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The following information has been extracted from a file called "gamestrings" in the StarCraft II Beta .mpq.

Index:

"

Galaxy AI Code Snippet:

//----------------------------------------------------//  Default startup routine//----------------------------------------------------void AIMeleeStart (int player) {    point targ;    if (DEBUG) {        DebugMeleeInit();    }AIStart(player, false, DifficultyAPM(PlayerDifficulty(player)));            if (PlayerDifficulty(player) >= c_skirVeryHard) {                if (PlayerDifficulty(player) >= c_skirCheater) {            AIHarvestBonus(player, 2.0);            AISetDifficulty(player, c_diffNormalVision, false);            AISetDifficulty(player, c_diffLimitAPM, false);        }        AISetFlag(player, e_flagsRunScared, false);         // TODO fix scared and re-add this    }    else {                AISetDifficulty(player, c_diffAdvanceWave, false);        AISetDifficulty(player, c_diffFleeDamage, false);        AISetDifficulty(player, c_diffWaveAvoidDanger, false);        AISetFlag(player, e_flagsRunScared, false);    }    AISetDifficulty(player, c_diffAutoLoadBunkers, false);    AISetDifficulty(player, c_diffEarlyGameRepair, false);        AISetDifficulty(player, c_diffEarlyDefenseScout, false);    AISetFlag(player, e_flagsLateScout, false);    AISetFlag(player, e_flagsClearObs, false);    AIDeclareTown(player, c_townOne, PlayerStartLocation(player));    AISetMainTown(player, c_townOne);    AIHarvest(player, c_townOne);    AISetNumScouts(player, 1);    AIScout(player);    AISetAllStates(player, 1);        targ = AIWaveTargetGatherOPoint(player, c_townMain);    AIWaveSet(player, c_waveMain,     AIWaveCreate(AIWaveInfoCreate(), player, targ));    AIWaveSet(player, c_waveAttack,   AIWaveCreate(AIWaveInfoCreate(), player, targ));    AIWaveSet(player, c_waveDivert1,  AIWaveCreate(AIWaveInfoCreate(), player, targ));    AIWaveSet(player, c_waveDivert2,  AIWaveCreate(AIWaveInfoCreate(), player, targ));    AIWaveSet(player, c_waveClearObs, AIWaveCreate(AIWaveInfoCreate(), player, targ));    AIWaveSet(player, c_waveHome,     AIWaveCreate(AIWaveInfoCreate(), player, targ));    targ = AIWaveTargetGatherDPoint(player, c_townMain);    AIWaveSet(player, c_waveDefend,   AIWaveCreate(AIWaveInfoCreate(), player, targ));    AITransportIgnore(player, "VikingAssault");    AITransportSetPanic(player, 0.6);    AITransportSetReturn(player, targ);       AISpecifiedMakers();    AISetDefaultCombatFlags(player, true);    AIAddDetectionDangerUnits(player);    //AISetNukeConstants(player);}

 

"

Sounds:

Castanar Ultralisk Shacked 1
Castanar Ultralisk Shacked 2
Castanar Ultralisk Shacked 3
Lyote (critter)
Lhassir 1
Lhassir 2
Lhassir 3
Tumar (old-school Metzen Marine)

"

Tutorial Maps/Options:

Terran covert ops
Zerg Infestation
Protoss Psionics
Terran Combat
Protoss Combat
Zerg Combat
Terran Defense
Unit Tactics
Economy
Protoss Advanced Commands
For all challenges
Challenges
Death from above
For all challenges terran
For all challenges zerg
For all challenges protoss
Opening Strategies
Terran Opening
Protoss Opening
Zerg Opening
Round 1
Round 2
Round 3

 

"

Tutorial Dialog:

Welcome, Commander. Your objective in this exercise is to inflict maximum damage on the enemy with the limited forces at your disposal.
The special abilities of your units will be key to achieving a high score, use them wisely.
Enemy forces are invulnerable until you indicate you are ready to begin by pressing the ready button.
You must destroy as many enemies as possible with the creatures available.
Scout the opposing base and when you are ready to begin your assault press the ready button.
Time is short! Attack without mercy and inflict maximum damage!

En Taro Tassadar, student. A protoss warrior must learn to fight enemies as numerous as stars in the night sky.
In this simulation you will command a small force resisting waves of attackers, slay as many as you can.
Use terrain on the battlefield to your advantage, fight only where your superior warcraft will even the odds.

En Taro Tassadar, student. A protoss warrior understands the strengths of their own forces and the weaknesses of the enemy.
In this simulation you will use a limited force to defend three pylons from attack.
The pylons are some distance apart, you will need to divide your forces to protect all three.
Study the opposing force and deploy your units so that they will most effectively counter the enemy.
Once you have deployed your forces press the ready button to begin.
Take heed, attempting to leave the deployment area will invoke punishment.
These three spires are under threat. You must defend them with the forces available.
The spires are widely seperated, you must divide your forces to protect them all.
Study your foes carefully. Deploy your minions to best counter each group of enemies.
When you are fully prepared press the ready button to begin.
Be warned! Attempts to leave the deployment zone will not be tolerated!

Greetings, Commander. Your objective in this exercise is to use limited forces to defend three supply depots.
The supply depots are widely spaced, you will need to split up your forces to create a guard detail for each one.
You should attempt to form groups that will effectively counter the enemy units deployed against them.
When you have completed your deployment press the ready button to proceed.
Warning! You are leaving the deployment zone. Arena turrets activated.

Good afternoon, Commander. In this exercise you must defend all of your structures against a variety of enemy attacks. You will not have the ability to train additional combat units.
In order to succeed you will need to use your SCVs to repair your structures and to fight back against the aggressors.

En Taro Tassadar, student. In this simulation you will learn to control large forces more efficiently.
Begin by organizing your forces into control groups. Examine the units available to you and distribute them into powerful attack groups.
As you can see you have units stationed throughout the simulation area. These are in stasis until you are ready to begin.

