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In the old days of StarCraft, the only way that somebody could learn the game was through the Single Player Campaign which slowly introduced units as you played. Or, to jump right into multiplayer and get thrashed by experienced players that know the ins and outs of their races. Thankfully, this brutal initiation process is toned down in StarCraft II with the introduction of the Challenge Missions. Each of the missions is designed to introduce you to the various mechanics of play that will be necessary to play well against other people in multiplayer. You will learn a lot of the core skills such as unit control and base management, as well as spells or abilities. Hopefully after you complete these difficult challenges, you will be able to transition from the exquisite Single Player Campaign and into the competitive world of multiplayer. If you are worried about the daunting task ahead of you, fear not, as there is help to be had! What follows are some strategies that can be used to help guide you along your way. As with all things in StarCraft though, these strategies are but one of many ways to achieve victory.


Tactical Command

The goal of Tactical Command is to teach you some Terran mechanics and unit counters. Throughout each round in the challenge you will be forced to divide a set pool of units against three groups of enemies. To be successful you'll need to pick the appropriate counter or unit composition to defeat the various enemy forces. The goal is to help you to learn a bit more about the unit counters and how to micro them effectively.

Starting units:
20 Hellions
13 Siege Tanks
6 Medivacs
3 Ghosts
26 Marines
17 Marauders
10 Vikings
5 Thors

Round 1:

Zerglings:
For the Zerglings, Hellions are the counter of choice. Just employ a bit of micro by
running them away after they shoot, then stopping to shoot again. By using this strategy, you should should be able to easily kill all of the Zerglings without losing a single unit.

Banelings:
A single strategically deployed Siege Tank will be sufficient to survive the suicidal rampage of the Banelings. Place the Siege Tank into Siege Mode right behind the Supply Depot and let it shoot the Banelings once. Target the middle of the clustered Banelings to kill several more; as long as only two or three Banelings survive the shelling, they will collide into the Supply Depot without causing any unit casualties.

Mutalisks:
Use all of the Marines,Medivacs and the Ghost for the Mutalisks. Be sure to use Cloak and
Snipe to minimize losses.

Round 2:

Roaches:
Send a single Medivac, the Ghost and the Marauders to kill the Roaches. With a
little Medivac Dropship style micro, picking up severely wounded Marauders just before they die, it is possible to get away without losses.

The Ultralisk:

Use the other Medivac and a single Siege Tank to take out the Ultralisk. With similar
Dropship style micro, chip away at the Ultralisk without getting hit. Position the Siege Tank and the Medivac away from the Ultralisk and take a few shots; when the Ultralisk comes after the Seige Tank, load-up the Tank at the last possible second. When the Ultralisk runs to the Supply Depot, drop the Siege Tank back out and repeat until the Ultralisk is annihilated.

Hydralisks:

For the mass of Hydralisks, place the remaining five Siege Tanks into Siege Mode behind the Supply
Depot. When the Hydras near your position, Stim the group of Marines and attack-move into the enemy. Losing a Marine or two can be common, but with careful play no losses is possible.

Round 3:

Broodlords and Zerglings:

Send all of the Hellions and seven of the Vikings to take out the Zerglings and Broodlords. When the round begins, send the Vikings in to kill the Broodlords and be ready to micro the Hellions against the Zerglings in the same fashion as in round one. Using shift-que targeting to set up your Viking kills will allow you to focus more of your attention on working with the Hellions.

Hydralisks and Roaches:
Use all of the Siege Tanks, Marauders, Medivacs and the Ghost to handle the Roach/Hydra army. Siege the Tanks behind the Supply Depot and Stim the Marauders when the enemy approaches; also be sure to use the Ghost's Cloak and Snipe ability to make things easier.

Mutalisks:
For the final Mutalisk battle, there should be five Thors and a few Vikings remaining. Focus fire with the Thors and just pull any weakened Thors away from the battle and this round should be no problem at all.

 

 

For the Swarm

The objective of this challenge is to familiarize you with several micro techniques and the common unit counters for Zerg. Burrowed ambushes, Burrow micro and Infested Terrans pave the road to victory for this challenge.

Starting units:
10 Ultralisks
10 Zerglings
3 Infestors
21 Hydralisks
32 Roaches
11 Mutalisks
14 Corruptors

Round 1:

Colossi:
Send four Ultralisks to take out the Colossi. Burrow the Ultralisks slightly ahead of the creep so that they aren't targeted by the Colossus. Unburrow when the Colossi are in range, and enjoy the swift death of the tripod.

Immortal:
Send all of the Zerglings to handle the Immortal, and be ready for some quick Burrow micro. Each Zergling dies in two shots from the Immortal, so when you run in to attack keep a close eye on the wireframes of your selected Zerglings, if you see one change color, click it, and hit R as quickly as you can to Burrow that Zergling and save it from death.

Void Rays:
Use an Infestor and all of the Hydralisks to defeat the army of Void Rays. Burrow the Hydralisks near the edge of the creep and keep the Infestor a little ways back. When the stage starts, use as many Infested Terrans as possible to tank for the Hydralisks, since Infested Terrans do not count towards unit loss. When the Void Rays come into range, unburrow the Hydralisks. Focus fire is very effective and you shouldn't lose many, if any, units. If a Hydralisk is near death, then simply burrow it to minimize losses.

Round 2:

Zealots:
Use all of the Roaches to deal with the Zealots. With some fancy micro there will be no losses on this one; you can either use the hit-and-run technique, where you attack the Zealots and then run away, repeating the process, or you can Burrow injured Roaches to keep them safe. A mix of the two is best; maintain a hit-and-run tactic, Burrow the Roaches that are injured (often the ones closest to the Zealots) and there should be no losses.

Void Rays:
For the Void Rays, Mutalisks and the Infestor are the units of choice. Once again, use Infested Terrans to tank for your units and pick off the Void Rays one by one. Pull back any injured units if necessary.

Stalkers:
For the final stage of this round, only your two Ultralisks remain. Just Burrow them in the Stalker's path towards the Spire and unburrow when the Stalkers are in range to deal terrible terrible damage. Just keep an eye on their health and Burrow one if necessary.

Round 3:
Stalkers and Immortals:
The Broodlords alone are enough to handle the group of Stalkers and Immortals. Just attack-move all of the Broodlords into the enemy and, if necessary, pull them back slightly to barely remain out of the Stalkers' attack range. The superior range of the Broodlord will allow your Broodlings to keep the Stalkers and Immortals too busy to approach your Broodlords.

Archons and Zealots:
To handle the Zealots and Archons, the Infestor, Roaches and Ultralisks will do nicely. Use Fungal Growth to stall a group of units to make things a bit easier. Additionally, try to use Neural Parasite on some units; even one Archon will greatly improve your force while reducing the enemy's. Remember, Neural Parasited units don't count towards losses. Burrow any units that get hit too hard and you shouldn't lose any units.

Carriers:
For the final stage of this challenge, use all of your Corruptors against the four Carriers. Simple focus fire and Corruption from the Corruptors will make it quite easy. As usual, keep track of unit health and pull back any weakened Corruptors.

 

Path of Ascension

This challenge is all about the Protoss and good, efficient use of their units and abilities. The unit abilities are key to making this challenge manageable. In order to achieve gold, you will need to micro a little bit, but it is not too drastic.

Starting units:
17 Stalkers
8 Colossi
22 Zealots
2 Sentries
2 High Templars
4 Archons
7 Carriers
14 Immortals
4 Phoenix

Round 1:
Hellions:
Using all of the Stalkers to handle the Hellions is fairly easy, and it introduces you to Blink micro. For this match-up, just have all of your Stalkers highlighted and attack-move them towards the Hellions. Any time the shields of a Stalker gets low, select that Stalker and Blink it away then send it back in to attack. Rinse and repeat until all of the Hellions are dead.

Marines:
Position the Colossus on the ledge as far forward as possible. Take the free shots as they run by, but be careful to actually start to pull them towards the Colossus by walking a colossus down the cliff a little, otherwise they may just run by and take out the Pylon. There is little real micro involved here, just dancing one of the five Colossus up and down the cliff trying to minimize damage taken.

Marauders:
Using the Sentry, create a Hallucinated Archon and send it in first. Follow it in quickly, with the Zealots. Micro the Sentry and use its Guardian Shield ability to keep as many Zealots under its protection as possible.

Round 2:

Thors:
Carriers and High Templar are the units of choice to use against the almighty Thors. Make sure to spread the Carriers out as much as possible to minimize the Thors' splash damage. After engaging the Thors, use the High Templar to Feedback four of the Thors for an instant 200 damage to each. After this, focus down the weakened Thors and pull back weakened Carriers, and get by without losses.

Siege Tanks:
Immortals were made to eliminate Siege Tanks. To minimize losses, you will want to use a little micro technique; shoot, then quickly move forward while the attack is on cooldown then shooting again. This lets you take a little bit less damage against the Siege Tanks that are in Siege mode, and lets you deal a little bit more damage by causing them to do friendly fire splash damage on their own Siege Tanks. You might lose an Immortal or two on this one, but with careful micro you should be able to minimize your losses.

Battlecruisers:
Cluster the six Void Rays together by clicking rapidly below them then use focus fire to kill each of the Battlecruisers. As usual, keep a close eye on the unit wireframes and pull back any Void Rays that are close to being killed. It's likely that you'll lose a Void Ray in this stage.

Round 3:

Battlecruisers and Vikings:
Use the Archons, Stalkers, and the High Templar provided to engage the Battlecruiser and Vikings. Put the Archons at the front of the line, to tank the damage, and then Blink the Stalkers in behind the enemy. Additionally, make sure to use Feedback on the Battlecruiser. You shouldn't lose any units on this stage.

Reapers and Hellions:
A Sentry and all of the Colossi make quick work of the Reapers and Hellions. Use the Sentry to spawn two Hallucinated Archons, then retreat the Sentry far behind the Pylon. Dance the Archons around while the Colossus shoot from afar, the Archons are there to keep the enemy distracted and tank for the Colossi.

Siege Tanks:
For the final stage in this round, use the Phoenix, Immortal, and Zealots. Position the Immortals slightly ahead of the Zealots, as the Zealots are faster than Archons and can't soak quite as much damage. After sending everything in to attack, use the Phoenix's Graviton Beam on four of the Siege Tanks to lift them up and temporarily remove them from the fight. You might lose a unit or two on this one, but overall the losses should be below the allowable ten.

Congratulations on your Gold!



Covert Ops

The object of this challenge is to go around the map and kill 175 enemies before the timer expires. Cloak wears off (note: if Cloak wears off, you won't automatically lose the mission, but the Zerg will be able to attack your units). So being fairly quick is quite important to be able to finish in time.

Starting units:
11 Ghosts
8 Ravens

To start, gather all of the Ravens and Ghosts together and head Northwest. When nearing the enemy units, Cloak the Ghosts and leave the Ravens a bit behind so they don't get hit. A little tip that makes it a little easier is to right-click, or Move, right next to the enemy units then attack so that they can't run very far. After killing the Hydralisks, Roach, and Overlord continue heading North towards the ramp leading down to the Hatchery.

At this point, you will encounter your first Overseer. Overseer's have the ability to see Cloaked units like Ghosts, so keep the Ghosts away when it comes close and launch three Hunter Seeker Missiles with the Ravens, and it will instantly die. Alternatively, depending on the units alive around the Overseer, you can simply use a few snipes. After it is dead, move forward a bit and launch a single Nuke in the gathering path of the Drones. While the Nuke is being called down, use the other Ghosts to continue forward to the East. Here, you will encounter your second Overseer; it is patrolling up near the Spine Crawler. Launch three more Hunter Seeker Missiles to kill it. Launch another Nuke down into the pit that is just a little bit South.

Up ahead near the huge pile of Spine Crawlers lies another Overseer. There shouldn't be quite enough
energy for three Hunter Seeker Missiles yet, so use a Ghost to shoot it once while they are flying at it. After it dies, launch two Nukes into the Spine Crawlers.

Carefully move forward towards the Northeast Hatchery now, as there are Spore Crawlers that
have detection and another Overseer creeping about. If you have the energy for a few Hunter Seeker Missiles, use them to kill the Overseer and launch a Nuke on the two Spore Crawlers. You should have Gold after killing the Spore Crawlers, but if not do your best to kill the Zerg units that are probably starting to swarm you. You probably should have enough energy in a few Ravens for more Hunter Seeker Missiles, so use them as well. If you still have a Ghost that has the energy to Cloak, you can launch a nuke into the mining Drones to surpass your gold kill goal.

Congratulations on your Gold!



Psionic Assault

The goal for this challenge is to develop your micro abilities and game-sense with a few Protoss spellcasters. You will need to be able to use and control several different abilities to defeat as many units as you can. With proper positioning and well-time use of your units abilities', this challenge becomes MUCH easier. A key point to remember is that for most of the time, you have a high ground advantage. This means that if they cannot get up the ramp, you can hit them without them being able to hit back at all. Also, try to be mindful of which units are casting their abilities. By spreading the casting of the abilities evenly among your units, you'll maximize energy regeneration potential. This can take an advanced bit of micro, but with practice, it will serve as a valuable skill in multiplayer. So, lets go for a step by step guide for each round as they come and how to handle them.

NOTE: If you are unsure on the placement of Force Field, please watch these two videos as they detail the placement for the ramps:




Starting units:
11 Sentries
6 High Templars

Round 1 - 14 Zerglings
This round is quite simple, just place two Force Fields on the bottom of the ramp and attack the Zerglings with the Sentries as they frantically try to get to the top

Round 2 - 10 Marines
Just like with the Zerglings, a couple of Force Fields at the bottom prevents them from doing any kind of damage at all as they try to get past the barrier as the Sentries attack them.

Round 3 - 6 Zerglings, 4 Hydralisks
As before, two Force Fields will stay up long enough to kill all of the units without using Psionic Storm.

Round 4 - 13 Marines, 1 Marauder
Two Force Fields on this round will last just barely long enough to kill them all without a Psionic Storm. A little bit of micro on a Sentry or two to minimize damage may be necessary, but the shields should regenerate most of the hits until they are hit again.

Round 5 - 15 Zerglings, 8 Banelings, 1 Roach
Once again, two Force Fields at the bottom of the ramp to block their progress. However, this time throw down a Psionic Storm as they all clutter together to do Terrible, Terrible Damage.

Round 6 - 10 Marines, 3 Marauders
Two Force Fields and a quick Psionic Storm should make quick work of this round. Make note that the next round is in the bottom of the map instead of the same old location, so after taking them out be sure to down South and onto the overhang to get free shots in while units try to make it to the ramp.

Round 7 - 23 Zerglings
With Sentries near the ledge, get some free shots off while the Zerglings are running in. Throw down a couple of Force Fields and kill the rest off without using a Psionic Storm.

Round 8 - 6 Zealots, 5 Sentries

With units near the ledge still, get some shots off on them then use two Force Fields on the ramp and toss in a Psionic Storm using the High Templar. Now note that the next round starts rather quickly back in the North end of the map, so move back up towards that ramp quickly.

Round 9 - 10 Reapers
This round is potentially lethal. Using a Sentry, create a Hallucinated Immortal and put it out in front of all of your units to take the brunt of the damage, and cast a well placed Psionic Storm on the Reapers to take most of them out. Be very careful with the Sentry and High Templar, as they will absolutely melt away if they get targeted by the Reapers. Note the next round is back in the Southern end of the map, so hurry back down just a little bit. Don't go to the ledge though!

Round 10 - 6 Reapers
Another potentially lethal round. Quickly make another Hallucinated Immortal and send it out towards the ledge that the reapers will come up. Prepare a Psionic Storm on this round; cast it right where the Reapers leap up, to lower the risk of losing any units.

Round 11 and 12 - 4 Banelings, 6 Hydralisks, then two Banshees
These two rounds are grouped together as they happen at virtually the same time, one in the South then one in the North. Keep the Sentries down at the ledge and use Force Field when the Banelings and Hydralisks get kind of close to the ramp, then take a couple of High Templar to the North and use Feedback on the two Banshees to instantly kill them. The next round occurs in the North.

Round 13 - 4 Stalkers
Two Force Fields at the bottom of the ramp will solve this one quickly and easily. The Force Fields will go away before they are all dead, so some minor micro may be involved so as to not take any real damage. If you want, you can use Psionic Storm to avoid the micro. The next round is in the South, but do not go to the ledge!

Round 14 - 10 Reapers, 2 Ghosts
This is another dangerous round. Hallucinate an Immortal and two Stalkers to tank as much of the damage as possible near the ledge where the Reapers will jump up, and be ready to use Psionic Storm very quickly. Use Feedback on both Ghosts with the High Templar to cause immediate and painful deaths. The next round is in the North.

Round 15 - 6 Mutalisks
This round is a little bit tricky, but isn't too bad once you know where to place the Psionic Storm. The key to casting Psionic Storm on air units is not to cast it on the units themselves, but instead on the circles on the ground below them. If you cast it on the units themselves it will completely miss. So, Hallucinate an Archon and put it out in front (you may still have a Hallucination from the previous round, if so bring it along too). Once the Mutalisks engage and come close to a stop, use Psionic Storm and then clean-up whatever remains with the Sentries. The next round is in the South, but do not go to the ledge!

Round 16 - 10 Marines, 2 Marauders, 2 Vikings
For this round, try to bait the units to come in. So try to get somewhat close to the ledge so that the Vikings come in and land before the other units try to come up the ramp. Once the Vikings are isolated, kill them then Force Field the ramp and take out the rest of the units with a Psionic Storm and the Sentries. The next round is in the Northwest!

Round 17 - 20 Zerglings
Quite an easy round, just head over and use Psionic Storm on the Zerglings while attacking with Sentries.

Round 18 - 6 Roaches
Put the Sentries fairly close to the cliff and engage the Roaches, pulling Sentries away if they get hit (it's OK to pull all of them back) and use Psionic Storm once they are fairly clumped. Try to kill them as quickly as possible, as having the rocks still alive helps for the next round.

Round 19 - 1 Ultralisk
Just put all of the Sentries as close to the cliff as possible to let all of them attack and burn it down. They shouldn't get hit at all. The next round is in the Northeast.

Round 20 - 10 Banelings
A couple of Force Fields at the bottom of the ramp is all that is needed to kill these dirty Lings. The next round is in the South.

Round 21 - 2 Siege Tanks
With the Sentries at the ledge, Force Field shouldn't even be necessary to kill off these two Siege Tanks.

At this point, you will have received gold! There is no other achievement oriented with this challenge, but you can read on to try for the perfect score of 300. If you do, the next round is in the Northeast.

Round 22 - 6 Marauders, 4 Ghosts
Once again, the trustworthy Force Field proves its worth. Toss a couple of them down at the bottom of the ramp and throw in a Psionic Storm for good measure. The next round is in the Northwest, but dont go near the rocks!

Round 23 - 8 Hydralisks, 2 Roaches
Let the units kill the destructible rocks if they are still up, then use a single Force Field the bottom of this ramp. Cast a single Psionic Storm on the bunch that are on the ramp, then when the animation finishes use another one. You really do not want to engage the Hydralisks if you can avoid it, as they deal damage VERY quickly. The next round is in the South, so hurry over to the ledge.

Round 24 - 8 Zealots, 2 Stalkers
Two Force Fields on the ramp and two Psionic Storm casts (one, then another and not at the same time) will deal with them quite nicely. The next round is in the Northwest very shortly, be quick in getting close enough to the ramp to use Force Field!

Round 25 - 9 Hellions, 1 Banshee
One Force Field on the ramp, and two separate Psionic Storms will handle the Hellions, and a Feedback will take out the Banshee. Be very careful not to get too close though as the Hellions will torch your light units like crazy! The next round is in the Northeast.

Round 26 - 8 Banelings, 2 Mutalisks
Hallucinate an Archon, then Force Field the ramp to prevent the Banelings from coming up. No Psionic Storm is necessary to handle the Banelings. The next round is in the South, so get to that ledge.

Round 27 - 7 Sentry, 3 Immortal

Force Field absolutely proves itself in this challenge; another two Force Fields will keep you safe. Use a Psionic Storm on the clumped enemies and then dispatch of the rest with Sentries. The next round is in the Northeast.

Round 28 - 4 Hydralisks, 3 Stalkers, 3 Ghosts
Once again, a couple of Force Fields on the ramp to protect yourself and a Psionic Storm for some extra damage once they cluster together, will handle them with ease. The next round is in the Northwest.

Round 29 - 1 Battlecruiser
Hallucinate two Archons and put them out in front. Use a Feedback and attack with Sentries and it should die. If it starts to attack the Sentries use Guardian Shield and some micro to pull them back if they get hit. The next round is in the Northeast.

Round 30 - 1 Colossus
Hallucinate another Archon and put it out in front of your units to tank for you, and focus down the Colossus with Sentries. Once again, be very careful and be ready to pull the Sentries back if they start to get hit. The next round is in the South.

Round 31 - 1 Ultralisk
Hallucinate another Archon and have it in front of your units and simply taze the Ultralisk down with your beams. It should die before the Hallucination does. The next round is in the Northwest.

Round 32 - 1 Thor
Hallucinate a few Archons and have them all in front. Once they are engaged, Feedback the Thor for some massive damage and kill it as fast as possible! Sometimes the Thor just hates Sentries and will target them instead, but there isn't much that can be done as he does one-shot them. The next and final round is in the Northeast.

Round 33 - The Mothership
This round actually isn't too terribly bad. Hallucinate a few more Archons, and use Feedback as soon as the Mothership is in range. This round can go from easy to difficult if she uses Vortex. If there is any excess energy on the High Templars feel free to use Psionic Storm to make the kill a bit easier.

Congratulations! You have completely beaten Psionic Assault and have killed 300 units with only 11 Sentry and 6 High Templar!



Infestation

This challenge is actually quite easy and doesn't even require the Roaches to complete. All that you need to do is find each Siege Tank on the map and take control of them. There are two Siege Tank's on the highest level near where you start. There are two additional Tanks on the area right below them and one more near the Command Center on the lowest area.

Starting units:
10 Roaches
9 Infestors

Start off by burrowing and moving to each Tank's location with a different Infestor then unburrow and use Neural Parasite on the two Siege Tanks on the highest level. Make sure to unburrow inside of the Tank's firing range. After these tanks kill the group of Marines near the middle platform Siege Tanks unburrow those Infestor's and use Neural Parasite on those two. Once the Colossus guarding the Siege Tank near the Command Center dies unburrow again with one more Infestor and take control of that last tank. Just these five Siege Tanks will kill enough to get gold.

If you want to go beyond gold there are a few more things that can be done. Send the Roaches to the very Southwest corner of the map and the small section above that to get a few more kills in. Then in the far Northeast corner of the map is another Colossus. Position the Infestor out of range of the Marines and take control of the Colossus and kill all of the Marines nearby for another 29 kills. The final unit that can be taken control of is an unsieged Siege Tank just West of the Colossus use this tank and put it into Siege Mode and kill off some more buildings.

One thing to note while doing this mission is that when taking control of a unit that moves around like the Colossus be sure to not move them too far away from the Infestor that is controlling it as the channel spell will break.



Harbinger of Death

This challenge introduces a couple of very important things hotkeys and multitasking. You can not click on any abilities at all so you must know the unit's ability hotkeys. The main hotkeys that you'll need are:
A - Attack
W - Selects your Warpgates
Z - Builds a Zealot from your Warpgates when they are selected
S - Builds a Stalker from your Warpgates when they are selected
I - Builds interceptors when Carriers are selected
E - Changes the Warp Prism into Phasing Mode when they are selected
B - Used for the ability Blink on your Stalkers
T - For Psionic Storm on your High Templar
F - For Feedback on your High Templar

Those are all of the keys that you should need to use to complete the Challenge not all of them may be necessary but it is important to know them.

So to prepare for the Challenge it is a good idea to set up some hotkeys to your units so you can quickly select them. Hitting Ctrl + # will assign a unit or group of units that you have selected to that number key. So Ctrl + 1 will assign your selection to the number 1.

An example of what can be used:
1 - High Templar and Sentry
2 - Stalkers
3 - Phoenix and Zealots
4 - One Warp Prism
5 - Other two Warp Prisms
6 - Carriers

Some tips to assist you on your way try to not focus on the fights at all. Give your units an order to kill something then move on to another section. The way that the guide is set up is to remove as much micro as possible to let you attack move a group of units then move on to the next group.

Starting units:
8 High Templars
6 Sentries
11 Stalkers
9 Phoenix
3 Warp Prisms
5 Carriers

Now that you are ready for the Challenge to begin hit Ready and get started! First send the Carriers out just a little bit to clear a tiny area for the Warp Prisms shift+attack them a bit to the side then to the North with the Zerg to make it so they can nearly be ignored after this initial command. Also while doing this build Interceptors for the Carriers by hitting I.

After this grab one of the Warp Prisms and put it near the Phoenix and grab the other two and send them to the area that the Carriers just cleared. While they are heading to their areas go grab the Stalkers and Blink up the cliff to take out the Reapers up there. After
doing that go back to the Phoenix's and select the Warp Prism and put it into Phasing Mode and select the Warpgates by hitting W and warp in as many Zealots as possible by hitting Z and picking where to warp them in. Once they are warped in tell the Phoenix and the Zealots to attack pretty much the entire Northwest island. Check up on the Carriers and build more Interceptors as needed.

Now go down to the Southwest and select the High Templar and Sentries and have them kill the first group of Marines just down the ramp. Psionic Storm isn't necessary so just attack them. Then go back to the Stalkers in the Southeast and have them blink down the cliff and attack this entire section. Then go back to the High Templar and Sentries and have them attack the three groups of units to the left using a Psionic Storm for each group and a quick Feedback for the Ghost that is up above. Check up on the Carriers and build more Interceptors as needed.

Around this time the Warpgate's cooldown should have expired so go to the East and select these two Warp Prisms and put them into Phasing Mode (E) and select the Warpgates (W) and warp in some Stalkers (S). While they are warping in go to the Stalkers in the Southeast and tell them to Blink up the cliff to finish off that area. If the Phoenix and Zealots aren't attacking anything and there are still units on that Northwest island have them attack another portion of it. Check up on the Carriers and build more Interceptors as needed.

Now back to the High Templar and Sentry in the Southwest head farther South to take out another group of units. Use a Psionic Storm and a Feedback on the Ghost. Then take out the other group just a little bit East of them. Now go back to the Stalkers in the Southeast and have them Blink down the cliff and meet up with the Stalkers that warped into this area. Attack move near the tall cliffed area in the East and take out all of those units in the Eastern section. Check up on the Carriers and build more Interceptors as needed.

Back once again to the High Templar and Sentries have them go a bit Northeast to take out another group of Marines. This area should basically be clear now. If there is still more time take the Stalkers and Blink them over to the Zerg island in the North to assist the Carriers.

If you manage to complete all of this you should have well over the required 150 kills for Gold. There are many strategies to this strategy and playing through it multiple times with different approaches will significantly improve some foundation multiplayer skills.



Opening Gambit

The main goal behind this challenge is to get you used to macro-managing your base. The attacks that come are little more than a nuisance so your main focus will be on building your base up and getting those 30 Marines 8 Ghosts and 8 Siege Tanks out as quickly as you can. To start things off just play it like a normal game. Select the SCV's and send them to mine and build another SCV from the Command Center. Rally the Command Center to the minerals and continue to make SCV's as money allows. Upon hitting 9 supply pick an SCV and bring it out to the ramp. Notice that there are already outlines of two Supply Depot's and a Barracks. The formation that they are in forms an impassable wall to protect your base. So pick one of the two Supply Depot outlines and build a Supply Depot. Continue to make SCV's while doing this. After the Supply Depot finishes just save a bit of minerals and build a Barracks on its outline then make more SCV's. One thing to be watching at this time is to note the build time of the Barracks and the SCV as it is good to get the Orbital Command up as soon as possible. An SCV takes 17 seconds to build while the Barracks takes 60. As the Barracks approaches completion look at how long it has left to decide if it is possible to make another SCV before the Barracks finishes. If the Barracks has around 15 seconds left until it is complete and there is an SCV that just started don't queue up another one and instead be ready to change the Command Center to an Orbital Command.

Around 13 or 14 supply build a Refinery. The tangible constraint in this challenge is Vespene Gas as Ghosts and Siege Tanks are fairly expensive in that department. Don't try to get mine too much gas too quickly as it limits production capability down the line so just one Refinery is fine for now. After the Barracks is complete make an Orbital Command and a Marine then upon reaching 100 minerals make another Supply Depot on its outline to complete the wall. Also be sure to rally the Barracks behind the wall so that the Marine doesn't drop out in front of it into harms way. Once the Orbital Command is complete use the Mule on the minerals and enjoy some extra income!

Continue to make Marines and SCV's and after getting 100 gas start building a Factory. While still producing Marines and SCV's notice that despite building units minerals are still accumulating and your stockpiles do not remain close to zero as they should usually be. This will allow you to start your expansion inside of your current base. At 400 minerals begin creating a Command Center near the cliff on the right side. When the Factory finishes add-on the Tech Lab  and start producing Siege Tanks (also rally the Siege Tanks near the cliff so they are all ready to Siege when it is available). Make a Siege Tank first then start researching Siege Mode. Don't forget to keep an eye on your supply - being building Supply Depot's several units ahead of time so that you don't get supply locked. Also start building a second Refinery as well as gas is going to be needed in larger quantities shortly.

Once the Command Center finishes upgrade it to an Orbital Command then fly it over to the Natural Expansion (the mineral patch just below the ramp) and move about seven or eight SCV's down with it. Once that is all running drop down an additional three Barracks and make some more Marines from them as well.

Things are getting a bit more hectic now as you need to produce from four Barracks two Command Centers and a Factory while making sure to not get supply blocked. Throw down two more Refineries at the expansion and a Ghost Academy. After the Ghost Academy starts put some Tech Labs on three of the Barracks and start making Ghosts from them.

From this point on it is simply maintaining production and it is smooth sailing from there! Keep an eye on the Objectives in the top left of the screen to keep track of how many of each unit that is left so that no time is wasted in making an extra of any unit. A unit is counted once it has finished building and not while it is building.

Now after around 15 minutes of gruelling base management you should hopefully have the gold for Opening Gambit!



Rush Defense

The basic idea behind this challenge is to try and teach you how to defend against a possible early rush from your opponents. All you need to do is survive the attacks from some Zerglings and some Zealots with fewer than nine units lost to get gold.

Zerg:

Select an SCV and build a Barracks as soon as possible. Then make some more SCV's (queue up enough to get to 14 supply and make a Supply Depot as well may as well make it early than never in this scenario). When the Barracks is close to finishing grab another SCV from the minerals and have that one build the Bunker right next to the Barracks and queue up a Marine as soon as possible as well. Use the SCV that built the Barracks to delay while the Marine and Bunker are building by having it run out towards the Zerglings. It is OK to lose an SCV or two here as the challenge is just to lose less than nine units but delay the Zerglings as much as possible since it does make things easier. Rally the Marine to be behind the Bunker and Barracks wall and it will be protected from the Zerglings.

If the first SCV doesn't delay them enough and the Bunker is still being built the SCV building it may die and it will be necessary to pull another one down to finish it (or if going for a flawless victory hit T with the building SCV selected and it will halt but not cancel the construction and try to drag it back to safety). Once the Bunker is finished just put the Marine into it and change the Barracks rally point into the Bunker and let some SCV's stay nearby with auto-repair on and it should be an easy win from there.

Protoss:
Just like with the Zerg select an SCV and build the Barracks as soon as possible. After it finishes make a Bunker (use the same SCV that built the Barracks as the Marine will be delaying this time). Rally the Barracks towards the Gateways and be ready for a little bit of micro to delay the Zealot. Once the Bunker finishes just drop the Marine in and change the rally point into the Bunker. Again keep some SCV's nearby to auto-repair. From here wall off or build another Bunker at the other side of the mineral line for some extra defense as occasionally they will come in and try to kill SCV's or extra Marines not in the Bunker. When building up there be aware that repairing SCV's do get targeted if there isn't a wall so wall off or be careful.

Keep producing from one Barracks or expedite the process by making a few more Barracks and making more and more Marines. It is possible to move out with 12 or so Marines and with a bit of micro win with no losses but there isn't a timer so make things easier and just build 20 or more Marines and attack-move to victory. Be aware of the Photon Cannon down below though - take it out last as it can hit back. Kill all of the buildings on the high ground out of its range then go to the ledge and take out the remaining Photon Cannon and Pylon; it won't be able to fire back since without the other buildings on the high ground it won't have vision.

Congratulations on your gold for Rush Defense!






This has been a StarCraft: Legacy (http://sclegacy.com/) guide.

 

For anyone out there who wants to steamroll through the campaign, these cheats can help with that. Some of them are pretty fun while others work great for testing maps. Remember that cheats temporarily disable achievements.

Wings of Liberty Cheats

"="  - Re-enters the last cheat.

"cadeasygoin"  or "LetsJustBugOutAndCallItEven"- Ends the current mission in defeat and restarts the mission.

"cmethodfeedback" or "WhatIsBestInLife" - Ends the current mission in victory.

"eyeofsauron" - Gives access to cinematics at JoeyRay's Bar or at the Hyperion.

"fsbcomunicacion" or "ImADoctorNotARoachJim"- Increases healing speed.

"furabranchery" or "StayClassyMarSara" - This cheat opens a menu with every TV UNN news broadcast, each corresponding to a mission in the campaign. Access them at JoeyRay's bar or at the Hyperion.

"hanshotfirst" - Cooldowns for special abilities are removed on any map at the campaign. Now you may murder your enemies, no hesitation, with fanzy attacks instead of the usual attack move.

"iamironman" - Researches all weapons, armor, shields and special abilities with the help of Tony Stark. You must hit the cheat three times though in order to reach the third level of weapons, armor and shields.

"jaynestown" - Adds 5000 terrazine in custom games.

"LeaveYourSleep" - Unlocks every mission in the game.

"lyingpect" - Play any mission in the game (only usable on the Hyperion and JoeyRay's Bar), but you have to unlock them before hand. It is a strange cheat, but It allows you to see a nice mission map timeline for Wings of Liberty.

"mintmansoperator" or "Bunker55AliveInside"- Supply requirements are ignored when training units.

"moredotsmoredots" - Resource requirements are ignored when constructing buildings or training units.

"NeverGiveUpNeverSurrender" or "ypoonsvoicemail" - Disable defeat conditions in the current mission.

"overengineeredcodpiece" - Plays the hidden song, "Terran Up The Night".

"qrotero" - Time of day effects are disabled.

"realmendrilldeep" - Adds 5,000 vespene gas.

"stroaksmolts" or "SpectralTiger"- Adds 5,000 minerals.

"smoldersbolds" or "WhoRunBartertown" - Adds 5,000 minerals & vespene gas.

"reversingnazaire" or "basestarsprimative" or "CatFoodForPrawnGuns"- Increases construction and training speeds.

"sawnoutofmemory" or "TookTheRedPill"- Reveals the map, removing all black areas, and grants you permanent vision for the rest of the game.

"sosayweall" or "SoSayWeAll"- Tech building requirements are ignored when constructing buildings and training units.

"terribleterribledamage" - Invincibility for your units and buildings.

"tyuhasleftthegame" - Disable victory conditions in the current mission.

"whysoserious" - Gives 5 million credits in story mode.

"wapboinkers" or "HoradricCube" - Gives Protoss and Zerg research points.

Lost Viking Cheats ( - dash required)

"-LEVELCLEAR" - Skip to the next level.
"-BOSS" - The level end boss appears immediately.
"-BONUS" - End the game, victory/defeat screen shows up.
"-pu" - Creates a power up in the middle of the screen.
"-LIFE" - Set number of lives to 10.
"-end" - Show ending cinematic.
"-ss" - Display "boss incoming" message, but he will never show up.
"-score x" - Add x to current score.
"-NOQUIT" - Hide the quit button.
"-ADDLIFE" - Add one life to total lives.
"-mb" - Change the background (Protoss, Zerg).
"-behind" - A new wave of enemies appears.

starcraft 2 story
wings of liberty story

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"

 

wings of liberty story

Installer Text

Mar Sara Missions:
- Cinematic: The Deal
- Cinematic: Public Enemy
Liberation Day
- Cinematic: Old Times
The Outlaws
Zero Hour
- Cinematic: Escape from Mar Sara

Ariel Hanson Missions:
The Evacuation
Outbreak
Safe Haven
- Cinematic: Good Man
Haven's Fall
- Cinematic: Infested

Gabriel Tosh Missions:
The Devil's Playground
Welcome to the Jungle
Breakout
- Cinematic: A Better Tomorrow
Ghost of a Chance
- Cinematic: Nova

Matt Horner Missions:
The Great Train Robbery
Cutthroat
Engine of Destruction
Media Blitz
- Cinematic: Hearts and Minds
[Bonus Mission] Piercing the Shroud

Tychus Missions:
Smash and Grab
- Cinematic: Queen of Blades
The Dig
- Cinematic: Zeratul's Warning
The Moebius Factor
- Cinematic: The Betrayal
- Cinematic: Who We Choose to Be
Supernova
- Cinematic: Heir Apparent
Maw of the Void
- Cinematic: Bar Fight
- Cinematic: Dangerous Game

Zeratul Missions:
- Cinematic: The Prophecy
Whispers of Doom
A Sinister Turn
Echoes of the Future
In Utter Darkness

Valerian Missions:
Gates of Hell
- Cinematic: Card to Play
Belly of the Beast
Shatter the Sky
- Cinematic: Fire and Fury
All In
- Cinematic: The Showdown

Fidgets and Rumors

- Mar Sara
- Bridge
- Cantina
- Lab
- Char
- Research and Technology
- Trophies and Rewards

"

TOP

Installer Text

Adjutant

Centuries ago four prison ships from Earth veered off course and journeyed deep into the remote Koprulu sector. There they crash-landed on the planets of Tarsonis, Moria, and Umoja.

Cut off from Earth, the survivors established colonies throughout the sector. The largest, Tarsonis, was founded by a powerful yet increasingly oppressive government called the Confederacy.

Spurred by the terrible acts of this government, Arcturus Mengsk formed the Sons of Korhal. This rebel army fought to overthrow the Confederacy and liberate the Koprulu sector.

Even as Mengsk and his resistance fighters fought to overthrow the corrupt Confederacy, a much greater threat confronted the terrans.

Without warning, massive alien warships appeared and surrounded the Confederate planet of Chau Sara. Calling themselves protoss, the aliens incinerated the planet's surface and then mysteriously withdrew.

The planet had been infested by another type of alien: the zerg. These monstrous creatures threatened to overwhelm terran space, and the protoss sought to eradicate them before they spread.

The zerg had already reached the neighboring planet, Mar Sara, and Marshal Jim Raynor fought to save the terrified colonists as the Confederate government abandoned them to the alien menace.

The Sons of Korhal intervened, saving thousands of lives from the rampaging zerg and enigmatic protoss. Disgusted by the Confederacy, Raynor joined the rebels and met Sarah Kerrigan.

Kerrigan was a former Confederate ghost operative, and she shared Raynor's desire for a liberated Koprulu sector. They grew close as the battle with the Confederacy escalated.

But Mengsk went too far in his hatred and ambition. He ordered devices placed on the Confederate capital world of Tarsonis to lure the zerg and annihilate the population.

The protoss, led by Executor Tassadar, decided to help the Terrans defeat the zerg instead of purging the planet of life. Mengsk sent Kerrigan to stop Tassadar's interference.

With Kerrigan battling the protoss, the zerg overwhelmed Tarsonis and decimated the population. Having achieved his goals, Mengsk left the planet and abandoned Kerrigan to the aliens.

Sickened by Mengsk's treachery, Raynor quit the Sons of Korhal. He raced to the planet's surface to save Kerrigan, but was too late: no trace of her remained.

Having destroyed the Confederacy, Mengsk crowned himself emperor of the newly formed Terran Dominion; a government that would prove to be just as corrupt as its predecessor.

Raynor mourned the loss of Kerrigan and vowed revenge. Unbeknownst to him, however, the zerg hadn't killed Kerrigan. Instead, they took her to the volcanic planet of Char.

On Char, Kerrigan was transformed into the alien Queen of Blades. She became a being of immense psionic power, loyal to the Overmind, ruler of the zerg Swarm.

Separate from Tassadar's forces, another protoss faction emerged from the shadows. Zeratul and his dark templar sought to end the zerg expansion through stealth and the power of the Void.

The two protoss forces joined together against the Swarm, but the Overmind was able to discover their secret homeworld of Aiur. The zerg quickly invaded, and the Overmind embedded itself in the planet's surface.

Zeratul taught Tassadar how to combine his powers with those of the Void.  Tassadar fused those energies into his ship, and crashed it into the gargantuan Overmind, destroying it utterly.

Despite Tassadar's sacrifice, the protoss on Aiur were forced to seek refuge on the dark templar homeworld of Shakuras. With the Overmind destroyed, Kerrigan assumed control of the zerg.

Raynor began a resistance movement against the oppressive Dominion. In retaliation, Mengsk deployed his greatest weapon -- propaganda -- to marginalize Raynor's efforts and paint him as a terrorist.

It is now four years later. Kerrigan and the zerg have remained ominously silent. Meanwhile, the Dominion has grown in power and extended its influence throughout the Koprulu sector.

Raynor and his forces, plagued by low morale and lack of resources, continue their struggle against the Dominion. Victory against Mengsk, however, seems more distant than ever....

 

"

TOP

Cinematic: The Deal

 

 


Transcript:

Arcturus
They say a man never really knows himself...

...until his freedom's been taken away. I wonder, how well do you know yourself?

