InStarcraft.de has recently interviewed Dustin Browder, lead designer of StarCraft II. The interview sheds light on the current development of the single player campaign, nearly three months before its release. The interview also asks other more controversial questions, such as whether or not Battle.net II will support chat channels in the future or if the KeSPA conflict has affected the game's upcoming release in Korea.


InStarCraft: In contrast to the campaign the new Battle.Net is probably a huge disappointment for a lot of the fans. That's on the one side because of the fact that features we know from the original Battle.Net won't be included and on the other side, we have to read news, that even the social networking website facebook will in some way be included. So what can you tell fans who say "Just give us chat channels now and leave it with the other stuff"?

Dustin Browder: Well, we're working on the chat channels but the reason they are delayed is that we have something, which we think is much better than what we had in the original games. In the original games the chat channels were used by some of our users but they were largely misused just for spam. It was kind of a mess that they weren't focused on only one particular topic. While we definitely feel the fans sort of enthusiasm to get them back, we don't want those chat channels back. We feel like those chat channels were not a huge success for us and we can do them much better. So we will be looking into chat channels down the road that are more focused on specific topics, that are better organized around different social structures. We could certainly just jam the old channels back in but we didn't feel like those were a huge success for us. But we really want this thing back, just much more interesting than before. So we're definitely working on it and we definitely hear the users' complains, but we think we can do better down the road. 

InStarCraft: Well, the Korean eSport Association just made a big announcement and prior to this we heard that Mike Morhaime cancelled the negotiations with KeSPA. So will this have any impact on the current Korean pro-gaming scene, e.g. perhaps leagues will have to shut down or that StarCraft II won't be sold there?

Bob Colayco: Well, you know, we certainly hope not. And personally I do wanna mention that we at Blizzard respect NDAs and we don't wanna comment on details about any negotiations that may have taken place or any terms. But there are several things said by KeSPA throughout there and we don't really agree to a lot of what they are saying. So, our goal is to buster eSport not only in Korea, but on a global basis. That's really part of our community development efforts and we're just looking to protect our rights, you know, the StarCraft IP (intellectual property), not only in Korea, but worldwide. We want to develop eSports to the greatest heights, that it can reach. And, you know, we think that we are able to play an active role in it. We can help this process along, especially since StarCraft and StarCraft II are our games and we developed them ourselves.

Dustin Browder: I certainly don't see it as not-selling in Korea, we will definitely trying to sell the game in Korea to our fans in Korea, even if there was no such thing as eSports, we wanna bring it to the Korean fans.


Click here to read the full interview.

Source:
InStarCraft.de  - Dustin Browder interview 


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