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starcraft 2   story
wings of liberty story

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Frequently Asked Questions

Where can I find the extra missions and campaigns?

  • Episode Zero is the StarCraft demo campaign which can be found here.
  • Enslavers is already located in your StarCraft folder, /maps/campaign.
  • Enslavers: Dark Vengeance can be found here.
  • Deception can be found here.
  • Ressurection IV is a bonus mission in StarCraft 64 that can be accessed only after beating both StarCraft and Brood War campaigns. (Note: This map is now available for the PC here.)
  • Here are the extra StarCraft missions Biting the Bullet, Operation Silent Scream and the original Protoss demo.

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Terran Prequel
   * [INTRO]
   * Tutorial: Boot Camp
   * 1. Strongarm
   * [NARRATIVE]
   * 2. The Gauntlet
   * 3. Den of the Beast
   * 4. Force of Arms
   * 5. Extermination
   * Prequel

Epilogue

TERRAN PREQUEL: LOOMINGS

As a stalwart defender of the Sector-spanning Terran Confederacy, you have been sent on a clandestine mission to the remote border-colony of Chau Sara. The local Magistrate, fearing that the population is preparing to revolt has asked that you and your Alpha Squadron troops intervene and quell any uprisings that might occur.


TOP

"BOOT CAMP"

Confederate Base Camp
Chau Sara
3:22 SCT, 11.07.2499

Mission Briefing:

Terran Command Center
Welcome to Chau Sara, Lieutenant. General Duke has instituted a brief field training exercise for all new Alpha Squadron commanders. The training grounds are prepared and the exercise may be initiated at your convenience.

Simply press "Start" to begin the exercise. You may skip the exercise by selecting "Skip Tutorial".

Whenever you feel you are ready, you may select "Start".

Any time is fine.

You're okay to go.

Lieutenant? Are you alright?

Game:

ADVISOR
The T-280 SCV is the cornerstone of our hostile-environment construction and resource gathering operations.

SCV
Roger that!

ADVISOR
In order to build a thriving colony, numerous SCVs are necessary.

ADVISOR
You can build additional SCVs at a Command Center.

ADVISOR
In order to quip additional personnel you must have enough supply depots to support them.

ADVISOR
You can use SCVs to build additional supply depots.

ADVISOR
Our stockpile of minerals has run out.

ADVISOR
Select and SCV and use the gather command on the crystals to collect more minerals.

ADVISOR
It is these blue crystals that are the source of minerals. Use your SCVs to gather additional minerals.

ADVISOR
Lieutenant, the base is well under way. Completion of the full mission objectives is now in your hands.

ADVISOR
The Refinery processes raw Vespene gas, converting it into a form which your SCVs can gather.

ADVISOR
This ends the field training exercise. A review of colonial diplomatic protocol begins in one hour.


TOP

"STRONGARM"

Confederate Base Camp
Chau Sara
2:12 SCT, 11.08.2499

Mission Briefing:

Terran Command Center
Adjutant online. We have entered into a low orbit over Chau Sara and are preparing to descend to the planet.

Receiving incoming transmission...

Magistrate Collins
Lieutenant, it appears you've arrived just in time. As you know, the renegades who call themselves the Sons of Korhal have been working for months to undermine Confederate authority in the fringe colonies.

Well, they're on Chau Sara now, and I'd like to take care of them without involving the local militia. That's where your Alpha Squadron boys come in. There are to be no arrests, Lieutenant. I hope you understand what I mean. I want this problem solved once and for all.

Good hunting.

Game:

MARINE
Sir! We've got incoming! And I'll be damned if I can identify 'em!

MAGISTRATE COLLINS
Whatever they are, you must destroy them, Lieutenant! That is a direct order!

CERBERUS COMMANDER
Recon squad Cerberus reporting. We're here to oversee the extermination of these xenomorphs and contain the spread of any hostile infestation on this colony.

MAGISTRATE COLLINS
Why wasn't I informed of this? Confederate Command never consulted--

CERBERUS COMMANDER
We have our own orders, Magistrate. We don't answer to you. I suggest we get on with this mission.

MARINE
Sir, it looks like a dead end.

MARINE
Permission to speak freely, sir? I'm not sure you know what you're doing.

If you're going to send us into hostile
territory and you want us to defend ourselves, use the ATTACK command.

If you want us to ignore enemy fire and go
exactly to the spot you've targeted, use the MOVE command.


TOP

[NARRATIVE]

With the destruction of their base camp, and the subsequent arrival of the mysterious Cerberus unit, the Sons of Korhal withdrew their remaining forces from Chau Sara.

Unfortunately, a darker presence had taken root upon the planet: The alien xenomorphs had infested one of the Colony's most secure research facilities, the Flannum Installation. Now, spurred by the dire Cerberus Commander, you must enter into the installation and rescue any survivors.


TOP

"THE GAUNTLET"

Mission Briefing:

Terran Command Center
Receiving incoming transmission...

Magistrate Collins
Greetings again, Lieutenant. I know you're anxious for some answers about those creatures. Suffice to say they are the subject of current high-level research.

We had quarantined a number of these creatures for study, but shortly after our science crews began their experiments all communication with the Flannum Installation was lost.

Cerberus Commander
The installation has been compromised, and preliminary scanner sweeps indicate the area is crawling with hostiles. My Cerberus unit will handle the situation inside, but we require Alpha Squadron's assistance getting there.

Any other information is on a strict need to know basis.

Game:

MARINE
We can take cover in these bunkers if things get too dicey.

CERBERUS FIREBAT
Sir, tac team has reached the installation. You watch things out here. We'll take care things inside.

CERBERUS GOLIATH
Lieutenant, I recommend bringing along an SCV for emergency repairs.


TOP

"DEN OF THE BEAST"

Confederate Base Camp
Chau Sara
23:45 SCT, 11.08.2499

Mission Briefing:

Cerberus Commander
Lieutenant, we have accessed the installation's primary bio-scanners and have ascertained that there is still a number of Confederate scientists inside.

Magistrate Collins
What? I'm the only one who has the installation's access codes! How did you override my security clearance?

Cerberus Commander
I told you before, Magistrate, we don't answer to you. We are to infiltrate the installation and evacuate any remaining Confederate personnel.

Now let's move, gentlemen. We're on a tight schedule.

Game:

CERBERUS COMMANDER
Watch your backs; this place must be crawling with xenomorphs.

CERBERUS FIREBAT
Sir, we've located the scientists.

MARINE
The security system's all outta whack. Be careful boys.

MARINE
Hey, they must be the rescue unit! Open the door.

MARINE
Check that out. They're trapped.

CIVILIAN
Wait! Don't open the doors yet...

CIVILIAN
Let's get out of here!

MARINE
Look out!

BRAVE MARINE
Room secure, sir!

MARINE
We're trapped in here surrounded by hostiles. Requesting immediate backup!

MARINE
Let's go!


TOP

"FORCE OF ARMS"

Confederate Base Camp
Chau Sara
6:01 SCT, 11.12.2499

Mission Briefing:

Cerberus Commander
CERBERUS COMMANDER
Lieutenant, the scientists have been evac'ed to our main stronghold. They are confident that their findings can help us to defeat the xenomorphs before their influence can spread any further.

Terran Command Center
Receiving emergency transmission from the Office of the Colonial Magistrate....

Magistrate Collins
The city of Los Andares has fallen under attack by a large force of the creatures. General Duke himself has volunteered to aid you in retaking the city. Good luck, Lieutenant. Los Andares and the Confederacy are counting on you.


TOP

"EXTERMINATION"

Mission Briefing:

Magistrate Collins
Well done, Lieutenant. I wish there were more Colonial officers that had your tenacity and spirit.

But right now we need to plan a tight defense. I've consulted with my top advisors, and I believe that if we can establish a perimeter, we can--

Cerberus Commander
CERBERUS COMMANDER
There's no time for that, Magistrate. Our intelligence confirms that the time to strike the xenomorphs' primary clusters is now.

Lieutenant, you will command the assault.

Magistrate Collins
By who's authority? I am still Magistrate of this colony! And I will--

Cerberus Commander
CERBERUS COMMANDER
By order of the Colonial Crisis Act under sub-section 1602, I hereby supersede your authority in this matter. Lieutenant, you may commence with the operation.

Game:

Receiving incoming transmission...

CERBERUS COMMANDER
Lieutenant. By edict of Confederate High Command, all matters regarding these xenomorphs are under Class 7 Seal. Do not speak of the existence of the xenomorphs or in any way relay the events surrounding their appearance on Chau Sara. Failure to comply with these orders will result in immediate termination. This conversation never took place. We were never here.


TOP

EPILOGUE

Over the following weeks the Confederacy instituted a planet-wide lock down which restricted all travel and communication to and from Chau Sara. By imposing these harsh constraints, the Confederates hoped to contain the knowledge of the xenomorphs' existence.

Meanwhile, a barrage of Confederate propaganda ensure that the operation would only be remembered as a triumphant police action against the Sons of Korhal. The general populace would never suspect that the events on Chau Sara were an omen of darker days to come.

TO BE CONTINUED...

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Terran Campaign
   * Cinematic: StarCraft Intro
   * [INTRO]
   * Tutorial: Boot Camp
   * 1. Wasteland
   * 2. Backwater Station
   * Cinematic: Wasteland Patrol
   * 3. Desperate Alliance
   * 4. The Jacobs Installation
   * [NARRATIVE]
   * 5. Revolution
   * Cinematic: The Downing of Norad II
   * 6. Norad II
   * 7. The Trump Card
   * T7. Biting the Bullet
   * [NARRATIVE]
   * 8. The Big Push
   * T10. Operation: Silent Scream
   * Cinematic: Open Rebellion
   * [NARRATIVE]
   * 9. New Gettysburg
   * 10. The Hammer Falls
   * Cinematic: The Inauguration

 

Cinematic: StarCraft Intro 


Transcript:

- I can't see a thing Jem.
- Well hold on.
- I swear it's always some damn thing.
- Wait...got it.
- Ah, hell this thing ain't gonna hold.
- Shut up...
- Damn you're ugly.
- You girls strapped in nice and tight now?
- Tighter than your mama's a...
- That's a good one man.
- Locked in and cruisin'.
- What you got for me out there Joeyray?
- We got Terran for sure, I don't know about the rest.
- We got a big old butt load of floating debris out here.
- Woooeee! We hit pay dirt this time for sure.
- Explain to me how we're going to get all of this home.
- Yeah...
- I'm detached and moving toward the derelict spacecraft.
- Damn it Jem, video's out again.
- Well quit picking at it.
- I aint pick'n at it damn it,
- I'm out here with a hitch of my getty-up...
- Hey, are you listening to me?
- Hold on I got visual...
- its a damn bogey 12 o'clock,
- right behind the ship,
- right behind you Jem.


TOP

TERRAN CAMPAIGN: REBEL YELL

In the decade since the end of the Guild Wars, the oppressive Terran Confederacy has stood unchallenged in its supremacy over colonial space.

All of that changed four days ago when a large alien fleet emerged from warp-space and laid waste to the unsuspecting Confederate colony of Chau Sara.

The Confederacy, fearing that the alien fleet's next target will be the colony of Mar Sara, has sent you to intervene. Acting as Magistrate, you are to safeguard the colonists and keep their state of panic from escalating any further.


TOP

"BOOT CAMP"

Office of the Colonial Magistrate
Mar Sara Colony
2:25 SCT, 12.12.2499

Mission Briefing:

Terran Command Center
Welcome to Mar Sara, Magistrate. The equipment demonstration you requested is prepared and may be initiated at your convenience.

Simply select "Start" to begin the demonstration. You may skip the demonstration by selecting "Skip Tutorial."

Whenever you feel you are ready you may select "Start."

Anytime is fine.

You're okay to go.

Magistrate? Are you all right?

[End of Briefing.]
[End of Briefing. (Really.)]
[End of Briefing. (This time I mean it!)]
[End of Briefing. (Hey, it's your dime anyway.)]
[End of Briefing.

CHINESE LEMON CHICKEN
1 pound sliced chicken brst.
1 tsp corn starch.
3 tbsp soy sauce (dark).
1 sliced lemon.]

Game:

ADVISOR
The T-280 SCV is the cornerstone of our hostile-environment construction and resource gathering operations.

SCV
Roger that!

ADVISOR
In order to build a thriving colony, numerous SCVs are necessary.

ADVISOR
You can build additional SCVs at a Command Center.

ADVISOR
It is these blue crystals that are the source of minerals. Use your SCV's to gather additional minerals.

ADVISOR
In order to equip additional personnel you must have enough supply depots to support them.

ADVISOR
You can use SCV's to build additional supply depots.

ADVISOR
Magistrate, our stockpile of minerals has run out.

ADVISOR
Select an SCV and use the gather command on the crystals to collect more minerals.

ADVISOR
The Refinery processes raw Vespene gas, converting it into a form which your SCVs can gather.

MARINE
Permission to speak freely, sir?

I'm not sure you know what you're doing.

If you're going to send us into hostile territory and you want us to defend ourselves, use the ATTACK command.

If you want us to ignore enemy fire and go exactly to the spot you've targeted, use the MOVE command.

ADVISOR
This concludes the equipment demonstration. There will now be a fully catered reception at Mar Sara Base.


TOP

1. "WASTELAND"

Office of the Colonial Magistrate
Mar Sara Colony
19:43 SCT, 12.12.2499

Mission Briefing:

Terran Command Center
Adjutant Online. Good evening, Magistrate. I'll fill you in on what's been happening: Confederate traffic has increased substantially within the system due to the recent Protoss destruction of the Chau Sara colony. The Confederates have tightened security on all outlying systems, and it's likely that this colony will be locked-down as well. An encrypted Confederate transmission came for you while you were at dinner. Replaying transmission:

Edmund Duke
Greetings, Magistrate. I'm General Edmund Duke of the Confederate Security Forces, Alpha Squadron. The Confederacy has quarantined this entire planet, and we'll proceed with the lock-down within 48 hours. You're to relocate your core colonists to the outlying wastelands. Now I know there won't be any problems with these new arrangements.

Terran Command Center
Transmission ended. I have contacted the local Marshal, James Raynor. Raynor has agreed to meet your personnel en route and escort them to the new wasteland site.

Game:

RAYNOR
Howdy, boys. I'm Jim Raynor, the Marshal of these parts.

ADVISOR
Infantry units, such as Marines, can be trained at this facility.

TERRAN SCV
I can't believe we're being sent to the Wasteland. These Confederates think they can push anybody around.


TOP

2. "BACKWATER STATION"

Office of the Colonial Magistrate
Mar Sara Colony
[07:12 SCT, 12.13.2499]

Mission Briefing:

Terran Command Center
Receiving incoming transmission. Com-link established:

Jim Raynor
Hey, what's up, man? Got yer refugees tucked in nice and tight. Provided you can sidestep anymore surprises from our Confederate friends, and we can keep them away from those critters, they should have an easy time.

Terran Command Center
Priority alert! Backwater station under attack by unknown alien organisms. Distress beacon activated at 0658. Alerting Confederate headquarters on Tarsonis... Stand by for incoming transmission.

Edmund Duke
We've already received the distress beacon from Backwater, and we'll take care of it. You just sit tight. You'll be notified if there's anything we think you need to know.

Jim Raynor
Damn! Listen, if we wait for Confederate reinforcements, that station's dust. I'll head out there now, do what I can. You send in some militia, and we'll save those folks. Trust me.

Game:

RAYNOR
Glad to see you, boys. Time to kick some serious butt.

RAYNOR
These things have been out here awhile. But they could be pretty useful.

RESCUED SCV
Thanks for the rescue. We've been holed up in these bunkers for days hiding from the Zerg!

RESCUED FIREBAT
Need a light?

RAYNOR
What the hell is that? Looks like the ground there is alive.

MARINE/FIREBAT
What the hell did they do to that Command Center?

RAYNOR
Whatever it is, it ain't natural. Burn it, boys.

ADVISOR
Receiving incoming transmission...

DUKE
Marshal Raynor, by destroying a vital Confederate installation, you and your men have violated standing colonial law. As of right now, you're all under arrest. I suggest you throw down your weapons and come peaceably.

RAYNOR
Are you outta your mind!? If we hadn't burned that damn factory, this entire colony could have been overrun! Maybe if you hadn't taken your sweet time in getting here -

DUKE
Now I asked you nice the first time, boy. I didn't come here to talk with you. Now throw down them weapons!

RAYNOR
Guess you wouldn't be a Confederate if you weren't a complete pain in the ass.


TOP

 

Cinematic: Wasteland Patrol


PERIMETER PATROL
CONFEDERATE BORDER COLONY
MAR SARA

Transcript:
- Hey Sarge, why we always got to listen to this shit for anyway?
- Cause I'm in charge, that's why.
- Oh that don't seem like no good kind of reason to me,
- you ain't the boss of me anyway...hey what's that?
- Hood ornament in a second.
- Steam roller!
- Looks like you mashed some poor fella's dog Sarge.
- It's a Zergling Lester...smaller type of Zerg...
- He wouldn't be out this far unless, Oh Shit.
- I love you Sarge...


TOP

3. "DESPERATE ALLIANCE"

Office of the Colonial Magistrate
Mar Sara Colony

Mission Briefing:

Terran Command Center
Receiving incoming transmission. Com-link established:

Edmund Duke
I got your message, Magistrate, and frankly I don't care what you have to say about Confederate regulations. You damn fringe world yokels are all alike, don't know where your loyalties lie. Y'all have a real good day now, y'hear?

Terran Command Center
Transmission ended. The report you requested is ready. Sixteen outland stations have reported sightings of the alien invaders identified as Zerg. The Confederates have arrested all standing militia forces and continue to avoid action against the Zerg. Three stations have fallen to the Zerg already. We've been unable to locate any source of military relief except... the extremist faction known as The Sons of Korhal. Their liaison is holding on line.

Arcturus Mengsk
Good day, Magistrate. My name is Arcturus Mengsk, and I represent The Sons of Korhal. You're familiar with the Confederate propaganda surrounding my group, but your reputation suggests you'll see past it. It's never been our practice to operate in any one place for long, but these Zerg don't look like they're going to wait. I'm going to make you an offer, Magistrate. I'd like to help you out by sending down a number of transports to your colony and evacuating any survivors.

You know, of course, that my organization operates outside the bounds of Confederate law. That's why they spread their lies and misinformation. If you decide to accept our help, you'll be branded as an outlaw too. But, it's a chance to save those people. Time to make a stand, Magistrate.

Terran Command Center
Ending transmission. Priority Alert! Evacuation Zone under attack by Zerg forces. Distress beacon activated at 1220.

Game:

VULTURE
Hey, this thing's on fire! You oughta' send an SCV out here and repair it, and fix my bike up too while he's at it.

MARINE
We can take cover in these bunkers if things get too dicey.

ADVISOR
Ten minutes until dropship arrival.

ADVISOR
Five minutes until dropship arrival.

ADVISOR [disabled]
Magistrate, analysis shows that it may be possible to break through the Zerg's defenses and reach Mengsk's transports.

ADVISOR [disabled]
We've broken through to the dropships.

DROPSHIP PILOT [disabled]
Strap yourselves in, boys.

ADVISOR
One minute until dropship arrival.

ADVISOR
Sons of Korhal dropships approaching.

DROPSHIP PILOT
Strap yourselves in, boys.


TOP

4. "THE JACOBS INSTALLATION"

Office of the former Colonial Magistrate
Mar Sara Colony
Three hours after colonial evacuation

Mission Briefing:

Terran Command Center
Your tenure as Colonial Magistrate is suspended, pending an official Investigation of your affiliation with the Sons of Korhal. Receiving incoming transmission...

Jim Raynor
Hey, man. Arcturus' boys sprung me from the prison ship. Apparently, they're as frustrated with the Confederates as we are! I know their reputation, but they seem to be on the level. I think Arcturus wanted to speak with you...

Arcturus Mengsk
Commander, Mar Sara is almost completely overrun by the Zerg. The Confederates are abandoning the planet, and so are we. However, there is one thing I'd like to do before we leave.

I want you to raid this colony's Confederate outpost and retrieve whatever design or weapons' schematics that you can find in their networks. With the chaos of the Confederates' evacuation, you shouldn't have any trouble getting in or out of their installation.

Jim Raynor
I'm into it.

Game:

RAYNOR
Zerg! I don't believe this!

MENGSK
Believe it. I saw Zerg within Confederate holding pens myself, and that was over a year ago. It's clear the Confederates have known of these creatures for some time. For all we know they could be breeding the things! Be that as it may, our priority here is accessing the Confederate nework. We'll deal with the Zerg another day.

RAYNOR
Hey, we've found the plans, man. Have the transports waiting when we come out.

CIVILIAN
Hey! You're not allowed in here!

CIVILIAN
You rebel scum!

MARINE
It's them! Blast them!

ADVISOR
Unauthorized entry detected.

ADVISOR
Security Cameras Activated.


TOP

[NARRATIVE]

In the wake of the chaos resulting from the Zerg invasion, The Sons of Korhal escaped with the stolen data discs.

Fleeing to the border colony of Antiga Prime, Arcturus' group now plans its next crucial moves against the Confederacy.

Thirteen hours after the evacuation of Mar Sara, Protoss warships took up orbit around the colony and unleashed a massive planetary bombardment.

All life upon the surface was extinguished.


TOP

5. "REVOLUTION"

Secret Staging Area
Second moon of Antiga Prime

Mission Briefing:

Jim Raynor
Hey, man. Headquarters has begun analysis of the discs. They expect to have them decoded shortly. I hope whatever's on those discs is worth it.

Terran Command Center
Receiving incoming transmission from Arcturus Mengsk:

Arcturus Mengsk
You and Captain Raynor have done well, Commander. I believe our efforts have weakened the Confederacy's grip on the fringe worlds, but our job out here isn't done yet. Lieutenant Kerrigan, my second in command, will elaborate.

Sarah Kerrigan
I'll get straight to the point. Our sources tell us that Antiga Prime is ready to begin open revolt against the Confederacy. Unfortunately, the Confederates seem to be aware of this as well. They've stationed a large detachment of Alpha Squadron troops there, under the command of General Duke.

Arcturus Mengsk
It will be your job Commander to free this colony and show our good intent to the Antigan people. Lieutenant Kerrigan will help you deal with Duke's officers. The rest of the Confederates are yours to deal with.

Game:

KERRIGAN
Captain Raynor I've finished scouting out the area and-you pig!

RAYNOR
What? I haven't even said anything to you yet!

KERRIGAN
Yeah but you were thinking it.

RAYNOR
Oh yeah you're a telepath. Look let's just get on with this okay?

KERRIGAN
Right.

KERRIGAN
I hate these things. They can sense me even when I'm cloaked. We should take these out.

KERRIGAN
I've taken care of business on this end Commander. I think the Antigans are ready to back us up too.

ANTIGAN MARINE
That's right. We've tolerated these Confederate goons long enough!

ADVISOR
Commander I'm picking up a large Confederate strike force advancing on our position.

KERRIGAN
Well they're not wasting any time.


TOP

 

Cinematic: The Downing of Norad II


CONFEDERATE COMMAND SHIP NORAD II
HIGH ORBIT: ANTIGA PRIME


TOP

6. "NORAD II"

Secret Staging Area
Antiga Prime Colony

Mission Briefing:

Terran Command Center
It appears that the Confederates are in a state of panic about the Antigan revolt. I'm picking up a high number of Confederate transmissions going back and forth between their outposts and their headquarters on Tarsonis. Most of the transmissions are heavily coded but wait here's something:

Edmund Duke
This is General Duke calling from Alpha Squadron Flagship Norad II! We've crash-landed and are being hit hard by the Zerg! Request immediate backup from anyone receiving this signal! Repeat this is a priority one distress call-

Jim Raynor
Zerg? Here? Serves 'em right. 'Bout time they got a taste of what it's like to be in there mixin' it up.

Arcturus Mengsk
Jim I want you to move in and save that base.

Jim Raynor
I'm positive I didn't hear that right.

Sarah Kerrigan
Arcturus have you lost your mind?

Arcturus Mengsk
Listen I know Duke's a cold hearted bastard but an entire colony shouldn't have to suffer for that. Besides a Confederate general could prove to be a powerful ally. This is an opportunity we cannot miss.

Sarah Kerrigan
I don't like this at all.

Arcturus Mengsk
I'm not asking you to like it. I'm asking you to do it.

Sarah Kerrigan
Yes sir.

Jim Raynor
Great. Let's get this over with.

Game:

RAYNOR
If we're doin' this we'd better hurry. That ship won't last long against those Zerg.

DUKE
You're about the last folks I expected to show up. What's your angle here Mengsk?

RAYNOR
Our angle? I'll give you an angle you slimy Confederate piece of -

MENGSK
Jim enough! I'll handle this.The Confederacy is falling apart Duke. Its colonies are in open revolt. The Zerg are rampaging unchecked. What would have happened here today if we hadn't shown up?

DUKE
Your point?

MENGSK
I'm giving you a choice. You can return to the Confederacy and lose or you can join us and help save our entire race from being overrun by the Zerg. I don't think it's a difficult decision.

DUKE
Join forces? With you? I'm a general for God's sake!

MENGSK
A general without an army. I'm offering you a position in my cabinet not just some backwater post. Don't test my patience Edmund.

DUKE
All right Mengsk. You've got a deal.

MENGSK
You've made the right choice General Duke.

RAYNOR
I can't believe you're really going to trust this snake!

MENGSK
Don't worry Jim. He's our snake now.


TOP

7. "THE TRUMP CARD"

Secret Staging Area
Antiga Prime Colony

Mission Briefing:

Terran Command Center
Commander our position has been discovered. As of two hours ago a large Confederate strike force arrived on Antiga Prime and established a base camp within our defensive perimeter. Arcturus Mengsk is calling a meeting.

Arcturus Mengsk
Greetings. I know you're all concerned about the Confederate strike force but first we have a grave matter to discuss. It seems our data discs didn't hold weapon designs after all. Lieutenant Kerrigan will explain.

Sarah Kerrigan
You all know that the Confederates run a program for psychically gifted humans training them to be Ghosts. Those running the program found that the Zerg are attuned to the psychic emanations of Ghosts.

Jim Raynor
So the Zerg are here for you darlin'? This keeps gettin' better and better.

Sarah Kerrigan
Shut up. There's been a lot of secret Confederate research surrounding Ghosts and the Zerg. What we stole was a small but critical piece of the puzzle: designs for a Transplanar Psionic Waveform Emitter. The emitters broadcast the neural imprint of a Ghost but at a much greater magnitude. These things reach across worlds.

Arcturus Mengsk
The Confederacy used these Psi Emitters to lure the Zerg into isolated containment areas. Your colony-Mar Sara-Commander was one such location.

Jim Raynor
What are you saying?

Arcturus Mengsk
I'm saying the Zerg are a secret weapon developed by the Confederacy. I'm saying you were all subjects of a Confederate weapons test.

Just as they destroyed Korhal with nuclear weapons to establish dominance a generation ago they would use the Zerg to put an end to their other rivals. Only this time there'd be no outrage; who could suspect the aliens were their creation? No they'd be lauded as heroes for coming in and destroying the Zerg. It's time the Confederacy paid for its crimes.

And I know just the way. Lieutenant Kerrigan is going to plant an emitter at the Confederate base camp. Commander you will provide her with an escort. When the Zerg arrive they'll break the blockade for us and we'll make our escape. Now get moving.

Game:

KERRIGAN
I'm having doubts about this Arcturus. I just don't think anyone deserves to have the Zerg unleashed on them.

MENGSK
I know you have personal feelings about this but you can't let your past cloud your judgment. Carry out your orders lieutenant.

KERRIGAN
Yes sir.

KERRIGAN
Psi-Emitter in place. Just promise me we'll never do anything like this again.

MENGSK
We will do whatever it takes to save humanity. Our responsibility is too great to do any less.


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T7. "BITING THE BULLET" [disabled]

Secret Staging Area
Antiga Prime Colony
08:56 SCT 01.03.2500

Mission Briefing:

Jim Raynor
This defensive crap just isn't working! This is just like Mar Sara man... Look it's risky but I think we can save the Colonists and still buy time to get off-world. If we attack the main Zerg Hive Cluster they'll have to recall their forces to protect the nerve center.

Edmund Duke
That'll never work. Where'd you study tactics boy? You'd be outnumbered at least twenty to one.

Jim Raynor
You damn coward! What does the prospect of saving innocent civilians instead of wiping 'em out churn your stomach?

Edmund Duke
I don't need to take that from you boy!

Sarah Kerrigan
Are you two through?

Arcturus Mengsk
She's right. Save it for the Zerg. I think your plan's a wild one Jim but it's worth a try. Lieutenant Kerrigan?

Sarah Kerrigan
Agreed.

Arcturus Mengsk
Very well then. Commander you have tactical authority. Captain Raynor and General Duke will assist you.

Game:

DUKE
We kicked those Zergs' butts but nobody start pattin' yerselves on the back just yet. I've picked up a whole new load of zerg signals comin' straight for us.

RAYNOR
Yeah just what we need... How many are out there Dukie?

DUKE
Well... more than we can handle...

RAYNOR
Great.

ADVISOR
Commander I have an incoming transmission from the Protoss flagship Gantrithor... I'll patch it through.

RAYNOR
Oh man... What the hell do they want? Stay alert people these guys play hardball.

TASSADAR
Terran Commander I am Tassadar High Templar and Executor of the Protoss Fleet. I come bearing no ill will towards you or your brethren. I have watched your struggle with the Zerg and stand ready to aid you in your struggle against them.

RAYNOR
Wow... well hell. The more the merrier.

TASSADAR
I commend your courage.


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[NARRATIVE]

The Zerg lured by the Psi Emitter's signal descended upon the unsuspecting Confederate forces and annihilated them.

Once again the Protoss fleet under the command of High Templar Tassadar arrived and incinerated the planet.


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8. "THE BIG PUSH"

Command Ship Hyperion
Holding perimeter orbit over
Confederate Capitol World Tarsonis

Mission Briefing:

Terran Command Center
Greetings Commander. Receiving incoming transmission:

Arcturus Mengsk
The time of our final strike against the Confederacy is close at hand. Before we can strike at Tarsonis itself however we must break through the Confederacy's most potent defenses. General Duke will brief you.

Edmund Duke
I've defended Tarsonis in over thirty major battles so I know its defenses inside and out. There are three primary orbital platforms that serve as staging areas for the Confederate fleet. If we assault the central platform we should cause enough of a ruckus to allow a small force to break through the planetary defenses.

Jim Raynor
General I'm impressed. I never figured you for the frontal assault type.

Edmund Duke
Well the Confederates have Omega and Delta Squadron troops defending the platform. They're nothing compared to my Alpha Squadron boys.

Jim Raynor
Right.

Game:

RAYNOR [disabled]
All right kids. Let's find a spot to park these bad boys.

DUKE
I can't believe this! Alpha Squadron never would've left this equipment behind! That's what I call sloppy!

DUKE
This is Duke. The emitters are secured and on-line.

KERRIGAN
Who authorized the use of Psi-Emitters?

MENGSK
I did lieutenant.

KERRIGAN
What? The Confederates on Antiga were bad enough but now you're going to use the Zerg against an entire planet? This is insane.

RAYNOR:
She's right man.Think this through.

MENGSK
I have thought it through. Believe me. You all have your orders. Carry them out.


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T10. "OPERATION: SILENT SCREAM" [disabled]

Command Ship Hyperion
Holding close orbit over
Confederate Capitol World Tarsonis
10:46 SCT 01.12.2500

Mission Briefing:

Terran Command Center
I've monitored Confederate satellite data as you requested. Confederate forces are still mobilizing for their counterstrike. Arcturus has called for a quick round-table before continuing with our assault. Patching you in...

Arcturus Mengsk
We stand now upon the very threshold of victory over the Confederacy. The only thing that can save them now is if we falter in our resolution. And we are not going to falter.

Commander you've demonstrated exemplary skills thus far. You will spearhead our invasion. Take your force straight to New Gettysberg and establish control over the area.

Sarah Kerrigan
Arcturus that's not what we discussed! Even if we can capture it how will we ever hold that area?

Edmund Duke
Once the area has been secured I'll come in to put down any attempted counter-strike.

Jim Raynor
How are you going to do that?

Edmund Duke
I'll do it boy. You just wait... I'll do it.

Game:

DUKE
This is Duke. The Emitters are secured and on-line.

KERRIGAN
Who authorized the use of Psi Emitters?

MENGSK
I did Lieutenant.

KERRIGAN
What? The Confederates on Antiga were bad enough but now you're going to use the Zerg against an entire planet? This is insane!

RAYNOR
She's right man. Think this through.

MENGSK
I have thought it through. Believe me. You all have your orders. Carry them out.


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Cinematic: Open Rebellion


SONS OF KORHAL WRAITH SQUADRON BRAVO
MISSION: ASSAULT CONFEDERATE SPACE PLATFORM
HIGH ORBIT: CONFEDERATE CAPITAL WORLD TARSONIS

Transcript:
- So I says 'Answer that and stay fashionable..'
- It's not funny anymore Harley.
- All right cut the chatter ladies.
- Drop your socks and grab your throttle.
- Confederate platform verified and locked
- This one's all yours Harley...


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[NARRATIVE]

Like a beacon the combined power of the Psi Emitters reached out to the far corners of the Terran Sector luring billions of Zerg to the capitol world of Tarsonis.

The Zerg overrunning the Confederacy's best defences proceeded to lay waste to Tarsonis' major cities and industrial centers.


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9. "NEW GETTYSBURG"

Command Ship Hyperion
Holding close orbit over Confederate Capitol World Tarsonis

Mission Briefing:

Terran Command Center
I've picked up several dozen Protoss warships descending upon Tarsonis. They seem to be heading on a direct course to the primary Zerg Hive.

Arcturus Mengsk
If they engage the Zerg the Confederates may escape. Commander send Lieutenant Kerrigan with a strike force to engage the Protoss. Captain Raynor and General Duke will stay behind with the command ship.

Jim Raynor
First you sell out every person on this world to the Zerg then you ask us to go up against the Protoss? And you're goin' to send Kerrigan down there with no backup?

Arcturus Mengsk [Battlecruiser]
I have absolute confidence in Kerrigan's ability to hold off the Protoss.

Jim Raynor
This is bullshit. Kerrigan are you reading this?

Sarah Kerrigan
I heard. I'm going down there. Arcturus knows what he's doing. I can't back out on him now.

Jim Raynor
Funny. I never thought of you as anyone's martyr.

Game:

RAYNOR
Why are you doing this Kerrigan? Look. I know about your past. I mean I've heard the rumors. I know you were a part of those experiments with the Zerg; that Mengsk came and saved you but you don't owe him this! Hell I've saved your butt plenty of times.

KERRIGAN
Jimmy drop the knight-in-shining-armor routine. It suits you sometimes. Just not ... not now. I don't need to be rescued. I know what I'm doing. The Protoss are coming to destroy the entire planet not just the Zerg. I know that because ... well I just know it. I am a Ghost remember? Once we've dealt with the Protoss we can do something about the Zerg. Arcturus will come around. I know he will.

RAYNOR
I hope you're right darlin'. Good huntin'!

MARINE
All right! Let's wax these critters!

MENGSK
Stay cool Commander. Remember the plan: the Zerg are to remain unharmed.

ADVISOR
Receiving incoming transmission:

KERRIGAN
This is Kerrigan. We've neutralized the Protoss but there's a wave of Zerg advancing on this position. We need immediate evac.

MENGSK
Belay that order. We're moving out.

RAYNOR
What? You're not just gonna leave them?

MENGSK
All ships prepare to move away from Tarsonis on my mark.

KERRIGAN
Uh boys? How about that evac?

RAYNOR
Damn you Arcturus! Don't do this.

MENGSK
It's done. Helmsman signal the fleet and take us out of orbit. Now!

KERRIGAN
Commander? Jim? What the hell's going on up there-


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10. "THE HAMMER FALLS"

Command Ship Hyperion
Holding perimeter orbit over Confederate Capitol World Tarsonis

Mission Briefing:

Terran Command Center
The fleet has lost contact with the ground forces at New Gettysburg. General Mengsk has ordered the immediate disengagement of the Korhal fleet from the Tarsonian system. Protoss and Zerg forces continue to battle across the core continent of Tarsonis. Receiving incoming transmission:

Jim Raynor
I can't believe he actually left her down there! I'm gone and you'd better come with me. There's no tellin' who Arcturus'll screw over next.

Terran Command Center
Receiving incoming transmission:

Arcturus Mengsk
Gentlemen you've done very well but remember that we've still got a job to do. The seeds of a new Empire have been sewn and if we hope to reap -

Jim Raynor
Aw to hell with you!

Arcturus Mengsk
You're making a terrible mistake. Don't even think to cross me. I've sacrificed too much to let this fall apart.

Jim Raynor
You mean like you sacrificed Kerrigan?

Arcturus Mengsk
You'll regret that. You don't seem to realize my situation here. I will not be stopped. Not by you or the Confederates or the Protoss or anyone! I will rule this sector or see it burnt to ashes around me. If you try to get in my -

Terran Command Center
The fleet is prepped and ready Commander. Awaiting orders.

Jim Raynor
The hell with him. We're gone.

Terran Command Center
It appears that General Duke has successfully activated Tarsonis' primary defensive weapon the Ion Cannon. The Cannon must be shut down if any escape attempt is to be made.