Round 1
Welcome back, Commander. A strong economy is key to victory, and the key to a strong economy is efficient resource gathering.
In this exercise your base management skills will be challenged. Begin by collecting sufficient resources to expand to the extra resource area nearby.
By building a second command center at the expansion site you will effectively double the amount of resources you receive.
Complete the exercise by training a force before the time runs out.

Good morning, Commander. Your objective in this exercise is to survive through several waves of attackers.
Each wave will be challenging to overcome with the forces available. Directly controlling the actions of your units will give you the edge you need to prevail.
Press the ready button when you wish to begin.

Welcome, Commander. Your objective in this exercise is to inflict maximum possible damage using only the siege tanks and medivac dropships allocated. You will have a limited amount of time to destroy as much of the enemy base as possible. Scouting the base with your medivacs before making your assault is advised. Enemy forces cannot be harmed until you press the ready button, so conduct your scouting carefully.
Once you are ready strike swiftly! Destroy as many enemies as possible before time runs out!

In this challenge, you will learn a defensive opening strategy for the Terran in multiplayer.
During this challenge, you will be able to see a simulated player, in order to compare his actions to your own.
This simulated ally will help illustrate the optimal pacing and actions you will need to achieve victory.
Your ally is training an SCV.
You should always be training an SCV at your Command Center.
Your Ally is building a Supply Depot.
Set your Command Center Rally point to a nearby Mineral Field.
Your Ally is building a Supply Depot in a spot that will block the choke point leading to his base.
Your Ally is building a Barracks.
Your Ally is building a Refinery.
Your Ally is training a Marine.
Your Ally is using an SCV to scout the enemy position.
Your Ally is upgrading his Command Center to an Orbital Command.
Your Ally is calling down M.U.L.E.s to increase his economy.
Congratulations Commander you have successfully repulsed the Zergling Rush.
Good luck eliminating your opponent.
You have scouted your enemy's base, learning which units he is building. You now have the knowledge to take counter-measures.

In this challenge, you will learn a defensive opening strategy for the Protoss in multiplayer.
Set your Nexus Rally point to a nearby Mineral Field.
During this challenge, you will be able to see a simulated player, in order to compare his actions to your own.
This simulated ally will help illustrate the optimal pacing and actions you will need to achieve victory.
Your Ally is warping in a Probe.
You should always be warping in Probes at your Nexus.
Your Ally is warping in a Pylon.
Your Ally is warping in an Assimilator.
Your Ally is using a Probe to scout the enemy position.
Your Ally is warping in a Gateway.
Your Ally is warping in a Zealot at his Gateway.
Your first two Zealots should stay close to your probes.
Once you have three Zealots, use them to block the choke point leading into your base.
Congratulations executor, you have successfully repulsed the Zergling Rush.
Good luck eliminating your opponent.
You have scouted your enemy's base, learning which units he is building. You now have the knowledge to take counter-measures.

In this challenge, you will learn a defensive opening strategy for the Zerg in multiplayer.
During this challenge, you will be able to see a simulated player, in order to compare his actions to your own.
This simulated ally will help illustrate the optimal pacing and actions you will need to achieve victory.
Your ally is morphing a larva into a Drone.
Your ally is morphing a larva into an Overlord.
Set your Hatchery's worker Rally point to a nearby Mineral Field.
Hatcheries have two rally points, one for drones and another for units.
Your ally is morphing a Drone into a Spawning Pool.
Your ally is using an Overlord to scout the enemy position.
Your ally is birthing a Queen at its Hatchery.
Your ally used his Queen to spawn extra larva.
Set your Hatchery's Rally point to the bottom of the choke point leading into your base.
Unlike other races, zerg starting units should fight on open ground at the bottom of the choke point.
Your ally is morphing a second hatchery at his expansion.
Your ally is sending zerglings out to scout.
Congratulations you have successfully repulsed the zergling rush.
You have scouted your enemy's base, learning which units he is building. You now have the knowledge to take counter-measures.
Good luck eliminating your opponent.
You must destroy as many enemies as possible with the creatures available.
Scout the enemy base. When you are prepared to begin your assault, press the ready button.
Time is short! Attack without mercy and inflict maximum damage!
The Command Card will be disabled in this simulation, so it is vital that you learn which hotkeys are necessary to use abilities and build units.

TIP: In the upper left of the screen you will find the Message Log button. Clicking on this will bring up all previous conversations.
Second Objective: Construct a Refinery
First Objective: Gather Minerals (0/300)
First Objective: Scroll Camera with Mouse
Second Objective: Left-Click on Mini Map
First Objective: Select Marine
Second Objective: Move Marine
Third Objective: Move Marine into Black Mask
Fourth Objective: Select all Marines
Fifth Objective: Move all Marines
First Objective: Kill the Red Marines
Second Objective: Kill the Red Marines and Supply Depot
First Objective: Select SCV
Second Objective: Build a Command Center
Third Objective: Gather Vespene Gas (0/100)
First Objective: Train Marines (0/3)
Second Objective: Construct a Tech-Lab
Third Objective: Train a Marauder (0/1)
First Objective: Build a Supply Depot
First Objective: Mutate a Hatchery
First Objective: Mutate a Hatchery
Second Objective: Morph a Drone (0/3)
Second Objective: Morph a Drone (0/3)
Third Objective: Mutate a Spawning Pool
Fourth Objective: Morph an Overlord (0/1)
Third Objective: Mutate a Spawning Pool
Fourth Objective: Morph an Overlord (0/1)
First Objective: Warp in a Nexus
Second Objective: Warp in a Pylon
Three Objective: Warp in a Gateway
First Objective: Warp in a Nexus
Second Objective: Warp in a Pylon
Three Objective: Warp in a Gateway
Below is a gentle reminder that plays if the player sits at the tutorial main screen for too long:
Easter Egg line if the player leaves the Tutorial main screen idle for 5 minutes.