Adjutant
Prisoner, step forward onto the platform.

Arcturus
Convict 626... Murderer. Pirate... Traitor.

Today... you go free.

But as you'll soon learn... even freedom has a price.

Adjutant
Combat suit sealed... and locked.

Arcturus
You'll carry your prison with you. That armor will be your new cell.

Make no mistake - War is coming, with all its glory... and all its horror.

Mr. Findlay - your freedom awaits.

Tychus
Hell... it's about time.

TOP

Cinematic: Public Enemy

Transcript:

Vermillion
...and in other news today, Emperor Arcturus Mengsk held a press conference commemorating the end of the so-called Brood War some four years ago. Our own Kate Lockwell was on the scene.

Lockwell
Emperor, the threat of a new zerg invasion is still very real - but instead of expanding our fleets, you've squandered trillions on hunting down has-been rebels like Jim Raynor!

Arcturus
(irritated) Jim Raynor represents a clear and present threat to this Dominion! He is an unscrupulous, lawless revolutionary bent on spreading fear and dissention across the sector! He and his ragtag band of miscreants have instigated open rebellion across six separate worlds - and stolen vast amounts of Dominion weapons and hardware!

Raynor
He'll pay for what he did to both of us...

Arcturus
I assure you, this criminal will be brought to justice... very soon.

Raynor
(confident, bad-ass) It ain't over till it's over, you son of a bitch.

Adjutant, are my troops ready yet?

Adjutant
Your forces are prepared and awaiting your orders, Commander. Uploading tactical data now.

Raynor
Good. 'Bout time we kicked this revolution into overdrive.

TOP

"LIBERATION DAY"

MISSION INTRODUCTION:

Adjutant
Backwater Station is the center of Dominion logistics on Mar Sara.

Destroying Dominion authority here will cripple Emperor Mengsk's operations throughout the planet.

BRIEFING:

Raynor
Adjutant, what do ya got for me?

Adjutant
Dominion forces have set up a logistics headquarters in the town of Backwater Station.

This has become the hub for all operations on Mar Sara. The Dominion recently pulled troops out of the city, and they are now under-strength.

Raynor
Are the locals cooperating?

Adjutant

The people of Backwater Station are known to be anti-Dominion, but they lack weapons and organization.

Raynor
If I can take that headquarters away from Mengsk, it will cripple him on this planet. Prep my ship.

GAME:

Raynor
Alright boys, let's show the locals they don't need to fear the Dominion.

Raynor
Keep your intervals wide, your eyes open and your asses covered. Let's move!

Dog
Arf arf!

Civilian Female 5 (Elderly)
Don't go up that road.

Raynor
Why? What's waitin' for us?

Dog
Whine! Howl!

Civilian Female 5 (Elderly)
Stay away.

Arcturus
Keep a close watch on your neighbors. Dissent will only slow our progress.

Adjutant
Commander, destroying the Dominion Holoboards will help incite rebellion against the Dominion.

Raynor
I'm gettin' mighty tired of seein' Mengsk's face! Blast it!

Arcturus
Korhal is the heart of the Dominion, but the common man is the heart of the future!

Raynor
Where is everyone?

Civilian
My neighbors. My family...

Raynor
This is starting to look ugly.

Adjutant
Commander, a large Dominion force is gathering in the center of town.

Raynor
Then it's time to call in that 'special delivery' we talked about.

Marine
Thanks for the assist! We're with you, Raynor!

Arcturus
Work hard. Stand proud. We must all sacrifice for the glory of the Dominion!

Dominion Marine
That's Raynor! Most wanted man in the Dominion!

Arcturus

No sacrifice is too great for safeguarding our communities...

Arcturus
Your freedoms must be protected!

Raynor
This is bad.

Raynor
Finally. There's the locals!

Dominion Marine
You'll all be given a meal when you reach the dig site.

Civilian
My brother went off to the mine last week. He disappeared!

Dominion Marine
We got a runner!

Raynor

They're shooting civilians! Move in!

Raynor
Mengsk has a lot to pay for.

Civilian
Thank you Raynor! We knew you wouldn't forget us!

Civilian
There's more people still bein' held up ahead!

Raynor

I'll see to them.

Arcturus
Friends, with our official labor programs, everyone can help to build a better tomorrow!

Civilian
Marshal Raynor. Been a while since we saw you around here.

Civilian
We're with ya, Raiders!

Arcturus
Labor redistribution mandates may require you to serve your term in areas all across the Dominion!

Dominion Officer
This is a restricted area! You insurgents are under arrest!

Civilian
We got yer' back, Raynor!

Civilian
I didn't think we could fight them. But we can!

Raynor

Now you've got the weapons and the resources to do it. Remember, Mengsk can only control you if you let him.

POST-MISSION NEWSCAST:

--- [News ticker text] +++ Prince Valerian opens veteran's hospital on Helios +++ Korhal property boom will be short lived say analysts +++ Tyrador tsunami relief operation enters new phase +++ SAT1 reports unusual activity in Char system, fleet put on alert +++ This is UNN with Donny Vermillion +++

Vermillion
This is Donny Vermillion, live from the UNN studios on Korhal. We've got a breaking story for you. Let's go live to our own Kate Lockwell, on the fringe world of Mar Sara. Kate?

Lockwell
Thanks Donny! Rebel Jim Raynor has reappeared in a big way. He's attacked a Dominion depot near Backwater Station, seizing weapons and distributing them to the local populace.

Vermillion
Kate, I bet the locals are pretty nervous about having a notorious outlaw in their neighborhood.

Lockwell

Actually Donny, the people I talked to seemed really encouraged by the--

Vermillion
Thanks Kate! You heard it here first -- Jim Raynor, terrorizing the locals on Mar Sara. When we return, are your kids using stim-paks?

Raynor
Keep talkin' pal. I'm just gettin' started.

BAR:

Raynor
Call me curious, but how'd you get out?

Tychus
Well, I busted out of my cryo-freezer while they were transporting me to New Folsom. Oh, I musta' killed at least dozen guards with my bare hands...

Raynor
Haha. Yeah, I've heard this one before! But you left out the part where you walked on water, made off with the Warden's daughter!

Tychus
Don't you get uppity with me, boy. I heard all about you becoming a big time freedom fighter while I was away! What happened, Jimmy - the war for truth and justice get too much for ya?

Raynor
I ain't licked yet, Tychus. And I promise you - Mengsk is goin' down one way or another.

BATTLE.NET LOADING SCREEN:

Word of the rebellion is spreading like wildfire. Dominion forces are struggling to maintain control in mines and settlements across Mar Sara. It's the perfect time to strike....

PLANET INFO:

Mar Sara was the eighth colony world settled by the old Terran Confederacy. Though it's considered a backwater, Mar Sara's mining industry was once seen as a key strategic asset.

EPILOGUE:

Word of the rebellion is spreading like wildfire. Dominion forces are struggling to maintain control in mines and settlements across Mar Sara. It's the perfect time to strike....

TOP

Cinematic: Old Times

Transcript:

Tychus
Y'know, for the most wanted man in the sector - you ain't that hard to find.

I had to see it for myself. Little Jimmy Raynor... the people's hero.

Raynor
(recognizing) Tychus Findlay...

(sarcastic) Nice suit.

Tychus
Pays to be prepared.

Raynor
I heard they put you on ice. Life sentence. (sarcastic) What, did they give you time off for good behavior?

Tychus
That's right, old buddy. I'm a model citizen now.

Raynor
(laughs) So to what do I owe the pleasure?

Tychus
Just a friendly business proposition. Do you even know what the Dominion are doing out here?

Raynor
I'm guessin' yer about to tell me.

Tychus
Digging up alien artifacts, old buddy. Your boy Mengsk has gone crazy for 'em. But I got a contact that'll pay top dollar for every artifact we...liberate from the Dominion.

Raynor
I guess I can hardly pass that up, now can I, Tychus?

Tychus
Partners then. Sixty-forty.

Raynor
Seventy-thirty. My way.

Raynor
(laughs) Feels like old times already!

Tychus
Old Times.

TOP

"THE OUTLAWS"

MISSION INTRODUCTION:

Adjutant
Thanks to your actions Mar Sara is now in a state of open revolt against Arcturus Mengsk.

Ex-convict Tychus Findlay has revealed the Dominion came to Mar Sara to excavate an alien artifact.

Seizing the artifact will strike another blow against the Dominion and generate funds from selling it to Findlay's mysterious contacts.

BRIEFING:

Raynor
This old outpost don't look like anything special.

Tychus
Keep your shirt on, son. Dominion engineers've been digging out here for months.

Tychus
See that crane? They're getting ready to move the artifact they found off-world.

Raynor
Well I'll be damned...

Tychus
See? You gotta have a little more faith, Jimmy.

Raynor
Alright. Time to give the Dominion a wake-up call. Let's smash that base and haul that baby out of there.

GAME:

Raynor
We'll need a lot more marines before we take on the Dominion outpost. Train 'em up at the Barracks.

Raynor
While we're at it, extra SCVs will help us harvest minerals faster. Train 'em up at the Command Center.

Adjutant
To increase the maximum number of units available, you must build supply depots. To do this, select an SCV and left-click the Build Structures button. Left-click on Build Supply Depot and left-click anywhere to place the Supply Depot.

Adjutant
Commander, the Dominion is attacking the rebel base to the southwest!

Tychus
Good! That'll keep the Dominion off our backs.

Raynor
Those folks need our help, Tychus. There's no way we're leavin' 'em to rot!

Dominion Marine: Rebel scum!

Rebel
You guys sure are a welcome sight! We're with you. Just tell us where you want us.

Raynor
Welcome aboard, boys.

Civilian
It's Raynor's boys!

Civilian
Raynor's the man!

Civilian
Dominion can go to hell!

Civilian
Go get that base!

Civilian
Kick the Dominion's ass!

Civilian
Bad guys are thatta way!

Civilian
Go get 'em!

Adjutant
Warning. Dominion Hellions approaching...

Tychus
Nice job cleaning out that bunker, Jimmy. Between your boys and my skills, we are gonna go a long way together.

Tychus
Outstanding, with their barracks and factory trashed we just gotta mop up any stragglers and we're home free.

Adjutant
Crane controls accessed. Decrypting security overrides. Crane control established.

Tychus
Beautiful, now let's reel that sucker in and get out of here!

Raynor
Damn, losing all those SCVs is gonna set us back. I'm gonna call in some reinforcements. Note: Variable transmission...only occurs if all SCVs are lost.

POST-MISSION NEWSCAST:

[News ticker text ] +++Prince Valerian announces new grant for archaeology museum +++ Sources hint at new Dominion super weapon +++ Raynor's Raiders renew terrorist campaign ++++ Dominion Jorium freighter hijacked by pirates +++ This is UNN news with Donny Vermillion +++

Vermillion
Thanks for staying with us. Let's go now to Kate Lockwell with an update on Jim Raynor's violent uprising.

Lockwell
Thanks Donny. Raynor's clearly widening his list of targets. He's attacked a Dominion archaeological dig, and possibly seized a dangerous alien artifact.

Vermillion
Emperor Mengsk spoke on this subject earlier today:

Arcturus
There's no telling what kind of havoc these supposedly innocuous relics might wreak upon our worlds.

Anyone found in possession of these items will be dealt with to the fullest extent of the law.

Tychus
Look on the bright side, partner; you're a wanted man either way.

Raynor
Thanks, Tychus.

Vermillion
Shocking, Kate. I imagine civilian casualties were high as a result of Raynor's terrorist actions.

Lockwell
Actually, the only civilian deaths appear to be collateral damage from overzealous Dominion Security Forc-

Vermillion
Thanks Kate! You heard it here first -- Jim Raynor, killing women and children on Mar Sara.

BAR:

Raynor
So who's your mysterious buyer, Tychus? Who're we supposed to hand this artifact over to?

Tychus
A bunch of eggheads I ran into called the Moebius Foundation.

Raynor
Moebius? They're a legitimate research group. Why the hell are they talkin' to you?

Tychus
Soon as yer boy Mengsk made it illegal to trade in alien goods, they got desperate.  And you know me, Jimmy - I am a great patron of the sciences.

---

Armory Intro

Swann
Hey everybody! Our glorious leader has returned! Hey man, what's up, cowboy?

Raynor
What do ya got for me, Swann?

Swann
The usual -- buildin' up our standin' forces.

Raynor
Bringin' my troops and hardware up to speed, huh?

Swann
Yup. You can add upgrades for their tech right here on the console. But buildin' an army on the run ain't cheap. You brought back credits this time, right?

Raynor
Look, I know money's been tight - but that artifact we just picked up from Mar Sara's gonna solve everything!

Swann
I've heard that before, brother.

Raynor
It's different this time.

Swann
Yeah, I heard that one, too.

BATTLE.NET LOADING SCREEN:

The artifact has been successfully liberated from the Dominion. Now Raynor must find a way to get the artifact--and his forces-- offworld.

PLANET INFO:

Much of Mar Sara's surface was incinerated by the protoss in 2499. However many colonists have returned to rebuild their world's once-robust mining industry.

EPILOGUE:

With the artifact secured Jim and Tychus need to get it offworld. The Dominion's control of Mar Sara is in ruins so getting a ship through should be easy enough....

TOP

"ZERO HOUR"

MISSION INTRODUCTION:

Adjutant
With the artifact secure you need to wait for transport at Backwater Station before you can leave Mar Sara. Transportation is on the way.

Caution is advised - Dominion security forces may succeed in tracking the artifact to the station.

BRIEFING:

Raynor
I've got transport coming to pick us up all we gotta do is sit tight.

Tychus
Don't sound too hard. I figure we earned ourselves a little R&R --

Adjutant
Commander I'm detecting a massive concentration of zerg bio-signatures landing at the abandoned dig site.

Raynor
I shoulda known it! Damn you Tychus!

Tychus
I swear man - I didn't know nothin' about no zerg!

Adjutant
Given their current course the zerg will overrun this location within the hour.

Raynor
Hell... We gotta hold out long enough for extraction.

Raynor
If we man the bunkers and hold those two bridges as long as we can we just might stand a chance.

We're gonna have a real fight on our hands here.

Tychus
(dismissive) I been in plenty of hold-outs before...

Raynor
(grim) Not against the zerg you ain't.

GAME:


Raynor
Get some SCVs repairing those bunkers!

Marine 8 (Face)
Mayday! Mayday! We're trapped by the zerg! They're burrowed all around us! If you can reach us please help!

Marine 8 (Face)
Man are you a sight for sore eyes. Hold up! We're comin' with ya!

Marine 7 (Generic)
To anyone hearing this message we're pinned down near Backwater Station! Please assist!

Marine 7 (Generic)
Thought we were goners there!

Marine 5 (Maori Decal)
We need immediate support! Hostiles all around us. Is anyone out there?

Marine 5 (Maori Decal)
Thanks for the assist! We're with you Raynor!

Marine 1 (Face)
Here they come! Lock and load!

Tychus
Zerg are hitting us from the west!

Tychus
We got zerg coming in from the east!

Tychus
Multiple air bogies detected! ETA: Right the hell now!!

Tychus
We're gettin' tore up out there. We gotta fall back to higher ground!

Raynor
Keep at it boys our ride's on its way.

Raynor
Hold out just a little longer! We'll be getting outta here soon!

Horner
Commander this is Matt Horner. Just hold on! Cavalry's on the way!

Raynor
Take your time Matt. No rush!

Horner
Cavalry's arrived! Anyone still alive down there?

Raynor
Good to see ya Matt! Welcome to the party.

Horner
Glad we made it in time Sir. Now let's get you boys outta there.

DEBRIEF:

Horner
There's no telling what the zerg will throw against us this time. Sir we need to make sure our hardware and munitions are up to the challenge.

Raynor
Yeah I'll check in with Swann down in the armory. Knowin' him he's already got upgrades for us.

Horner
I hate to ask sir -- but is there a reason that convict's still on my bridge?

Raynor
Easy Matt. Tychus is one of my oldest friends. He helped me out of a real bind a few years back. I owe him.

Horner
Well your friend has a criminal record as long as...

Raynor
Mine? Believe me if Tychus Findlay wanted me dead I'd be dead already.

Horner
(Not liking it) Understood sir.

POST-MISSION NEWSCAST:

n/a

BRIDGE:

Raynor
Just how bad is it Matt?

Horner
Zerg are attacking all over the sector sir. Mengsk pulled the fleet back to protect the Dominion core-worlds leaving the fringe worlds to fend for themselves. It's a nightmare.

Raynor
There's no way we can stop an alien invasion with one capital ship and a handful of volunteers.

Tychus
'Best we just stay clear partner. We can earn ourselves a fortune working for Moebius while this whole thing blows over.

Horner
You don't get it convict - this isn't gonna just 'blow over'! The zerg won't stop until we're all dead!

Raynor
Don't worry Matt - we ain't sittin' this one out. But we're not exactly in tip top shape either. We'll earn some cash and build up our forces so we can make a difference when it counts.

---

Tychus
One helluva ship y'got here Jimmy. How'd you get a hold of a floating palace like this?

Raynor
The Hyperion was Mengsk's flagship back in the day. Me and Matt decided to 'borrow' her when we parted company with him. This old baby's seen us through some tight spots.

Horner
Speaking of tight spots Tychus - why are you still wearing that suit on my bridge?

Raynor
Yeah - what did you bust the zipper or something?

Tychus
Ok so I might've had a little help when I broke out of prison. Let's just say it came at a price. I get to stay locked up in this suit 'til I pay off all my debts...

Raynor
And who's collectin' those debts? Who sprung you?

Tychus
Them Moebius boys of course. I didn't just run into them in a museum y'know. They want them artifacts somethin' fierce.

Raynor
(to Tychus) Your debts better not bite us in the ass Tychus. Coverin' for your shenanigans ain't part of the deal.

ARMORY:

Raynor
Upgrading what we got is all well and good but when're we getting new hardware? Lotta gaps in our inventory right now.

Swann
Sometimes we take a job with some kinda new hardware and I get a schematic for it so we can make more of 'em. The plans for other stuff we gotta either beg borrow or steal.

BATTLE.NET LOADING SCREEN:

Raynor escaped Mar Sara only to find that the zerg have launched a full-scale invasion of terran space. Now Raynor must earn credits to build up his forces for the coming conflict.

PLANET INFO:

With the resurgence of Mar Sara's once-lucrative mining industry the Dominion was quick to swoop in and establish military control over the growing colony.

EPILOGUE:

Jim has escaped Mar Sara only to find a wider more terrible conflict ravaging Dominion space. The ferocious alien zerg have returned and now everything is in chaos....

TOP

Cinematic: Escape from Mar Sara

Transcript:

Tychus
Damn Jimmy you've been holding out on me.

Raynor
Cuttin it pretty close there Matt.

Horner
Never left you hanging before sir.

Raynor
Fair enough. Just get us the hell outta here!

Horner
All batteries concentrate forward firepower. Spin up drives two and six! All hands brace for warp jump on my mark!

Horner
Mark!

Raynor
What the hell happened? We ain't seen the zerg in years - why attack Mar Sara now?

Horner
It's not just Mar Sara. You need to see this.

Vermillion
-Zerg swarm launched a full scale attack-

Reporter A
-Devastation spread throughout all outer rim planets-

Lockwell
- Sustained heavy losses-

Reporter B
-Casualties in the billions-

Reporter C
-Minutes ago the zerg attacked a Dominion military research facility-

Tychus
Sweet mother of mercy.

Lockwell
-New exclusive video footage confirms the Queen of Blades is in fact leading the swarm!

Horner
We always knew she'd be back. But what's she after?

Raynor
She's come to finish the job.

TOP

Mercenary Intro

Hill
Guess you heard the news by now Raynor. Looks like you're back in business.

Raynor
That I am Mr. Hill. An' fightin' the zerg and Dominion all at once is gonna take its toll on my standing forces. You got any guns for hire?

Hill
Well y'know the invasion makes it a sellers' market right now. Still your bartender over there makes a hell of a Mai Tai... So sure - I've got some mercenary contracts you might be interested in.

Raynor
You're all heart Mr. Hill.

TOP

"THE EVACUATION"

MISSION INTRODUCTION:


Hanson
(crackling)...any ship receiving this transmission...the zerg are invading Agria...

...The Dominion abandoned us here ...We're just a small farming colony.

We've got to evacuate before we're overrun....If you can hear this message please help us!

BRIEFING:

Hanson
Thank you so much for responding to our distress call Commander. I'm Dr. Ariel Hanson and I represent the people of the Agria colony.

Raynor
Pleasure to meet ya' Doc. You can call me Jim. What's the situation?

Hanson
The zerg have overwhelmed our planetary defenses. The colony is lost.

For the past twelve hours we've been evacuating people to the nearest starport. But the zerg attacks have become so intense we can't get any more through.

If you can guard the highway we can start sending the remaining groups every few minutes.

We don't have room on the transports for all my people but we need to pack the remaining ships with as many as we can.

Raynor
Don't worry Doc. We'll get your folks through to that starport safe and sound.

Hanson
I pray you're right Commander. The zerg are more terrible than I ever imagined.

GAME:

Swann
I got us some firebats cowboy. These suckers've got flamethrowers that'll roast the zerg but good!

Hanson
Thank goodness you're here. I'll give you control of the main buildings so you can help us evacuate the colony.

Raynor
We'll need to escort the convoys all the way to the main starport for them to have a chance of escaping this planet.

Hanson
The first convoy from Larks' Crossing will be moving out soon.

Civilian
Don't stop for anything! Let's roll!

Raynor
Someone had the right idea building bunkers to defend the roads...but why are they empty?

Hanson
The Dominion military abandoned them when the zerg attacked they didn't give a damn about the colony.

Raynor
Sorry to hear that Doc. At least these bunkers are in a good spot I'll see if we can't get them manned.

Raynor
Hey that's a zerg chrysalis. Stetmann wanted samples of 'em to research. Let's get an SCV over there to harvest it.

Tychus
It's a long haul to the starport partner. How can we be expected to guard the whole thing?

Raynor
I reckon we can use a mobile force to keep it clear or build more bunkers to block the approaches - either way should work.

Hanson
The next convoy will be on its way shortly.

Civilian
Get to the starport! Move it!

Hanson
We have another convoy ready to be escorted Commander.

Civilian
Don't leave without us!

Marine
The convoy's in danger. Hit 'em boys!

Horner
Sir we just detected zerg organisms entering the upper atmosphere. I can't give you an exact fix but they're heading your way.

Hanson (colonists killed 1)

Sweet God... the slaughter... I can't bear to look.

Hanson
The next convoy is almost ready to go Commander. Please alert your men.

Civilian
Everyone's here let's go!

Marine
The colonists are hurtin'! We gotta save 'em!

Hanson (colonists killed 2)
People I've known since I was a little girl...all gone. (sobs)

Horner

Sir I'm picking up seismic disturbances closing in on your position. I think it's some kind of tunneling zerg.

Raynor
Wonderful it's just like them to keep things nice and interestin'.

Hanson
Commander another convoy will be heading out soon.

Civilian
Is the road safe up ahead? Guess we'll find out.

Marine
Zerg are attacking the convoy! Let's rock!

Hanson (colonists killed 3)
The zerg are terrible... but it was the Dominion that murdered this colony by leaving us here to die.

Hanson
We have another convoy ready to be escorted Commander.

Civilian
Let's get the hell out of here!

Marine
The zerg have gotten through! Take 'em down!

Hanson (colonists killed 4)
Commander do something! My people are dying out there!

Hanson
We're almost done Commander. Another convoy will be starting out soon.

Civilian
Go! Go! The zerg could get here any minute!

Horner(Hard/Brutal only)
Sir? I've detected large numbers of Mutalisks closing in on you. They'll be in position to attack any moment now.

Raynor(response)
We better step it up and save these folks before it starts raining glave wurms.

Marine
The convoy's in danger. Hit 'em boys!

Hanson
Just a few stragglers left to bring in their convoy's heading to the starport any minute now.

Civilian
Go! Go! The zerg could get here any minute!

Marine
The colonists are hurtin'! We gotta save 'em!

Hanson
The next convoy will be on its way shortly.

Raynor (victory)
That's the last of them! Go! Lift off now!

Hanson (success bad)
A whole world lost...my people slaughtered... What did we do to deserve this?

Hanson (success fair)
So many dead... If only we'd gotten away sooner. Perhaps there's enough of us left to start over... if we can find somewhere safe...

Hanson (success good)
We've lost the colony but my people got out alive thanks to you Commander.

Hanson (player kills colonists)
Those are innocent people! What are you doing!?

Hanson (player kills more colonists)
You're killing more of my people! You monster!

Hanson (player destroys colonist building)
Commander our colony is already being destroyed without you helping it along!

DEBRIEF:

Horner
Great job sir. Dr. Hanson's offered to stay on with us for now and I think her skills will be invaluable.

Hanson
It's hard to believe I'm even here.

Raynor
Great to have ya' Doc. How you plannin' on pitchin' in?

Hanson
Well your medical facilities are medieval and your science expertise is non-existent. Perhaps I could start there?

Raynor
Ouch. Well I guess you might be able to teach Stetmann a thing or two. Welcome aboard Doc.

POST-MISSION NEWSCAST:

[ticker text] +++ This is UNN with Donny Vermillionl +++ Meinhoff refugee crisis brings health concerns+++ Emperor declares new austerity measures +++ General Warfield begins 'Operation Burnout' to clear Sara system +++ +++ This is UNN +++

Vermillion
Donny Vermillion UNN. We've got Kate Lockwell on remote feed from Agria a fringe colony. Are you there Kate?

Okay we seem to be having a sound problem with -- I'm being told Emperor Mengsk is going to address us directly? Let's take you to his announcement already in progress.

Mengsk
... My finest military minds are being brought to bear and it's my pleasure to announce that they'll soon be led by the hero of Torus himself General Horace Warfield.

Raynor
Warfield? I thought he retired years ago.

Mengsk
With General Warfield at the helm and our finely honed Dominion military under his command I have every confidence that this new zerg threat will be contained very soon.

After "Media Blitz"

Vermillion
While Mengsk has a lot of faith in General Warfield I should point out that the general is an honorable man and was not associated with Mengsk when Tarsonis fell.

Before "Media Blitz"

Vermillion
There you have it viewers. With Warfield in command the zerg Swarm will be defeated in no time. Up next: Raynor ups his campaign of terror -- just as the zerg reappear. Coincidence? You decide after these messages.

BRIDGE:

Raynor
It sure felt good rescuin' those folks but there's millions more out there that need help too.

Horner
We can't be everywhere at once sir. The important thing is that we set an example and gave them hope.

Every time we help folks in need it's another step on the road to a better future.

Raynor
I know Matt - but it's been four years and we're still no closer to bringing Mengsk down. Now with the zerg back in the mix...

 Your better future needs to hurry up an' get here or there's gonna be no one left to see it.

---

Hanson
I've heard a lot about you Commander. The Dominion always portrayed you as a criminal - a terrorist. There's more to you than it seems.

Raynor
Well with the Dominion bein' what it is - someone's got to stand up for the little guy. It sure ain't goin' to be Mengsk.

Hanson
Doesn't seem like the Emperor cares at all. My people from Agria and displaced populations from across the sector have all fled to a refugee staging area on Meinhoff.

There are reports of violence and disease spreading throughout the camps but the Emperor's done nothing!

Raynor
I'll look into it Doc.

CANTINA:

Raynor
You meet Dr. Hanson yet?

Tychus
Sure did. I asked that sweet thing if she'd like to give me a physical. No harm in askin' right? I think she's got her eye on some pansy-ass though.

Raynor
Yeah? Who might that be?

Tychus
(sarcastic) Oh I dunno some white knight kinda guy came charging down to save her colony maybe? Damn Jimmy - you never could read the ladies.

BATTLE.NET LOADING SCREEN:

The surviving colonists have been evacuated to Meinhoff and Dr. Ariel Hanson has joined Raynor's cause. The colonists will still need a permanent home.

PLANET INFO:

Founded by renowned terraformer Dr. Bernard Hanson the Agria colony has been one of the Dominion's principal botanical and wildlife preserves.

EPILOGUE:

The survivors from Agria have joined the growing exodus of refugees fleeing the zerg. Grateful for Jim's help Dr. Ariel Hanson has come aboard the Hyperion to discuss the future....

TOP

Cantina Opens

Horner
Now that we've got some credits again the boys have re-opened the cantina. First drink is on the house today.

Lab Opens

Horner
Stetmann says he's got the lab up and running. You should go down there and check it out.

Lab Breakthrough

Horner
Sir Stetmann says he's on the verge of a breakthrough in the lab. You should go talk to him.

TOP

"OUTBREAK"

MISSION INTRODUCTION:

Hanson
Jim refugee populations from across the Sector have been using Meinhoff as a staging point.

But with so many people in close proximity an epidemic of some kind has started sweeping through the camps.

Please - my people need help! We've got to do something before it's too late!

BRIEFING:

Raynor
So what are we lookin' at Doc?

Hanson
Our readings indicate some kind of bio-infestation is spreading through the refugee camps. Even the buildings are being covered by it!

Raynor
I've seen this kinda thing before.

It's a zerg virus. All we can do is burn it out.

Every one of those infested buildings has to be destroyed.

Hanson
But...where are all the people?

(horrified) Oh no! Those...things are infested refugees? This is a nightmare!

Raynor
Yeah this ain't good at all.

Hanson
It looks like they burrow underground by day and emerge only at night. The virus must make them vulnerable to the high UV output of Meinhoff's star.

Raynor
Then we'll hit the infested buildings by day and protect our base at night.

Don't worry Doc - we'll contain this thing.

GAME:

Raynor
Alright boys - we can't risk the contagion spreading to this camp! I want a perimeter set and some bunkers in place now!

Tychus

You going sweet on that doctor lady Jimmy? Can't see why else we'd keep fighting for these damn dirt farmers.

Adjutant
Nightfall in thirty seconds

Raynor

Now we gotta hold out 'till sunrise. Brace yourselves this could get ugly.

Infested Refugee
Please.... kill me!!

Swann
Hey hotshot! I got schematics to build them Hellions you saw on Mar Sara should be good down there!

Raynor
Sun's comin' up! We gotta hold on a little longer!

Raynor
Rise and shine boys! Now it's our time to do some damage!

Hanson
Is that...some sort of nest? You'd better destroy it!

Tychus
Those creeps are gonna be coming outta the woodwork any minute now. We better get back to the base.

Hanson
You should set some guards. They'll be coming again soon.

Tychus
Whoa! That sure pissed 'em off. Maybe we should wait for daylight?

Tychus
Infested marines!? Oh hell Jimmy I don't care for that notion one bit.

Adjutant
Scans are picking up a unique zerg bio-signature. It appears to be a burrowing creature that is underground during the day and emerges only at night.

Horner
Sir if you kill one of those creatures Stetmann can study it and perhaps learn something.

Tychus
Seriously you sure like stirrin' up the hornet's nest!

Adjutant
Daybreak in thirty seconds

Hanson
Don't forget you have to be back by dark!

Raynor
Keep your eyes peeled. There's gonna be more of them out there.

Raynor
They've broken through the south barricade! Get some troops down there now!

Tychus
Y'know I think I saw this in a movie once...

Hanson
What is that...thing!? Was it human?

Adjutant
Daybreak in thirty seconds

Tychus
Oh hell yes. This is gonna be OUR time alright.

Raynor
Ok let's find some infested areas to clear.

Tychus
Reckon we musta killed thousands of 'em last night. Can't be many left right?

Tychus
Gonna get us some payback! Let's waste some freaks!

Raynor
Finally we can get out there and hit back.

Raynor
Alright let's move out and take it to 'em! We've got to clear this area!

Tychus
Let's burn this place before they come creepin' again!

Tychus
Reckon we musta killed thousands of 'em last night. Can't be many left right?

Raynor
Alright this sector is clear! Nice work boys now move on to the next area!

Hanson

Looks like that sector is clear Jim. Better move on to the next one.

Raynor
Good job guys. This area's secure!

Hanson
I'm not detecting any more infested structures in that sector Jim.

Raynor
Looks like this area is secure. Keep it up fellas! We can stop this!

Horner
You're almost done! There's just a handful of infested bio- signs left. I'll highlight their locations on your map.

Hanson
You did it Jim! I knew you wouldn't let us down! Now I've got to get my people somewhere safe.

Raynor
Ain't gonna be so easy darlin'. This whole sector's crawling with zerg.

Hanson

There's got to be somewhere out there the aliens haven't touched... some undiscovered paradise waiting just for us.

DEBRIEF:

Raynor
Well Ariel found a world for your people yet?

Hanson
Yes! An unclaimed planet called Haven. It's near the edge of protoss space but it seems safe enough.

Raynor
It'll have to do. Your people need to lay low for a while.

Horner
Aren't either of you worried the colonists might be infested?

Hanson
How could you even suggest that? They're perfectly healthy!

Raynor
I hope so Ariel. The protoss don't mess around when it comes to infestation. Just in case maybe you should start looking into some kind of cure for the zerg virus.

Hanson
Conventional wisdom says a cure is impossible -- the virus mutates too fast. But I'll look into it.

Raynor
Just do what you can. That's all anyone's askin'.

POST-MISSION NEWSCAST:

[Ticker text] +++ KMC denies responsibility for refugee massacres +++ Estimated war dead in the billions +++ 1st fleet engage zerg in Sara system +++ Core worlds fortified +++ This is UNN with Donny Vermillion +++

Vermillion
Thanks for joining us. Our own Kate Lockwell is reporting live from the refugee ship Skynyrd II in orbit around the planet Meinhoff.

Lockwell
Donny the death toll out here is soaring. Massive refugee fleets like this one are struggling to reach the safety of the core worlds. Many of them won't. They're short on food water and hope--

Vermillion
Kate we'll discuss how the Dominion will rescue those worlds when we get there!

Lockwell
There's a lot of talk about rescue among the refugees but they are pinning their hopes on para-military and rebel groups such as Raynor's Rai--

Vermillion
Great report Kate! Live from a refugee ship over Meinhoff where everyone eagerly awaits the Dominion's return. Up next a Vermillion commentary: refugees are they really our responsibility?

Raynor
You're all heart Donny.

BRIDGE:

Horner
Kerrigan's learning some new tricks. The infestation on Meinhoff seemed particularly... virulent.

Raynor
It's about the worst thing I can imagine - losing who you are like that all the while being slowly twisted into a damn monster.

Horner
If any of Dr. Hanson's people on Haven are infested...

Raynor
I know -- it's just a matter of time before the protoss come looking for them. Still I have a history with the protoss. If it comes to that maybe I can talk 'em down.

---

Hanson

I'm working on a cure for the zerg virus. I just hope my people won't need it.

CANTINA:

Raynor
What do ya' think of Dr. Hanson?

Tosh
She's a lovely thing. Full o' honey that one. At least that's what she want you to think.

Raynor
You think she's hiding something?

Tosh
You ever wonder why the zerg hit her world so fast? Something there they want. Something made o' honey maybe? Buzzin' little bees...

ARMORY:

Swann
Never thought we'd be back on Meinhoff again. Ugh. We broke our backs tryin' to make a life on that rock... Kel-Morians squeezing us dry. 'Day we rose up... we just couldn't take it anymore y'know?

Raynor
I feel ya'. Man's got a duty to stand up and be counted sometimes.

Swann
Ah hell we were stupid. Havin' right on your side ain't no match for gauss guns and combat walkers. Lotta' folks died for nothin'. If you hadn't shown up when you did...

Raynor
Hey your people bought their own freedom - paid for it in blood. Me and Matt we were just glad to help.

BATTLE.NET LOADING SCREEN:

The infestation on Meinhoff has been cleared and the colonists have been relocated to the garden world of Haven. The question still remains of whether the surviving colonists are also infested.

PLANET INFO:

Known for its rich abundant mineral deposits Meinhoff has been controlled by the Kel-Morian Combine for many years. Recently however it has become a haven for refugees escaping the invading zerg.

EPILOGUE:

Although the refugees from Agria have been saved they're homeless once again. Dr. Hanson is determined to found a new colony. The problem is... where?

TOP

Hanson Mission Choice

Horner
We're almost to Haven but there's still been no contact from --

Horner
Sir there's a protoss fleet holding in orbit!

Horner
They're disrupting all communications to the surface - and it looks like they're powering up their main weapons!

Hanson
Jim! You have to stop this!

Raynor
Matt open a channel to the protoss. Let's see how diplomatic they're feelin'.

Selendis
En Taro Tassadar James Raynor. I am Executor Selendis. Your bravery and service to Aiur are known to us.

Raynor
En Taro Tassadar Selendis. Listen - with all due respect your fleet needs to pull back. The people on Haven are no threat to you.

Selendis
Our Observers detected zerg hive spores infesting the colonists. They must be purified. If you wish to undertake this mission in our stead we will permit it.

Hanson
Jim some of my people are infested but you can't let the protoss just destroy them all! If you keep the protoss at bay I know I can find a cure for the infestation.

Selendis
The only cure for zerg infestation is purification by fire. You know this to be true James Raynor.

Hanson
I can cure them Jim - believe me!

Selendis
If you choose to resist us we will meet in glorious combat.

Selendis
The choice is yours James Raynor. We await your answer.

TOP

"SAFE HAVEN"

CHOICE DIALOG:

Raynor
I ain't gonna stand by while you wipe out a whole colony Selendis. Not while there's still a chance we can save 'em.

Selendis
Then it shall be an honor to meet you on the field of battle. Your reputation as a commander is most impressive. I trust you will live up to it.

Hanson
Thank you Jim! Thank you so much. Whatever's happening on Haven my people don't deserve to be wiped out. We'll make this right. I'll find a cure.

MISSION INTRODUCTION:

Hanson
My people established a new colony on Haven. It was going well but now the colony's gone dark. They're not responding on any frequency. We need to get there and see what the situation is. They might have been exposed to the zerg virus and they are on the verge of protoss space. Jim I'm worried that something has gone very wrong.

MISSION INTRODUCTION:

Hanson
Jim the protoss are already closing in on the colony! My people don't stand a chance!

Raynor
We're gonna have to stop that 'Purifier' of theirs before it can wipe the whole place out. Get everyone evacuated to the main base Ariel.

If the Purifier gets that far - we're done.

Well 'least we can we can count on 'em bein' methodical. They'll stop to burn every settlement along the way.

Swann
You sure know how to pick a fight Cowboy.

I got something that'll help ya. I called in some favors and got us Viking schematics.

Remember they can change from a jet into a combat walker and back again. Pretty nifty stuff.

Hanson
Jim... The Purifier's drawing power from several protoss Nexus -- its shields are completely impenetrable!

How can you stop something like that?

Raynor
Easy: we knock out those Nexii first then we take down the Purifier.

Don't worry Ariel we'll stop 'em!

GAME:

Horner
I've located the protoss Nexuses that are channeling power to the Purifier's shields. We'll have to destroy them before we can stop the Purifier!

Horner
Some of the colonists didn't make it to our base in time. We should be ready to assist them when the protoss attack.

Horner
Sir! The Purifier has arrive and is on the move!

Hanson
The Purifier's coming into range of a colonly base!

Horner
Sir! I'm detecting a massive energy spike! The Purifier is about to fire!

Raynor
That's one Nexus down keep at it boys! We've got to stop that ship!

Horner
Commander a protoss squadron is going after the colony ships. Those people don't stand a chance unless we stop it!

Civilian
They're going to destroy our ship! We're all going to die!

Civilian
Thanks Raynor's Raiders! We're gettin' out of here!

Horner
The colonists have evacuated the first settlement in the Purifier's path.

Horner
The colonists left some resources behind after they evacuated. We should pick them up.

Horner
The protoss have arrived at another settlement sir.

Horner
Energy output is peaking. The Protoss are going to destroy the second colony base!

Adjutant
Warning. Protoss squadron detected approaching colonist settlement.

Civilian
Our ship's going to burn up. The protoss are killin' us!

Civilian
That was a close one! Thanks!

Hanson
They've almost reached the next base hurry!

Hanson
They'll fire on the settlement any second now. Get Clear!

Raynor
Another Nexus gone great work! Don't give 'em a chance to regroup!

Adjutant
Warning. Protoss squadron detected approaching the final colonist settlement.

Civilian
Help! They're destroying our ship!

Civilian
Thank you! Those protoss almost got us!

Horner
Excellent work! The colonists in that settlement have been evacuated!

Horner
Estimate protoss arrival at the next colony base within twenty seconds sir.

Raynor
Hell! They're ready to fire their planet cracker. We've got to stop that Purifier!

Horner
The Purifier's sheilds are offline sir! Hit it now!

Raynor
They're hading to the last BAse! This is it boys. End of the line!

Horner
Whoa! The Purifier has sent our units into a dimensional warp field! The effect should only be temporary though.

Raynor
The Purifier is charged up and firing! We're running out of time!

Hanson
The protoss are retreating! You've done it!

Selendis
You are as cunning as the stories say James Raynor. I hope your belief in these colonists will be vindicated.

POST-MISSION NEWSCAST:

[Ticker text] +++ This is UNN with Donny Vermillion +++ Refugee fleets decreasing +++ Emperor Mengsk tightens security measures +++ food riots on fringe worlds +++ Raynor's reign of terror continues ++ +

Vermillion
Welcome back. We've got good and bad news tonight from our UNN headquarters on Korhal. The influx of refugees has dropped as various fringe worlders have found new planets on which to settle. For the bad news let's go to Kate Lockwell. Kate?

Lockwell
What? Is -- is the feed open? Hi! Um yes hi Donny. Well many of the refugees are starting new colonies and they've declared themselves independent of the Dominion.