Game:

RAYNOR
Well Commander it looks like we're on our own. It's funny... It seems like yesterday Arcturus was the idealistic rebel crusader. Now he's the law and we're the criminals. It kills me to know that we helped him achieve his goals of conquest.

RAYNOR
Damnit! I shouldn't have let her go alone.


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Cinematic: The Inauguration


CORONATION OF ARCTURUS I EMPEROR OF THE TERRAN DOMINION
TERRAN DOMINION THRONE WORLD KORHAL

Transcript:
- Fellow Terrans
- I come to you in the wake of recent events to issue a call to reason.
- Let no human deny the perils of our time
- While we battle one another
- divided be the petty strife of our common history
- The tide of greater conflict is turning against us.
- Threatening to destroy all that we have accomplished.
- It is time for us as nations and as individuals
- to set aside our long-standing feuds and unite.
- The tides of an unwinnable war are upon us
- and we must seek refuge on higher ground
- lest we be swept away by the flood.
- The Confederacy is no more;
- whatever semblance of unity and protection it once provided is a phantom...a memory.
- With our enemies left unchecked who will you turn to for protection?
- The devastation wrought by the alien invaders is self-evident.
- We have seen our homes and villages destroyed by the calculated blows of the Protoss.
- We have seen first hand our friends and loved ones consumed by the nightmarish Zerg.
- Unprecedented and unimaginable though they may be these are the signs of our time.
- The time has come my fellow Terrans to rally to a new banner
- In unity lies strength; already many of the dissident factions have joined us
- Out of the many we shall forge an indivisible whole capitulating only to a single throne.
- And from that throne I shall watch over you.
- From this day forward let no human make war upon any other human
- Let no Terran agency conspire against this new beginning.
- And let no man consort with alien powers...
- and to all the enemies of humanity seek not to bar our way
- For we shall win through no matter the cost.

..

 

Zerg Campaign

   * [INTRO]
   * Zerg Tutorial
   * 1. Among the Ruins
   * 2. Egression
   * [NARRATIVE]
   * 3. The New Dominion
   * Cinematic: The Dream
   * 4. Agent of the Swarm
   * [NARRATIVE]
   * 5. The Amerigo
   * Cinematic: Battle on the Amerigo
   * 6. The Dark Templar
   * 7. The Culling
   * 8. Eye for an Eye
   * Cinematic: The Warp
   * [NARRATIVE]
   * 9. The Invasion of Aiur
   * 10. Full Circle
   * Cinematic: The Invasion of Aiur

ZERG CAMPAIGN: OVERMIND

The Swarms have crushed the meager human resistance and laid waste to nine of the thirteen Terran worlds. Shortly after the fall of the Terran capitol world of Tarsonis the main Protoss fleet abandoned the Terran Sector. Now efforts continue on Tarsonis to weed out the remaining Protoss forces.


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ZERG TUTORIAL LEVEL [disabled]

Confederate Capitol World Tarsonis

Editor's Note: This mission was found on the StarCraft CD but has to be modified in order to make it playable. It contains virtually nothing noteworthy. The map is on the Ashworld tileset. The player starts with Two Drones and a Hatchery and there is also an enemy Marine on the other side of the map.


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"AMONG THE RUINS"

Confederate Capitol World Tarsonis

Mission Briefing:

Zerg Overmind
Awaken my child and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm and that you have been created to serve me.

Behold that I shall set you amongst the greatest of my Cerebrates that you might benefit from their wisdom and experience. Yet your purpose is unique. While they carry forth my will to the innumerable Broods you have but one charge entrusted to your care.

For I have found a creature that may yet become the greatest of my agents. Even now it resides within a protective Chrysalis awaiting its rebirth into the Swarm.

You must watch over the Chrysalis and ensure that no harm comes to the creature within it. Go now and keep safe my prize.

Game:

DAGGOTH
The Hatchery is the heart of any Zerg colony. It spontaneously generates larva which in turn are used to spawn your various warriors and minions.

DAGGOTH
Now create a Drone and start gathering resources.

DAGGOTH
Overlords provide control for your minions. As your forces grow in number you must hatch more Overlords to control them.

DAGGOTH
You have enough minerals. Select a larva and mutate it into an Overlord.

DAGGOTH
To create new warrior strains you must generate the various hive structures.

DAGGOTH
The Drones themselves mutate into these structures. Yet be careful: Never use your last Drone to make a building.

DAGGOTH
Now order your Drone to become a Spawning Pool.

DAGGOTH
You'll notice that structures can only implant themselves upon the creep.

DAGGOTH
You can make Creep Colonies to extend the creep but only a Hatchery can be built upon open ground.

ZASZ
Greetings I am Zasz. I too am a Cerebrate of the Overmind. I have located a small band of terrans who could threaten the chrysalis and the hive cluster. You must not allow them to leave here alive.


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"EGRESSION"

Confederate Capitol World Tarsonis

Mission Briefing:

Zerg Overmind
I am well pleased young Cerebrate and so long as my prize remains intact I shall remain pleased. Thus its life and yours shall be made as one. As it prospers so shall you. For you are part of the Swarm. If ever your flesh should fail that flesh shall be made anew. That is my covenant with all Cerebrates.

Now you have grown strong enough to bear the rigors of warp travel with the Swarm. Thus we shall make our exit from this blasted world and secure the Chrysalis within the Hive cluster upon the planet Char.

Zasz
Remnants of the Protoss fleet still linger within this planet's orbit. They will attempt to block our exodus at every turn.

Daggoth
My Brood shall aid you Cerebrate should you require assistance.

Game:

DAGGOTH
The Chrysalis is in danger! Recover it before all is lost!

DAGGOTH
Do with my minions as you will Cerebrate. They will serve you unquestioningly. Go and bring swift wrath to all who would oppose the Swarm.

ZASZ
Prepare yourself Cerebrate. Your first jump through warp space could be... unsettling.


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[NARRATIVE]

With the Protoss forces beaten and scattered the Overmind has withdrawn the Swarms to the remote ash world of Char.


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"THE NEW DOMINION"

Primary Hive Cluster
Planet Char

Mission Briefing:

Zerg Overmind
Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.

Zasz
The psionic emanations of the Chrysalis have reached out into the depths of space and lured our enemies to us! Even now we are aware of their plans:

Edmund Duke
All right. All squadrons close formation and scan for hostiles. Emperor Arcturus believes that there's Zerg out here so it's our job to flush 'em out! I don't want any slip-ups this time! We'll show these critters that they can't run from the Terran Dominion!

Daggoth
Engage the Terran forces with care. Your priority is to protect the Chrysalis at all costs.

Game:

DUKE
All right you sorry bastards! Fall Back! Fall Back!

DAGGOTH
Hold Cerebrate. Do not pursue them.

ZASZ
Cerebrate you must stay and relocate the Chrysalis to a more secure location. Daggoth shall deal with the remaining Terran Forces.


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Cinematic: The Dream


Transcript:
- Jim...Jim...


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"AGENT OF THE SWARM"

Primary Hive Cluster
Planet Char

Mission Briefing:

Zasz
Cerebrate be warned. While Daggoth is occupied with the forces of the Dominion the emanations of the Chrysalis have called even more of our enemies to Char!

Zerg Overmind
These too shall be eradicated by your hand Cerebrate for you grow more cunning with each passing battle. Indeed you are a testament to my will and the fury of the Swarm.

Yet first must you stay your wrath and watch over the Chrysalis a while longer. For the very hour of the sleeper's rebirth is at hand and soon my greatest creation shall be loosed.

Game:

RAYNOR
All right. All crews stay frosty and keep your eyes peeled for our target. Remember not only are we up against the Zerg here but our old pal General Duke may be creepin' around too. Let's hope this trip wasn't a big mistake...

ZASZ
Cerebrate! The chrysalis is opening! Do not allow any Terrans near it!

OVERMIND
Arise my daughter. Arise... Kerrigan.

KERRIGAN
By your will father I live to serve... Let all who oppose the Overmind feel the wrath of the Swarm.

OVERMIND
Well done Cerebrate! What I have wrought this day shall be the undoing of my enemies! Let not a Terran survive...

RAYNOR
Mother of God... Kerrigan what have they done to you?

RAYNOR
Sarah... Is that really you?

KERRIGAN
To an extent... I'm far more than I once was Jim. You shouldn't have come here.

RAYNOR
But the dreams... I dreamed you were still alive... that somehow... you were calling to me.

KERRIGAN
I was. While I was in the Chrysalis I instinctively reached out to you and Arcturus telepathically. Apparently Arcturus sent Duke here to reclaim me. But that was then Jim. I'm one of the Zerg now. And I like what I am. You can't imagine how this feels...

RAYNOR
So what? Are you goin' to kill me now darlin'?

KERRIGAN
It is certainly within my power. But you're not a threat to me Jim. Be smart. Leave here now and never seek to confront the Zerg again.

RAYNOR
Doesn't look like I have much choice.


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[NARRATIVE]

Kerrigan the newest and most powerful agent of the Overmind has arisen from her embryonic Chrysalis but her formidible powers are still not fully functional.

Kerrigan must now seek to unravel the Ghost conditioning that keeps her powers in check. Once done she will lead the Overmind's minions to complete domination over the unsuspecting Protoss.


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"THE AMERIGO"

Primary Hive Cluster
Planet Char

Mission Briefing:

Infested Kerrigan
Cerebrate you watched over me during my incubation and I am grateful to you. It is my wish that you continue your vigil so that I might strengthen my powers to better aid the Swarm.

I have been unable to access the totality of my latent powers and as such I would like to infiltrate a Terran science vessel and uncover the secrets of their abandoned Ghost projects. If I can learn more about their mental conditioning I can undo the damage their tinkering scientists have done to my mind.

Zasz
Though you be the favored servant of the Overmind you would do well to remember that you are just a servant. You know of our grand mission Kerrigan. Would you put your personal whims before the will of the Overmind?

Infested Kerrigan
Do not cross me Zasz. I will do as I see fit and not you or any other Cerebrate shall stand in my way.

Zerg Overmind
Let her go Zasz. The greatness of her spirit has been left to her; that the Swarms might benefit from her fierce example. Fear not her designs for she is bound to me as intimately as any Cerebrate. Truly no Zerg can stray from my will for all that you are lies wholly within me. Kerrigan is free to do as she desires.

Zasz
By your will Overmind. Cerebrate you must see that she comes to no harm.

Game:

DAGGOTH
Cerebrate take these the deadliest of my minions. They shall aid you in your search.

ADVISOR
Security cameras activated.

ADVISOR
Security cameras activated.

KERRIGAN
Cerebrate I've located the records I sought. We have everything we need here.

MARINE
We got company!

MARINE
All right let's wax these critters.

ADVISOR
Unauthorized entry detected.

MARINE
You'll never make it out of here alive bitch!

CIVILIAN
Call for Help!

CIVILIAN
She's infested stay away from her.


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Cinematic: Battle on the Amerigo


DOMINION SCIENCE VESSEL AMERIGO
SPECIAL DEMOLITION SQUAD
MISSION: DEMOLITION OF COMPROMISED VESSEL

Transcript:
- Thank God for cold-fusion
- Hey are we really going to blow this place?
- Only if we see a Zerg...
- Yeah I got your Zerg right here...
- Behind you...
- We're hosed man blow-it...Blow-it!


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"THE DARK TEMPLAR"

Primary Hive Cluster
Planet Char

Mission Briefing:

Infested Kerrigan
Do you feel that Cerebrate? The Protoss are here. On Char. They have been for some time...

Hiding.

Protoss commander it was folly of you to come here. For I am Kerrigan and I am Queen of the Zerg!

Tassadar
I know of you well O Queen of the Zerg for we have met before. I am Tassadar of the Templar. I remember your selfless exploits defending humanity from the Zerg. Unfortunate it is to see that one who was once so honorable and full of life would succumb to the twisted wiles of the Overmind.

Infested Kerrigan
Do not presume to judge me Templar. You'll find my powers to be more than a match for yours. In fact I sense that your vaunted power has diminished since last we met.

Tassadar
Mayhap O Queen. Or is it only that I need not flaunt my power in such an infantile test of will?

Infested Kerrigan
Foolish Templar. Prepare your defenses! I will come for you soon.

Game:

ZASZ
Kerrigan I sense something strange about this Templar. Perhaps you should reconsider your attack.

KERRIGAN
For the last time Zasz you question my motives and authority at your own peril.

ZASZ
You dare threaten a Cerebrate? You will be the doom of us all!

KERRIGAN
Where are you Tassadar? Do your underlings always do your fighting for you?

TASSADAR
This shall be our battleground O Queen. Face me here and I will defeat you myself.

KERRIGAN
An illusion? Are you afraid to face me Templar?

TASSADAR
So long as you continue to be so predictable O Queen I need not face you at all. You are your own worst enemy.


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"THE CULLING"

Primary Hive Cluster
Planet Char
One hour later

Mission Briefing:

Infested Kerrigan
Insufferable Protoss coward! Tassadar cannot evade my wrath forever! I shall find him and-

Daggoth
Kerrigan Zasz is dead!

Infested Kerrigan
Oh? It is a pity that Cerebrates cannot truly be killed. I expect that the Overmind will reincarnate him soon.

Daggoth
No. He will not! The Protoss have devised some new attack. An attack powerful enough to nullify our reincarnation and give pause to the Overmind itself!

Infested Kerrigan
So. Tassadar's plan was merely a diversion. I should not have underestimated him so.

Daggoth
Without its master Zasz's Brood has run amok and even now threatens the Hive cluster. Cerebrate you must eradicate the rampaging Brood and stem any further damage it might cause. I shall deal with the Protoss myself.


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"EYE FOR AN EYE"

Primary Hive Cluster
Planet Char

Mission Briefing:

Zerg Overmind
Behold my long silence is now broken and I am made whole once more. The cunning Protoss have dared strike down that which was immortal. For the Protoss who murdered Zasz are unlike anything we have faced before. These Dark Templar radiate energies that are much like my own and it is by these energies that they have caused me harm.

Yet shall their overweening pride be their downfall. For when the assassin Zeratul murdered Zasz his mind touched with mine and all his secrets were made known to me. I have taken from his mind the secret location of Aiur the Protoss Homeworld.

At long last my children our searching is done. Soon we shall assault Aiur directly.

Daggoth
For now we must ensure that the Dark Templar can cause no more harm. Cerebrate you shall set a trap for our foes. Kerrigan will lead them to you.

Game:

DAGGOTH
Cerebrate your Overlords are in place. Be certain that they remain there.

KERRIGAN
Once again I grow tired of slaughtering your servants. Have the mighty Templar lost their infallible courage?

ZERATUL
Well spoken Concubine of the Zerg. But though we strike at you from the shadows do not think that we lack the courage to stand in the light. You would do well to abandon this attack.

KERRIGAN
You seem overconfident of your abilities dark one. I am no helpless Cerebrate to be assailed under cover of darkness. I am the Queen of Blades and my stare alone would reduce you to ashes. You and your ilk cease to amuse me. Prepare yourself for oblivion's embrace.

DAGGOTH
Re-position your Overlords Cerebrate! They've fallen out of place.

KERRIGAN
Now Protoss you shall know my wrath. Now you will know the fury of the Queen of Blades!


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Cinematic: The Warp


HIGH ORBIT:TERRAN DOMINION BORDER WORLD CHAR

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[NARRATIVE]

Tassadar and the Dark Templar Zeratul survived Kerrigan's vicious attacks but their Templar armies have been decimated. Kerrigan left behind to hunt down and eradicate the remaining Protoss warriors begins to scour the burning wastelands of Char for her elusive prey.

Meanwhile the entirety of the extended Zerg Swarm teleported through space-time and began its long awaited invasion of the hated Protoss Homeworld of Aiur.


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"THE INVASION OF AIUR"

Zerg Swarm
High orbit over
Protoss Homeworld of Aiur

Mission Briefing:

Zerg Overmind
My children the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be...

Perfect.

Yet before I can be made manifest upon this world the way must be prepared. You must seize the Khaydarin Crystals. For within them lies power undreamed of by the Protoss.

Go now my Cerebrate. Secure the crystals and bring swift wrath to all who oppose the Swarm!

Game:

DAGGOTH
Cerebrate the Khaydarin Crystals are now in our possession. Now all shall tremble before the might of the swarms.

DAGGOTH
The Crystal is being harvested.


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"FULL CIRCLE"

Zerg Swarm
High orbit over Protoss Homeworld of Aiur

Mission Briefing:

Zerg Overmind
You have done well my Cerebrate. The Protoss can do nothing but flee before the onslaught of the Swarm. But now you must assault one final site before our conquest is assured.

Behold there is a temple not far from here that lies upon ground most hallowed. Though I have born witness to the passing of countless millennia the temple which you must assault is older by far. For it was constructed by my creators the Xel'Naga and it marks the site where the Xel'Naga first set foot upon Aiur.

The temple must be cleared and the Khaydarin Crystal set in its place. Only then shall the way be made ready. For it is upon that ground alone that I may be manifest.

Game:

DAGGOTH
Cerebrate the Protoss have launched a final offensive to keep us form the ruins. You must hold them at bay for awhile longer!

OVERMIND
Now shall the events set into motion so long ago be made complete. For the Protoss too were created by the Xel'Naga. They were the first creation gifted with a purity of form. And we were the second creation blessed with a purity of essence. Indeed our two species are but opposite facets of a greater whole. Soon shall our two races be made as one. Thenceforth shall all feel the wrath of the eternal Swarm... For the hour of judgement is come!


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Cinematic: The Invasion of Aiur 


..
HIGH ORBIT: PROTOSS HOMEWORLD AIUR

 

 

Protoss Campaign

   * [INTRO]
   * Protoss Tutorial
   * 1. First Strike
   * 2. Into the Flames
   * 3. Higher Ground
   * Cinematic: The Fall of Fenix
   * [NARRATIVE]
   * 4. The Hunt for Tassadar
   * 5. Choosing Sides
   * Cinematic: The Ambush
   * 6. Into the Darkness
   * 7. Homeland
   * Cinematic: The Return to Aiur
   * [NARRATIVE]
   * 8. The Trial of Tassadar
   * 9. Shadow Hunters
   * 10. Eye of the Storm
   * Cinematic: The Death of the Overmind
   * StarCraft Epilogue

PROTOSS CAMPAIGN: THE FALL

The Zerg Overmind has succeeded in invading the Protoss Homeworld of Aiur and has embedded itself into the crust of the planet.

Now as the agents of the sinister Overmind spread chaos and destruction across the face of Aiur the stalwart Protoss defenders prepare themselves for the coming onslaught.


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PROTOSS TUTORIAL LEVEL [disabled]

Citadel of the new Protoss Executor
Two days after the Zerg invasion

Mission Briefing:

Aldaris
En Taro Adun Executor. I am Judicator Aldaris and I have been sent by the Conclave to serve and counsel you. The former Executor Tassadar was commanded to halt the Zerg progress in the Terran sector by burning the infested human worlds.

Unfortunately he disregarded his orders and attempted to destroy the Zerg while sparing the Terrans from the flame. Clearly Tassadar has failed us. You must not.

The Conclave has dictated that our first priority is to strengthen our defenses. You must reinforce our outpost in Antioch and make certain that the province does not fall to the Zerg. Your old comrade Praetor Fenix will meet you there and assist you in this endeavor.

Game:

FENIX

Ah Executor! En Taro Adun! It is good to see you once more upon the field of battle. I feared we would be left to protect the province with no reinforcements. I should not have questioned the Conclave's judgments so hastily.

FENIX

Heh heh... I was remembering the time we faced the Tagal on Dannuth VII. They outnumbered us thirty to one that day. Yet we overcame their legions like true Templar just as we shall overcome our foes today. I wish Tassadar could be here with us...

FENIX

You know Executor although we two have marched across hundreds of worlds together I never imagined that we would be fighting on Aiur. The Zerg are indeed worthy foes.


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"FIRST STRIKE"

Citadel of the new Protoss Executor
Two days after the Zerg invasion

Mission Briefing:

Aldaris
En Taro Adun Executor. I am Judicator Aldaris and I have been sent by the Conclave to serve and counsel you. The former Executor Tassadar was commanded to halt the Zerg progress in the Terran sector by burning the infested human worlds.

Unfortunately he disregarded his orders and attempted to destroy the Zerg while sparing the Terrans from the flame. Clearly Tassadar has failed us. You must not.

The Conclave has dictated that our first priority is to strengthen our defenses. You must reinforce our outpost in Antioch and make certain that the province does not fall to the Zerg. Your old comrade Praetor Fenix will meet you there and assist you in this endeavor.

Game:

FENIX
Ah Executor! En Taro Adun! It is good to see you once more upon the field of battle.

FENIX
Alas all of our Probes were lost in the last Zerg attack and we had no resources with which to replace them.

FENIX
You know Executor although we two have marched across hundreds of worlds together I never imagined that we would be fighting on Aiur. The Zerg are indeed worthy foes.

FENIX
I had intended to construct Photon Cannons here for defense but without Probes we could not do so.

FENIX
Our Gateway has no power. We must build a Pylon near it so that our forces can be brought to this place.


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"FIRST STRIKE"

Citadel of the new Protoss Executor
Two days after the Zerg invasion

Mission Briefing:

Aldaris
En Taro Adun Executor. I am Judicator Aldaris and I have been sent by the Conclave to serve and counsel you. The former Executor Tassadar was commanded to halt the Zerg progress in the Terran sector by burning the infested human worlds.

Unfortunately he disregarded his orders and attempted to destroy the Zerg while sparing the Terrans from the flame. Clearly Tassadar has failed us. You must not.

The Conclave has dictated that our first priority is to strengthen our defenses. You must reinforce our outpost in Antioch and make certain that the province does not fall to the Zerg. Your old comrade Praetor Fenix will meet you there and assist you in this endeavor.

Game:

FENIX
Ah Executor! En Taro Adun! It is good to see you once more upon the field of battle.

FENIX
Alas all of our Probes were lost in the last Zerg attack and we had no resources with which to replace them.

FENIX
You know Executor although we two have marched across hundreds of worlds together I never imagined that we would be fighting on Aiur. The Zerg are indeed worthy foes.

FENIX
I had intended to construct Photon Cannons here for defense but without Probes we could not do so.

FENIX
Our Gateway has no power. We must build a Pylon near it so that our forces can be brought to this place.


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"INTO THE FLAMES"

Citadel of the Executor
The following night

Mission Briefing:

Aldaris
En Taro Adun Executor. Your defense of Antioch has restored my faith in the Templar caste. I admit that Tassadar's desertion had shaken my faith.

Tassadar
Indeed Aldaris? I would hope that the Judicator would put more faith in their Templar brethren.

Aldaris
Tassadar! Where have you been?

Tassadar
Be silent Judicator. There is no time to waste and I have much to tell you. As you know the Zerg vanished after the fall of the Terran world of Tarsonis and though the Conclave bid me return home I was compelled to remain.

A powerful psionic call drew my attention to a remote barren world named Char. Apparently the call was answered by others as well. For upon Char I encountered those who were once our brethren - the Dark Templar.

Aldaris
Consorting with the Fallen Ones is heresy!

Tassadar
Enough! Hear me Executor for I have learned much from the Dark Templar Prelate Zeratul.

The Overmind controls its minions through agents called Cerebrates. Strike down the Cerebrates and the Swarms will surely fall.

Fenix
Executor Tassadar may be right. If you can keep the Zerg occupied my force may be able to penetrate their perimeter and slay the abomination.

Aldaris
I pray we can trust you Tassadar. Already I can sense the taint of the Fallen Ones' influence on your mind. You must return to Aiur at once!

Tassadar
My concern is for the safety of Aiur not the judgments of the Conclave. I will return when the time is right.

Game:

FENIX
I will remain behind and observe the effects of our attack. Return to the Citadel. I shall notify you when the Brood becomes erratic.


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"HIGHER GROUND"

Citadel of the Executor
Two hours later

Mission Briefing:

Fenix
Executor I bring news most dire. The Cerebrate that we thought we had killed has arisen again. The creature's battered form was reincarnated despite the considerable damage we inflicted upon it. Even now the Cerebrate drives its Brood in preparation for their next offensive.

Aldaris
It is as I feared. It was folly to believe Tassadar could be trusted. The Conclave will not soon forget his wanton betrayal. Nevertheless we must stand resolute. For attacking defenseless Cerebrates is not the way of true Protoss warriors! We shall overcome the entire Swarm with the might and the fury that is our heritage!

Aldaris
Executor we shall lead our main strike force to the province of Scion which has fallen to the Zerg. It's time the Zerg felt the wrath of the Sons of Aiur! Praetor Fenix will remain here with a small detachment and guard Antioch from any further assaults.

Fenix
Adun be with you Executor. Bring swift death to the enemies of Aiur.

Game:

FENIX
Executor! Antioch is under attack by overwhelming Zerg forces!

ALDARIS
Praetor you must hold your position for as long as possible. Fight on brave Fenix. And know that the gods watch over you. En Taro Adun!


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Cinematic: The Fall of Fenix


PRAETOR FENIX
PROTOSS TEMPLE GROUNDS
PROVINCE OF ANTIOCH


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[NARRATIVE]

The Zerg Hive cluster near the Scion province was destroyed but the Protoss forces paid a high price for their victory.

Praetor Fenix hero and Steward of the Templar was killed during the assault. The Conclave convinced that its stratagems are winning the war against the Zerg have let down their guard and turned their attention to personal matters. The Judicator Aldaris was ordered to find and arrest the wayward Tassadar and bring him home to stand trial for his crimes of treason.

Now with only a small fleet for protection Aldaris and the Executor have traveled to the ash world of Char hoping that Tassadar is still somewhere to be found.


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"THE HUNT FOR TASSADAR"

Protoss Command Ship Gantrithor
Holding orbit over the planet Char

Mission Briefing:

Aldaris
Executor I know that you were reluctant to leave Aiur in this dark hour and that you still grieve for the loss of your comrade Fenix. But remember that he lived and died as a Templar. He has reached the Khala's end. There is no greater glory than that.

We Judicator are called to look beyond such matters; to ensure the safety and future of our people. It is not the Zerg but the rogue Tassadar who represents the greatest threat to us now.

If he is allowed to spread the Dark Templar's tainted influence to Aiur all will be lost. We will find him and bring him to judgment.

Tassadar claimed that this world was abandoned by the Zerg just prior to the invasion of Aiur. Yet I still sense a lingering darkness here. Be prepared for anything Executor. If there are still Zerg on this world then they must surely know of our arrival.

Game:

TASSADAR
Aldaris? Executor? How is it that you've come here? I was about to abandon all hope of rescue!

ALDARIS
I have come to arrest you and bring you home to Aiur to stand trial.

TASSADAR
Arrest me? Aiur burns at the touch of the Zerg and you travel all this way to arrest me?

RAYNOR
Don't let it get to you man. This happened to me once...

ALDARIS
Who is this human Tassadar?

RAYNOR
The name's Jim Raynor pal. And I won't be talked down to by anybody. Not even a Protoss.

ALDARIS
Amusing... Tassadar your taste in companions grows ever more inexplicable. Executor prepare to take Tassadar into custody.

TASSADAR
Executor wait. I do not know what they have told you about me but what I've done I've done for Aiur. Help me find Zeratul and his Dark Templar. They alone can defeat the Overmind's Cerebrates. Once we've won I'll gladly submit myself to the judgement of the Conclave.

ALDARIS
Unthinkable! You presume that we would side with the Dark Ones as you have? You have gone quite mad Tassadar.

TASSADAR
You shall speak of them with respect Aldaris. Executor there is much that I can explain to you if only you'll help me find Zeratul.

TASSADAR
You have my thanks Executor. Now let's find Zeratul and speed our way home.


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"CHOOSING SIDES"

Protoss Command Ship Gantrithor
Low orbit over the planet Char
One hour later

Mission Briefing:

Aldaris
Executor by following Tassadar and attempting to rescue the Dark Templar you have openly defied the will of the Conclave. Abandon this mad scheme now and the Conclave may show you mercy.

Tassadar
Don't let him control you Executor. The Judicator have long since steered the actions of the Templar to their own ends. It's time we acted of our own accord.

Aldaris
Ah Tassadar have you fallen so far? To think that you were our brightest hope; our most beloved son. Now you are everything that we are not. You are lost to us. Not only have you damned yourself but you have damned those who have followed you.

Tassadar
Such is the price for our race's salvation Judicator! I have been here with the Dark Templar these last few months. While I helped them in their fight against the Zerg I learned many of their secrets from their Prelate Zeratul.

Apparently the energies which empower the Dark Templar also course through the Overmind and its Cerebrates.

Aldaris
The same Cerebrate which you told us to destroy. Your advice was useless for the creature was reincarnated before our eyes!

Tassadar
Unfortunately yes. Your attack on the Cerebrate failed because the energies that you wield are useless when used directly against the Overmind and its Cerebrates.

Only the Dark Templar's power can truly harm the Zerg. That is why we must rescue Zeratul and return him to Aiur!

Aldaris
You were warned Executor. The Conclave will not be pleased.

Game:

DUKE
Protoss Commander this is General Edmund Duke of the Terran Dominion Armada. You are in violation of our air-space and have endangered human lives in your reckless attack against the Zerg. I order you to withdraw your ships immediately. If you fail to comply I will not hesitate to open fire upon your vessels.

TASSADAR
General Duke I am Tassadar and you are well known to me. Whatever leniency I extended to you and your comrades before may have been in error. If you persist in halting our course we will burn your pathetic fleet down to the last man.

DUKE
I'm going to have to assume that was a hostile response...


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Cinematic: The Ambush


WASTELANDS TERRAN DOMINION BORDER WORLD CHAR
DOMINION BASE CAMP
RECONNAISSANCE DETACHMENT

Transcript:
- Hey Sergeant Sarge Hey...
- You will immediately tell me why you have called me from my desk private...
- Protoss unit Sarge coming through the south pass. It looks broke.
- Kill it.
- Yeah! Oh yeah! Feel that hot love right up your tail pipe.


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"INTO THE DARKNESS"

Protoss Command Ship Gantrithor
Low orbit over the planet Char

Mission Briefing:

Tassadar
Executor I sense that Zeratul and his brethren are close by. But I have been unable to make contact with them. I fear they may be in grave danger. We must scour this area immediately and find the Dark Templar lest they be overcome by the Zerg.

Jim Raynor
That won't be easy man. That's Kerrigan down there leading those Zerg. She won't let us go without a fight.

Tassadar
I know my friend. With all due respect to you and to the feelings you once had for her you must know that I will not hesitate to destroy her should she pose a threat to us. Nothing shall prevent me from delivering the Dark Templar to Aiur.

Nothing.

Game:

TASSADAR
Greetings Dark One. I have come to bring you home.

ZERATUL
Greetings to you mighty Tassadar. I knew that you would not forsake us. For in the time that you have spent with us you have learned to value our ways and our methods. You have learned to channel our dark power as well as that of your masters; thus you alone have found completeness beyond the scope of the Khala. But I fear that the Conclave in It's pride could never bring itself to welcome outcasts such as we.

TASSADAR
Outcasts though you may be it is your vision and courage that may yet save our Homeworld from the Swarm. I beg of you Zeratul return with us to Aiur. Though they are petty and have in ignorance cursed your kind for generations... help me save our people.

ZERATUL
Since our banishment long ago we have never failed in our responsibility to Aiur. Though it shall cause us great pain to see our homeland once more we shall return with you Tassadar. We will do what we can.


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"HOMELAND"

Protoss Command Ship Gantrithor
Holding Orbit over the planet Aiur

Mission Briefing:

Fenix
Greetings Executor! And greetings to you Tassadar. I am overjoyed to see you both return home in this dark hour. The Zerg have redoubled their efforts and it seems-

Tassadar
Fenix? It can't be! The Executor told me of how you fell before the Zerg. How is it that you live and breathe?

Fenix
Ha hah... Well after my unfortunate defeat my ruined body was recovered by our brethren. I now reside within the cold robotic shell of a Dragoon.

Tassadar
Old friend-would that this never came to pass...

Fenix
Nonsense! There is no shame in defeat so long as the spirit is unconquered and I am still able to serve Aiur to a degree. But enough of this.

There is much you both need to know. You have been branded as traitors by Aldaris and the Conclave. Even now they seek to arrest you and execute the Dark Templar Zeratul.

Tassadar
I never believed that they would go so far. In the face of total annihilation they still cling to their failing traditions!

Fenix
Yes and that makes them all the more dangerous. They hunt you even now Tassadar. And though I damn myself by doing so I shall stand by you till the end.

Tassadar
En Taro Adun noble Fenix. Executor it seems that if our world is to live we must protect the Dark Templar from our own brethren. Although it pains me greatly not even the Conclave shall stand in our way.

Game:

ALDARIS
Executor you and the traitor Tassadar are to cease your resistance and surrender yourselves to the judgment of the Conclave. We will take the outlaw Zeratul into custody and deal with him as is written by the Khala's law.

TASSADAR
Flee back to your masters Aldaris and huddle with them in darkness! For your actions shall set us all unto the Zerg!

TASSADAR
Executor! Aldaris! This madness must stop! The sight of my brethren slaughtering one another is more than I can stand. Though I fear you would doom us all Aldaris I surrender myself to the Conclave. En Taro Adun Executor. Don't give up the fight!

ALDARIS
Tassadar of the Templar by your actions you have severed yourself from the mercy of your brethren. You refused to destroy the Terran worlds as was commanded. You have questioned time and time again the sacred will of the Conclave. And you have abandoned your Homeworld in its darkest hour. Most grievous of all is that you have allied yourself with the blasphemous Dark Ones and learned to utilize their profane powers in tandem with our own! What say you oh fallen Templar?

TASSADAR
Aldaris I submit myself to the Conclave's judgment. But know this given the same choices again I would surely have made them. I have sacrificed all that our world might live. I have sullied my honor I have discarded my rank and standing and I have even broken our own most ancient traditions. But never think that I would for one moment regret my actions. For I am Templar and above all else I have sworn to Protect our Homeworld 'till the end.


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Cinematic: The Return to Aiur


HIGH ORBIT: PROTOSS HOMEWORLD AIUR


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[NARRATIVE]

Tassadar was taken into Judicator custody and sentenced to stand trial for his crimes against the Conclave. Fenix Raynor and Tassadar's followers escaped from the Conclave's agents as the Dark Templar slipped away in the chaos.


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"THE TRIAL OF TASSADAR"

Protoss Command Ship Gantrithor
Holding orbit over the planet Aiur

Mission Briefing:

Fenix
En Taro Adun Executor. All seems lost now but still we must fight on. We must find Tassadar and secure his release from the Judicator before they can execute him for treason. Without him I fear there is no way to defeat the Zerg and their Overmind.

Zeratul and his Dark Templar have vanished leaving us to fend for ourselves. I wonder if Tassadar was mistaken to have put his trust in them. We are receiving a transmission from Captain Raynor's command ship.

Jim Raynor
This is Raynor. I'd like to help if I can. Tassadar laid it on the line for me and my crew on Char. I'd like to repay the debt. Besides I'm a long way from home surrounded by hostile aliens. I've got to do something.

Fenix
Then you shall bold human. You shall.

Game:

FENIX
Executor we have found Tassadar's Stasis Cell. We will attempt to free him now.

ALDARIS
I expected you to attempt to retrieve your hero. You will learn that the will of the Conclave is absolute. Make peace with Adun.

ZERATUL
Stay thy hand Judicator. The stewards of Tassadar shall not fall while the Dark Templar live. Call off your guards and stand aside and you may yet live to see another moonrise.

ALDARIS
I will not be addressed so by one so devoid of the Khala's light. You and your vile brethren shall die with these traitors.

ZERATUL
Are you truly so blinded by your vaunted religion that you can't see the fall ahead of you? Your Conclave believes that they are winning this war but all they've succeeded in doing is helping the Overmind to win.

ALDARIS
What could you possibly know about our designs blasphemer?

ZERATUL
You speak of knowledge Judicator? You speak of experience? I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities... Unto my experience Aldaris all that you've built here on Aiur is but a fleeting dream. A dream from which your precious Conclave shall awaken finding themselves drowned in a greater nightmare.

ALDARIS
We shall see...


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"SHADOW HUNTERS"

Protoss Command Ship Gantrithor
Low orbit over the planet Aiur

Mission Briefing:

Tassadar
En Taro Adun Executor! My gratitude to you for having secured my release knows no bounds. By all the gods we may win yet! The time has come to let loose the fury of the Dark Templar. Zeratul perhaps the time has come to tell our friends of the foe we face.

Zeratul
Indeed. When I slew the Cerebrate on Char I touched briefly with the essence of the Overmind. In that instant my mind was filled with its thoughts and I tell you now our worst fears have come true.

The Zerg were indeed created by the ancient Xel'Naga the same beings that empowered us in our infancy. But the Overmind grew beyond their constraints and has at last come to finish the experiments they began so long ago.

Tassadar
So you see my friends we fight not only to save Aiur but all creation! If we fall to the Zerg then the Overmind will run rampant throughout the stars consuming all sentience-all life. It is up to us to put an end to this madness once and for all.

Fenix
Our forces shall engage the primary Zerg Hive clusters in an attempt to weaken their defenses. Once their numbers have thinned out Zeratul and his companions can infiltrate the clusters and assassinate the Cerebrates. Adun willing the Cerebrates' deaths will distract the Overmind long enough for us to assault it directly.