 

Default Race Portraits

According to the game files, the player will be talking to the Executor as Protoss, Adjutant as a Terran, and a Queen as Zerg in the tutorial missions:

Zerg Base Construction - Queen VO
Zerg - Queen VO
Zerg Unit Production - Queen VO
Protoss General - Executor VO
Protoss Base Construction - Executor VO

"

Obsolete Lines

The following is from a section called "Obsolete Lines":

In StarCraft II you view the battle from above as the commander of an army.
Use the mouse to control your view of the battlefield and issue orders to units under your command.
In the lower left of your screen is a minimap that allows you to see what is happening in any part of the battlefield.
In the lower right of your screen you can find the command card.
The command card is used to issue orders to selected units.
The lower middle of your screen is the unit information panel.
This shows information about the units or structures you have selected.
Above the command card is theTip button.
The Tip button appears when there is new information for your perusal.
Simply click the Tip button to read the Tip, or click on the Help button at the top of the screen.
To change your view, move the mouse cursor to the edge of the screen.
When your mouse touches the edge of the screen, your view will slide in that direction.
You can also use the mini-map to shift your view to any part of the battlefield.
Simply left-click on the mini-map to jump to a new location.
Now that you have a unit selected, right-click on the ground to order the unit to move somewhere.
To move a unit you must first select it.
Use your mouse and left-click on the unit to select it.
Well done commander.
To attack an enemy, select your units and right-click on the enemy.
During the attack, you can mouse over the enemy to see a bar representing their life.
A unit is destroyed when its hit-points reach zero.
You can also mouse over your own units to keep an eye on their life bars.
You can also use the attack-move command to tell your units to move to a location and attack any enemy forces they encounter along the way.
To make an attack-move command, left-click on the attack button from the command card while your units are selected, and then left-click on the ground where you want your units to go.
To create a new terran structure, first select an SCV by left-clicking.
Now left-click the Build Structure button in the lower right of your screen.
Left-click on the structure you want to build and then left-click anywhere on the ground to order the SCV to place the new structure.
The SCV will move to your chosen location, and build the structure there.
The command center cannot be constructed too close to minerals.
When placing the command center look for the overlay to be completely green before left-clicking.
SCVs are your primary means of collecting resources.
While your SCV is selected, right-click a mineral field to begin collecting resources.
Your SCV will start harvesting minerals and dropping them off at the closest Command Center.
You can train more SCVs from the Command Center to gather minerals faster.
Your SCV will continue harvesting until you order it to do something else.
Well done commander.
Harvesting minerals is central to any terran strategy.
To create new units, you must first select a structure that trains units.
Select a Barracks to see what units you can train from it.
Those units will appear in the command card in the lower right of your screen.
Left-click on the Marine button in the command card to order the Barracks to begin training that unit.
Once the unit is complete, it will appear next to the Barracks.
You can queue multiple units at the same time.
Simply click on the button again to add another Marine to the queue.
Before you can train a unit, you must have the supplies to support that unit.
If you do not have enough available supply, you will not be able to train that unit.
To increase the maximum number of units available, you must build supply depots.
To do this, select an SCV and left-click the Build Structures button.
Left-click on Build Supply Depot and left-click anywhere to place the Supply Depot.
Your current supply maximum is displayed in the upper right corner of the screen along with how much supply you are currently using.
The Zerg are a savage alien race made up of a host of different species that all mutate from a single creature type called a Larva.
The Zerg create a thick layer of bio-matter called creep under all of their bases and use creatures called Overlords to provide supply for their armies.
Many Zerg creatures can morph from one form to another on the battlefield.
Zerg structures can also mutate from one form to another, growing more powerful and unlocking new unit types as they do.
The Drone is consumed when the structure is created, so you will need another Drone to build another structure.
Creep is an organic growth that spreads around any Zerg base.
Most Zerg units will move more quickly when they're on creep, and all Zerg structures except Hatcheries must be built on it.
Structures that are no longer on creep will slowly die.
Creep is generated by Hatcheries, Queens, and Overlords, so you can use these units and structures to expand your creep.
To mutate a Zerg structure, first select a Drone.
On the command card left-click the Basic Mutation button and left-click again to choose a Hatchery.
Then left-click to place the Hatchery.
The Hatchery cannot be placed too close to minerals.
When trying to place the Hatchery look for the structure overlay to be completely green before placing.
Zerg units are created from Larva.
To create a Zerg Drone, left-click on a Hatchery and then left-click on the select larva button on the command card.
With a larva selected you can left-click on the Morph to Drone button in the command card to order the larva to morph into a Drone.
Each Hatchery generates additional larva over time.
To create a Protoss structure, select a probe and left-click on the Build Structures button on the command card.
Then left-click Warp in Nexus and left-click the ground to create that structure.
The Nexus cannot be placed too close to minerals.
When trying to place the Nexus look for the structure overlay to be completely green before placing.
The probe can move away and perform another command after the warp process begins.
Before you can warp in a unit, you must have the supplies to support that unit.
If you do not have enough available supply, you will not be able to warp in that unit.
The Protoss are an ancient alien race that employ advanced technologies and powerful psionics to defeat their enemies.
Protoss have shields on their units and structures to protect them from enemy attacks.
Shield strength is represented by a blue bar above the hit-point bar.
Shields are reduced by enemy attacks in the same manner as hit-points, however shields regenerate quickly after combat has finished.
Xel'Naga Watch Towers can be controlled by any player.
Place a unit near the Watch Tower to activate it and reveal a large area of the battlefield.
If several players have units near a Watch Tower then the tower is not controlled and no player can activate it.
Some obstacles can be destroyed by weapons fire, and you can attack obstacles to clear a path for your troops.
Some features like shrubs and smoke will block your vision.
Your units can move through these features freely but only flying units can see past them.
You can put your units into control groups.
This makes it easy to quickly select a group of units.
To create a control group, select your units and left-click the Control Group button.
You can find the Control Group button above the information panel in the lower middle of your screen.
You can hold down the Shift key on your keyboard to give a unit a large number of orders.
The unit will then carry out those orders one after another.
This allows you to give a series of commands to one unit and then move on to command other units in another part of the battlefield.
To chat with people in your game, hit the Enter key and then type a message.
When your message is finished hit Enter again to send it.
You can also chat with your friends by left-clicking the Battle.
net friends button.
This will bring up a list of friends and allow you to send messages to people who are not in your current game.