If "Media Blitz" Is Played

  Vermillion
They have no faith in Emperor Mengsk's leadership.


If "Media Blitz" Is Not Played

Vermillion

Branding themselves as rebels.

Lockwell

Well Donny they mostly seem like regular folks who are scared about the current crisis -- and angry that the Dominion didn't do more to save them. Some of them have praised Jim Ray--

If "Media Blitz" Is Played

Vermillion
Thanks for that Kate. You heard it here first. Serious questions about Emperor Mengsk's leadership across the fringe worlds. 


If "Media Blitz" Is Not Played

Vermillion
You heard it here first. Ungrateful rebels digging in their heels across the fringe worlds. For UNN I'm Donny Vermillion.

Lockwell
Can he warn me when he's going to do that?

Raynor

Funny how people take it personal when you abandon them to the zerg.

CANTINA:

Tychus
Damn shame Doc Hanson stayed behind. She was just about to fall for my roguish charms too. You ain't gonna tell me you weren't just a little bit tempted to stay with her are ya?

Raynor
I been down that road before Tychus. I took my shot at a normal life a long time ago. Ain't no going back now.

Tychus
Huh. Couple of badasses like us ain't cut out for the quiet life anyway. Yes sir destiny's got us pegged for something way bigger.

ARMORY:

Swann
Man did ya see the size of that protoss ship? Don't matter how often I see 'em those guys always come out with something that makes your jaw drop. Know what I'm sayin'?

Raynor
I'd be more impressed if they were using all that power against the zerg. It's stupid to be killing protoss when we should be teaming up with them against Kerrigan.

Swann
Listen - they deserved it and you did the right thing. Friends don't let friends massacre civilians Jim. I'm proud of you for standing up to 'em.

BATTLE.NET LOADING SCREEN:

The protoss terror fleets have been driven off and the infestation has been cured. Dr. Hanson and the colonists are now free to start their new lives on Haven.

PLANET INFO:

Despite its idyllic conditions Haven's close proximity to protoss territory has deterred most terran colonization attempts... until now.

TOP

Cinematic: Good Man

Transcript:

Raynor
So I guess this is goodbye Doc. I know you got a lot of cleaning up to do out there.

Hanson
We'll manage somehow. I just hope you boys stay out of trouble. Those protoss are bound to be upset.

Raynor
Well me and the protoss go way back. I've helped them out a few times... Figure they might cut me some slack.

Hanson
You know you could always stay here. Settle down make a new start...

Raynor
(laughs) Guys like me don't get second chances darlin'. We just gotta finish what we begun.

Hanson
You're a good man Jim Raynor.

Raynor
Hmph. I ain't that good.

TOP

"HAVEN'S FALL"

CHOICE DIALOG:

Raynor
I'm so sorry Ariel...but the Executor's right.
 
Believe me they wouldn't have come all the way here if their data wasn't conclusive.
 
Call off your fleet Selendis this is a terran thing. I'll handle it myself.

Hanson
What?! This isn't right! I thought you were a better man than this Jim!

Raynor
Ariel. If there was a cure you woulda found it by now! The only thing we can do is put an end to this once and for all.

Hanson
I won't accept that! Every one of my people can be saved. I'm close to finding the cure I know it!

Selendis
Honor to you James Raynor. You were ever a true friend of the protoss. Although this work is painful for you - many more lives will be saved by your actions this day.

MISSION INTRODUCTION:

Hanson
My people established a new colony on Haven. It was going well but now the colony's gone dark. They're not responding on any frequency. We need to get there and see what the situation is. They might have been exposed to the zerg virus and they are on the verge of protoss space. Jim I'm worried that something has gone very wrong.

BRIEFING:

Raynor
We've all laid it on the line for these folks more than once.
 
But there's only one way we can help them now. We've gotta save the ones we can - and kill the rest.

Raynor
I know it's terrible but if we wipe out these infested settlements we'll save the whole damn planet from bein' overrun.

Tychus
Ain't nothin' a little fire won't cure. Lotta ground to cover though. We ain't got enough troops to be everywhere at once.

Raynor
Don't worry about it. Swann's already got that covered.

Swann
Yeah I got ya' covered. Had to call in a few favors to get the schematics for these babies. You owe me big time Cowboy.
 
Don't forget these bad boys can switch between air and ground mode any time you need 'em to.

Raynor
Those Vikings'll make all the difference. But it looks like some of the infested colonists are turning already.

Tychus
And those structures are infesting more of 'em.

Raynor
Let's just get this done.

GAME:

Raynor
Stay Sharp! I want anyone that leaves the ship wearing a suit. Last thing I need is more people getting infested

Tychus
They infest marines too brother.

Raynor
My order still stand - shouldn't be a problem for you though Tychus.

Homer:
Sir Stetmann says Dr. Hanson has locked herself in the lab. Alone. She's desperate to save her people I'm worried about what she might do.

Horner

Good job sir. I'm picking up two more concentrations of zerg bio-signatures.

Horner

Scanners indicate that settlement is now clean sir.

Horner

There are no more zerg left in that settlement.

Horner

That settlement has been cleared of zerg bio-signatures. Well done sir.

Horner

There's no sign of the infestation left at that settlement sir.

Horner

The infested are heading to a settlement in the south!

Horner

Sir! Another settlement is being infested by the zerg!

Horner

Another settlement is coming under attack!

Horner

Sir the infested are closing in on a settlement to the north.

Horner

Sir the infested are closing in on a settlement to the north.

Homer:
All of the colony settlements have now been overrun sir. They're all infested.

Horner

Sir it's done. I'm not detecting any more zerg but we have a problem in the lab.

Horner

I'm sorry sir but we've lost a second settlement to the zerg!

Horner

The infestation's overwhelmed another settlement there's no stopping this thing!

Horner

Damn they're relentless! They've got another settlement!

Adjutant

Warning. Class five bio-signature detected converging on the command center.

Raynor

Looks like this area is secure. Keep it up fellas! We can stop this!

Raynor

Alright this sector is clear! Nice work boys now move on to the next area!

Raynor

Good job guys. This area's secure!

Adjutant
Infestation source detected.

Horner

Sir that Virophage structure is spreading the zerg virus to the colonists!

Horner

We've got to destroy all the virophages. The more of them there are the more infested we'll have to fight.

Horner

Sir I'm detecting some large zerg flyers. They match the reported profiles for brood lords; be careful they're lethal against ground targets.

Raynor

Then we'll hit 'em from the air! Where are my Vikings at?

Horner

Sir it's done. I'm not detecting any more zerg but we have a problem in the lab.

Raynor

Ariel?

Horner

She was insisting her vaccine would work and she was going to prove it. I haven't been able to contact her since.

Raynor

Oh man I hope she didn't do anything stupid. Keep everyone out of there Matt I'll deal with this.

POST-MISSION NEWSCAST:

[Ticker text] +++ Third infestation site found quarantine extended +++ Major battle in Dylar system +++ Conscription age limits to be reduced +++ Umojan Protectorate closes borders +++ Kel-Morians 'Useless' - Ret. Gen Martin +++ Kyla Velassi to unveil new fashion line +++Vermillion
Your best and only source for news this is Donny Vermillion for UNN! Refugees continue to flood Dominion Space -- they can't seem to find a safe planet anywhere and they're showing up on our doorsteps.

Lockwell
Donny Emperor Mengsk today announced that he's ordered the fleet to turn away refugee ships that enter core-world systems. Which raises the question -- will Dominion ships really fire on unarmed civilian vessels? General Warfield had this to say:

Warfield
All our efforts at this time are focused on halting the zerg advance on the Core Worlds.

Lockwell
In other words the General dodged the question. If Dominion forces fire on unarmed civilians--

Vermillion
Let's hope they don't. You heard it here first. For UNN I'm Donny Vermillion.

Vermillion
Now Kate we can't second guess our boys in the field can we? You heard it here first. For UNN I'm Donny Vermillion.

Lockwell
Really Donny?

Raynor
Ol' Mengsk is findin' that running an empire ain't all it's cracked up to be.

CANTINA:

Tosh
I heard about what went down in the lab. Pity that. But don't let yourself get distracted from what has to be done.

Tosh
Take my advice - keep it simple. No attachments no strings. Just you against the universe.

Raynor
Sometimes I feel like anything I start caring about... just gets destroyed.

Tosh
Not your fault. Did you ever stop and think what'd happen if all those refugees from Agria had gone to the core worlds? That Hanson was a honey trap right from the start.

---

Raynor
You gonna tell me 'I told ya so' - that we never shoulda gone to Agria in the first place?

Tychus
I ain't about to kick dirt on ya when yer down. Just some bad luck is all. Besides I'm sure your protoss buddies are real proud of you.

Raynor
It was our own mess to clean up. I don't give a damn what the protoss think.

ARMORY:

Raynor
Do you think we coulda' saved more of those colonists?

Swann
Honest? No. And you got your head up your ass if you think any different.

Raynor
There had to be a better answer though. Maybe if we caught it earlier...

Swann
Look if the protoss with all their tech psionics and big freakin' alien brains couldn't do anything for them - there ain't nothing we could a' done. Sometimes life's just rough that way.

BATTLE.NET LOADING SCREEN:

The infested colonists on Haven have been purged. An infested Dr. Hanson was among the casualties. Regrettable but necessary.

PLANET INFO:

Despite its idyllic conditions Haven's close proximity to protoss territory has deterred most terran colonization attempts... until now.

TOP

Cinematic: Infested

Transcript:

Raynor
Ariel! You in here?
 
Matt seal all access points.

Hanson
Rawr!

Raynor
Oh God - not you too...

Hanson
Will you enjoy it?
 
Will you enjoy killing me ...like you killed my children?

Raynor
You're infested...You're dead already.

Hanson
Do... it... finish... it...

TOP

 "THE DEVIL'S PLAYGROUND"

MISSION INTRODUCTION:

Tosh
I hear the mighty Jim Raynor's on the move but short on funds.

The planet Redstone's got the most valuable minerals around - an' with the zerg invasion the Kel-Morians packed up and left it all behind.

Some enterprisin' men could turn a big profit there. Meet me at Redstone if you want a piece of the action.

BRIEFING:

Raynor
Redstone. Heck of a place.

I ever mention how much I hate volcanic planets?

Tosh (distorted)
Good to see you made it. They call me Tosh. You help me mine the minerals I need and I'll make it worth your while.

Raynor
What's the catch?

Tosh
Well this place is a little...unstable. The low ground gets flooded with lava every few minutes.

Of course that's where the richest mineral nodes are found. But that'll be no problem for a big tough guy like you.

Horner
Sir I'm also picking up zerg bio-signatures on the surface.

We'll need to spend some of what we mine just to defend the operation. The more we spend the longer this is gonna take.

Raynor
Huh lava and zerg - two of my favorite things.

(resigned)
Let's do this.

GAME:

Adjutant
Alert. Lava surge imminent. Evacuate low ground immediately.

Raynor
Lava's rising get those SCVs to high ground right now!

Raynor
Damn losing all those SCVs is gonna set us back. I'm gonna call in some reinforcements.

Horner
Sir command centers aren't cheap. We don't have any more replacements so try and be more careful with this one.

Horner
This counter shows the estimated time until the next lava surge. Move all units and structures to high ground when a surge is imminent.

Horner
Just a reminder sir; the more minerals we expend on forces the longer it's going to take to reach our goal. Try to be economical.

Adjutant
All clear. It is now safe to proceed with mining operations.

Adjutant
Seismic activity is increasing. Caution is advised.

Adjutant
Alert. Lava surge imminent. Evacuate low ground immediately.

Adjutant
All clear. It is now safe to proceed with mining operations.

Tosh
I got some friends comin' to help you out - Reapers.

Swann
Reapers you say? Hell cowboy we gotta train more of these guys they're seriously bad ass!

Tosh
Some of my boys disappeared in this area. Wanna see if they're still alive.

SCV
Tosh sent ya to help? About time! Let's finish up this contract and get the hell off this planet.

Stetmann
Ah sir! Sir! Ah scanners show a large bio-signature close to your position - a Brutalisk I think! If you could kill it that'd get my...err our research off to a flying start!

Tosh
Since you're doin' right by me - I'll do right by you. Here's the coordinates of the nearest mineral nodes.

Tosh
I scanned for mineral outcrops before we landed. Sending more data to you now.

Tosh
Doin' well there Mr. Raynor. We got traces of more minerals over on the other side of the canyon.

Tosh
Your men work fast. We've already got half the minerals we need.

Tosh
Almost done Mr. Raynor. Just a few more minerals to go.

Raynor
Alright boys nice work. We got what we came for. Now lets get outta this hellhole!

Tosh
Finished already? You really are as good as they say Mr. Raynor. I'm thinking you and I got a lot more business we can be talking about.

DEBRIEF:

Horner
Nice work sir. The payoff from Redstone really got us back on our feet.

Raynor
Why is that Tosh guy aboard?

Horner
He wanted to talk to you in person sir. Something about conducting more 'business ventures' together.

Raynor
You do any diggin' on him?

Horner
Of course and he's no pirate. Rumor has it he's a renegade Ghost - and until he vanished he was one of the Dominion's top assassins.

Now Mengsk hates him almost as much as he hates you.

Raynor
Well I like this guy already. Just the same we'd best keep an eye on him.

Horner
Right.

POST-MISSION NEWSCAST:

[Ticker text] +++ KMC abandons outlying worlds as losses mount +++ Umoja mobilizes +++ Conscription stations open across core worlds +++ Markets slump after Kelanis defeat +++ Actress Kyla Velassi enters rehab. Velassi: I love you all! +++

Vermillion
Donny Vermillion UNN. Your first last and only stop for the truth. Tonight our own Kate Lockwell uncovers a secret shadow war waged by our brave Dominion ghosts against a ruthless hidden enemy.

Lockwell
Thanks Donny. I'm talking live with (Censored) a specialist in the Dominion (Censored). (Censored) I understand that you and your comrades have been (Censored) against a (Censored) (Censored) of (Censored). What can you tell us about that?

Silhouetted Figure
Well Kate I'm not allowed to say much but I can tell you (Censored) and his allies will not (Censored). We expect to (Censored) them very soon.

Vermillion
I think we'll all sleep a little better tonight knowing our Dominion forces are watching over us. For UNN I'm Donny Vermillion.

BRIDGE:

Tosh
Ah here's the man! We make a good team me and you.

Raynor
Why are you here Tosh? Our business is done unless ya got something else for me?

Tosh
Yeah I got another job for us on a world called Bel'Shir. Interested?

Raynor
Maybe. But what's in it for me? Piracy ain't exactly my chosen path.

Tosh
Everyone knows Jim Raynor wants to put the hurt on Mengsk. I can help you with that...I can help you big time.

Raynor
I'll think about it. For the time being - welcome aboard the Hyperion. We'll talk later.

CANTINA:

Raynor
You ever heard of a guy named Gabriel Tosh?

Tychus
Only rumors. Way I hear it he was mixed up in some covert branch of the Ghost program that produced some real scary bad-asses. Word was Tosh snapped and went rogue. I'd play it real cool with that kind. He'd cut your throat soon as look 'atcha.

Raynor
I've dealt with rogue Ghosts before. It's the ones still working for Mengsk I got a problem with.

LAB:

Hanson
Just out of curiosity I did some tests on the minerals from Redstone. I thought you should know - I found trace quantities of jorium a rare crystal with very unique properties.

Raynor
I'm all ears Doc. What kind of properties?

Hanson
Jorium resonates at the same frequency as certain brain waves. It's been theorized that it could be used to stimulate brain activity or even produce psionic abilities in human subjects.

Raynor
What the hell does Tosh want that for?

BATTLE.NET LOADING SCREEN:

The mining contract on Redstone turned out to be very profitable. Tosh has more work for Raynor that could be just as lucrative.

PLANET INFO:

Securing the rights to exploit Redstone's mineral fields was the flashpoint for conflicts between different mining guilds prior to the start of the Terran Guild Wars.

EPILOGUE:

As promised the lucrative deal with Gabriel Tosh has paid off handsomely. But the mysterious resource pirate isn't finished with Jim just yet....

TOP

"WELCOME TO THE JUNGLE"

MISSION INTRODUCTION:

Tosh
There's a rare gas on Bel'Shir the protoss call 'the Breath of Creation'. They think it be a gift from their gods.

(laughs) We call it terrazine and it be worth a fortune to the right bidder. Of course those protoss'll kill us if they catch us on their holy ground - or at least they'll try.

BRIEFING:

Tosh
Here we go.

Much prettier than Redstone yeah?

Raynor
I don't much like fightin' protoss if I can avoid it.

Tosh
Not just any old protoss - fanatics called the Tal'darim. They believe the terrazine is sacred a gift from the Xel'Naga.

Raynor
If these Tal'darim bring in their air power they're gonna hammer us.

Swann get the Goliath schematics loaded at the factory. If their anti-air missiles are still any good we might just pull this off.

Swann
Alright cowboy. I'll get the Goliath schematics loaded so we can build more.

Raynor
How do we get to the terrazine?

Tosh
See those altars? Tal'darim mystics set them up to collect the terrazine. We just need to grab it.

Raynor
Well our SCVs'll be able to haul the terrazine. We just got to keep 'em protected.

With any luck we can pick up what we need before the Tal'darim find us.

Alright let's get to it.

GAME:

Tosh
Here are the coordinates for the terrazine sites brother. This should make our lives a little easier.

Swann
Our SCVs can pick up terrazine canisters and move 'em. It'll take 'em a while to disconnect the canister so make sure you watch out for 'em.

Tal'darim Executor
This land was sacred to the Tal'darim before terrans ever reached the stars! You must depart immediately!

Raynor
Hold on now. We just need some of this gas here and we'll be long gone before you know it.

Tal'darim Executor
No! You shall not defile the Breath of Creation! Tal'darim warriors execute all those who would desecrate our altars!

Horner
The protoss are mobilizing sir. Looks like they're gonna go after our SCVs when we harvest the terrazine. I suggest we only harvest one site at a time and run with a heavy escort.

Tosh
Bold move Mr. Raynor collecting terrazine from two places at once!

Raynor
Sure it's gonna be harder to keep the Tal'darim off our backs but the quicker we're done here the sooner we can get off this rock.

Tal'darim Executor
You shall not steal the Breath of Creation so easily!

Tosh
Careful! They're sending their ships to take out your SCV's! Shoot 'em down quick or we're finished!

SCV
I've got the first canister unhooked sir! I'll take it to the nearest command center...

Tosh
Good job! That's the first canister filled.

Adjutant
Warning. The Tal'darim are sealing off a terrazine altar.

Raynor
Wonderful. The Tal'darim are sealing off the terrazine altars so we can't get at 'em! If they keep it up we won't be able to collect enough.

Tosh
Damn those Tal'darim! Every altar they shut down sets us back further. You need to get some of your boys out there and stop them!

Tal'darim Executor
These reckless terrans must be stopped! Slay them all!

Horner
Sir our SCVs are getting hammered out there! We need a stronger escort or static defences to protect them.

Raynor
We gotta slow the Tal'darim down some! They've sealed off five geysers already!

Raynor
This ain't good. If the Tal'darim seal off any more terrazine there won't be enough left for us!

Tosh
Three down. You're doing great! Keep it up!

Raynor
That's over half the canisters you wanted.

Tosh
You and your Raiders sure can walk the walk! We just need one more canister.

Horner (enemy elimination)
The Tal'darim just can't stand up to our firepower they're in full retreat! Well done sir!

Raynor
That's the last canister! I think we've outstayed our welcome boys!

DEBRIEF:

Horner
Sir I received an encrypted transmission from an untraceable source. It claims that Tosh here was part of a classified operation called Project: Shadowblade. They used jorium and terrazine to enhance ghost powers.

Tosh
It's true. We are called Spectres -- next generation Ghosts.

We all have our secrets Mr. Raynor. Doesn't mean I'm any threat to you.

Raynor
[Angry 50] Maybe not -- but whoever sent this message could be.[/Angry] Matt any way to verify the transmission?

Horner
No sir. But it does end with "I'll be in touch soon."

Tosh
It's Mengsk - trying to turn us against each other. Don't let him.

Raynor
I'll let it lie for now -- at least 'til I find out who sent this transmission. But I'll be keeping an eye on you Tosh.

Tosh
You can try.

CANTINA:

Tosh
Still don't trust me brother? Until you decide ain't nothing to discuss.

---

Tychus
That Tosh is a whack job Jimmy! Spends all his time muttering and playing around with those damn... dolls of his.

Raynor
Well I need someone to balance out your sophistication and good manners.

Tychus
The guy ain't right in the head brother! I can appreciate some good honest craziness. But that guy? He's got something broke inside.

POST-MISSION NEWSCAST:

[Ticker text] +++ Weapons plant attacked on Nephor II +++ Thousands dead on Nephor II after attack +++ Dominion security claims Raynor involved in Nephor II attack +++ Prince Valerian attends 2nd annual Navy ball +++ Zerg sighting on Korhal revealed as a hoax +++

Lockwell
... I repeat death toll is in the thousands. A Dominion weapons plant exploded hours ago causing a chain reaction that has taken out several housing complexes in this working-class neighborhood.

Dominion Security Forces claim it was an act of terror by the notorious Jim Raynor. But our own investigations suggest that the plant must have been infiltrated by forces with sophisticated stealth technologies.

It begs the question: could some of the Dominion's Ghost operatives have gone rogue?

For UNN this is Kate Lockwell reporting from core world Nephor II.

BRIDGE:

Raynor
What do you make of that encrypted message  Matt?

Horner
I honestly don't know Sir. If Tosh really is one of these Spectres it's clear Mengsk would try to ruin your partnership. But Tosh isn't telling us everything. If we're going to win this revolution...

Raynor
I know... we have to be sure of our allies.

LAB:

Hanson
I've run a few tests on the terrazine gas like you asked. It's clearly related to vespene gas but there are some very exotic organics added into the mix.

Raynor
Any guesses what it's used for?

Hanson
Well it would definitely affect brain chemistry so it could be used as some kind of a drug or stimulant I suppose.

Raynor
Drugs huh? That's just wonderful.

BATTLE.NET LOADING SCREEN:

Raynor has secured the terrazine gas but he has also earned the hatred of a fanatical protoss sect known as the Tal'darim. Back on the Hyperion Horner has received a mysterious message claiming that Tosh is an assassin.

PLANET INFO:

Dotted with ancient shrines and ruined temple-gardens Bel'shir was once held as a sacred spiritual retreat for the protoss templar.

EPILOGUE:

The terrazine has been secured leaving Jim free to investigate Tosh's claims that he has a plan to hurt Mengsk.

Tosh Mission Choice

Raynor
Where's Tosh? I thought he'd be here by now.

Horner
He already left the ship. I thought you ñ

Sir we have an incoming transmission. It's highly encrypted.

Raynor
Patch it through.

Nova
Well well - the infamous Jim Raynor. My name is Nova. We should talk.

Raynor
Now what would one of Mengsk's pet Ghosts have to say to me?

Nova
Tosh is lying to you.

Raynor
Get Tosh on comms. I'm sure he's listenin' in anyway encrypted or not.

Tosh
We Spectres be the future! You just couldn't handle it little girl.

Nova
Every Ghost that became a Spectre has gone on a psychotic killing spree. The ones I've captured are held in New Folsom.

Tosh
Don't listen to her brother. Help me bust the Spectres from New Folsom and we'll bring down Mengsk together!

Nova
Tosh wants to reactivate his Spectre buddies using the substances you helped him collect.

New Folsom is full of psychopathic killers. Do you really want to release them into the galaxy?

Tosh
I be helping you against Mengsk and my people will too. She won't even join you.

Nova
He's a psychotic time bomb. He'll be on your side right up until he puts a knife in your back.

Tosh
This be the moment of truth. Make your choice.

TOP

"BREAKOUT"

CHOICE DIALOG:

Raynor
You should have told me what you were really planning Tosh.

But I'll take your word over a Dominion assassin's any day.

We've come this far together - may as well see it through.

Nova
You've made a poor choice Mr. Raynor.

Tosh
I knew I could count on you brother. Now let's go and bust open New Folsom!

MISSION INTRODUCTION:

Tosh
New Folsom is ripe for the taking man. Every voice that was ever raised against Mengsk is penned up inside those walls. We let all them prisoners loose an' he'll never know what hit him. Just let me know when you're ready to pull the trigger.

BRIEFING:

Raynor
You should have told me what you were really planning Tosh.

But I'll take your word over a Dominion assassin's any day.

We've come this far together - may as well see it through.

Nova
You've made a poor choice Mr. Raynor.

Tosh
I knew I could count on you brother. Now let's go and bust open New Folsom!

Uploading New Folsom data now. Feast your eyes on this brother.

Raynor
They're locked down tight. Nova must have tipped them off. We're gonna need an army to break into that place now.

Tosh
Even an army couldn't get you in there. But one man - one Spectre in the right place - can find a way in.

Raynor
Then our progress is all up to you Tosh. I'll push my boys as hard as I can but they're gonna need your help to gain ground.

Tosh
Sure. You sit back this time. I'll take the lead and clear the way. Just keep sending troops to keep the pressure on an' I'll do the rest.

Horner
There are two cell blocks containing military prisoners outside the main compound. If we break those open we could probably count on help from the inmates.

Tosh
What else?

Horner
There's a Dominion base right by the main prison entrance. Take that out and the guards will retreat.

The prisoners can handle it from there.

Raynor
Alright Tosh you ready for this?

Tosh
I been waitin' a long time for this. I'm ready.

GAME:

Tosh
With my cloaking abilities I can take out all these guards. They'll never see me.

Tosh
I can use a psionic explosion to take out groups of marines. A little trick I call mindblast.

Tosh
That Turret across the bridge.

Tosh
It can see me and alert its allies if I get too close even with my stealth.

Raynor
Hang in there Tosh. My boys are movin' in to back you up.

Tosh
Remember - just keep sending in troops and I'll do the rest.

Raynor
Good work Tosh! We're pushing on toward the front line.

Raynor
We're rollin' now! Keep 'em busy while we establish our forward position!

Raynor
We've got trouble back here Tosh. Sure could use your help cleaning it up.

Raynor
The Dominion are pushing us back. We're gonna lose the forward base at this rate!

Raynor
The Dominion's right on our doorstep Tosh! Get back here and give us a hand!

Raynor
The Dominion's all over us Tosh! We need some backup!

Tosh
When I need energy I can use Consumption to get more. I just steal a little life from an ally.

Tosh
The more life they have the more energy. It don't hurt. Much.

Horner
Tosh you're nearing the first military cell block now. Releasing the prisoners might buy us some allies.

Raynor
Nice work Tosh freeing those prisoners will really help us out.

Horner
You're close to the second military cell block Tosh. Feel like making some new friends?

Raynor
Don't you worry about us Tosh. We'll keep 'em busy while you free the prisoners!

Raynor
Now those boys are free we can bust this place wide open great job Tosh!

Raynor
Tosh we've got a Nuke ready for launch. Paint a target!

Raynor
Just don't call the strike in too close.

Nova
You just unleashed a nightmare on all of us Raynor! Heaven help you now.

Tosh
And the walls come tumblin' down! Be free my brothers and sisters! Your new life awaits! (laughs)

POST-MISSION NEWSCAST:

[Ticker text] +++ New Folsom prison broken open +++ Hundreds of inmates freed +++ Later UNN Special report: inmate-proofing your home +++ Rebel Jim Raynor involved +++ This is UNN with Donny Vermillion +++ Kyla Velassi released from rehab. Velassi: I'm back! +++

Vermillion
Breaking news. Reports coming in today suggest -- what's that? We're going to Kate? But I ñ

Lockwell
The Dominion's highest-value prisoners are loose tonight after a daring raid broke open New Folsom prison. Dominion Security Forces are on high-alert as some of the prisoners were former members of Project: Shadowblade which we've discovered to be a subversive off-shoot of the Dominionís Ghost program. A number of political dissidents were also freed during the attack.

Vermillion
Do we know who did this Kate? Was it Raynor's Raiders?

Lockwell
The evidence we have suggests it was Donny.

Vermillion
There you have it Jim Raynor making our world just a little more dangerous tonight. From the UNN studios on Korhal I'm Donny Vermillion.

Raynor
More dangerous for the real bad guys Donny. You should be worried...

BRIDGE:

Raynor
Most days... I don't even know what I'm doin' anymore. Just chasing my damn tail.

Horner
No. We've followed your lead from the start. It's your sense of justice that's kept us on this road.

Raynor
Matt my interest in justice burned out a long time ago. I've spent my whole life fighting; I've killed I've ordered good men to their deaths - and for what?

Finishing this thing with Mengsk... it's all I have left. It's guys like you that'll build something better after all the smoke clears.

Horner
That's because you gave us something to believe in sir. I'll never give up the fight. That's a promise.

CANTINA:

Raynor
I took a big chance with you and your Spectres Tosh. I hope Nova wasn't right about you.

Tosh
Don't go believing that little girl's lies. The Spectre procedure affects everyone differently but we're all still human.

It's our choice whether to become Spectres - not hers not yours and not Mengsk's. Choice be the only true freedom anyone gets.

Raynor
But can I trust 'em? Can I trust you?

Tosh
Don't you worry none. We'll fight for you right to the end. All my brothers and sisters - we owe you everything.

---

Raynor
Thought you'd want to hear - Tosh has officially thrown in with our little revolution. He's gonna lend us his Spectres to help out.

Tychus
You sure got a soft spot for wayward psychics Jimmy. Settin' those freaks loose ain't smart. Ol' Mengsk had 'em locked up for a reason.

Raynor
Mengsk locked 'em up because they were just weapons to him. They deserve a shot at livin' their lives outside of a cage... just like anyone else.

ARMORY:

Swann
That Tosh character gave me the data for buildin' more Spectre gear. You sure we can trust that guy? I heard he was into brainwashing or something.

Raynor
Tosh can only recruit volunteers to become Spectres. That's the deal. He works 'em hard so they won't go off the rails when they get their full Spectre powers. No brainwashing involved.

Swann
Good to know. Wouldn't want any of those freaks running loose causin' trouble. Aside from Tosh that is.

LAB:

Hanson
Jim I've been investigating the claims that Nova made about Spectres turning into psychotic killers.

Raynor
So what did you find out?

Hanson
Honestly there's no evidence that Spectres are any more prone to aberrant behavior than ordinary people.

A sudden increase in psionic ability could induce a psychotic break but Spectres aren't the monsters we were led to believe. Nova lied to us.

BATTLE.NET LOADING SCREEN:

New Folsom has been destroyed and the political prisoners have been freed. Tosh has also joined Raynor's resistance movement and is training new spectres to use against the Dominion.

PLANET INFO:

New Folsom is a notorious political prison where enemies of the Dominion are kept on ice. Its remote location and inhospitable landscape make escape virtually impossible.

TOP

Cinematic: A Better Tomorrow

Transcript:

Raynor
Fifty years and no-one's ever escaped from New Folsom... but we broke it open in an afternoon.

Horner
I can hardly believe we pulled it off.

Tosh
You guys did good. Now me and my spectres'll finish the job we'll kill Mengsk and burn his Dominion to the ground.

Horner
Overthrowing Mengsk is just the start. This is about building a better tomorrow.

Don't you see? We just released every scientist philosopher and free thinker that ever challenged Mengsk's rule. That was our real victory today.

Tosh
You really that naive? Tomorrow there'll be a new Mengsk and another one after that. Your great shining dream of the future is just an illusion.

Raynor
So if it's all so bleak why are you here Tosh? What do you get out of all this?

Tosh
Same thing as you brother! I don't quit till Mengsk is dead.

Horner
Vengeance doesn't factor into this. Our revolution's about freedom.

Raynor
You'll see that better future Matt.

But it ain't for the likes of us.

TOP

"GHOST OF A CHANCE"

CHOICE DIALOG:

Raynor
It don't matter how much you hate Mengsk Tosh. If you and your Spectres are as bloodthirsty as it sounds you're as much of a threat as he ever was. I'll be seeing you real soon.

Tosh
You'll regret this brother.

Raynor
Alright Nova - what's your plan?

Nova
Uploading tactical data now.

MISSION INTRODUCTION:

Tosh
New Folsom is ripe for the taking man. Every voice that was ever raised against Mengsk is penned up inside those walls.

We let all them prisoners loose an' he'll never know what hit him. Just let me know when you're ready to pull the trigger.

BRIEFING:

Raynor
So this is where Tosh plans on building his Spectre army.

Nova
I've identified three facilities that are vital to his operation.

Our first target will be the Jorium stockpile...

Next will be the Terrazine tanks...

And finally the psionic waveform indoctrinator Tosh uses to complete the Spectres' activation process.

Raynor
Alright so we destroy all three of those targets and Tosh is out of business.

Nova
Tosh knows every trick in the book when it comes to infiltration. I can penetrate most of his defenses but I'll need your backup to get through them all.

Raynor
And what about Tosh?

Nova
Just leave him to me.

I've cleared a landing zone for your forces.

Let's get this party started.

GAME:

Raynor
Ok here we go. Stay sharp boys - Tosh might have some nasty surprises waiting for us.

Nova
See that Marauder up ahead? Fifty credits says I can snipe him from here!

Raynor
Gonna need your help with this gate Nova.

Nova
Relax. I just need to take out the gate control on the other side.

Nova
See? Nice and easy! Let's move.

Nova
I'm pinned down over here! Help a girl out and take down those guys on the top of the cliff!

Nova
Careful - there's a siege tank up ahead. If I can get close enough I can telepathically dominate the crew.

Nova
Spectres! Let me handle them.

Marine
I'm telling you I saw something!

Marine
We should just cover the place in auto turrets! That'll find 'em.

Nova
L.Z. secured. You can begin your landing Jim.

Nova
And see if they can't get this gate open! Time's a- wasting.

Raynor
I'm sending down another Raven.

Raynor
I'm sending in more Reapers. They're on their way now.

Nova
The gate's open! Let's make some noise!

Nova
Keep me covered while I hack into this nuke silo.

Nova
Should just... take... a f... there!

Tosh
I have a present for you Mr Raynor. Best start runnin'!

Banshee
Air-cav has arrived! Give us a target!

Nova
Keep me covered while I hack into this nuke silo.

Nova
Should just... take... a f... there!

Tosh
I'm gettin' tired of this. Why don't you just DIE!

Nova
You're right Raynor. A well-placed nuke would wreak some serious havoc on those defenses.

Tosh
Never took you for a traitor. You've fallen a long long way brother.

Nova
Nice work boys. Our next target is the Terrazine tanks.

Nova
I'll clear a landing zone for you. Get ready.

Tosh
Now why did you have to go and do that? You're testing me brother... Testing me hard.

Nova
Good job Jim! One more to go!

Raynor
That Psi- Indoctrinator's heavily guarded. Nuking it's gonna be our best bet.

Tosh
(threatening) This ain't the end. I'll be seeing you again real soon.

Raynor
Ok here we go. Stay sharp boys - Tosh might have some nasty surprises waiting for us.

DEBRIEF:

Horner
Nova transmitted the Ghost training specs to us sir. We should be able to field our own Ghosts now.

Raynor
If Mengsk finds out she's gonna have some explainin' to do.

Horner
I think she can cover her tracks. That's what Ghosts do right?

Raynor
That and cut people's throats.

Horner
Right.

POST-MISSION NEWSCAST:

[Ticker text] +++ New schools curriculum adds 'alien awareness' +++ Kyla Velassi to appear in troop-support show +++ Modernised battlecruiser unveiled +++ Zerg raiders stopped at Lakius +++ Kyla Velassi released from rehab. Velassi: I'm back! +++

Kate
This is Kate Lockwell live for UNN. Dominion Security Forces are telling us tonight that their agents have hunted down and executed the leaders of a subversive rebel group calling itself Project: Shadowblade.

Donny
Great news Kate. Did they say how they feel about this?

Kate
Um no Donny they didn't but I imagine they're quite happy?

Donny
There you have it Dominion Security destroying the shadowy espionage arm of Jim Raynor's terrorist organization.

Kate
Wait what? Dominion Security didn't say anything about Rayno-

Donny
Let's go to Commercial.

CANTINA:

Tychus
That little Nova chick was somethin' else. You ever think about hittin' that Jimmy?

Raynor
Heh. That girl's nothin' but trouble Tychus. She's got her hands full hunting down the rest of Tosh's psychopathic Spectres. Best just to stay out of her way.

Tychus
That wasn't no answer. All these missed opportunities... There's something very wrong with you man.

ARMORY:

Raynor
Nova promised us access to Ghost technology for helping her. She come through with it yet?

Swann
Your girl came through alright. I got a few new upgrades we're workin' on too.

Raynor
She ain't 'my girl' Swann.

Swann
Hmm... scary female assassin type that's gonna wind up tryin' to kill you someday? I dunno hotshot - she sure seems like your type.

Raynor
(mutters) ...

BATTLE.NET LOADING SCREEN:

The training facility on Avernus has been destroyed and Tosh has been neutralized. As a parting gesture Nova transmitted the schematics on how to train ghosts.

PLANET INFO:

Avernus Station is a secret spectre training facility hidden off the major trade routes of terran space. From this location it doubles as a base of operations for piracy.

TOP

Cinematic: Nova

Transcript:

Horner
Transmission coming in - it's Tosh.

Raynor
Didn't take long for him to gloat patch him through.

Tosh
You gonna pay for that man -

Raynor
Is that supposed to be me?

Tosh
- you gonna regret crossing me...

Tychus
Ugh!

Arrrrrggh!

Tosh
Huh?

Raynor
You're a scumbag Tosh -

I've spent my whole life fighting men like you.

Tychus
Aaaahh!

Tosh
Hah you and me we're just the same. We'd both do anything to get the job done.

Raynor
No. You don't get it at all. And now you never will.

Tosh
What you gonna do man? I'm six light years away!

Raynor
Not me...

Hmm. Cold and efficient. Reminds me of someone I used to know. Glad you're not after me.

Nova
Not today anyway - I'll see you around Jim.

Horner
Don't you ever meet any normal girls?

Tychus
Aaaahh!

TOP

"THE GREAT TRAIN ROBBERY"

MISSION INTRODUCTION:

Horner
We've received reports of a new Dominion salvage operation on Tarsonis. They're running a large number of supply trains with minimal security.

If we intercept the trains and liberate their contents before they can be shipped off-world we could make a serious profit.

BRIEFING:

Raynor
Never thought we'd be back to this graveyard again. What've we got Matt?

Horner
The Dominion's restored power to the old rail network.

They're using the trains to move salvage to a central processing station. Our informants say the Dominion's found something unusually valuable - and they're transporting it to the processing station today.

It's on one of these trains - but unfortunately they're all scan-shielded so we can't tell which one. We'll have to hit as many as we can and hope we get lucky.

Raynor
'Hope we get lucky?' That ain't the usual Matt Horner plan!

Horner
You got a better one sir I'm all ears.

Raynor
It's all good Matt. You sold me. Well let's go rob ourselves some trains. Ol' Tychus is gonna love this one!

GAME:

Adjutant

Trains detected coming through the northwest western and southern tunnels.

Adjutant

Trains are approaching through the northwest and western tunnels.

Adjutant

Trains are approaching via the western and southern tunnels.

Adjutant

Trains detected leaving the northwest and southern tunnels.

Adjutant
A train is approaching through a tunnel in the northwest.

Adjutant

A train is coming through the western tunnel.

Adjutant

A train is exiting the southern tunnel.

Horner

Commander I'm picking up increased comm-traffic from the Dominion. Sounds like they're planning to attack our base. We better be ready.

Horner

Sir I'm detecting Dominion kill teams patrolling the tracks with large groups of Marauders.

Horner

I'll mark their location with a red warning symbol. Still you should try to avoid them.

Tychus
Check it out Jimmy Dominion's started sending escorts to protect the trains.

Swann
The Dominion're boosting their trains' speed somehow! You'll need to use Diamondbacks to catch them.

Tychus
Looks like the Dominion ran outta whatever they were juicing the trains with. They're putting out bigger escorts though we better watch ourselves.

Horner
The Dominion are constructing a series of bunkers to protect the tracks. Be careful.

Horner
Sir it turns out there are a few Confederate vehicles in the hills the Dominion haven't salvaged yet...

Swann
Diamondbacks! Man I didn't think they made it past prototyping! Their rail guns'll be great for stopping those trains...no pun intended.

Swann
I'll upload their schematics to our Factory network.

Horner
There may be other vehicles around that we can commandeer. We should keep our eyes open.

Horner
Excellent work sir. We can utilize the train's scrap payload to build more units.

Horner
We obviously won't find many natural mineral fields here so we should make the most of what we can salvage from the trains.

Horner
Sir one of the trains got through. We can't let too many get past us or we'll miss the cargo we're looking for.

Horner
A second train got through sir! We can't afford to miss any more trains!

Horner
Looks like we found all the Confederate Diamondbacks Sir. This should really help out against the trains.

Horner
Sir we're detecting electrical activity in the wreckage.

Raynor
Now let's see what they were so fired up to get their hands on...

Confederate Adjutant
Adjutant 23-46... online... system recording... N-N-New Gettysberg Defense Initiative... S-S-Submit a-access codes.

Raynor
Well I'll be. It's an old Confederate adjutant. Now what intel's so important they'd go and dig her up to recover it?

DEBRIEF:

Horner
Sir that adjutant we recovered is down in the lab. She's all powered up.

---

Raynor
Talk to me you old piece of junk. What do you know?

Confederate Adjutant
User identified. Raynor. James. Ex-marshal Mar Sara colony. Joined. Sons of Korhal terrorist group. Status. Criminal.

Raynor
Enough about me darlin'. What else you got locked up in that synthetic head of yours?