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"EYE OF THE STORM"

Protoss Command Ship Gantrithor
Low orbit over the planet Aiur

Mission Briefing:

Fenix
Executor our plan worked perfectly. The Zerg defenses are broken and the way to the Overmind is laid bare! The time for our stand has come.

Tassadar
Indeed. My friends this is our final hour. Not all of us may survive the coming conflict. Yet death may be a blessing should we fail here. We seek now to destroy a foe that has ravaged its way across the universe consuming all in its path.

And now it has reached the end of its long journey. The Overmind has come to destroy all that we hold dear and assimilate us into itself. And I say to thee this shall not come to pass! Aiur shall not fall! Executor I stand ready!

Zeratul
As do I.

Jim Raynor
Well I guess all I have left is to see this through. The Zerg have taken everything from me: my home my family my friends. I know that nothing I do can bring those things back but I'll be damned if I just sit on my hands and wait for the end. I want a piece of 'em all right. I'm in.

Tassadar
Then let our actions speak for us! For Adun! For Aiur!

Game:

ALDARIS
Executor. Tassadar. This comes too late to you. But the Conclave has witnessed your defeat of the Cerebrate. They know now that they cannot deny the necessity or the valiancy of your actions. We sought to punish you while it was we who were in error. You represent what is greatest in us all and all our hopes go with you. EN TARO ADUN brave Sons of Aiur!

RAYNOR
Wow. Does that mean they're goin' ta send some back-up for us?

TASSADAR
Executor the Overmind has been weakened but I fear we have sustained severe damage ourselves. I will steer the Gantrithor into a collision course with the Overmind. If I can channel enough of the Dark Templars' energy through the hull of the Gantrithor I should be able to bring swift death to the accursed abomination. Remember us Executor. Remember what was done here today. May Adun watch over you.


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Cinematic: The Death of the Overmind

 

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EPILOGUE

As the chaotic swirling energies subsided a heavy silence settled over the battlefields of Aiur. Due to Tassadar's noble sacrifice the Overmind was now dead and the Zerg Swarms were scattered and broken. But as the heroes surveyed their once glorious homeland they realized that their victory had cost them all but their lives. Aiur was left nothing more than a smoldering ruin. Those few Protoss who survived the final battle could only wonder what the future would hold for their race.

And far away on the distant planet Char Kerrigan the self-styled Queen of Blades knew that the time of her ascension was at hand.

..

The Ashes of Aiur

Only days have past since the Protoss hero Tassadar sacrificed himself in order to destroy the nefarious Zerg Overmind. In the wake of the Overmind's apocalyptic destruction the Protoss homeworld of Aiur was left devastated and fallow. Many of the mindless Zerg who survived the horrendous battle began to rampage unchecked across the blackened fields of Aiur.

The Conclave which had ruled over the Protoss Tribes for many thousand years was eradicated along with nearly seventy percent of Aiur's population. Thus only a handful of Protoss heroes remained to watch over the beleaguered survivors of their world. The Judicator Aldaris Praetor Fenix the Dark Templar Zeratul and their human companion James Raynor banded together in order to unite and lead the scattered survivors. Yet the Zerg still bent on their genocidal rampage continued to slaughter every Protoss they encountered.

Though fate had conspired against them and nearly everything they cared for was lost the stalwart Protoss heroes never gave up hope that their deliverance would come.

The Emperor and His Dominion

As the titanic battle between the Protoss and the Zerg reached the boiling point upon the planet Aiur Arcturus Mengsk took steps to consolidate his own power within the newly formed Terran Dominion. Having crowned himself Emperor of the Dominion all of the Terran colonies within the Koprulu sector were united under one sovereign rule for the first time.

With General Edmund Duke by his side Mengsk was unopposed by any of the major Terran Militias within the Sector. Having reinforced the armies of the Dominion by forcefully conscripting the remaining warriors of the defunct Terran Confederacy Mengsk set out to fortify the various worlds under his care. As the final battle concluded on Aiur and the Zerg reeled in disarray throughout the Sector Mengsk was left to wonder what ever became of his former Lieutenant Sarah Kerrigan...the self-styled Queen of Blades...

The Terminal Agenda

Light years away far removed from the epic struggle between the Protoss and the Zerg the custodians of the planet Earth watched and waited. Unknown to the wayward Terrans in the Koprulu Sector was the fact that their every move had been recorded since their exile from Earth. The United Powers League the vast bureaucratic institution that ruled the Earth and it's sister worlds had studied the slow advancements and hostile infighting of the Koprulu colonies for generations.

The UPL had borne silent witness to the founding of the Terran Confederacy and the myriad conflicts between the various Terran Militias. Overall the UPL was content to observe their unwitting colonists without directly interfering in their affairs. It was only upon the discovery of alien species within the Koprulu Sector that the UPL finally committed to decisive action.

Never before had humanity encountered alien species of any kind. Thus this unprecedented event caused a widespread panic throughout the UPL. Regardless of what happened to the expendable Koprulu colonies the UPL could not afford to let aliens invade Earth. The momentous occasion brought many dissident countries into the UPL fold thus expanding the powers of the organization and causing it to be renamed the 'United Earth Directorate'. Taking a more proactive militaristic stance in regards to alien affairs the UED bent all of its considerable resources towards studying the aliens and their maneuverings. After monitoring the Protoss and Zerg for several months the UED gathered data on the strengths and weaknesses of the two races. Believing that they were capable of countering any of the aliens' attacks the UED formed a military expeditionary force to put an end to the Koprulu conflict by any means necessary.

The expeditionary force led by the brilliant Admiral Gerard DuGalle had a secondary objective as well. Admiral DuGalle was ordered to take control of the Zerg Broods and use them to pacify Protoss activity in the Sector. In so doing he would assure the survival and prosperity of Humanity throughout the galaxy...

..

 

Protoss Campaign

   * Cinematic: Brood War Intro
   * [INTRO]
   * 1. Escape from Aiur
   * 2. Dunes of Shakuras
   * 3. Legacy of the Xel'Naga
   * 4. The Quest for Uraj
   * 5. The Battle of Braxis
   * 6. Return to Char
   * 7. The Insurgent
   * 8. Countdown
   * Cinematic: Fury of the Xel'Naga

 

Cinematic: Brood War Intro


Transcript:
- Who's in charge here?
- Where is the air support?
- So Gerard I suspect you have a good reason
- for pulling me away from my Duties.
- Your Vodka can wait my good Alexi.
- Come stand here you need to see this.
- I know all about the Zerg Gerard
- We've all seen the tapes a hundred...
- You've seen nothing!
- Dissecting a dead Zerg in a lab is one thing
- Unleashing them on men is another.
- You must go into this with both eyes open.
- Once started there is no going back.
- Are you prepared to go all the way with this Alexi?
- Yes...yes I am prepared to go all the way my good Admiral.
- Good good. I knew I could count on you.
- Admiral. The colonists' base will be over-run in a matter of minutes. Shall we intervene?
- Take us into orbit Mr. Malmsteen. We've seen enough.


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PROTOSS CAMPAIGN: THE STAND

The nefarious Zerg Overmind has been destroyed and the Protoss homeworld of Aiur now lies in smoking ruin. As the Executor of the remaining Protoss forces you must now attempt to reunite your beleaguered people and save them from the ravenous Zerg who still roam mindlessly across the blackened fields of Aiur.


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"ESCAPE FROM AIUR"

Isolated Protoss base on the planet Aiur

Mission Briefing:

Aldaris
Greetings Executor. Though we all grieve for the loss of mighty Tassadar we must find the resolve to carry on. He sacrificed himself to destroy the Overmind but many Zerg still rage across our ruined homeworld. Without the Conclave to lead us or the protection of our great fleets it seems we must fend for ourselves.

Zeratul
Aldaris is correct Executor. As we have both seen the Zerg will not halt their rampage until every last one of us is dead. I suggest that we retreat to our last functional warp gate and travel to where the Zerg cannot follow us.

Aldaris
With all due respect Zeratul the Protoss do not run from their enemies. Aiur is our homeworld. It is here that we shall make our stand!

Zeratul
Just as your Conclave did? They are dead now Aldaris dead because they allowed their pride to blind their reason. Only if we learn from their mistakes can we live to avenge them. Now Executor I know of a place where we can find solace. It is Shakuras the secret homeworld of my people the Dark Templar.

Aldaris
Your people? We would be seen as tyrants to them! Why would they shelter us?

Zeratul
Have I not pledged myself to your cause? Not all beings are as unforgiving as your lamented Conclave Aldaris.

Aldaris
You are right of course. Executor Zeratul shall find us passage to the warp gate. After the gate has been secured Fenix and the new Praetor Artanis shall lead our surviving brethren to Shakuras.

Artanis
Executor I am Artanis. Though I have only recently been appointed Praetor you can trust that I will uphold the honor and traditions of the Templar.

Aldaris
We shall see.

Jim Raynor
Hey boys mind if we tag along? I figure headin' anywhere's got to be better than stayin' here with the Zerg!

Zeratul
Commander Raynor.
As ever your assistance is appreciated. We would be honored if you joined us.

Game:

TEMPLAR
En Taro Adun Zeratul! This is all that remains of our forces in this province. We have found the location of the warp gate but there is a sizeable Zerg force blocking the way.

ZERATUL
We should destroy these nydus canals so as to stem the flow of Zerg reinforcements through them.

ZERATUL
Ah it is good to see more of our brethren on the battlefield.

ZEALOT
En Taro Adun! There is no time to waste. We must join our brethren in battle.

ZERATUL
Executor I have located the warp gate. We must hurry and evacuate the Khalai survivors before the Zerg return!

RAYNOR
Just worry about getting your people through the gate Executor. Fenix and I will hang back and protect our flank until everyone is through.


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"DUNES OF SHAKURAS"

Protoss base camp on the planet Shakuras

Mission Briefing:

Artanis
En Taro Tassadar Executor. The survivors from Aiur have made it safely through the gate. Yet amidst the chaos of our retreat we lost contact with Fenix and Raynor. I fear that they may have been overrun by the Zerg.

Zeratul
Fear not Artanis. Fenix is as stalwart a warrior as I have ever known and the Terran Raynor has proven himself to be highly resourceful in the past. I for one believe that they made it here safely. But while we wait for word from them we must reconnoiter the surrounding area and find a suitable location for a more permanent settlement. Once we're situated we can begin to search for the Dark Templar.

Game:

ARTANIS
Executor! There are Zerg on Shakuras! They must have taken control of the warp gate on Aiur!

DARK TEMPLAR
Neraz Gulio

DARK TEMPLAR
Ner'mah!

DARK TEMPLAR
Zerashk gulida!

DARK TEMPLAR
Adun Toridas Zeratul! Glad I am to see that you've returned home after these many decades. But the strange guests that have followed you here seem ill-tempered.

ZERATUL
Well met my brother! Indeed these creatures known as the Zerg have no regard for the sanctity of life. Once we have secured this area I shall tell you everything I know about them in council.

DARK TEMPLAR
I am sure the Matriarch will be eager to hear your tale as well.

ARTANIS
There is no sign of Fenix or Raynor. They must still be on Aiur!

ARTANIS
Executor! We have received a transmission from Raynor and Fenix! They are still alive and are fighting to retake the warp gate on Aiur! We must secure the gate on this side without delay!

RAYNOR
Executor my crew and I will remain here on Aiur and shut the gate down on this side. It's the only way to make sure that the Zerg won't send more reinforcements to Shakuras.

ARTANIS
You will be hopelessly outnumbered and once the gate is shut down there will be no one to save you should you be overrun.

RAYNOR
Yeah well... I'm a man of action. What can I say?

FENIX
I shall remain with Raynor as well Executor. My duty is to Aiur after all.

ARTANIS
Farewell then brave warriors. We will send through all the troops we can spare.

RAYNOR
Thanks. You kids just remember to play nice from now on ok? Wish us luck.


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"LEGACY OF THE XEL'NAGA"

Main Protoss settlement at New Antioch Shakuras

Mission Briefing:

Raszagal
I am Raszagal Matriarch of the Dark Templar and I welcome you and your companions to our world. Zeratul has informed me of the fall of Aiur and I am deeply grieved. I am one of the few Dark Templar old enough to remember our ancestral home with clarity. Yet no matter how tragic the circumstances it is clear that fortune has reunited our people.

We Dark Templar will never forget our banishment from Aiur nor the Conclave's sins against us. But you and your companions are no longer of the Conclave. The example set by your fallen hero Tassadar has shown you that when the light and dark sides of our energies are united our power is undeniable.

Aldaris
But Matriarch the Zerg who have followed us here are unlike any enemy the Protoss have ever known!

Raszagal
You speak the truth Judicator. And yet there lies a dormant power here that can help us to scour the Zerg from Shakuras forever. Long ago we Dark Templar were a nomadic people. But when we found a remarkable monument upon this world we decided to remain here to study it. We discovered that the enormous structure is actually an ancient Xel'Naga Temple dedicated to the race that sired us all. The Temple is situated above a nexus of powerful cosmic energies. If we were to access those energies...

Aldaris
Then we should strike now while the Zerg still muster their forces!

Raszagal
Alas we cannot. In order to properly channel the energies of the Temple we will need the twin crystals Uraj and Khalis that legends say were separated many ages ago. The Uraj is laced with pure Templar energies while the Khalis is comprised of Dark Templar energy. Only by using these two crystals in unison can we hope to channel the potent energies of the Temple.

Artanis
Then it is clear that we must retrieve these crystals wherever they may be.

Raszagal
Agreed. But first we must deal with the Zerg and their two Cerebrates who have already taken up station around the Temple itself. To arms my children! Scour the Temple grounds of this foul infestation!

Game:

ARTANIS [disabled]
Executor! Our weapons are having little effect on this cerebrate! How are we to destroy these vile creatures?

ZERATUL
Remember young Templar cerebrates can be killed only by Dark Templar weapons and energies. My brethren will make short work of any cerebrate!

ZERATUL
Executor our sensors show that the two Cerebrates are surrounded by spore colonies. We will deploy our Corsairs to compensate for their defenses.

KERRIGAN
Well done mighty Protoss! I'm glad to see that you all are as violent as ever.

ZERATUL
Kerrigan! What mockery is this?

KERRIGAN
Relax warriors. Despite what you may think I haven't come here to fight you.

ALDARIS
This is laughable! Do you truly expect us to believe that your intentions here are honorable? That these Zerg here are not under your sway?

KERRIGAN
Look the Cerebrates you've killed were my enemies as well. If you let me explain I'm sure you'll understand tha-

ZERATUL
You are the enemy of all who live Kerrigan. What makes you think we would have anything to do with you?

KERRIGAN
Because Zeratul I bring news of an event that threatens us all. If you'd be so good as to escort me back to your Citadel I'll tell you everything I know.

RASZAGAL
Very well Kerrigan. We shall hear what you have to say. But be warned: We will not suffer your treachery here.


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"THE QUEST FOR URAJ"

Protoss fleet orbiting the planet Braxis

Mission Briefing:

Raszagal
Now then Kerrigan. Perhaps you had best explain yourself. What is this news you've come to give?

Infested Kerrigan
There is a new Overmind growing on Char.

Zeratul
What? Impossible! Why should we believe anything you have to say?

Infested Kerrigan
Because Zeratul I'm no longer the mindless murderess whom you fought on Char. The Overmind is dead. Whatever warped control it once had over me is gone. I know that this is a lot to take in all at once but you've got to believe me! There's more at stake here than-

Aldaris
She lies! She is infested to the core! I for one will not listen to any of this-

Raszagal
Silence Judicator. Continue Kerrigan.

Infested Kerrigan
Apparently many of the renegade Cerebrates commanded by Daggoth have merged into a new Overmind. Fortunately the creature is still in its infant stages. It can't control the Swarm yet but Daggoth and the others still have control over most of the Broods. The two Cerebrates you killed here were part of Daggoth's forces.

Look I don't need to tell you all what might happen if that thing reaches maturity. I can guarantee you that should it awaken it'll take full control of me just like it did before. I don't want that to happen and I'm pretty sure you don't want it to happen either.

Zeratul
Even if what you say is true our priority is to save this world not assault the new Overmind! We must find the crystals Uraj and Khalis before we are all vanquished.

Infested Kerrigan
Then I'll help you with your search. If you can defeat the renegade Zerg gathered here it'll weaken the efforts of Daggoth and his ilk.

Raszagal
My children you must put aside your fears and misgivings to accomplish what must be done. For the time being Kerrigan will assist you in your endeavors. Though she has been your enemy it is enough that we share the same agenda now. Allow her time enough to prove herself to you and you may find her to be a valued ally. For now you must focus on the task at hand. Search for the Uraj on the planet Braxis and let nothing stop you from recovering it.

Artanis
We will do what you ask Matriarch. But you cannot expect us to forgive Kerrigan's crimes against our race! Executor prepare our forces. We shall debark for the planet Braxis before the next moonrise.

Game:

ARTANIS
Executor we have a problem. Our warp matrix was damaged during transit. Because of the extensive damage we will be unable to warp-in stargates to this location!

KERRIGAN
Explain something to me Zeratul. Why would your people leave such a sacred crystal in the hands of these Terrans?

ZERATUL
We didn't. Long ago this world was a Protoss colony called Khyrador. When the strife between our tribes escalated this planet and the Uraj Crystal were abandoned. These Terrans have come here only recently.

KERRIGAN
The Crystal's here boys! Send in a probe to gather it up and our work here is done.

ZERATUL
You have done well Kerrigan. There is more to you than it seems. Perhaps I have misjudged you.

KERRIGAN
Given our history I can't say I blame ya'. Let's just get the job done.


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"THE BATTLE OF BRAXIS"

Protoss fleet high orbit over the planet Braxis

Mission Briefing:

Artanis
Executor! Our sensors have just identified a large group of Terran vessels. However their configuration profile is unlike any Terran group yet encountered. We are receiving a transmission from the fleet's command ship identifying itself as the Aleksander.

Alexei Stukov
Protoss Commander I am Admiral Alexei Stukov of the United Earth Directorate. We are here to take control of the Terran Dominion and all of its outlying colonies. You are in direct violation of Terran space and have openly attacked Terran troops. Lower your shields and power down your weapons systems. The UED will be taking custody of your ships and whatever spoils you have garnered from this planet.

Zeratul
United Earth Directorate? Raynor spoke of the distant Terran homeworld called Earth. These humans have come a long way to make war on us.

Artanis
Have faith Zeratul! You almost sound as if you fear these humans. What are they to such as we? Was it not we who defeated the dreaded Overmind?

Zeratul
Yes Artanis. We did vanquish the Overmind. But we did so with the help of humans. Do not be so quick to underestimate them.

Artanis
Of course. Executor I shall test the mettle of these humans by scouting ahead of your ships and finding a way through this blockade!

En Taro Tassadar!

Game:

ARTANIS
Executor with the power generator destroyed the missile turrets on this platform are no longer operational. However we will need reinforcements to finish the job.

ZERATUL
Reinforements are on route now young templar.

ZERATUL
Reinforements are on route now young templar.

ZERATUL
Reinforements are on route now young templar.

ZERATUL
Reinforements are on route now young templar.


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"RETURN TO CHAR"

Protoss fleet high orbit over the planet Char

Mission Briefing:

Artanis
Executor the Uraj is secured and the UED has given up the chase. We are currently holding perimeter orbit over the planet Char. Zeratul have you locked onto the location of the Khalis?

Zeratul
Yes. I remember sensing its power the last time I was on this world. However our sensors indicate a massive fluctuating energy signature at its location. I am however unable to identify the signature's source.

Infested Kerrigan
That should be obvious gentlemen; the source is the Overmind itself. When the Cerebrates merged together they must have locked onto the Khalis' energies and nested near it. It's probable that there'll be a number of Broods protecting that area. It's risky but if we can strike hard and fast we might be able to fight our way through their defenses and escape with the crystal.

Artanis
Comrades I may have an alternative. Seeing as how the Overmind is still in its infant stages I wonder if we might be able to disrupt its control over those Broods. If we can do enough superficial damage to the creature it might pacify the Zerg nearest to it allowing us some time to retrieve the Khalis.

Zeratul
A bold plan young Artanis. Your courage rivals that of mighty Tassadar himself!

Artanis
You give me too much credit noble Zeratul. I am not worthy enough to even speak 'His' name.

Infested Kerrigan
Touching. Look boys either of these plans will work but let's not waste any time. I'll be able to exert limited control over a few of the Zerg here and provide you with some back-up. But the longer we stay the more we risk losing both the crystals again.

Artanis
Agreed. Executor deploy your forces. May Adun be with you!

Game:

ARTANIS
Executor the Khalis is ours! Let us depart this wretched world and return to Shakuras! ... Provided there is still a Shakuras to return to...


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"THE INSURGENT"

Executor's Citadel at New Antioch Shakuras

Mission Briefing:

Raszagal
Congratulations Executor. Your success has brought us the promise of hope against the Zerg. However we face a new threat within our own ranks. In your absence Judicator Aldaris and an entire legion of Khalai survivors from Aiur have begun an open revolt against us.

Zeratul
By the gods this is ill news indeed! Why would Aldaris betray us so?

Raszagal
He and his ilk believe that it was wrong to have abandoned Aiur and consorted with our people. Their prejudices have driven them to perpetuate the Conclave's sins against us! Even now Aldaris and his loyalist templar forces are preparing to attack our Citadel.

Artanis
I can scarcely believe this. As if the Zerg were not enough! Matriarch are you certain of this?

Raszagal
All too certain young templar. Executor as Matriarch of the Dark Templar and custodian of this world I hereby order you to terminate Judicator Aldaris and quell this untimely uprising without delay! There will be no dissent among us while the Zerg are poised to strike!

Zeratul
There is something amiss here. The Matriarch has always been a wise and gentle soul. Though there is some merit in her decision this is very unlike her.

Artanis
That may well be... But right now we have a friend to kill. May Adun forgive us.

Game:

ALDARIS
You didn't think I'd be caught so easily did you Executor? You have only destroyed a phantom.

ALDARIS
Yet again Executor you destroy only a simulacrum of myself! You believe me to be a traitor but it is you and the Matriarch who will usher our race to oblivion!

ZERATUL
It is finished Judicator. Surrender your remaining forces and join us in eradicating the Zerg.

ALDARIS
I would sooner die dark one than tarnish the memory of Aiur by joining with you. Your fate was sealed the moment your Matriarch allied herself with the Queen of Blades! Those of us still loyal to Aiur will never be slaves to Kerrigan and her Broods.

ARTANIS
Aldaris be reasonable! Kerrigan has changed. She no longer seeks to enslave anyone. Do not force us to destroy you.

ALDARIS
You can no longer afford to be so naive Artanis. While you were securing the crystals I discovered that your Matriarch has been harboring a dark secret! She has been manipulated by de-

KERRIGAN
We have no time for this!

ZERATUL
Kerrigan... What have you done?

KERRIGAN
I just cleaned up your mess Protoss. Don't be so squeamish.

ZERATUL
Wretched creature! This was a Protoss matter; you had no right to interfere! Begone from this world! You are no longer welcome among us!

KERRIGAN
Fine. I've done what I came here to do. I've insured the destruction of the renegade Cerebrates and I used you to do it. Have fun mighty Protoss... We'll be seeing each other again real soon...


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"COUNTDOWN"

Main Protoss base the planet Shakuras

Mission Briefing:

Artanis
This entire chain of events has been masterminded by Kerrigan and we played right into her hands!

Zeratul
Yes we did Artanis. Yet our course is set nonetheless. Using the Temple's energies against the renegade Zerg may accomplish Kerrigan's aims but it is still our only chance of survival.

Raszagal
And survive we will my warriors. For too long have we labored in futile defense as our enemies push us further and further away from victory. The time has come to let loose the full fury of our powers! Never again shall Shakuras be despoiled by the foul touch of alien species! These Zerg shall be the first to fall before us!

Zeratul
Matriarch I have served you for many millennia. I have always valued your wisdom and strength. Yet lately in your mind I have sensed something that clouds your true spirit. Though Kerrigan has gone I wonder if her treachery still remains?

Raszagal
Be at ease Zeratul. I am still the same Raszagal you have always known. These recent events have weighed heavily upon me and I am wearied. But fear not; my warrior spirit will shine before you and light your path to victory.

Zeratul
Indeed.

Artanis
The time for action is upon us! The crystals must be taken to the Temple while the Zerg still muster their forces. I shall carry the Uraj myself while Zeratul handles the Khalis.

Raszagal
Executor you shall provide escort for Artanis and Zeratul as they make their way to the Temple. Gods willing we will channel the energies of the Xel'Naga and scour this world clean of the Zerg! Go now my children and know that the survival of our entire race depends upon your actions!

Game:

RASZAGAL
When you bring the crystals to the Temple the Zerg will surely send all of their legions to destroy you. You must be prepared to protect the Temple itself from the Swarm!

ARTANIS
The Uraj is secured!

ZERATUL
The Khalis is secured!

ARTANIS
Executor Zeratul and I will begin to channel the Temple's energies. You must prevent the Zerg from destroying the Temple while we work! Adun be with you Executor!

ZERATUL
Executor the channeling is complete! Withdraw our forces into the Temple... And brace yourself!


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Cinematic: Fury of the Xel'Naga

 

 

Terran Campaign

   * [INTRO]
   * 1. First Strike
   * 2. The Dylarian Shipyards
   * 3. Ruins of Tarsonis
   * 4. Assault on Korhal
   * 5a. Emperor's Fall [Ground Zero]
   * 5b. Emperor's Fall [Birds of War]
   * 6. Emperor's Flight
   * 7. Patriot's Blood
   * 8. To Chain the Beast
   * Cinematic: UED Victory Report

TERRAN CAMPAIGN: THE IRON FIST

Since the conflict began in the Koprulu sector the ruling council of the United Earth Directorate has closely monitored its wayward Terran colonies. Having witnessed the steady advancement of the Zerg infestation and the maneuverings of the Protoss throughout the Colonies the ruling council has finally agreed to take control over the war-torn sector.

Learning that a new Zerg Overmind has manifested itself upon the planet Char the UED has sent its greatest Admiral Gerard DuGalle to capture the creature. As Captain of the UED fleet under DuGalle your objective will be to storm the Terran Dominion and depose of its dictator Emperor Mengsk I.


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"FIRST STRIKE"

UED Flagship Aleksander High Orbit over the
planet Braxis; Outlying Dominion stronghold

Mission Briefing:

Terran Command Center
Adjutant online. Good morning Captain. Our long voyage from Earth is over and we are holding a stationary position near the borders of Dominion space. I trust that the effects from your long cold sleep have worn off by now. If not the Med Officer can provide you with additional CryoStim supplements. Admiral DuGalle has issued a proclamation to the entire fleet via transmat. I'll patch it through to you now.

Gerard DuGalle
Attention! Defenders of the United Earth Directorate this is Admiral DuGalle. You were all briefed before we left Earth so you know that we have come here to conquer this sector in the name of Humanity. Should any of you have second thoughts about performing your assigned duties be reminded that if we fail in our mission here not one of us will be going home. We stand or fall together in this forsaken wasteland!

Serve the Directorate. Serve Humanity. All other priorities are secondary to victory! DuGalle out.

Terran Command Center
Transmat completed. Receiving incoming transmission:

Alexei Stukov
Good morning Captain. I am Vice Admiral Stukov tactical advisor to Admiral DuGalle. I see you've already reviewed his proclamation. I'm sure it doesn't cover anything you weren't already familiar with. Once you get to know the Admiral I'm sure you'll find that he's actually quite personable.

At any rate Captain I do have orders for you. As we are about to begin our invasion of the Dominion we will need access to their primary datanet and weapons diagnostics. To this end you are to assault the outlying planet of Braxis and take control of its capital city of Boralis. You are to deploy your forces within two standard hours. The Admiral expects perfect results Captain. Stukov out.

Game:

MARINE
Ah crap! This landing site doesn't have any gas! Guess we better start looking for another geyser.

DURAN
Captain I am Lieutenant Samir Duran of the Confederate Resistance Forces. I've been monitoring your attack against the Dominion and I'd like to offer you my services and skills in return for amnesty.

STUKOV
Intriguing. Lieutenant you have absolutely no idea as to who we are or what we have come here to do. Why do you wish to side with us?

DURAN
Because my men and I have sworn to fight against the Dominion and its Emperor. Seeing as how your forces have been laying into this Dominion base I figured we were on the same side.

STUKOV
I see. How exactly do you propose to be of service to us Lieutenant?

DURAN
Well I possess intimate knowledge of the surrounding area. I can show you an alternate route that leads to the rear of the main Dominion base.

STUKOV
Very well Lieutenant. Consider yourself and your men the first colonial conscripts of the United Earth Directorate. Captain see that the Lieutenant is given our full cooperation. We shall see if he's worth the effort.

DURAN
Mission successful Admiral.

STUKOV
Excellent Lieutenant. This planet's primary defenses are now crippled. Our Tac Teams can now begin to decode the Dominion's security datalink.


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"THE DYLARIAN SHIPYARDS"

UED Flagship Aleksander holding perimeter orbit over the Dylarian Shipyards; outlying Dominion trade center

Mission Briefing:

Terran Command Center
Receiving incoming transmission.

Gerard DuGalle
Captain Vice Admiral Stukov has informed me of your flawless sortie upon Braxis. I must commend you for beginning our campaign with such a decisive victory. Our Tac Teams have decrypted the Dominion's datalink and have gained access to Mengsk's most guarded files. However our work is not yet complete.

We have ascertained the location of the Dylarian shipyards. These shipyards serving as a fueling and repair station for the Dominion house a number of functional Battlecruisers in dry-dock. To assure that our domination of this sector remains uncontested you are to assault the shipyards and liberate as many of these capital ships as possible.

Samir Duran
Gentlemen I recommend that you launch this attack using the utmost caution. Dominion Command can typically reinforce its outlying bases within sixteen standard hours. You should expect some sort of reprisal from Emperor Mengsk shortly.

Gerard DuGalle
Ah the turncoat. I suggest that you pay keen attention to rank when you address the Captain and myself Lieutenant Duran. Is that understood?

Samir Duran
Of course Admiral.

Alexei Stukov
Heh heh. You're beginning to show your age Gerard. Give the boy some credit. He just tipped us off to a preeminent attack.

Gerard DuGalle
However useful he may prove to be Alexei he will always be a traitor in my eyes. And you know that I cannot abide a traitor.

Alexei Stukov
Only too well Gerard. Captain when you are ready you may commence with the operation. Once you have commandeered the enemy's battlecruisers be prepared to repel the Dominion reinforcements when they arrive.

Game:

STUKOV
Once your forces have landed Captain you'll need to escort our pilots to the battlecruisers themselves. They will be able to commandeer the ships and turn them over to our control.

MEDIC
All right troops listen up! Each squad will have a Medic assigned to it to patch up the wounded. But that doesn't mean you can get careless! Stay frosty and get the job done!

MEDIC
Sir permission to blind that tank with an Optical Flare.

GHOST
Sir the nuke silos are secured. We've got four nukes on
standby awaiting your orders.

MARINE
Heads up we got company!

SIEGE TANK
We gotta shake this lockdown pronto! Medic! Restore us!

ADJUTANT
Captain we are tracking a large fleet of Dominion ships in your vicinity.

DUGALLE
Ahh this must be the reinforcements that Lieutenant Duran warned us about. Captain prepare our newly acquired fleet to battle the intruders!

ADJUTANT
Captain we are being hailed by the Dominion flagship Norad III.

DUKE
Well now. I don't know which militia you all are from but I advise ya' to back down... NOW! I'm General Edmund Duke of the Dominion armada. And in the name of Emperor Mengsk I order you to surrender your forces immediately and unconditionally.

STUKOV
Ah General Duke. I expected your forces to arrive sooner. You should know that we represent not one of your rag-tag peasant Militias but the combined might of the United Earth Directorate.

DUKE
Earth Directorate? You mean to tell me you've come all the way out here from Earth?

STUKOV
That is correct General. We're here to take control over this sector and its occupants for the betterment of mankind.

DUKE
Over my dead body. I don't care where yer' from son. No one pushes around the Terran Dominion on my watch! All units fire at will!

DUGALLE
I'm sending you a few backup pilots. Our pilots are a valued resource Captain. Watch over them carefully.

DUGALLE
Additional pilots are on route now to your location Captain. Try not to be so careless with them in the future.

DUGALLE
Your careless tactics are costing us valuable time and resources Captain. Several reserve pilots are on the way to help you finish the job and I expect results.

DUGALLE
Captain if you cannot protect your pilots I will find someone who can. I am sending one last flight crew to your position. Finish your mission; we will discuss your tactics when you return.


TOP

"RUINS OF TARSONIS"

UED Flagship Aleksander low orbit over the planet Tarsonis; former capital world of the Terran Confederacy

Mission Briefing:

Terran Command Center
Captain the Dominion shipyards have been destroyed and it seems that General Duke has withdrawn his forces from this quadrant. We have impressed most of the remaining Dylarian defense forces into the fleet and stand ready to move to the next phase of our invasion.

Alexei Stukov
We've just received word from our research team that they've uncovered some kind of hidden weapons relay upon the planet Tarsonis. They report that it's called a Psi Disrupter and that its purpose is somehow connected with the Zerg.

Samir Duran
Admiral during the Zerg invasion of these colonies the Confederacy had manufactured a number of portable machines called Psi Emitters which had the uncanny ability to lure Zerg to their signals. It was rumored that they had created a specialized emitter that could disrupt the Zerg's communications but Emperor Mengsk was never able to find it.

It appears that this Psi Disrupter is the machine he was looking for. I must humbly suggest to you Admiral that the Disrupter be destroyed as quickly as possible. If it should fall into the hands of the Dominion we could face some very serious problems.

Gerard DuGalle
Hmm. A prudent call Lieutenant. I am inclined to agree.

Alexei Stukov
But Admiral this device could insure our victory over the Zerg! It is foolhardy to discard such an advantage!

Samir Duran
Surely Vice Admiral you don't doubt the tenacity of your own fleet? Your Directorate forces will devastate the Zerg without the need for such a device.

Alexei Stukov
Listen here Lieutenant I've had just about enough of your-

Gerard DuGalle
This conversation is over Alexei. Given the true nature of our mission to enslave the Overmind we could hardly stand to have Mengsk control a device of this magnitude. This Psi Disrupter must be destroyed in order to safeguard our mission. Ensign set your course for Tarsonis.

Game:

ADJUTANT
Captain our sensors are tracking Zerg signals in every direction. It appears that our intelligence was correct.

DURAN
Admiral If we focus on destroying all of the hives in this area we may be able to neutralize these Zerg without too much trouble.

DUGALLE
It's worth a try. Captain you will provide the Lieutenant with whatever aid he may require. We are sending the main fleet on ahead to Augustgrad so you will not have any battlecruisers available to you. Good luck!

DURAN
Just as I thought. This brood can't operate without it's primary hive cluster.

DROPSHIP
Go ahead HQ.

DUGALLE
Lieutenant Duran since you have shown such concern for this device's inherent danger I charge you with finding the Disrupter and securing it. We will commence with its destruction once we've cleared the area.

DURAN
Captain we've located the Psi Disrupter. Shall we plant the explosives on it?

GHOST
Lieutenant Duran we're here to relieve you. We've come with orders from Admiral Stukov himself to facilitate the Disrupter's disassembly.

DURAN
Very well. Take it away. Captain I'll be returning to the command ship presently.


TOP

"ASSAULT ON KORHAL"

UED Flagship Aleksander low orbit over the
planet Korhal; Dominion throne-world

Mission Briefing:

Gerard DuGalle
Captain once again your leadership has set a fine example to the rest of my officers. Vice Admiral Stukov has informed me that the Psi Disrupter has been accounted for so we can now proceed with the next phase of our operation. The time has come to begin our primary invasion of the Dominion Throne-world of Korhal. Alexei fill the Captain in on the current situation.

Alexei Stukov
As you may know from your research Captain Korhal was a hotbed of anti-Confederate sentiment for years. The Confederacy hoped to contain Korhal's civil unrest by decimating it and its population with a massive nuclear barrage. Though the radiation levels on the planet are at an all time low its surface is now nothing more than a smoldering desert.

Samir Duran
The catch Admiral is that because this world has already been devastated by nuclear fire Mengsk has no compunction against using Nukes on us. We have detected a large cluster of missile silos on the outskirts of Augustgrad. If those silos were destroyed we believe that Mengsk would lose his core nuclear capabilities.

Alexei Stukov
We also face a different obstacle Captain. Intelligence has informed us that Mengsk employs multiple battlecruisers for his planetary defense. It is possible to nullify these battlecruisers by taking out strategic physics labs. Without these labs Mengsk will be unable to power-up his ships' weapons systems.

Gerard DuGalle
Though we know how to compensate for Mengsk's defenses we don't have enough time to follow through on them both. Therefore Captain you must choose to either counter his nuclear capabilities or his battlecruisers. Once you've taken care of this operation we can begin to plan our final assault against Augustgrad.

Game:

STUKOV
Superbly done Captain. Mengsk's battlecruisers are now effectively powerless. He won't be able to use them against us when we assault his palace.

STUKOV
Well done Captain. We won't need to worry about nukes when we siege Mengsk's palace.