Many units have special abilities you can access through the command card.
To use a special ability, select a unit and then left-click one of the special abilities on the command card.
In many cases you will then have to select a target for the special ability.
Some abilities require energy; if a unit lacks the energy to activate that ability, it will be grayed out on the command card.
Welcome to the Starcraft II tutorial.
From here you will learn the basic controls needed to play Starcraft II.
You can order your production buildings to send newly created units to a specific location.
Select a production facility, then right-click the ground at your chosen location to order the facility to send units there.
Many commands on the command card have a "hotkey".
Rather than select the button using your mouse, you can order the unit to perform the command by hitting the appropriate key on your keyboard.
Using hotkeys is a good way to improve your efficiency.
Mouse over each command card ability to learn the hotkey for that ability.
It's vital to know what your enemy is up to.
Use your units to search the map for the enemy.
If you learn what the enemy is building you can train units that are more effective against the enemy force.
Scouting can also reveal areas where the enemy has set up new bases.
Scout frequently so your information is up to date, and use fast and inexpensive units like SCVs, Probes or Drones so you lose little if your scout is destroyed.
You have a number of tools at your disposal to help control your forces.
You can start at any time by clicking on the topic you wish to learn more about.
In the upper right of the screen you can see the total amount of minerals, and vespene gas you have stockpiled.
You spend resources to train additional units and structures.
Your supply capacity is also shown here.
This is the total number of units you can currently support.
At the top of the screen is the menu button.
You can left-click on the menu button at any time to access useful features like saving your progress or quitting the game.
On the left side of the screen you will find the mission objectives.
These are the goals you need to accomplish in order to achieve victory.
Well done commander.
Congratulations commander, this concludes the camera control portion of the tutorial.
Congratulations, you've moved your unit.
Initially, most of the battlefield is covered by a black mask.
This shows you what areas you have not yet explored.
Move units into the darkened region to reveal new areas.
The black mask will move as your unit moves further into the darkened areas of the map.
Well done commander.
To move several units at once, first select the units by holding down the left mouse button, dragging a selection box around your units, and then releasing the left mouse button.
Now that you have multiple marines selected, right-click on the ground to order your selected units to move somewhere.
Congratulations commander, this completes the movement tutorial.
Congratulations commander, you have now learned the basic attack command.
Your units will automatically attack any enemy units along the way to their destination.
Once the combat is over your units will continue toward their destination.
Remember to use the attack-move command.
It's the safest way to move your units across the battlefield.
Congratulations commander, this concludes the combat tutorial.
Well done commander.
The command center is the main building for any terran army.
This is where you train more SCVs and return gathered minerals.
Congratulations commander, this concludes the base construction tutorial.
Gas is collected by first constructing a Refinery on a Vespene Geyser.
Select your SCV and left-click on the Build Structure button, and then left-click on the Refinery structure.
Well done commander.
Now place the Refinery over a Vespene Geyser.
Note how the overlay only turns green when the Refinery is completely over the Vespene Geyser.
Nicely done commander.
Now that you have constructed a Refinery, assign an SCV to gather Vespene gas by selecting an SCV, then right-clicking on the Refinery.
When an SCV builds a Refinery, it will automatically begin gathering Vespene gas once construction is complete.
Assign 3 SCVs to gather gas from each refinery constructed to optimize your harvesting.
Vespene gas is important for every field commander.
It allows you to train advanced units and construct special buildings.
Congratulations commander, this concludes the resource collection tutorial.
Many of the unit-producing structures such as a Barracks can construct an add-on such as a Tech Lab.
To construct a Tech-lab select the barracks and left-click on the Build Tech Lab button.
An attached Tech-lab allows you to train the more advanced units.
Mouse over any grayed out buttons to see what is required to train that unit.
Well done commander.
Now that you have a Tech-lab, select the Barracks and train a Marauder.
Some units require more than an attached Tech-lab.
Mouse over any grayed out unit to learn what buildings are required to train that unit.
Congratulations commander, that concludes our unit production tutorial.
Well done commander, this concludes the Supply tutorial.
Most Zerg structures need to be placed on creep, but Hatcheries do not.
The Hatchery produces Larva, which you use to mutate into more Drones or other Zerg mutations.
Well done.
To mutate a Zerg structure, first select a Drone.
On the command card left-click the Basic Mutation button and left-click again to choose a Hatchery.
Then left-click to place the Hatchery.
The Hatchery cannot be placed too close to minerals.
When trying to place the Hatchery look for the structure overlay to be completely green before placing.
The Drone is consumed when the structure is created, so you will need another Drone to build another structure.
Most Zerg structures need to be placed on creep, but Hatcheries do not.
The Hatchery produces Larva, which you use to mutate into more Drones or other Zerg mutations.
Well done.
The Zerg are an alien race made up of a host of different species that all mutate from a single creature type called a Larva.
The Zerg create a thick layer of bio-matter called creep under all of their bases and use creatures called Overlords to provide supply for their armies.
Many Zerg creatures can morph from one form into another on the battlefield.
Zerg structures can also mutate from one form into another, growing more powerful and unlocking new unit types as they do so.
Zerg units are created from Larva.
To create a Zerg Drone, left-click on a Hatchery and then left-click on the select larva button on the command card.
With a larva selected you can left-click on the Morph to Drone button in the command card to order the larva to morph into a Drone.
Each Hatchery generates additional larva over time.
Zerg structures are not built.
Instead, Drones mutate into the structure.
Zerg structures can only be mutated on creep.
Select a Drone and left-click on the Basic Mutation button.
Next left-click on Mutate a Spawning Pool, then left-click on the creep to mutate the Drone into a Spawning Pool.
Creep is generated by Hatcheries, Queens, and Overlords, so you can use these units and structures to expand your creep.
Well done.
Before you can morph a unit, you must have the supplies to support that unit.
If you do not have enough available supply, you will not be able to morph that unit.
The Zerg use Overlords to generate more supply.
To morph an Overlord left-click on a Hatchery and then left-click on the select larva button on the command card.
With a larva selected you can left-click on the Morph to Overlord button on the command card to order the larva to morph into an Overlord.
Well done this concludes the zerg tutorial.
Zerg structures are not built.
Instead Drones mutate into the structure.
Zerg structures can only be mutated on creep.
Select a Drone and left-click on the Basic Mutation button.
Next left-click on Mutate a Spawning Pool then left-click on the creep to mutate the Drone into a Spawning Pool.
Creep is generated by Hatcheries Queens and Overlords so you can use these units and structures to expand your creep.
Well done.
Before you can morph a unit you must have the supplies to support that unit.
If you do not have enough available supply you will not be able to morph that unit.