Confederate Adjutant
User status. Criminal. Access denied.

Raynor
Playin' hard to get huh? We'll see about that.

POST-MISSION NEWSCAST:

[Ticker text] +++ This is UNN with Donny Vermillion +++ Zerg sightings all over Terran Dominion +++ Interplanetary shipping at a standstill +++ Rebel Jim Raynor continues campaign of terror +++ 1st and 2nd fleets combining protect core worlds +++

Vermillion
Ladies and gentlemen each night I bring you the news in the most fair and balanced manner possible. But tonight I have a commentary.

Some have asked me what the difference is between our leader Emperor Mengsk and the traitor Jim Raynor. They point out that Mengsk rebelled against the government of his youth and came to power through the use of violence and subversion. Why is it wrong for Jim Raynor to rebel in similar fashion?

There is a difference. When Emperor Mengsk began his revolution there was no threat hanging over humanity. James Raynor is waging his revolution while we are at war with two alien races.

Lockwell
Donny we're not officially at war with the Protoss--

Vermillion
James Raynor have you no conscience? Shouldn't you fall in line putting your petty complaints aside as we struggle for humanity's very survival against this alien menace?

Raynor
Everyone's a critic...

BRIDGE:

Horner
I've been looking for an encryption expert so we can access the adjutant we recovered. No luck so far.

Raynor
Colonel Orlan at Deadman's Port can crack anything... Haven't been back there in awhile. Say didn't you end up gettin' married last time we were there?

Horner
I told you before - If I knew what the prize was I never woulda' joined that card game!

Raynor
There's just something about a lovers' reunion that chokes me up.

Horner
(sighs)

CANTINA:

Raynor
Robbing a train again get ya' feelin' nostalgic?

Tychus
Damn straight. We musta hit the Shale Express a dozen times back in the day. (chuckles)  Ah that caper never got old.

Raynor
Almost got us killed when they smartened up and started using outriders to chase us.

Tychus
Never was a man of 'em could keep up with you on a Vulture Jimmy. Just added to the fun. How the hell you got a job as marshal after all that I'll never know.

LAB:

Hanson
Jim let me in. What really happened on Tarsonis? Whatever it was I can see it tearing you up inside.

Raynor
(bitter) Tarsonis... that's where it all went down. Mengsk stole a psi-emitter from the Confederacy and planted it there. He knew that it'd attract the zerg and...

(sighs) Our revolution began that day - the day Mengsk murdered a whole planet and called it justice.

Hanson
My God. Billions of innocent people. That's...that's just...monstrous. No wonder you hate him so much.

BATTLE.NET LOADING SCREEN:

One of the Dominion trains was carrying an old Confederate adjutant. Now Raynor must find a way to bypass the adjutant's security system and learn what secrets it holds.

PLANET INFO:

Once the shining capital of terran space Tarsonis now stands as a ravaged sobering monument to the fallen Confederacy.

EPILOGUE:

The ruins of Tarsonis have given up their prize but Jim and his crew still need to find out why the Dominion was hunting a wrecked old Confederate adjutant so fervently.

TOP

"CUTTHROAT"

MISSION INTRODUCTION:

Horner
We still need to access the adjutant we retrieved from Tarsonis. Our old mercenary associate Colonel Orlan is an expert in Confederate code decryption.If our intel's right he should still be based at the merc-haven at Deadman's Port. He's not very trustworthy but he's our best bet of breaking that encryption.

BRIEFING:

Horner
Deadman's Port. It's risky just waiting here with all these mercenaries around.

Colonel Orlan's sure taking his time decrypting that adjutant for us.

Raynor
Yeah I'm getting a bad feeling about this.

(Sarcastic) Yep there we go...

Han
James. Orlan decrypted your adjutant but he's planning to sell it to the Dominion. Must have been something exciting in there!

He wants me to keep you off his back until they arrive.

Raynor
That's nice Mira but why are you telling me all this?

Han
Because I like you and Matthew better than him of course! Match Orlan's offer and I'll help you take him out instead. He's paying in minerals so I'll give you the same deal.

Raynor
(smiles and nods) Done. Always a pleasure Mira.

Han
Don't take too long now if Orlan comes up with the goods first I'll have to side with him. Oh and um say hello to Matthew for me; ask him why he never calls. (laughs)

Horner
It's going to be hard to get minerals down there. We'll have to find salvage if we're going to hire Mira before Orlan does.

Think she'll help Orlan sir?

Raynor
She's a mercenary. She'll help whoever pays the most.

Get us down there Matt. My boot's got an appointment with Orlan's backside.

GAME:

Raynor

Alright boys we've got a deal with Mira Han! Now let's get to work and get that adjutant back!

Horner
Pirates have been stripping down ships here for years it should be pretty easy to collect enough scrap to pay Mira off.

Horner
Those shredders are constantly producing scrap we can salvage. We should check this area again later.

Han
I left a little present out here for you and Matthew. I never got to give it to him last time you boys were here!

Tychus
Damn Jimmy are those Vulture bikes?

Raynor
Good eye Tychus. We can use 'em to lay mines around our base to hold off Orlan.

Orlan
I got a little present headed your way!

Han
Better pick up the pace Orlan's already got half of my payment waiting for me. You know I've got a soft spot for Matthew but business is business.

Han
You know I would much rather team up with you and Matthew. But Orlan's nearly got his payment ready -- don't let him win!

Han
Huh you've already got half the payment I asked for. You're a fast worker Jim. Send me Matthew and we'll call it even.

Han
Very nice you're almost there Jim! I'll get my crew ready for some Orlan-bashing.

Raynor
Alright Mira - we both know you're rippin' me off - but I'm gonna hire you anyway.

Han
My forces are yours Jim. I'm so glad I got to side with you and Matthew!

Orlan
Oh you scheming little - ! I'll show you what happens to double-dealing backstabbers.

Orlan
Alright! Alright! I surrender! Just take your damn adjutant already!

Raynor:
I oughta do the universe a favor and kill you off Orlan. It's too bad I might need to hire you some day.

Raynor
Mira do me a favor and keep him on ice.

Raynor
Now let's get that adjutant back to the Hyperion and have ourselves a little chat.

DEBRIEF:

Horner
Sir the decrypted adjutant is back in the lab and ready to go.

---

Raynor
Well old girl we dug you up on Tarsonis. Were you online during the zerg attack? You remember anything about Arcturus Mengsk bein' involved?

Confederate Adjutant
Mengsk. Arcturus. Ex-Confederate officer. Civilian Prospector. Founder and leader of the Sons of Korhal terrorist group. Status. Criminal.

Accessing intercepted transmission 0081 to 0086 Alpha.

Duke (flashback)
This is Duke. The Emitters are secured and online.

Kerrigan (flashback)
Who authorized the use of Psi Emitters?

Arcturus (flashback)
I did Lieutenant.

Kerrigan (flashback)
What? The Confederates on Antiga were bad enough but now you're going to use the Zerg against an entire planet? This is insane.

Raynor (flash back)
She's right man. Think this through.

Arcturus (flashback)
I have thought it through believe me. You all have your orders. Carry them out.

I will not be stopped. Not by you or the Confederates or the protoss or anyone! I will rule this sector or see it burnt to ashes around me.

Raynor
Holy... I can't believe it! We can nail Mengsk to the wall with this!

POST-MISSION NEWSCAST:

+++ Memorial unveiled on Tarsonis +++ Tyrador defenses criticized for lack of readiness +++ Holo-board initiatitive suspended +++ Zerg 'not attempting conquest' say analysts +++ Kyla Velassi attending premier for her lates holo +++ This is UNN with Donny Vermillion +++

Vermillion
Emperor much has been written in regards to the tragic fall of Tarsonis. Tilosky's investigative documentary 'Imperial Dawn' even claims that you brought down the Confederate system by assuring Tarsonis' fall.

Arcturus
I've heard these conspiracy theories before. But the fact remains the zerg invaded Tarsonis en masse and no force in the universe could have stopped their onslaught. It was a very...terrible day.

Vermillion
Tilosky's film highlights the seeming...convenience of the aliens annihilating a corrupt government that you yourself spent a lifetime trying to overthrow.

Arcturus
Millions died that day and you speak to me of convenience? Yes I strove against the evils of the Old Confederacy but never with the object of personal gain! When I was called upon to take up the heavy burden of leadership I did so only to ensure our continuing survival as a species.

Vermillion
Striking words from the Emperor himself.

Up next Zerglings allergic to lemon juice: old wives' tale or new super-weapon in the fight for humanity?

CANTINA:

Tychus
I gotta' know - just what was it went down between you and Mengsk? Seems you boys were tight once.

Raynor
I used to think Mengsk'd be a force for change. I fought alongside him right up until Tarsonis. That's where he crossed the line by using zerg to murder the whole planet.

He left Kerrigan there to die 'cause she called him out on it. Turned out he was just as rotten as the Confederacy ever was.

Tychus
Damn. You sure know how to pick your friends Jimmy.

ARMORY:

Swann
Those goofy mercs are still using Vultures can ya believe it? Damn things are death traps even when you ain't got people shooting at ya.

Raynor
Careful now Swann. My old Vulture saved my skin more times than I care to remember. I ain't gonna listen to you trash talk a classic piece of engineering like that.

Swann
Classic?! I suppose you could call 'em that. 'Course most folks like a bike that don't explode on them when the repeller seals freeze up or the fuel cells start leaking radioactive waste - but hey who cares if it's a 'classic' right?

Raynor
No one likes a smart-ass Swann.

LAB:

Hanson
I can't believe it. That recording proves it's all true; Mengsk Tarsonis all of it... What will you do now?

Raynor
Tell the people. Every man woman and child in the Dominion needs to know what their beloved Emperor is capable of.

Hanson
The backlash will be awful. There'll be riots and uprisings everywhere... But that's just what you want isn't it?

Raynor
It's a start.

BATTLE.NET LOADING SCREEN:

The adjutant holds proof that Emperor Mengsk is responsible for the deaths of billions of innocent civilians. Horner has a plan for how to reveal this information to the public.

PLANET INFO:

Deadman's Port is the main settlement on the planet Deadman's Rock. Infamous for its lawlessness the port is home to smugglers pirates and mercenary groups. It is remote enough to retain its independence despite antagonizing every major terran power.

TOP

"ENGINE OF DESTRUCTION"

MISSION INTRODUCTION:

Horner

The decrypted Adjutant contains records proving Mengsk ordered the massacre on Tarsonis now we just need to broadcast those records. Mira Han gave us a tip that might help.

The dominion is unveiling a new war machine called the 'Odin' on Korhal. If we hijack the Odin we can use it to gain access to the UNN studios and broadcast the records of Mengsk's war crimes.

The Odin is currently in the testing facility on Valhalla.

BRIEFING:

Tychus
Our team's in position we're ready to steal the Odin.

Horner
Are you absolutely sure about this sir?

Raynor
Yep. Tychus is definitely our best man for this kind of job.

He does get a little excited in combat we're gonna need to keep up with him once the fightin' starts.

Horner
If he can actually commandeer the Odin it's vital that we take out all the Dominion bases in the area.

Hopefully we can block all transmissions long enough for him to do that.

We can't risk word of this getting back to Korhal.

Raynor
How much do we know about this 'Odin'?

Horner
It's an experimental super-heavy siege walker designed for prolonged front line combat. Very powerful.

Raynor
Great even Tychus can't wreck it then.

Horner
Here they go-

Tychus
Ready to rock!

Go! Go! Go!

GAME:

Tychus
This ain't a stealth mission any more ladies. Bring it loud and fast!

You ain't keepin' me from that monster!

Marine
Activate the auto-turrets!

Tychus
(Laughs)

Tychus
Hot Damn! I can't wait to get inside that thing and tear this place up!

Raynor
Hold your position Tychus! Let us get a support force up there to cover you!

Tychus
Now that's what I'm talking about!

Raynor
Dammit Tychus! Stand down! Can you read me?!

Horner
He's got it stuck on transmit sir. He can't hear us at all. Defenses are coming online at the Dominion bases.

Raynor
Wonderful. Get our base set up ASAP. We'll just have to follow him in and hope he doesn't get too crazy. Ah who am I kidding...

Tychus
Hey hotshot you want these Wraith fighters now? They'll take down a battlecruiser easy. You can build more at a starport.

Tychus
Uh Jimmy? ....Pardner? Can ya hear me?

Tychus
Well if you ain't going to tell me not to have a little fun...I'm going to have a little fun hehe. Here I go!

Tychus
Sweet. You just keep me repaired Jimmy. I'll win this whole war for ya!

Tychus
Man I need SCV's to fix some of this damage. Startin' to feel a mite sluggish.

Horner
Does he always talk this much Sir?

Raynor
Yep once you get him in a fight he never shuts up.

Swann
Hey hotshot you want these Wraith fighters now? They'll take down a battlecruiser easy. You can build more at a starport.

Tychus
Oh you want some of this? Boom!

Tychus
Well now that's done with I'm gonna take me a little break.

Tychus
Good thing I brought me some liquid refreshment...

Tychus
(sighs contentedly) Now that hit the spot. There's nothing like knocking back a cold one on top o' yer enemies' smoking corpses!

Tychus
I can't wait no longer! Here it comes!

Tychus
Ok flashy red button what do you do?

Tychus
DAMN! Now that is HOT!

Tychus
Reckon you boys'll need some time to catch up.

Tychus
Good old Tychus be right here takin' it easy... (yawns)

Tychus
Just wake me up when you're ready - I reckon a small nuke oughta do it hehehe.

Tychus
C'mon Jimmy! We got heads to break!

Horner
Three bases down maybe the convict has his uses after all.

Tychus
Y'know I think I'll take me another breather. You better get some back up ready for me Jimmy.

Tychus
I see your little guys running around down there Jimmy. Heh they look like ants.

Tychus
You reckon these Dominion boys'll put up a fight this time? I ain't barely broke a sweat.

Tychus
Here we go. I'm hittin' my stride now!

Horner
This is going to get tricky...I'm detecting battlecruisers at the next base and the Odin doesn't have strong anti-air capabilities.

Raynor
Scramble more Wraiths from the starport. If we have enough we can handle the battlecruisers.

Raynor
We should have enough Wraiths to handle them but let's scramble a couple more just to be sure.

Tychus
Now that was fun! Don't worry old buddy I'll give you some time to catch up.

Tychus
Well I'll be those Dominion egg heads really thoughta everything. Pardon me a moment.

Tychus
There we go. Heh. You ready yet?

Tychus
I hope you're readin' this Jimmy 'cause I'm heading for the last base now!

Tychus
What is that thing? Swann would love this place.

Horner
Sir I'm picking up Dominion battlecruisers on an intercept course with the Odin.

Tychus
Hey now that ain't fair!

Battlecruiser
The Odin is in range fire the Yamato cannon!

Tychus

Hello there now how'd I miss this button with a skull on it?

Tychus
Oh baby! You're in for a world of pain!

Tychus
BOOM baby!

Tychus
This is gonna hurt you a lot more than it's gonna hurt me!

Tychus
You want some of this?!

Tychus
Time to kick ass and chew bubble gum!

Horner
Excellent! With the Odin secured we can hit the UNN complex on Korhal and make our broadcast.

Tychus
Hey can ya hear me 'Captain'? Maybe next time you'll trust ol' Tychus with a little bit o' mayhem.

Raynor
Huh. That's about all I'd trust you with Tychus.

DEBRIEF:

Raynor
Well you fought real good out there Tychus. Your time in the freezer didn't dull your edge none.

Tychus
Well fear and violence always did bring out the best in me.

Raynor
Have to admit we always did make a good team.

Tychus
Yeah well - that was until I went to prison... and you went legit.

Raynor
Right.

POST-MISSION NEWSCAST:

[Ticker text] +++ Authorities impound all privately owned vessels +++ Deadman's Port reclamation project put on hold +++ Emperor declares moratorium on interplanetary travel +++ Zerg sightings on Moria false alarm according to KMC +++ Kyla Velassi detained for posessing controlled substances

Kate
This is Kate Lockwell reporting from UNN headquarters on Korhal. Let's go to Donny Vermillion on special assignment.

Donny
Kate I'm very pleased to be talking to General Horace Warfield. General I understand that Dominion Forces will soon be showing off their newest weapon the Odin war machine?

Warfield
That's correct Donny. We'll show the Odin on the streets of Korhal itself with full coverage from your fine network.

Kate
General Kate Lockwell here. I've heard rumblings about some sort of logistics trouble with the Odin's debut?

Donny
Now Kate!

Warfield
It's true Kate. The Odin was delayed in shipping and we briefly lost communication with the production facility. But it arrived safely so we can go ahead with the unveiling.

Donny
You heard it here first. The Dominion unveiling new weapons of destruction on the streets of Korhal!

What is wrong with that woman? Tell her not to interrupt my interviews!

Tychus
Your boy Horner is actually pullin' this off. Gotta say I'm mighty impressed.

BRIDGE:

Horner
Sir when Tychus came back aboard the ship I had the techs run a scan on him.

Raynor
Matt you need to get a hobby.

Horner
Seriously Sir -- his suit contains a sophisticated transponder... if it receives the correct code it'll shut down all his major organs. That suit is a death trap.

Raynor
(stunned) He's got a gun to his head.

Horner
And who's got their finger on the trigger? Moebius?

Raynor
Tychus what have you gotten yourself into?

CANTINA:

Tosh
Ever wonder why Mengsk don't just send him Ghosts to kill you? You've been a thorn in his side for a long time.

Raynor
Assassinating me'd just turn me into a martyr. (chuckles) He'd never be rid of me then. He needs to kill my reputation first.

Tosh
Very good. You think clearly despite your hate for him. 'Course his patience has got limits too. Tread careful Mr. Raynor. Someone on this ship is already working for Mengsk. I can feel it.

---

Raynor
So how does the Odin rate as a fighting machine?

Tychus
Brother... it is the single greatest creation in the history of mankind. Stridin' around and dispensin' righteous fury just about brought a tear to my eye.

Heh. You just let me know when I can take it out for another spin!

Raynor
You'll get your chance soon enough ol' buddy. Don't you worry.

ARMORY:

Raynor
So Swann what're the chances we can build something like that Odin?

Swann
You nuts? No way we got the facilities for mass-producing hardware on that scale.

Raynor
And here I was thinking you could build anything Swann.

Swann
Cute. Alright - forget the scale! I'm gonna figure it out don't you worry. An' I'll come up with something a damn sight more practical than that show piece. You see if I don't!

BATTLE.NET LOADING SCREEN:

Valhalla is a top-secret Dominion research center hidden on a small moon orbiting Sigmaris Prime. Hundreds of vehicles and weapons systems have undergone final testing here including the viking multi-role combat walker and the Minotaur-class battlecruiser.

PLANET INFO:

The Odin was successfully stolen from the Dominion labs in spite of Tychus' crazy antics. Now Raynor must take the Odin to Korhal and capture the UNN broadcast stations.

TOP

"MEDIA BLITZ"

MISSION INTRODUCTION:

Horner
We have the Odin now we can use it to spearhead our take-over of the UNN studios on Korhal. Once the Odin has taken out their defenses we'll broadcast our evidence against Mengsk. Figure they'll throw everything they have at us. They'll be talking about this one for years.

BRIEFING:


Horner
Our raid on the Valhalla facility hasn't even been reported yet. The Dominion have no idea we stole the Odin.

I had to call in every favor I had but I got the Odin on the surface with Tychus inside.

Raynor
Matt you're a miracle worker. It must have been a complicated operation.

Horner
You don't even want to know sir. I'm not going to let anything keep us from exposing Mengsk.

Raynor
So they're still expecting to film it at the UNN studios later today?

Horner
That's right -- and we won't disappoint them. Seeing as he's the only one with experience Tychus will pilot the Odin and hit the studio guards with a surprise attack. They'll be confused for several minutes - and won't even know who to attack at first.

And during the confusion we'll establish a forward base using this command center we 'acquired' earlier.

Raynor
Pretty devious Matt. I like it.

Horner
If Tychus can inflict enough damage during the sneak attack making the broadcast should be relatively easy.

Keep in mind -- we'll only have a few minutes before the Dominion realize that Tychus is in the Odin.

Once they figure it out they'll use everything they've got to stop us.

Raynor
Let's do this.

GAME:
Horner
I'm in the Dominion security network. Bringing up their locations now.

Raynor
AlrightTychus - do your thing.

Tychus
Thought you'd never ask.

Civillian
What's wrong with that thing! It's gone crazy!

Civillian
Find some place to hide!

Civillian
It's gonna kill us all! Help!

Civillian
It's gone crazy! Run!

Civillian
's making pot holes!

Dominion
What the hell's going on!

Dominion
Odin has gone rogue. Repeat -- Odin has gone rogue!

Dominion
Bring it down!

Dominion
Scrap that heap!

Dominion
Reaperman engaging rogue Odin!

Dominion
Rogue Odin spotted. Bring it down!

Dominion
Concentrate fire on the Odin!

Raynor
Man I am so sick of seeing Mengsk's face! Tychus do me a favor and blast any of those damned statues you see.

Horner
An alert's gone out! It won't be long before they shut me out of their system.

Tychus
Don't rush me kid. Can't a man take some pleasure in his work?

Horner
We're almost out of time!

Tychus
So are these guys! Heh -- don't sweat it.

Horner
The Dominion's switched to a secure channel. I can't track their positions anymore.

Horner
But I have gained access to the UNN network. We'll need troops to stay close to one of the broadcast towers long enough to get our message out.

Horner
For our broadcast to reach all of Dominion space we'll need to control each broadcast tower long enough to upload the data. Any unit type can maintain control.

Raynor
You can bet Mengsk'll have something to say about that. Let's get moving.

Horner
Our base is up and running. I'm transferring control of it to you now sir.

Swann
Hardware inbound. These Thors are smaller than the Odin but they handle better -- and they still hit hard. Enjoy!

Tychus
That big dog is all mine!

Mengsk (Recording)
Behold the Dominion's newest weapon of war - the Odin!

Human tenacity and ingenuity have come together to forge the final answer to the zerg threat!

Some might baulk at the cost of such a magnificent machine but I say to you - what price do you put on your loved ones' security?

This mighty steel giant stands as a testimony to the skill and determination of our Dominion engineers and scientists!

Implacable. Relentless. Invincible. The Odin is a stirring symbol of the unyielding strength of the Terran Dominion!

Mengsk
There's only one man arrogant enough to think he can get away with this - Raynor!

Raynor
Hah. Just for once Arcturus this really is all about you. I hope you enjoy our show.

Mengsk
I knew it. Warfield! Get your men down there. I want Raynor's head you understand!? Him and all his terrorist friends!

Warfield
Security breach at one of the towers. Strike team Alpha engage! Stop them!

Warfield
They're attacking a tower. Strike team Bravo take them out!

Warfield
Strike team Charlie get to that tower! Bring down those rebels!

Warfield
Attention rogue pilot. This is General Warfield of Dominion command. You are ordered to stand down or face immediate termination.

Tychus
Yee haw!

Warfield
Kill team Renegade take down the Odin! I'm counting on you boys!

Warfield
Kill team Mad Dogs destroy the Odin!

Warfield
Kill Team Death Dealers retire that Odin for me!

Warfield
The Odin is still standing? Take it down! Now!

Raynor
First transmission uploaded...Even Mengsk won't be able to wriggle out of this one.

Raynor
We're almost done transmitting Mengsk's dirty little secret to the Dominion.

Raynor
That's the last one! Let's see what the people will think of their beloved emperor now!

Tychus
This thing is outta juice! I gotta eject!

Horner
All transmissions have been sent Sir. Every world in the Dominion just got a 'UNN special bulletin' about Mengsk.

Raynor
Let's get out of here. We can enjoy the results from a nice safe distance.

POST-MISSIONS NEWSCAST:

[Ticker text] +++ Emperor Mengsk: I will rule this sector or see it burned to the ground around me +++ Emperor Mengsk: I will rule this sector or see it burned to the ground around me +++

Kate
Kate Lockwell here live from Korhal. There's rioting in the streets. Citizens are setting fire to government buildings to express their shock and anger at the startling revelations from earlier today!

Donny what's the situation where you are?

Donny
I had a brother on Tarsonis. I had a brother there! Um. I... um...

Kate
Right. Thanks for that Donny. Okay Emperor Mengsk broadcast a statement earlier today. Unfortunately UNN's satellites were on lockdown at the time. Let's replay a bit of that:

Mengsk
This evidence has been falsified! The enemies of the Dominion will go to any length to soil my good reputation! These ruthless slanderous attacks cannot--

Kate
At that point the Emperor was shouted down. He's since retreated to his palace and refuses to speak to anyone. In this reporter's opinion Emperor Mengsk has been revealed as a --

BRIDGE:

Raynor
So are ya thinking about giving up this life of luxury and becoming a professional broadcaster?

Tychus
Aw regular folk just ain't ready for the raw sex appeal I'd unleash into their grey little lives. I reckon my niche is right here with you ol' buddy. Right to the end.

Raynor
I'm glad you're part of all this Tychus. You did real good today.

---

[If "Piercing The Shroud" Mission Was Played"]

Raynor
Those classified documents we found on Korhal weren't anything special. Just referred to some old bio-weapons lab orbiting Castanar.

Horner
I think this one might be different. The files suggest they were planning to terminate everyone who ever worked there.

Raynor
I assume that doesn't mean 'firing' them... But why would Mengsk wanna' kill a whole research staff?

Horner
I don't know but it seems like something we should check out.

Raynor
It does indeed.

[If "Piercing The Shroud" Mission Was Not Played"]

Raynor
So Matt you planning another strike against Mengsk?

Horner
Not just yet sir. I figured we need to focus on the zerg first. Overthrowing Mengsk won't mean anything if we can't beat them.

Raynor
True. Freedom ain't worth squat if Kerrigan kills us all that's for sure. Guess Mengsk can wait.

ARMORY:

Swann
Ha! Y'see - told ya' I could build something better than that piece o' crap Odin.

Raynor
I like that. That's the spirit brother! Show 'em who's boss!

Swann
Got some work to do on the chassis still but I got to thinkin' about upgrades and variants y'know? They ain't gonna be cheap cowboy. Big honkin' thing like that never is. But they'll be worth it you'll see.

Raynor
That's what I like to hear! I'll take a look and see what's affordable.

BATTLE.NET LOADING SCREEN:

Emperor Mengsk's crimes have been successfully broadcast across the sector. Both the public and the press are outraged generating support for Raynor's resistance movement.

PLANET INFO:

Arcturus Mengsk's homeworld of Korhal was once a prosperous colony until it was obliterated by Confederate nukes. Vast fortunes have been lavished on the planet's reconstruction since Emperor Mengsk took the throne four years ago.

TOP

Cinematic: Hearts and Minds

Transcript:

Keno
....these shocking revelations...

Liberty
...of anti-Mengsk sentiment...

Vermillion
... the Emperor held a news conference earlier today:

Reporter A
Emperor - how do you respond to these allegations of genocide! Of using aliens to--

Arcturus
I assure you these slanderous attacks against the throne are baseless and irresponsible!

Lockwell
Sir do you still stand by the sentiment that selfless devotion to the people is the basis of your rule?

Arcturus
Well of course! I was called upon to serve the greater interest of humanity! Personal power was never my goal!

Lockwell
Then how would you characterize this statement?

...I will not be stopped. Not by you or the Confederates or the protoss or anyone! I will rule this sector or see it burnt to ashes around me....

Arcturus
(roars) I...I won't STAND for this! You jackals think you can come in here and question ME?! This interview is OVER!

Raynor
Y'know I love seeing him squirm but the Dominion's just going to spin this like they do everything else.

Horner
Not this time. Mengsk used the media as a weapon for years now we've turned it against him. One broadcast and it won us a bigger victory than a hundred battles.

Raynor
I guess you're right well it's what we started this revolution for in the first place....We've got a long way to go but maybe we started something here.

Horner
Hearts and minds man just like you always said.

Raynor
Y'know Matt someday you're going to wind up leading this bunch of misfits.

Horner
Oh no... that's what I keep you around for...sir.

Raynor
{Laughs}

Horner
{Laughs}

TOP

"PIERCING THE SHROUD"

MISSION INTRODUCTION:

Horner
The classified documents we found on Korhal imply the Dominion has a top secret bio-weapons lab on an orbital platform at Castanar. If the Dominion is cooking up a big surprise for us I'd like to know about it.

BRIEFING:

Raynor:
So what's the scoop on this top-secret death-lab?

Horner
This asteroid is registered as a Beryllium Storage warehouse but that must be a cover for the Dominion's bio-lab.

Raynor
Let's hope so. We'd look pretty silly comin' all this way for a few tons of Beryllium.

Raynor
Did those documents give us any clues as to what the Dominion's cookin' up in there?

Horner
No sir. But they did contain some of the facility's security codes so we may be able to hack into their systems.

Raynor
Sounds fun.

Well 'long as we're here we may as well take a look.

GAME:

Horner
Sir parts of the facility seem to be scan-shielded...our signals are breaking up left and right. Be careful in there.

Raynor
Hey careful's my middle name.

Horner
I thought it was Eugene...

Raynor
Shut it Matt. Alright boys - stay frosty!

Raynor
Surprise surprise the door's sealed. Nothing a little breaching charge won't cure.

Marine
This facility is strictly off limits - Raynor?! Halt you're under arrest!

Raynor
Not today Buddy.

Scientist
Aahhhh!

Scientist
Oh my God don't kill me!

Scientist
Raynor's Raiders!

Scientist
We need to get out of here!

Scientist
Emergency! Emergency!

Scientist
Don't set it loose!

Scientist
We're all gonna die!

Firebat
Hm. Fry any rebel you see!

Raynor
Looks like we got a reception committee waitin' for us. Adjutant activate those gun turrets and give 'em a surprise!

Adjutant
System accessed. Decrypting security overrides. System control established.

Raynor
Well we got half the guns. Should take some of 'em out at least.

Firebat
What th -

Raynor
These creatures...they ain't like any zerg I've ever seen before. Matt scan their bio-signatures.

Horner
Hold on...the signal's weak in there. Wait. Sir -- I'm reading both zerg and protoss DNA. Were those... things assimilated somehow?

Raynor
I don't know. But I'm real curious as to what they're doing inside a Dominion lab.

Marine
Check it out we got that Raynor guy trapped in lab one.

Marine
Ha nice. Release the zerg!

Raynor
Zerg! They're coming from the holding pen! Destroy it boys we gotta block 'em out!

Marine
They got out! That ain't good...

Raynor
Watch yourselves guys don't get split up.

Raynor
Everything in there is hostile. Whatever I free I'm gonna end up fightin'.

Marine
Raynor?! Here?!

Marine
Here they come!

Marine
Hold 'em back! Don't let 'em in the lab!

Raynor
Looks like we got a few options on this terminal to soften 'em up before we go in.

Raynor
Well he did his best for us.

Raynor
They were testing these weapons...on the specimens. What the hell have they been up to here?

Raynor
'Chrono Rift Device'? Must be based on alien tech. Mengsk is really playing with fire here.

Raynor
Looks like the same creature was mutated and cloned over and over. Matt you got any additional info?

Horner
Stetmann's been running some tests sir. He says the specimens' DNA strands have been artificially spliced. Whoever's in charge of this mess did it deliberately.

Raynor
Matt we've gotta blow this place sky high. No way we can just leave it standing.

Horner
Well... I'm picking up a strong power signature close to you. There must be a large fusion reactor somewhere in the facility.

Raynor
Perfect. We'll find the reactor destroy it then we're outta here!

Horner
Sir you're right on top of that power signature -- the fusion reactor must be nearby.

Raynor
We got trouble ahead that cargo bay's big enough for heavy units.

Raynor
Oh yeah. Siege tanks...Vikings...Wait...Some kinda warbot? Looks like I can pick a weapon upgrade and activate it from this console. Here goes...

Raynor
That bot won't last long let's move!

Raynor
You reading me Matt? I could use some reinforcements down here. They got something big in the next room and I don't think it's friendly.

Horner
You got it sir. I only have one dropship available. What do you need?

Raynor
Yes sir. Your reinforcements are inbound.

Raynor

Brutalisk huh? So the Dominion's doing research on these things too. Mean looking sucker...

Horner
This might not be the best time to take on a giant zerg monster but Stetmann still needs more Brutalisk samples to complete his research. It's your call.

Raynor
Oh my Lord. Am I seein' this right?

Raynor
Containment field weakening. Protoss/zerg hybrid reviving.

Raynor
Hybrid? We should get out of here right now...

Horner
Sir! If I'm reading this right that hybrid is virtually indestructible don't try and fight it - just get out of there!

Raynor
Alright that's it. We're leaving!

Horner
Sir you'll have to be careful. Signal's warping but that critter's breaking the place apart! Who knows what you'll run into!

Raynor
Just what I wanted to hear. Thanks for the head's up. Stay tight on me! Let's move Raiders!

Raynor
C'mon ladies we need to keep movin'. Blast through that rubble!

Raynor
Ah hell that debris won't hold it for long! Keep moving! Go! GO!

Horner
The hybrid is on the move!

Raynor
Another Warbot! Adjutant send it after the hybrid to buy us some time!

Raynor
Let's move!

Raynor
Hell that warbot didn't last long!

Raynor
This place is coming apart fast!

Horner
Sir! I lost the Hybrid's signal. It seemed to just... disappear.

Raynor
Define "disappear."

Raynor
Whoa! What the hell!

Marine
Evac! Get to the transport!

Raynor
Transport? I think we just found our way out of here!

Raynor
Time we were leaving! Lift off!

Raynor
Matt can you read me? I'm inbound in some big transport the Dominion was nice enough to supply. Don't shoot us down!

Horner
You got it sir! But why would the Dominion even want to create something as monstrous as that Hybrid?

Raynor
I don't know... but I have a real bad feeling it ain't the last we'll see of it.

DEBRIEF:

If "A Sinister Turn" Was Played

Raynor
That thing down there it was like the hybrid Zeratul fought.

Horner
Here? But how?

Raynor
(ranting) Mengsk! It's always Mengsk! The end of the universe is coming and I should have known he'd be behind it!

Horner
But how did he hybridize zerg and protoss? The technology required is way beyond anything terrans have developed. He can't be working alone on this...

If "A Sinister Turn" Was Not Played

Raynor
What the hell is Mengsk playing at?

Horner
Creating his own alien super-soldiers by the looks of it. He's found a way to hybridize zerg and protoss somehow.

Raynor
Don't look like he's house-broken 'em yet. Least the lab's been trashed.

Horner
Yeah but it was only one lab. Who's to say how many more he's set up?

POST-MISSION NEWSCAST:

[Ticker text] +++ More arrests follow Raynor broadcast +++ Vermillion 'recovering well' say hospital staff +++ Colonists on Bountiful declare independence other fringe worlds may follow +++ Beryllium market rallies six points after accident +++ Emperor Mengsk still unavailable for comment +++

Mengsk
I will rule this sector or see it burnt to ashes around me....

Kate
This is Kate Lockwell for UNN. Donny Vermillion remains on sick leave -- get better Donny! Coming up later we begin a ten part exposÈ on corruption in the Dominion government. How high does it go?

Tonight however I'd like to return to the topic of Tarsonis and the day it fell. Families ripped apart -- literally -- when the savage zerg arrived. Mountains of dead bodies deserted cities...

Let's play that clip again.

In this reporter's opinion--

Stop! Wait! You can't just come in here --

Marine
By order of Dominion Security this newscast is terminated.

Raynor
We finally got ya Arcturus. Nice to see the media taking shots at you for a change.

CANTINA:

Tosh
Whatever you found down there makes me afraid. What was it?

Raynor
Something monstrous - a zerg-protoss hybrid. It must've been a powerful psi for you to feel its scream from all the way up here.

Tosh
Searing. Blinding. Like feelin' the sun burning your face with your eyes squeezed shut. I never felt a thing like that before. I hope I never do again.

ARMORY:

Swann
What in hell's name did you stir up in that lab cowboy?

Raynor
Mengsk's taken to playin' god literally now. He made that thing and whole heap more like it! An' who knows how many other labs he's got out there?

Swann
Great like we ain't got enough to handle with the zerg. Now we got Mengsk breedin' his own damn monsters too.

BATTLE.NET LOADING SCREEN:

The Dominion's secret lab on Castanar was conducting sinister experiments on protoss and zerg. A powerful protoss-zerg hybrid escaped in the process nearly killing Raynor and his strike team.

PLANET INFO:

Located near the Dominion's fringe Castanar is a small nondescript world with little in the way of natural resources. The only notable feature of the planet is the massive beryllium storage facility orbiting it on a captive asteroid.

TOP

"SMASH AND GRAB"

MISSION INTRODUCTION:

Tychus
The Moebius boys think there's another artifact on a world called Monlyth.

Supposedly there's protoss guarding it - a group of fanatics call themselves the Tal'darim.

Now don't get all sentimental thinking these Tal'darim are your old protoss buddies... 'cause they ain't.

BRIEFING:

Tychus
There it is Jimmy just like Moebius said. Easy money.

Raynor
I don't know. There's a lot of protoss down there. We're gonna have to - what the?

Adjutant
Warning! Multiple zerg bio-signatures detected!

Raynor
Ah hell.

Tychus
Them critters were just hiding underground waitin'?

Raynor
No idea. But you can bet they're headed straight for our shrine!

Tychus
Well that sure complicates things. We can't fight two armies at once partner...

Raynor
With any luck we won't have to.

We only need to hold the area at the top of the shrine long enough to extract the artifact.

So we'll land here and cut our way through the protoss lines while they're busy with the zerg.

It's only a matter of time before the zerg overwhelm the protoss. We'd best grab the artifact and be long gone by then.

GAME:

Adjutant
The zerg severely outnumber the protoss forces. It is likely the protoss will fall shortly.

Raynor
Well here's the plan.Then we've gotta get that artifact before the zerg overrun the whole place!

Tychus
Hey you ain't gonna leave your base completely undefended are you Jimmy?

Adjutant
Warning. Protoss Stalkers are gathering at our perimeter.

Swann
I got something new for ya Cowboy! Marauders - the latest word in big badda boom hardware.

Raynor
I ain't sure this is the best time to be experimenting Swann.

Swann
Pfft. 'Best time there is! Let the Marauders loose against those Stalkers and you'll see.

Adjutant
Warning! The zerg have begun extracting the artifact.

Raynor
What the - !?

Tychus
This is crazy man! We can't take the zerg in a stand-up fight and you know it!

Raynor
(snarls) Leave the tactics to me Tychus.

Adjutant
Warning. Incoming zerg attack wave detected.

Adjutant
Warning - the zerg have almost reached the artifact.

Swann
I got a crew coming down to pick up the artifact!

Raynor
We got what we came for! Let's high-tail it out of here!

Kerrigan
I forgot how resourceful you were Jim. I won't make that mistake twice.

Raynor
Kerrigan.

DEBRIEF:

Horner
I caught Tychus hacking into our database sniffing around about Kerrigan. I don't know what his game is but we clearly can't trust him.

Raynor
Matt me an' Tychus ran together a long time -- got into all sorts of trouble. When the law finally caught up he took the rap for both of us. Never once ratted me out. I got a second chance he got locked up.

Horner
I understand your loyalty sir but ---

Raynor
I owe him Matt. Leave it be.

Horner
Yes Sir.

POST-MISSION NEWSCAST:

[Ticker text] +++ This is UNN with Donny Vermillion +++ Kyla Velassi detained for selling controlled substances +++ Raynor's Raiders implicated in multiple acts of terrorism +++ Zerg forces advancing across all fronts +++ Millions flee +++

Donny
This is Donny Vermillion live from UNN. Tonight we're going to discuss the infamous Queen of Blades. Scientists and military insiders have long speculated that the enigmatic alien is in fact an infested human.

Kate
That's right Donny. Is it possible that the leader of the zerg has a human heart?

Donny
More importantly Kate --could this mean some kind of terran-zerg alliance is possible?

Kate
Donny there's never been any evidence -- at all -- to suggest that infested humans retain their free will.

Donny
You make a good point Kate. The question is then how do we kill her?

Kate
That's one I think we all can agree on. If humanity is to survive the Queen of Blades needs to be eliminated.

BRIDGE:

Horner
Are you alright sir? Confronting Kerrigan again after all these years...

Raynor
We've gotta' stop her Matt... no matter what she's after.

Horner
Well we gave her a setback today. The artifacts are obviously important to her I just wish we knew why.

CANTINA:

Tosh
Must be hard man seeing the Queen o' blades out in the world again.

Raynor
How much do you know about Kerrigan Tosh?

Tosh
I had some... friends in the Ghost Academy. That girl was a legend even before she disappeared from the program. There's a few that know the truth... how the Queen of Blades came to be.

Raynor
She's a creature of pure rage now.

Tosh
Oh yes - it's her or us. If we don't kill her she'll slaughter us all.

---

Raynor
Your Moebius buddies ever happen to mention that the Queen of Blades wants these artifacts too?

Tychus
Hey they just give me the missions man. What's it matter anyway? Puttin' that bitch down would be doin' everyone a favor...

Raynor
I thought it was just about the money with you Tychus.

Tychus
Nothin' says I can't do my part for humanity and get paid well for my trouble.

Raynor
Right.

LAB:

Hanson
That zerg woman seemed to know you. She really rattled you didn't she?

Raynor
Me and her... well we go back a ways. She was a Ghost once. Back then we were hooked up with Mengsk and fighting to get rid of the old Confederacy. We made a pretty good team.

Hanson
What happened to her?

Raynor
She was a casualty of war. No offense Doc but I really don't like to talk about it.