TOP

"EMPEROR'S FALL (GROUND ZERO)"

UED command center near the outskirts of
Augustgrad; capital city of Korhal

Mission Briefing:

Terran Command Center
Captain Admiral DuGalle has ordered a final tactical meeting before the siege of Augustgrad commences. I'll patch you through to his war room.

Gerard DuGalle
Ah Captain we've been expecting you. As you may have guessed we are coordinating our final attack plans. You should know that even though Mengsk cannot reinforce his numbers his standing forces are substantial. Augustgrad is easily the most heavily fortified city in all of Dominion space. And remember that Mengsk is an accomplished tactician so you had best be wary of any counter attacks he may attempt.

Alexei Stukov
Also despite the fact that we have crippled his fleet of battlecruisers we suspect that Mengsk will unload his nuclear silos whenever the opportunity presents itself. Keep security tight at all of your bases and watch out for enemy Ghosts.

Gerard DuGalle
That should cover it Captain. Be careful and good luck. By the day's end the Terran Dominion will be nothing more than a bad memory.

Game:

ADJUTANT
Captain I'm tracking the Dominion flagship Norad III in low orbit. Emperor Mengsk may be attempting an escape. Recieving incoming transmission.

MENGSK
This is Emperor Mengsk of the Terran Dominion. I wish to parlay with your Executive Officer at once!

DUGALLE
So the elusive Arcturus Mengsk at last. I was hoping to speak with you before we finished our business here. I am Admiral Gerard DuGalle and I must commend you Sir for holding back our advance for as long as you have. You are indeed a worthy opponent.

MENGSK
My thanks to you Sir. But you must know that your victory here means little to me. It might have taken me awhile but I did over- throw the Confederacy. I'll overthrow your rule as well.

DUGALLE
That seems unlikely Sir seeing as how you'll be publicly executed along with the rest of your ranking officers.

MENGSK
You wouldn't dare!

DUGALLE
Hah! The man who crowns himself 'Emperor' speaks to me of daring? You have far outlived your reputation citizen Mengsk. Captain prepare to take the Emperor into custody.

RAYNOR
You'll have to postpone those plans gentlemen.

ADJUTANT
Sir the rebel command ship Hyperion has just entered our sensor range. It is accompanied by a small Protoss fleet.

DUGALLE
What? Who are these intruders!

MENGSK
Jim Raynor... What the hell are you doing here?!

RAYNOR
I'm pullin' your ass out've the fire Arcturus. So shut up and sit tight. Make no mistake about it; we've got us a serious score to settle but right now a mutual acquaintance of ours wants you alive. Prepare your ships for dimensional recall.

DUGALLE
This is intolerable! They're escaping right out from under us! Track them! Track them!


TOP

"EMPEROR'S FALL (BIRDS OF WAR)"

UED command center near the outskirts of
Augustgrad; capital city of Korhal

Mission Briefing:

Terran Command Center
Captain Admiral DuGalle has ordered a final tactical meeting before the siege of Augustgrad commences. I'll patch you through to his war room.

Gerard DuGalle
Ah Captain we've been expecting you. As you may have guessed we are coordinating our final attack plans. You should know that even though Mengsk cannot reinforce his numbers his standing forces are substantial. Mengsk is an accomplished tactician so you had best be wary of any counter attacks he may attempt.

Alexei Stukov
And Captain remember that although we disabled Mengsk's nuclear capabilities he still commands a large number of Battlecruisers. We suspect that he will use these ships against us at every turn. Be on your guard Captain. Show this 'Emperor' what the UED thinks of his rule.

Game:

ADJUTANT
Captain I'm tracking the Dominion Flagship Norad III in low orbit. Emperor Mengsk may be attempting an escape. Recieving incoming transmission.

MENGSK
This is Emperor Mengsk of the Terran Dominion. I wish to parlay with your Executive Officer at once!

DUGALLE
So the elusive Arcturus Mengsk at last. I was hoping to speak with you before we finished our business here. I am Admiral Gerard DuGalle and I must commend you Sir for holding back our advance for as long as you have. You are indeed a worthy opponent.

MENGSK
My thanks to you Sir. But you must know that your victory here means little to me. It might have taken me awhile but I did over- throw the Confederacy. I'll overthrow your rule as well.

DUGALLE
That seems unlikely Sir seeing as how you'll be publicly executed along with the rest of your ranking officers.

MENGSK
You wouldn't dare!

DUGALLE
Hah! The man who crowns himself 'Emperor' speaks to me of daring? You have far outlived your reputation 'citizen' Mengsk. Captain prepare to take the Emperor into custody.

RAYNOR
You'll have to postpone those plans gentlemen.

ADJUTANT
Sir the Rebel Command Ship Hyperion has just entered our sensor range. It is accompanied by a small Protoss Fleet.

DUGALLE
What? Who are these intruders!

MENGSK
Jim Raynor... What the hell are you doing here?!

RAYNOR
I'm pullin' your ass out've the fire Arcturus. So shut up and sit tight. Make no mistake about it; we've got us a serious score to settle but right now a mutual acquaintance of ours wants you alive. Prepare your ships for dimensional Recall.

DUGALLE
This is intolerable! They're escaping right out from under us! Track them! Track them!


TOP

"EMPEROR'S FLIGHT"

UED flagship Aleksander en route to the
planet Aiur

Mission Briefing:

Terran Command Center
Captain we have tracked the fugitives Mengsk and Raynor to the devastated Protoss homeworld of Aiur. Apparently these two have taken shelter within a fortified Protoss encampment that lies at the base of a fully functional warp gate...

Gerard DuGalle
I don't understand this. Why would the Protoss harbor these men?

Alexei Stukov
I have no idea Gerard but the Protoss aren't our only problem. Our sensors have identified multiple Zerg broods surrounding the Protoss base. Presently the broods seem to be passive but there's no telling what might set them off. Should the broods attack we'd be hard pressed to hold them at bay.

Gerard DuGalle
I see. It is a risk we'll need to take. Mengsk represents a considerable threat to our agenda and must be eliminated. Captain you will focus your attack against the rebel command center in the middle of the Protoss encampment. That must be where Mengsk and Raynor are hiding. We will deploy our own Valkyrie frigates and tighten up our air defenses. Vice Admiral Stukov and Lieutenant Duran will provide cover for your forces and insure that no external threats interfere with your mission.

Game:

STUKOV
Captain the warp gate at the center of the Protoss encampment has been activated! Our sensors show that the gate's energies are inciting the Zerg to attack. Be prepared for anything Captain.

STUKOV
Good work Captain. The command center is destroyed but it looks like Mengsk and Raynor will try to escape through the warp gate. Make ready to move in and intercept their vessel before...

Wait I've just picked up multiple Zerg signals coming in from the northeast. That's Duran's position but he seems to have moved his forces out of place! Lieutenant Duran this is Stukov! Come in! I'm tracking a massive Zerg swarm in your quadrant! Respond damnit!

DURAN
That is strange Vice Admiral. My scanners don't show any Zerg at all. Maybe you have a technical problem with your equipment?

STUKOV
Lieutenant if these Zerg get through we'll never be able to capture Mengsk! I'm giving you a direct order to return to your position and reinforce my troops!

DURAN
Oh I'm sorry sir but it seems your signal's... fading out. I couldn't... make out that last part. I'll try to... reestablish contact later.

STUKOV
Duran! Captain your position will be overrun by superior Zerg numbers within fifteen minutes. I suggest you retreat back to the fleet immediately. Inform Admiral DuGalle that I have a personal matter to take care of...


TOP

"PATRIOT'S BLOOD"

UED flagship Aleksander holding perimeter
orbit over the planet Braxis

Mission Briefing:

Terran Command Center
Admiral the fugitives Mengsk and Raynor escaped through the warp gate due to the intervention of the Zerg. But shortly before our forces were overrun Vice Admiral Stukov took control of a large contingent of troops and came here to the planet Braxis.

Gerard DuGalle
Why would he abandon the battle on Aiur?

Why has he come back to Braxis?

Samir Duran
I mean no offense Admiral. But perhaps Stukov's loyalties are not as strong as you once believed.

Gerard DuGalle
Because you are young and foolish Lieutenant I will pardon that insult. Alexei and I have been friends since long before you were born. However he must be found. If Stukov is here he will account for his actions.

Terran Command Center
Admiral our sensors have detected a fully functional Psi Disrupter on the planet's surface directly below our position. It would appear that the Vice Admiral did not destroy the Psi Disrupter on Tarsonis as was ordered.

Gerard DuGalle
What? Impossible!

Samir Duran
I warned you Admiral! Stukov has betrayed you! He's reconstructed the Psi Disrupter in order to sabotage your mission in this sector!

Gerard DuGalle
I can't believe it. Yet the evidence is incontrovertible. Alexei what have you done?

Perhaps you've been right all along Lieutenant. On my authority enter the Psi Disrupter... and... deal with the Vice Admiral appropriately...

Samir Duran
Of course Admiral.

Game:

MARINE
Lieutenant hang tight for a sec' while we clear the entrance.

MARINE
They've locked the door. Set the bomb!

ADJUTANT
Unauthorized entry detected.

MARINE
We're in. This room's clear!

MARINE
Medic!

CIVILIAN
What's up?

MARINE
Where's Stukov?

CIVILIAN
Don't tell those traitors anything Harry!

MARINE
Wax'em boys!

CIVILIAN
Help!

CIVILIAN
I'm outta here!

MARINE
Uh how do you work this damn thing?

MARINE
Computer... locate Admiral Stukov.

ADJUTANT
Access code denied.

MARINE
Another computer. Says "Hit any key?"
Well... well... which ones the "any key"?

ADJUTANT
Security cameras activated.

ADJUTANT
Goliath repair bay located in sector 4.

MARINE
If we can get over there we might be able to hi-jack those Goliaths.

MARINE
Hey boys we could sure use those Goliaths. Get over there and commandeer them.

MARINE
Hey you! Get over here with that SCV and repair our Goliaths.

CIVILIAN
Don't shoot! I'll do it!

ADJUTANT
Outer installation walls have been breached. Tracking multiple Zerg signals throughout the Psi Disrupter's interior.

MARINE
What the hell? How did Zerg get in here? Captain we may have
a huge infestation problem.

DUGALLE
This proves that Duran's working with the Zerg! Captain don't let a single Zerg stand in your way. We need this Disrupter now more than ever!

MARINE
Sir it looks like this corridor has been lined with defensive autoguns. If we can lure the Zerg in here they'll be cut to shreds!

MARINE
hehe... I love the smell of toasted zerglin's in the morning.

MARINE
Ugh oh man... poor Johnny.

MARINE
Medic!

MARINE
We'll need Duran to open this door.

ADJUTANT
Access code denied.

CIVILIAN
Hey! Who's messing with the computers? Oh.

MARINE
Gimme the damn access codes before I blow an agression inhibitor!

CIVILIAN
I ain't tell'n you nothing!

CIVILIAN
Wait! I'll tell you. It's ... "Farnham."!

ADJUTANT
Access code accepted.

MARINE
Thanks...

MARINE
Uh... oops... heh

ADJUTANT
Security cameras activated.

ADJUTANT
Vice Admiral Stukov detected in sector 8.

FIREBAT
Need a light?

FIREBAT
Fire it up.

DURAN
Vice Admiral Stukov I am here under orders to terminate your command.

STUKOV
Lieutenant Duran. I'm not surprised. We both know exactly what it is that you're here to terminate. Get on with it.

DURAN
Say goodnight Stukov.

STUKOV
To hell with y- !

DUGALLE
Lieutenant Duran report your situation immediately!

STUKOV
Gerard... old friend. You do indeed have a traitor in your midst... but it's not me. Duran. He has been playing us both from the start... He convinced you to destroy the Psi Disrupter... even though it was our best chance at defeating the Zerg. And then on Aiur ...he allowed the Zerg to overrun us even as we had the fugitives in our grasp. I came here... to activate the one hope we have of defeating them... And you killed me for it. Heh heh... Duran is your enemy Gerard. I suspect... that he may even be infested as well... Use the Disrupter Gerard... Finish our operation... Let my death have at least some meaning.

DUGALLE
Alexei! No! What have I done? What have I done? Computer where the hell is Lieutenant Duran?

ADJUTANT
The Lieutenant no longer registers on my sensors Admiral. He appears to have vanished.

DUGALLE
No.

ADJUTANT
Self destruct sequence initiated.

ADJUTANT
Sir the Disrupter's power core has just been set to overload. In order to prevent meltdown you will need to reach the manual override terminal and shut the reactor core down.

DUGALLE
It must have been Duran. You men served the Vice Admiral loyally. I ask that you continue to serve his memory by keeping this Disrupter in one piece! Now get going and find that override terminal!

ADJUTANT
10 seconds to detonation.

ADJUTANT
5 seconds to detonation.

MARINE
We gotta move.

MARINE
Heh check that out. They're trapped.

MARINE
Lookout!

MARINE
Damn door's locked.

ADJUTANT
Security cameras activated.

MARINES
Oh man! How the hell are we going to get by all them zerglings?

MEDIC
Prepped and ready.

MARINE
I hate computers.

ADJUTANT
Security cameras activated.

ADJUTANT
Reactor Core shutdown sequence initiated.

DUGALLE
Good work Captain. I want this Psi Disrupter kept on full power around the clock. I'll leave a garrison here to protect it as well. Prepare the fleet to move out. We are going to the planet Char to claim that cursed Overmind!

And may heaven help Duran for what he has done this day.


TOP

"TO CHAIN THE BEAST"

UED flagship Aleksander low orbit over the
planet Char

Mission Briefing:

Terran Command Center
Captain with the Psi Disrupter's signal hampering the Zergs' communications to one another the Swarms over Char have scattered in disarray allowing the fleet to penetrate to the planet's surface. However there is still a considerable number of defenders nestled around the fledgling Overmind.

Gerard DuGalle
Alexei was right. The Disrupter is the key to victory here. If I had destroyed the machine as Duran suggested we would never have made it this far... Nevertheless the time is upon us Captain to do what we came here for. We will claim the Overmind in the name of Humanity!

Terran Command Center
Be advised Captain: our sensors have identified three cerebrates who constitute the core of the Overmind's defenses. Each cerebrate's distinct capabilities are still unknown so proceed with extreme caution.

Gerard DuGalle
Launch your forces and let not a Zerg survive! Once you have reached the Overmind and crushed its defenders you are to send in specially trained medics who will pacify the creature with potent Neurostim drugs. Only then will our victory be assured.

And Captain remember that Duran is still out there somewhere. I'd venture a guess that his treachery has only just begun. Be careful and good luck. I am sure that this will be our finest hour.

Game:

MARINE
Sir these sunken colonies aren't being effected by anything we hit 'em with. I'll bet there's one of those cerebrate critters pumpin' 'em full of energy nearby.

MARINE
Sir we've eighty-sixed this cerebrate! We shouldn't run up against any smacked-up ultralisks anytime soon!

MARINE
Sir this cerebrate's been whacked! We shouldn't have anymore trouble with those sunken colonies!

GHOST
Captain we've reached the perimeter of the Overmind's nesting area. We can launch the Med Team at any time Sir.

MARINE
Sir we've just had a whole cargo-ship full of whoop-ass dumped on us! We ran into a new strain of ultralisk and it took a lot o' pepper to bring it down. To top it all off our recon squad reports that the critter's been reincarnated by a nearby cerebrate and is on its way back for more!

GHOST
Captain the medics are in place and are administering the Neurostim treatments to the Overmind.

DURAN
Uh excuse me Admiral. But I'd like to introduce someone to you...

DUGALLE
Duran? You son of a bitch what's the meaning of this?

KERRIGAN
Admiral DuGalle. I've heard a lot about you.

DUGALLE
Who the... What the hell are you?

KERRIGAN
I am Kerrigan. The Zerg you've killed here and the Overmind which you've come to collect... are mine. As is our mutual friend Lieutenant Duran. You see Admiral... there are a number of groups in this sector who feel that your involvement here causes certain complications. My associates and I intend to make sure that your reign is short lived.

DUGALLE
You may find that difficult you abomination seeing as how I possess the means to disrupt your control of the Zerg.

KERRIGAN
Ah you're referring to your vaunted Psi Disrupter. It won't last you forever Admiral. Sooner or later I'll destroy it. Then I'll show you what the Zerg are really capable of.

Oh and by the way Admiral: Your friend Stukov was twice the man you are. I'm glad you saved me the trouble of having to kill him...


TOP

 

Cinematic: UED Victory Report


UEN: UNITED EARTH NETWORK
SPECIAL REPORT
WAR UPDATE

   * CHAR 5.5.872
   * CHAR falls under
     Directorate control
   * Directorate forces in Orbit around CHAR
   * Funeral for
     a Hero
   * Directorate Flagship
     DSS Aleksander
   * [Start Stukov's Obituary]

         ALEXI STUKOV

         Vice Admiral

         Born 06/09/822 GD
         Died 04/23/822 GD

         Alexi Stukov a proud father of four gave his life
         in the final assault on Char. Under his command
         Directorate forces were able to break through the
         massive defenses the Zerg had around Char.

         His funeral not only was for him but it represented
         all of the lives lost in the Galactic War for Domination
         or GWD.

     [End Stukov's Obituary]
   * Directorate Project
     "Black Flag" - CHAR
   * (C UEN Productions 872 GD)

Transcript:
- Zerg!
- The very mention of this terrifying race once brought fear to all who heard it.
- But now we can all rest easy as our own forces now occupy their very home world of Char.
(Char 5.5.872)
- Months have passed since our initial confrontation with the Zerg.
- And now Directorate forces have taken control of the planet Char long since rumored to
- cradle the malevolent Overmind of the Zerg.
- The Overmind itself an enormous living brain like entity dictates control of all the myriad
- Zerg forces and it was believed to be planning the invasion of the Earth itself.
- Once on the offensive our highly trained Directorate forces were more than a match for the beast-like Zerg.
- Even their fiercest warrior breed could not defeat the greatest military technology in the galaxy.
- The Zerg forces on Char were completely decimated and their losses were tallied in the millions.
- But all wars have casualties and while Directorate losses were minimal
- the fleet's vice-Admiral Stukov gave his life during the final valiant assault on Char.
- Memorial services were held aboard the Directorate flagship Aleksander.
- Vice-Admiral Stukov truly knew the meaning of sacrifice.
- Yet his sacrifice was not in vain. The Overmind itself was the prize of the battle.
- Even now Directorate Psychics and powerful drugs are keeping the creature pacified.
- The Overmind will undergo extensive research to insure the continued safety
- of the United Earth Directorate and of all mankind.
(C UEN Productions 872 GD)

..

 

Zerg Campaign

   * [INTRO]
   * 1. Vile Disruption
   * 2. Reign of Fire
   * 3. The Kel-Morian Combine
   * 4. The Liberation of Korhal
   * 5. True Colors
   * 6. Fury of the Swarm
   * 7. Drawing of the Web
   * 8. To Slay the Beast
   * 9. The Reckoning
   * [NARRATIVE]
   * Bonus: Dark Origins
   * [NARRATIVE]
   * 10. Omega
   * Cinematic: The Ascension
   * Brood War Epilogue

     Bonus
   * Deception

ZERG CAMPAIGN: THE QUEEN OF BLADES

The forces of the United Earth Directorate have taken control of the planet Char and enslaved the ravenous broods of the fledgling Overmind. With the Directorate's powerful Psi Disrupter negating Kerrigan's control over the remaining broods the UED remains uncontested in its domination of the sector.

Kerrigan having sought out a band of unlikely allies now plans to destroy the Psi Disrupter and sever the UED's control of the Overmind.


TOP

"VILE DISRUPTION"

Kerrigan's Fortress on the planet Tarsonis

Mission Briefing:

Infested Kerrigan
Greetings Cerebrate. By now you've realized that I've severed your connection with the Overmind and your renegade brethren. Understand it's nothing personal. I just can't risk you falling under their influence. You're mine now. Serve me unquestioningly and I'll let you live.

Samir Duran
My Queen pardon me for interrupting but the visitors you have been expecting have arrived.

Infested Kerrigan
Finally. They certainly took their time.

Jim Raynor
Yeah well none of us were in any real hurry to get here Sarah.

Infested Kerrigan
Still suspicious of my motives Jimmy?

Jim Raynor
Always.

Infested Kerrigan
Heh. When I contacted you both on Aiur I told you about the new Overmind and about the UED that seeks to control it. Well the UED has done it. They've tamed the Overmind and now control most of the Zerg broods in this sector. That's why I've asked for your help.

Fenix
You want us to help you defeat the UED so that you alone will rule the Zerg!

Infested Kerrigan
Wrong Fenix. I want to defeat them because if we don't they'll clamp down on this sector and enslave us all! You know I'm right Jim. You've studied the history of Earth you know what the UED's agenda is. Taking control of the Zerg is only the beginning for them.

Jim Raynor
Maybe... I don't know...

Samir Duran
My Queen again I beg your pardon for this interruption but we have a very serious problem!

Infested Kerrigan
Perfect timing... Gentlemen we'll need to finish this conversation later... continue Duran.

Samir Duran
The Psi Disrupter's signal has reached us here on Tarsonis and shattered the unity of your broods! Within the past few hours your minions have turned on each other and left their hive clusters to run out of control!

Infested Kerrigan
This is just what I need. Cerebrate take the few Zerg still under my control and do what you can to stem any further damage to the hive clusters. I can't afford to have them destroyed by my own minions!

Game:

DURAN
My Queen the hive structures are not responding to the Cerebrate's commands! There is no way to reinforce your warriors!

KERRIGAN
Cerebrate you'll have to make due with the warriors you have. Slaughter the dissident Zerg in my name!


TOP

"REIGN OF FIRE"

High orbit over the planet Braxis

Mission Briefing:

Infested Kerrigan
The Psi Disrupter is causing me some very serious problems. Although I've regained control of my forces here it's taking more and more concentration just to keep them in line.

Jim Raynor
Aww... My heart's breaking for you Kerrigan. Now exactly why was it that you asked Fenix and I to bring Mengsk to you?

Infested Kerrigan
Are you still suspicious that I'll kill him for abandoning me to the Zerg? I've gotten over it Jim. We can't afford to let petty hatreds jeopardize our plans for the UED.

Arcturus Mengsk
That's reassuring.

Infested Kerrigan
Arcturus... I presume you found your cold-sleep chamber... accommodating?

Arcturus Mengsk
What is the meaning of this Kerrigan?

Infested Kerrigan
Straight to the point huh? I was hoping to chat. It's been awhile.

Arcturus Mengsk
Not long enough. Why have I been brought here?

Infested Kerrigan
I need your Psi Emitters Arcturus.

Arcturus Mengsk
Why?

Infested Kerrigan
Remember the Confederate Psi Disrupter that you could never find? Well the UED found it. And it's preventing me from controlling my minions. With the help of your Psi Emitters I can gather up enough Zerg to destroy the Disrupter and confront the UED.

Arcturus Mengsk
And what are you offering me in return?

Infested Kerrigan
Hah. Ever the politician. All right 'Emperor' if you help me destroy the Disrupter I'll help you retake Korhal from the UED.

Arcturus Mengsk
Hmm... a tempting offer. What assurances do I have of you fulfilling your end of the bargain?

Infested Kerrigan
The only thing I can assure you of Arcturus is that without my help you'll be the Emperor of your own little eight by eight cell for the rest of your life.

Arcturus Mengsk
I see that you're still a persuasive speaker. All right Kerrigan. I'll lend you some Emitters but this had better be worth it.

Game:

RAYNOR
All right boys and girls listen up! Our objective is to locate and disable the Psi Disrupter's primary power generator. Once we've done that we'll turn the mission over to Mengsk and Kerrigan. Let's move out!

GHOST
I'm gone...

MARINE
Go! Go! Go!

RAYNOR
Kerrigan the generator's off-line. You can send down the Psi
Emitter at any time.

KERRIGAN
Good work Jim.

MENGSK
The Psi Emitter will be carried by one of my SCV's. With the Disrupter's power cut the Emitter should be able to get the attention of any renegade Zerg near it. The SCV will then be able to lure the Zerg back to your base. Once the Zerg arrive there you'll be able to assert direct control over them.

KERRIGAN
Perfect! With these Zerg I can construct a new hive cluster! Once my forces have grown strong enough I can assault the Psi Disrupter directly!

KERRIGAN
Excellent work! Although these Zerg are now under my control I sense that there are more Zerg out there. We must lure as many of them here as possible!

SCV
Um with all due respect to Miss Kerrigan sir. These critters make me nervous as hell. I sure would appreciate some immediate evac.


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"THE KEL-MORIAN COMBINE"

Command ship Hyperion orbiting the planet Moria

Mission Briefing:

Fenix
Now that the Psi Disrupter has been destroyed and Kerrigan has regained control of her minions I fear that she will forget our pact and turn on us.

Jim Raynor
I know what you mean Fenix. I'd love to believe that she's on the level but there's a part of me that just knows better. However I do believe that she's serious about taking out the UED. The only real question left is what happens to us when she wins.

Arcturus Mengsk
If you ask me she's completely untrustworthy. But so long as she'll help me retake Korhal I'll work with her.

Jim Raynor
Shut up Arcturus. If I wanted your damn opinion I would've beaten it out of ya'. And in case you forgot you're the reason she became what she is in the first place!

Infested Kerrigan
You boys should really learn to play nice with each other.

Fenix
Kerrigan are your forces ready to assault Korhal as we planned?

Infested Kerrigan
Nearly. I still need a substantial cache of resources in order to build up my primary hive clusters. I'm wondering if you gentlemen wouldn't mind going on a fuel raid for me?

Jim Raynor
It sounds like you've already got a plan. What are ya' thinkin'?

Infested Kerrigan
I'm thinking that we should pay the Kel-Morian Combine a little visit. Moria is one of the largest resource nodes in the sector. If you can bypass their defenses and steal enough resources from them we'll be able to afford a full-scale assault on Korhal.

Jim Raynor
It's risky but I think we can handle it. Fenix are you into this?

Fenix
If it betters our chances I will lead the assault myself.

Jim Raynor
Great. Let's get moving.

Samir Duran
Do you think they suspect anything my Queen?

Infested Kerrigan
Of course. They aren't stupid Duran. They're siding with the evil they know over the evil they don't... They simply don't yet realize what it will cost them.

Game:

KERRIGAN
Cerebrate I want you to infest as many Terran command centers as possible. Once they're infested we'll be able to use them in our coming assault on Korhal.

KERRIGAN
Remember Cerebrate we'll need at least ten thousand units of crystals to maintain the hive clusters. Don't come back with anything less!

FENIX
It is difficult to believe that I am working along side my greatest enemy in order to save this sector. Fortune has been whimsical of late.

RAYNOR
You sound like a tired old man Fenix!

FENIX
Don't let the fact that I am three hundred and sixty eight years older than you dull your impression of me young Raynor. I can still... how do you Terrans say it... "Throw down with the best of them!"

RAYNOR
I stand corrected.

FENIX
It is strange that this Kel-Morian Combine continues to operate while the UED grips the Dominion with an iron fist. I'll never underestimate the motivational effects of Terran greed again!

FENIX
I prefer large scale battles over these covert missions. My heart longs for the epic struggles of my youth to go into battle alongside my Protoss brethren again. Ah but time will tell all things.

FENIX
Kerrigan we have reached our resource quota and will be returning to Tarsonis.


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"THE LIBERATION OF KORHAL"

High orbit over the UED capital world Korhal

Mission Briefing:

Infested Kerrigan
You have all performed superbly. Especially you Fenix. My hive clusters are brimming with energy and my broods are stronger than ever.

Arcturus Mengsk
Then let's waste no time! Every moment we sit here means that the UED's defenses will be that much stronger! And I want nothing to stand between us and the retaking of my planet!

Infested Kerrigan
You're right Arcturus. The time to strike the UED is now. But remember that we're up against one of the most heavily defended planets in the sector. Laying siege to Korhal won't be easy. Not only does the UED control a substantial standing army but may have Zerg reinforcements as well.

Raynor you and Fenix will strike at the more outlying fortification while my forces are busy assaulting the main UED base at Augustgrad.

Arcturus Mengsk
We've discussed this plan a hundred times! Commence the damn attack!

Infested Kerrigan
Hah... Very well Arcturus. Before the next sunrise Korhal will be yours once again.

Game:

KERRIGAN
As I suspected... The UED has sent its pet Zerg to reinforce their troops. But strangely enough there aren't very many Zerg attacking. Maybe the UED is having more difficulty controlling the Overmind than I thought?

KERRIGAN
Excellent work my Cerebrate! The UED's defenses are broken. Arcturus you may take possession of this world with my blessings.

MENGSK
Don't be snide Kerrigan. This was part of the deal remember? I've earned this... I am Emperor of the Dominion again. I'll be sending General Duke to establish my base of operations in Augustgrad.

KERRIGAN
I hope you make the most of your reign...


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"TRUE COLORS"

Outskirts of Augustgrad
Early morning

Mission Briefing:

Infested Kerrigan
Cerebrate Duran the time has come to separate the chaff from the wheat. Now that the UED's power base is broken on this world only their forces on Char pose any significant threat to me. It's time to move to the second phase of my plan.

Samir Duran
And what of your allies here on Korhal my Queen? What would you have done with them?

Infested Kerrigan
They are of no further use to me. Though they have proven themselves useful it might be dangerous to allow them to live. Without the services of General Duke Mengsk will be easy to deal with. But Raynor and Fenix are uncannily resourceful. They must all be eradicated. Cerebrate I want both General Duke's and Fenix's bases destroyed. Leave no one alive.

Samir Duran
My Queen if I may suggest a strategy? Both the Protoss and Terran forces are resting after our previous victory. If we attack immediately while most of them are asleep and unaware we can whittle down their defenses with relative ease!

Infested Kerrigan
Clever. How long after our initial attack can we expect them to regroup and retaliate?

Samir Duran
I'd say in 6 minutes.

Infested Kerrigan
That only gives us enough time to launch a surprise attack against one base. But it is a sound plan. Cerebrate feel free to launch your initial attack against either base. Failure is not an option. Slaughter them all in my name!

Game:

MARINE:
All units prepare for retaliation! Kerrigan caught us with our pants down but it's time to start givin' some back!

KERRIGAN:
Continue your attack Cerebrate. Their defenses won't last long against us.

CIVILIAN:
What's up?

CIVILIAN:
How y'all doin?

DUKE:
Well well well. If it isn't little Kerrigan. I had a feelin' we'd be meetin' each other again. You've got a lot to answer for little girl.

KERRIGAN:
General Duke. You know I always wanted to have you killed. This is kind of exciting for me.

DUKE:
Do your worst then girl. You ain't takin' Edmund Duke without a fight!

MENGSK:
Kerrigan you murdering bitch! We had a deal!

KERRIGAN:
Oh come on Arcturus. Did you really think I'd allow you to come into power again? You practically fed me to the Zerg on Tarsonis! You're directly responsible for the hell I've been through! Did you honestly think I'd let you get away with that?

MENGSK:
But you said revenge was secondary to defeating the UED!

KERRIGAN:
I lied. I liberated this planet because it was the UED's primary staging point not because I was under any obligation to you. I used you to destroy the Psi Disrupter. And now that I've got my Broods back you're no longer necessary for my plans. I think I'll leave you here Arcturus among the ashes of your precious Dominion. I want you to live to see me rise to power. And I want you to always remember in your most private moments that it was you who turned me loose in the first place.

FENIX:
This is a betrayal most foul Kerrigan! We were fools to have gone along with this charade!

KERRIGAN:
You're right Fenix. I used you to get the job done and you played along just like I knew you would. You Protoss are all so headstrong and predictable you are your own worst enemies.

FENIX:
That's ironic. I can remember Tassadar teaching you a very similar lesson on Char.

KERRIGAN:
I took that lesson to heart Praetor. Now are you ready to die a second time?

FENIX:
The Khala awaits me Kerrigan. And although I am prepared to face my destiny you'll not find me easy prey!

KERRIGAN:
Then that shall be your epitaph.

RAYNOR:
Fenix! No!

KERRIGAN:
What are you worried about Jim? He died the way all Protoss hope to: In combat!

RAYNOR:
He died because you betrayed him. How many noble souls do you need to consume before you're satisfied? How many more people need to die before you realize what you've become?

KERRIGAN:
You don't even know what you're talking about Jim!

RAYNOR:
Don't I? I'll see you dead for this Kerrigan. For Fenix and all the others who got caught between you and your mad quest for power!

KERRIGAN:
Tough talk Jimmy. But I don't think you have what it takes to be a killer.

RAYNOR:
It may not be tomorrow darlin'. It may not even happen with an army at my back. But rest assured: I'm the man who's going to kill you some day. I'll be seein' you.

KERRIGAN:
It is done Cerebrate. They've all been destroyed. Let us return to Tarsonis to rest. For the first time since my transfiguration I am wearied of the slaughter.


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"FURY OF THE SWARM"

Kerrigan's Fortress on the planet Tarsonis
Two days later

Mission Briefing:

Infested Duran
My Queen our scouts have just discovered a massive wave of Zerg in high orbit. Hundreds of Zerg have landed upon Tarsonis and are even now approaching our location! A number of our outposts are already under attack by the renegade Swarm!

Infested Kerrigan
So the UED is testing out their control of their pet Overmind. I had hoped to lay low after we razed Korhal but it seems the UED is intent on forcing my hand.

Infested Duran
Shall I rally your forces my Queen?

Infested Kerrigan
Yes. We've got to defend our remaining outposts and make sure that the renegades can't gain a foothold in our immediate vicinity. Once we've secured our perimeter we'll begin to take the fight to their hive clusters.

Game:

DURAN
My Queen we have located a small Terran facility towards the rear of the Renegades' landing zone. There appears to be a number of UED scientists working within the compound but we are unable to determine the purpose of their presence...

KERRIGAN
I know what they're up to. I suspected that the UED's control of the Overmind was tenuous. Tarsonis is too remote for them to maintain direct control over the Swarms so they've sent these 'scientists' to coordinate their attack.

DURAN
Cerebrate focus your attacks against the Terran facility. All of the UED scientists must be killed. Only then will we be able to finish off these Renegade Zerg.


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"DRAWING OF THE WEB"

Holding orbit over the planet Shakuras

Mission Briefing:

Infested Kerrigan
Cerebrate it's time we returned to Shakuras. I have some unfinished business with the Dark Templar Matriarch Raszagal. I'll need to steal her from her tribe before we can finally assault the Overmind on Char. However her defenders will not simply allow us to take her away.

Infested Duran
The pylon clusters are generating some sort of electromagnetic field that is preventing our flyers from maneuvering. We won't have any air support at all.

Infested Kerrigan
Then we'll need some new strategy...

Infested Duran
Perhaps it would be best if we staged some kind of diversion my Queen and claimed the Matriarch during the confusion.

Infested Kerrigan
What did you have in mind Duran?

Infested Duran
The Protoss outpost of Talematros is built upon a large mesa and is essentially impregnable to ground attacks. However Talematros is fueled and supported by a number of adjacent pylon clusters. I believe that if we can cause a surge within those pylon clusters we can cause Talematros' power grids to overload. The resulting explosion will be the perfect cover for retrieving the Matriarch.

Infested Kerrigan
Clean simple devious. I like it. Make it happen Duran. Cerebrate you'll provide cover for Duran as he infiltrates the pylon clusters. Let nothing stand in our way!

Game:

DURAN
Pylon cluster set to overload.

DURAN
Charges set.

DURAN
This cluster is ready to overload.

DURAN
Pylon cluster set to overload.

DURAN
Charges set.

DURAN
My Queen the last charge is set. Talematros will explode
on your command.

KERRIGAN
Very well. Cerebrate send my minions down to the planet and have them retrieve the Matriarch. Duran ignite the charges!

DURAN
Ignition commencing.


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"TO SLAY THE BEAST"

Infested platform over the planet Char; Kerrigan's base of operations

Mission Briefing:

Infested Kerrigan
The time is finally upon us my minions to destroy the wretched Overmind and the last of its Renegade Cerebrates. We can count on the UED providing us with heavy resistance but not even they can stand in our way. Now that the Matriarch Raszagal is in my custody I possess the means to attack the Overmind with impunity.

Samir Duran
But my Queen I thought only the Dark Templar's energies could harm the Overmind and its Cerebrates. Even with the numerous Broods at your command any attack we launch against the Renegades will be in vain.

Infested Kerrigan
Not so Duran. As a matter of fact I'm expecting my secret weapon to be arriving very soon.

Samir Duran
As you say my Queen. But I still don't understand wh-

We are recieving a transmission from an unidentified Protoss Carrier...

Infested Kerrigan
That's what I love about the Protoss... They're so punctual.

Zeratul
Kerrigan this is Zeratul. I demand to know why you've taken our Matriarch.

Infested Kerrigan
Actually Zeratul she's not the one I'm truly interested in. I stole her to get to you. You see I need you and your brethren to kill the Overmind for me. The only way I had of assuring your cooperation was to take away that which you value most. However I give you my word that once you've killed the Overmind I'll allow her to return to you.

Zeratul
As if your word held any value...

Raszagal
Zeratul my faithful servant. You must aid Kerrigan in this endeavor. The Overmind is our common enemy. It must be destroyed to insure that our people will survive!

Zeratul
You ask me to aid this vile creature?

Raszagal
I do not ask this for myself. Nor do I ask it on Kerrigan's behalf. I ask you to do this for our people Zeratul. Obey me as you always have... Trust in my judgement.

