in the Options menu and adjusting the value on the new ‘Team Color Intensity ‘slider.
- Updated Unit/Spell Effects
- EMP, Scanner Sweep, Time Warp, and Mothership Core coloring have been updated to adopt team colors.
- Team colored spell effects can be enabled under the Gameplay tab in the Options menu by selecting ‘Enable Additional Team Color Textures’
- Fixed an issue where the game display could freeze when using certain video hardware.
- The Map preferences UI will no longer occasionally display placeholder text.
- Fixed an issue that could cause the matchmaking options to become unavailable.
- Fixed an issue where parties could sometimes become split when joining Custom Games.
- The Ultralisk will no longer lose the Frenzied ability when burrowed.
- Fixed an issue where using Abduct or Graviton Beam on a Ghost would sometimes not cancel a nuclear strike.
- Carrier Interceptors will no longer pause when attacking a target under the effects of Mass Recall.
- The in-game UI will no longer disappear when watching a replay after using the Streamlined Observer UI.
- Fixed an issue where music would fail to loop in some Campaign missions.
- The Colossus model will no longer appear larger when killed during warp-in on the Phantoms of the Void mission.
- Fixed an issue where sound offsets could occasionally be ignored.
Battle.net - StarCraft II 2.1.4 Patch Notes
To encourage more people to test the latest patch, Blizzard has started a giveaway of various items including a pair of BlizzCon 2014 tickets. Starting from 12:00 a.m. PDT on August 26, 2014 to 11:59 p.m. PDT on September 22, 2014, players that reach level 5 on the StarCraft II PTR will be eligible to win one of the following prizes:
Prizes for participation
To all players who reach level 5 on the PTR:
A one month subscription for Twitch Turbo
To 50 random players who reach level 5 on the PTR:
A Twitch subscription for WCS EU/AM
To one random player who reaches level 5 on PTR:
A pair (2) of 2014 BlizzCon tickets
All that's required is to enable PTR access using the Battle.net desktop app, log in, and get to levelling. For more information on how to do so, check out the full post.
Battle.net - Free Blizzcon Tickets, Twitch Subscriptions and Turbo: Oh My!
July 27th marks the fourth anniversary of StarCraft II's release, and Blizzard is having a small event to celebrate. All worker units will be donning party hats, and there are three new portraits to unlock, one for each race. These portraits can be unlocked by playing a game in StarCraft II, starting from now until the end of next week.
Battle.net - It's the Fourth Anniversary for StarCraft II!
It's time for a new installment of StarCraft II Creative Development Q&A, featuring Brian Kendrigan, co-lead writer of Wings of Liberty and lead writer of Heart of the Swarm.
Question: Are there still surviving pockets of UED forces? I didn't think so until I played the campaign and got the UED Spartan Company Mercs. They say they are from the UED. So there could be a whole colony of them somewhere, right?
Answer: Yes. There are scattered deserters here and there—smaller units and entire fleets, in some cases. Remember, the Swarm hunted down and killed the fleeing UED fleet, so all UED forces left in Koprulu are those who deserted before that last, disastrous battle.
Question: The Protoss are a “warrior race,” but who have they battled? Let's say Fenix died when he was 600 years old. How many wars could he have fought? I don't think that many. There were the Kalathi, but who else? Seems to me that most of Fenix's years must have been peaceful. With the Dae'Uhl, the Protoss can only battle highly advanced and aggressive spacefaring races. How many of those are out there? Are they wiped out now, or do they still exist?
Answer: The Protoss have had military actions in the past against other races (the Kalathi), as well as against other types of Protoss. But one does not need to be constantly at war to be a great warrior. It has more to do with state of mind and readiness than anything else. The classic example is ancient Sparta. Although the Spartans were known as the strongest warriors of their time, they were isolationist and did not like to go to war. So they trained endlessly for something that they rarely did.
Question: How did Raynor get his hair back? The StarCraft 1 Jim Raynor was bald. I would really like the answer so I can do what he did once my hair falls off. xD
Answer: He stopped shaving it. I hope that strategy works for you when you go bald!
Question: I loved the Wings of Liberty story, but I felt the nonlinear format hurt it. I think a lot of the complaints stem from people simply not having the luck to choose a mission progression that makes sense for the story. Do you regret presenting the StarCraft II story in a nonlinear format?
Answer: Interesting! Telling a nonlinear story is an incredibly tricky endeavor. The more one seeks to tell a structured narrative with escalating tension, the harder it gets.
I think it was an innovative and bold choice for Blizzard to attempt such a big story in a nonlinear fashion, particularly in an RTS. It is simply not a game type that supports that much story, lots of character interactions, and a nonlinear format.
So, did we make mistakes? You bet. Did the story suffer in some ways? Yes. Do I regret it? No. I think we have learned from those mistakes, and our storytelling has grown stronger as a result. In some cases we learned that certain concepts just don't work. In other cases, we had to do something the wrong way in order to learn how to do it the right way. We won't ever be able to grow without stretching past the comfort zone.
Remember, narrative in games is very different than in films or novels. Those are established forms with lots of history to fall back on. Game narrative is the Wild West. It's an exciting time, but a frustrating one as well. We're doing some smart things and advancing by leaps and bounds every year, but in some ways, we're still banging rocks together out here. :D
Question: If the prophecy is millions of years old, how did the Xel'naga not know about the Fallen One's betrayal?