Hanson
I understand. If you ever change your mind - I'm here.

BATTLE.NET LOADING SCREEN:

Another artifact has been secured for the Moebius Foundation but once again Kerrigan was moments away from finding it. Now it is a race to find the other artifacts before she does.

PLANET INFO:

Monlyth was abandoned centuries ago and little is known about the few protoss who chose to remain there. These Tal'darim and their ancient shrines still remain a mystery to terran researchers.

EPILOGUE:

The encounter with the Queen of Blades has left Tychus with questions. Now he wants some answers....

TOP

Lab Research Intro

Stetmann
Commander! The alien artifact is all secure in the lab Sir! You know seeing it got me to thinking about my special projects...

Raynor
Whoa - slow down Stetmann. What do you mean 'projects'? You doing some kinda research down here?

Stetmann
Yeah well not yet sir. I still need some additional specimens to get things going. Once I get those we can make some big improvements to our weapon systems and tactics!

Raynor
Well I'm all for that. What do you need?

Stetmann
All kinds of things! I've entered the details into our database. If you run into something on a mission that we need you'll be notified automatically.

Raynor
Just try not to blow up the ship okay Stetmann?

TOP

Cinematic: Queen of Blades

Transcript:

Horner
That's funny convict I don't recall giving you access to our database.

Tychus
Just keeping up on current events 'captain'. Seems this 'Queen of Blades' got everybody running scared. She don't look so tough.

Horner
You have no idea who she is do you Tychus?

Tychus
Don't matter to me none.

Horner
Well it matters to Jim. They were...close once.

Tychus
...Wait a minute...(chuckles) you're tellin' me they were shacked up?!

Horner
(sighs) Apparently she was something else... Before the zerg took her. Turned her into that.

Tychus
And Jimmy feels responsible.

Horner
Honestly if we have to face her again I don't know what he'll do.

Tychus
Woman like that...there's only one thing to do.

TOP

"THE DIG"

MISSION INTRODUCTION:

Tychus
Moebius wants us to go after another artifact on some dead world called Xil.

Apparently they sent in a specialist team - but they lost contact with 'em two days ago.

Their bad luck I guess. Figure we'll get hazard pay for this one...

BRIEFING:

Tychus
So here's the deal. This place is a morgue. Whatever used to live in these ruins up an' died millions of years ago.

Before they went missin' the Moebius team reported artifact radiation emanating from that big ol' hunk o' rock over yonder. They brought a big damn laser drill to burn their way in.

 We just gotta get that sucker working again and its easy money from there.

Adjutant
Attention. Class ten fusion power source detected.

Raynor
Laser drill? That thing's a monster. If the Moebius team had access to that kinda hardware...

Raynor
I hate to think about what could have wiped 'em out.

Tychus
Reckon we'll find out soon enough partner.

GAME:

Horner
Sir those are protoss archons. If they get too close our men won't stand a chance!

Horner
I'm giving you manual control of the laser drill - see if you can use it against the protoss!

Raynor
Alright. You heard the man! Swing that laser around! We can use it to drive back the protoss!

Horner
Sir I'm picking up the energy signatures of several protoss relics in the area. I'm marking them on your map.

Raynor
Well if there's time we can blast 'em free with the laser drill - I bet Stetmann'd love to study them.

Tal'darim Executor
More terran thieves? The mysteries of this place are forbidden! You will pay for your transgression with your lives!

Raynor
Ok 'least we know what happened to the other expedition.

Raynor
Watch your corners boys. We don't know who cleaned this place out.

Raynor
Hold up there! Those protoss cannons will tear us a new one if we try to advance. Swann? You promised me siege tanks! Where are they?

Swann
Settle down hotshot. They're comin'. These babies'll knock those cannons down from a nice safe distance.

Swann
These new siege tanks work just like the old ones. When you put 'em in siege mode they get increased range and firepower.

Swann
They can't move in siege mode so if you need to reposition 'em just switch 'em back into tank mode. Y'got it?

Raynor
Let's get some siege tanks deployed on the high ground! They can pound that protoss Stalker before it even gets close to us.

Raynor
We need bunkers and siege tanks defending that laser drill! We've got no chance of claiming the artifact without it!

Horner
Sir I've managed to access what's left of the Moebius expedition's sensor net. I'll route it through your map so you can see what the Tal'darim are up to.

Tal'darim Executor
You would desecrate that which belongs to the gods? This will NOT be borne by the faithful!

Horner
Sir those are protoss archons. If they get too close our men won't stand a chance!

POST-MISSION NEWSCAST:

[ticker text] +++ Tyrador tsunami caused by illegal waste dumping officials reveal +++ General Martin takes early retirement +++ Recent SAT1 reports 'no cause for alarm' say palace advisors +++ This is UNN with Donny Vermillion +++  Kyla Velassi to stand trial for distributing controlled substances +++

Donny
This is Donny Vermillion live from UNN. Tonight the zerg invasion: the Battle So Far.

The Terran Dominion is holding firm under zerg aggression. Our industrial complex has stepped up production on all fronts enlistment rates have risen within the penal system and the Marine Corps is ready to get in the fight. The zerg won't know what hit them!

Kate
Donny has there been any word on when we start pushing the aliens back?

Donny
Kate if I revealed that I'd be giving away vital Dominion secrets.

Kate
You think the zerg watch our broadcast?

Donny
(to camera)I know they do Kate. I know they do.

Kate
Well you heard it here first folks. This is Kate Lockwell for UNN.

BRIDGE:

Raynor
You ain't gonna believe this but I just saw Zeratul on the ship.

Horner
Ah. How much did you have to drink tonight sir?

Raynor
He was here Matt. And he was hurt on the run from something.

Horner
Where is he now sir?

Raynor
I don't know. But he ain't on this ship anymore. He gave me an Ihan memory crystal and he was desperate for me to study it. I guess he wants me to see what he's seen.

CANTINA:

Tosh
Had any... visitors... lately?

Raynor
I don't know what you're talking about Tosh.

Tosh
Oh I think you do 'James Raynor'. Something was on this ship just now. (sniffs) I still smell it on you. (sniffs again) Protoss...interestin'...

Raynor
Whatever you think you know you just keep it to yourself. I hear you yappin' about this and I'll toss you out the airlock!

["The Moebius Factor" Is Unlocked]

Raynor
So now we've got three of these artifacts on my ship! When are we supposed to hand these damn things over?

Tychus
Well that's gonna be a bit tricky. I hear the zerg've attacked the Moebius research center on Tyrador. I don't get it though. What's the Queen of Blades after? Ain't no artifacts there.

Raynor
If those eggheads can't hold out till we get there we may never know. Upload the data to the star map. Looks like we've got ourselves a good ol' fashioned rescue mission.

["The Moebius Factor" Is Not Unlocked]

Raynor
So now we've got three of these artifacts on my ship! When are we supposed to hand these damn things over?

Tychus
They got their hands full right now. The zerg are about to invade Tyrador where Moebius' main research center is. I don't reckon we'll hear anything from them until they relocate somewhere safe.

Raynor
Wonderful.

ARMORY:

Swann
We're rockin' some serious heavy metal now that we got siege tanks.

Raynor
Yessir... the comforting thunder of the big guns. Well comforting when they're on our side.

Swann
Yeah these newer tanks have better guns when they're on the move and reinforced armor.

Raynor
So long as they've still got the range in siege mode the rest is just gravy. Between siege tanks and bunkers we can hold the line against just about anythin'.

LAB:

Hanson
I see we have a new acquisition. Is it a protoss device?

Raynor
That's right but I wouldn't mess with it if I were you. It's a Khaydarin 'Ihan' crystal. It's a memory storage device - lets you experience what other people have seen or done.

They can be dangerous if you don't know what you're doin'.

Hanson
Yet you don't fear it at all. You're a fascinating man Jim Raynor. You know more about the protoss and the zerg than any of the experts I've read about.

BATTLE.NET LOADING SCREEN:

The artifact on Xil has been secured but Raynor has earned the hatred of the fanatical Tal'darim protoss. The Moebius Foundation will soon contact Raynor with the locations of more artifacts.

PLANET INFO:

Xil was scoured of all life long ago. Excavated ruins suggest that the planet's indigenous alien culture was wiped out virtually overnight.

TOP

Cinematic: Zeratul's Warning

Transcript:

Zeratul
James Raynor...

...I bring tidings of doom.

Raynor
Zeratul...

Zeratul
I have pierced the veil of the future and beheld only... oblivion.

 Yet one spark of hope remains. You will hold her life in your hands...

 ...And though justice demands that she die for her crimes only she can save us.

Raynor
Wait a second you're talking about Kerrigan?

Zeratul
Time is short! You must understand!

Raynor
It's been four years! Y'show up outta nowhere -

 Wha!

Zeratul
The answers you seek lie within. Study it well the fate of creation hangs in the balance.

Raynor
...Nice to see you too.

TOP

Ihan Crystal Intro

Raynor
I've heard of these Ihan crystals before...

Raynor
Supposedly they allow ya' to relive another person's memories. Whatever Zeratul's uncovered...

Raynor
...he was desperate for me to see it too. Well here goes nothin'...

TOP

"THE MOEBIUS FACTOR"

MISSION INTRODUCTION:

Tychus
Seems yer Queen of Blades figured out who's been payin us to snatch up all them artifacts.

Moebius' head- honcho Dr. Narud claims the zerg are attacking his main Research Campus on Tyrador. He can't evacuate his people until all their artifact research is safe.

BRIEFING:

Narud
Commander Raynor! Thank the stars you've come!

 You had a sterling reputation as a Marshal many years ago and I know you'll do your best to help us.

Raynor
Yeah well that was all a long time ago Doctor. Looks like you got one heck of a zerg problem here. Where do you need us?

Narud
We're ready to evacuate but none of the teams I sent to purge the Foundation data cores have reported back!

 I need you to destroy those cores before the Queen of Blades finds them and discovers the coordinates of the remaining artifacts! The fate of the entire Sector could hang in the balance!

Adjutant
(alert signal is heard) Class twelve psi-pattern detected. Recommend extreme caution.

Raynor
Kerrigan...

 Alright then Doc our timetable's shorter than we thought. We gotta move!

GAME:

Horner
Sir you better do something about that Nydus worm before our base gets overrun!

Horner
Sir another Nydus worm has emerged close to our base!

Adjutant
Analysis of the Queen of Blades' search pattern complete. Calculating her ETA to the closest data core now.

Kerrigan
What are you up to Jim?

Kerrigan
I can sense you're trying to keep something from me.

Kerrigan
You never could recognize a lost cause could you Jim?

Kerrigan
You're even more desperate than I thought. You can't really believe this 'plan' of yours has even a chance of working.

Tychus
We better get to that data core fast Jimmy. The queen-bitch over there is gettin' awful close.

Horner
Sir Kerrigan is close to finding a data-core. Its vital that you destroy the core before she gets to it.

Horner
Time is running out sir! You have to move now if you're going to beat Kerrigan to that data core.

Marine
The Raiders are here! We're saved!

Moebius Marine
Over here! Up on the roof!

Moebius Marine
Hey! Hey! OVER HERE!

Moebius Marauder
Hey man! Could use some help down here!

Moebius Marine
Hey Raiders!! Come pick us up!

Kerrigan
You can't leave well enough alone can you Jim? It was stupid of you to come here.

Raynor
I don't plan on stayin' long Darlin'. But I'll be damned before I let you get a hold of those artifacts.

Narud
I'm giving you control of our Medivacs Commander. You can use them to transport your men around the city and avoid most of the zerg.

Medivac
Ready for dust off.

Raynor
Brutalisk! Stetmann wanted one of those things to research. I reckon we can oblige him.

Raynor
That's one down! Keep it moving boys!

Kerrigan
Of course! The Moebius data cores! You won't get the rest of them!

Raynor
Ah hell. At least she doesn't know where to find the other cores. We better get to the next one fast!

Kerrigan
I've seen through your 'Doctor Narud's' pathetic charade. I know what the artifacts really are! And they will be mine!

Raynor
Whatever they are Kerrigan - I sure as hell ain't lettin' you have 'em.

Narud
That Queen of Blades really is quite a nuisance isn't she?

Narud
Confirmed - the final data-core has been destroyed! We should evacuate immediately!

Marine
Marines - we are leaving!

Goliath
Nice of you to drop by. I was runnin' low on ammo.

Marine
Raynor's Raiders? Get us out of here!

Marine
We couldn't reach the data cores! Help us out!

Moebius Marine
Hey Raynor! We saw some movement over at Rob's Guns. There might be some survivors in there.

Marine
The Raiders are here! We're saved!

Kerrigan
Poor poor Jim. You can't stop me. No one can!

Raynor
Alright Doctor - you wanna tell me why the Queen of Blades wants these artifacts so damn bad?

Narud
She fears their power - just as she fears the Xel'Naga who created them. The Xel'Naga created both the protoss and the zerg Commander. They were the gods of their time.

POST-MISSION NEWSCAST:

[ ticker  text] +++ Tyrador clean-up operation in full swing +++ 2nd fleet regroups at Dylarian shipyards +++ Palace advisors say rationing to be extended to utility items +++ Kyla Velassi breaks down on stand. Velassi: I'm the victim! +++ Prince Valerian to take part in naval operations +++

 

Lockwell
Kate Lockwell for UNN. The elusive Queen of Blades was spotted on Tyrador recently. Dr. Emil Narud head of the renowned Moebius Foundation had a run-in with the alien queen but is currently unavailable for comment.

 In a statement Dr. Narud credited Raynor's Raiders with keeping the Queen of Blades from achieving her --

Vermillion
Kate I'm sorry to interrupt but we have a breaking story... apparently... um go to -- go to -- commercial. Please. Commercial.

BRIDGE:

Horner
Good to see you sir. All available missions are ready for your perusal on the star map.

Raynor
Matt... I. Hell just thanks I guess.

---

Tychus
I been thinking about Tyrador and you know - there's gotta be better ways to make a fast buck than divin' headlong into an alien invasion.

Raynor
If it gets too hairy for ya' just try and think of the money.

Tychus
I'm trying old buddy. I'm trying real hard.

CANTINA:

Tosh
(Chuckles) He's a bad bad man that Tychus. He got a lot to hide.

Raynor
You think he's setting us up? His missions have been leading us straight to Kerrigan...

Tosh
Maybe you and Kerrigan keeping runnin' into each other because you both want the same thing? But Tychus - there's something else he don't want you to know.

 I can't see what. Just watch your back. Always remember that he's a force o' destruction that one... a stone killer.

LAB:

Raynor
'Lot of rumors goin' around. I'm guessin' you've heard plenty about me and Kerrigan by now...

Hanson
Are the stories true? That Mengsk just... abandoned her to the zerg on Tarsonis?

Raynor
Her...plus a few billion innocent civilians. After that we knew exactly what kind of man we'd been dealing with.

I don't care about much of anything anymore but the one thing I hold onto is seeing Mengsk brought to justice before I die.

BATTLE.NET LOADING SCREEN:

The coordinates for the remaining artifacts nearly fell into Kerrigan's hands on Tyrador. Now Raynor must find the remaining two artifacts before Kerrigan can locate them.

PLANET INFO:

One of the first "planned" worlds of the old Confederacy Tyrador VIII is famous for its centers of higher learning its orderly streets and its sanitary parks.

TOP

Cinematic: The Betrayal

 

 

Transcript:

Kerrigan
This is Kerrigan. We've neutralized the Protoss but there's a wave of Zerg advancing on this position We need immediate evac

Arcturus
Belay that order. We're moving out.

Raynor
What? You're not just gonna leave them?

Arcturus
(ignoring them all) All ships prepare to move away from Tarsonis on my mark.

Kerrigan
Uh boys? How about that evac?

Raynor
Damn you Arcturus! Don't do this.

Arcturus
It's done. Helmsman signal the fleet and take us out of orbit. Now!

TOP

Cinematic: Who We Choose to Be

Transcript:

Horner
I've been cleaning up after you a lot lately.

Raynor
Leave it alone Matt.

Horner
Same dream?

Raynor
I said leave it alone.

Horner
What happened to Kerrigan wasn't your fault...

Raynor
Which part? Where she got left behind or where she murdered eight billion people.

Horner
Same old bullshit. You ain't going to listen.

 Man do you even see what you're becoming?

Raynor
We are who we chose to be Matt.

Horner
When you figure it out let us know. We're waitin' on ya.

TOP

"SUPERNOVA"

MISSION INTRODUCTION:

Tychus
Moebius've got themselves set-up again since the zerg chased 'em outta their old place. They say they've worked out where to find another artifact lovely little place called Typhon.

BRIEFING:

Tychus
There she is - planet Typhon. Don't look so bad.

Horner
Yep. Sensors indicate....

Wait what the -

The star's energy output just jumped five hundred percent! I've never seen anything like it!

Raynor
Slow down Matt. What's it mean?

Horner
It means the star will go nova in a few hours.

 Meantime the planet's getting bombarded by waves of fire...

Raynor
Fire. Why does it always have to be fire...

Horner
The good news is we've got a significant cache of supplies planetside so we shouldn't need to build supply depots.

Raynor
Well that's something. So where's our artifact?

Tychus
Right there - smack dab in the middle of all them protoss...

Raynor
Our mobile structures can relocate and keep us just ahead of the fire but we'll need to salvage everything we can't take with us.

Tychus
You ain't seriously goin' down there?

Raynor
C'mon partner we got hours 'till that sun explodes!

Tychus
Well let's grab that artifact and get outta here before your Queen of Blades shows up lookin' for it.

GAME:

Swann
Hope you brought your sun-screen cowboy.

Raynor
Now ain't the time Swann.

Swann
Relax hotshot. I got something useful for ya'; Banshees. These babies can blow the snot outta ground forces. Got cloaking too. Gotta love that!

Swann
Whoa! Careful of those protoss cannons! They can detect banshees even when they're cloaked!

Tal'darim Executor
James Raynor! We anticipated your arrival! Now you will pay for desecrating our holy relics!

Raynor
Oh hell not these Tal'darim guys again. They seriously need to learn when to quit.

Tal'darim Executor
You have prevailed for now. Word of this sacrilege will echo across the stars James Raynor. The day of reckoning draws near!

Adjutant
Warning. Fire wave approaching.

Adjutant
Warning! Fire-wave arrival is imminent. Base evacuation required!

Horner
The Tal'darim outpost to the east would make an excellent location to move our base to - we just need to clear them out and take possession.

Horner
The fire-wave's right on top of us sir! We need to move our base structures or they'll be destroyed!

Horner
This Tal'darim base is in a good spot for us. We just need to clear them out and take possession.

Raynor
The Tal'darim base has been cleared that should buy us a little elbow room.

Tal'darim Executor
Our warriors' sacrifice was not in vain! We gladly march towards death to ensure your doom!

Raynor
Nice job let's get our base up and running and get that artifact!

Raynor
Ok the artifact's secure! Saddle up people! We're out of here!

Tal'darim Executor
We will pursue you to the end of the universe James Raynor! A thousand deaths cannot atone for your wanton sacrilege!

DEBRIEF:

Valerian
Ah Commander Raynor. I thought we might discuss the expedition to Char. Now --

Raynor
This is a dangerous game you're playing kid. What's your stake in all this?

Valerian
Jim. I really think we should --

 I can see why my father wants to kill you.

Raynor
I asked you a question.

Valerian
Everyone wonders if I will be as good an emperor as my father. But I want something more. To prove that I will be a better emperor. And a better man.

Raynor
That shouldn't be hard.

Valerian
If I reform the worst mass murderer in history make her human again... teamed with the famous outlaw Jim Raynor... it's all the proof I'll need.

Raynor
So I'm just a cog in your machine.

Valerian
If it gets you what you want do you care?

Raynor
Guess I don't.

---

Valerian
The artifact fragments you've been collecting are of Xel'Naga origin. With them I can construct a device that will reverse the infestation that transformed Kerrigan into the Queen of Blades.

Raynor
Even if that were possible she holes up in the main hive cluster on Char - protected by a billion screaming zerg. How're you going to get that thing anywhere near her?

Valerian
You're the only man who's been close to her and lived to tell the tale. You know her tactics you know her strategies - and I know you'd risk anything for the chance to bring her back.

---

Horner
Sir tell me you're not seriously considering this deal with Valerian!

Tychus
Sounds like a golden deal to me Jimmy. Kerrigan turns human takes a bullet between the eyes... You can put your past to rest and still make one hell of a payday!

Raynor
Let's not get ahead of ourselves Tychus...

Horner
Assaulting Char is a suicide mission! You'd be putting all our lives on the line just to get your girlfriend back!

Raynor
This is bigger than all of us Matt!  It ain't about me. This is the only real chance we're ever gonna' get. And I'm takin' it.

Tychus
So which is it gonna be Jimmy? We bringin' Kerrigan back... or puttin' her in the ground?

Raynor
That's for me to decide. You've both got a lot of prep work to do -- get to it!

POST-MISSION NEWSCAST:

[Ticker text] +++ Zerg advance slows +++ General Warfield credited with successful zerg strategy +++ Kyla Velassi released from jail to entertain troops +++ Dominion security: Raynor's rebellion still a threat +++

Lockwell
This is Kate Lockwell for UNN. Tonight top Dominion military analysts are still confused -- and relieved -- to report that while attacks do continue throughout the fringe the main zerg push into Dominion space seems to have slowed.

Vermillion
That's wonderful news Kate. Our boys have really taken the fight to the zerg!

Lockwell
Of course Donny. But there's also a sense that whatever the zerg were after... they either got it or they've given up on it. We may never know.

Vermillion
You heard it here first.

Raynor
That's some damn fine reportin'.

BRIDGE:

Horner
Sir I have to question your objectivity on this alliance. It's obviously a trap!

Raynor
I got it covered Matt. I'm askin' you to trust me.

Horner
We were starting to make real progress against Mengsk. If we go after the Queen of Blades we're throwing that away!

Raynor
This is bigger than Mengsk. Matt if we succeed on Char we'll save billions of lives. Billions.

 Mengsk can wait.

Horner
I didn't sign up for this.

Raynor
You signed up to follow my orders! If you can't do that anymore then get the hell off my ship!

Horner
Sir.

---

Tychus
You sure about this? You gotta know Mengsk is gunnin' for ya. He'll hit you in a way you'll never see coming.

Raynor
I can handle Mengsk Tychus.

Tychus
Just watch your back ol' buddy. That's all I'm askin'.

Raynor
I said I can handle it! If you don't want to be a part of this you can take your thirty percent and go.

ARMORY:

Raynor
So...what's the problem Swann?

Swann
What's the problem? You only signed us up with our mortal enemies! Every one of these boys lost family or friends to Mengsk!  We're gonna be sittin' on a powder keg pretty soon. Can't you see that?

Raynor
(growls) It ain't up for discussion Swann. I gotta do this.

LAB:

Hanson
Jim I hear that we're working for the Dominion now. Is that true?

Raynor
We've got a chance to take on Kerrigan and maybe just maybe set things right. The devil himself could offer me that deal and I'd still take it.

Hanson
That's what worries me. Just don't lose sight of who you are - that's what's important. A lot of people are counting on you and... I'm one of 'em.

BATTLE.NET LOADING SCREEN:

The Moebius Foundation is owned by none other than Valerian Mengsk the emperor's son. Valerian believes that the artifacts you have been collecting can be used to restore Kerrigan back to her human form.

PLANET INFO:

This remote world is part of an extremely old system as indicated by its increasingly unstable sun. This combined with sparse mineral deposits has always made Typhon a bad candidate for colonization. Nonetheless a significant Tal'darim expeditionary force is present.

TOP

Cinematic: Heir Apparent

Transcript:

Horner
Sir we've reached the rendezvous coordinates. No contacts. Looks like the Moebius ship hasn't arrived yet.

Raynor
That's strange. It ain't like them to be late.

Horner
Sir! Dominion ships warping in! Mengsk's flagship is leading them!

Tychus
Sweet mother of mercy.

Horner
Sir their shields are still down. (decisive) I don't like this.

Raynor
Matt - pull us alongside and prep docking tubes!

Horner
Commander this is not a smart move.

Tychus
You wanted your revolution kid. Now ya got it.

Raynor
Turn around Arcturus! I want you to see this coming.

Valerian
You won't find my father here Commander. I am Valerian Mengsk - and I own the Moebius Foundation... through them I own you as well.

Raynor
Tell me why I shouldn't kill you right now...

Valerian
Because I can offer you what you've always wanted -- a chance to rescue Sarah Kerrigan.

TOP

"MAW OF THE VOID"

MISSION INTRODUCTION:

Valerian
Commander our mutual friends at the Moebius Foundation have located the last artifact fragment. When this final piece is secured we can proceed to Char and confront Kerrigan. Good luck Mr. Raynor I fear you'll need it.

BRIEFING:

Valerian
My Moebius associates have finally tracked down the last piece of the artifact. It's on a derelict Xel'Naga ship located within the Sigma Quadrant.

Raynor
Pretty far off the beaten path junior...

Valerian
The artifact is ...here. The ship has several Rip-field generators which disintegrate everything at a molecular level in a matter of moments.

 Fortunately our new Minotaur class battlecruisers should be able to survive the fields long enough to destroy the generators.

Raynor
Anything else we should know?

Valerian
Well long range scans have identified a sizeable Tal'darim force holding in the area.

Tychus
We are in way over our heads on this one Jimmy. Walkin' into rip-fields? I didn't sign up for no suicide mission! We should just take the money and run.

Raynor
Gettin' cold feet Tychus?

Tychus
I lost nine years in prison on account of you. Ain't tossin' what's left of my life away just so you can rescue your little princess! Remember - you owe me partner.

Raynor
Not enough to quit on somethin' like this! You're relieved. You can sit this one out... partner.

Tychus
Fine then. You know where I'll be.

Raynor
Adjutant prep the ship for jump. Let's get this over with.

GAME:

Raynor
Alright boys hit 'em with yer Yamato cannon! Couple of shots'll flatten anything.

Dark Templar
En taro Tassadar friend Raynor!

Dark Templar
The Tal'darim have imprisoned all who oppose them. Release us and we will gladly fight at your side against them.

Dark Templar
Our thanks James Raynor The Tal'darim will pay for their treachery.

Dark Templar
We will join the hunt for the Tal'darim.

Dark Templar
My blades thirst for vengeance!

Dark Templar
Truly you bring freedom to all friend Raynor.

Tal'darim Executor
Fools! My...spirit returns to the Xel'Naga...(expires)

Horner
We'll be lucky to find many normal resources here but  centuries of asteroid impacts have scattered mineral fragments and crystallized vespene all over the wreck.

Raynor
Alright we'll scout around and see what we can pick up.

Adjutant
We are running low on minerals at this location. Additional mineral supplies have been located nearby.

Adjutant
Caution. Anomalous gravity distortion detected.

Raynor
There's the first rip-field Valerian talked about.

Horner
The battlecruisers should be able to survive long enough to destroy the generator but only if they concentrate their fire.

Raynor
Got it.

Horner
What do you think sir? Quick smash and grab?

Raynor
We're gonna need more than a couple of battlecruisers to blast our way through.

Valerian
Take your time Commander. I'd rather do this right and get the artifact.

Valerian
The vault! We are very close to the artifact.

Tal'darim Executor
Make peace with your gods defilers! You will now answer for your crimes!

Horner
That protoss mothership is formidable sir. Scans indicate it's capable of cloaking nearby friends and phasing enemies out of existence for a short time.

Raynor
Alright we're clear. Grab that thing and set a course to rendezous with Valerian.

DEBRIEF:

Raynor
Well junior we got our hands on the final artifact. You can take possession of the whole set at any time.

Valerian
Thank you Commander and well done. You're every bit as resourceful as I've been led to believe. I think the odds are stacking in our favor.

Raynor
You better hope so. Delivering this... artifact thing right to Kerrigan's doorstep - we're gonna need all the luck we can get.

Valerian
Rest easy. We'll have the might of the Dominion Fleet behind us!

POST-MISSION NEWSCAST:

[Ticker text] +++ Prince Valerian missing +++ Emperor Mengsk unavailable for comment +++ Kyla Velassi flees courtroom escapes +++ This is UNN news with Donny Vermillion +++

Vermillion
This is Donny Vermillion live from UNN studios on Korhal. Troubling news tonight as crown Prince Valerian seems to have gone missing.

Lockwell
That's right Donny. Prince Valerian was scheduled to speak at the launch of the Dominion's newest Battlecruiser the White Star. But the ceremony had to proceed without the prince when he failed to arrive.

Vermillion
Official government sources offered no comment.

Lockwell
Whatever the situation we here at UNN hope the prince is okay.

Raynor
Oh Junior's doin' just fine. So far.

BRIDGE:

Raynor
You still got a problem with us working alongside Valerian?

Horner
Mengsk turned out to be a ruthless dictator... but that shouldn't automatically condemn his son. I've followed you through hell and back sir - I'm not quitting on you now.

Raynor
Good man. This truce won't last forever - just long enough to get the job done.

Horner
On a personal note nice job with Tychus. That ass-kicking's been a long time coming.

CANTINA:

Tosh
Ah here's my man. How can I be helping you Mr. Raynor?

Raynor
You sit up here watching everything. Tell me what you see. Tychus just a mean drunk?

Tosh
I wish it was just that. All that jealousy and rage - he's fighting himself over something he don't want to do. You'll see.

---

Raynor
You ready to tell me what the hell that was all about?

Tychus
Man these last few weeks... helpin' you fight the good fight - I finally got a taste of what real freedom is.

 But that's all comin' to an end with you chargin' off like some damn hero - for a cause I couldn't care less about.

Raynor
Then what was all that talk earlier about doin' humanity a favor and getting paid well in the process?

Tychus
'Just seems the closer we get to your Queen of Blades... well let's just say things don't always work out the way ya' plan Jimmy.

Raynor
I need ya with me on this one Tychus. Trust me... for old times' sake.

Tychus
Alright. Alright I'm with ya.

Raynor
That's my boy.

Tychus
Old times...

ARMORY:

Raynor
How're you holding up down here chief?

Swann
Better now we got our old commander back. Oh and our new best friend Prince Charming came through with some upgraded battlecruiser schematics. I been working on some... interesting modifications for our ships.

Raynor
I'll check 'em out. Where we're going we're gonna need all the firepower we can get.

BATTLE.NET LOADING SCREEN:

Retrieving the final artifact from the xel'naga worldship was a difficult assignment. The way is now clear to attack Kerrigan herself on Char. Once the undertaking has begun there will be no turning back.

PLANET INFO:

This mysterious largely unexplored tract of space is rumored to hold derelict spacecraft of unknown alien origin.

TOP

Cinematic: Bar Fight

Transcript:

Kachinsky
You boys gotta wake up! Raynor sold us out! I joined this outfit to fight the Dominion not work for 'em!

Swann
Everybody simmer down! We trusted the commander before - we should trust him now!

Tychus
(drunk) You can't trust that drunk. Jim Raynor's nothing but a spineless coward!

Swann
You been nothin' but poison since you got on this crate.

Tychus
That right!?

Swann
Aaah!

Tychus
Pathetic. Only person you can trust is yourself! The sooner you peons figure that out--

Raynor
'Heard about enough of this!

Tychus
You got 'em all fooled don't ya Jimmy? But the first sign of trouble - you'll just duck and run. It's what you do ain't it? Me... them... that pretty little girlfriend of yours...

Raaaaawr!

Rawr!

Ugh!

Ugh!

Raynor
Don't do something you're gonna regret Tychus!

Tychus
Rawr!

Ugh!

That.... Ain't... fair...

You think he's right? That I'm just gonna run out on ya?

Kachinsky
You've got us working for the Dominion now Commander. Taking us back to Char? It's like you're gone already.

Raynor
This ain't about the Dominion. Our war's always been about savin' lives. If the zerg wipe everyone out it's all been for nothing. So I'm going to back to Char. If you're with me it's your choice. Just like it's always been.

Kachinsky
Now that's the commander I've been waiting on.

Swann
(to crew) Satisfied?

Kachinsky
Let's get back to work boys.

Tychus
Ugh!

Raynor
I don't wanna have to have this conversation again. And fix my damn jukebox!

Tychus
Uhh... a little help here? ...Anybody...?

TOP

Cinematic: Dangerous Game

Transcript:

Warfield
Char. If Hell ever existed - this is it. Oceans of fire tectonic storms and an atmosphere that'll burn a man alive.

But we've planned for all of that-

Raynor
You can't plan for the zerg general. They ain't goin' to fit in to your nice clean time table.

Warfield
I've led five separate invasions against the swarm. I held the line while you and your terrorist friends hid under a rock.

Valerian
We're all aware of your victories General.

I've invited Commander Raynor here to assist us with any unforeseen contingencies.

Raynor
Well it sounds like you got it all figured out junior.

Valerian
I have far too much invested in this undertaking to see it fail.

Speaking of which you might particularly enjoy this next step.

Arcturus
Valerian! I've just received a report you've taken half the fleet! Care to explain yourself boy?

Valerian
Father I am about to accomplish that which you never could. Today I will defeat the Queen of Blades and secure peace throughout the Dominion. By this act the people will finally know that I am a worthy successor to you.

Arcturus
I love your gumption son but you're in way over your head. What makes you think you have the experience to-

Raynor
He ain't alone Arcturus!

Arcturus
Raynor. I don't know what gutter my son fished you out of but even you've got to realize that treacherous bitch cannot be saved... And neither can you.

Raynor
We'll see about that and when this is over you and me got a score to settle.

Valerian
Everything I could have hoped for...

Raynor
You're playing a dangerous game here kid -

Warfield
Prince Valerian we have zerg attack waves incoming.

Valerian
Already?

Warfield
Clear the bridge! I've got a battle to win.

Raynor
I'll see you boys on the ground.

TOP

Cinematic: The Prophecy

Transcript:

Zeratul
The Zerg swarm came as was foretold.... and the Protoss first born of the gods -- rose to fight them. Now the Xel'Naga that forged us all... are returning.

But do they come to save...?

...or to destroy?

Kerrigan
(laughs) I knew you'd find your way here eventually.

Zeratul
Your very presence defiles this place Kerrigan.

Kerrigan
Do you hear them Zeratul -- whispering from the stars? The galaxy will burn with their coming.

Zeratul
Perhaps...

...but you won't live to see it!

Kerrigan
Please. Our petty conflicts mean nothing now. A storm is coming that CANNOT be stopped. Fitting - that we should face oblivion together.

Zeratul
Never!

Kerrigan
FATE cannot be changed. The END comes. And when it finds me... I shall embrace it at last.

Zeratul
The prophecy is uncertain. There is always hope.

TOP

"WHISPERS OF DOOM"

MISSION INTRODUCTION:

Zeratul
Raynor... the hounds of the void are closing in... I impart my memory - my very essence - into this Ihan crystal... so that you will see what I have seen... and that the future... may yet have hope.

BRIEFING:

Raynor
Zeratul... what the hell have you gotten yourself into?

Zeratul
Friend Raynor... long has it been since we stood together against the Swarm.

Since then I have wandered the Void in solitude - seeking an ancient prophecy rumored to foretell the return of the Xel'Naga.

My sojourn led me to a remote world known as Ulaan...

...where I discovered fragments of the prophecy. Yet I was not the first to find them.

It falls to you now old friend... to relive my memories... and believe.

GAME:

Zeratul

The prophecy was divided into fragments each kept at separate shrines. I must gather them and depart this world quickly.

Zeratul
This chasm is vast. It is fortunate that I can phase through the shadows to the other side!

Zeratul
Spore crawlers can detect my presence! I should stun them with my Void Prison.

Zeratul
That spore crawler can detect me from across the chasm. It must be destroyed.

Zeratul
That Overseer can see through my cloak. I'd best stun it with my Void Prison before crossing this chasm.

Zeratul
The first fragment of the prophecy! Soon all will be made clear.

Kerrigan (telepathic - in his head)
Why not surrender yourself to oblivion Zeratul? Wouldn't it be better to end your struggle now than witness the final agonizing moments of your species?

Zeratul
The foreboding prophecy weighs heavily on my heart. I'd best reach the remaining shrines before she reconsiders letting me live.

Zeratul
So much for Kerrigan's reprieve!

Stalker
For Shakuras!

Stalker
Greetings exalted one. We are here in the service of High Templar Karass. He is nearby.

Zeratul
Your presence is most welcome. Let us keep moving.

Stalker
Permit us to destroy their defenses before we proceed.

Zeratul
That patrol of Brood Lords must be dealt with cautiously or we will be torn asunder.

Zeratul
Prepare for an aerial attack. Brace yourselves my brethren!

Zeratul
The Queen of Blades built hatcheries here! She seeks to subvert this sacred world. I shall put an end to that plan.

Zeratul
The second fragment of the prophecy! My task is nearly complete.

Kerrigan
Your hope is an illusion old fool.

Zeratul
If you can so easily read my mind Kerrigan - you'll see that I'll never give up so long as hope remains!

Zeratul
Careful now. Kerrigan has set guards to bar our way. It could be a trap.

Zeratul
We should take them out carefully one at a time or risk being overwhelmed.

Zeratul
The banelings spew acid when they die. Stalkers take them out from a distance!

Zeratul
This hatchery must be destroyed if I am to keep the Queen of Blades from subverting this land.

Zeratul
Spine Crawlers! Kill them before they can take root and attack!

Stalker
High Templar Karass is nearby.

Karass
En Taro Tassadar Prelate Zeratul! I am High Templar Karass.

Karass
My force tracked the Queen of Blades to this world -- yet we know not what she seeks.

Zeratul
Kerrigan and I were both drawn here to uncover an ancient prophecy. With your aid I pray we can discover it before her.

Karass
It is an honor great one! Lead on.

Zeratul
I've placed the Ultralisk in a Void Prison. Bring it down Karass!

Karass
Zeratul! Can you destroy the airborne zerg?

Zeratul
These nydus worms must be destroyed or the zerg reinforcements will overwhelm us!

Zeratul
Stalkers! Take the high ground and support our brethren!

Karass
Zeratul has destroyed their worms -- press on!

Zeratul
The Queen of Blades seeks to pervert this world with that hatchery. I must destroy it!

Zeratul
It is done. All of Kerrigan's hatcheries are destroyed. There is yet hope for this world.

Zeratul
The final piece of the prophecy. It speaks of one who shall "...break the cycle of the gods..."

Karass
Most ominous. But if the Queen of Blades seeks this prophecy we must keep it from her.

Zeratul
The rest is obscured... what??

Kerrigan
You might peel away the prophecy's layers Zeratul - but you cannot outrun the doom that awaits us all!

Zeratul
We cannot prevail against so many!

Karass
I will stand against the Queen of Blades while you escape with the fragments!

Zeratul
I will not abandon you!

Karass
The prophecy is more important than either of us! Reveal its secrets Zeratul! The future rests on it!

Zeratul
Your sacrifice will not be forgotten Brother.

Zeratul
I must get to the Void Seeker and preserve the prophecy. I will not let my brothers' sacrifice be in vain.

Zeratul
I must get to the Void Seeker before the zerg overwhelm me and the prophecy is lost!

Karass (Death)
Now... I shall become one... with the khala.

Zeratul
I cannot decipher the fragments on my own. Yet I know who might interpret them: the Preservers of Zhakul.

Zeratul
If they cannot... I fear this entire universe will burn.

POST-MISSION NEWSCAST:

[Ticker text] This is UNN news with Donny Vermillion +++ Donny Vermillion interviews Crown Prince Valerian +++ Zerg inflict heavy casualties on Dominion forces +++ Raynor's Raiders quiet +++ Actress Kyla Velassi nominated for best performance +++

Lockwell
Today I'm speaking with Crown Prince Valerian. Highness what do you say about the allegations that recently came to light regarding your father's corruption--

Vermillion
Kate there's no need to belabor that topic. Highness I think the question on everyone's mind is: do you have a special lady in your life?

Lockwell
We have a very special guest today... crown prince Valerian! Thank you so much for joining us Highness!

Valerian
Thank you Kate it's wonderful to be here.

Lockwell
Let me get right to the question on everyone's mind -- is there anyone special in your life right now?

Valerian
Truth be told Kate I have had a crush on you for many years.

Lockwell
Oh stop!

Valerian
But in all seriousness with the zerg invasion there's little time for such things. I've been studying military tactics under General Warfield and whatever spare time I have is devoted to statecraft.

It's my goal to be the best emperor our people could ask for. When the time comes of course.

Raynor
Wonderful now I've got two of 'em to worry about.

BRIDGE:

Raynor
How long was I down in the lab Matt?

Horner
You've been gone for hours sir. You've been in the lab all that time?

Raynor
I used the Ihan crystal Zeratul gave me. I'd swear it only lasted a few minutes... So vivid... Zeratul's been searching for a Xel'Naga prophecy about the end of the universe. There's more I just haven't got to it yet.

CANTINA:

Tosh
Good to see ya' brotha'. I been - wait. I can see it in your eyes. You've seen into the spirit world... The protoss. He gave you ... a crystal! And now you've been seein' what he's seen.

Raynor
That ain't nothing to do with you. Stay outta my head Tosh!

Tosh
Have it your way. But you want to tread careful when you go lookin' into the beyond. If you need me you know where I be.

---

Tychus
How'd you become such good buddies with those freaky pro-toss? All I hear is they kill terrans like you and me on sight!

Raynor
Some of 'em would. But some others would fight to the death protectin' people like us.

 I helped 'em defend their homeworld from the zerg during the first war. When Kerrigan came back leading the Swarm I helped 'em out again. They're real big on loyalty.

Tychus
Damn Jimmy almost sounds like you respect 'em.

Raynor
I wouldn't expect you to understand Tychus.