Zeratul
Very well Matriarch. The Overmind will die this day.

Game:

ZERATUL
It's done Kerrigan. The Overmind is dead as you wished. Now I demand that you release the Matriarch at once!

KERRIGAN
Of course. Raszagal do you wish to return to your tribe?

RASZAGAL
No my Queen. I wish only to serve you and remain at your side.

ZERATUL
What treachery is this Kerrigan? This pathetic creature cannot possibly be Raszagal!

KERRIGAN
Ha ha ha. I promised that I'd allow her to return to you Zeratul. But it looks to me like she doesn't want to go.

ZERATUL
You have corrupted her! Somehow you have poisoned her thoughts. Restore her to her rightful self or you will pay dearly for this offense Kerrigan!

KERRIGAN
All right Zeratul you've got me. I made your Matriarch my slave long before I joined you on Shakuras. She made the mistake of underestimating my power just like everyone else did. And now she's paid the price.

With her as my puppet I was able to eradicate the Renegades on Shakuras and use you to kill the Overmind. And as you can see your leader belongs to me now. Not bad huh?

ZERATUL
We shall see Kerrigan. We shall see...


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"THE RECKONING"

Somewhere on the planet Char
Six hours later

Mission Briefing:

Infested Duran
My Queen with the Overmind and its cerebrates destroyed all of the Zerg in this sector have reverted to your direct control. The remnants of the UED fleet have fled the planet but I have no idea how many functional ships they still possess.

We have finished relocating your primary hive clusters to this orbital platform. However we do have a problem. Somehow Zeratul and his brethren were able to bypass our defenses and steal their Matriarch away from us.

Infested Kerrigan
Damn Zeratul! He is a formidable adversary. Where have they run to Duran?

Infested Duran
Our scouts report that they have regrouped with a number of Protoss survivors on the surface of Char. The Matriarch is being held within a stasis cell leading me to suspect that the Protoss will attempt to take her home to Shakuras.

Infested Kerrigan
Heh. They still believe that she can be saved from my influence... Zeratul will be very disappointed to learn that Raszagal is beyond redemption. How much time before their fleet is ready to debark for Shakuras?

Infested Duran
They will be capable of dimensional recall within thirty minutes my Queen.

Infested Kerrigan
That may be all the time we need. Cerebrate mobilize all of my broods and send them to the surface of Char. I want you to bring both the Matriarch and Zeratul to me alive. Terminate the remaining Protoss with extreme prejudice.

Game:

DURAN
My Queen the Cerebrate was too slow! The Protoss are escaping!

ZERATUL
Damn you Kerrigan for what I must do!

RASZAGAL
Thank you Zeratul... You have freed me from her vile control at last. You have always served me with honor... Thus I must ask you... to watch over my tribe... Into your hands I give the future.

KERRIGAN
I can hardly believe this! You've killed your own Matriarch!

ZERATUL
Better that I killed her than let her live as your slave Kerrigan.

KERRIGAN
Well I have misjudged you warrior. You are worthy indeed. You are free to go.

ZERATUL
What?

KERRIGAN
I said you are free to go. I've already taken your honor. I'll let you live because I know that from now on your every waking moment will be torture. You'll never be able to forgive yourself for what I've forced you to do. And that Zeratul is a better revenge than I could have ever dreamed of.

ZERATUL
You will regret this decision Kerrigan. We shall meet again.


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[NARRATIVE]

Uncharacteristically true to her word Kerrigan allowed Zeratul and a few of his brethren to leave the planet Char with their lives. These weary battered Protoss set their course for the planet Shakuras with the hopes of finding their comrade Artanis and any other survivors of Kerrigan's wrath...


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"DARK ORIGIN"

Mission Briefing:

Zeratul
My friends we have suffered a great defeat. Our Matriarch is dead our fleets have been scattered across the Astral Winds and Kerrigan has gained complete control over the Zerg Swarms.

Yet as always we must struggle onward. Our immediate priority is to find Artanis and his warriors. Once we have made contact with him we can return to Shakuras and plan our next moves.

Protoss High Templar
Prelate Zeratul we are currently tracking Protoss power signatures emanating from an uncharted moon nearby. Our records do not indicate that there has ever been a Protoss settlement in this quadrant.

Zeratul
Strange. It could be Artanis or other survivors of our fleet down there. At any rate it is our duty to investigate the source of the energy signatures. Set your course for the dark moon. If Artanis is there we shall find him.

Game:

TEMPLAR
Zeratul our sensors have detected a small Terran compound near the source of the energy signatures.

ZERATUL
Understood. I'll look into this matter myself.

ZERATUL [disabled]
What is this? Somehow these Terrans have crafted a Protoss pylon to power a makeshift stasis cell! This is unthinkable... NoTerran mind can comprehend the pylon's energies enough to channel them through that cell! What could these Terrans be doing here?

ZERATUL
As I suspected... There are more stasis cells here.

ZERATUL
There is a Protoss in this cell!

ADJUTANT
Danger! Test subject twenty three suffering from psychic feedback. Pylon crystals at critical stage. Cell meltdown imminent...

ZERATUL
Damn! The Terrans are having more trouble utilizing pylons than I thought. And I still have no clue as to why they had imprisoned that Protoss within the cell.

ZERATUL
There is a Protoss within this cell as well. Maybe this computer terminal can give me the answers I seek.

ADJUTANT
Test subject twenty five in cryo-hybernation. Neuro-scan compiling data. DNA code computed and archived. Psionic emanations minimal...

ZERATUL
The audacity of these Terrans confounds me! If they seek to know more about Protoss warriors I will give them a first hand lesson!

ZERATUL
What's this? There is a Zergling in this tank! What is going on here?

ADJUTANT
Test subject twenty seven in cryo-hybernation. Neuro-scan completed and archived. DNA code computed and archived. Gene splicing between test subjects twenty five and twenty seven completed. Experiment 2273 progressing...

ZERATUL
By the gods... this can't be happening.

ZERATUL
I've... I've never seen a creature like this before...

ADJUTANT
Test subject twenty nine classified: Protoss/Zerg Hybrid in perfect cryo-hybernation. Psionic emanations minimal.

ZERATUL
No...

DURAN
Magnificent isn't it?

ZERATUL
What? Who are you?

DURAN
I've had many names throughout the millennia young prodigal. You would know me best as Samir Duran.

ZERATUL
Kerrigan's consort! Is this part of her twisted schemes?

DURAN
No. Young Kerrigan could not have engineered this grand experiment. Although her rebirth into the Zerg Swarm has sped up my progress I can assure you that this endeavor is quite beyond her narrow understanding.

ZERATUL
If you are not her pawn then what are you?

DURAN
I am a servant of a far greater power. A power that has slept for countless ages. And is reflected in the creature within that cell.

ZERATUL
Have you any conception of what you've created here? Do you have any idea what this... this Hybrid is capable of?

DURAN
Of course I do. This creature is the completion of a cycle. It's role in the cosmic order was preordained when the stars were young. Behold the culmination of your history.

ZERATUL
All I behold is an abomination.

DURAN
Your violence young prodigal is typical. As is your inablility to comprehend the greater scheme of things. You can destroy all of the specimens here. It will do you no good. For I have seeded the Hybrid on many many worlds. You will never find them all before they awaken... And when they do... your universe will be changed... forever.


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[NARRATIVE]

Left with the unsettling knowledge of the Hybrid Zeratul returned to his ship and left the dark moon behind. Unable to explain his numbing discovery to his companions he could only sit and fear for the future of the universe...


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"OMEGA"

Infested platform over the planet Char;
Kerrigan's base of operations

Mission Briefing:

Infested Kerrigan
Cerebrate our scouts have just identified three separate fleets approaching this platform. With Duran having disappeared and the bulk of my broods still on the surface of Char you'll need to hold off the invaders by yourself.

Arcturus Mengsk
You sound worried Kerrigan. Have I caught you at a bad time?

Infested Kerrigan
Not at all Arcturus. How'd you manage to scrape up your new fleet? Been raiding the salvage dumps again?

Arcturus Mengsk
I called in a few favors. Made a few concessions. You'd be surprised to see how many special interest groups in this sector want to see you dead.

Infested Kerrigan
I'm sorry to have to disappoint your new friends Arcturus. But you really shouldn't have attempted this stunt. It'll take more than your three little fleets to bring me down.

Arcturus Mengsk
Three fleets?

Infested Kerrigan
Don't play dumb Arcturus. I've already spotted the other two fleets.

Artanis
Kerrigan this is Artanis. My brethren and I have come to avenge the deaths of Fenix the Matriarch and all of the other Protoss who fell before the Swarm! It is long past time you paid for your crimes against our people.

Infested Kerrigan
When it rains it pours...

Arcturus Mengsk
Hah ha ha... The Protoss too! Care to take a guess as to who the third fleet is?

Infested Kerrigan
No need to guess. It's DuGalle and the remainder of the UED fleet.

Gerard DuGalle
That is correct Kerrigan. This is Admiral DuGalle. I am giving you one last chance to surrender your forces and submit to the sovereign authority of the United Earth Directorate.

Infested Kerrigan
Gee that's a tough one Admiral. You'll have let me think for a minute... You know Admiral I think I'll just massacre your remaining troops now and watch you die in agony. How would that be?

Gerard DuGalle
You vastly underestimate me my dear.

Infested Kerrigan
I don't think so Admiral. You see at this point... I'm pretty much the Queen Bitch of the Universe. And not all of your little soldiers or space ships will stand in my way again.

Gerard DuGalle
So be it.

Game:

MENGSK
Congratulations Kerrigan. You've beaten me again. Just remember that I'll be out there... waiting for you to slip up. Because sooner or later you'll make a mistake. And when you do...

ARTANIS
Savor this victory Kerrigan! For the Protoss will never forget your treachery. We shall be watching you.

DUGALLE
Kerrigan I am prepared to offer terms of surrender. It is my wish that you allow my men to live-

KERRIGAN
You're not in a position to offer me anything Admiral. And I don't take prisoners. I'll tell you what... Turn your remaining ships around and start heading back towards the Earth. I'll let you have a head start before I send the Swarms after you. It'll be interesting sport to see how far you get before you die.


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Cinematic: The Ascension


   * [Start DuGalle's Letter]

         Dearest Helena

         By now the news of our defeat has reached the Earth. The
         creatures we were sent here to tame are untameable---And
         the colonies we were sent to reclaim have proven to be
         stronger thatn we anticipated.

         Whatever you may hear about what has happened out here
         know this: Alexei did not die a hero. I killed him---my
         pride killed him. And now my pride has consumed me as well.

         You will never see me again Helena.

         Tell our children that I love them and that their father
         died in defense of their future.

         Au revior

      [End DuGalle's Letter]

Transcript:
- Once again I stand atop the broken bodies of my enemies...
- Victorious but not unscarred.
- The Earth-borne Directorate has been destroyed.
- And the Overmind lies dead and trampled beneath the ashes of Char.
- As for my unlikely allies I think that I shall allow them a reprieve.
- For in time I will seek to test their resolve and their strengths.
- They will all be mine in the end for I am the Queen of Blades.
- None shall ever dispute my rule again.
- Dearest Helena
- By now the news of our defeat has reached the Earth.
- The creatures we were sent here to tame are un-tamable.
- and the colonies we were sent to reclaim have proven to be stronger than we anticipated.
- Whatever you may hear about what has happened out here know this;
- Alexi did not die gloriously in battle.
- I killed him. My pride killed him.
- And now my pride has consumed me as well.
- You will never see me again Helena.
- Tell our children that I love them
- and that their father died in defense of their future.
- Au revoir.


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EPILOGUE

Shortly after DuGalle's defeat the remainder of the UED Fleet was overtaken by Kerrigan's forces and eradicated. No UED vessel ever made it back to Earth to report what had transpired.

With his rag-tag fleet beaten and crippled Arcturus Mengsk fled back to Korhal to lick his wounds and plan the reconstruction of his Terran Dominion...

Artanis and the Protoss survivors returned to Shakuras to begin rebuilding their once glorious civilization...

Zeratul and James Raynor went their separate ways and have not been heard from since their departure.

And alone floating on a dark platform above the burnt-out planet of Char Sarah Kerrigan the Queen of Blades sat and lorded over the ravenous Swarms. Unable to shake the feeling that a great threat loomed just over the horizon Kerrigan could only stare off into the vastness of space where she beheld a great void. Or perhaps a reflection of a hollow victory and of the trials yet to come...


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DECEPTION

Intro:

The notorious Kimeran Pirates decide to liberate dark secrets from a Confederate Science Facility.

Mission Briefing:

Captain Buzan
CAPTAIN BUZAN:

"Alright men we've discovered a unique opportunity for pirates like ourselves to gain some rather valuable information."

Space Pirate
SPACE PIRATE:

"Just how valuable is this information Captain Buzan?"

Captain Buzan
CAPTAIN BUZAN:

"The kind of information that will buy us all a month of shore leave gentlemen."

Space Pirate
SPACE PIRATE:

"Let's hear the dirt."

Captain Buzan
CAPTAIN BUZAN:

"Your three man team will enter a Confederate science facility via our teleportation system. From the cargo bay you'll move through the facility to the laboratories and experimentation rooms grabbing whatever data you can hack from the main computer.

You'll be using computer terminals located in certain areas to accomplish this. Each terminal has restricted access to a different area of the central computer.

Since you'll be inside the installation for an extended period of time we've made some modifications to your suits to assist in the infiltration."

Space Pirate
SPACE PIRATE:

"New toys?"

Captain Buzan
CAPTAIN BUZAN:

"Yes you're getting new toys.

Velichek rigged up a new reactor for your Personal Cloaking Field and I've decided to let you use these special low energy Lockdown canister charges we stole recently.

Velichek tells me that with those two modifications your total energy usage will be drastically reduced.

Enjoy."

Space Pirate
SPACE PIRATE:

"Very well Captain we're ready when you are."

Captain Buzan
CAPTAIN BUZAN:

"Good get down to the teleportation room after you've suited up.

Remember gentlemen there is no profit to be had in killing civilians or security personnel. If you do your jobs perfectly they'll never know that you were even there."

Space Pirate
SPACE PIRATE:

"You ready Manic? How about you Twitch?"

Space Pirates
SPACE PIRATES:

"Born ready!"

Game:

PIRATE
Alright Captain we've made it aboard. Proceeding with the mission.

PIRATE
These Computer Terminals not only unlock doors they also contain the information we're searching for. Keep an eye out for them.

PIRATE
Hey you can lockdown these traps to prevent detection.

MORIK
Please you have to help me escape. My name is Morik and they have been doing horrible experiments on me.

If you want to help me escape there are
computer terminals in the main laboratory that control the doors to these cells.

PIRATE
I can't figure this door out maybe one of the prisoners is familiar with their security system.

DOOR OPENED
Zerg Test Subjects * Hack Undetected

FACILITY COMPUTER
PRIORITY ALERT : Zerg prisoners have escaped. Repeat Zerg prisoners have escaped."

DOOR OPENED
Protoss Test Subjects * Hack Undetected

FACILITY COMPUTER
PRIORITY ALERT : Protoss prisoners have escaped. Repeat Protoss prisoners have escaped."

MORIK
I'm free!

MORIK
KILL KILL KILL!!!

FACILITY COMPUTER
PRIORITY ALERT : Zerg and Protoss prisoners have escaped. Repeat Zerg and Protoss prisoners have escaped.

PIRATE
We'll never catch up to Morik maybe freeing him was a bad idea.

MEDICAL SCIENTIST
Oh you appear to be injured let me help you.

MEDICAL SCIENTIST
I'm sorry I've used all my equipment up already.

PIRATE
That... That can't be...

PIRATE
Captain Buzan we've been running into heavy opposition. We need backup.

CAPTAIN BUZAN
Alright we'll send you some help just don't get the girl killed. She's not equipped for stealth missions.

SHADOW PIRATE
I'm waiting...

PIRATE
This place is falling apart I bet Morik has some hand in this.

CAPTAIN BUZAN
Something knocked out all the transponders on the station so we can't get a lock on you. Go to the docking bay in the southwest corner.

PIRATE
Geeze this place is heavily guarded did they know we were coming?

PIRATE
An energy recharging station...

PIRATE
Another energy recharging station...

PIRATE
Captain can you read me? Can you transport us off from here?

CAPTAIN BUZAN
That's a negative all the transponders have been destroyed. We'll have to physically remove you from the ship.

PIRATE
What's going on here did they know we were coming?

CAPTAIN BUZAN
Impossible no one can track the Kimera let alone realize that we had teleported you in. I would have to say that the first explosions were what alerted them. I can recharge your suits from here but you'll have to get to the Kimera to escape. Now move!"

PIRATE
What killed all these guards?

PIRATE
Oh...

PIRATE
We're almost there.

PIRATE
The engineering bay is trashed no one can stop it now.

PIRATE
Morik did you cause the core to overheat?

MORIK
No why would I do that? Come on call in your ship we have to get out of here.

PIRATE
Captain Buzan come in we've reached the docking bay.

CAPTAIN BUZAN
I see you stay on the edge and I'll do a quick pick-up. Wait who's your friend there?

PIRATE
His name is Morik apparently he was held prisoner by the scientists here and injected with Zerg genetic material. He's a little batty but he seems okay.

CAPTAIN BUZAN
Hmm... Prepare for pick-up.

DOWNLOADED DATA FILE
"Offspring of Infested Humans."

DOWNLOADED DATA FILE
"Zerg/Human Genome Manipulation."

DOWNLOADED DATA FILE
"Biomechanics - Data Transfer From Brain Cells To Terabyte Holodrives."

DOWNLOADED DATA FILE
"Case Study - Dark Templar Cloaking Fields."

DOWNLOADED DATA FILE
"The Origin Of The Species."

DOWNLOADED DATA FILE
"Advanced Combat Training: Hiten Mitsurugi Ryu."

DOWNLOADED DATA FILE
"Saving Human Mental Faculties In Zerg/Human Hybridization Experiments."

DOWNLOADED DATA FILE
"Biological Energy Weapon Limb Replacement Technology."

DOWNLOADED DATA FILE
"Reanimation Using Zerg Infestation Techniques."

DOWNLOADED DATA FILE
"Polarity Shifting Energy Shields Using
Battlecruiser Technology."

DOWNLOADED DATA FILE
"Mecha Unit Skullder 001 Design and Specifications."

DOWNLOADED DATA FILE
"Maintaining Discipline In Rampant AI."

DOWNLOADED DATA FILE
"Manipulating Tau Particles Into Stable Orbits."

DOWNLOADED DATA FILE
"Utilizing Dragoon Technology For Human Reconstruction."

..

   * Mission 1: Schezar's Scavengers
   * Mission 2A: Playing with Fire
   * Mission 2B: The Rescue
   * Mission 3A: Assault on Aiur
   * Mission 3B: The Final Blow

Enslavers: Dark Vengeance

   * [INTRO]
   * Episode 1: The Rescue
   * Episode 2: Hung Jury
   * Episode 3: Nemesis
   * Episode 4A: Desperate Measures
   * Episode 4B: Turnabout
   * Episode 5A: Showdown
   * Episode 5B: Dark Vengeance
   * Enslavers: Dark Vengeance Epilogue

Mission 1: Schezar's Scavengers

Mission Briefing:

Emperor Mengsk
Commander an important matter has come to my attention. The infamous pirate Allen Schezar has turned up again. It looks like he's plotting some new smuggling scam. It's my wish for you to move in and find out what he's up to. His personal militia is as crafty as he is so stay on your toes.

Oh and by the way intelligence has reported some scattered Zerg sightings in the area. If you encounter them you may retaliate with whatever force you deem fit.

Game:

MENGSK
What the... It looks like the Zerg have infested this entire city! Why the hell hasn't anyone done anything about this! Schezar's gotta' be mad to be operating out here!

MENGSK
Commander we've found Schezar's base. Almost looks like it's being protected by those spore colonies... I wonder what the hell he's up to.


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Mission 2A: Playing with Fire

Mission Briefing:

Emperor Mengsk
Commander we may have a problem. Intelligence reports that the base we destroyed wasn't Schezar's primary stronghold. We've received satellite images of a larger heavily fortified base to the southeast. Now this may sound impossible but we have identified a Zerg Cerebrate near the base. It looks like Schezar has found a way to control the creature and it's minions.

Obviously we cannot allow a second rate smuggler to have control of his own Brood. Your orders are to terminate Schezar's pet Cerebrate with extreme prejudice.

To furthur assist you I am assigning two of our best officers to your commmand.

First let me introduce Tom Kazansky the best Wraith pilot in the fleet.

Tom Kazansky
I have heard much about you Commander I look forward to working with you.

Emperor Mengsk
And second this is Magellan a cybernetic construct. Listen to him closely Commander for he has one of the finest scientific minds in the Terran Dominion.

Magellan
Salutations Commander.

I am picking up a transmission on the hyper-waveform emitter...I am patching it in.

Mojo
Terran Commander I am Mojo Praetor of the Protoss forces on Aiur. I have been captured by a group of Terran criminals under the command of one Allen Schezar. I require your assistance.

Do not attack the Zerg Cerebrate! Should you destroy the creature its minions will run amok and overrun both of our forces and your enemies will simply find another Cerebrate to dominate. If you help free me and my brethren we will help you put an end to this madness once and for all.

Emperor Mengsk
Belay that request Commander. You have your orders destroy the Zerg Cerebrate. After the danger is past we may be able to assist the Protoss.

Game:

MONTAG
Commander the Cerebrate's been killed.
But there's no sign of Schezar anywhere!
We'll continue to -

MOJO
Fools! Your fellow Schezar and his troops are even
now on their way to Aiur! Once they arrive there they
will attempt to find our sacred Khaydarin Amulets that
will allow them to dominate more cerebrates. You have
doomed us all!


TOP

Mission 2B: The Rescue

Mission Briefing:

Mojo
Thank you for coming to our aid Commander. I realize that you did so at great risk to your own career. Schezar has trapped me in a Stasis Cell along with Danimoth and Warbringer. Only my telepathic powers allow me to communicate with you. Even now Schezar is plotting how to control more Cerebrates.

Free me and my companions then together we will go to his stronghold on Aiur and deal with him.

Game:

MOJO
Thank you for freeing me Commander I owe you a debt of gratitude.

MOJO
Commander we have found the Warbringer. It seems to be intact.

MOJO
The Danimoth is secured. The crew seems to be in good health.


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Mission 3A: Assault on Aiur

Mission Briefing:

Emperor Mengsk
Excellent work in destroying the Cerebrate Commander. Now Schezar and his henchmen should be easy to take out...

Aldaris
So Terran Commander you have decided to abandon my brethren to a criminal of your society? The Conclave has heard of your actions and has ruled that your lives are forfeit! Surrender now or die a painful death.

Emperor Mengsk
Surrender? I think not.

It is because of the Protoss that Schezar was able to control a Cerebrate. He has journeyed here to Aiur to plunder one of your temples to gain control of the technology that enables him to control the Cerebrates. We will do whatever it takes to destroy him and the temple.

Aldaris
Very well Commander the Conclave will not rest until all Terrans have been expunged from Aiur soil we will not....

Emperor Mengsk
View Screen Off.

Don't these guys ever shut up? Ok. Commander it looks like the Protoss are going to get in our way. Here are your orders: Destroy the Protoss Temple. Once the Temple is razed the Protoss will be unable to bring in reinforcements. You will then engage Schezar and his lackeys. Remember Commander we are counting on you.


TOP

Mission 3B: The Final Blow

Mission Briefing:

Mojo
Thank you for the timely rescue Commander. Now that I and my brethren are free we can assist you in your mission.

Schezar has built a base within the ruined walls of an ancient Protoss Fortress. Just west of his base he has found old technology within one of our temples that enables his Ghosts to psychically control Zerg Cerebrates.

We must kill him and his pet Cerebrate.

Magellan
I have scanned the area surrounding Schezar's base and I am detecting an unidentified strain of Zerg.

It seems to be similar to an Ultralisk but much more powerful...

Mojo
That must be the Torrasque!

This is worse than I feared. I have only heard of these powerful beasts. Many of my brothers have fallen prey to their powerful tusks. The stories say that even if the Torrasque appears to be dead it will quickly be reincarnated and again be sent against the Swarm's enemies.

Tom Kazansky
Magellan is there anything that we can do to stop the Torrasque?

Magellan
The Torrasque appears to have the same genetic signature as the Zerg Cerebrate. If we can destroy the Cerebrate the Torrasque will no longer be a threat.

Mojo
Excellent!

That is the key Commander. First we must eliminate the Cerebrate. Without the Torrasque to protect him we should be able to march upon Schezar and prevail.

Game:

MAGELLAN
The Torrasque has been sighted Commander. Prepare our defenses.

MAGELLAN
We have defeated the Torrasque Commander.
I estimate that we have only a few minutes until he is reincarnted.


TOP

Enslavers: Dark Vengeance

The original Enslavers missions occurred just after the fall of the Confederacy. The infamous pirate Alan Schezar employed Ghosts to enslave a Zerg Cerebrate and used its minions towards his own nefarious ends. Though Protoss and Dominion heroes banded together and put an end to his schemes by destroying his strongholds Schezar himself was never found.

The events of Enslavers: Dark Vengeance take place just after the energies of the Xel'Naga temple scoured the Zerg from Shakuras. With the Zerg gone the Protoss now take time to mourn over the loss of their fellow warriors on Aiur. It is widely rumored that a few wounded heroes may still live upon the ravaged Protoss homeworld. If they were to be rescued and transplanted into Dragoon walkers the fallen heroes would still be able to fight alongside their brethren. Return to Aiur and rescue the fallen!


TOP

Episode 1: The Rescue

Mission Briefing:

Zeratul
Greetings Executor.

We have survived the onslaught of the Swarm but as always our victory comes with a price. Many of our fellow warriors still remain marooned upon Aiur. Since the Warp Gate has been destroyed we must travel to our ruined homeworld and rescue our wounded brethren. To facilitate their safe transport we must place their remains within Dragoons.

Master of the Tribunal

Your task will not be easy Executor. A number of renegade Zerg broods have taken root upon Aiur. You must recover the three stasis cells that hold the remains of our brethren and scour the nearby area of Zerg.

Zeratul
Good luck! Executor.

En Taro Adun.

Game:

DARK TEMPLAR
Your fallen brethren shall embrace the void!

ARBITER
Dark Templar are attacking the Stasis Cells. Preparing to recall reinforcements.

ZEALOT
You are surrounded. Cease your attacks or be destroyed!

DARK TEMPLAR
We surrender! For now...

SHUTTLE
We are moving in to pick up the prisoners Executor!

SHUTTLE
Prisoners are on board Executor returning to Shakuras.

SHUTTLE
Only one Stasis Cell remains Executor.

EREDAS
My thanks for restoring me!

EREDAS
I am Eredas. As ever I pledge myself to the service of Aiur.


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Episode 2: Hung Jury

Intro:

At the same time that the UED was launching their massive assault against the Dominion capital of Augustgrad a small Protoss force was sent to the Homeworld of Aiur. Their mission of infiltrating the infested Zerg stronghold and securing the stasis cells that held three critically wounded Protoss war heroes went awry with the arrival of an unidentified Shuttle. The Dark Templar that exited the craft did not join in the celebration of the mission's success but instead savagely attacked and destroyed two of the three stasis cells killing the warriors who were held within. Fortunately these villains were stopped before they were able to destroy the final chamber that held the great hero Eredas.

These traitors now await trial where they will be judged for their crimes against the Protoss...

Mission Briefing:

Eredas
I regret that I was unable to defend Aiur as I slept within my cryogenic chamber. I can scarcely believe that our homeworld is lost to us let alone the fact that we have sided with the outcast Dark Templar. Fate has been whimsical of late.

Zeratul
These are strange times Eredas. Stranger still that we must now judge our own brethren for seeking to undo the peace that we have achieved.

Ulrezaj you and your three cohorts have desecrated the holy Stasis Cells and murdered the fallen Protoss warriors which they housed. You have proven yourselves to be traitors against the Protoss race and you will be held accountable for your heinous crimes.

Ulrezaj
Crimes Zeratul are a matter of perspective. As far as we are concerned killing high-born Templar is an act of righteous justice! Let the rulers of Aiur feel what it's like to be hunted and driven from their homes! Let them suffer as we Dark Templar have suffered at their hands!

Zeratul
Still you cling to the old hatreds. When will you realize tha-

Ulrezaj
It is you who are the traitor! You call yourself a Dark Templar and yet you sit in judgement of our actions!

Zeratul
I alone shall not pass judgement. What has the Tribunal determined?

Master of the Tribunal
We find these Dark Templar guilty of murder and treason against our people.

Zeratul
The Tribunal has spoken. According to our ancient traditions you shall be subject to....

Zealot Guard
Zeratul an unidentified terran force of substantial size has been observed in the canyons!

Zeratul
Dispatch your forces to the canyons immediately Executor we shall deal with these traitorous terrorists upon your return.

Game:

ZERATUL
Ulrezaj and his minions will have to remain in their cells while we deal with these Terrans.

EREDAS
Your Rescue of my old battered form from the Stasis Cell gladdens my heart. My mind and body are yours to command.

EREDAS
Shall we move to find this pitiful terran force in the canyons?

ZEALOT GUARD
The Jail is under attack!

ZEALOT GUARD
Ulrezaj and his minions are escaping!

ZEALOT GUARD
We are being assaulted by a large Terran force!


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Episode 3: Nemesis

Intro:

What has gone before...

At the same time that the UED was launching their massive assault against the Dominion capital of Augustgrad a small Protoss force was sent to the Homeworld of Aiur. Their mission to secure three stasis cells that held the bodies of critically wounded Protoss war heroes went awry as several Dark Templar destroyed two of the stasis cells and were captured mere moments before they could destroy the third. Led by the powerful and defiant Dark Templar Ulrezaj these traitors to Aiur were found guilty by the tribunal but before their sentencing could be carried out an unidentified Terran force arrived. These invaders freed the Dark Templar from their imprisonment and nearly destroyed the Protoss base that housed them in the process. Ulrezaj and his Terran allies must be found so that the punishment required by the Conclave can be carried out.

Mission Briefing:

Zeratul
Executor the traitorous Ulrezaj and his Dark Templar compatriots have escaped but we shall not rest until they have paid for their crimes against our people.

In the chaos of their escape Ulrezaj and his minions were able to steal one of our sacred Khaydarin Crystals. I do not know what possible use he could have for the Crystal but we shall find and capture him nonetheless.

Mojo one of our most experienced Scout commanders will explain.

Mojo
The Khaydarin Crystal that Ulrezaj has stolen produces powerful psionic emanations and we have used its psionic signature to find the rogue Dark Templar's hiding place.

The Terrans that aided Ulrezaj's escape have a small base on Korhal. Although it is unclear as to whether or not the Terran Dominion is still in residence on the planet we have dispatched Observers ahead of our fleet to find a suitable location to land our forces. However we have been made aware of an unforeseen complication.

There appears to be a Zerg brood guarding the Terran encampment.

Zeratul
What?

Mojo
This is foul news indeed. The presence of the Zerg leads me to wonder if we are not dealing with Alan Schezar once again. The villainous Terran previously used Protoss technology to enslave Zerg Broods to do his bidding. Ulrezaj may have helped Schezar to duplicate that feat again with the stolen Khaydarin Crystal.

Zeratul
Executor this is no longer a simple matter of retrieving escaped criminals. This alliance of Ulrezaj Schezar and enslaved Zerg broods must be shattered now before it poses any further threat to our security. Depart at once and either eliminate the Zerg threat by recovering the Khaydarin Crystal or destroy Schezar's base on Korhal.

Game:

ZERATUL
Executor our observers have triangulated the positions of our objectives.

ZERATUL
The emanations of the Khaydarin Crystal are strongest on an island to the Northwest of your position.

ZERATUL
We have also detected what we believe to be Schezar's main Command Centers to the Northeast.

ZERATUL
Good luck Executor. En Taro Adun.

ZERATUL
"Excellent work Executor. Let us depart this vile place. This Khaydarin Crystal should lead us to Ulrezaj.

TERRAN BASE COMMANDER
We surrender! Schezar doesn't pay us enough for this kind of work! Name your terms and spare us our lives.

ZERATUL
Where are Ulrezaj and this human called Schezar?

TERRAN BASE COMMANDER

I don't know anything about that Ulrezaj fellow but I can tell you where Schezar's main base of operations lies. Just spare the lives of my men here.

ZERATUL
Terran Commander your men may go. Pray that we do not meet on the battlefield again.

ZERATUL
Executor if these humans do not know where Ulrezaj is hidden then Schezar might. Let us depart this world at once.


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Episode 4A: Desperate Measures

Intro:

What has gone before...

At the same time that the UED was launching their massive assault against the Dominion capital of Augustgrad a small Protoss force was sent to the Homeworld of Aiur. Their mission to secure three stasis cells that held the bodies of critically wounded Protoss war heroes went awry as several Dark Templar destroyed two of the stasis cells and were captured mere moments before they could destroy the third. Led by the powerful and defiant Dark Templar Ulrezaj these traitors to Aiur were found guilty by the tribunal but before their sentencing could be carried out a strike force commanded by the Terran criminal Alan Schezar arrived. These invaders freed the Dark Templar from their imprisonment and nearly destroyed the Protoss base that housed them in the process.

During his escape Ulrezaj stole a Khaydarin crystal and -- through the powerful psionic emanations from that crystal -- was tracked back to a Terran base on Korhal controlled by the sympathizer Alan Schezar. The Protoss criminals were nowhere to be found at the base but Schezar did have a sizable contingent of Zerg there controlling them through means unknown. The Protoss fleet sent to attack the Terran base was faced difficult choice: either flush out the base commander by destroying the Terran Command Centers and force him to divulge where Schezar and Ulrezaj had fled or track down and reclaim the stolen Khaydarin crystal.

If you rescued the Khaydarin Crystal then you should play scenario 4a.

If you destroyed the Terran Command Centers then you should play scenario 4b.

Mission Briefing:

Zeratul
Executor the Judicator scholars have examined the Khaydarin Crystal you brought back from Korhal. What they found could destroy us all.

High Templar
The Crystal you recovered is not the same one that was stolen during Ulrezaj's escape from Shakuras. Somehow Ulrezaj has replicated the Khaydarin Crystals using a strange fusion of both Zerg and Dark Templar energies. It is possible that Ulrezaj could be using these crystals to seize control of Zerg Broods on Char or some other nefarious scheme.

The false Crystals emanate strong psionic emissions thus we will be able to use this crystal to home in on the locations of the others.

Zeratul
Our numbers are too few to mount a full scale assault against Ulrezaj or the Zerg but we must still find a way to destroy the false crystals before Ulrezaj can use them. In order to destroy the Crystals you must escort a Dark Archon to each Crystal. Only the psychic fury of the Dark Archon will be able to shatter these profane mockeries of our power.

Executor you must gather an elite force to provide an escort for the Dark Archon. We will feint an attack nearby to draw the enemy's defenses away from the area but the rest is up to you. A single Arbiter will recall your force onto the surface of the planet and from there you must weave your way through the remaining defenders to reach each crystal. Our Observers will maintain their position near you but no other reinforcements are available.

En Taro Tassadar Executor!

Game:

ZERATUL
Executor the Observers near you have been able to triangulate the locations of the five false Khaydarin Crystals.

ZERATUL
While we cannot send you reinforcements on this mission the Dark Archon can force Zerg units to aid you. Use Mind Control wisely. It could be the difference between success and failure.

ZERATUL
Executor our decoy attack was successful but we had to disengage before too many Protoss warrior lost their lives. You have approximately one hour before the Zerg defenders return.

ZERATUL
Executor the destruction of this Crystal has thrown this Zerg Hive Cluster into a strange state of hibernation. Destroying the other Crystals should have a similar effect on their nearby Hives.


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Episode 4B: Turnabout

Mission Briefing:

Zeratul
Executor I am aware that the High Templar find no honor in the prospect of assassination. However the time has come to finally rid ourselves of an old enemy. To do so you must rely upon the Dark Templar tenets of subterfuge and stealth.

The villainous Terran Schezar whom we have fought against in the past has finally been found. We tracked him and his private army to an icy lair on the planet Braxis. Now we must settle our debt with him... in blood.

His combined Terran and Zerg forces are too strong for a frontal assault and that leaves us with a single dangerous option. You along with a small covert force of Dark Templar will be inserted as close to his base as we dare. After carefully making your way to his main compound you must terminate him.

En Taro Tassadar.

Game:

ARBITER
Prepare for Insertion.

ARBITER
Insertion Complete

OBSERVER
Warning!
We have detected a heavily defended checkpoint just ahead...

ZERATUL
We have activated the frequency tracker; Schezar's location should appear on your scanners.

SCHEZAR
Wait! Don't kill me! You've destroyed my Mech now hear me out!

SCHEZAR
I've done my share of dirty deeds. I won't kid about that. I even worked with that freak Ulrezaj... But lately he's been goin' absolutely nuts!

SCHEZAR
If you let me live I'll tell you everything you want to know about him! But first you need to keep me from being silenced by the Zerg.

SCHEZAR
You can bet your scaly asses that they'll be huntin' for me now. Hell I'll even let you command my troops if it helps our chances!


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Episode 5A: Showdown

Intro:

What has gone before...