The Zerg use Overlords to generate more supply.
To morph an Overlord left-click on a Hatchery and then left-click on the select larva button on the command card.
With a larva selected you can left-click on the Morph to Overlord button in the command card to order the larva to morph into an Overlord.
Well done this concludes the zerg tutorial.
Protoss use Pylons to provide supply for their armies and Protoss structures must be built close to Pylons to keep those structures powered.
The Protoss are an ancient alien race that employ advanced technologies and powerful psionics to defeat their enemies.
Protoss have shields on their units and structures to protect them from enemy attacks.
Shield strength is represented by a blue bar above the hit-point bar.
Shields are reduced by enemy attacks in the same manner as hit-points however shields regenerate quickly after combat has finished.
Protoss use Pylons to provide supply for their armies and Protoss structures must be built close to Pylons to keep them powered.
Well done Executor.
The Protoss use Pylons to increase the maximum number of units available.
Pylons also provide power to other nearby Protoss structures.
To warp in a Pylon select a probe and left-click Build Structure on the command card.
Then left-click on Warp in Pylon and then left-click to place the Pylon.
Good work Executor.
All Protoss structures except Pylons and the Nexus must be built near an existing Pylon.
Protoss structures that are no longer near a Pylon will lose power and cease to function.
To warp in a Gateway select a Probe left-click Build Structure and then left-click Warp in Gatway.
Place the Gateway within the Pylon power radius.
Congratulations Executor.
This concludes the protoss tutorial.
To create a Protoss structure select a probe and left-click on the Build Structures button on the command card.
Then left-click Warp in Nexus and left-click the ground to create that structure.
The Nexus cannot be placed too close to minerals.
When trying to place the Nexus look for the structure overlay to be completely green before placing.
The probe can move away and perform another command after the warp process begins.
Well done Executor.
Before you can warp in a unit you must have the supplies to support that unit.
If you do not have enough available supply you will not be able to warp in that unit.
The Protoss use Pylons to increase the maximum number of units available.
Pylons also provide power to other nearby Protoss structures.
To warp in a Pylon select a probe and left-click Build Structure in the command card.
Then left-click on Warp in Pylon and then left-click to place the Pylon.
Good work Executor.
All Protoss structures except Pylons and the Nexus must be built near an existing Pylon.
Protoss structures that are no longer near a Pylon will lose power and cease to function.
To warp in a Gateway select a Probe left-click Build Structure and then left-click Warp in Gateway.
Place the Gateway within the Pylon power radius.
Congratulations Executor.
This concludes the protoss tutorial.
Those units are now assigned to a group number.
When you hit that number on your keyboard you will select that group automatically.
If you double-tap that number you will also jump to that group's location.
The amount of energy a unit currently possesses is represented by a purple bar below its hit-point bar.
Energy slowly regenerates over time.
Creep is an organic growth that spreads around any Zerg base.
Most Zerg units will move more quickly when they're on creep and all Zerg structures except Hatcheries must be built on it.
Structures that are no longer on creep will slowly die.
Creep is generated by Hatcheries Queens and Overlords so you can use these units and structures to expand your creep.
Left click on the topic you wish to learn more about.
I want to be the commander.
I also want legs.
Congratulations commander you now have basic knowledge of the StarCraft 2 user interface.
Now that you have a unit selected right-click on the beacon to move your unit there.
Initially most of the battlefield is coverd by a black fog.
These are areas you have not yet explored.
Now that you have multiple marines selected right-click on the beacon to move your selected units there.
Right click on the beacon in the darkened area to move your unit there.
While your units are selected right-click on an enemy unit to issue an attack order.
You can mouse over a unit to see how much life it has.
The unit's life is represented as a green bar.
When the green bar reaches zero the unit is destroyed.
To issue an attack-move command left-click on the "Attack" button from the command card and then left-click again on the ground where you want your units to go.
Left-click on the "Build Command Center" button and then left-click on the ground to order the SCV to place the new structure.
Gas is collected by first constructing a Refinery on a Vespene Geyser.
Left-click on the "Build Structure" button and then left-click on the "Build Refinery" button.
To create new units you must first select a structure that trains units.
Select a Barracks to see what units you can train.
To increase the maximum number of units available you must build supply depots.
Left-click on the "Build Structure" button and left-click on "Build Supply Depot" and then left-click anywhere to place the Supply Depot.
To create a Protoss structure first select a Probe by left-clicking.
Now left-click on the "Warp in Structure" button located on the command card.
Left-click on the "Warp in Nexus" button and left-click the ground to warp in that structure.
To create a Protoss structure first select a Probe by left-clicking.
Now left-click on the "Build Structure" button located on the command card.
Left-click on the "Warp in Nexus" button and left-click the ground to warp in that structure.
To warp in a Pylon left-click on the "Build Structure" button located in the command card.
Then left-click on the "Warp in Pylon" button and then left-click to place the Pylon.
To warp in a Pylon left-click on the "Build Structure" button located in the command card.
Then left-click on the "Warp in Pylon" button and then left-click to place the Pylon.
To warp in a Gateway left-click on the "Build Structure" button located in the command card.
Then left-click on the "Warp in Gateway" button and then left-click to place the Gateway within the Pylon power radius.
Then left-click on the "Warp in Gateway" button and then left-click to place the Gateway within the Pylon power radius.
To warp in a Gateway left-click on the "Build Structure" button located in the command card.
To mutate a Zerg structure first select a Drone by left-clicking.
Now left-click the "Basic Mutation" button on the command card.
Left-click again on the "Mutate into Hatchery" button and then left-click to place the Hatchery.
Now left-click the "Basic Mutation" button on the command card.
Left-click again on the "Mutate into Hatchery" button and then left-click to place the Hatchery.
To mutate a Zerg structure first select a Drone by left-clicking.
Zerg units are created from Larva.
To create a Zerg Drone you must first select a Hatchery.
Zerg units are created from Larva.
To create a Zerg Drone you must first select a Hatchery.
Left-click on the "Select Larva" button on the command card and then left-click on the "Morph to Drone" button.
Left-click on the "Select Larva" button on the command card and then left-click on the "Morph to Drone" button.
Left-click on "Basic Mutation" on the command card.
Then left-click on the "Mutate into Spawning Pool" button and then left-click on the ground to place.
Zerg structures can only be mutated on creep.
You will not be able to place the Spawning Pool until the overlay is completely green.
Left-click on "Basic Mutation" on the command card.
Then left-click on the "Mutate into Spawning Pool" button and then left-click on the ground to place.
Zerg structures can only be mutated on creep.
You will not be able to place the Spawning Pool until the overlay is completely green.
To morph an Overlord left-click on the "Select Larva" button on the command card then left-click on the "Morph to Overlord" button.
To morph an Overlord left-click on the "Select Larva" button on the command card then left-click on the "Morph to Overlord" button.

