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As Tychus Week continues for Heroes of the Storm, the developers of the game have released a Q&A discussing the design of Tychus as a playable hero. There's only a few questions in the Q&A, but there's a lot of info to be learned.

Trikslyr: Let’s talk about the design of Tychus; how was it decided to make him an assassin, and what makes him different from other heroes?

Richard: When we’re deciding what role a hero falls into and what makes them unique, we first think about the fantasy of the character and what they did in their universes. In Wings of Liberty, Tychus was a take-no-prisoners badass who rode around in a stolen Odin, used a chain gun and grenades to mow down the Zerg, and started a bar fight with Jimmy on the Hyperion. He’s clearly a rebel that let his fists do the talking. In this case, a hard hitting assassin just made sense.

 

To read the full Q&A, click here.

Source:
Battle.net - Designer Insights: Talkin' 'bout Tychus

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