At the same time that the UED was launching their massive assault against the Dominion capital of Augustgrad a small Protoss force was sent to the Homeworld of Aiur. Their mission to secure three stasis cells that held the bodies of critically wounded Protoss war heroes went awry as several Dark Templar destroyed two of the stasis cells and were captured mere moments before they could destroy the third. Led by the powerful and defiant Dark Templar Ulrezaj these traitors to Aiur were found guilty by the tribunal but before their sentencing could be carried out a strike force commanded by the Terran criminal Alan Schezar arrived. These invaders freed the Dark Templar from their imprisonment and nearly destroyed the Protoss base that housed them in the process.

During his escape Ulrezaj stole a Khaydarin crystal and -- through the powerful psionic emanations from that crystal -- was tracked back to a Terran base on Korhal controlled by the sympathizer Alan Schezar. The Protoss criminals were nowhere to be found at the base but Schezar did have a sizable contingent of Zerg there controlling them through means unknown. The Protoss fleet sent to attack the Terran base was faced with a difficult choice: either flush out the base commander by destroying the Terran Command Centers and force him to divulge where Schezar and Ulrezaj had fled or track down and reclaim the stolen Khaydarin crystal.

Some Protoss warriors chose to reclaim the stolen Khaydarin crystal and discovered that Ulrezaj had made five twisted copies of it. These warped Khaydarin crystals were tracked to the ash world of Char. On Char a small assault group of elite Protoss warriors escorted a Dark Archon to each twisted crystal where the Dark Archon's psionic fury shattered the crystals. One can only guess what diabolic scheme he had planned for the crystals.

If you destroyed the warped Khaydarin Crystals then you should play episode 5a.

Other warriors elected to destroy the Command Centers and gain the location of the nefarious Alan Schezar from the base commander. A small group of assassins was then dispatched to Braxis with orders to terminate Alan Schezar. When the Dark Templar pierced the terran defenses and destroyed Schezar's Goliath the unexpected happened and Schezar surrendered his forces and knowledge to the Protoss. Before Schezar was able to reveal what he knew a large group of Zerg assaulted Schezar's base but the combined Protoss and Terran forces were able to wipe out the nearby Zerg nests.

If you destroyed Schezar's Goliath and he joined your forces then you should play episode 5b.

Mission Briefing:

Zeratul
It seems that while we were destroying the warped Khaydarin crystals Ulrezaj and Schezar were hatching a second diabolical plot. They have positioned an orbital space station over Shakuras that emanates powerful energy waves which are disrupting our communications and draining our planet's energy shields.

Ulrezaj
I hope that my EMP device is not causing you discomfort oh mighty Zeratul. I harbor no ill will towards you specifically. I wish only to drive the foul Protoss of Aiur from our world. Their presence has brought nothing but misery and suffering to the Dark Templar and now we coddle them to our breast. For so long as I draw breath I will insure that Shakuras will remain free from their corruption.

Zeratul
I too once held the same hatreds but I have fought alongside our brethren from Aiur Ulrezaj. They are as noble in spirit as we are. Set aside your anger and prejudice and accept that our race is finally united in peace.

Ulrezaj
The wounds they have inflicted upon us are beyond forgiveness Zeratul and such scars never truly heal. These Protoss will finally pay for their crimes in full. Schezar commence the attack!

Schezar
Yes Lord Ulrezaj! EMP device set to full power.

Zeratul
*sigh*

It seems that there shall be no compromises.

Executor you must take your forces and destroy the EMP generator. The Templar inform me that the EMP generator only sends out pulses every ten minutes so your troops will have time to recharge their shields after each activation. The EMP waves appear to have little effect on the shields of Ulrezaj's forces on his station so you will be at a disadvantage until the generator is destroyed. You may very well find shield batteries of great help in your assault.

You must also find and destroy Ulrezaj's lieutenant Schezar and kill him. He has murdered many of our comrades. He must be made to pay for his crimes against our race.

Game:

*** EMP DEVICE ACTIVATED OUR SHIELDS ARE DOWN ***

*** We have ten minutes until they can reactivate it ***

ZERATUL
With the destruction of the EMP device our shields will stay functional. All that remains is to find and destroy Alan Schezar.

ZERATUL
That's the last we will see of Alan Schezar.

ZERATUL
With Schezar's death the Terrans seem to have surrendered.


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Episode 5B: Dark Vengeance

Mission Briefing:

Zeratul
Finally Alan Schezar you stand before us. Your crimes against both our people and the Terrans are considerable. You know we cannot just..

Schezar
I know who I am and I don't need any morality lessons from you. Ulrezaj paid me well to break him out of your prison and so I did. He was fairly reasonable for a Protoss if not a bit fanatical. Yet after he and his three cohorts merged together to become the Dark Archon Ulrezaj's fanaticism became madness. He kept me surrounded by his Zerg and even rigged my Goliath to blow if I made so much as a move against him. Fortunately for me one of your boys made a lucky shot and disabled the self-destruct mechanism before destroying the rest of my Goliath.

Zeratul
What does Ulrezaj plan?

Schezar
Well my part of the plan was to bring the captured EMP device to the station that's orbiting Shakuras. Ulrezaj was going to disrupt your communications and shields with the EMP device and use the chaos to drop his genetically enhanced Zerg upon Shakuras. He hoped that the Dark Templar would run and hide in their secret places while the Templar from Aiur would be caught out in the open. Without the EMP device I imagine he will still follow though with the other half of the plan and drop his enhanced Zerg to run amok across your world.

Zeratul
He is mad!

Schezar
Yup he sure is. He'll be bringing new Zerg onto his space station via a Warp Gate that's connected to his base on Char. Once the Zerg reach his space station he will be moving them to his genetics stations where the warped Khaydarin crystals will transform them into more powerful strains. They will be enhanced with so much Dark Templar energy that they'll probably be able to resist the effects of the Xel'Naga temple on Shakuras.

Zeratul
You are beyond trusting Schezar but since our own forces are so diminished we will need all the help we can get in order to stop Ulrezaj's mad plan. If you join your forces with ours we will merely banish you rather than execute you as many would like. I cannot imagine Ulrezaj would take you back into his fold after your betrayal here.

Schezar
True enough. My forces will join with yours for this assault and then I'll leave this blasted sector for good. I'm not feelin' very safe around here anymore.

Zeratul
Commence the attack Executor. Bring the Khaydarin crystals back to your base to destroy them. Then when you have weakened the Zerg presence enough with the crystals' destruction you can move in to destroy the Warp Gate itself.

Game:

ULREZAJ
Schezar you are no longer of any use to me or my plans and now you dare to help my hated enemy. Your time is at an end.

SCHEZAR
Ulrezaj you bastard! I hope you rot in hell for this!

MARINE
He murdered the boss! Lets go get that crazy Dark Archon!

ZERATUL
Executor our Observers have located the five warped crystals. You must bring back and destroy the crystals before Ulrezaj does unspeakable things to the Zerg here.

MARINE
Holy crap! That aint your average Zergling Bob! That thing's a killer! Hope there aren't any more of them!


TOP

Enslavers: Dark Vengeance Epilogue

Mission Briefing:

Artanis
Alan Schezar is dead and Ulrezaj's mad plans have been ground to dust under the heel of Protoss justice...

Peace has returned to the world of Shakuras where the united Protoss look forward to a shining future...

Yet out beyond the twilight skies of Shakuras the mad Archon Ulrezaj still hungers for revenge against the Templar...

and his hatred burns with more fury than any of the stars above...

End of Campaign

..

Resurrection IV

Deception

   * [INTRO]
   * Deception

Resurrection IV

   * [INTRO]
   * Resurrection IV

MAP OF THE MONTH: DECEPTION

The notorious Kimeran Pirates decide to liberate dark secrets from a Confederate Science Facility.


TOP

"DECEPTION"

Mission Briefing:

Captain Buzan

"Alright men we've discovered a unique opportunity for pirates like ourselves to gain some rather valuable information."

Space Pirate

"Just how valuable is this information Captain Buzan?"

Captain Buzan

"The kind of information that will buy us all a month of shore leave gentlemen."

Space Pirate

"Let's hear the dirt."

Captain Buzan

"Your three man team will enter a Confederate science facility via our teleportation system. From the cargo bay you'll move through the facility to the laboratories and experimentation rooms grabbing whatever data you can hack from the main computer.

You'll be using computer terminals located in certain areas to accomplish this. Each terminal has restricted access to a different area of the central computer.

Since you'll be inside the installation for an extended period of time we've made some modifications to your suits to assist in the infiltration."

Space Pirate

"New toys?"

Captain Buzan

"Yes you're getting new toys.

Velichek rigged up a new reactor for your Personal Cloaking Field and I've decided to let you use these special low energy Lockdown canister charges we stole recently.

Velichek tells me that with those two modifications your total energy usage will be drastically reduced.

Enjoy."

Space Pirate

"Very well Captain we're ready when you are."

Captain Buzan

"Good get down to the teleportation room after you've suited up.

Remember gentlemen there is no profit to be had in killing civilians or security personnel. If you do your jobs perfectly they'll never know that you were even there."

Space Pirate

"You ready Manic? How about you Twitch?"

Space Pirates

"Born ready!"

Game:

PIRATE
Alright Captain we've made it aboard. Proceeding with the mission.

PIRATE
These Computer Terminals not only unlock doors they also contain the information we're searching for. Keep an eye out for them.

PIRATE
Hey you can lockdown these traps to prevent detection.

MORIK
Please you have to help me escape. My name is Morik and they have been doing horrible experiments on me.

If you want to help me escape there are computer terminals in the main laboratory that control the doors to these cells.

PIRATE
I can't figure this door out maybe one of the prisoners is familiar with their security system.

DOOR OPENED
Zerg Test Subjects * Hack Undetected

FACILITY COMPUTER
PRIORITY ALERT : Zerg prisoners have escaped.
Repeat Zerg prisoners have escaped."

DOOR OPENED
Protoss Test Subjects * Hack Undetected

FACILITY COMPUTER
PRIORITY ALERT : Protoss prisoners have escaped.
Repeat Protoss prisoners have escaped."

MORIK
I'm free!

MORIK
KILL KILL KILL!!!

FACILITY COMPUTER
PRIORITY ALERT : Zerg and Protoss prisoners have escaped. Repeat Zerg and Protoss prisoners have escaped.

PIRATE
We'll never catch up to Morik maybe freeing him was a bad idea.

MEDICAL SCIENTIST
Oh you appear to be injured let me help you.

MEDICAL SCIENTIST
I'm sorry I've used all my equipment up already.

PIRATE
That... That can't be...

PIRATE
Captain Buzan we've been running into heavy opposition. We need backup.

CAPTAIN BUZAN
Alright we'll send you some help just don't get the girl killed. She's not equipped for stealth missions.

SHADOW PIRATE
I'm waiting...

PIRATE
This place is falling apart I bet Morik has some hand in this.

CAPTAIN BUZAN
Something knocked out all the transponders on the station so we can't get a lock on you. Go to the docking bay in the southwest corner.

PIRATE
Geeze this place is heavily guarded did they know we were coming?

PIRATE
An energy recharging station...

PIRATE
Another energy recharging station...

PIRATE
Captain can you read me? Can you transport us off from here?

CAPTAIN BUZAN
That's a negative all the transponders have been destroyed. We'll have to physically remove you from the ship.

PIRATE
What's going on here did they know we were coming?

CAPTAIN BUZAN
Impossible no one can track the Kimera let alone realize that we had teleported you in. I would have to say that the first explosions were what alerted them. I can recharge your suits from here but you'll have to get to the Kimera to escape. Now move!"

PIRATE
What killed all these guards?

PIRATE
Oh...

PIRATE
We're almost there.

PIRATE
The engineering bay is trashed no one can stop it now.

PIRATE
Morik did you cause the core to overheat?

MORIK
No why would I do that? Come on call in your ship we have to get out of here.

PIRATE
Captain Buzan come in we've reached the docking bay.

CAPTAIN BUZAN
I see you stay on the edge and I'll do a quick pick-up. Wait who's your friend there?

PIRATE
His name is Morik apparently he was held prisoner by the scientists here and injected with Zerg genetic material. He's a little batty but he seems okay.

CAPTAIN BUZAN
Hmm... Prepare for pick-up.

DOWNLOADED DATA FILE
"Offspring of Infested Humans."

DOWNLOADED DATA FILE
"Zerg/Human Genome Manipulation."

DOWNLOADED DATA FILE
"Biomechanics - Data Transfer From Brain Cells To Terabyte Holodrives."

DOWNLOADED DATA FILE
"Case Study - Dark Templar Cloaking Fields."

DOWNLOADED DATA FILE
"The Origin Of The Species."

DOWNLOADED DATA FILE
"Advanced Combat Training: Hiten Mitsurugi Ryu."

DOWNLOADED DATA FILE
"Saving Human Mental Faculties In
Zerg/Human Hybridization Experiments."

DOWNLOADED DATA FILE
"Biological Energy Weapon Limb Replacement Technology."

DOWNLOADED DATA FILE
"Reanimation Using Zerg Infestation Techniques."

DOWNLOADED DATA FILE
"Polarity Shifting Energy Shields Using Battlecruiser Technology."

DOWNLOADED DATA FILE
"Mecha Unit Skullder 001 Design and Specifications."

DOWNLOADED DATA FILE
"Maintaining Discipline In Rampant AI."

DOWNLOADED DATA FILE
"Manipulating Tau Particles Into Stable Orbits."

DOWNLOADED DATA FILE
"Utilizing Dragoon Technology For Human Reconstruction."


TOP

 

Raynor and Taldarin bonus mission. Inject infested Stukov with the Nanotech Serum.

TOP

"RESURRECTION IV"

Mission Briefing:

Raynor
Well Artanis you called and I came. What's the haps?

Artanis
Impetuous as ever I see. Your quick response honors me Captain Raynor. This is a time of great danger for both our people. Our old nemesis Admiral Stukov has returned to finish his original plans.

Raynor
I've heard the rumors.

Artanis
As you are well aware Admiral Stukov was infested by the Zerg Cerebrate Kaloth. The Cerebrate's cells regenerated Stukov's own bringing him back to life. Now he lords over his own secret Brood.

Raynor
We weren't the best of friends but I know Stukov was an honorable man. I can't believe he'd ever sell out to the Zerg!

Artanis
Come now. I know you of all your people are not that naïve.

Raynor
So we are gonna go down and kill him is that it?

Artanis
No. Infact we have devised a way to save him. Our scouts have tracked Stukov to his base of operations on the wold of Braxis. Our scientists have developed a radical Nanotech Serum capable of neutralizing the Zerg's evolutionary virus.

Artanis
If you can find Stukov and inject with the Nanites we believe it will reverse his infestation.

Raynor
Hell sounds worth a try. Will I be getting some back up from Zeratul or am I playing lone wolf?

Artanis
Praetor Taldarin will accompany you. He is one of our greatest warriors and I am sure his experience will aid you greatly as it has in the past.

Raynor
Great I get to hang with the old-timer. Alright Artanis when do we begin?

Artanis
As soon as you are ready. En Taro Tassadar.

Game:

JIM RAYNOR
So Taldarin I never did get to ask you. What's yer story?

TALDARIN
Three millennia ago I fought alongside the mighty Adun. Wounded in battle my body was kept in Stasis for several thousand years.

TALDARIN
When the Dragoon exo-skeleton was created I was one of the first.

JIM RAYNOR
Wait Adun? As in 'En Taro Adun..' that guy? Damn... well in that case old-timer I'm glad yer along for the ride!

TALDARIN
I am honored to fight at your side once again James Raynor we should be on our way. Stukov should be in the Northeast.

MARINE
Lets wax 'em!

CIVILIAN
Wait I can help. I can drive a tank and I know where to get one.

JIM RAYNOR
Alright we could use a good tank driver.

TALDARIN
It is fortunate that Stukov is not yet at his full power. There wretched creatures are not a potent as they could be.

ARCHON
En Taro Adun Taldarin.

SKULLDER UNIT 01
Thanks for the rescue. The assault was impossible but I had to try something on my own. With you as backup I should be able to break in.

JIM RAYNOR
Riiiiiiight...

TALDARIN
Is arrogance installed at birth in all humans?

JIM RAYNOR
Come on we gotta make our play for the station.

GOLAITHS
Stukov is crazy! Get us out of this lousy outfit.

TALDARIN
This appears to be the entrance. However it is heavily fortified. We should seek an alternative route.

DARK TEMPLAR
Thank you for saving us oh mighty Taldarin. We will fight by your side until our days have come to an end.

JIM RAYNOR
A Teleport pad. Looks like a backdoor boys.

TALDARIN
If we choose this path we best move unseen.

TERRAN COMPUTER
Security system for sector 7-B has been deactivated.

TERRAN COMPUTER
Plasma field disabled.

SGT. BUD MORRIS
Good to see you Jim I knew you'd come through.

JIM RAYNOR
Still playing with fire I see...

ARCHON
Finally I taste freedom. Yet I have become unworthy since my capture. I should have died in battle.

TALDARIN
Yes but you may yet make amends.

TERRAN COMPUTER
Security system for sector 9-A has been deactivated.

JIM RAYNOR
There's Stukov get him!

ALEXI STUKOV
Now you will taste the vengeance of the New Swarm. Destroy them!!!!

ALEXI STUKOV
Release me! You know nothing of what-

MEDIC
Injecting... Nanite cellular reconstruction initiated commander.

ALEXI STUKOV
NO! You will not wrest me from The Swarm! I will... We will... NOOO!

JIM RAYNOR
Take it easy Admiral. Just let it all happen....

ALEXI STUKOV
Raynor! You... you poor simple child. You will never understand what I have lost. The clarity...gone...

ALEXI STUKOV
Even now they begin to turn against me. We must leave. I know a way.

JIM RAYNOR
Alright let's get immediate evac!

TERRAN COMPUTER
NEW MISSION OBJECTIVES: Bring Raynor Taldarin and Stukov to the dropship.

TERRAN COMPUTER
Praetor Artanis you may purify Braxis when ready. 

"

starcraft 2   story
wings of liberty story

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"

 

starcraft: insurrection

StarCraft: Insurrection is a Blizzard-authorized expansion pack to StarCraft: Brood War published in 1998 by the now-defunct company Aztech New Media. The campaign is set during episode I. The following is the complete StarCraft: Insurrection storyline transcript and manual info:

 

"


Synopsis

 

The following events take place during the Terran Campaign: Rebel Yell. This is the story of an isolated conflict, centered within the Confederate system of Brontes, as the Zerg Swarms continue to encroach upon the core Terran worlds.
The solar system of Brontes hosts a scattering of sparsely populated mining communities. Part of the Confederation but far from the scene of battle, its planets' militia is both few in number and poorly trained. The most far-flung of these planets is Brontes IV, the center stage of our adventure.

Terran Campaign

 The story begins upon the small planet of Brontes IV. A unit is sent to investigate rumors of rebel activity. The threat proves genuine, and far more serious than predicted. Due to the war, however, support from neighboring military installations is unavailable. The local garrison must use its own meager resources to deal with the growing rebel threat.
Under the charismatic guidance of their leader, the rebels are rapidly gaining advocates. In no time, the Fist of Redemption (as the rebels have named themselves) spreads throughout the neighboring settlements. Feeling the sting of the Fist's efforts, and regretting their prior decision to provide help, several outlying colonies form a Council of Inquiry to deal with the escalating situation. It is the Council's decision to create a military body to quell the threat. Summoned from the surrounding colonies, these units are formed into an elite task force with the sole objective of eliminating the Fist of Redemption. The strike force is dubbed the Hammer.

Protoss Campaign

 Meanwhile, far above the planet's surface, a debate rages amongst the Protoss Conclave. Convinced that the Zerg will ultimately use humanity as the next rung on the genetic ladder, they witness the escalating situation on Brontes IV as the beginning of the end. Many support the destruction of the planet, hoping to eliminate the growing power of the Zerg. Others, however, believe in less drastic measures.
Sensing that time is of the essence, a small force is deployed from Tassadar's main host. They are known only as the 7th Fleet. Intent on eliminating the threat, they destroy several infested planets before reaching the source of the disturbance. The surface of Brontes IV lay rife with infested colonies. Only a few scattered human encampments remain to fight against the Zerg and their followers. The 7th Fleet engages the Incubus Brood until a new enemy appears upon the horizon...

Zerg Campaign

 The prolonged battle against Terran and Protoss has weakened the leader of the Cerebrate Auza, master of the Incubus Brood. With the assimilation of the rebel's psychic leader, Atticus Carpenter, the link with the Overmind has even further strained. Only later does it become apparent that the Cerebrate Auza no longer exists. The indomitable will of Carpenter has triumphed, and a new cerebrate has been born out of the union between Carpenter and Incubus. Sensing the Cerebrate's growing insanity, the Overmind creates a new cerebrate to deal with the insurgent menace. With the help of the Cerebrate Nargil, the Overmind's youngest has been given one command. If they bleed, they shall die.


 

NEW TERRAN FACTIONS

 

The planet of Brontes IV has long been loyal to the Confederacy. In the wake of recent events, however, the political landscape has changed dramatically. As the larger Squadrons are deployed closer to the arena of battle, more and more of the local citizens have joined the call to arms, in order to protect them from the alien threat.

Brontes IV Confederate Militia
COLOR -- Brown
The Battalion stationed on Brontes IV is similar to any other military body stationed throughout the Confederation. Until the events of the following adventures, the Battalion was unremarkable from any other within the galaxy.

Delta Squadron "the Hammer"
COLOR -- Purple
Upon grasping the threat of the Fist of Redemption, the combined governments of the Brontes system decide to form a Council of Inquiry to deal with the problem. It is decided that martial action must be implemented immediately, and thus the Council's Hammer is formed. Comprised of the best of the best that Brontes has to offer, and under the leadership of Commander Frost, the task force is charged with eliminating all seditious behavior within the system.
Over the course of the first Campaign, the corruption behind the Council becomes evident. The Hammer (as they dub themselves), once freed from the yoke of the Council, seize their autonomy and work towards their original goal -- the elimination of the Fist.

THE PIRATE MILITIAS

The Rebels "Fist of Redemption"
COLOR -- White
Little is known about the Fist of Redemption. Atticus Carpenter, a former Ghost of the Confederation, is rumored to be the ringleader of the revolt. In truth, the Fist is far more powerful than anyone could have realized. Led by the deluded genius of Carpenter, the Fist plans to bring about the evolution of all mankind.

 

NEW PROTOSS FACTIONS

 

The 7th Fleet
COLOR -- Blue
The Zerg must evolve psychic awareness if they are to face the Protoss and emerge the victor. The Terrans pose as a potential source to this power. Atticus Carpenter, a highly psychic Terran, is a veritable gateway to their conquest.
A small division of Tassadar's Fleet, the Seventh has been deployed to secure the Brontes System against the encroaching swarm. While the Enclave argues about the fate of the Terrans, Andraxxus guides his small group to victory.

NEW ZERG FACTIONS

Incubus Brood
COLOR -- Teal
The Brood known as Incubus excels at the arts of conversion and consumption. Lacking the sheer destructive capacity of most of the larger broods, the Brood is most often directed towards smaller fringe colonies and settlements. Its powers of conversion enable the Zerg to learn of their enemies' future intent, often before their infiltration is discovered.

Carpenter's Brood
COLOR -- White
Carpenter's Brood has two goals, self-preservation and the accumulation of power. Many would have thought Carpenter to be mad with his aspirations of ultimate power. Regardless of what his critics may think of his sanity, he has accomplished his goal. If his ambition continues unchecked, it is only a matter of time before he challenges the Overmind.
The Brood has several advantages over its more numerous brethren. As it receives commands directly from Carpenter, it is faster to react to any immediate situation.


 

ROSTER OF HEROES

 

Jack Frost
Male Terran, age 38
Ex-Confederate Officer
Firebat
Cool as a cucumber, that's Jack. Heralded as one of Brontes' most brilliant tacticians, he wrote the book on colonial warfare. However, the patriotism of his youth has since turned to bitterness. He left active duty after witnessing the atrocities committed in the name of justice. Now he's tired of fighting, and has begun to comfortably settle into his role as the retired local hero. Disillusioned, but with a heart of gold, he does his best to look out for his friends and fellow citizens. In times when he feels he's needed, Jack's a born leader. When the heat's turned on, he just smiles and nods.

Charlie Vane
Male Terran, age 28
Colonial Scout
Brontes Battalion IV (later the Hammer)
Wraith Pilot
According to Vane there are two things you need in order to get by in life: good looks and a strong right hook. What's more, he fancy's himself a lady's man, and of course it's this sort of rakish charm that landed him in his current predicament; a petty-officer on a backwater Confederate planet.
He's the consummate gambler and could outdrink a fish, but as Vane always says, it's the vices of life that make it worth living. Ask him no questions and he'll tell you no lies.

Tsuname
Male Terran, age 48
Confederate Lieutenant
Brontes IV Battalion Division (later the Hammer)
Not even dismemberment could keep him from active service. Both ill tempered and violent, the Goliath known only as Tsuname has served the Confederation for more than 20 years. Tsuname's valor is matched only by his cruelty.

Black Morgan
Female Terran, age 36
Former Colonial Lieutenant
Whereabouts unknown
Former Dropship Pilot
In the day, Black Morgan was known to be one of the hottest Dropship pilots in the Confederation. There was no mission too deadly for her to undertake, although she made no promises to her passengers. One of her favorite passengers was Jack Frost. And, as the story goes, they shared many trips together. After many years of active service, Morgan vanished. Some say she retired to her hometown of New Dresdin, others say she fled as far away from Jack as possible.

Atticus Carpenter
Male Terran, age 38
Rebel Ringleader
Fist of Redemption
Ghost (later Carpenter Cerebrate)
A former Ghost, little is known of Atticus Carpenter. His former superiors are dead, a parting gift from the prodigal son. His dossier labels him one of the most promising of the Brontes IV trainees. Exactly how and why his psychic dampers malfunctioned has been the source of much speculation.

Andraxxus
Protoss, age 314
High Templar
Executor of the Brontes IV Expedition
Andraxxus carries the weight of several worlds upon his shoulders. Loyal to a fault, he wavers in his vindication to indiscriminately destroy the Terran settlements of Brontes. Although it grieves him to commit such acts of terror, he has hardened his heart to the fate of the Terrans.

Syndrea
Protoss, age 323
Judicator
Advisor to the Brontes IV Expeditionary Force
Syndrea has always been held in high esteem by the ruling Conclave. She firmly believes the Terrans should be destroyed for the safety of the Protoss. She fears Andraxxus' compassion for them, viewing it as a weakness that may be her people's downfall. Because of this, she takes every opportunity to sow dissent amongst Andraxxus' followers. She hopes to shatter their vindication and convince them of the error of their ways.

Aedus/Xerxes
Protoss, age 13
Archon
The Archon Aedus/Xerxes exists solely for war. Although originally not of the 7th Fleet, it quickly followed after learning of Andraxxus' mission. No one was willing to stop it.

Demioch
Protoss, age 272
Dragoon
Demioch is one of Andraxxus' most trusted subordinates. He's known and respected for his wise council. Although most often calm, he is inspired to great furies in the defense of his people. He does his best to guide his daughter's political ascent, hoping to keep her closer to him.

Edullon
Protoss, age 103
Zealot
Edullon is renowned for her skill and valor. However, despite her father's best intentions, she remains amongst the rank and file. Having proven herself fearless through many battles, it is only her tongue that keeps her from attaining higher authority. She will only accept those accolades she feels she has gained from her own merit, casting disdain upon those who would denote special treatment.

Auza
Zerg Cerebrate, age Unknown
Master of the Incubus Brood
Auza excels at enticement and conversion. Seemingly innocuous, the Incubus Brood stretches its slippery tentacles far behind enemy lines. Once deeply rooted, Auza's enemies collapse in upon themselves. Direct conflict is most often a last resort. The main force of the Incubus consists of Defilers, Queens and, more often than not, Infested Troopers.

 

"

TERRAN 1: Lost Souls

Mission Briefing:

Bill Constantine:
At ease sergeant, I got a mission for you. A routine patrol was sent out two days ago and never returned. I need you to uncover the truth behind their disappearance.

Sergeant:
Wait a minute...why me? Search and rescue is left to the Confederate bigwigs. I'm just a scout. I'm the one who usually gets rescued.

Bill Constantine:
You're beyond rescuing sergeant. I understand this is not your area of expertise, but you're the only one I can trust with this delicate situation. With the threat of the Zerg looming ever closer, the Confederacy's resources are taxed to the utmost. I need to know what happened to that patrol. You gotta check it out for yourself and let me know firsthand. We can't risk having a public scandal. The populace is already panicked with the threat of the Zerg looming on the horizon.

Sergeant:
I'll see what I can do, but you know I do my best work solo.

Game:

Sergeant:
Footprints...we're on the right track. The patrol passed this way.

Marine:
Yeah, but how can you be sure it was them?

Sergeant:
The Zerg don't wear no stinkin' boots!

Sergeant:
Who the hell were those guys?

Marine:
I don't know sir, but they was wearing ìbootsî.

Sergeant:
Just shut up smart ass...

Sergeant:
The old installation: I had forgotten about this place. We'd better have us a little look-see.

Marine:
I got a bad feeling about this, sir...

Sergeant:
Get the hell outta here, we're being bushwhacked! Fall back to the RV! I'm calling the dropships A.S.A. damn P. and I don't want to hear any flack about a hot LZ! Wait a minute...that rhymes!

Sergeant:
If I hadn't seen it I wouldn't have believed it. We were like lambs to the slaughter. I'm callin' the dropships to pick us up. We're outta here.

TERRAN 2: Rebel Installation

Mission Briefing:

Bill Constantine:
Good work sergeant. It's safe to assume your unknown assailants are connected with the disappearance of our patrol unit.

Sergeant:
It's a shame it cost us so many lives to determine that. I should have gone in alone.

Bill Constantine:
And you would have died. Then we'd have one more missing soldier and still no clue as to who is threatening us. You did a good job, sergeant. Get some rest, you'll feel better in the morning. You're free to leave.

Bill Constantine:
Gentlemen!

Ghost #2:
Marshal.

Bill Constantine:
So, you're the team known only as the Shroud. Your superiors speak highly of you. I hear some of you are the best. I trust that's true?

<Uncomfortable silence>

Bill Constantine:
Ah...yes <ahem>. Well, you're gonna to have to be good. I need you to infiltrate the installation our scouts have uncovered. I need to know who is residing in there and where their...

Ghost #1:
...their loyalties lie. Furthermore, you wish us to determine the fate of your lost patrol. If there are any survivors, we'll find them.

Bill Constantine:
Assemble your team and deploy them as quickly as possible.

Ghost #3:
They're ready and waiting outside your door, sir.

Bill Constantine:
They give me the creeps.

<No character displayed>
You needn't worry about us, Marshal.

GAME

ìEntrance through abandoned storage tunnels authorized. Hostages believed to be held to the southwest.

Gather as much information as possible.

Proceed under radio silence.î

Rebel Marine:
Why'd the doors just open? Call for support.

Ghost #1:
Here we go, now we're getting somewhere...

Adjutant:
Intruder alert. Sealing all exits.

Ghost #1:
Hmm. If we want to get out we're gonna have to find a way to short circuit the door lock system.

Civilian:
Wait! Don't hurt me; I am on your side! I can tell you important information!

Ghost #2:
Then speak or die.

Civilian:
They are crazy. Led by Atticus Carpenter they are: the craziest of the bunch. They think the Zerg are their salvation. They think with them that one day they will rule the world. Please take me with you; free me from this place.

Ghost #2:
Your mind betrays your tongue rebel. Here's your freedom.

Civilian:
Wait! No! Nooo!

<Gunshots>

Ghost #2:
Now we know who's behind this. Let's look for some prisoners and leave this place.

Ghost #1:
There must be a way to open this door.

Ghost #1:
Look at this; it looks like a laboratory...or a nursery. They're breeding something in those capsules.

Ghost #2:
One of them looks broken.

Ghost #1:
That looks like a Confederate uniform on the corpse in the pit. We should check it out.

Ghost #1:
It looks like these creatures chewed their way into the ventilation system. This might be a way to get in the internal wiring of the place. Just give me a moment.

<Sound of soldering>

Adjutant:
Door locks re-opened.

Ghost #1:
That should do the trick.

Ghost #1:
This is the place we want to be...

Marine:
Help us, we're down here!

Adjutant:
Intruder alert ñ location: west prison cell.


TERRAN 3: Jackís Back

Mission Briefing:

Bill Constantine:
Jack, it's good to see you.

Jack Frost:
It's been a long time.

Bill Constantine:
Too long. Look, I'll cut to the chase. I've called you here because I need your help.

Jack Frost:
I've retired Bill. You know how I feel about the Confederacy.

Bill Constantine:
This isn't for the Confederacy Jack; it's for the people of Brontes IV. Before you say no, I think you should see something. Our agents recovered this data disk from the rebel encampment.

Atticus Carpenter:
No longer shall we have to suffer the torment of our oppressors. No longer shall they squeeze the very life's blood from our hearts! Brothers and sisters, the time has come to rise in arms against the Confederacy! The time has come for us to break the shackles of tyranny. Our saviours shall descend from the skies. We must open ourselves to them, and they shall lead us to salvation. Join us. Join the Fist of Redemption.

Jack Frost:
So you called me here for this? A crazy prophet with a bad promo disk. You're losing your touch, Bill.

Bill Constantine:
He might be crazy, Jack, but he's gathered quite a following. And there's more Jack. Something else we found in the installation...Zerg.

Jack Frost:
You mean...what he was talking about on the disk was...

Bill Constantine:
Yes, Jack.

Jack Frost:
But that's madness!

Bill Constantine:
That's why I need your help.

Jack Frost:
Why not call in the Confederate troops? This sounds like something more than the militia can handle.

Bill Constantine:
I tried that! I requisitioned reinforcements: I only got a unit of ghosts. The magistrate refused to send any further support. A surprise assault on the installation, under your military genius, is our only recourse. Every day we wait, the threat grows. You'd have complete command over the Brontes IV Militia.

Jack Frost:
All right Bill. I'll play your game. For now.

Game:

Marine:
Locked, cocked and ready to rock, sir!

Jack Frost:
Then let's show 'em we mean business.

Jack Frost:
Hmm... The remains of the scouting party I see.

Rebel Marine:
Kill 'em all! Let God sort 'em out.


TERRAN 4: Atkinson Airfield

Mission Briefing:

Jack Frost:
The installationís been destroyed.

Bill Constantine:
Excellent work Jack. But the situation is worse than we thought. The rebels have dug their tendrils deeply into the local communities. The threat is far from over. Most importantly, our agents have spotted rebels near the Atkinson Airfield. You know what that means don't you?

Jack Frost:
It means I've done what I said I would do, Bill. The rest is up to you.

Bill Constantine:
But we need you Jack! Where are you going?!?

Jack Frost:
That's my business, Bill. I've done my duty. I'm tired of fighting.

Bill Constantine:
Jack, get back here! You're gonna regret this Jack! Dammit!

Bill Constantine:
Sergeant Tsuname!

Tsuname:
Yes, marshal.

Bill Constantine:
The Atkinson Corporation has long been in the business of developing military technology. It is suspected that the rebels may be claiming a shipment of spacecraft from the corporation. I'm placing you in charge of the foray to stop this transaction, by any means necessary. We can't have the rebels take to the skies.

Tsuname:
The rebels shall be ground to dust beneath my feet.

Game:

Tsuname:
Kill them all.

Charlie Vane:
But shouldn't we determine if the rumours are true, sir?

Tsuname:
Kill them all.

Charlie Vane:
... Yes sir.


TERRAN 5: The Confederate Militia

Mission Briefing:

Adjutant:
Intruder alert. Lower west landing station. Receiving incoming transmission:

Atticus Carpenter:
Greetings, marshal. I trust you are having a pleasant afternoon?

Bill Constantine:
What are you up to?

Atticus Carpenter:
Currently, my minions surround your control centre, marshal.

Bill Constantine:
So, it's a fight you want?

Atticus Carpenter:
I most humbly request your immediate and unconditional surrender.

Bill Constantine:
You're a fool Carpenter.

Atticus Carpenter:
Mr. Constantine. I have endured your repeated attacks upon my people with good grace. Please extend the courtesy by having the intelligence to know when it is time to give up.

Bill Constantine:
And, if I say no?

Atticus Carpenter:
You will die.

Bill Constantine:
Better to die with honour than to cow tow to a madman like you.

Atticus Carpenter:
You confuse honour with stupidity, marshal. So be it. The blood of the Confederate militia will stain your hands.

Game:

Marine:
I don't know where you're going, buddy, but one look at you and I know it's gonna be hot.

Charlie Vane:
Better buckle up, it's gonna be a big one!

Jack Frost:
We thought you could use a little help.


TERRAN 6: The Call of Duty

Mission Briefing:

Bill Constantine:
Why'd you come back, Jack?

Jack Frost:
Someone had to pull your fat out of the fire.

Bill Constantine:
But I thought you were tired of fighting.

Jack Frost:
I guess you can't keep a good man down.

Adjutant:
Receiving incoming transmission:

Councillor:
Marshal Constantine. I represent the Council of Inquiry, newly appointed to the Brontes system.

Jack Frost:
You represent who?