LAB:

Raynor
I'm ok Doc before you start asking.

Hanson
You were staring at that protoss device for a very long time. Are you sure?

Raynor
(spooked) Well now you mention it I could use a drink or two. Maybe what I saw'd make more sense if I was drunk.

Hanson
(concerned) What was it Jim?

Raynor
An old friend of mine...looking for the end of the world.

BATTLE.NET LOADING SCREEN:

The fragments of the ancient prophecies have been found. Now Zeratul must take the fragments to the preservers of Zhakul to learn their hidden meaning.

PLANET INFO:

Legends hint that Ulaan is the resting place of tablets inscribed with a prophecy revealing the will of the ageless xel'naga. No living creature has touched its surface for millions of years... until now.

TOP

"A SINISTER TURN"

MISSION INTRODUCTION:

I gathered allies and we made our way to the forbidden archive world of Zhakul. There a triumvirate of mystic Preservers awaited us. And in the shadows... something else was watching - and waiting.

BRIEFING:

Raynor
Alright Zeratul old buddy -- you got your mysterious prophecy. Now let's see what your Preservers made of it.

Zeratul
My quest to decipher the prophecy took me to the forbidden archive world of Zhakul.

Here three immortal Preservers guarded ancient knowledge.

Only they could transcribe the prophetic fragments. I needed to seek them out quickly.

GAME:

Zeratul
It is strangely silent here yet these structures are intact. With power they would be functional.

Zeratul
There are many abandoned structures in this place that we can make use of. They merely need their power restored by the construction of a few well-placed pylons.

Maar (Hybrid Protoss)
INTRUDERS...

Zeratul
A... protoss and zerg hybrid... Gods an abomination! Who created this atrocity?

Zeratul
The mighty spirits of the preservers are imprisoned close by - we must find them.

Zeratul
The spirits of the Preservers are entombed within! We must break them open immediately!

Zeratul
There are many abandoned structures in this place that we can make use of. They merely need their power restored by the construction of a few well-placed pylons.

Zeratul
A Dark Shrine! Once power is restored it could be of great value to us.

Zeratul
A Robotics Facility! This structure may prove useful to us.

Zeratul
This templar archive lies abandoned!

Stalker
The Preservers you seek serve a higher power now dark one.

Zeratul
Higher power? What could have corrupted these protoss so? Truly something foul has taken hold of this sacred place.

Dark Templar
Zeratul! Truly fate has sent you here.

Zeratul
Join me brothers and we shall cleanse this place of evil.

Dark Templar
Command us!

Immortal
I return to serve.

Zeratul
My thanks mighty one.

High Templar
Our liberation is at hand!

Zeratul
Ready yourself noble warrior. We confront a terrible evil this day.

Maar (Hybrid Protoss):
OBLIVION comes. NONE shall stand.

Maar (Hybrid Protoss)
This knowledge is FORBIDDEN.

Maar (Hybrid Protoss)

Your lives are FORFEIT. Surrender to DESPAIR.

Maar (Hybrid Protoss)
Your existence ENDS this day.

Maar (Hybrid Protoss)
Some SECRETS must remain HIDDEN.

Maar (Hybrid Protoss)
OBLIVION comes. NONE shall stand.

Maar (Hybrid Protoss)
CEASE your foolish struggle. There is no HOPE.

Maar (Hybrid Protoss)
I shall return.

Maar (Hybrid Protoss)
Come my SLAVES. The time has come to give me your STRENGTH.

Zeratul
The hybrid is draining the preservers to survive! I must free them before it is too late!

Zeratul
The spirits of the Preservers are entombed within! We must break them open immediately!

Maar (Hybrid Protoss)
Your doom is only delayed.

Maar (Hybrid Protoss)
Merely a temporary setback.

Maar (Hybrid Protoss)
You cannot destroy me. I shall rise again.

Maar (Hybrid Protoss)
I go to gather my strength.

Maar (Hybrid Protoss)
Enjoy your fleeting victory. This is not over.

Preserver
We have seen the prophetic fragments in your mind Zeratul. We will make of them what we can.

Preserver
The Cycle shall draw to its end. The Xel'Naga who forged the stars will transcend their creation...

Preserver
Yet the Fallen One shall remain...

Preserver
Destined to cover the Void in shadow...

Preserver
It begins with the Great Hungerer.

Preserver
It ends... in utter darkness.

Zeratul
A Great Hungerer... could it refer to the zerg Overmind? It has a part to play in this prophecy?

Zeratul
I must seek out the Overmind's final resting place. Our ancient homeworld... of Aiur.

POST-MISSION NEWSCAST:
[commercials]

BRIDGE:

[If "Piercing The Shroud" Mission Was Played"]

Horner
Welcome back sir. Learn anything new from the crystal?

Raynor
Something I wish I hadn't seen. You remember that zerg- protoss hybrid at the lab we raided?

Horner
Hard to forget. That thing was an abomination.

Raynor
Well Zeratul took the prophecy fragments he had to a... temple? Library? Kinda both I guess. A hybrid had already taken over the place. Just how many of these things are out there?

[If "Piercing The Shroud" Mission Was Not Played"]

Horner
Welcome back sir. What did you discover from the crystal this time?

Raynor
It's that obvious I used it huh? Zeratul took the prophecy fragments he found to a... temple? Library? Kinda both I guess. But this weird protoss-zerg hybrid had taken over the place.

Horner
You mean some sort of infested protoss?

Raynor
No this wasn't like infestation at all. It was like someone took the strengths of both races and twisted them together. I gotta tell you - if these things are real we're in a lot of trouble.

CANTINA:

Tosh
You look spooked. You've been seein' what the protoss has to show you. The memories shine through you as clear as day.

Raynor
I saw... a hybrid. Something unnatural. It was trying to corrupt the protoss preservers. Who would have sent it there? Who controls something like that?

Tosh
The one that made them for sure. That was just the first of many. Dark harbingers man. Soon they'll be beyond numbering - an' the stars will weep at what comes after.

Raynor
How could you know all this?

Tosh
I don't. I just feel it be true.

ARMORY:

Swann
What's up cowboy? Y'know you're lookin' kinda rough lately - rougher than usual I mean.

Raynor
I've...ah...got a lot goin' on right now Swann. You know how it is.

Swann
Yeah sure. Y 'know you might wanna try laying off the sauce and getting some shuteye once in a while eh?

Raynor
Thanks mom. I'll get right on that.

BATTLE.NET LOADING SCREEN:

The preservers were held prisoner by a protoss-zerg hybrid of immense power. Once freed the preservers revealed that the secrets of the prophecy lie with the Overmind on Aiur.

PLANET INFO:

Zhakul is an ancient xel'naga planet discovered by protoss wayfarers after the Aeon of Strife. When the Conclave took power on Aiur all texts and artifacts from the Aeon of Strife were sealed away on Zhakul and guarded by three holy preservers.

TOP

"ECHOES OF THE FUTURE"

MISSION INTRODUCTION:

Zeratul
I returned to our ruined homeworld of Aiur. The zerg infestation still covered much of our beloved world... The desiccated remains of the Overmind were still there - a grim reminder of battles lost... and battles won.

BRIEFING:


Raynor
I remember the fall of Aiur. Don't much like the idea of havin' to see it all again. Guess there's nothin' for it.

Zeratul
At the very apex of its victory against us the zerg Overmind grew... overconfident.

Now all that was left of the mighty Overmind was a twisted withered husk.

Yet its countless minions which seemed to be feeding from its dead husk would prove somewhat... problematic.

I needed to understand whatever memories lingered within the creature's rotting mass.

Only by making contact with the gargantuan tendrils connected directly to its cortex could I learn its secrets.

GAME:

Zeratul
I must find a way to establish a foothold and summon reinforcements to keep the zerg at bay!

Zeratul
Ah this faithful Observer has kept watch since the evacuation. Its abilities will certainly prove useful now.

Zeratul

Some of these abandoned structures remain functional... we shall make use of them.

Zeratul
We must be prepared to defend our base. The zerg are on the move.

Zeratul
The zerg seek to overwhelm us! To arms my brethren!

Zeratul
The zerg seek to overwhelm our base!

Zeratul
The zerg are coming!

Zeratul
Our base falls under a shadow -- the zerg will attack soon.

Zeratul
The zerg are massing near our base!

Zeratul
The zerg will keep coming until we are dead. I must find the Overmind's cortex and discover what I can from it.

Zeratul

If we use our Observers wisely we can scout the area before putting ourselves at risk.

Zeratul
These warp gates appear to be functional. Perhaps there's a chance...

Zeratul

The first Overmind tendril!

Zeratul
I sense... pain. Surprise. Death.

Zeratul
The second Overmind tendril. I sense... death... and joy?

Zeratul
The third Overmind tendril. I sense... satisfaction... in a plan set in motion long ago... and... fear of the future?

Zeratul
The fourth Overmind tendril. I sense... an end. I must go to the Overmind Cortex to understand.

High Templar
Adun Toridas Zeratul! We were trapped within the gate's energy matrix when it was deactivated! You have our thanks!

Zeratul
This ancient beacon still thrums with power. I wonder...

Zeratul
Ah! I've heard tales of the mighty colossi sealed away beneath Aiur! The beacon must have awoken these fearsome guardians!

Tassadar
Greetings brother. I speak to you... from the Beyond.

Zeratul
Tassadar! But... you died... slaying this cursed Overmind!

Tassadar
I have never tasted death Zeratul -- nor shall I. But that is a tale for another time. I have come to tell you of this creature's... courage.

Zeratul
Courage? It was an abomination!

Tassadar

Not always. The zerg were... altered. A single over-riding purpose was forced upon them the destruction of our people. (half of the sound in this line belongs on the next.)

The Overmind was formed with thought and reason... but not free will. It screamed and raged within the prison of its own mind.

Zeratul
Who did this? Why?

Tassadar
I know not. But the Overmind found a way to resist its all-consuming directive. It created a chance... a hope of salvation.

The Queen of Blades.

Zeratul
Madness!

Tassadar
Only she can free the zerg from slavery -- and in so doing save all that is... from the flame.

Zeratul
I do not understand brother.

Tassadar
Forget what you know Zeratul. The Overmind saw a vision... the end of all things. And now you must see it too.

Zeratul
No! This vision! I cannot bear it stop!

POST-MISSION NEWSCAST:

[Post-Horner Missions]

[Ticker text] +++ Dominion fringe worlds continue to revolt +++ Raynor's Raiders terrorist group biding its time experts say +++ Emperor Mengsk still in seclusion +++ Kyla Velassi: I'm excited to win an award! +++ Prince Valerian announces new science initiative +++

Lockwell

Tonight on UNN -- Another world has broken into open revolt and Emperor Mengsk still refuses to give any interviews. Is the Dominion falling apart around us?

Arcturus
I will rule this sector or see it burnt to ashes around me....

Lockwell
In this reporter's opinion--

Raynor
Ol' Mengsk is in deep now. He can burn for all I care.

[Pre-Horner Missions]

[commercials]

BRIDGE:

Raynor
Damn Matt. I don't even know what to make of this last vision from the crystal.

 Zeratul was looking for more clues about the end of the universe -- but this time he was on Aiur.

Horner
Aiur? What was he looking for?

Raynor
He was trying to find out why the Overmind made the Queen of Blades in the first place.

Horner
She's the one that's going to destroy the universe?

Raynor
No that's just it - I think she's the only one that can save it.

CANTINA:

Tosh
You look... haunted. You've been seein' into the spirit world and you learned somethin' you don't like. It's... Kerrigan?

(amused) What've you been seein' this time man? (sober) Wait...I see it too. Kerrigan?

Raynor
Seems the Overmind made Kerrigan to... free the zerg... from somethin'. Put 'em on a collision course with the protoss.

 It's all gone wrong. Everything's... twisted and there's something out there that's set to destroy us all.

Tosh
Zerg... protoss. These are strong races. How terrible - how powerful - is something that plays with their fates?

ARMORY:

Swann
Y'know I been watchin' the logs. Those damn protoss are still way ahead of us. I can't believe some of the stunts they can pull off.

Raynor
Tell me about it! They've learned some new tricks since the last time we fought.

Swann
I mean c'mon since when could they warp in guys just anywhere? I thought they needed some kinda gateway at least!

Raynor
Not just anywhere they need a pylon or another power source close by. Still they've been working to improve their tech just like us.

BATTLE.NET LOADING SCREEN:

Zeratul learned that the Overmind was enslaved by an outside force and compelled to attack the protoss. In a final act of defiance the Overmind created the Queen of Blades to free the zerg.

PLANET INFO:

Aiur was the homeworld of the protoss a jungle planet with multiple oceans gleaming cities and ancient temples. The arrival of the zerg changed everything. Now Aiur's primeval jungles are littered with ash broken war machines and the remains of the dead.

TOP

"IN UTTER DARKNESS"

MISSION INTRODUCTION:

Zeratul
Now friend Raynor you must see the Overmind's vision of the future. The end of my people... and of all things. This is our fate should Kerrigan die...

BRIEFING:

Raynor
I don't think I want to see any vision of the Overmind's... (sighs) But if Kerrigan's involved... I need to know.

Overmind
On a distant shadowed world the protoss will make their final stand. Their heroes will gather their forces will be marshaled and they will die bravely. But still they will die.

And my zerg... will be slaves... to the hybrid.

All will bow before the power... of the Fallen One.

GAME:

Zeratul
Protoss brethren heed me! The last twilight has fallen. The galaxy burns around us! The terrans have been consumed. We are all that stands against the shadow. But if we are to meet our end this day then we will do so AS ONE! En Taro Tassadar!

Dark Voice
Foolish prideful children...There was one among you who could have jeopardized my great plan... but in your recklessness -- you mistook her for the true threat!

Zeratul
The Queen of Blades... how could we have known?

Urun
I have rallied the last of our great fleet!

Zeratul

Your timing is impeccable Admiral Urun! When the enemy takes to the air we will need your support.

Mohandar
Our Void Rays are ready to do their part! Disengage prism inhibitors and concentrate all batteries on the hybrid!

Zeratul
Well met great Mohandar! For Aiur!

Selendis
This is the hour of truth noble templar! Let the enemy know the wrath of Aiur's champions!

Zeratul
Executor Selendis! Unleash the full power of your forces! There may be no tomorrow!

Selendis
En taro Tassadar Zeratul!

Artanis
This is Hierarch Artanis commanding the Shield of Aiur! Our matrix-fields are within range! Engaging mass recall!

My brethren hear me! For there is little time left. All that remains of our race our civilization are those that stand beside you now.

Trust in each other. Strike as one will! Let our last stand burn a memory so bright we will be remembered forever! En taro Tassadar!

High Templar
Great one the vault is prepared. Guard us while we preserve our knowledge for those that may follow. They must not make the mistakes we did.

Zeratul
If only we had acted sooner...

Urun
There's just...too many of them...

Mohandar
I return...to the Void.

Selendis
Forgive me great Tassadar...I wasn't...strong enough.

Artanis
Kerrigan... how could we have known...

Dark Voice
The zerg performed their function as I planned...My Hybrid are proof of this. Now the last of the protoss will fulfill their function...In death!

Urun
The zerg are swarming at our flanks. We have to react quickly or our perimeter defenses will fall!

Urun
I'm detecting a large amount of zerg activity in their hive- clusters! Prepare for an assault!

Dark Voice
As I was your beginning - so shall I be... your end.

Dark Voice
All shall be remade in my name! Behold my greatest creation!

Dark Voice
Your efforts are futile. My harbingers will usher in a new age!

Dark Voice
Every hand is turned against you. Even the ground beneath your feet carries the seeds of your destruction!

Dark Voice
You have no place to hide and nowhere to run!

Dark Voice
I love it when a plan comes together.

Dark Voice
Your light is expended. It is finished.

DEBRIEF:

Zeratul
Friend Raynor you now bear witness... to the truth. There is a malevolent presence within the Void that seeks to destroy everything we hold dear. Could this... Fallen One be a Xel'Naga? After so long... could the gods themselves seek our destruction?

And Kerrigan... I can hardly believe -- the wretched Queen of Blades will prevent the destruction of all that we know...

Raynor you may soon hold Kerrigan's fate in your hands. I know only that she must live. Be wary old friend... the hounds of the Void... are on the hunt.

POST-MISSION NEWSCAST:

[commercials]

BRIDGE:

Horner
You look shaken sir. What's wrong?

Raynor
Zeratul called it a vision of the future. It was the end times Matt. Armageddon. More protoss than we ever knew existed but there still weren't enough to stop the hybrid.

Horner
But what about Kerrigan? Wasn't she supposed to stop them?

Raynor
In this time-line she was dead. Killed by...us. That's what Zeratul's been trying to tell us all along. She has to live or we're all doomed.

CANTINA:

Tosh
Damn brotha' - you look like you could use a drink.

Raynor
I saw the last vision Zeratul put into the crystal. It was a look into the future - a final battle against the hybrid. Armageddon. Somehow... Kerrigan's the key to preventing it.

Tosh
Who knows how the wheel turns? Cycles upon cycles. This much I know - Those that see the future best take heed. It's both a gift... and a curse.

Raynor
But is it cast in stone? That's what I need to know.

Tosh
Who knows? I've heard you say we are who we choose to be. If that be true the future cannot be fixed.

ARMORY:

Swann
Oh what the hell cowboy you look like crap. You been thinking about that girl again?

Raynor
Kinda. I just got some bad news 'bout what might happen if we can't save her.

Swann
Bah no use worrying about what might happen if you ask me. You want me to help you just let me know.

BATTLE.NET LOADING SCREEN:

Zeratul has seen the grim fate that awaits the galaxy if Kerrigan dies. All that will remain are the protoss-zerg hybrid and their shadowy master.

PLANET INFO:

In protoss legends the planet Ulnar was the mythical last resting place of the gods the very center of creation from which all life ultimately flows.

TOP

"GATES OF HELL"

MISSION INTRODUCTION:

Valerian
Everything is in motion to begin the final act - the invasion of the primary zerg hive on Char!

Once we begin there will be no turning back.

I shall rendezvous with you as soon as I receive your signal.

Ensure that you are fully prepared Commander. Destiny awaits!

BRIEFING:

Dominion Marines
Where's command? I got no support I got zerg comin' outta my-- (static)

We're on fire. Repeat we've lost all thruster power-- (static)

They're coming outta the ground -- (static)

Any station this net any station this net we need fire support we need it now -- Ahh! (static)

Raynor
Dammit! I told 'em a frontal assault wasn't goin' to work! She was playing with us the whole time!

Tychus
Well brother - we're alive at least. Looks like the few battle-groups that did make it to the surface are scattered all over the place.

Kerrigan
Do you think death is the worst thing that can happen to you here?

Infestation is what's coming for you.

Soon all will serve the swarm!

Tychus
She's tryin' to get in our heads man. We gotta keep it together!

Raynor
If we're gonna pull this caper off we need to rally as many survivors as we can.

Horner
Commander Dominion battle-groups are still landing all around you but they're in pretty bad shape and coming under heavy attack from the zerg.

Raynor
Alright let's get out there and rescue their sorry butts! We need to pull together a real fighting force - or we won't have a prayer of stopping Kerrigan!

GAME:

Adjutant
Commander. Tactical analysis indicates the zerg greatly outmatch your current forces.

Raynor
Matt keep me updated on those drop pods as they get to Char.

Raynor
If we can reach enough of them before the zerg we might just have a chance of fighting our way through this.

Horner
Sir I'm tracking an incoming drop pod. It should be landing close to your position any second.

Raynor
Alright let's get out there and find 'em before the zerg do!

Dominion Marine
Raynor's Raiders! We sure are glad to see you boys! But where's General Warfield?

Raynor
I'm assuming command here! You men fall in with us and we'll see to finding your General!

Dominion Marine
Yes sir!

Kerrigan
I so love the way you kindle their hope Jim. By all means - bring them all to my doorstep. It'll be like lambs to the slaughter.

Raynor
(to the men) Don't listen to her! Stay focused and we'll make it out of here together!

Raynor
Let's move!

Horner
Sir I've detected a drop pod in your vicinity.

Horner
Sending coordinates to a nearby drop pod.

Horner
Sir another drop pod is coming down near your location.

Horner
You've got another drop pod landing near by.

Horner
Sir another drop pod has arrived near your perimeter.

Horner
Sir I read multiple drop pods entering the atmosphere. I don't think you'll have enough time to rescue them all not with this much zerg in the area.

Raynor
Dammit! We'll rescue as many as we can. But I don't think everyone's gonna live through this.

Horner
There's another wave of drop pods coming in sir. It would be too dangerous to try and rescue them all.

Horner
Commander the last of the Dominion drop pods have reached the surface of Char.

Raynor
Looks like we're on our own boys.

Raynor
We can salvage some of the wreckage from the Dominion base for resources. If we find more we can put it to good use.

Raynor
At least a barracks made it down in one piece! Fly it somewhere safe behind our lines and start producing!

Raynor
Get this factory back to the landing zone and get it building!

Raynor
Some air power is just what we need! Secure this starport and bring it behind our guns.

Warfield
Mayday! Mayday! This is General Warfield. My ship is taking terrible... terrible damage!

Warfield
... is Gen... Warfield. To any Dominion ship in... range my ship is down ...nd we've sustained heavy losses.

Warfield
We're holding position but we need support ...soon.

Kerrigan
(laughing) Some invasion.

Raynor
We're on our way General! Just hold on...Damn he can't even hear us.

Raynor
The only way we're gettin' to Warfield is straight through those Nydus worms.

Horner
We should mobilize everything we've got and try to break through to Warfield.

Kerrigan
Warfield won't be alive for very much longer. My pets will be drawn to his fear and that of his men. There's absolutely nothing you can do.

Raynor
You're sure talkin' a lot Kerrigan. Maybe the fear you smell is your own.

Kerrigan
You were fools to come here!

Tychus
We've reached the crash-site!

With any luck old Warfield's still alive and kickin'!

DEBRIEF:

Raynor
Somethin' on your mind Valerian?

Valerian
I just wanted to congratulate you Commander. I doubt there's anyone alive that could have turned our calamitous invasion into a victory.

Raynor
We ain't achieved victory yet. And if I know Kerrigan the worst is still to come.

Valerian
(haunted) I didn't anticipate her reacting so quickly. She seems to be a... fierce opponent. Perhaps we wouldn't have lost so many men if I'd--

Raynor
Now ain't the time for second guessing junior. If we survive what's next you'll have the whole rest of your life to wallow in guilt. For now we buck up and get 'er done.

POST-MISSION NEWSCAST:

[Ticker text] +++ Dominion Security: Raynor's rebellion quashed +++ Prince Valerian still missing +++ Kyla Velassi discovered hiding in an animal enclosure at the Korhal zoo +++ This is UNN news with Kate Lockwell +++

Kate
This is Kate Lockwell reporting live for UNN. Stunning news tonight as massive numbers of zerg began pulling back to their main hive on the planet Char. While they aren't giving up the worlds they've conquered most of the aliens appear to be massing near the fiery planet.

Donny
What can it mean Kate?

Kate
We really don't know Donny. We'll keep you posted with any further developments.

Raynor
I know what it means. And it ain't good.

BASE:

Raynor
How're you holdin' up General?

Warfield
Ahh....Damn poison. I told those pansy-ass medics to lop off my arm so I could get back to the front. Even so I'm in pretty bad shape. I've decided to hand over all command to you.

Raynor
I understand. I know that ain't easy for you.

Warfield
Easy? (chuckles) Son... I'm getting' off easy compared to what you got ahead of you. To reach the main hive you'll have to choose... between taking out their ground reinforcements or their air support. There ain't time for both...

Raynor
Don't worry General. I'll deal with the zerg. First chance you get head back to the ship and get patched up. That's an order.

---

Tychus
(yelling) Lock and load Jimmy-boy! (BLAM! BLAM!) These blasted critters just keep comin'! (BLAM! BLAM! BLAM!) What we got here's the biggest turkey shoot in the galaxy!

Raynor
Hate to spoil all your fun Tychus - (BLAM! BLAM!) but we gotta start pushing toward the primary hive cluster pronto!

Tychus
That's a tall order ol' buddy! 'Tween them Nydus worms on the ground and that swarm of fliers overhead we ain't in no position to push against anything!

Raynor
Yer' always an inspiration Tychus.

BATTLE.NET LOADING SCREEN:

Raynor has rallied enough survivors to establish a secure landing zone. Now Warfield has a plan to cripple Kerrigan's defenses before the final confrontation.

PLANET INFO:

The ash-world of Char serves as the zerg Swarm's base of operations in the Koprulu sector. Its brutal volcanic landscape is riddled with extensive hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg.

TOP

Cinematic: Card to Play

Transcript:

Marine A (Full-body Only)
Ungh!

Warfield
Shit!

Warfield
Ruah!

Warfield
Oof!

Warfield
Huh-ah.

Marine B (Full-body Only)
- Fall back! - We're cut off! -

Warfield
Belay that order! Stand your ground!

Marine A (Full-body Only)
Ungh!

Warfield
Huah!

Warfield
Aaah!

Warfield
Gah!

Warfield
Huff!

Raynor
(chuckles) Heard you boys needed some help. We came as fast as we could.

Tychus
Ain't no time to be lyin' down on the job General.

Warfield
You magnificent son of a bitch! You're the last man I expected to see!

Tychus
Boys...I hate to interrupt but...the natives are gettin' restless.

Warfield
Thanks for the rescue...But I hope it ain't just the two of you...

Raynor
General. You know I've always got a card to play.

Warfield
Grah.

Warfield
You might be a damn pirate Raynor but whatever happens you saved my boys today and I won't forget that.

Raynor
All in a day's work General.

Valerian Mission Choice

Tychus
Y'know I've been thinkin'...

Raynor
'Scares me more than the zerg...

Tychus
(unphased) We're gonna' to have to take out those Nydus worms before we can make a move on the main hive. Them zerg burstin' up under us wherever they please ain't exactly conducive to our health and well-being.

Raynor
Well placing charges at the right spots in their Nydus network could flood the whole system with lava. What's your take General?

Warfield
It's dangerous but it could work. Bigger problem's still their fliers. Even if we could move our units forward we can't provide adequate air cover while the skies are contested.

Raynor
Any suggestions?

Warfield
Intel shows eighty percent of the zerg fliers nest on an infested platform hanging in low orbit. We take that down we'll own the air.

Tychus
Hell if this platform's so important why not just nuke it?

Warfield
The nests are burrowed deep into the superstructure. Surface detonations won't do it. We'd need to land a strikeforce on the platform and take it apart piece by piece. It's your call Raynor.

TOP

"BELLY OF THE BEAST"

CHOICE DIALOG:

Raynor
'Long as the zerg can use the Nydus network our whole force is under threat. I feel for our fly boys - but shuttin' down those tunnels has to be our top priority.

Warfield
That's not my assessment but I will defer. You're the expert here... Good hunting Commander!

Tychus
Good call Jimmy. Let's give the zerg a lesson in how we do things Heaven's Devils style!

MISSION INTRODUCTION:

Valerian
We've secured our landing zone thanks to you Commander. General Warfield believes an attack on the primary hive is suicide under current conditions. A diversionary attack to cripple part of the zerg defenses will give us the opportunity we need.

BRIEFING:

Adjutant
Deep scan analysis has detected three fault lines converging beneath this area. Detonation of seismic charges in all three locations will redirect lava into the adjacent caverns.

Raynor
Any intel on what we'll be facing down there?

Adjutant
Negative Commander. The intervening rock layers prevent accurate detection of zerg bio-signatures. Caution is advised.

Tychus
We're gonna need some more boys to carry the charges if nothing else.

Raynor
I've been in these tunnels before. The more guys we take the riskier it gets.

 I'd rather bring a smaller more experienced crew down there than a whole regiment.

Warfield
I might have just the men for you. Some of my best; all decorated combat veterans with lousy discipline records. You'll love 'em.

Raynor
Sounds good General but I got my own crew for this. 'Sides does 'em good to get outside once in a while.

Warfield
Some squads took cover in the tunnels during the landing so you might be able to find some reinforcements down there. I'll contact you if I detect their transponders.

Raynor
Alright you do that - but I can't guarantee anything. This ain't no rescue mission.

 Alright then. Waitin' around ain't gonna make this any easier. Let's get to work.

 Alright let's keep this quick and easy. Move out boys.

GAME:

Raynor
Let's introduce these boys to a little terran ingenuity - the mark 12 penetrator round.

Tychus
Quit hoggin' all the fun Jimmy. Lemme try out these shredder grenades...

Raynor
The motion detector's off the scale! Swann what say you get that turret of yours set up before we advance?

Swann
No sooner said than done cowboy. Just stay behind 'ole Flamin' Betty here and let her take the heat.

Warfield (badly distorted)
Raynor? Can you hear me?

Raynor
I read you General. Go ahead.

Warfield (badly distorted)
Some of my men are nearby. They're pinned down. Help 'em out an' they'll join you.

Dominion Marine
Raynor? Hot damn they sent the big guns for us!

Stetmann
Yes -- well. What can I say?

Swann
Jimmy you need stuff fixed I'm your guy. This crawlin' around in caves... that guy I ain't.

Raynor
Swann if I didn't know better I'd say you're scared!

Tychus
Yellow. I knew it.

Swann
It ain't that. Just... weapons tools they make sense to me. Caves and zerg just ain't my cup of tea.

Stetmann
Well. I'm scared.

Stetmann
Ahhh!

Tychus
Huh. Was that it?

Stetmann
Y-you gotta take out those worms! I can't keep patching us up forever!

Swann
Take it easy sparky.

Raynor
This is it. Swann I've marked the fault line with a flare plant one of those charges near it.

Swann
You got it cowboy.

Stetmann
Oh-oh lordy...this must be where they take their prisoners....

Raynor (grim)
...And infest 'em. There's no helping these guys. We gotta put 'em outta their misery.

Tychus
Sure are some ugly suckers down here.

Tychus
Damn you freaks are ugly! Lets waste 'em!

Infested Refugee
...Joiinnn ussss

Infested Marine
You're too late!

Swann
We need a good spot to hole up or we're gonna be zerg chow!

Raynor
Watch it! Banelings! Don't let 'em get close!

Stetmann
Those things are pretty nasty. Next time you should try not to let them splash you!

Tychus
Thanks for the advice son. Now shut up.

Warfield (badly distorted)
Come in Raynor? I'm detecting survivors of another squad close by. Find 'em and rescue 'em.

Raynor
I'm gonna guess that last part was 'rescue 'em'.

Tychus
Hell and I thought we wuz gonna play poker with 'em.

Firebat
Great to see you guys. The cavern ahead is full of worms so we better be careful.

Stetmann
Ah worms. Right.

Tychus
Ambush! They're behind us!

Raynor
They're only gettin' started! Move up by twos! We gotta blast 'em back!

Raynor
Push forward and kill the worms! We can't get stuck here!

Raynor
Watch our six! More of 'em comin'!

Tychus
We got a hundred tons of zerg incoming!

Tychus
Hell earthquake!

Raynor
That's no 'quake - it's Ultralisks!

Tychus
We got company Jimmy?

Raynor
No...I'm picking up something ...but it's stationary. Eggs or larva maybe?

Swann
Y'know the way those eggs all hatched...It's like they were waiting for us.

Stetmann
There's a strong likelihood that another zerg creature was controlling them.

Tychus
Gah. Whatever's poppin' those eggs is gonna be in a world o' hurt when I get a hold of 'em!

Warfield (badly distorted)
Raynor another squad is up ahead. Their situation sounds dire. Proceed with extreme caution.

Dominion Marine
Over here! Help us!

Dominion Marine
Oh god! Game over man! Game over!

Dominion Marine
Thanks man. I thought we were goners.

Swann
You ain't safe yet.

Swann
She's goin' for more eggs! Stop the Queen before she gets to them!

Raynor
Let's get out of here! Double time! Gogogo!

Swann
Watch it! Infestor pods!

Tychus
Light 'em up.

Stetmann
Oh guys? I'm out of supplies I'll go back to the ship for more. No? Oh...Oh ok then.

Swann
They're destroying the seismic charges. We gotta stop 'em!

Raynor
We gotta defend the charge until it's armed. Watch all points boys.

Swann
Y'know one of them choke-points'll make a great spot for Flamin' Betty. Where do you want her hotshot?

Raynor
The charges are ready to blow get the hell out of here!

Raynor
Good job. That's the first charge when we get all three the chamber will flood with lava.

Stetmann
Zerg are so fascinating. I wish we knew more about their physiology.

Tychus
I know all about 'em. Put a bullet in 'em they die.

Stetmann
Well that's not exactly --

Raynor
Shut it you two.

Raynor
Same deal as before! Set up a perimeter and don't let anything reach the charge while it's arming.

Tychus
Let's get the hell outta here!

Raynor
Just one more charge and we're gonna have ourselves a Nydus barbeque. Stay sharp boys.

Raynor
Get that charge deployed! I've got a bad feeling about this place.

Swann
All set cowboy. When this thing goes off we need to be a long way from here.

Raynor
What the hell is that?

Tychus
Damn! She's popping eggs!

Raynor
We gotta take her down! No way we can leave the charge while she's around!

Stetmann
No life signs... She's dead Jim!

Raynor
Us too if we don't get the hell out of here!

Swann
The charges are countin' down hotshot damn straight we gotta go! Here Betty'll keep 'em busy!

Tychus
Ah hell the lava's rising!

Raynor
That was the whole idea Tychus! Now run for the extraction point you idiot!

Tychus
Hot damn! Nothing like a good ol' fashioned knock-down-drag-out brawl!

Swann
Look at all those caves crumble. Ain't sorry to see 'em go.

Stetmann
Wow. We sure killed a lot of them. I bet they're really scared of us now. Of you.

Raynor
Alright let's see how the boys held up while we were gone.

POST-MISSION NEWSCAST:

[Ticker text] +++ Dominion Security: Raynor's rebellion quashed +++ Prince Valerian still missing +++ Kyla Velassi discovered hiding in an animal enclosure at the Korhal zoo +++ This is UNN news with Kate Lockwell +++

Kate
Ladies and Gentlemen this is a sad day for us here at UNN. I regret to inform you that last night Donny Vermillion had himself committed to the Dominion Mental Health Center here on Korhal.

While the nature of his abrupt mental breakdown remains unknown we do know that he was clad only in his socks and rumored to be in possession of Emperor Mengsk's manifesto and a pound of peanut butter.

We wish you all the best Donny and hope for your speedy recovery. In the meantime I'll be taking over as chief anchor here at UNN. For UNN I'm Kate Lockwell.

Woo! Yes! Woo!

BASE:

Warfield
All these years Mengsk made you out to be the devil himself. But I've seen you put it on the line for men who'd otherwise be hunting you down.

Raynor
Your Emperor's the one 'should be brought to justice. All I ever wanted was for folks to live free.

Warfield
Charging into battle with a stranger - taking enemy fire holding the line shoulder to shoulder - that's the great equalizer of war. It's an honor to fight at your side.

Raynor
I sure do appreciate that General.

---

Raynor
Final push. You ready for this?

Tychus
That I am partner. Hell we're gonna be the guys that kill the Queen of Blades! Genuine heroes! Ol' Mengsk might even give you a pardon!

Raynor
(threatening) Get one thing straight Tychus - if Valerian's right and this artifact can turn Kerrigan human again I'm taking her away from this place. You hear what I'm sayin'?

Tychus
I hear ya' Jimmy  and I know you wanna' believe she can come back. But after all the misery she's caused... well let's just say... some folks don't deserve second chances.

Raynor
I'll be the judge of that.

BATTLE.NET LOADING SCREEN:

The nydus tunnels were collapsed with a few well-placed warheads. Nydus worms are no longer a threat to contend with. The final confrontation with the Queen of Blades can now begin.

PLANET INFO:

The ash-world of Char serves as the zerg Swarm's base of operations in the Koprulu sector. Its brutal volcanic landscape is riddled with extensive hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg.

TOP

"SHATTER THE SKY"

CHOICE DIALOG:

Raynor
We can deal with the Nydus worms when they surface but there ain't no way we can advance without air support. We gotta' take that platform down.

Tychus
We came all the way down here just to head back into space?

Warfield
I only wish I could go with you. Give 'em hell Raynor!

MISSION INTRODUCTION:

Valerian
We've secured our landing zone thanks to you Commander. General Warfield believes an attack on the primary hive is suicide under current conditions. A diversionary attack to cripple part of the zerg defenses will give us the opportunity we need.

BRIEFING:

Warfield
The zerg fliers are using this old orbital platform as their base of operations.

It's actually made up of several smaller platforms tethered together in geostationary orbit.

The nests are too deep inside to destroy with a bombardment but clearing the whole thing with ground forces will be costly.

Raynor
Adjutant what's keeping that thing in orbit? Has it got power?

Adjutant
Affirmative. Thermal readings indicate intense heat coming from the platforms.

Core temperatures are kept stable by a series of coolant towers still operational despite the zerg infestation.

Raynor
Perfect. There's your answer general. We get onboard and destroy the coolant towers on each section.

The reactors'll go critical and take care of the zerg for us.

Warfield
Excellent plan. You missed your calling Raynor you would have made an outstanding staff officer.

Raynor
I reckon I'm right where I'm meant to be general. Now let's get saddled up and hit that platform.

Kerrigan won't be givin' us a second chance.

GAME:

Horner
Sir I'm scanning to get a positive fix on all the towers.

Horner
Got it. I'll mark the tower coordinates on your map.

Tychus
Damn Jimmy this whole place is ...writhing!

Raynor

Once we blow those coolant towers it won't matter the platforms'll burn up and kill everything on them.

Horner
Commander you should stay away from those tunnel entrances. According to the sensors they're chock full of Mutalisks.

Raynor
The reactor's melting down! Move out!

Horner
Get out of there sir!

Horner
You better move out - fast!

Raynor
It's getting ready to blow!

Raynor
Move it Raiders! Off the platform!

Raynor
Evacuate the platform! Move it!

Horner
There are a lot of ground defenses on that platform sir.

Horner
I'm picking up signs of heavy air defences on that platform.

Warfield
Great job Raynor!

Warfield
Look at that thing.

Warfield
Good job on taking out those towers!

Raynor
There she goes! Get clear!

Adjutant
Warning. Unidentified zerg organism detected inbound. Largest on record.

Raynor
Damn that's all we need! We better take that thing down or it's gonna cause some havoc!

Raynor
That should about do it!

Raynor
Yeah....so any second now....any second...There it goes!

POST- MISSION NEWSCAST:

Kate
Ladies and Gentlemen this is a sad day for us here at UNN. I regret to inform you that last night Donny Vermillion had himself committed to the Dominion Mental Health Center here on Korhal.

While the nature of his abrupt mental breakdown remains unknown we do know that he was clad only in his socks and rumored to be in possession of Emperor Mengsk's manifesto and a pound of peanut butter.

We wish you all the best Donny and hope for your speedy recovery. In the meantime I'll be taking over as chief anchor here at UNN. For UNN I'm Kate Lockwell.

Woo! Yes! Woo!

BASE:

Warfield
All these years Mengsk made you out to be the devil himself. But I've seen you put it on the line for men who'd otherwise be hunting you down.

Raynor
Your Emperor's the one 'should be brought to justice. All I ever wanted was for folks to live free.

Warfield
Charging into battle with a stranger - taking enemy fire holding the line shoulder to shoulder - that's the great equalizer of war. It's an honor to fight at your side.

Raynor
I sure do appreciate that General.

---

Raynor
Final push. You ready for this?

Tychus
That I am partner. Hell we're gonna be the guys that kill the Queen of Blades! Genuine heroes! Ol' Mengsk might even give you a pardon!

Raynor
(threatening) Get one thing straight Tychus - if Valerian's right and this artifact can turn Kerrigan human again I'm taking her away from this place. You hear what I'm sayin'?

Tychus
I hear ya' Jimmy  and I know you wanna' believe she can come back. But after all the misery she's caused... well let's just say... some folks don't deserve second chances.

Raynor
I'll be the judge of that.

BATTLE.NET LOADING SCREEN:

The orbital platform where the zerg flyers nest has been destroyed. The skies will now be clear when you face the Queen of Blades. The time has come for the final confrontation.

PLANET INFO:

The ash-world of Char serves as the zerg Swarm's base of operations in the Koprulu sector. Its brutal volcanic landscape is riddled with extensive hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg.

TOP

Cinematic: Fire and Fury

Transcript:

Raynor
Good to see you on your feet general.

Warfield
Well we'll see how long that lasts.

 Raynor
Heh.

Warfield
I brought you boys a present.

Warfield
The Xel'Naga artifact's been assembled. I hope to God it does what we think it does.

Tychus
Damn straight. Bettin' our asses on some alien piece of crap don't sit right with me.

Raynor
I hear ya Tychus. But if I was bankin' everything on that I'd be quit already. 'Cause here we are in the mouth of hell an' we made it this far by leanin' on each other.

Warfield
Whether it's blind luck or damn-fool courage - in all my years I've never seen anything like what you two jokers have pulled off.

Raynor
That thing may be the key to stopping the Queen of Blades - but it's our sweat and blood that'll make it happen.

 After everything we've been through past all the fire and fury...

 ...the one thing I know - is that we can count on each other to get the job done.

 Or die trying if that's what it takes.

 ...because some things are just worth fighting for.

TOP

"ALL IN"

MISSION INTRODUCTION:

Valerian
It seems my faith in your abilities has been vindicated Commander Raynor. Now the final blow must be struck. Use the artifact to neutralize the Queen of Blades and bring this bloodshed to an end.

BRIEFING:

Warfield
The engineer corps is moving the Xel'Naga artifact to the base of the primary hive cluster. We'll entrench the last of our defenses all around it.