Answer: Whatever went down between the Dark Voice and the Xel'naga had already occurred by the time the prophecy came into being. ;)
Question: In the Dark Templar Saga, Jake Ramsey says he admires his coworkers who are crazy about alien artifacts. So it seems that digging up alien relics is what archeologists do in the Koprulu sector. At the same time, the book leaves the impression that the Protoss are the first alien civilization the Terrans have ever known about, and the long-dead Xel'naga are called a "third" race. If Terrans only started knowing about alien civilizations in 2499, how did Ramsey have a profession before that?
Answer: Very good question! I'd guess that he and his colleagues were digging up the remains of the colony ships and the earliest settlers. But there were also a few Xel'naga items that had been recovered here and there—enough to keep everyone searching for more!
Battle.net - StarCraft II Creative Development Q&A: Part 8
It's a big moment right now among Blizzard fans because of some sudden news. Rob Pardo, Chief Creative Officer of Blizzard Entertainment, has resigned today. After a long, nearly two-decade period, he's leaving to pursue other opportunities. The following is the full post by Rob Pardo, talking about his resignation.
Every ending is a beginning and today marks a new beginning for me.
After 17 years at Blizzard, with long and careful contemplation, I have made a difficult and bittersweet but ultimately exciting decision to pursue the next chapter in my life and career.
Before I even joined Blizzard, I was already a huge fan of the company and its games. In particular, I was extremely passionate about the emerging genre of real-time strategy games. It was a dream come true when I was given the opportunity to work on StarCraft, which at the time was being created by a very small team by today’s standards. It was tremendously fulfilling to get to know everyone on the team personally and to contribute our energies toward a shared goal in such a creative and engaging environment.
Blizzard Entertainment has been simply the best place in the world to be a game designer. The best aspect of designing games at Blizzard is that the entire company is passionate about the gameplay within each and every product. From the executive team to customer service to our global offices, every single person is a player and contributes to making the best possible games. It’s for very good reason that the first credit on every Blizzard game is “Game Design by Blizzard Entertainment.”
I’m really proud of the contributions I was able to make to Blizzard’s accomplishments. From building lasting games, to supporting the growth of eSports, to extending the Warcraft world into a feature film, and of course to being able to celebrate our shared passions with the Blizzard community online and at BlizzCon.
The Blizzard community is ultimately the reason why we come to work every day and pour our souls into every world and experience we create. Blizzard’s players are the most passionate in the world and your commitment and dedication are truly awesome to behold. Creating entertainment for you has been an incredible opportunity, and I know that you will continue to grow and become even stronger as a community over the years to come. It has been so meaningful on a personal level to help create joy for all of you.
I’m looking forward to new challenges in my career, but I will always cherish the time I spent with you all and the amazing and collaborative teams at Blizzard. It was both satisfying and humbling, and it made me a better developer and a better person. I look forward to playing Blizzard games as a player for many years to come. Most important, now I have plenty of time to learn how to build a competitive Hearthstone deck.
As to what I will be doing next, I don’t have an answer for you yet . . . but I will “when it’s ready.” My priorities are to enjoy the summer with my family, play plenty of games, and think about what’s next. The game industry is such an exciting place right now with PC gaming thriving, the new consoles, mobile games, and virtual reality becoming an actual reality. It’s like having an empty quest log and going into a new zone for the first time.
In the past, I haven’t been the most avid Twitter user, but I’ll strive to do better and keep you updated there—@Rob_Pardo. Please stay in touch!
Fond farewells. We'll miss you.
Battle.net - Message from Rob Pardo
The next part of the Creative Development Q&As are out, a portion of which you can read below:
Question: What happened to the nanite serum used to de-infest Alexei Stukov? I ask, because this is all I could think about during the final Colonist missions in Wings of Liberty. Raynor must choose to side with either Selendis to destroy the infested colonists, or Hanson in the hope that she will find a cure . . . but a cure already exists. It has been around for years. Selendis comments that the only cure for infestation is purification by fire, which is confusing because she was part of the Protoss force that aided Raynor during the mission to save Stukov. But even if that weren't the case, why didn't Raynor mention the serum or Stukov? How could he possibly forget such an important event? He did not mention the serum, and if he does choose to side with Selendis, he even agrees that there is 'no other way.' It's an obvious plot hole.
Answer: Raynor is faced with a populous colony where a major infestation is about to break out, and a Protoss fleet is poised to burn it to the ground . . . and he should ask about a serum that was used on one person years ago? A serum that the Protoss fleet would not have with them, would not have a way to acquire or deploy in any kind of timely fashion? A serum that the commander of said fleet is clearly not interested in using? One that the Zerg have likely evolved an immunity to anyway? I respectfully disagree with the assertion that this is an obvious plot hole. As plot holes go, it's incredibly subtle. ;)
For the full Q&A, click here.
Battle.net - StarCraft II Creative Development Q&A: Part 9
The StarCraft II Game Guide has just been updated on Battle.net, adding in the new units coming with the Heart of the Swarmexpansion.
Click to check out the Hellbat, the Widow Mine, the Mothership Core, the Oracle, the Tempest, the Viper, and the Swarm Host.
Battle.net - Heart of the Swarm Spotlight: New Units
In preparation for Season 2 of StarCraft II, the ladder map pool is receiving some new additions. The new 1v1 maps are King Sejong Station LE, Overgrowth LE, Merry Go Round LE, and Waystation. The maps being removed are Polar Night, Yeonsu, Daedalus Point, and Heavy Rain. This makes the full Season 2 1v1 ladder map pool as follows:
Complete 1v1 Map Pool for 2014 Season 2
Alterzim Stronghold TE
Habitation Station LE
King Sejong Station LE
Merry Go Round LE
For the full list of new maps, including maps for 2v2, 3v3, and 4v4, click here.
Battle.net - New Ladder Maps for 2014 Season 2