Councillor:
Several transport ships, bearing a high risk of Zerg infestation, were reported leaving the Brontes IV atmosphere. Although several were destroyed, more have landed throughout the surrounding planetary bodies. Containing such infestations is your responsibility, marshal. Please explain yourself. Why have you allowed this to happen?

Bill Constantine:
I tried to warn you dammit! You wouldn't listen! I've been screaming for reinforcements for weeks!

Councillor:
Such an outburst is unwarranted marshal. I am empowered to inform you that you are hereby relieved of duty. The Council will be assuming responsibilities for governing Brontes IV.

Bill Constantine:
What?!?

Jack Frost:
I've heard enough of this, let's go Bill.

Councillor:
Ah, not so fast Lieutenant Frost. The Council has deemed you worthy of service.

Jack Frost:
Sorry, not interested.

Councillor:
Hmm. Despite your reputation, you do not seem to be much of a hero.

Jack Frost:
Yeah, well, we're all heroes on Brontes IV.

Councillor:
Mr. Frost, refusing to answer the call of duty might place your loyalties in question. From someone inhabiting an infested planet, it might even be considered treasonous...

Jack Frost:
You're blackmailing me?

Councillor:
No. We are shedding the light of reason upon a very delicate topic. Someone has to ensure that reinforcements arrive.

Jack Frost:
They're sending reinforcements?!?

Bill Constantine:
Please, Jack, do what they say. Not for this pompous ass, but for the people of Brontes IV. We need the reinforcements.

Councillor:
Listen to your friend Lieutenant Frost.

Jack Frost:
All right. For the sake of Brontes IV, I'll do what you want...councillor.

Game:

Tsuname:
Tsuname ready.

Charlie Vane:
Vane ready to rock and roll.

Jack Frost:
All right, troops. Let's show 'em how we do things downtown.



TERRAN 7: The Hammer Strike Force

Mission Briefing:

Councillor:
Precision perfect Lieutenant Frost. Your reputation for military genius is well-founded. The support troops have landed safely. The units are being assembled into an elite task force as we speak.

Jack Frost:
Wonderful. Glad to be of service. I'll be on my way now.

Councillor:
Ah, not so fast Lieutenant. Your service is still required. We need someone of your calibre to lead the Hammer strike force. The Council has elected you for that position. Your first mission is to capture those who aided the rebels with information regarding the orbital relay centre. A series of mining communities has come under the Council's spyglass. One of them is harbouring traitors, although which is not known. Therefore, all of them must be eliminated. The wages of treason are harsh, and the Council believes that this will serve as an example to all.

Jack Frost:
I played the part of your lap dog; I got your men here safely. I'll have no part in the slaughter of innocents. Find someone else to do your dirty work.

Councillor:
You speak sedition.

Jack Frost:
Go to hell.

Councillor:
Tsuname.

Tsuname:
Yes, sir.

Councillor:
You are to command the newly assembled Hammer strike force. Should you encounter Frost, you understand what to do.

Tsuname:
An honour, sir.

Game:

Tsuname:
Lieutenant Vane, scout ahead and report the status of our target.

Charlie Vane:
But sir, these are just civilians. We shouldn't...

Tsuname:
Do as you are told lieutenant!

Charlie Vane:
... Yes, sir.

Charlie Vane:
Iím outta here.

TERRAN 8: New Dresdin

Mission Briefing:

Councillor:
Yet another local mining community, New Dresdin, has been raising public inquiry into the Council's actions. Commander Tsuname, the Council empowers you to destroy this community, as they are likely being manipulated by rebels.

Tsuname:
By your leave.

Game:

Black Morgan:
You.

Jack Frost:
Hello Morgan.

Black Morgan:
What are you doing here?

Jack Frost:
Look I know you're angry. But this is important.

Black Morgan:
I'm not angry Jack. I stopped being angry about seven years ago.

Jack Frost:
Please just listen to me. The Council has determined New Dresdin to be infested. They intend to raze the city to the ground.

Black Morgan:
But why? What have we ever done?

Jack Frost:
You questioned the decision of the Council.

Black Morgan:
But that's insane.

Jack Frost:
It doesn't matter why Morgan. What does matter is getting those people outta here. You still got a dropship?

Black Morgan:
You can't be serious. I haven't flown in over a decade.

Jack Frost:
Well let's hope it's like riding a bike. Come on we haven't much time!

Black Morgan:
OK you rally the people while I try and spark up the dropship.

Marine:
Scouts are reporting they see the Hammer entering the city limits sir.

Jack Frost:
Dammit. Theyíre early!

Black Morgan:
Steady she goes. I think we're in business Jack!


TERRAN 9: The Council Steadfast

Mission Briefing:

Black Morgan:
Well I guess that's it then Mr. Frost. You disappear again and maybe I'll see you in another decade.

Jack Frost:
We can't stop now Morg you know this is only the beginning. The Council won't let themselves be embarrassed. They'll hunt all of us down just to make an example.

Black Morgan:
The name's Morgan Mr. Frost. And what would you suggest I do?

Jack Frost:
All right Miss Morgan. I say we strike at them before they get a chance to find us.

Black Morgan:
That's a great idea! You and me we'll just walk up to the Hammer barracks and kick some butt!

Jack Frost:
Not the Hammer the Council. The Hammer is needed to protect the people. It's the Council that's the cancer. If we eliminate the Council perhaps we can convince the Hammer to perform the duty it was gathered for in the first place.

Black Morgan:
I still don't see how you plan to take out the Council.

Jack Frost:
Everyone knows the Council gets its information through its network of spies. That means it uses Ghosts. I've seen the missile silos surrounding the Council headquarters. I say we give them a taste of their own medicine. You get me in there and I'll do the rest.

Black Morgan:
I'm surprised you trust me Frost. If I drop you off I'm liable to leave you there.

Jack Frost:
You'd leave me there?

Black Morgan:
Like you left me standing ten years ago?

Jack Frost:
Point taken. Well I guess it's a chance I'm gonna have to take. Fair's fair.

Black Morgan:
I see age has done you well you're starting to develop some character Frost.

Jack Frost:
Cute Morgan...real cute.


GAME

Jack Frost:
It's like taking candy from a baby.

Adjutant:
Nuclear launch detected.

Adjutant:
Nuclear launch detected.

Marine:
Help us! Theyíre keeping us prisoner!

Adjutant:
Nuclear launch detected.

Adjutant:
Nuclear launch detected.

Adjutant:
Nuclear launch detected.

Adjutant:
Nuclear launch detected.

Jack Frost:
Mission accomplished. Let's pack it up and get the hell outta dodge troops.


TERRAN 10: Rebellion

Mission Briefing:

Adjutant:
In retaliation for the needless attack on their homes New Dresdin patriots ñ led by ex-Confederate officer Jack Frost ñ retaliated by infiltrating Council headquarters and targeting a nuclear strike. In the ensuing chaos not only has the Council been shattered but panic has swept throughout the common populace.

The remains of the Council under duress by the Hammer have made a declaration instituting marshal law. The surviving Council members deprived of their diplomatic immunity were immediately arrested. Commander Tsuname has been appointed governor of Brontes IV. Local mining communities however ñ still bitter from the scourge of the Hammer's assault ñ have refused to provide gas or minerals to the elite task force. Rumour has it that a movement has already begun to place the outlaw Jack Frost within the governor's seat.

Atticus Carpenter:
Delicious. While we wax in the power of unity our enemies turn in upon themselves. Your reinforcements have arrived Mr. Frost...huh how unfortunate for you.
Control please inform Governor Tsuname of the rebels' whereabouts.

Game:

Black Morgan:
One of our scouts says there's Zerg activity ahead. I can't believe it. Could the Council have been right?

Jack Frost:
More and more this smells like a trap.

Jack Frost:
I knew it! Pull back!

Charlie Vane:
Whoa commander. It's all right we come in peace.

Black Morgan:
That seems a little hard to believe.

Charlie Vane:
We were sent to flush out the New Dresdin outlaws but it seems to us you're doing more good than anyone else. We want to sign up if you'll have us. We're soldiers; none of us joined the Hammer to fight women and children.

Black Morgan:
What's that supposed to mean buddy?

Charlie Vane:
With all due respect ma'am...you I'd be honoured to kill.

Black Morgan:
A real charmer.

Jack Frost:
Welcome aboard gentlemen.


TERRAN 11: Attack and Destroy

Mission Briefing:

Charlie Vane:
We cleaned out those Zerg but I still can't help feel we're missing some of the pieces. It was just too convenient how we found you.

Jack Frost:
You think there's an inside man?

Black Morgan:
Carpenter's influence runs deep. It's entirely possible.

Charlie Vane:
So what do we do?

Jack Frost:
We strike at the heart.

Charlie Vane:
I donít follow.

Jack Frost:
We go after Carpenter. Now's the time. He won't be expecting it.

Black Morgan:
Of course he won't be expecting it. It would be suicide!

Jack Frost:
We took the Council. If we strike fast and hard they'll never know what hit 'em. The longer we wait the more powerful they grow. Meanwhile we're being chipped away by the Hammer.

Charlie Vane:
Iím in.

Black Morgan:
You're both nuts...All right I'll do it. I won't like it but I'll do it.

Game:

Jack Frost:
I'd recognize those uniforms anywhere. It's the Hammer!

Charlie Vane:
You canít meanÖ

Black Morgan:
They've been conspiring with the rebels the entire time!

Jack Frost:
Give me Tsunameís head!

Charlie Vane:
Itís payback time!

Jack Frost:
Congratulations you've finished the Terran campaign. The scattered remains of the Rebels turned tail and ran. It won't be long before our troopers pick 'em up and deal with 'em. But hey it ain't over 'til the fat lady sings. So buckle up take a break and get ready for some more action.


PROTOSS 1: Satellite Platform

Mission Briefing:

Tassadar:
En Taro Adun Andraxxus. You have done well under my guidance. The time draws nigh when you must guide our warriors to victory. The Seventh Fleet shall detach from our main host to protect the passage of our return. The system of Brontes lay deeply embedded within the poisoned clutches of the Zerg. Our expedition is to eliminate this blight by any means.

Andraxxus:
I will not fail you Tassadar.

Tassadar:
Judicator Syndrea will accompany you to offer both council and wisdom. May the Gods guide your actions son of Aiur. And may the light of reason shine upon you.

Syndrea
Executor I have deployed scouts to the Brontes region. They have uncovered the source of contamination to be centred upon the small world of Brontes IV. We have studied the planet's surface and found it rife with Zerg infestation. In the wake of the crumbling Confederacy the Terrans have devolved into anarchy. It lay as a primitive patchwork of feuding tribes and city-states.

Andraxxus:
And you would council judicator?

Syndrea:
Isolate the core of the infestation. Sever all communication between Brontes IV and its neighbouring worlds.

Andraxxus:
A wise decision judicator. Make haste.

Game:

<No in-game dialogue>


PROTOSS 2: Orbital Relay Station

Mission Briefing:

Andraxxus:
Our progress judicator?

Syndrea:
With the Terran satellite platform secured we maintain absolute control over the planet's communication network. Since its seizure there has been notable chaos among the more isolated Terran settlements. As industry and trade have ground to a halt a new level of barbarism devolves amongst its infant race.

Andraxxus:
Your council judicator?

Syndrea:
I would recommend securing the Brontes IV orbital relay station. Whomever holds the station maintains complete control over both entry and exit of the planet's surface. Our scout ships report it is currently held by a scattered collection of Terrans although their resistance rapidly dwindles under the constant harassment of Zerg. We must secure this position if we are to stop the spread of the Zerg contamination throughout the Brontes system.

Andraxxus:
Set course for the orbital relay station. I will accept nothing less than victory!

Game:

<No in-game dialogue>

PROTOSS 3: Dead New Dresdin

Mission Briefing:

Syndrea:
It is foolish to believe anything but destruction will result from this unruly and savage world. I recommend we eliminate all life upon the planet's surface.

Demioch:
We were like them once.

Syndrea:
An embarrassing reminder of a far distant past. As we have isolated Brontes IV from its planetary neighbours it is time to strike at the root of the problem. It is the only way to ensure the Zerg's elimination.

Andraxxus:
It is my intent to focus our strike at the source of this infection. Demioch speaks wisdom. The elimination of the Terrans may be extreme. However the safety of the Protoss cannot be weighed for the lives of one world.

Syndrea I place the vanguard beneath your capable leadership. You are hereby charged with establishing a stronghold on Brontes IV. I will leave Demioch Edullon and Aedus/Xerxes to control you in matters of war and negotiation. As for the fate of the Terrans determine where their loyalties lie. Preserve them if possible. I will return to lead the main assault

Syndrea:
I hope to prove you worthy executor.

Andraxxus:
While you prepare for our arrival I shall guide the bulk of the fleet throughout the surrounding planetary bodies eliminating any sign of further Zerg conquest.
En Taro Adun judicator.

Syndrea:
Advisors.

Syndrea:
I have chosen three targets for the primary assault. Aedus/Xerxes...

Aedus/Xerxes:
Judicator.

Syndrea:
Your legions shall strike at the region of Adbakken. Edullon...

Edullon:
Yes judicator.

Syndrea:
You will lay siege to the city-state known to the Terrans as New Dresdin. Demioch...

Demioch:
My lady.

Syndrea:
As Andraxxus' most trusted I place upon you the duty of greatest importance. You must assault one of the central hives on Brontes IV located within the Carvalho region

Demioch:
As you wish.

Syndrea:
Proceed and may glory follow in your wake.

Edullon:
She sends you to your death! You've seen the extent of Carvalho's corruption. Only the strength of the fleet will end their existence.

Demioch:
Perhaps. If your words speak prophecy then I shall die. Honour demands no less.

Edullon:
Andraxxus values your word too highly. Syndrea seeks to rid herself of your influence.


Demioch:
My victory lies in the spirit. There I shall stand unconquered.

Edullon:
May the Gods guide your blades.

Game:

Jack Frost:
Who the hell are they?

Edullon:
You are not tainted Terrans. You may live.

Jack Frost:
As they say the enemy of my enemy...

Charlie Vane:
...is tall dark and ugly?


PROTOSS 4: In Search of Demioch

Mission Briefing:

Syndrea:
Our first probing of the planet's surface has met with success. Prepare to return to the orbital relay station.

Edullon:
Demioch's vanguard hasn't returned. Surely you plan to wait for them.

Syndrea:
It is too dangerous. Already our enemies plan to retaliate. We must leave them nothing but shadows to strike at.

Edullon:
You would leave them here?!?

Syndrea:
Demioch was defeated. He died with honour.

Edullon:
He's still alive. I would have felt his death.

Syndrea:
Do you question my authority zealot?

Edullon:
I will not leave him here.

Syndrea:
You share his stubbornness.

Edullon:
That is why you sent him to his death? Will you do the same to me?

Syndrea:
That is my choice. Stay with him as you wish. Join him in death then zealot.


Edullon:
Father where are you?

Game:

Charlie Vane:
Someone beat us to the punch. Looks like a cyclone hit this place.

Wraith pilot:
Look at this sir. There are no people only shadows. It looks like they were burned into the ground.

Charlie Vane:
I'm gonna to radio Jack for some back up. If we have to deal with whatever did that I don't want to have to do it alone.

Edullon:
I sense another presence. Familiar.

Edullon:
You're one of the Terrans from New Dresdin.

Charlie Vane:
And you were leading the Protoss that saved us. If it wasn't for you I'd be dead now...or worse.

Edullon:
I sensed you...I am here seeking someone.

Charlie Vane:
The nameís Vane.

Edullon
<Growls and the sound of psi-blades activating>

Charlie Vane:
Whoa! I'm just trying to help! What happened here?

Edullon:
My people were sent to destroy this place.

Charlie Vane:
It's like New Dresdin? They did a good job...

Edullon:
I sense he is alive...in there.

Charlie Vane:
They look hurt. But I'd reckon there still must be a small army hunkered down in there. We'll just have to hole up and wait for the cavalry to come.

Demioch:
You wish to help me? Then take me to my daughter.

Edullon:
I have found you.

Demioch:
Edullon you risk too much to find me here. You should not have come.

Edullon:
I am a warrior father. It is my duty to be here.

Demioch:
Where are the others?

Edullon:
Syndrea has ordered their departure.

Demioch:
They left you?

Edullon:
I would not abandon you.

Demioch:
Your sacrifice gives me strength. Andraxxus must hear of this betrayal. Not for myself but for you my daughter.

Edullon:
You're injured. I will carry you.

PROTOSS 5: Restructuring

Mission Briefing:

Syndrea:
With the destruction of Demioch and the betrayal of Edullon you are my sole advisor Aedus/Xerxes.

Aedus/Xerxes:
I serve only your will judicator.

Syndrea:
So shall begin the second phase of our endeavour. Aedus/Xerxes you are to return to the planet's surface and establish a permanent stronghold. The location I have chosen lies deep in the heartland of both Terran and Zerg. Crush them...

Aedus/Xerxes:
They shall feel the fury of my inception.

Game:

Marine:
But you're supposed to be our allies!

Aedus/Xerxes:
Evidently you were mistaken.


PROTOSS 6: The Slaughter of the Harvesters

Mission Briefing:

Aedus/Xerxes:
We are firmly rooted on the planetís surface judicator.

Syndrea:
En Taro Adun Aedus/Xerxes. I am pleased.

Aedus/Xerxes:
Your command judicator.

Syndrea:
The Zerg draw their strength from their numbers. We must remove their ability to reproduce -- eliminate their ability to harvest resources.
Environmental conditions have prevented the Terrans from entering a region known only as the ìValley of the Shadowî. Thus the region's vast mineral resources have lain untouched until the arrival of the Zerg. Aedus/Xerxes I charge you with stripping the regions of its resources to prevent their exploitation by the enemy. Destroy any who oppose your action.

My words displease you?

Aedus/Xerxes:
The slaughter of harvesters lies not on the road to valour.

Syndrea:
Now is not the time for hesitation. Proceed with your given task.

Aedus/Xerxes:
By your will judicator.

Game:

<No in-game dialogue>


PROTOSS 7: Defence

Mission Briefing:

Aedus/Xerxes:
Your will has been executed judicator. However with the depletion of the Valley's resources the Zerg have become desperate. They encroach our perimeters as we speak.

Edullon:
Syndrea what have you done?

Syndrea:
EdullonÖ you live.

Edullon:
The Zerg have become erratic; they've begun to swarm the untainted Terran communities.

Syndrea:
I have performed the will of the high Conclave. I am accomplishing the destruction of the Zerg.

Edullon:
At the cost of how many innocent lives?

Syndrea:
The lives of the Terrans are of marginal consequence.

Edullon:
They are living sentient beings!

Syndrea:
To defy my order is to question the authority of the Conclave! You speak heresy Edullon daughter of Demioch. You are weak your will is easily corrupted. I was wrong not to have ordered your execution long ago.

Edullon:
You are blind from your own delusions. Aedus/Xerxes why do you follow her still? You felt as I did once. You know what she is doing is wrong.

Aedus/Xerxes:
I feel no longer.

Syndrea:
Aedus/Xerxes...defend our Brontes fortress from the Zerg marauders. Once accomplished dispense justice to this one who would betray us.

Aedus/Xerxes:
By your will judicator. Edullon when next we meet upon the field of battle our words shall be written in blood.

Edullon:
You've gone too far Syndrea! The Zerg aren't the true infestation. You are.

Game:

Zealot:
The earth moves! It crumbles beneath our feet!

Aedus/Xerxes:
Hold your ground. Destroy anything that lurks beneath it!


PROTOSS 8: Carpenterís Downfall

Mission Briefing:

Aedus/Xerxes:
The Terran psychic known as Atticus Carpenter lives. He was consumed by the cerebrate Incubus but his presence is still felt. His will was not crushed as was the others'. In contrary he grows stronger. I sense struggle turmoil within the brood. The weakened cerebrate Incubus is waning in power. Carpenter's reborn anew.

Edullon:
En Taro Adun Aedus/Xerxes. I thank you for your insight but you take great risk in communicating with me.

Aedus/Xerxes:
I am oath-bound to destroy you but your image bears no hatred in my heart. Beware noble Edullon. Syndrea shall not rest until your line has been destroyed. She fears you and what you represent. Your father's voice holds great weight within the ear of Andraxxus.

Edullon:
Once you fought beside my father join with us now in the glorious battle. The path Syndrea walks is folly. She has twisted Andraxxus' words and intentions. Upon his return she shall feel the weight of his displeasure.

Aedus/Xerxes:
I am of two minds. My loyalty holds strong both for Andraxxus and Syndrea. I may only hope that honour will prevail.

Edullon:
You show an unfounded loyalty within the judicator caste. Syndrea sees you as nothing but a tool a symbol of her power.

Aedus/Xerxes:
Nobility wears many faces.

Edullon:
My heart bleeds for you Aedus/Xerxes.

Aedus/Xerxes:
En Taro Adun my friend's daughter.

Edullon:
Until next we meet.

Aedus/Xerxes:
It grieves me that one of us shall die.

Edullon:
Terrans... friends.

Edullon:
Your nemesis Carpenter he lives.

Jack Frost:
That's not possible. He's been destroyed...

Edullon:
You harmed not him merely his followers. He has gathered a new flock.

Black Morgan:
More rebels?

Edullon:
No. No longer does he concern himself with Terrans. His minions are the Zerg.

Charlie Vane:
Is that possible?

Edullon:
His power is strong. Already he pulls more followers into his fold. As of now for both Protoss and Terran our missions meet as one. We desire the destruction of Atticus Carpenter.

Jack Frost:
But do we have the firepower to back up our intentions?

Edullon:
Many of the vanguard show discontent with the governance of Syndrea. If I were to establish a gateway near the scene of the battle it is likely that many would come.

Charlie Vane:
Those sound like risky odds. What if we shoot craps?

Edullon:
Then we fall in honourable battle.

Jack Frost:
At this point really what choice do we have? I say it's all or nothing.

Game:

<No in-game dialogue>

PROTOSS 9: Syndreaís Assault

Mission Briefing:

Demioch:
Aedus/Xerxes comes. I feel its presence draw near.

Jack Frost:
Aed...Aa....Who?

Demioch:
An archon. When times call for the ultimate sacrifice our people join in unity for the glory of the greater whole. When two Protoss merge as one they form into a being known only as archon. Aedus and Xerxes were high templar of Aiur. They loved one another deeply. When the Zerg first struck it was only natural they should merge in the defence of our people.

Charlie Vane:
You sound as if you know 'em well.

Demioch:
Xerxes was once one of my dearest companions. We fought together in the earliest dawns of this war.

Charlie Vane:
Why does he follow Syndrea?

Demioch:
Xerxes died when he became an archon. The love between Aedus and Xerxes lasted little longer then their unity. As time passed it became a bitter hatred. With every day Aedus/Xerxes falls only deeper into self-loathing.

Charlie Vane:
Can't it choose to stop its suffering?

Demioch:
If it were only that simple. Aedus/Xerxes is bound by duty to fall in honourable combat. Until that time it exists only to hate.

Jack Frost:
And now it's coming after us?

Demioch:
No. It comes for Edullon and myself. But that I could meet him upon the field of battle and end poor Xerxes' suffering.

Charlie Vane:
So what's stopping ya?

Demioch:
Alas I cannot. I have been undone. My body although housed within this metal shell lies broken nonetheless.

Jack Frost:
No problem I'll face him for ya.

Demioch:
Terran you are truly a noble warrior and I am honoured to stand beside you upon the field of battle. But you know not the power of an archon.

Edullon:
Then Iíll go.

Demioch:
My daughterÖ

Edullon:
And once I've lain your friend to rest I shall do likewise to Syndrea.

Demioch:
Be careful my child.

Edullon:
She is a menace to our people. If I must be labelled a heretic for opposing her power so be it. But I shall not have her blind our people to the truth.

Jack Frost:
You stood behind us despite the odds. I can't speak for anyone else but I'm with ya.

Edullon:
Then prepare yourselves. This may be the end.

Game:

Aedus/Xerxes:
Edullon I await you at your pleasure.

Edullon:
I must do this alone.

Aedus/Xerxes:
You...image of your father forgive me. I am free.

Edullon:
We are victorious against those who would betray our noble cause. Our will is strong yet our need remains great. The perils of the pure yet lay before us our enemies draw nigh. Thus ends the Protoss campaign En Taro Adun. Well done warrior.


ZERG 1: Syndreaís Demise

Mission Briefing:

Overmind:
Awaken my child and embrace the glory that is your birthright. Know that I am the Overmind ñ the eternal will of the Swarm ñ and that you have been created to serve me.

Overmind:
You are the hunter evolved and bred to emerge from the darkness and consume those who would resist my will.

Nargil:
Cerebrate I shall help you as you learn. Together we shall grow strong and in that unity the Swarm shall grow stronger.

Overmind:
Go forth now to the surface of Brontes IV. There you shall find the site of a great battle.  As the armies part you must find the Protoss leader named Syndrea.

Nargil:
I shall proceed ahead of you securing access to the planet's surface. My Brood shall engage those Protoss orbiting Brontes IV so that you may pass unharmed.

Overmind:
Track your prey and end her futile struggle against the Swarm.

Game:

Overmind:
My youngest Syndrea's army prepares for their departure. You must not allow this to happen. Find our quarry and bring her to me.

Syndrea:
So it comes to pass. Andraxxus proved weak with his sympathy to the Terrans and so our race shall suffer. Destroy me quickly beastling.

Nargil:
The Overmind intends a different fate for you.


ZERG 2: Nargilís Swarm

Mission Briefing:

Overmind:
You have done well my youngest. Your power grows.

Nargil:
Cerebrate our work is far from over. My brood still battles with the Protoss' main host. Slowly the walls of their orbital fortress begin to crumble.

Overmind:
As they triumph above so you shall prepare for them below. My youngest go to the planet's surface and prepare for the arrival of Nargil's swarm. Such is my will.

Game:

<No in-game dialogue>


ZERG 3: The Road to Victory

Mission Briefing:

Nargil:
Overmind the Protoss have been driven from their stellar homes. As we speak Andraxxus guides their survivors towards the planet's surface. My brood awaits your word to give chase.

Overmind:
You have done well to force the Protoss from the seat of their power. But it is not your role to play the part of the pursuer. Reign in the fury of the Fenris swarm. This day's glory shall belong to another.

Nargil:
By your will Overmind.

Overmind:
With Andraxxus weakened I have felt the presence of another. Auza ñ the cerebrate of Incubus ñ yet lives although he is unfamiliar to me. Another grows within him. Another that harvests the bile of discontentment for the Swarms. Nargil you must stand ready to answer my summons. You must hold vigil from your stellar aerie searching for a sign from the one who would betray us; the one named Carpenter.

Overmind:
Youngest your baptism shall be one of fire. Already the followers of Syndrea begin to reform and prepare for the arrival of their brethren. Eliminate them while they still founder before they may join Andraxxus and his legions.

Game:

<No in-game dialogue>

ZERG 4: Fury

Mission Briefing:

Overmind:
Youngest you must help my minions. As you wage war upon the followers of Syndrea misfortune has befallen. My vigil revealed the remnants of both Andraxxus' Protoss and the Terran resistance. They were baited into meeting upon the field of battle. They were to fight one another in ignorance and my minions rise forth from the earth to devour the victorious...

Nargil:
But all of our plans are eclipsed by their most base and foul treachery! Not all Protoss think as Syndrea. The creatures have allied! Make haste or my swarms shall be crushed between their overwhelming numbers.

Overmind:
Go forth and destroy all who would oppose my will.

Game:

<No in-game dialogue>

ZERG 5: Terran Remains

Mission Briefing:

Overmind:
We are victorious. No misfortune no matter how great can suffer the might of the swarms. Our enemy lay in pieces scattered to winds before my wrath.

It is now I seek another goal one that you shall execute Cerebrate.

Nargil:
Here replays the words of our enemies a transmission gleaned from the dropship of one of our most obstinate foes.

Jack Frost:
We sure had some good times together.

Black Morgan:
Yeah we sure did.

Jack Frost:
Where are you planning on goin'?
Black Morgan:
I don't know. Some place small far off the beaten track. New Dresdin has nothing for me anymore.

Jack Frost:
You know we could always start over...

Black Morgan:
Goodbye Jack

Overmind:
I must know the minds of our enemies. The Terran named Morgan has strayed from the flock. By inspiring terror within those around her she will flee into the parasitic embrace of our beloved queens.

Nargil:
Cerebrate I would suggest you herald your arrival with violence. Her inherent weakness shall drive her to the safety of her allies.

Game:

Black Morgan:
I've done what I could. It's all over but the crying.  Let's blow this popsicle stand.

Black Morgan:
Uh oh.


ZERG 6: Complete Ruins

Mission Briefing:

Charlie Vane:
Morgan! I thought youíd be long gone by now!

Black Morgan:
It's...it's... hopeless Vane. They're everywhere.

Charlie Vane:
You look hurt. Maybe I should call you a medic.

Black Morgan:
It's nothing that a stiff drink won't cure.

Charlie Vane:
Some things never change.

Overmind:
Through the eyes of Morgan the Terransí hidden fortress has been unveiled. Go now my youngest. Enter their home and make our presence known.

Game:

<No in-game dialogue>


ZERG 7: The Infestation

Mission Briefing:

Overmind:
Your success has proven you worthy my youngest. Now it comes to pass that you should swell your brood so that you may be able to enforce my will with undeniable certainty.

The core of Terran retaliation has been shattered. Go forth to their remaining outposts and consume them into your fold.

Game:

Overmind:
So Carpenter would reveal himself to my will. Make haste my youngest; revel in your new found strength. Consume the Terrans and make certain your claim to power. Eliminate all who would oppose my will.

ZERG 8: Vengeance

Mission Briefing:

Andraxxus:
You have gone too far abomination. You would seek to harm those who are my allies. I shall not rest until you have been destroyed.

Nargil:
Cerebrate as you look towards the Carpenter brood the Protoss seek to avenge their fallen allies.

Overmind:
It has been noted... Andraxxus strikes at both Carpenter as well as you my youngest. Andraxxus has proven rash in his eagerness such is his weakness.

Nargil shall confront the Protoss warrior. You my youngest shall continue the assault upon the Carpenter's brood. Such is my will.

Game:

<No in-game dialogue>


ZERG 9: The Ultimate Conquest

Mission Briefing:

Black Morgan:
We can't stay in hiding forever.

Charlie Vane:
Something's going down. During my recon I saw the Protoss duking it out with some Zerg.

Jack Frost:
They must be diverting the Zerg's attention giving us time to escape. We have to make contact with Andraxxus and let him know we're still alive.

Black Morgan:
So what do we do now?


Jack Frost:
I don't know. I'm worried. The Zerg must have gotten to one of our men. Let's go to Andraxxus. He's been fighting the Zerg longer than any of us. He might be able to give us some insight. Tell no one where we're going. You're the only ones I can trust.

Overmind:
Our agent serves us well. Follow them my youngest. Let them guide you to Andraxxus and then destroy them all. But beware the bulk of the Protoss will return once you've made yourself known.

Game:

Jack Frost:
Andraxxus we need your help. The Zerg keep dogging our tracks.

Andraxxus:
Your answer lies with Morgan. She wears taint about her shoulders.

They have used you. Their minions grow within you.

Jack Frost:
Morgan?!?

Black Morgan:
But that's not possible. Uh...unless...oh my God. What have I done?

Andraxxus:
You may have doomed us all. Prepare for war!

Overmind:
<Sinister chuckle>

Edullon:
Father I have failed youÖ

Demioch:
Death cannot stop me!

Black Morgan:
Tell Jack...that I love him.

Charlie Vane:
Mayday! Mayday! Aw this is gonna hurtÖ

<Sound of crash>

Jack Frost:
Iím taking all of you with me!

Andraxxus:
For the glory of Aiur!


ZERG 10: The Time to Strike

Mission Briefing:

Overmind:
Protoss and Terran lie in ashes before the fury of the swarm. But the hour of your greatest trial soon lies at hand. Our truest threat upon Brontes IV is that which most resembles our own.

Carpenter's brood has proven the strength and resilience of our race but now the time for this experiment draws to a close. Carpenter's brood is young and without the solace of my will he cannot resist the damage we have caused.

Both Terran and Protoss strove to conquer Carpenter. Both have failed. But now is the time to strike my youngest. Fulfil their goal. Destroy Carpenter...

Game:

Overmind:
With the destruction of Carpenter your victory is complete. You have proven worthy my youngest. Brontes IV is governed by my will alone.

You have executed my will my youngest. The Insurrection is...over.

 

starcraft: insurrection

 

"

"

StarCraft: Revelations, by Chris Metzen, is a Blizzard-authorized StarCraft short story published in Amazing Stories Magazine, issue 596. Amazing Stories Magazine is now defunct.

"


GUNNERY SERGEANT ANDRE MADRID watched the vidscreen in shocked disbelief. His companions, huddled together like children caught in the path of an oncoming storm, looked to him for assurance. He had none to give. As the satellite images flooded the small, static-filled screen, he was struck by the grim certainty that neither he nor the young cadets under his command would survive the coming ordeal.

Madrid watched as the satellite tracked two impossibly huge Protoss warships descending from high orbit. Sealed within a reinforced shelter beneath the surface of the planet Chau Sara, Madrid wondered if the colonial fleet orbiting the planet had offered any real resistance to the alien vessels. He looked about the room and saw the terrified cadets clutching anxiously at their unfired Gauss rifles. Stifling a panicked giggle, he briefly visualized the absurd notion of the cadets tossing pebbles at a landslide.

Warning klaxons shattered the stillness as the ships reached striking distance from the planet. Emergency floodlights bathed the shelter in an aphotic crimson haze. Madrid saw first one, then two bright flashes emanate from the belly of the first ship. They all watched in horror as enormous bolts of azure fire rained from the sky. The cadets began to scream, curse, and pray to whatever awaited them in the hereafter. Madrid held his breath behind gritted teeth and felt the first tremors of the firestorm.

A pure white light filled the vidscreen and then gradually subsided to a burning vortex of flame. The fireball, which seemed to reach clear to the roof of the sky, spread itself over the vast desert, consuming everything in its path. The reinforced paristeel walls of the room shuddered as the Protoss vessels continued to rain their devastation upon the planet.

Memories of the stories from his mother's tattered old Bible raced through Madrid's mind as he pictured the horrific imagery of the final judgment of Armageddon. Yet he couldn't bring himself to believe that this wanton destruction was a prophesied act of God. It was an act of sheer will; a cold, calculated display by the vile, soulless Protoss.

The brightness of the vidscreen forced him to squint as he watched the fireball thunder toward the shelter. The cadets' panic reached a fevered pitch as shock waves ripped through the shuddering room. Above the furor of the seismic assault, he could hear anguished screams of pure terror.

Madrid woke with a start.

As he sat trying to calm the pounding of his heart, he could still hear the screams echoing in his ears. He got up from his bunk and walked out of the barracks into the cold morning air. Shakily, he dug his fingers into a slightly crumpled pack of Rebel Reds and pulled out a cigarette. Cupping the open flame of his lighter, he took a drag off the harsh smoke and wandered aimlessly across the compound.

It had been nearly three weeks since the mysterious Protoss had appeared and burned the unsuspecting world of Chau Sara. Miraculously, Madrid had survived. Thanks to the signal of his personal emergency transceiver, he and a handful of others were found under the shelter's ruins by a nearby Confederate medevac team. He remembered looking down and marveling at the devastation that stretched across the burning horizon as the dropship carried him away from the planet.

For the past two weeks, Madrid had tried to lose himself in the monotony of his duties in a new unit stationed on the planet Mar Sara. He watched as the sun rose over the rocky landscape that was a stark contrast to the rolling green plains of his former home"”plains that were now as desolate as the terrain he surveyed all around him.

He took a final drag off his cigarette and crushed it under his boot. As a marine, he had seen his share of the horrors of war. That was the life of a marine. But the Protoss attack on Chau Sara had shown him a new kind of horror"”a horror he could barely comprehend. Fleeting images of the friends and family he had lost on Chau Sara drifted through his mind.

The sudden wail of sirens broke the early morning calm, snapping Madrid out of his haze. Marines appeared everywhere, running to their stations with their tac-gear and weapons in tow. He sprinted back to his barracks. As always, his power suit was left nearly assembled with his Gauss rifle right beside it. He was locked in and geared up in less than a minute. After a ritual check to confirm that his rifle was loaded, he dashed out toward one of the defensive bunkers that encircled the compound.

As he stepped down into the bunker, the other marines inside were concentrating on the horizon, scanning for any sign of hostile forces. The bunker was little more than a pre-fab paristeel box sunk into the ground. Big enough for a handful of marines and a few supplies, a combat bunker was designed to take massive punishment while the marines inside could fire on everything around it in relative safety. Some of the marines called them battlefield coffins, but as far as Madrid was concerned they were better than crouching behind a rock. He took his place next to the others and turned his attention to the landscape outside.

The auto-response missile turrets in the distance began firing before Madrid could see their targets. Hundreds of deadly missiles filled the sky, disappearing into fiery explosions just over the horizon. Feeling his heart skip a beat, he pushed the small button on the side of his helmet that lowered his sight visor. As the darkened visor closed over his face, small holographic projections and status displays appeared before his eyes. Switching the visor to infrared mode, Madrid could see the landscape broken into pixelated patches of reds and blues. To his horror, he saw that the dim haze on the horizon was composed of hundreds of spindly flying creatures approaching the camp at high speed.