Unfortunately it's going to take some time to charge up the device for a strike against the Queen of Blades.

Tychus
You can bet the zerg'll be all over it the second we turn it on.

Warfield
You're more right than you realize

Intel provided by the Moebius Foundation suggests that the zerg will be attracted by the artifact's pulse-emanations.

Once it's activated all nearby zerg will go into a frenzy trying to reach it.

Raynor
There's no way we can beat a sustained zerg attack with what we've got left.

Warfield
The artifact itself may help with that. According to intel it can discharge what they're calling an 'energy nova' that should kill any zerg within its radius.

Raynor
(impressed) Whoa!

Warfield
It takes time to recharge after each use otherwise this'd be easy.

 You'll have to activate the energy nova manually. Fortunately it pulses on a sub- sonic frequency so we'll be immune to its effects.

Raynor
Recharge or no I'll take all the help we can get right now General.

Remember - Kerrigan's still out there waiting for us.

Tychus
How could we forget?

GAME:

Kerrigan
You've brought me the Xel'Naga artifact - It was good of you to save me the trouble of finding it for myself.

Adjutant
Warning. Large zerg force incoming.

Horner
We're not ready for this many. We'll have to use the artifact.

Kerrigan
An impressive defense - but not nearly impressive enough.

Kerrigan
My forces are without number and yours are dwindling by the minute. This can only end one way.

Horner
Commander the zerg will try to overrun us soon. You should build bunkers and train more units as soon as possible.

Horner
If things get out of hand use the energy nova to clear out your base. The recharge time is pretty fast so don't hesitate to use it.

Adjutant
The artifact's energy nova is fully recharged.

Horner
Zerg everywhere! Sir we should activate the artifact's nova!

Horner
You're being overrun! Use the artifact go nova!

Horner
Might be a good time to use the artifact's nova Sir!

Horner
Heads up sir! I'm detecting a large group of zerg flyers heading straight for the artifact!

Horner
Lots of zerg flyers on their way to you Sir!

Horner
Sir we're tracking a large number of zerg flyers coming your way.

Horner
Another wave of zerg flyers Sir!

Horner
More zerg flyers inbound! They're coming in behind you watch out!

Adjutant
Warning. Class 10 zerg flier detected.

Horner
Holy... Sir scanners show the largest zerg bio- signature I've ever seen! And it's headed your way!

Adjutant
Warning. Seismic disturbance detected. Nydus worm inbound.

Horner
Sir you better do something about that Nydus worm before our base gets overrun!

Adjutant
Warning. Seismic disturbance detected near the command center Nydus worm inbound.

Adjutant
Alert! Class 12 psionic waveform detected.

Adjutant
The Queen of Blades is inbound.

Adjutant
Class 12 psionic waveform detected. The Queen of Blades has returned.

Kerrigan
I'm tired of working through others. It's time I took a personal hand in your demise.

Kerrigan
I'll scour you all from my world!

Kerrigan
You fools should never have come here!

Kerrigan
You fools. You're playing with forces beyond your comprehension!

Kerrigan
This has gone on long enough. Time to die.

Kerrigan
You'll regret that.

Raynor
We've driven her back! Keep it up!

Warfield
Kerrigan's gone underground! Pour it on troops!

Raynor
She's retreated again! Hold the line!

Tychus
She's on the run man. Let's keep the pressure on!

Kerrigan
You will pay for this treachery!

Kerrigan
You dare!

Horner
Sir I'm picking up a mass of Overlords heading your way. Ready your air defenses!

Adjutant
Artifact power at full capacity.

Raynor
It's now or never General! HIT IT!

Horner
The artifact's energy is peaking! Just hold out a little longer!

Sarah
Don't give up!

Raynor
I hear Sarah...

Tychus
She's losin' it!

BATTLE.NET LOADING SCREEN:

The zerg invasion has been stopped and the Queen of Blades has been restored to her original human form of Sarah Kerrigan. But the victory has come at a heavy cost: Tychus Findlay is dead and Arcturus Mengsk remains secure on his throne.

Discover Kerrigan's fate and the fate of the zerg in Heart of the Swarm the next chapter in the StarCraft II trilogy.

PLANET INFO:

The ash-world of Char serves as the zerg Swarm's base of operations in the Koprulu sector. Its brutal volcanic landscape is riddled with extensive hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg.

POST-MISSION NEWSCAST:

n/a

TOP

Cinematic: The Showdown

Transcript:

Raynor
Sarah

Tychus
You readin' all this?

Arcturus
(over the radio) You have your orders Mr. Findlay. Carry them out.

Raynor
Tychus...what have you done?

Tychus
I made a deal with the devil Jimmy. She dies. I go free.

Raynor
We all got our choices to make...

Tychus
'Damn shame...

Kerrigan
Jim?

Raynor
It's okay. I gotcha.

TOP

"MAR SARA"

ADJUTANT IDLE:

Adjutant
To access the mission briefing manually access the console.

Adjutant
If there's a problem Commander I'm here to help

Adjutant
Can I be of assistance Commander?

Adjutant
How are we doing today?

Adjutant
Are we feeling well?

Adjutant
Has your intake of alcoholic beverages affected your motor skills sir?

Adjutant
Human input IS required for mission progression sir.

TYCHUS IDLE:

Tychus
Shaved head Jimmy? I mean weren't you ugly enough already?

Raynor
Maybe but I don't see you winnin' any beauty contests.

---

Tychus
So nice place ya got here

Tychus
Ugh I hate this planet.

Tychus
Man you ain't aged well at all. What happened to you?

Tychus
This is boring the hell out of me. I may as well have stayed in the freezer.

Tychus
Much more of this I'm going to have to start entertaining myself... and you know what that means.

VIKING PHOTO:

Tychus
This looks recent. This your doin' Jimmy?

Raynor
Folks in these parts are ready to fight back against Mengsk.

Raynor
Guess they just needed a little push.

Tychus
You still take this whole revolution thing pretty serious then.

Raynor
Everyone needs a hobby Tychus.

LOCAL HERO NEWSPAPER:

Tychus
You always did have a soft spot for the common folk. You gotta toughen up Jimmy.

Tychus
The only thing this universe does with heroes is chew 'em up and spit 'em out.

Raynor
Same old Tychus - always lookin' out for number one.

Tychus
'Kept me alive this long partner.

RAYNOR:

Raynor
Sarah... sometimes I think it would have been better if you'd just died that day.

JUKE BOX:

Raynor
Ohhh little jukebox... You're the only one that understands me.

---

Tychus
Man you still listenin' to this country-crap music after all these years?

Raynor
Word of advice Tychus. Never get between a man and his juke box.

---

Tychus
I'm goin' to be glad to get off this planet so I don't have to hear this crap no more.

Raynor
That right? You should know that old juke box goes where I go. It'll be comin' with us.

Tychus
Never did know when to let go of things.

PINBOARD - HYDRA HUNT:

Tychus
What's this? I heard them zerg got burned out by them creepy protoss a few years back.

Raynor
It's been four years and they're still finding burrowed dens out in the wastelands.

Tychus
Well a trophy like that's gotta' fetch a good price on the black market. Up for some huntin' partner?

Raynor
Knock yourself out Tychus. Me I've hunted enough zerg for two lifetimes.

---

Tychus
(grim) What was it like Jimmy fightin' them zerg?

Raynor
All the scrapes we were in back in the day all the narrow escapes...

Raynor
...none of it compares to how terrible they are Tychus.

Raynor
You don't know what real fear is 'till you've got a thousand of these sons of bitches barreling down on ya'.

PINBOARD - HEAVEN'S DEVILS PICTURE:

Raynor
One of our old Death Cards. Did you stick this up here Tychus?

Tychus
I surely did. Figured I'd leave somethin' for these fine folks to remember me by.

Raynor
You mean other than craters and smoking bodies? (scoffs) And you call me sentimental?

---

Raynor
The old Heaven's Devils. We were one of the deadliest units in the Marine Corps -- that is until all hell broke loose and we were forced to go AWOL. Now every last one of us is either dead in jail or on the run.

---

Tychus
Well look at that! The Heaven's Devils! Those were the good ol' days weren't they Jimmy?

Raynor
If by 'good' you mean you gettin' us all into trouble and scattering us to the wind then yeah I'd say they were good.

Tychus
No one likes a smart-ass James.

---

Tychus
Some of the boys are long gone. But we're still alive and kickin' serious ass. Heh. Who'd a thunk it?

Raynor
'Both too stubborn to know when to quit.

PINBOARD - FREEDOM POSTER:

Raynor
Some propaganda. But one day 'emperor' Mengsk is gonna' pay for all the lives he's ground under his heel.

Raynor fidgets/Mar Sara bar/Pinboard/Freedom poster/After TRaynor01

Tychus
Never figured you for the revolutionary type Jimmy. How the hell'd you get mixed up in all that nonsense anyway?

Raynor
I've been thinkin' about that a lot lately. I don't know. Maybe after all the bad things we done...

Raynor
...it was some kind of atonement?

Tychus
(scoffs) Huh.

---

Tychus
Have to say Jimmy - you turned into a real impressive fighter. If I was ol' Mengsk I'd be runnin' scared from you too.

Raynor
You really mean that Tychus?

Tychus
Nah. I was just kiddin'.

PINBOARD - EVOLUTION CLIPPING:

Tychus
Real catchy headline. Hope you ain't gonna go gettin' a big head on me.

Raynor
You sound jealous Tychus.

Tychus
Oh hell no! It's just that a man as pretty as me should have his own headlines!

RAYNOR BAR:

Raynor
What is this swill?

Raynor
Feels like I'm always being watched...

Raynor
Well I ain't gonna toast myself...

Raynor
'Wonder if this stuff's flammable...?

Raynor
Ol' Mengsk is gonna get what's comin' to him...all in good time.

Raynor
Damn the glass is always half full!

Raynor
Or is that half empty?

Raynor
I should probably lay off this stuff...or up the intake.

MARSHAL'S BADGE:

Tychus
Oh man didn't the Magistrate here know he was hiring an arch-criminal as his Marshal?

Raynor
He was countin' on it. Guess my 'tough guy' reputation kept things nice and quiet 'round here.

Raynor
All the time I wore that badge I never had to shoot anybody.

Tychus
Well where's the fun in that?

TOP

"BRIDGE"

RAYNOR:

All Rooms

Raynor
Home sweet home.

Raynor
I should go for a walk outside... oh wait.

Raynor
Standin' around talking to my damn self...

Raynor
That's it. Goin' to have to start pretendin' like I'm workin'.

Raynor
Ahh I like all the pretty lights.

Raynor
Revolution's a little slow today.

Raynor
This old crate needs an overhaul.

Raynor
I'm gettin' too damn old for this.

Raynor
What the hell was I doing?

Raynor
Time for a bold unstoppable plan.

MATT HORNER:

After "Zero Hour"

Horner
Sir? Swann requested you see him in the armory as soon as possible.

After "The Dig"

Horner
Sir? Dr Hanson asked to talk to you about that protoss crystal you left in the lab.

Horner
Sir? Stetmann has been asking about that protoss crystal you left in the lab.

After "Cutthroat"

Horner
If Mira Han calls I'm... I'm just busy.

After "Piercing the Shroud"

Horner
I don't know what Mengsk was trying to do in that lab. But I think he's in over his head.

After "Safe Haven"

Horner
Better future. Let's hope that's what Ariel's people find on Haven.

After "Haven's Fall"

Horner
I'm... sorry about Ariel sir. You really didn't have a choice.

After "The Devil's Playground"

Horner
You might want to talk to our new guest. Maybe ask him to leave my bridge?

After "Ghost of a Chance"

Horner
I won't expect any gratitude from Nova. But I think we did the right thing by getting rid of Tosh.

After Tychus Leaves Bridge

Horner
By the way Sir - you can probably find Tychus in the cantina.

After Hanson Leaves Bridge

Horner
You can find Dr Hanson in the lab Sir.

After Tosh Leaves Bridge

Horner
Tosh is down in the cantina Sir.

JESSICA HALL - MISSION ARCHIVES:

Hall
The mission archives is ready sir.

Hall
After-action statistics are in sir.

Hall
This is what we've got so far.

Hall
All combat data has been collated.

Hall
Here's the mission archives for you to review.

STAR MAP:

Raynor
What's our general status Matt?

Horner
We've picked up a distress call from the planet Agria. There's a colony there under attack by the zerg.

Horner
Your convict buddy Tychus lined up a mission retrieving another artifact. It's on a protoss shrine-world called Monlyth.

Horner
We've been contacted by a resource-pirate with a mining proposition on the planet Redstone. It's risky but it could bring in some real money.

BRALIK:

Bralik
Sir between you and me you gotta' pull it together.

Bralik
Everything under control sir?

Gossip/Bridge/Bralik (Random 1 Lines)/Phase 3

Bralik
Let's get at 'em sir!

Bralik
You know justice ain't gonna dispense itself...

Bralik
I hear ya' Commander.

Bralik
Talk to me sir.

Bralik
Lookin' sharp sir.

Bralik
Another fine day on the bridge.

Bralik
Man I love bein' a Raider!

Bralik
We got all sorts of ass to kick out there sir!

MARCUS CADE:

Cade
Commander shouldn't you be... err commanding?

Cade
We're all counting on you Commander.

Cade
Sir are you sure you know what you're doing?

Gossip/Bridge/Marcus Cade (Random 1 Lines)/Phase 3

Cade
We're with you Commander.

Cade
You've made a believer out of me sir.

Cade
Holding course Commander.

Cade
How can I help you sir?

Cade
It's an honor to serve under you Commander.

Cade
Something's playing havoc with these sensors. I'm on it.

Cade
The Hyperion's running smoothly sir.

Cade
Steady as she goes.

JESSICA HALL:

Hall
I'm sorry Commander what was that order?

Hall
Every day offers a fresh start sir

Hall
(muted) I heard the Commander spent the past month drunk as a skunk... Oh sorry sir.

---

Hall
Looking good Commander! There's a new spring in your step!

Hall
We gonna save the universe today sir?

Hall
Ready for orders sir.

Hall
Readings look good Commander.

Hall
How you doing today Commander?

Hall
Great. The starboard generator is offline again. I've got it.

Hall
All comm-channels are free and clear sir.

STETMANN:

Stetmann
Uh sir? Any chance you'll get the lab up and running soon? That'd be great.

TOP

"CANTINA"

RAYNOR:

Raynor
Thought I left this behind on Mar Sara! How did...Tychus! Just can't let it go can ya.

Raynor
Funny. Sometimes I still feel like a cop. Only now it's the bad guys that are in charge.

Raynor
I should really take this down. Guess the crew thinks it's cool or somethin'...

Cooper
I could hardly believe it when I heard you used to be a Marshal. Makes sense I guess.

Cooper
You always get this haunted look when you stare at that thing Jim. Have a drink and forget all about it.

Ybarra
Man you were practically a legend back in the day. You busted a few of my cousins once but I don't hold a grudge or nothin'.

Ybarra
Bad-ass Marshal huh? Any other 'career paths' you ain't told us about homes?

Hill
You still have any contacts in law enforcement? Can't hurt to network know what I mean?

Hill
Ever think about it Jim? What justice really means to you now?

JUKE BOX:

Raynor
It was a real bitch installing that thing up there.

Raynor
A good bar ain't nothin' without good tunes.

Raynor
Little jukebox... you're the only one that understands me.

Cooper
Was that thing the real reason you went back to Mar Sara Jim?

Cooper
Now that's good drinkin' music!

Cooper
Play some Freebird! I love that one!

Ybarra
What is that 'freedom rock'?

Ybarra
I'm in the mood for something jazzy hermano.

Ybarra
Hey homes  you got any love songs in there? Hey don't look at me that way!

Hill
C'mon keep it low man. I can barely hear myself think.

Hill
Ain't right how much you love that thing. A man can't afford any attachments he ain't prepared to walk out on.

Hill
Keep it down ya damn hippy.

After "Maw of the Void"

Tychus
Yeah yeah I'm still working on it.

HILL:

First use of UI

Hill
Just remember these contracts may look pricey but they're long term. Once you hire a mercenary they're yours until the war's over - hell they'll even replace their own losses between missions!

New Mercs

Hill
Made some new contacts. Should check 'em out.

Hill
Got some help lined up for ya'.

No New Mercs

Hill
Let's get down to business.

Hill
You came to the right place.

Hill
Lots of folks ready to fight... for the right price.

Hill
These 'miners' are a real bunch of hardasses.

Hill
Don't let 'em fight sober.

Hill
These boys are a good crew.

Hill
If ya like your critters done crispy these are your guys.

Hill
Worth the credits they use top-of-the-line gear.

Hill
H-Sec'll bring the hammer down alright.

Hill
These guys'll do anything for money.

Hill
That contract's a bargain!

Hill
These guys are new they reckon they're the bomb.

Hill
Don't let 'em give you any backtalk.

Hill
Have guns will travel.

Hill
That's a serious chunk of firepower.

Hill
Hard times for this crew right now.

Hill
No merchants to rob so now they gotta work for a living.

Hill
Hard to believe that ship's still going.

Hill
You knew General Duke right?

----

Hill
Check back with me when you've earned more money. I'll have new merc contracts ready for you by then.

ZERG CLAWS:

Tychus
You sure like your trophies Jimmy.

Raynor
Not me but the boys do get a kick out of 'em.

Cooper
Why's everyone so keen on nailing up bits of zerg around the place? I don't get it.

Raynor
Those old claws're looking lonely up there I oughta get some new stuff.

Ybarra
That was a good kill homes.

Raynor
We're gonna be facing a whole lot more zerg before we're through.

Raynor
Ok they ain't the biggest claws I ever saw but we couldn't fit those on the damn wall.

Hill
I know collectors that'd pay good money for those.

HAVEN BANNER:

Raynor
I wonder how Ariel and her people are doing?

Raynor
Felt good helpin' folks rebuild their lives. Guess we could all use a fresh start from time to time.

Raynor
I miss Ariel. She sure livened this place up.

Cooper
You did a real good thing helpin' those folks on Haven. Ah damnit  I'm gettin' all misty-eyed.

Cooper
(earnest) Wonder if we'll ever see those folks from Haven again? I mean I heard they had a great recipe for Dylarian Gravity Shots.

Ybarra
I was thinking 'bout jumping ship and staying on Haven. I dunno.... Peace and tranquility make me too nervous know what I'm sayin'?

Ybarra
Look at you helpin' those people. You just a big softie homes.

PROTOSS BANNER:

Raynor
Damn the zerg for infesting that colony... And damn the protoss for being right about it!

Raynor
Makes me sick just thinkin' about what we did on Haven.

Raynor
Ah Ariel... I'm so sorry.

Raynor
We did what we had to do... But I don't know if I'll ever forgive myself.

Ybarra
Don't beat yourself up. It was a no-win situation.

Ybarra
You win some you lose some. Ain't often a man does both at once.

Hill
That colony had to be purged. Still the protoss owe you one. It'd be nice to have some of those zealots on the payroll.

Hill
You did the right thing. I bet given the same situation you would have made the same choice all over again.

ODIN ARMOR:

Raynor
Heck of a joyride Tychus.

Tychus
Haw one of the great days of my life. Like I always say monster cannons and giant crushing feet always bring out the best in me.

Raynor
(laughs)

Raynor
Now that was a sight to see. Giant metal monster destroying a city... They should make a movie out of that.

Cooper
You know Tychus downed two full bottles of tequila before he got strapped into the Odin? I don't know how he could even function after that.

Ybarra
That Tychus is loco.

Hill
Your buddy Tychus would have made an excellent pilot. Or a circus performer can't decide which.

NEW FOLSOM SIGN:

Tosh
My brothers and sisters owe you a debt we can never fully repay.

Raynor
Long as they keep Mengsk in their cross-hairs we'll call it even.

Tosh
Oh they will. They'll make him pay for what he did to us - one way or another.

----

Raynor
Biggest jailbreak ever. Hell of a thing.

Raynor
Nothin' like a good old-fashioned jailbreak. Well guess there was nothin' old- fashioned about it...

Raynor
We released some good folks back into the world. Here's to hopin' they give Mengsk a real hard time.

Raynor
I'll die before I ever let 'em lock me away.

Ybarra
I did some time in New Folsom. You just set a lot of my homies free man. They all owe you big time.

Ybarra
Someday they'll rebuild that place. Figure they'll have an extra special cell waiting for you homes.

Hill
Nice job cracking New Folsom. There's going to be a lot of mercenaries back on the market now.

Hill
Some jailbreak. You're one crazy bastard I ever tell you that?

SPECTRE RIFLE:

Raynor
You were one crazy son of a bitch Tosh.

Raynor
Spectres. (scoffs) Good riddance.

Raynor
You could have done some good Tosh. Damn shame.

Cooper
I'm glad that Tosh is out of here. Guy gave me the creeps.

Cooper
You know Tosh never ordered one single drink while he was here? Hard to trust a man without visible vices.

Ybarra
Hope that Tosh dude didn't leave any o' those voodoo dolls layin' around.

Ybarra
Mi abuela always said - that that voodoo the black magic... it has a way o' catchin' up to you. Tosh got what he deserved homes.

Hill
There could still be Spectres out there Raynor. Keep your eyes open.

Hill
Project: Shadowblade... who knows what kinds of super-soldiers the Government's created over the years?

ZERATUL TROPHY:

Raynor
Zeratul... wish you were around right now buddy.

Raynor
With everything we're dealing with I know there's something bigger brewing out there in the dark.

Raynor
Zeratul wherever you are... I hope you're staying out of trouble.

Cooper
That's from your friend Zeratul right? I saw him with you once a few years ago. Pretty scary guy if you ask me.

Ybarra
Hey chico - is that a dark templar relic hangin' up there? What did ya' kill one or something?

Hill
Imagine what I could charge for an army of invisible alien assassins...wow!

ANNABELLE:

Annabelle
You ain't gonna find your path in a bar honey.

Annabelle
Just stick to your guns Commander. We'll make it through this.

---

Annabelle
Time for celebrating already?

Annabelle
I knew you'd come around.

Annabelle
For the record honey - I hope you get your girl back. You deserve a little happiness.

Annabelle
Can I help you with something sugar?

Annabelle
Well ain't you a sweetie.

Annabelle
Well I do declare...

Annabelle
Buy a girl a drink?

BRALIK:

Bralik
Shouldn't you be on the bridge sir?

Bralik
Maybe you should get some rest Commander.

---

Bralik
Commander you are an absolute stud! Man I'll follow you anywhere!

Bralik
Good to see ya' back in the saddle sir!

Bralik
I'm good. I ain't on duty 'till oh four hundred.

Bralik
Knockin' a few back huh sir? I'm down with that!

Bralik
Bad-asses like us deserve a little down-time. I know...

Bralik
Man old Cooper sure makes a mean Mai Tai...

MARCUS CADE:

Cade
I see you in here more and more sir.

Cade
Is everything okay Commander?

---

Cade
I just want to say sir  I'm proud to be a part of this crew.

Cade
Things are looking up Commander!

Cade
Ha-ha off duty at last!

Cade
Steady as she goes. Heh-heh.

Cade
It's good to blow off some steam.

COOPER:

Cooper
Hang in there boss. Things'll turn around.

Cooper
Watch your drinkin' boss. The booze has a way o' takin' hold of a man.

Cooper
Don't you think you've had enough boss?

---

Cooper
Business is boomin' in here. Lot to celebrate I guess.

Cooper
Keep your eye on the ball boss.

Cooper
Good to see ya' Commander.

Cooper
The usual?

Cooper
What can I get ya sir?

Cooper
We got some of that rare Umojan beer in the back. Interested?

Cooper
Need to refill your flask?

Cooper
Now I know you ain't here just for my lively conversation.

EARL:

Earl
Keep it together sir. The crew's watchin'.

Earl
Maybe you should cut back on the boozin' for now.

Earl
I don't even know what we're doing here anymore...

Earl
Buy ya a drink sir?

Earl
We need to get some live entertainment in here.

Earl
Is that smell me or did the Umojan beer go bad?

JESSICA HALL:

Hall
Commander are you alright?

Hall
All due respect sir  you don't look so good. We're worryied about ya'.

---

Hall
Go easy down here sir. We've got a universe to save!

Hall
It's good to see you energized again sir. If you don't mind me saying.

Hall
Uh sir you reek of alcohol. Not that I'm judging...

Hall
Sir I'd like to say it's a pleasure serving on the Hyperion.

Hall
I hate to ask but do you know if Captain Horner is single?

KACHINSKY:

Kachinsky
So you down here for your liquid breakfast?

Kachinsky
You should take a hard look at yourself sir. Get it together.

---

Kachinsky
You sure pulled it together sir! I'm... real proud to serve on this old heap.

Kachinsky
You're doin' a good job Commander. We're all with ya - right 'till the end!

Kachinsky
I'm off the clock sir. Somethin' you need?

Kachinsky
May as well get me another round. Hell maybe even two.

Kachinsky
I ain't workin' I'm drinkin'!

AJENDARRO YBARRA:

Ybarra
Gotta' grow eyes in the back of your head chico.

Ybarra
You acting loco homes. Go easy.

---

Ybarra
Odale poppy.

Ybarra
Good to see you got your groove back homes.

Ybarra
What up homes?

Ybarra
Man you creepin'.

Ybarra
Sit down before you fall down amigo.

Ybarra
¿Qué pasa?

Ybarra
Wussup Jimmy?

Ybarra
What's the word man?

TOSH:

After "The Great Train Robbery"

Tosh
Robbin' trains? We'll make a pirate out of you yet Mister Raynor. (laughs)

After "Cutthroat"

Tosh
Mercenaries are so untrustworthy. Not like rebels and pirates right? (laughs)

After "Media Blitz"

Tosh
UNN may never be on your side but after today they smell blood on Mengsk. And that's good for all of us.

After "The Evacuation"

Tosh
Got yourself some colonists now oh and a pretty doctor. Best be careful with them.

After "Outbreak"

Tosh
Infestation be a terrible thing. But there are worse fates believe me.

After "Safe Haven"

Tosh
We in it now Brother.

After "Supernova"

Tosh
I hear you've been makin' friends. That Valerian's tougher than he looks. He had to survive all alone while his daddy was off conquering the Sector.

Easter Egg

Tosh
What'chu want?

Tosh
Stay away from the Voodoo.

TYCHUS:

After "Piercing the Shroud"

Tychus
I don't even want to talk about what you found down there. Can't you see I'm drinkin'?

After "Outbreak"

Tychus
Those colonists sure do have some zerg troubles.

After "A Sinister Turn"

Tychus
I don't think your buddy Horner likes me very much. I'll drink to that!

After "Echoes of the Future"

Tychus
When I get outta this suit first thing I'm doin' is... well I'd hate to offend your delicate sensibilities.

After "In Utter Darkness"

Tychus
You're lookin' a little pale there Jimmy. What you need is another drink!

SWANN:

Swann
Yeah yeah good old days robbin' trains yadda yadda bang bang. (Excited) I'm making Diamondbacks!

After "Smash and Grab"

Swann
Gotta hand it to you chief. Stealin' an artifact out from under the zerg and the protoss. You sure go big.

After "The Moebius Factor"

Swann
I don't like them artifacts. Machinery I understand. Weapons no problem. Those artifacts... they're like magic or somethin'.

After "The Evacuation"

Swann
Just keep those colonists out of my armory. That's a disaster just waitin' to happen...

After "The Devil's Playground"

Swann
Now we got pirates on the ship. Kachinsky -- better take an inventory.

After "Welcome to the Jungle"

Swann
So we're pirates ourselves these days. Hey Kachinsky! Got any rum? Aargh.

After "Whispers of Doom"

Swann
My shift is almost over. Little drinkin' little shut-eye.  Some more drinkin'. Then right back to work.

TOP

"LAB"

HANSON:

Hanson
I don't suppose you could give me a sample of your brain tissue for study purposes?

After "Engine of Destruction"

Hanson
The Dominion is getting into some pretty advanced weapons technology. But their biological sciences are still terrible.

After "Media Blitz"

Hanson
We sure gave Mengsk a kick in the pants! Excuse me I don't usually have outbursts like that.

After "Piercing the Shroud"

Hanson
I can't believe those Dominion scientists were hybridizing zerg and protoss! That's just... madness!

After "Maw of the Void"

Hanson
That was a rough mission. I can't believe you got the artifact!

After "Ghost of a Chance"

Hanson
I don't like that Nova. I wonder how many people she's killed?

After "Gates of Hell"

Hanson
Valerian is... interesting. He's confident but has he ever gotten his hands dirty?

After "Shatter the Sky"

Hanson
You're close to finishing this. You sure you're ready for it?

After "A Sinister Turn" and "In Utter Darkness"

Hanson
Be careful Jim. I think you're losing yourself in that crystal.

ARTIFACT:

1st Artifact Dialog with Hanson

Raynor
Can you tell me anything about this artifact? I gotta admit... it kinda weirds me out.

Hanson
I've done some preliminary studies. Your artifact is a few thousand years old but that makes it pretty 'young' in Xeno-archaelogical terms. Most alien artifacts are millions of years old. By comparison this one was made recently.

Raynor
It ain't like anything protoss I've ever seen. But if they didn't make it... who did?

1st Artifact Dialog without Hanson

Raynor
Hope that thing was worth all the effort.

Stetmann
It really is fascinating Commander. Preliminary analysis suggests that its energy signature radiates at ten times the magnitude of any previously recorded alien antiquities.

Raynor
Yeah well -- don't start pickin' at it Stetmann. With our luck it'd probably just open up a black hole and swallow the ship....

Stetmann
Goodness I hadn't factored the odds of that potentiality...

2nd Artifact Dialog with Hanson

Raynor
I've been hearing strange stories from the crew of late - unexplained noises strange visions - voices in the dark. Rumor has it these things are haunted.

Hanson
Superstitious nonsense! These artifacts are completely inert and they're contained down here in the lab. There is some trace radiation but I don't see how they could affect things elsewhere on the ship!

Raynor
Heaven forbid we run across alien tech that messes with our primitive little monkey brains. Just keep a close eye on 'em Doc.

2nd Artifact Dialog without Hanson

Stetmann
Oh -- Commander Commander Commander. I've been giving these artifacts some thought...

Stetmann
Oh -- don't worry -- I know what you're gonna say -- I haven't been running diagnostics on them or anything! Well at least not directly at any rate...

Raynor
Just spit it out son.

Stetmann
Well sir -- when the second piece was added? The ambient containment field spiked drastically. Hm I know. If we add any more pieces we'll need to draw even more power from the ship's fusion core to maintain the field.

Raynor
So holding these things is dangerous and expensive. Well the sooner we get 'em off my ship the better.

3rd Artifact Dialog without Hanson

Raynor
I'm pleased to see these things haven't blown up the ship... Yet.

Stetmann
Sir given the visual similarity between the various pieces have you considered that they might combine to create a larger more distinct object?

Raynor
With everything else going on Stetmann I couldn't care less what they do just that we get paid when we finally hand 'em over to the Moebius boys.

3rd Artifact Dialog with Hanson

Raynor
Holding these artifacts is making me nervous. Can you tell me any more about them?

Hanson
It's interesting - the one from Xil is different than the others. However I think all of them once constituted a single device.

Raynor
You mean they make something bigger?

Hanson
It would seem so. It's just a theory but there's an attraction between the artifacts we've collected - a kind of harmonic resonance.

Hanson
Given the points of contiguous translinear alignment I think they'd be drawn together like magnets under the right field adjustment.

Raynor
Ohhhh kay. Well don't adjust anything just yet Doc. I like them aligned just the way they are.

3rd Artifact Dialog After "Whispers of Doom"

Raynor
So these things are still a big mystery huh?

Hanson
Actually I have found something interesting. Whenever you use that protoss device over there the artifacts respond by drawing together and expanding their molecular matrices.

Raynor
A little slower and with shorter words please.

Hanson
Well if you think of them as dry sponges they draw ambient energy like water. These things try to absorb as much energy as they can.

Raynor
Are they dangerous?

Hanson
Not if you're human. If my theories are correct - and you were a protoss for instance - they could drain the life right out of you.

4th Artifact Dialog

With Hanson

Raynor
Valerian reckons this thing can...de-zergify Kerrigan once it's rebuilt. Do you think that's even possible?

Hanson
From what I've managed to piece together it might be. The artifact seems to absorb protoss energy. If the same holds true for zerg...

Raynor
(Snaps) Just yes or no Ariel. I need an answer!

Hanson
(snaps back) If I said 'no' would you even believe me? The only person that can really know what the artifact does is the one who made it - and they're long gone...I hope.

Without Hanson

Raynor
So these artifacts are the key to freeing Kerrigan...

Raynor
Pretty amazing coincidence Tychus just showing up out of the blue... offering us the job to collect these damn things.

Stetmann
Statistically sir -- the probability of coincidence is miniscule. However these artifacts do represent a power beyond our current scientific understanding...

Stetmann
If anything could the give the Queen of Blades pause - perhaps these are it?

Raynor
All this... ancient alien hocus-pocus is a little outta my pay scale. I just pray that when the time comes...

Raynor
...these things bring her back to me.

CRYSTAL:

Raynor
Damn that thing was freaky.

Raynor
Thanks Zeratul I guess...

Raynor
Always wanted to see the end of the universe.

Raynor
Soooo somehow Kerrigan is supposed to save us?

Raynor
Weird. Weird. Weird.

STETMANN:

Stetmann
Sir you should check out the Research Console. There's some exciting developments there!

Stetmann
Sir I-I've been analyzing your tactics and oh ok nevermind.

Stetmann
Oh ah tread lightly sir. The odds of us being swallowed by the Swarm are two point eight nine five to one.

Stetmann
Gah! Whoa! Commander! Hello how long have you been standing there?

Stetmann
Well I'm just glad my research has helped the war effort Commander.

Stetmann
Still some clearing up to do in here...

Stetmann
Did you really have to shoot the place up so much?

Stetmann
Ah! Yes! You have a question sir?

Stetmann
We need more samples!

Stetmann
Ummm...yes! I mean no! ...I mean ...

Stetmann
Eight-hundred-and-two-to-the-power-four-add-twelve don't forget the decimal point... to the third exponent of...

Stetmann
I-I don't know! I don't know!

Stetmann
Ah yeah ok. Have you seen my stapler? Little hint it's red.

---

After Belly of the Beast

Stetmann
Ok. No more field trips! Next time take a robot! Or a camera! Or-or a sketchbook!

---

Stetmann

Ah Sir okay. We have made a major breakthrough. Really big! There's two ways we can apply it to our forces. But uh y'know we can only afford one. You can use the research console to choose which way we should go.

Stetmann
Well it's all very complicated the important thing is it's protoss thinking combined with my own! Good stuff!

Stetmann
I took alot of that protoss technology and added my own improvements. They're good. I'm good. It's good!

Stetmann
You know all that protoss stuff you found? Yeah I based some of my work on that. Have a look!

Stetmann
So the zerg. They've got some pretty crazy biological elements! I used that to come up with something -- I think you'll like it.

Stetmann
Yeah I used some zerg biology to come up with some amazing stuff! Watch out I'm just getting started!

Stetmann
Zerg! Stetmann! Together it equals great research. Look on the console!

Stetmann
That's an excellect choice sir!

Stetmann
I think that will really help.

Stetmann
Ha! Yes I was hoping you'd pick that.

---

Zerg Evolution Project

Stetmann
Zerg evolve very rapidly but if I could just examine some of their chrysalises I know I can find a weakness.

---

Stetmann
Well I have completed the research on exo-dermal plating thank you very much. I've suggested some adjustments to Swann that'll make our flame weapons much more effective against zerg flesh!

Zerg Mutation Project

Stetmann
I've heard reports of hyper-rare mutant strains within the zerg gene pool. Studying some of those would be highly informative.

---

Stetmann
Whoa. Those hunter-killer hydralisks were just fascinating! I've developed a new pathogen that can be delivered via high velocity gauss rounds. This will make our marines' ammunition particularly effective against biological targets!

Zerg Biology Project

Stetmann
We're really close to understanding zerg biology on a whole new level! I know it'll be tricky but some samples from zerg queens would give me the last few genetic components I need.

---

Stetmann
Well well well ladies and gentlemen I've cracked it! The queens' dissection provided some real insight into the zerg's biology. On a practical level I've advised Swann about fine tuning of our siege tank ammunition to cause maximum damage!

Protoss Shields Project

Stetmann
The protoss have some incredible technology! I can unlock some of their secrets if we can find enough protoss relics for me to study.

---

Stetmann
Ah those protoss relics are amazing. I've figured out a way to generate resonant kinetic fields that'll reinforce our vehicles' armor. Huh? Yeah!

Protoss Energy Project

Stetmann
The protoss excel at energy manipulation. As I understand it Arcthium gems are key to their technology. If we secure some of those I'm sure we can make a breakthrough.

---

Stetmann
Ha! I was right about those Arcthium gems! Even using tiny slivers of them to boost our reactors' output increases energy regeneration by twenty five percent!

Project Ihan

Stetmann
The memories in that Ihan crystal are ideal for learning about the Dark Templar's battle strategies. Once you've studied it we'll be able correlate the lessons learned and apply them to our troops!

---

Stetmann
Huh. Ahh well the Dark Templar have developed some highly unusual tactics. We can't mimic their kind of fluid combat style exactly but the improved coordination we've learned will net us an increase in firepower for all of our units.

New Research Available

Stetmann
I've detailed a new research project on the console over there. Please take a look if you have time. It's right over there.

ADJUTANT:

Before "Cutthroat"

Confederate Adjutant
Submit access codes.

Confederate Adjutant
User identified. Raynor. James.

Confederate Adjutant
User status. Criminal.

Confederate Adjutant
Access denied.

Confederate Adjutant
(crackle)

After "Cutthroat"

Confederate Adjutant
Adjutant 23-46 online.

Confederate Adjutant
(Bzzzt)

TOP

"CHAR"

ARTIFACT:

Tychus
We spent a lot of time huntin' down all them pieces. Now 'it's all together this thing gives me the willies somethin' awful.

Raynor
I know what you mean. When I look at it it's... it's like I can hear voices in my head... Sooner we're done with this thing the better.

Warfield
Agreed. Right now this artifact is the most important weapon in the universe and we're going to use it.

Tychus
I just wish the damn thing came with an instruction manual. For all we know we could be upsettin' the entire space-time continuum!

Raynor
Easy Tychus. This ain't science fiction.

RAYNOR:

Raynor
Never thought I'd come back to this hell hole.

Raynor
The ash and lava hide all the blood that's been spilled here.

Raynor
We're a long way from the nearest bar.

MARINES:

Marine 1 (Face)
Watch the flanks!

Marine 2 (Face)
Reloading!

Marine 3 (Hydra Decal)
Come on bring it!

Marine 4 (Panda Decal)
Medic! Medic!

Marine 5 (Maori Decal)
Take it bitches!

Marine 6 (Tiger Decal)
Need more ammo here!

TOP

"RESEARCH AND TECHNOLOGY"

RESEARCH:

Shrike Turret

- Outfits all Bunkers with an automated turret.

We have developed an automated turret that comes standard with all Bunkers. This turret which is based on our studies of Spore Crawlers adds extra firepower to manned Bunkers and also allows unmanned Bunkers to contribute to base defense.

Fortified Bunker

- Bunkers gain +150 life.

This improved Bunker design inspired by the Ultralisk exoskeleton attaches a hardened carapace to the top of the Bunker. This carapace dramatically increases the amount of punishment that a Bunker can absorb.

Planetary Fortress

- Command Center can upgrade to a Planetary Fortress.
- Upgrade grants extra armor and the Twin Ibiks Cannon.
- A Planetary Fortress cannot lift off.

We can now outfit the Command Center with the Twin Ibiks Cannon and additional structure plating. Please note that this upgrade nicknamed the Planetary Fortress must be triggered after the Command Center has been built.

Also note that a Command Center that has been upgraded to a Planetary Fortress can no longer lift off because the added weight is far too much for the Command Center's Atlas boosters.

Perdition Turret

- Flame turret.
- Does massive area damage.
- Conceals itself when not in combat.

This turret fires a deadly wall of flame that is ideal for holding off large waves of enemy units. The turret also conceals itself beneath the ground when out of combat luring unsuspecting enemies into its field of fire.

The Zerg's ability to burrow has allowed them to massacre countless Terran soldiers in deadly ambushes. The new Perdition Turret should help even the score.

Predator

- Anti-infantry specialist.
- Periodically emits a powerful area shock attack.
- Built at the Factory.

The Predator is equipped with an electrified discharge field. This field activates each time the Predator strikes an enemy in combat dealing heavy damage to all nearby enemy units. This makes the Predator a devastatingly effective counter to large groups of enemy units.

Hercules

- Massive transport ship.
- Deploys loaded troops almost instantly.
- Loaded troops survive if Hercules is destroyed.
- Built at the Starport.

We have retrofitted the Hercules-class cargo ship for use on the battlefield. This massive transport can carry entire armies and unload them at record speeds.

The Hercules will also eject Survival Pods if shot down. Ejected occupants will sustain damage but most would agree that injury is preferable to death.

Cellular Reactor

- Specialist units start with +100 energy.
- Specialist units gain +100 maximum energy.

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield and they can store more energy when idle for long periods of time.

Specialist units are units that use energy such as the Medic Ghost and Wraith.

Regenerative Bio-Steel

- Ships and vehicles slowly regenerate life.

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal Nanobots to slowly repair any damage the hull sustains.

While this regeneration process is much slower than conventional SCV repairs it can be the difference between life and death if no SCVs are available.