 

"

Doodads and Entities:

250mm Strike Cannons (Apply Behavior)
250mm Strike Cannons (Create Persistent)
250mm Strike Cannons (Damage)
250mm Strike Cannons (Dummy)
250mm Strike Cannons (Set)
Acid Spores (Transfer)
Acid Spores (Apply Behavior)
Acid Spores Launch
Acid Spores (Search)
Archon Damage
Arclite Cannon
Arena Turret (Damage)
Twin Autocannons (Damage)
Auto Turret Release
Auto Turret Release
Auto Turret Release Launch
Auto Turret (Set)
Auto turret Timed Life
Suicide (Set)
Suicide (Remove Buff)
Suicide (Target Friendly Building Damage)
Suicide (Target Friendly Unit Damage)
Suicide (Unit Damage)
Suicide (Building Damage)
Screecher Missiles (Persistent)
Screecher Missiles (Missile)
Screecher Missiles (Damage)
ATA Laser Battery (Persistent)
ATA Laser Battery (Launch Missile)
ATA Laser Battery (Damage)
ATS Laser Battery (Persistent)
ATS Laser Battery (Launch Missile)
ATS Laser Battery (Damage)
Blink (Teleport)
Broodling Claws
Broodling Attack
Broodling Escort
Broodling Escort Damage
Broodling Escort Impact
Broodling Escort Launch
Broodling Escort Missile
Broodling Escort Release
Broodling Timed Life
Calldown MULE (Create Persistent)
Calldown MULE (Create Set)
Calldown MULE (Create Unit)
Calldown MULE (Final Set)
Calldown MULE (Issue Order)
Calldown MULE (Timed Life)
Launch Interceptor (Magazine)
Timed Life
Charge (Apply Buff)
Cleave
Cloaking Field
Cloaking Field Search
Twin Thermal Lance (Set)
Khaydarin Beams (Line Damage Delay)
Khaydarin Beams (Line Search)
Khaydarin Beams (Line Search Reverse)
Khaydarin Beams Forward (Persistent)
Khaydarin Beams (Line Damage)
Khaydarin Beams Reverse (Persistent)
Corruption
Corruption
Corruption
Corruption
Corruption
Infest (Apply Buff)
Infest (Damage)
Infest (Missile)
Infest (Set)
D-8 Charge
D-8 Charge Explode
D-8 Charge Explode Damage
D-8 Charge (Launch Missile)
D-8 Charge Launch
Warp Blades (Damage)
Disable Caster Energy Regen (Apply Behavior)
Birth
Disguise
Disguise As Marine With Shield
Disguise As Marine With Shield Issue Order
Disguise As Marine Without Shield
Disguise As Marine Without Shield Issue Order
Disguise As Zealot
Disguise As Zealot Issue Order
Disguise As Zergling With Wings
Disguise As Zergling With Wings Issue Order
Disguise As Zergling Without Wings
Disguise As Zergling Without Wings Issue Order
Disguise Issue Order Default
Disguise Mimic
Disguise
Disguise
Disguise Set Default
Disruptor
Disruptor
Double Damage
Spines (Damage)
EMP
EMP (Search)
EMP2DU
EMP2MU
EMP2S
EMP (Apply Decloak Behavior)
Force Field
Force Field Placement
Force Field Timed Life
Fungal Growth
Fungal Growth
Fungal Growth
Fungal Growth
C-10 Canister Rifle (Damage)
Anti Gravity (Persistent)
Anti Gravity (Apply Behavior)
Anti Gravity (Caster Energy Drain)
Anti Gravity
Anti Gravity (Height Behavior)
Anti Gravity (Initial Set)
Anti Gravity (Periodic Set)
Anti Gravity
Anti Gravity
Anti Gravity
Anti Gravity
Guardian Shield
Guardian Shield
Guardian Shield
Hallucination (Create Archon)
Hallucination (Create Colossus)
Hallucination (Create High Templar)
Hallucination (Create Immortal)
Hallucination (Create Phoenix)
Hallucination (Create Probe)
Hallucination (Create Stalker)
Hallucination (Apply Behavior)
Hallucination Create Unit B Hal
Hallucination Create Unit B Timer
Hallucination (Create Void Ray)
Hallucination (Create Warp Prism)
Hallucination (Create Zealot)
Battle Cannon (Damage)
Battle Cannon (Persistent)
Battle Cannon (Search)
Battle Cannon (Set)
Seeker (Damage)
Seeker (Launch Missile)
Hydralisk Air
Hydralisk Base
Hydralisk Ground
Hydralisk Melee
Hydralisk U
Hydralisk U Air
InfestedGauss Rifle (Damage)
Infested Swarm (Create Egg)
Infested Swarm (Create Unit)
Infested Swarm (Gestation Persistent)
Infested Swarm (Initial Set)
Infested Swarm (Launch Missile)
Infested Swarm (Launch Persistent)