Hive Mind Emulator

- Defensive structure.
- Can permanently Mind Control Zerg units.

This emulator can mimic the signals of the now-deceased Overmind and bring individual Zerg units under our permanent control.

Each conversion taxes the battery heavily though so a long recharge may be required before the next target can be controlled.

Psi Disrupter

- Defensive structure.
- Slows movement and attack speeds of nearby Zerg.
- Constant effect.

Studies conducted by the United Earth Directorate have shown that concentrated doses of sigma radiation can slow Zerg movement and reaction speeds by as much as 50%.

The Psi Disrupter has been developed to constantly emit sigma rays in a large area of effect making it an essential base defense when facing a large Zerg force.

Ultra-Capacitors

- Weapon upgrades increase attack speed by 5%.
- Applies to Armory and Engineering Bay.

These self-replenishing Ultra-Capacitors reduce the reload time of all of our weapons and weapons systems.

Now each of the weapon upgrades in the Armory and Engineering Bay increases attack speed by 5% in addition to increasing damage.

Vanadium Plating

- Armor upgrades increase life by 5%.
- Applies to Armory and Engineering Bay.

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more effectively than traditional armor plating and it better preserves the life of our units.

Now each of the armor upgrades in the Armory and Engineering Bay increases unit life by 5% in addition to increasing armor.

Orbital Depots

- Supply Depots are built instantly.

We can now call down Supply Depots straight from orbit due to our new understanding of Protoss architecture. Key pivot joints have been added to the Supply Depot's structure allowing the Supply Depot to survive the violent turbulence of breaking through an atmosphere.

Now an SCV simply has to place a Beacon and the crew on the Hyperion will handle the rest.

Micro-Filtering

- Refineries produce vespene gas 25% faster.
- Also applies to the Automated Refinery.

Combining Terran and Protoss filtering techniques allows our Refineries and Automated Refineries to reclaim a higher amount of vespene gas in its purest form.

Automated Refinery

- Refinery no longer requires SCVs to harvest vespene gas.

We have adapted Protoss warp technology to transport gas canisters straight from the Refinery to the Command Center eliminating the need for SCVs to carry them back.

Why the Protoss have never thought to transport vespene in this fashion is a mystery. Perhaps they lack Terran creativity and pragmatism or possibly their primitive superstitions forbid the practice.

Command Center Reactor

- Allows two SCVs to be trained simultaneously.

We now have the ability to train two SCVs simultaneously allowing our early mineral and vespene production to ramp up twice as quickly.

This breakthrough made possible by recent insights into Protoss containment fields should help us get a stronger foothold early in future missions.

Raven

- Detects cloaked and burrowed enemies.
- Can drop Auto-Turrets.
- Can place Point Defense Drones.
- Can deploy Seeker Missiles.
- Built at the Starport.

The Raven is an unmanned surveillance drone that can detect cloaked and burrowed enemy units. The Raven can also serve as a combat engineer by placing Auto-Turrets and Point Defense Drones and firing Seeker Missiles in strategically vital locations.

Science Vessel

- Detects cloaked and burrowed enemies.
- Can Irradiate enemy units.
- Repairs nearby mechanical units.
- Built at the Starport.

We have created a unique version of the Science Vessel that can perform hull repairs on friendly mechanical units. This version of the Science Vessel can also Irradiate individual targets and detect cloaked and burrowed enemy units.

Tech Reactor

- Combines the Tech Lab and the Reactor.

Protoss plasma shields have finally given us the ability to fit the Tech Lab and the Reactor into a single structure add-on.

This new add-on known as the Tech Reactor replaces the old Tech Lab and Reactor add-ons and allows us to train two of any unit type simultaneously.

Orbital Strike

- Barracks units now arrive by Drop-Pod.
- Drop-Pod lands at the Barracks' rally point.

We have developed a low-cost Drop-Pod that lets us send our infantry units straight from the Hyperion to the Barracks' rally point.

This technological marvel gives us the ability to reinforce instantly when far from our main base and to surprise the enemy from above.

TECHNOLOGY:

Neosteel Bunker

- Increases the number of Bunker slots by 2.

This Bunker uses a high-density Neosteel frame leaving more room inside for additional infantry without increasing the overall Bunker footprint. While ordinary Bunkers can hold a maximum of four infantry Neosteel Bunkers can house up to six infantry in fortified comfort.

Projectile Accelerator

- Bunkered units gain +1 range.

Wolfe Industries has developed a Bunker port that houses a magnetic rail. This device dramatically accelerates all projectiles coming out of the port increasing the range of all weapons fired from the Bunker.

Dual-Fusion Welders

- SCVs repair twice as fast.

The SCV's ability to get damaged mechanical units back to full life and even to repair units while they are taking damage has been a key advantage over the Protoss and the Zerg. The Dual- Fusion Welder allows SCVs to repair at twice the speed improving their ability to keep damaged units alive in the heat of battle.

Advanced Construction

- Multiple SCVs can build a structure.
- Each additional SCV reduces build time.
- Building cost remains the same.

This revolutionary computer allows multiple SCVs to work on the same structure simultaneously. The onboard assistant is so efficient at coordinating SCV efforts that building costs are unaffected.

This upgrade is vital when trying to get a base up and running quickly or when trying to rebuild a broken defense.

Fire-Suppression System

- All structures repair themselves to 50% life.
- All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures.

Although these drones are effective at doing basic repairs they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.

Orbital Command

- Grants the Scanner Sweep and Calldown: MULE abilities.
- Scanner Sweep: Reveals an area in the fog of war.
- Calldown: MULE: Calls down a temporary robotic miner.

ATVX now manufactures a satellite comlink that can reveal unexplored areas on the map.

This comlink can also call down a MULE. A MULE gathers much faster than an SCV and can produce a major surge in mineral production. Because it is a prototype the MULE will come apart after a short period of time but it is still well worth the cost.

Titanium Housing

- Missile Turrets gain +75 life.

Enlightened Dynamics has developed a new Titanium Housing for the Missile Turret. Early adopters have found this housing to be noticeably tougher than the original allowing Missile Turrets to absorb more punishment before failing.

Hellstorm Batteries

- Missile Turrets gain a second attack.
- Second attack does area damage.

Hellstorm Batteries are an additional weapon set that can be fitted to your Missile Turrets. Each battery fires several small missiles that accompany the standard missile attack and saturate the target area on impact.

Hellstorm Batteries are a great way to welcome swarms of enemy flyers to your base. Don't disappoint!

Stimpacks

- Grants the Stimpack ability.
- Effect: Marine takes 10 damage fires and moves 50% faster.
- Duration: 15 seconds.

Stimpacks provide a temporary boost to the Marine's attack and movement speeds by dosing him with a mix of adrenaline endorphins and aggression enhancers.

This frenzied burst does come at the expense of the Marine's health. Medical treatment is highly advisable after multiple uses.

Combat Shield

- Increases Marine life by 10.

M98 Combat Shields are a vital upgrade for any Marine fighting on the front line. 30mm of bonded carbide may not sound like much but field tests have shown a full 25% increase in Marine survivability when equipped with Combat Shields.

Stabilizer Medpacks

- Medics heal targets 25% faster.
- Medics use 33% less energy per heal.

The Stabilizer Medpack is a new generation of medical Nanobot that heals targets more efficiently and can be injected at faster rates. Show your Marines that you truly care by outfitting your Medics with Stabilizer Medpacks today!

Advanced Medic Facilities

- Medics no longer require the Tech Lab add-on.

Storing Medpacks has traditionally required the advanced facilities of the Tech Lab. Remedius Medical Systems now offers a storage facility that can be housed in the Barracks itself eliminating the need for the Tech Lab when training and outfitting Medics.

Incinerator Gauntlets

- Firebats gain a UpgradeBearclawNozzlesEffectArray[0].Value * 100% larger area attack.

This upgraded Gauntlet channels the flamer's fuel through multiple ports rather than the single port of the previous generation. This results in a much wider flame without any loss of intensity allowing your Firebats to hold enemies at bay with a literal wall of fire.

Juggernaut Plating

Juggernaut Plating strengthens the Firebat's natural weak spots and thickens the helmet and chest pieces. This upgrade allows Firebats to shrug off the attacks of other infantry units and soak up incredible amounts of damage from small-arms fire.

Kinetic Foam

- Marauders gain +25 life.

Marauder armor can survive crushing impacts but the same cannot always be said for the soldier inside. To help solve this problem Wolfe Industries offers a Kinetic Foam undersuit that protects the soldier from the violent impacts the armor takes.

Surely the lives of your Marauders are worth the small investment required to outfit them with Kinetic Foam.

Concussive Shells

- Marauder attack slows all units in target area.

Concussive Shells actually form a gravitational warp when they detonate. This warp not only damages the target but it also slows the movement speed of all nearby units to a crawl for a short period of time.

Concussive Shells make Marauders a great support unit against melee units in addition to their traditional role of destroying armored targets.

U-238 Rounds

- Reapers gain +1 range.
- Reapers do an additional +3 damage to light armor.

U-238 Rounds are made from depleted uranium. These rounds are extremely dense (1.67 times the density of lead) so they have increased range and hit lightly armored units much harder.

G-4 Clusterbomb

- Anti-personnel charge with a large blast radius.
- Ejects smaller payloads in a radius for increased damage.

This anti-personnel charge detonates shortly after being thrown. The initial blast ejects a cluster of smaller charges that deal additional damage in a large radius.

Please note that Enlightened Dynamics assumes no liability for deaths due to friendly fire.

Twin-Linked Flamethrower

- Doubles width of the Hellion's flame attack.

ATVX has developed a Twin-Linked version of the Hellion's Flamethrower. This model produces a flame that is twice as wide as the original.

Hellions can now literally douse groups of enemy units in overlapping flames with this upgrade.

Thermite Filaments

This upgrade laces the Hellion's flame with small bits of thermite. These thermite fragments instantly burn through light armor doing additional damage to the target's vitals.

For a small investment your Hellions can be the envy of every military organization in the sector.

Ares-Class Targeting System

- Goliaths gain +3 missile range.
- Goliaths gain +1 cannon range.

This advanced Targeting System lets the Goliath's missiles locate and lock on to more distant targets.

The Targeting System also features an AI that can better predict the paths of moving targets letting the Goliath's Autocannons hit ground targets from a greater distance.

Multi-Lock Weapons System

- Goliaths can fire both weapons simultaneously.

This improved version of the Goliath allows the Missile Launcher and Autocannons to acquire separate targets and fire simultaneously. This upgrade is ideal when facing ground targets with heavy air support.

Tri-Lithium Power Cell

- Diamondbacks gain +1 range.

The Tri-Lithium Power Cell has 40% more capacity and fits in the same slot as the outdated monolithium power cell. This increased power surge allows the Diamondback to accurately fire at more distant targets.

Shaped Hull

- Diamondbacks gain +50 life.

Bellerephon now offers a Diamondback with a hull made from a single piece of shaped titanium. This newer model can absorb more punishment than the traditional Diamondback because the hull has no joints or rivets that can buckle.

Cerberus Mine

- Increases mine blast radius by 33%.
- Increases mine trigger radius by 33%.

This mine was developed by the Kel-Morian Combine during its siege of New Austin. The increased trigger pursuit and blast radiuses were critical to terrorizing the civilian population and protecting Supply Depots from looters.

Replenishable Magazine

- Allows Vultures to replenish mines in the field.
- Mine cost: 15 minerals.

Enlightened Dynamics has developed a microfabricator that lets Vultures create new mines out in the field. This microfabricator uses a small number of mineral crystals each time a mine is created but this minor hassle is a welcome change from the old system of "three and done."

Maelstrom Rounds

- Siege Tanks do +40 damage to primary target.
- Splash damage remains the same.

Maelstrom Rounds have an armor-piercing tip that inflicts devastating damage on the primary target. Splash damage is identical to the standard round.

If Siege Tanks struck fear into the hearts of our enemies before they will inspire abject terror when firing the Maelstrom Round.

Shaped Blast

- Shock Cannon does 75% less damage to friendly units.

LarsCorp has developed a "smart shell" for the Siege Tank that scans for allies on impact and adjusts its detonation to minimize damage to friendly units.

Field tests have shown that this shell reduces friendly fire fatalities by 75% though due caution is still recommended when walking into a fire zone.

Rapid Deployment Tube

- Medivacs deploy loaded troops almost instantly.

Dropping troops onto a hostile battlefield is always dangerous but a slow drop can be lethal. Bellerephon has made this problem a thing of the past by developing a new gravity tube that can deploy the Medivac's contents almost instantly.

Advanced Healing AI

- Medivacs can heal two targets at once.

This new Healing AI enables the Medivac to acquire and heal two targets simultaneously allowing the Medivac to expend more of its energy keeping troops alive and in fighting condition.

Never again will you be saddened by the sight of a squad of dead Marines and a live Medivac with half of its energy reserves.

Tomahawk Power Cells

- Wraiths start with +100 energy.

These improved power cells provide the Wraith with a larger up-front energy reserve. This allows newly built Wraiths to instantly engage in missions with heavy cloaking requirements rather than having to wait for the Reactor to build up a sufficient charge.

Displacement Field

- Detected Wraiths evade 20% of incoming attacks while cloaked.

ATVX has developed an improved Cloaking Field that can radically alter the course of incoming projectiles. Field tests have shown that roughly 20% of incoming hits will miss a detected Wraith entirely if cloaking is still engaged.

Phobos-Class Weapons System

- Vikings gain +2 missile range.
- Vikings gain +1 cannon range.

Bellerephon offers an improved loadout for the Viking that adds a longer-range anti-air missile. An improved Gatling Cannon has also been added for increased range in ground assaults.

Ripwave Missiles

- Viking missiles do area damage.

Ripwave Missiles are anti-matter warheads that can damage multiple air targets with deadly bursts of sub-atomic shrapnel.

The long-term environmental impact is still being assessed but Enlightened Dynamics would like to remind its valued clients that it offers a whole suite of environmental decontamination services.

Cross-Spectrum Dampeners

- Banshees can remain cloaked for twice as long.

Wolfe Industries offers a new model of Banshee that embeds light-dampening materials into the hull. This new hull material requires far less energy to conceal and makes it much easier for the Banshee to maintain cloak once initiated.

Shockwave Missile Battery

- Banshee attack fires multiple missiles in a line.

The Shockwave Missile Battery fires multiple missiles in a straight line with each shot allowing the Banshee to hit multiple ground targets. This upgrade is essential when fighting ground targets that are packed close together.

Missile Pods

- Grants the Missile Pods ability.
- Effect: Does area damage to air targets.

Laser Batteries are fearsome weapons across wide stretches of space but they leave a Battlecruiser vulnerable to small Interceptors. The ATVX Missile Pod can shore up this weakness by instantly bombarding an area with a massive barrage of anti-air missiles.

Defensive Matrix

- Grants the Defensive Matrix ability.
- Effect: Absorbs 200 damage before failing.

The Defensive Matrix is a temporary deflection field that helped save countless assets from a premature death during the original Brood War. Now the minds at LarsCorp have adapted this technological marvel to protect the massive hull of the Minotaur-class Battlecruiser.

Ocular Implants

- Ghosts gain +2 range.
- Ghosts gain +3 sight radius.

Ocular Implants increase the Ghost's sight radius making it easier to spot potential targets and weak points in the enemy perimeter.

The current generation also includes an automated targeting system that instantly calculates atmospheric pressure and wind shear greatly increasing the effective sniping range of the Ghost.

Crius Suit

- Cloak no longer requires energy.

This combat suit has a psi-augmenter dedicated to maintaining cloak. This allows the Ghost to maintain his Cloaking Field indefinitely and frees up psionic energy for other uses.

Psionic Lash

- Grants the Psionic Lash ability.
- Effect: Does 200 damage to target unit.

With proper training Spectres can unleash a concentrated blast of psionic fury at a single target. This blast drains the Spectre's energy reserve but it will kill most targets outright.

For obvious reasons Remedius Medical Systems recommends limiting this training to Spectres who have an exceptionally high opinion of their superior officers.

Nyx-Class Cloaking Module

- Cloak no longer requires energy.

This combat suit comes with a psi enhancer dedicated entirely to maintaining cloak. This allows the Spectre to effortlessly maintain a Cloaking Field and channel his psionic energies elsewhere.

330mm Barrage Cannon

- Improved bombardment cannon.
- Effect: Deals massive area damage; stuns central targets.

The 330mm Barrage Cannon is the final word in siege-walker technology. This massive battery of dorsal cannons can lay down a sustained barrage that will pulverize most defenses and annihilate all ground targets in the target area.

Immortality Protocol

- Grants the Immortality Protocol ability.
- Effect: Destroyed Thors can be reactivated in the field.

ATVX now offers an updated Thor model that can repair itself to full working condition if the hull remains intact. This repair process is a fraction of the cost of building a new Thor and it allows you to quickly reactivate a Thor that is destroyed in the field.

TOP

"TROPHIES AND REWARDS"

PROTOSS TEST TUBE:

Stetmann Log: Entry 2133

Protoss "crystal" sample recovered by Raynor's Raiders 10.7.2504.

I placed the crystal in saline solution for storage. Its density has increased 553% in the last twelve hours. Where does it get energy or raw materials for that? I have a terrible suspicion that it's... connecting to the ship somehow. If Swann suspects he'll drop it out the airlock and that would be a tragedy. This sample could lead to huge breakthroughs for the Raiders.

I just have to be careful and if there's any sign that it will harm the Hyperion I'll destroy the crystal myself.

Stetmann Log: Entry 2142

The crystal is growing and it appears to have something--some sort of... anti-matter? Gravitational anomaly? Non- standard phenomenon?--hovering over it. I'm now convinced that the crystal is drawing power from the ship but in ways so subtle as to be undetectable.

It is non-organic but has a molecular structure as diverse and complex as any organism's. It's developed an intricate matrix that makes it tough and surprisingly flexible. An alloy based on this crystal would have impressive damage mitigation. The structure of this matrix also suggests some sort of energy- storage system. There might be something to this.

The protoss are so far beyond us. We must seem amoeboid to them.

Stetmann Log: Entry 2204

The protoss crystal continues to grow. I no longer think it is drawing power from the ship. It's getting pure energy from that sphere above it which presents a new worry. What's it doing with all that power? Is it going to release it explosively? I have to keep Swann away from the sample; he will definitely shoot it out the airlock. With me strapped to it.

I tried scraping smaller samples but all my tools broke. Luckily I found some cast-off chips floating in the tank. Wonder how they came off? In any case the chips revealed more of the matrix. It's keeping the energy there in a vortex. How does it move the energy so fast? It may be the fabled protoss warp technology. For all its complexity the matrix is as solid as the strongest structure. Hm I wonder if I could apply these dynamics to our own structures? Make a note.

I'm learning so much from this crystal but I can't help feeling as if it's learning from me if that makes sense. Late. Tired. Sleep now.

Stetmann Log: Entry 2299

I've been staring at that anomalous sphere above the crystal. It's obviously an energy emitter but it has such strong containment that the crystal can slowly draw power from it via some method I don't understand. That gives me an idea: using our own containment technology I could modify our SCV manufacturing process to double capacity with no increased risk. I think.

Breakthrough! The energy in this crystal is not kept in a vortex pattern. It was warping the energy around so fast that I couldn't detect it. In an odd coincidence the warping slowed just enough for my sensors to pick it up. Not sure how or why. Every time I reach my wits' end with this sample something happens by... chance... and I get a breakthrough.

Is it helping me? Clearly I've been working too many hours. I'm going to go lose some more credits on Lost Viking.

Stetmann Log: Entry 2318

Okay I may be exceeding the boundaries of good science but I am now sure this crystal has some sort of... if not sentience at least... direction. I put a broken nano-fabricator in the tank last night and today it's fixed.  And it can accomplish things it shouldn't. If I can reverse engineer this fabricator I could do amazing things with automated repair or even near-instant manufacturing of advanced AI weaponry. Possibilities are limitless.

On the less upbeat end of things the level of energy stored in the crystal's matrix has not increased at all despite the fact that the crystal continues to grow. So it must be emitting that energy somehow some... where.

Stetmann Log: Entry 2977

All of the containment and reinforced structural integrity theorems I've developed from studying this crystal are starting to... well... crystallize. I think we might be able to contain energies that once required huge machines. Or even manufacture structures capable of hot landings from orbital origins with acceptable stresses.

I'm a sham. I haven't truly learned anything from this crystal. I've just observed the smallest details from it and somehow wrangled a few tidbits when the crystal... helped me. I don't understand how the protoss can possess technology of this magnitude and not rule the known universe. Perhaps they simply don't want to?

Last entry on this sample. I figured out where it is putting all that excess energy. It's feeding the Hyperion. Subtly helping to power the ship balancing out some of the more ragged systems. It's giving of itself and has been since it got here. Swann is excited that the ship is running so well but he has no idea why. And I'm not going to tell him.

ZERG TEST TUBE:

Stetmann Log: Entry 2103

Zerg sample recovered by Raynor's Raiders 6.10.2504.

Sample appeared dead when brought in including tissue necrosis. However tests now reveal frantic cellular activity and it is moving.

This defies everything I understand about biology. I'm tracking massive generational changes in each cell. In the last hour this thing has evolved more than humans did in 100000 years.

If I can harness this it could lead to huge military innovations for the Raiders.

Stetmann Log: Entry 2139

The recovered zerg sample is still growing. I introduced a protein solution. Might have been a mistake.

At the cellular level the sample shows strains of every known zerg creature--and many other strains that I don't recognize. It will take a while to map it all but I've already begun extracting data from an ultralisk cell and I found a spore crawler cell that yielded data on its instinctive threat-recognition routines.

Stetmann Log: Entry 2247

Recovered zerg sample continues to evolve. Clearly has motor function despite the lack of anything like a neural cortex. It's giving off more heat than it could possibly be absorbing in that tank.

I'm learning how some zerg burrow so well. It's extremely sophisticated. They have billions of tiny muscles that vibrate at a low frequency effectively loosening soil crumbling rock and snapping vegetation. They can "swim" through the ground. It's not quite as fast as running but it's close.

I can see a way to put this knowledge to good use.

Stetmann Log: Entry 2297

The zerg sample has developed an ocular organ. Will limbs be next? There is a basic dichotomy to zerg cell reproduction. Type A cells throw off seemingly random mutations. Type B cells hunt down these mutations and destroy them. It's survival of the fittest on the cellular level. Successful mutations thrive.

I used microscopic scrapings from the sample to test an electrical discharge field I'd been tinkering with for some time. The results were gratifying. As an interesting side effect the zerg matter developed into a very dense but flexible material. This material could be used to reinforce the superstructure of those old Hercules-class cargo ships that Swann's always trying to find a use for.

I wish there were time to both pursue the discharge field and iterate on the hardened matter. I doubt there will be.

Stetmann Log: Entry 2354

The zerg sample has developed a large neural cortex. I've noticed it reacting to external stimuli but in a very disturbing way. When it detects my presence it stops moving. Is it trying to "play dead"? Can it react at that level?

I noticed earlier that zerg alpha amino acids have unique R groups. I've run a full regimen on some. Results are stunning. Zerg aminos are able to combine dead cell matter with normal proteins to biosynthesize new cells. They don't suffer generational cell degradation. Simply put a zerg will never die of old age. They can constantly renew themselves albeit with radically changing cell structure.

We could never harness this for biological use with terrans: the results would be foregone and horrifying. But I wonder if I could alloy zerg tissue with some of our metals to make buildings that heal? The renewal process also throws off immense energy as a byproduct. Something there. I should see about harnessing that energy.

Stetmann Log: Entry 2384

The sample is trying to escape. I've detected several new acids in the nutrient solution. Over time they will crack the tank. I wonder if Commander Raynor can post some marines down here? No; he'll want to destroy it. I haven't learned everything I can from this thing yet.

Breakthrough. I dosed some tissue with concentrated sigma radiation and it slowed growth and movement severely. It would take a lot of work to safely deploy that much radiation on the battlefield but it might be worth it.

Another breakthrough and this one scares me. I mapped my way through the DNA of some brain tissue peering back thousands of years and I isolated the strain from which the zerg Overmind was derived. Not enough to clone the Overmind but I could follow this strand to gain insight into how it controlled the zerg.

ARMORY BANSHEE:

AH/G-24 Tactical-Strike Aircraft

Created by the Dominion military to terrorize rebellious colonists the banshee was used to great effect in urban and rural settings. Its agile sneaky capabilities quickly propelled it onto the front lines against zerg protoss and terran foes.

The DN51 banshee cloak generator is one of the most sophisticated pieces of equipment in the Dominion arsenal. When a banshee is shot down special teams are deployed to recover the generator -- or destroy it.

ARMORY FIREBAT:

"Fire washes the skin off the bone and the sin off the soul. It cleans away the dirt. And my momma didn't raise herself no dirty boy."

--Franko Tildon widely credited as the first fighting firebat reformed mass murderer

CMC-660 Heavy Combat Suit

The firebat suit contains a volatile mix of gasses that seep into the operator compartment. This may explain why firebat personnel are almost universally resocialized criminals or psychotic pyromaniacs. Perdition flamethrowers spew combusto-plasma at enemy targets. The plasma easily seeps into gaps in zerg carapaces. Smaller zerg creatures are literally cooked alive inside their own skins.

ARMORY GHOST:

Introduced by the Confederacy shortly before the fall of Tarsonis the Mark VI is considered the pinnacle of ghost antipersonnel weaponry. The Dominion unable to improve upon the design has carried on production.

Despite their great skill ghosts are notoriously sloppy when calling down nuclear strikes. Modern commanders are always happy to see a ghost's rifle for it contains a magnetic grid tracker to verify coordinates.

25mm C-10 Canister Rifle
Mark VI

The first Mark VI was used by Horvald "Scratchy" Winston to eliminate James Fortune a Kel-Morian mining baron. Winston reported that the weapon was "sexier than [his] girlfriend and twice as nice."

ARMORY MARAUDER:

5-4 Armored Infantry Suit

Although the marauder suit is modified from the CMC-660 firebat suit the soldier inside is very different. 47% of marauder operators have never even been to jail and only 23% have been accused of murder.

The marauder's grenade auto-loader is stocked with component parts that allow it to quickly manufacture and load hundreds of standard Punisher grenades.

ARMORY MEDIVAC:

G-226 Medical Transport

Maria "Mother" Thalasses was an early medivac pilot credited with saving hundreds of lives. She later murdered two marines who reportedly insisted on referring to the medivac as a "heal bus."

She is rumored to be resocialized and serving happily in the Dominion military.

Medics of the 19th Dominion Marine Division first improvised the medivac by modifying a dropship to allow remote control during the acid storms on Thalon VII. This added tens of minutes to the life expectancy of medics.

Marines still do not trust the accuracy of the scalpel laser nor are they optimistic about the precision of the auto-suture both of which were developed by Procyon Industries the lowest bidder.

ARMORY SIEGE TANK:

Armored Support/Mobile Artillery

Wendell Slovens an early Crucio operator installed a sophisticated surround-sound system into his "ride." Sgt. Slovens was subsequently cut off and surrounded when he failed to hear the order to fall back.

Armed with twin 90mm cannons the Crucio is an expensive upgrade to the original Arclite siege tank. The 180mm "siege mode" shock cannon scatters superheated tungsten in a 50% larger area.

Dominion infantry soldiers are universally convinced that Crucio operators inflict more damage on friendly forces than on the enemy. Consequently Crucio operators stick together during shore leave.

ARMORY SPECTRE:

"Spectres. Tell me: you ever see a spectre? No? Because they don't exist."

--Gabriel Tosh rumored to be the first spectre speaking to Cyb Roche of the Umojan News Service. Ms. Roche disappeared a week later and has not been seen since.

A side effect of the spectre training regimen is a marked increase in eccentricity. Many spectres carry totems or other trinkets to "enhance" their abilities.

There is speculation that the Dominion still uses spectres in a number of operations despite the ostensible shutdown of the program.

ARMORY SPIDER MINE:

52-QDMM Spider Mine

In 2499 Tarsonis-based Jaunt Pictures released Spider Mines IV: Death from Below continuing a franchise about spider mines that had achieved sentience and turned on their human creators. It was the last holo in the series.

Spider mines belong to a very small category of technology that came from Old Earth and survived the crash of the supercarriers. Terran marines are famously mistrustful of the spider mines' IFF sensors.

ARMORY VIKING:

A2 Armored Mechanical Hybrid

Viking pilots are a rare breed. Few pilots can master both forms of the vehicle. A viking pilot is a "cherry" until he's been inside of one during a transformation. The twisting metal can kill less-agile men.

The elite few who make it through training are so deadly that their names are well-known by both allies and enemies across the sector.

Viking servos are interchangeable. SCVs can scavenge a viking's arm to repair the more important leg assembly.

CANTINA AGRIA FLAG:

Colonizer

The flag of the former colony of Agria and the new sovereign planet of Haven. "Given to James Raynor and Raynor's Raiders in recognition of their immense contributions to our founding."

CANTINA PROTOSS SEAL:

Friend of the Protoss

"The Daelaam protoss give this seal of recognition to James Raynor to declare their gratitude for his actions on the planet Haven which he cleansed of a foul zerg infestation."

CANTINA TOSH REWARD:

Prison Breaker

"James

I thought you might want this to remember how we broke New Folsom Prison--and Mengsk's Dominion. I'm with you all the way brother."

--Gabriel Tosh

CANTINA NOVA REWARD:

Spectre Killer

"Raynor

I thought you might want this. Careful of the company you keep.  I'll be seeing you sooner or later."

--Nova

CANTINA HORNER REWARD:

Media Mogul

"Jim

Tychus brought this back as a keepsake. I thought it would look good in the cantina. We did it Jim. The revolution has begun."

--Matt Horner

MAR SARA REWARD:

Zerg Hunter

"Jimmy

I thought you'd like these. They're the winning entry from a zerg hunt a few years back. Maybe they'll bring you luck."

--Joeyray owner/proprietor of Joeyray's Bar Mar Sara

"PS: I'll add the TV to your tab."

ZERATUL REWARD:

The Ulaan Prophecy

In the fullness of time
The cycle shall draw to its end.
The xel'naga who forged the stars
Will transcend their creation....

Yet the Fallen One shall remain
Destined to cover the Void in shadow....

Before the stars wake from their
Celestial courses
He shall break the cycle of the gods
Devouring all light and hope.

It begins with the Great Hungerer.
It ends in utter darkness.

 

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Hammy had the chance to play the GC 2008 build at ESL Finals 2009 in Paris, France. The following are his impressions:

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General

The blue lines with arrows, as seen in the latest video from ESL Paris 2009, is the sensor tower. It has little triangles on the sides - that's the range of the Sensor Tower. If there's only one it's ok, but when there are multiple it's ugly because they overlap, and they clutter.

The high grass system is useful; when you're fighting around the bases it's really great to hide the scouts. It's also really great that when you try to run away, you can run into high grass and enemy units will have trouble running after you. The only way to counter this is to have an air unit. This system brought alot to the game. The maps were extremely good though. For Space Platform, instead of high grass you have black smoke - even in low-res this looks awesome. The entire game looks extremely good.

What I'm less thrilled about, is that some maps were too much like Lost Temple i.e. many people could foresee lame early Tank drops on cliffs. It's a good map anyways, but still. To reach high ground you can destroy rocks, but this takes ages. The rock system is okay, but sometimes you have to go through three layers - they may have overdone it.

To set rally points, if you right click on minerals or an extractor it will turn brown, which will mean it's a rally point for workers. And it's only available for Hatcheries. If you right click anywhere else it's a white line that is the rally point for all other units. Whenever you select your Hatcheries you will be seeing these lines. It's not clutter, but something that you will always be seeing. Although auto-mining and MBS are decent additions, you really didn't have much to do at the beginning of the game. you just select Larvae and spam "D" - that's all you can do, you can't optimize your mining.

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Zerg

In a recent StarCraft II discussion with Artosis, Tasteless, and NonY, they were afraid that StarCraft II wont have same kind of mechanics as StarCraft I i.e. Reaver drops on the mineral line. However, if they played the game they'd have realized, especially with Banelings, if you run into the enemy mineral line then you can destroy it instantly; the baneling is a very powerful unit. Banelings can be taken down by Stalkers. The second option against Zealots is Roaches. Zealots are faster, but you can kill a whole army of Zealots. Roaches are very easy to mass, and also easy to micro because of the pathing.

In my experiences playing with the Zerg, Zealots would rip Zerglings apart, so I had to go to Banelings. The first time I sent them to attack randomly, the opponent separated his Zealot and Banelings got wasted. If you micro a little more and don't waste the banelings, then they are very useful and can easily turn games around.

When Protoss starts to pump out Stalkers, which are easy to micro for the opponent, especially at tier 2 when they Blink around, the Stalkers can get taken down by Zerglings and Banelings if you can run the Banelings into the Stalkers. It's all about having the right ratio of units, but the game is very dynamic.

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Bases are very close in these maps. As in Battle Report 1, when you have the leg up the opponent will get reinforcements and chase you back to your base, so you have to adjust. There is much less downtime than in StarCraft I. I'm personally a D+ in ICCUP.

With the Zerg you reach tier 2 much later than normal; it costs 200 gas to upgrade to the Lair, unless you make both of your gas geysers immediately. I'm not impressed with tier 2 much besides the Nydus Network. Hydralisks cost 100 minerals and 100 gas. You can't mask them as much as you used to, they now serve as very specialized anti air.

Was the Battlecruiser overpowered in this build? There is too much anti-air to actually make these air units useful. Zerg has the Corruptor, which is extermely powerful. I don't think we've seen the corrupted units actually firing, but they shoot the same as the Corruptor. They have very high damage, it shoots at an average speed and once units start going down, the amount of damage keeps increasing.

In a ZvZ I played a very common technique, instead of using Zergling/Mutalisk is Zergling/Corruptor. Very few Zerg units can beat Zerglings, and there are very few air units that can beat the Corruptor, so those are main units you're using, at least in the GC 2008 build. In a Corruptor vs. Corruptor battle, damage increases too quickly and units die way too quickly. IBasically, the Corruptor is an awesome AA unit.

Each race has very strong anti-air. Viking has crappy GTG, but its ATA was high. Same with the Phoenix, though I'm sure it's outdated in this build. Phoenix's didnt have high damage, but they had Overload which wasn't easy to dodge, came quickly and dealt massive damage.

Making Mutalisks wasn't too good an idea. I still tried to make them though just to see how they played. Often times a couple of Vikings or a couple of Corruptors would kill them quickly.

Against Terran, Lurkers were awesome, but they took too long to get to. The Warren took 100 gas and an upgrade to Lurker another 100 gas. Lurkers are at least as good as before; I couldn't test their damage. As far as the attacking animation goes, it kinda felt like the spines went further and wider, but they didn't move as quickly. Lurker burrowing speed is the same, it didn't change so much.

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Against Terran as long as you're comfortable with micro then you can allow Banelings to get in melee range. You can just use Banelings to take down any army. You can also use Roaches and Banelings - the Roaches go in first and soak damage while the Banelings roll toward their targets. When the enemy made Banshees they went down very quickly against Hydralisk/Corruptor fire.

The Roach/Lurker combo is good but it's too gas consuming and a bit difficult to pull off. As far as the Roach/Hydralisk combo goes, unless he's got air units, there's not much use to doing that because the Roach deals decent damage and has a high regeneration. But range is pretty short, so unless you got so many Roaches they can't all fire at same time, I don't see why you'd use Hydralisks. Instead you'd add Zerglings or Banelings. The Nydus Network is very awesome. The maps have details which allow you to place Nydus Worms or other offensive towering.

The moment I reach Hive tech I realize that three of my geysers just went down all at same time and it's a big mess and waste of time. For tier 3 Ultralisks are extremely expensive at 200 minerals and 400 gas. They are extremely powerful, but they are sometimes too big. When running into a Protoss base the Ultralisks will just run around. And even some gaps where big units can go through, Ultralisks can not. However, in open space combat they're hideously powerful.

It's hard to compare the cost of units because of this whole gas system. You'll get a little more gas than in StarCraft: Brood War, but you have to recharge them and your income starts to drop very quickly. I think it would have taken lots of getting used to if it got kept, but at the same time would have added more depth to the game.

Swarm Guardians were very very powerful. The Spawn Broodlings spell was great. It would start to spawn Broodlings not every single time they hit, but maybe every couple. It is great against Terrans especially when he has Tanks, which can be compared to Zealot bombs. The guardians deal some very high damage.

AA counters are very powerful, I don't know how this is gonna turn out once the game is released. Ground units are very well rounded & balanced. in ZvP Zerglings, Banelings and Roaches are a great matchup against Zealots, Stalkers, Nullifiers and Immortals. It is tons of fun to fight against these units.

For the Infestor's Dark Swarm, you can still make use of it, and it's a great spell, but unlike StarCraft: Brood War you do not have infinite energy to use as long as you have Zerglings around. Plauge is extremely powerful, it deals tons of damage, but I don't understand how it works. It works very differently from plague in StarCraft: Brood War. It seems like it spreads from unit from unit, but doesn't spread in a circle or radius. The last Infestor spell is Infest. Whichever production building you infest, it will produce infested Marines, the Marines will just be shooting - they won't explode. I tried the spell on a Spawning Pool - the building got infested, but immediately lost infestation. This could have been a bug, or the spell just only works on production buildings. The Infested Hatchery definitely got infested, but spawned Infested Marines, which was weird. And when I infested a gateway, infested Marines also came out.


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Overlords are super slow at the beginning. Without any upgrades they can start making Creep. Creep is just great because you can put worms all around the map. You can upgrade the Overlords into Overseers - they're much faster and they're detectors. If Dark Templar rush you then he wouldn't have time to do much damage because you could transform and Overlord into an Overseer fairly quickly. There was no upgrade to turn Overlords into transporters. Now the Overseer has a spell and loses the capability of making Creep but can spawn a Changeling. It'll be the one unit that won't be following his army perfectly and won't be grouped with his army, which will will seem awkward. If your enemy isn't paying attention his units won't automatically kill it. It can just run through his army and it wont be killed. It's basically a free scout. Nothing gamebreaking, but a useful little gadget.

The Queen is great, but I've never been a fan - it felt like overkill. It's a defensive unit. With the new sunken/spore colonies that can move around, you can move your army around very quickly, you can move your Sunken colonies onto some creep that was made by Overlords, which, combined, greatly improved the Zerg's defense. Plus the queen isn't that expensive. It didn't feel necessary, though her spells are powerful.

The Queen's healing spell is pretty strong. She also has the capability of turning Larvae into a Mutant Larvae; it takes a while to do, but it doesn't cost any energy - just one population point. What makes it great is that you can move it and take into battle. It would take ages to walk into battle, but you can send it in via Nydus Worm. However, it allows units to morph very quickly. A player who knows that he's going for Ultralisks or Mutalisks, from the beginning of the game could start preparing Larvae. Once a Spire kicks in, and once he has 6 mutant larva, instead of taking 40 seconds, it would only take 5. This would be a very lethal combination.

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Terran


Marines are as usual, but I felt like their life expectancy was greatly increased because of Marauders who have greater hit points and take more damage. The Maruader's attack is not like an AoE attack; one unit it hits is slowed down for like a second or two. It's not overpowered, as you can't just kite anything - it would be impossible to micro every Marauder. But it makes Terran very mobile especially when the Medivac kicks in.

Medivacs double as transporter and Medics, which is quite dangerous. Hellions range is very far, kind of like Lurkers, but if you don't flank the enemy with your Hellions then it's not good. Tanks haven't changed. Banshees are great though they would go down quickly against Corruptors..

A Blizzard rep said that the Nomad had been changed alot into a Nighthawk. The turrets are much better - they cost minerals instead of energy, and you can make as many as you want. They are much more offensive. If you use Dropships to assault someone and put down turrets, it's very dangerous. Though I didn't get to see them alot, Battlecruisers were usually handled by Corruptors very well, but they were powerful.

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Protoss


Warp-in is really a great addition to reinforce the army. The Nullifier in this build had Force Field which cost very little energy. It was so easy to block chokes and to assist stalkers with Force Fields. At ESL total newbs were using Nullifiers easily, since the interface was so easy. In the hands of pro-gamers they would be terrifying. You can instantly block any path and any choke. You can make the Force Field around your Stalkers & keep them from being attacked.

Anti-Gravity was pretty useless. Templar's Psionic Storm was powerful - it's a little smaller, but since units are more tightly packed in StarCraft II it did lots of damage. Archons are extremely powerful. They do 35 damage and can 1 shoot a Zergling. Archons are very dangerous for Zerg. Warp Rays were really good at taking down buildings, but I felt that they weren't fast & dynamic enough. If you bring some AA against them, Warp Rays are not fast enough to run away. Once you have a counter to Warp Rays, they lose a big part of their use. It's up to the Protoss player to know how to use them right. Same with the Colossus, which has high damage, is fragile, and not easy to maneuver around. The Colossus and Warp Ray are assist units; you must keep em protected.

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Zerg Upgrades
Quote:
Evolution Chamber & Spire remain unchanged.
Zergling: at Spawning Pool ->speed (tier1) and glands (Hive)
Roach: at Roach Den -> Increased regeneration (Hive)
Baneling: at Baneling nest -> Increased speed (Hive)
Hydra: at Hydra Den -> Speed (Lair) (no range upgrade)
Overlord: at Lair -> Speed (Lair)
Ultralisk: at Ultralisk Den -> Carapace (hive) (no speed upgrade, and that sucks actually, Zerglings are way faster than Ultralisks this way)

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This is a StarCraft: Legacy (http://sclegacy.com/)
ESL Pro Series Finals feature article.

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