Infested Swarm (Timed Life)
Infestor Terran
Interceptor Beam
Pulse Cannon (Damage)
Kill Hallucination
Larva Release (Set)
Larva Release (Launch Missile)
Launch Interceptor (Persistent)
Launch Interceptor Upgraded (Persistent)
Repair
Broodling (Spawn Set)
Concussive Grenade
MarauderLM
Marauder LM One
Marauder LM Two
Concussive Grenade
Concussive Grenade
Concussive Grenade (Damage)
Gauss Rifle (Damage)
Heal
Longbolt Missile (Persistent)
Longbolt Missile (Missile)
Longbolt Missile (Damage)
Mothership Beam (Damage)
Mothership Beam (Initial Dummy Damage)
Mothership Beam (Persistent)
Mothership Beam (Set)
Move
Mothership Secondary Beam (Persistent)
Glaive Wurm (Missile)
Glaive Wurm Bounce 1 (Search)
Glaive Wurm Bounce 2 (Search)
Glaive Wurm Bounce 1 (Missile)
Glaive Wurm Bounce 2 (Missile)
Glaive Wurm Bounce 1 (Set)
Glaive Wurm Bounce 2 (Set)
Glaive Wurm Bounce 1 (Damage)
Glaive Wurm Bounce 2 (Damage)
Glaive Wurm Bounce 3 (Damage)
Neural Parasite (Apply Behavior Normal)
Neural Parasite (Launch Missile)
Neural Parasite (Create Persistent)
Neural Parasite (Recheck)
Neural Parasite (Remove Behavior Warp In)
Neural Parasite (Set)
Neural Parasite (Apply Behavior Warp In)
Phase Shift (Apply Behavior)
Phase Shift (Dummy)
Phase Shift (Set)
Energy Beam (Persistent)
Phoenix Air
Phoenix - Air LM Left
Phoenix - Air LM Right
Energy Beam (Damage)
Photon Cannon (Launch Missile)
Photon Cannon (Damage)
PlanetaryFortress
Point Defense Laser
Point Defense Drone Release (Create Unit)
Point Defense Drone Release (Launch Missile)
Point Defense Drone Release (Set)
Point Defense Drone (Timed Life)
Point Defense Laser (Damage)
Point Defense Laser
Point Defense Laser
Post Morph (Healing Effect)
Particle Beam (Damage)
Psi Blaster (Damage)
Psi Storm (Apply Buff)
Psi Storm (Damage)
Psi Storm (Damage2)
Psi Storm (Damage3)
Psi Storm (Persistent)
Psi Storm (Search)
Quad Damage
Ground Attack
Air Attack (Damage)
Air Attack (Launch Missile)
Queen Birth
Ground Attack
Ground Attack
P38 'Scythe' Gauss Pistol (Damage)
P38 'Scythe' Gauss Pistol
Repair
Needle Spines (Burst)
Needle Spines (Missile)
Needle Spines (Missile Dummy)
Needle Spines
Needle Spines (Damage Dummy)
Needle Spines (Melee)
Fusion Cutter (Damage)
Salvage
Bunker
Salvage Death
Sap Structure (Issue Attack Order)
Scanner Sweep
Arclite Cannon (Damage)
Arclite Shock Cannon
Siphon
Siphon
Siphon (Launch Missile)
SpawnChangeling (Create Unit)
Spawn Mutant Larva (Apply Spawn Behavior)
Spawn Mutant Larva (Apply Timer Behavior)
Spawn Mutant Larva (Remove Spawn Behavior)
Spine Crawler (Launch Missile)
Spine Crawler (Damage)
Spore Crawler (Missile)
Spore Crawler (Damage)
Entropy Lance (Set)
Entropy Lance (Damage)
Stim Pack (Apply Buff)
Stim Pack Mara (Apply Buff)
Suicide (Target Friendly Switch)
Supply Depot Morphing Apply Behavior
Supply Drop (Apply Behavior)
Supply Drop (Apply Temp Behavior)
Surface For Spell Cast
Swarm Seeds (Launch Secondary Missile)
Temporal Rift Apply Unit Behavior
Temporal Rift Create Persistent
Temporal Rift (Dummy)
Temporal Rift Unit Search Area
Anti Air (Damage)
Anti Air (Launch Missile)
Anti Air (Persistent)
Arm Cannons (Persistent)
Thor Hand Gun Splash Damage Target
Chrono Boost Production
Chrono Boost Research
Chrono Boost Set
Transfusion
Kaiser Blades
Cleave
Ultralisk Cleave Large
Ultralisk - Head Attack (Damage)
Kaiser Blades (Damage)
Twin Gatling Cannon (Damage)
Halo Rockets (Persistent)
Halo Rockets (Launch Missile)
Halo Rockets (Damage)
Void Ray (Set)
Void Ray (Chain Set 2)
Void Ray (Chain Set 3)
Void Ray Charge Chain
Void Ray Charge Effect 01
Void Ray Charge Effect 02
Void Ray Charge Effect 03
Void Ray Charge Initial
Void Ray (Damage Set 2)
Void Ray (Damage Set 3)
Void Ray (Initial Set)
Void Ray MU Base
Void Ray MU Initial
Void Ray (Damage Level 1)
Void Ray (Damage Level 2)
Void Ray (Damage Level 3)
Vortex Apply Disable
Vortex Apply Hide
Vortex (Create Persistent)
Vortex
Vortex Effect
Vortex (Force)
Vortex Search Area
Vortex Unburrow
Vortex Unsiege
Warp In Effect
Warp In Effect15
Wormhole Transit Teleport Move
Yamato Cannon (Missile)
Yamato Cannon (Damage)
Psi Blades (Damage)
Psi Blades
Disable Charging
Zerg Building Spawn Broodling 6
Zerg Building Spawn Broodling 6 (Delay)
Zerg Building Spawn Broodling 9
Zerg Building Spawn Broodling 9 (Delay)
Claws (Damage)
Kill
Nuke
Nuke
Nuke
Nuke
Nuke
Sniper (Apply Buff)
Snipe (Damage)
Suicide (Kill Self - Generic)
suicide Remove
That Supply Depot already has Extra Supplies
Already Spawning Additional Larva
Can't target units affected by 250mm Strike Cannons
Can't target units affected by Graviton Beam
Can't target units that are warping in
Can't target morphing units
Must target a mineral field or open terrain
MULE already en route to mineral field
Must target a Supply Depot
CastanarWindowLargeDiagonalULBR
GasStation
Mar Sara Bridge
Mengsk Statue
Footprint Mar Sara Bridge Vertical
Default SC2 Gameplay Settings
Default SC2 UI Settings
Portrait - Adjutant
Portrait - Adjutant (Left Facing)
Portrait - Archon
Portrait - Baneling Cocoon
Portrait - Baneling
Portrait - Banshee
Battle.Net Glue
Portrait - Battlecruiser
Bel'Shir
Bel'ShirSunset
Braxis Alpha
Portrait - Brood Lord
Default
Portrait - Carrier
Portrait - Changeling
Portrait - Cocoon
Portrait - Colossus
Console
ConsoleProt
ConsoleTerr
ConsoleZerg
Portrait - Corruptor
Portrait - Dark Templar 2
Portrait - Dark Templar
Portrait - Drone
Portrait - Egg
Portrait - Executor
Portrait - Ghost
Glue Background
Glue Foreground
Glue UI
Portrait - Hellion
Portrait - High Templar
Portrait - Hydralisk
Portrait - Immortal
Portrait - Infested Marine
Portrait - Infestor
Korhal
Portrait - Larva
Portrait - MULE
Mar Sara
Mar Sara Day Test
Mar Sara Night Test
Portrait - Marauder
Portrait - Marine
Portrait - Medivac
Monlyth
Portrait - Mothership
Portrait - Mutalisk
Portrait - Nydus Worm
Portrait - Observer
Portrait - Overlord
Portrait - Overseer
Portrait - Phoenix
Portrait - Probe
Portrait - Queen
Portrait - Raven
Portrait - Reaper
Redstone
Portrait - Roach
Portrait - SCV
Portrait - Sentry
Shakuras
Portrait - Siege Tank
Portrait - Stalker
Portrait - Symbiote
Tech Glossary Prot
Tech Glossary Terr
Tech Glossary Zerg
Portrait - Thor
Portrait - Ultralisk
Victory Glue
Portrait - Viking Assault
Portrait - Viking Fighter
Portrait - Void Ray
Portrait - Warp Prism
Xil
Portrait - Zealot
Portrait - Zergling
Zhakul'Das
250mm Cannon Validators
Battlecruiser Upgraded
Terran Building Burn Down (Fire)
Terran Building Burn Down (Heavy Smoke)
Terran Building Burn Down (Light Smoke)
Terran Building Burn Down (Normal)
Terran Building Burn Down (Filters)
Can Spend Energy
Caster Has Energy
Caster Has Energy And Not Dead
Caster Is Animating Weapon
Caster Is Command Center
Caster Is Firing Weapon
Caster Is Scanning
Caster Not Dead
Caster Not Firing Or Animating Weapon
Centrifical Hooks Researched
Cleave Researched
CliffLevelGreaterOrAir
Colossus Cliff Level
Command Center - Transport
Transport SCV
Corruptor Infected TargetFilters Source
Corruptor Infected TargetFilters Target
D8Charge - Can't Target Other D8Charges
Death By Acid
Death By Blast
Death By Eviscerate
Death By Fire
Disguise As Marine
Disguise As Marine With Shield
Disguise As Marine Without Shield
Disguise As Zealot
Disguise As Zergling
Does Not Have Temporal Rift
DoubleDamage
EnemiesNearby
Friendly Target
Greater Observatory
Has Generate Creep Behavior
Has Marine Shield Upgrade
Has No Cargo
Has No Power
Has Repair Bot
Has Vision
Infestation
Infestation TargetFilters
Infested Swarm Placement Check
Kill Hallucination TargetFilters

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