The creatures sped toward the missile turrets. Hundreds of the twisted flyers swooped down, spewing flames from their open jaws. Even as the missiles blasted dozens of creatures from the sky, many of the turrets exploded under the assault of the alien swarm.

Madrid's com unit blared in his ear. "Fire Base Chimera, this is recon patrol zero-nine," the voice shouted. "Advancing force is negative for Protoss profile. Repeat"”advancing force is not Protoss. We are receiving heavy fire from unclassified hostiles. Please advise."

A second transmission cut in: "All units, this is Command Bravo. Unclassified life forms confirmed," a smooth, detached voice reported. "Stand to repel attack. Life forms confirmed hostile."

"They got that part right," one of the marines growled as another turret exploded in the distance. Everyone kept focused on the advancing aliens, peering through thick smoke as thousands of horrible creatures scrambled madly toward the base. These ground units were different from the flyers, but just as deadly. They surged over the remaining turrets, destroying them with devastating volleys of razor-spines.

Madrid had become so mesmerized by the chaos in the distance that he almost missed the fact that a group of aliens closing on the bunker had come within firing range. With fangs bared, a mob of leathery, catlike creatures rushed towards the electrified wire surrounding the base. As the first line was blasted apart, another wave rushed in. Pulling his rifle to the left, Madrid fired into a writhing mass of aliens. Mutilated bodies began piling up around the base's perimeter. For every creature that fell, it seemed two more rushed in to take its place.

A group of snakelike aliens lurched forward and showered the bunker with hundreds of deadly razor-spines. Many of the spines rained in through multiple gunports, and Madrid felt the body of a marine drop next to him. With a defiant roar, a marine equipped with Firebat combat armor opened up with his twin flamethrowers. Concentrated napalm enveloped the frenzied creatures, and dozens of them fell to the ground in burning heaps.

 

"


Minutes passed like hours as Madrid spent clip after clip. The battlefield was littered with thousands of their dead, yet the aliens kept coming. It's better than Chau Sara, he thought. At least here I have a fighting chance.He cleared his mind of everything but the monsters' lifeless black eyes and lost himself in the rhythmic recoil of his rifle.

The bunker began to shudder violently as the flyers attacked it from above. Massive cracks appeared in the paristeel roof as it began to collapse. Lost in the heat of battle, Madrid was startled when the Firebat grabbed his shoulder.

"The bunker's toast!" he yelled. "If we ain't outta here soon, we're gonna end up sharin' a tombstone."

"Fall back to the command center," Madrid barked at the others as he let loose another burst from his rifle. "Move!"

Madrid broke for the exit hatch as what was left of the squad made its way out. Emerging from the darkened bunker into the light of the midmorning sun, he almost froze in his tracks as he surveyed the compound. The scene was utter chaos. Huge winged beasts swarmed over the base, showering everything with blasts of burning plasma. Other small, jittery aliens ran rampant through the compound, streaming past the bunkers and tearing into any marines that stood in their path. Madrid fired wildly at a group of the creatures, hoping to butcher them before they fixed their attention on him. This place is a killing ground, he thought.

Madrid turned towards the base's command center and caught a brief glimpse of a huge, raylike creature flying overhead. He heard a sickly spurting sound and felt a hammering blow strike him from behind, knocking him back to the ground. As the world spun around him, he could feel a searing pain in his back that spread through his limbs like tentacles of wildfire. He was dimly aware of something lifting him up as he lost consciousness.

 

MADRID WOKE TO FIND HIMSELF staring at the ceiling of a stark room. Pain wracked his body, and his head swam. He fought dizziness and confusion as memories rushed into his head. Protoss are wiping us out as we hide here cowering underground. Their ships are annihilating everything on the planet's surface like the hand of God. No, not the Protoss, he thought. That's not right. Something else is out there. Strange images flashed in his mind. A sea of horrible creatures washing over the base, tearing through everything in their path. Wait, who are the Protoss? He tried to remember. Those things out there are coming to kill me. Where's my rifle? What happened to my squad? I need to kill them all. Kill. His blood boiled within him, calling forth a primal instinct. Kill who? The Protoss? I have to get out of here. Keep moving. Kill.

A face loomed over him. It was human. He could see its mouth moving, speaking to him.

"Where the hell am I?" Madrid asked. He saw other marines around him, some moving about the room and others sprawled on the floor.

"Just lie back and rest easy, Sergeant. We're under the command center. You're safe here," the young field medic said. "At least for a while." Madrid was covered in both red and purple blood, and his power suit had been split open down the front. He could see that the medic had applied field dressings to his wounds and had stitched up a deep cut in his chest.

"What's wrong with me, boy? Why can't I move?" he asked.

A look of consternation crossed the medic's face. "You were hit," the medic told him, "by one of those things. I don't know what it was, but your vitals are freaking out. As far as I can tell, there's some kind of poison in your system, but I've never seen anything like it before. I injected you with a stim-pack, so you may experience a little anxiety." With that, the medic was gone.

Madrid tried to stand up. He felt the stim coursing through his system, tightening his muscles and making his scalp crawl. However, the artificial energy boost was no match for his pain and fatigue, so he slumped down heavily against the wall.

The room appeared to be some kind of storage space. A few transport crates were stacked in the corner, but Madrid couldn't make out the stenciled writing on their sides. The room has no windows or fixtures, just four steel-gray walls and a doorway. The medic was busy tending to injured men and others who just sat staring into space with glazed eyes. Marines ran back and forth through the hallway outside, occasionally entering the room to confer with men who were frantically speaking into portable com systems. Madrid couldn't make out what they were saying.

Too weak to move, all he could do was sit and wait. Death was coming. His rifle lay beside him, for all the use it was. His mind reeled. We're doomed.

What did we do to bring this on? Both of these races appeared and descended on our worlds like plagues. Fighting them is pointless. They'll spread through the stars, taking planet after planet. Unyielding. Unstoppable. He saw the spindly aliens in his mind, spreading across entire galaxies, overwhelming everything, fulfilling their dread destiny.

"No!" Madrid screamed as his body convulsed. What's happening to me? I need to get out of here. They're coming for me. He was trembling. He saw other wounded marines staring at him in detached sympathy. This is crazy. His fists were clenched, and he couldn't stop grinding his teeth. If only I could get out there, he thought again. I'll kill them all. Exterminate them. Nothing else matters. It is my destiny. We will sweep through the stars, driving the others before us. We will prosper. We are unyielding.

Visions of marines being torn apart by deadly claws filled his mind. No, this is all wrong. I'm not thinking right. A coppery taste filled his mouth, and he felt a thin trickle of fluid drop down onto his chest. Blood. I'm dying, he thought. No, it is our enemies who will die. Death cannot stop us. That feeling came to him with complete certainty. The visions continued. Huge creatures leaped over the dead bodies of their brethren and pushed on towards the enemy.

Those aren't my thoughts, he realized with horror. He still sat in the same spot with his back against the cold wall. The sounds of gunfire echoed down the hall. Where are these thoughts coming from? He clasped his head in his hands and doubled over in pain. A sickening sensation crawled through his veins, from his stomach up to his brain. The backs of his eyeballs felt so hot they could melt.

A flurry of bizarre images and impressions assaulted him. Two ominous thoughts stood out from the maddening din and shook him to the core. You are growing. You are mine.

Madrid screamed until he ran out of breath.

He felt another presence in his mind. What are you? He searched for it in his thoughts, but found nothing. Suddenly a horrifying image overtook him, eclipsing all else: a sprawling mass of living tissue pulsing with a dark, alien intelligence. Madrid reeled as he felt its sinister consciousness permeate his being. Although he had feeling throughout his body, he found himself unable"”or perhaps not allowed"”to move.

Gunfire and screaming erupted in the hallway, ripping Madrid out of his trance. A number of marines backed into the room, firing their rifles into the hallway. The wounded men around him sat up in alarm as a group of aliens skittered into the room and tore into the defending marines. Everyone capable of movement grabbed a weapon and tried to fend off the invaders. The creatures flooded the room and overwhelmed the scrambling Terrans, tearing them to pieces. Madrid closed his eyes to shut out the sight of the carnage. Wet, slashing sounds and the tortured screams of the dying filled his ears until the fighting ceased and all that remained was a soft, humming vibration.

Madrid opened his eyes to see two of the creatures staring straight at him, standing close enough that he could feel their hot breath as they sniffed him. Their black, menacing eyes were hooded by the flat carapace plates that adorned their bestial heads. Their muscular, catlike bodies were covered by tough, leathery skin, and long segmented tails stretched out behind them.

Madrid closed his eyes and waited for the creatures to strike. But just as suddenly as they had appeared, they skittered out of the room, leaving him alone among the dead. Minutes stretched into hours as he sat in the dank corner, contemplating his fate and trying to shut out the luring whispers of the alien voice in his head.

 

"

FINALLY THE ROOM'S SILENCE was broken by shrill screams echoing down the hallway. Madrid cowered, frozen in place and unable to pry his gaze from the entryway. He could hear scuffling and scratching noises in the hallway. Have they come back to kill me? he wondered. As his vision faded to red, he focused his thoughts towards the creatures scurrying in the hallway and briefly touched their bestial minds.

Four creatures. All of them alien. All of them born of the same terrible species.

Three small creatures, like those who had killed everyone else in the room, skittered through the hallway. However, a far more frightening creature accompanied them. This was a dark, clever beast, and Madrid reeled from its soulless presence.

One small creature snaked its head around the door frame. The catlike alien stood there for a moment just staring into Madrid's eyes. It scurried forward and cleared a path of entrance for its brethren. The two others entered the room slowly and took positions beside it. The creatures, seeming relaxed and almost playful, simply sat watching Madrid. What the hell do they want? It's like they're just waiting for me to die, he thought.

Madrid's breath came in short gasps as the fourth creature slowly approached the room's entrance. He could hear the sound of its passing now"”a resonant, serpentine hiss that could only come from a creature of enormous size. A scraping sound split the air as if sharp barbs were being dragged across the room and walls. The smaller aliens seemed to straighten and alertly shifted their attention towards the doorway.

Madrid imagined he felt the stale air being sucked from the room as the huge, graceful creature entered. Filling the entire doorway, the monster opened its hideous, dagger-lined jaws and shattered the tense stillness with a ferocious scream, causing Madrid to shiver with quiet panic.

The creature's head and muzzle looked similar to those of the smaller aliens, except that its eyes held a glimmer of intelligence. Its long, craning neck was covered by a massive carapace plate that had a distinctive pattern, not unlike snake-skin. The armor plates covering its enormous upper body bore a variety of spikes and jagged growths. Madrid noticed a number of barely distinguishable fractures along the length of the creature's flexing shoulder plates. As he ran his eyes over the creature's grotesque body, he made out the long , spindly arms it held tightly at its sides. The arms, which ended in razor-sharp, bony scythes, looked as if they could tear apart a solid paristeel bulkhead with ease. The most bizarre aspect of the creature was that it supported the weight of its huge upper body with a thick, snakelike tail. Just as with its plating, the tail was encrusted with spines and strange deformations. The creature's horrid appearance reminded Madrid of the terrible dragons that had filled the myths of ancient Earth.

He watched helplessly as the creature slithered slowly across the broken floor with an eerie grace. Thick, milky liquid dripped from the beast's open jaws as it lowered its great crowned head until its eyes were even with Madrid's. Its burning eyes bored into Madrid and locked him in their hypnotic stare. He could feel the creature's hot, rancid breath upon his skin.

Groaning through gritted teeth, Madrid was suddenly overwhelmed by the creature's base musings. Harsh and unintelligible at first, unmistakable impressions raced like quicksilver through his mind.

Unity"¦soon.

Just then, an explosion rocked the room from outside. Dust rained down from the ceiling as the ground shifted under Madrid's body. New, metallic sounds rang through the hallway.

Someone's coming, Madrid thought excitedly.

He could hear heavy clomping, like the sound of two marines, nearing the room's entrance. A ware of courage washed over Madrid, and he barely stifled a cry of joy as the two warriors appeared in the doorway. Then his blood suddenly ran cold as he saw the two silhouettes before him, and his hope of rescue disappeared as he realized these were two Protoss warriors.

They stepped further into the room and glared at the four misshapen aliens. The dragon-creature squinted its hellish eyes and crouched in a defensive stance, while the three smaller aliens began circling the warriors slowly, preparing to strike.

As the two Protoss squared off against the other aliens, Madrid gazed for the first time upon the beings whose ships had destroyed his homeworld, and whose forms he had seen only on holos before now. Their fierce eyes, which glowed like molten sapphires, were the only distinguishable features on their scaled faces. They had no mouths, ears, or noses, only a series of tribal-like, tattooed markings that ran along the harsh ridges of their cheekbones. Their heads were covered with a bonelike plating that bore a striking resemblance to the dragon-creature's armored carapace. Long, sinewy appendages flowed out from underneath the warriors' head plates and were fastened together like bands of thick hair that ran down their slightly hunched backs. Their long, armored legs were buckled backward at the knee, reminiscent of the cloven-hoofed devils of myth. Their strong, muscled bodies were covered by thin, wet, reptilian skin that was marked with the same strange tattoos as their faces.

Madrid looked upon the Protoss with unabashed awe and terror. These were the destroyers of worlds. These were the executioners of man. These were the dark gods, who had come at last to claim his soul.

The small, catlike aliens suddenly sprang at the two Protoss with their multiple talons and glistening fans bared. Within a fraction of a heartbeat, burning blades of azure energy sprang forth from the warriors' gauntlets. With a blinding flash of blue fire, the first of the attacking aliens was cut down in midair by the Protoss' swift attack. The other two aliens, surprised by the savagery of the strike, attempted to slow their advance and skittered around the warriors. Yet one of the Protoss gracefully leaped ahead of the second creature and tore through its skull with his fiery blades. The other Protoss warrior, stepping in to protect his comrade's flank, outmaneuvered the third creature and split it in two with a powerful blow.

The dragon-creature's massive tail swept out and crashed into one of the warriors. Madrid watched in awe as the Protoss flew across the room and smashed into the far wall. Its limp body punched a hole through the paristeel plating, weakening the wall and causing more rubble to topple into the room from above.

Without a second glance, the remaining warrior turned to confront the dragon-creature. Madrid's eyes focused on the monster's shoulder plates, which began to heave and swell. The tiny, hairline fractures expanded and split to reveal row upon row of sharp, finger-sized needles. With a massive surge of stale air and a flurry of sickly squirting noises, the dragon-creature flexed its torso muscles and let loose a volley of poisoned spines from its shoulders. The spines toward the warrior, yet the Protoss stood his ground without even a flinch as the speeding needles shattered against an invisible barrier before they reached him.

Madrid was flabbergasted. Not one of the spines had even grazed the warrior's body. He noticed a slight blur and an azure flicker around the form of the Protoss. The warrior seemed to be protected by some sort of energy field, but the blue light was twinkling as though the field might have been weakened. The dragon-creature seemed to consider its next move for a moment, then fired another volley at its enemy. Wit the grace and skills of an acrobat, the Protoss tumbled and leaped out of harm's way, evading the spines as they tore through the reinforced wall behind him.

The dragon-creature spun around, but was too slow to react as the warrior kept tumbling and then leaped upon its armored back. The creature flailed in protest, desperately trying to buck the Protoss from its body.

Igniting his energy blades and pulling one of his arms back, the warrior seemed ready to separate the creature's head from its neck"”but suddenly, one of the creature's scythelike arms swung around and skewered him through the midsection. Madrid saw a weak flash of blue as the last of the warrior's shield energy dissipated. The stunned Protoss took a final desperate swing and severed the arm that was buried in its torso. Hissing in rage and pain, the creature drove its remaining arm into the warrior's armored chest. The Protoss's body, wracked with violent spasms, went limp after a final, heaving shudder. The smoldering azure light in its glassy eyes slowly faded to blackness.

Madrid was shocked by the battle's outcome. Somehow he never imagined that the dragon-creature could actually defeat the Protoss. It didn't seem real to him that the destroyers of worlds could bleed and die like other beings. He imagined that he could feel the furious pounding of the dragon-creature's heart and taste the Protoss's bitter blood on his lips. He relished the primal joy of the creature's savage victory. This isn't right"¦ These aren't my thoughts, he thought to himself, on the verge of panic. Yet, as the seconds ticked away, the rage inside him began to cool.

In the wake of the fevered rush, Madrid could only stare in confusion, feeling tinges of remorse and disappointment at the warrior's death. Although he found himself strangely invigorated by the warrior's valiant efforts, he shrugged off the notion and coldly reminded himself that the warrior was a Protoss, and the Protoss were murderers. It was as simple as that. Yet, as he gazed again at the savage dragon-creature, Madrid began to doubt his understanding of the nature of murder.

The wounded beast, visibly shuddering under its heavy carapace, attempted to slither toward the room's exit. The creature abruptly stopped and turned back toward the far side of the room, sniffing at the air. Slowly, the Protoss warrior whom it had flung across the room rose from the rubble.

The Protoss's eyes scanned the room and came to rest upon the crumpled body of his comrade. The creature flexed its huge shoulders, and a hundred needles shot out at the warrior. The Protoss whirled at the sound of the expulsion and was showed by the tiny blades that tore his flesh and embedded themselves in his worn armor.

Bleeding immediately from dozens of wounds, the warrior faltered slightly as the spines' poison spread throughout his system. With grim resolve, he inched toward his enemy. The frayed dragon-creature, with no projectiles left, swung its remaining scythe-arm at the Protoss. The warrior blocked the clumsy attack and thrust his energy blade up into the beast's soft underbelly. The creature screamed in agony as the Protoss worked his blade deeper into its shuddering body.

Madrid winced as the creature's thick, purple blood spattered around its body. His own blood surged and quickened, as if a presence inside of him could sense the creature's pain and torment. Damn Protoss butcher, he thought bitterly.

At last, the warrior extinguished the blade and pulled it out of the creature. Though it was mortally wounded, the creature continued to thrash and hiss as it towered weakly above the Protoss. Taking hold of the creature's splintered rib cage with both hands, the warrior gave a great heave and lifted its massive girth from the ground. Madrid marveled at the warrior's strength as it flung the dragon-creature over his shoulder. The heavy body hit the floor with a wet smack and lay still.

The warrior made a solemn, signing motion with his left hand, which Madrid surmised was either a salute or a curse. Though his body was battered, he struck a defiant pose that seemed meant to impress Madrid with his courage and valor. However, Madrid only glared at the victorious Protoss as if it had butchered an innocent child.

The warrior's gaze shifted and fell upon his fallen comrade. He walked over to the mutilated body and knelt beside it. Madrid, with beads of sweat running down his fevered face, strained to see what the warrior intended. Taking hold of one of the dragon-creature's broken talons, the warrior placed it in his dead comrade's hand.

"EN TARO ADUN, KHAS IL'ADARE." A voice boomed in Madrid's head. Even though the Protoss made no audible sound, he knew it was the warrior's voice, but he was unable to understand the Protoss language. A wave of nausea rushed over him as the alien poison caused his blood to roar in his ears. Whatever was inside him was reacting violently to the Protoss's mental presence.

What's happening to me? he thought. Fearing that the Protoss could hear his thoughts as well, Madrid tried to clear his tortured mind, yet his will wasn't strong enough to block out the power of the Protoss's psyche. He watched as the warrior ceremoniously crossed his comrade's arms over his chest plate. Madrid sensed that the warrior was overcome with grief over the loss of his comrade. The Protoss seemed to wince in pain as he continued to speak.

"Und lara khar. Anht Zagatir nas," the warrior finished softly. The words had the feel of a prayer or a ritual in honor of his fallen friend. The Protoss turned his gaze toward Madrid, whose body once again began to quiver with fear.

without a sound to give away its passage, another Protoss entered the room with all the grace and power of an earthbound god. Madrid watched as the large Protoss made his way over to the surviving warrior and crouched beside him. There was something distinctively regal about him, something heroic in his proud stature that commanded immediate reverence. Like the warrior, the larger Protoss was heavily ornamented in archaic-looking battle armor, but it was the color of molten silver clouds just before the breaking of dawn. The armor was also inscribed with swirling, cryptic runes that seemed to pulse with power. Beneath the grand armor, the Protoss was adorned with a flowing, midnight-hued stole that reminded Madrid of a priest's mantle. The Protoss's face and skin bore the same look as the warrior's, yet harsh lines and wrinkles around his eyes gave the impression that he was very old, marked by untold years and experiences.

Again, Madrid heard the warrior's thunderous voice in his head as the two Protoss began arguing with one another. The large Protoss stood up and gazed intently at the paralyzed Terran. Madrid cowered in his combat suit as the Protoss crossed the room and knelt carefully before him.

Reaching out with his huge, scaled hand, the Protoss placed it gently on the Terran's forehead. Terrified Madrid shrank away from the Protoss but was surprised to find the touch was warm. The Protoss closed his eyes and seemed to sink into deep meditation. A strange tingling energy raced along Madrid's nerve endings and he imagined a slight tugging in his brain as if the Protoss was scanning his body and manipulating the delicate process of his mind.

Madrid found himself unable to scream as terror overtook him once more. This is it he thought to himself. The Protoss abruptly took his hand away and stood up. He walked back over to the warrior and they conversed again. Slowly Madrid began to comprehend the meaning of the Protoss's thoughts. He had no idea what the Protoss had done to his mind but it allowed him to understand their thoughts just as if they were speaking his own language.

"This world is lost Executor!" Madrid hear the warrior say. "Let us depart this place and strike elsewhere!"

The other Protoss shook his head in disagreement. "That is my decision to make Thuras. I will not abandon this world until all our efforts have been exhausted." The one called Thuras turned and stared at Mardid suddenly aware that his thoughts had been overheard. The warrior stood up slowly holding Madrid in his harsh gaze. Madrid's frayed nerves finally snapped.

"Go ahead and get it over with you son of a bitch!" Madrid screamed. The warrior's eyes blinked in puzzlement. "I know you can understand me!" he spat at the Protoss. "Make your move you ugly bastard!"

"My business here has nothing to do with you Terran" Thuras said coldly. Madrid was surprised that he could understand the Protoss so clearly. He could tell that the warrior was restraining his fury. "You would do well to keep silent in my presence. Unlike some of my comrades I have little patience for your kind." The warrior's threat was unmistakable and despite his burning fever Madrid felt chilled to the bone.

"Be at ease Thuras" the other Protoss said. "This Terran is afflicted and poses no threat to you."

Thuras lowered his eyes and bowed respectfully to his superior. "Your pardon Executor. I reacted in haste" Thuras said humbly.

"I understand young zealot. You are wounded and have lost an honored comrade to the enemy. Yet in your grief you must remember that we have come here to protect the Terrans" the older Protoss said.

"With your leave Executor I wish to return to the battle outside. There are many comrades to be avenged this day" Thuras said resolutely.

The larger Protoss nodded to him. "Go then with my blessings young Thuras" he replied. "I will remain here and tend to this Terran. Khassar de Templari."

"En Taro Adun" Thuras answered and quickly made his way outside. The large Protoss turned toward Madrid and held him with his sapphire gaze and though it lacked the disdain that emanated from Thuras' burning stare Madrid found himself shrinking from the mighty Protoss anyway.

"You need not fear me Terran. I am Tassadar Executor of the Protoss fleet that has come here to protect you" he stated in a soothing voice. Madrid gritted his teeth and refused to accept the Protoss's words.

"Bullshit" he snapped. "This is just some kinda mind-job you're pulling. I've seen what you've done. I lived through it!" The Protoss looked surprised at the Terran's rage. "Don't pretend you don't know what I'm saying! You remember Chau Sara!" he shouted accusingly. "I was there when your damn fleet burned the planet down to the bedrock!"

Tassadar lowered his gaze and leaned heavily against the cold wall. The alien poison in Madrid's blood surged at the Protoss' apparent moment of weakness. The Terran screamed "I had family on that planet and they're dead now because of you! Is that your idea of protection?"

Tassadar paused in contemplation. He lifted his head and looked at Madrid evenly.

"You are correct Terran" Tassadar said flatly. "My fleet did burn the world of Chau Sara. Regrettably I was ordered to do so by the Protoss conclave which I serve."

Murderer the sinister alien consciousness whispered in Madrid's mind.

"Your bosses ordered you to wipe out a colony of four hundred thousand people!" Madrid hissed. "You murdered entire families that never once did you or yours the slightest harm!" He felt the temperature rising again and had to focus to stay conscious.

"You are mistaken" Tassadar replied suddenly defensive. "The Conclave ordered me to burn the planet because it had been infested by a malignant alien presence. The culling of the Terran colonists was an unfortunate transpiration. Their lives were of little concern to my superiors many of whom believe that the eradication of the Zerg should be paramount to any other duty. Even our duty to protect the lesser races under our care."

"Lesser races? What the hell are you talking about? What's the Zerg?" Madrid stammered. Tassadar straightened and looked up at the roof of the room as if the stars beyond it were lulling him with some unheard lullaby. With a start he turned back to Madrid.

"There is so much that your people do not understand about the nature of things" Tassadar said sadly. "So much II fear that all of your worlds will be consumed by the time you learn. The Zerg are a race of insatiable destroyers who have come from the far reaches of the cosmos. For many generations the Zerg Swarm has ravaged its way across countless worlds striving to accelerate its evolution by incorporating the strongest races that it encounters. Now it has come to claim humanity as its own."

Unity the alien presence insisted.

"I've heard them" Madrid admitted nervously. "I can hear the voice in my mind now."

Tassadar nodded and looked upon the Terran's fevered condition with concern.

"The Overmind. You hear the Overmind speaking to you. It embodies the collected consciousness of the Zerg Swarm. All of its... minions hear its call and must obey."

Madrid stared at the Protoss letting the words sink in. "No! I would never give in to them!" he hissed. "I'm a man not some mindless animal!"

"That distinction is now only valid for a matter of time. You know what you are becoming. You can feel the Zerg's virulent bloodlust within you now" Tassadar said bluntly. Madrid's body began to spasm uncontrollably. "Your nervous system has been infected with the Zerg's hyperevolutionary virus. Your body is processing Zerg genes and is rapidly mutating on a cellular level. In time you will become an agent of the Swarm and will be irrevocably bound to the will of the Overmind."

Madrid's breath quickened as his body continued to shake violently. "But we never saw this Overmind or any swarm on Chau Sara!" he gasped with short breaths. His shaking was becoming more violent. "There was nothing there! I just don't understand why all those people had to die" he said weakly lapsing into a fit of coughing.

Tassadar's brow furled in sympathy as the Terran began to spit up blood. When Madrid's fit eased Tassadar continued.

"Although the Swarm itself had not yet reached the planet its advanced hive spores had. Your technology was unable to detect the subtle infestation but I assure you that it was there. My superiors ordered the planet burned to prevent the infestation from spreading to any more of your worlds" Tassadar said. "Though I grieve for the loss of every Terran life on Chau Sara I fear that many more of your kind will die if the Swarm's rampage is not stopped. The Swarm is the most dire threat that this galaxy has ever known."

"I had no idea..." Madrid whispered. Tears welled up in his eyes as the true horror of his situation settled in his mind. Through the psychic link that existed between them he could see into the depths of Tassadar's spirit and was certain of the sincerity of the Protoss's words.

"Your metamorphosis has progressed too far" Tassadar explained stoically. "I am afraid that I cannot save you. The infestation once begun is irreversible. However if you wish I can give you peace." Madrid looked into his sorrowful azure eyes and immediately understood what the offer entailed.

"I knew some Protoss bastard would kill me sooner or later" Madrid said chidingly. "I just didn't figure it'd be this sociable." Tassadar made a peculiar sound. Madrid was unsure if it was a bemused laugh or a sign of remorse.

Madrid sucked in his last conscious breath. So this is how it all ends he thought to himself. Better this than the alternative. He summoned up all his courage and gave a trusting nod to Tassadar. With his great hand resting gently on the human's fevered forehead Tassadar let loose the full force of his power. Searing blue arcs of psychic fire shot out from his hand and engulfed Madrid's limp body. The bolts surged through the Terran's limbs burning out the invasive alien cells within his blood.

Madrid's pain was immediately washed away as he felt his consciousness slowly rise out of his body. A swirling vortex of blue violet and warm gold flashed before his awestruck eyes. His mind reeled not in confusion but in the realization that all his earthly troubles had washed away with his pain.

Reaching out with his consciousness Madrid sensed Protoss spirits gathered around him. He became fleetingly aware of hundreds and then thousands of their minds all scattered throughout the swirling ether that he beheld. Each of them emitted strength and nobility that beamed out of the vortex like white-hot rays of sunlight. As Madrid watched the pure white beams began to coalesce into a single shining band of inexplicable beauty and power. Madrid imagined the glowing band to be a great fluid lifeline that spanned the entirety of the Protoss's existence. The mere sight of it filled his spirit with a profound bliss.

"En Taro Adun brave Terran: Unto the grace of Adun may your spirit soar" Tassadar intoned reverently. He opened his eyes and looked down upon the still body of Andre Madrid. Though the Terran's body was ravaged and broken his face shone with peace and wonderment and Tassadar knew the Terran could no longer feel the pain of his affliction. He remained kneeling for a few moments while thing wisps of smoke drifted up form the Terran's blackened power suit. Regaining his composure the mighty Protoss lifted Madrid's body from the broken floor. Carrying the lifeless husk as if it were a sleeping child he walked outside into the half-light of the setting sun.

 

 

© Wizards of the Coast Inc.

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starcraft: retribution

StarCraft: Retribution is a Blizzard-authorized expansion pack to StarCraft: Brood War published in 1998 by the now-defunct company WizardWorks Software. The campaign is set during episodes II and III. The following is the complete StarCraft: Retribution storyline transcript:
 

The Legacy of Kharadun
·Kharadun01
·Kharadun02
·Kharadun03
·Kharadun04
·Kharadun05
·Kharadun06
·Kharadun07
·Kharadun08
·Kharadun09

 

"Kharadun01"

 Mission Briefing:

Intro
Retribution Chapter One:
The Legacy of Kharadun

Kizrath
En Taro Adun, Executor. I, Judicator Kizrath, have been asked to brief you on the circumstances surrounding your dispatch to Aridas. The High Council has entrusted this region to my command so that I may oversee a mission of the utmost importance.

In the age before creation, the Xel'Naga regarded an ancient artifact above all others for its immeasurable power.  Named the Argus Stone, it is thought to be located within the fabled city of Taledon. We believe our observers have uncovered evidence of Taledonian ruins here on Aridas.

A Terran expedition is also investigating the ruins.  They defile the site with their presence and therefore must be eliminated immediately.  Destroy the science building near the temple and then escort my ship to the beacon our observers have placed nearby.


Game:

KIZRATH
This is only a conduit to the main ruins that lie on the other side of the river.
However, I am sensing Psionic resonations from the Xel'Naga artifacts at that site. Take me to the ruins and I will see to the humans myself.

 

"Kharadun02"

 Mission Briefing:

Kizrath
We have located an area where a Zerg expeditionary force is fighting with the Aridians. While it is vital that the Zerg not gain a foothold on this world, both races will impede our continuing studies if left unchecked.

Guide a small group of four Zealots to either of two beacons: the one at the cave entrance where we suspect the Zerg Cerebrate to be located, or the one near the Terran maintenance duct - the heart of their infrastructure.  Either of these courses of action will aid us in our final appropriation of the Ruins.

We have posted observers around the edge of your base. It is recommended that you allow the Zerg and Terran forces to fight amongst themselves.

 

"Kharadun03"

 Mission Briefing:

Kizrath
We are no closer to reaching our goal than when we first landed on this Terran-infested rock.

Our sensors indicate that a Zerg Cerebrate is located somewhere inside this cave. Based on our experiences against the Zerg on other worlds, subduing it will temporarily halt Zerg expansion in this area.

The height of the cave prevents our enemies from using any flying units. Unfortunately, the same holds true for us.

Game:

MARINE
We were setting up a base in the southeast corner of these caves when the Zerg invaded the cavern and cut us off from our regiment.  Even our combined forces are vastly outnumbered! If you help us get the hell outta"™ here, we"™ll gladly throw our firepower in with yours.

 

"Kharadun04"

 Mission Briefing:

Kizrath
Terran raiders have set upon our research outpost and continue to impede our studies of the Taledonian ruins.

Due to your recent sabotage of the maintenance duct, a weakness has now been created in the Terran defenses.  It is imperative that we seize this opportunity to rebuild our base, which is vital to our search for the Argus Stone.

Clear the region of these interlopers so that we may return to the business at hand.

 

"Kharadun05"

 Mission Briefing:

Kizrath
While you have been successful in devastating the Aridian defenders, our warriors elsewhere on Aridas have not had the benefit of your leadership. The Aridians have managed to slip reinforcements past our comrades and a heavy contingent of Terran troops now lies between us and the Argus Stone.

While the Council knows this is a daunting task, their instructions are to fight onward. The Terrans keeping us from the Argus Stone must be eliminated. This will be your fiercest battle yet. May Adun be with you!

 

"Kharadun06"

 Mission Briefing:

Kizrath
Our observers have detected the existence of a supply station orbiting Aridas.  This Terran reserve plays a crucial role in supplying reinforcements and weapons to the Aridian defenders and therefore must be destroyed.

We are preparing a deployment of forces to the platform. Though the initial fighting will be harsh, it should prove no great challenge for a warrior of your caliber.

You need only conquer the troops on the initial platform. There are other forces guarding the perimeter, but once the supplies are depleted they will no longer pose a threat.

 

"Kharadun07"

 Mission Briefing:

Kizrath
It is now a certainty that the ruins on Aridas are the remnants of the fabled city of Taledon.  Soon, our destiny will be manifest as we take our rightful place next to the Xel"™Naga as one of the greatest of all races.

Your strategic expertise has severed yet another string holding the battered Terran forces together. The defenses along the edge of the planet are crumbling since their supply lines have been cut.

There is but one final Aridian stronghold to breach before Taledon will be ours.

"Kharadun08"

 Mission Briefing:

Kizrath
It is now evident that the Argus Stone lies within the ruins of Taledon. Terran forces are now converging upon the ruins for purposes unknown.  It is possible that they are also attempting to recover the Stone.

I have amassed a strike force on the perimeter of the Terran base.  We must breach the Terran forces and destroy the ancient temple. Once my flagship is over the ruins, I will be able to secure the Argus Stone.

Beware, the Terrans have an elite cadre of troops concentrated around the temple. Adun be with you, Executor!

Game:

KIZRATH
We have secured our heritage. The Stone is ours! Victory to Aiur!

 

"Kharadun09"

 Mission Briefing:

Kizrath
Executor, take me to the rendezvous point located north of here.  The beacons that surround this site will serve as a guide to my escorts, who will return me to Aiur with the Argus Stone.

Be cautious in these final hours before our exodus from Aridas.  Delay or destroy any remnants of the Terran forces still pursuing us.

Your noble efforts here on Aridas have proven invaluable to our excavation of Taledon and its legendary secrets.  I am honored to have served as your counsel. En taro Adun, Executor.

Game:

KIZRATH
Now let's finish the job!

ESCORT
You have fought well, Judicator, succeeding where many have failed. Unfortunately, Fate is not always even-handed to the victors on the battlefield.

ESCORT
Against my wishes, the High Council has ordered me to commandeer your escort and continue our battles against the Zerg. They feel that the tactical importance of the Argus Stone at this time is minimal.

ESCORT
While I know this will leave you stranded on Aridas, you must continue to delve into the true nature of the Argus Stone. Those of us that truly understand its power and strategic importance will be counting on you!

 


Strongarm
·Strongarm01
·Strongarm02
·Strongarm03
·Strongarm04
·Strongarm05
·Strongarm06
·Strongarm07
·Strongarm08
·Strongarm09
·Strongarm10


"Strongarm01"

 Mission Briefing:

Intro
Retribution Chapter Two:
Strongarm

Jason Archimedes
Greetings, Commander.  I am Archimedes, Head Counsel to Emperor Mengsk. By his decree you and your battalion have been commissioned to aid me in a search for a legendary artifact, named in Protoss legends as the Argus Stone.

The ancient texts suggest immeasurable power for any being in possession of this artifact. I have spent years studying the Protoss and their relationship with the ancient race of beings known as the Xel'Naga.  The fact that the Stone is mentioned in both Protoss and Zerg mythologies shows how much the Xel'Naga revered it.

This assignment is crucial to the glory of the Dominion. Your first task as my guardian is to transport my scientists and I to a beacon within an important set of ruins on Aridas.  Your military presence is required, as there are Protoss and Zerg forces currently engaged in battle nearby.

Our intelligence indicates that taking on either side in this conflict would be suicide against such heavily entrenched forces. If we fortify our base, however, we should be able to hold them off until we can safely reach the beacon.

Game:

JASON ARCHIMEDES
For the Emperor!

"Strongarm02"

 Mission Briefing:

Jason Archimedes
The preliminary studies we conducted at the ruins conclude that this planet was indeed inhabited by the Xel'Naga. Numerous ruin sites on the surface contain traces of their technologies.

It has come to our attention that a Zerg Cerebrate is using some of these ancient technologies to control a small Protoss tribe. This intriguing development must be explored. Join me at the location I"™m uploading to your navigational computer.

Once you have arrived , there are two courses of action available to us:

Studying the Cerebrate could yield clues to help me better locate the Argus Stone. If my ship can be maneuvered over the Cerebrate, I will be able to capture it and study its secrets.

However, this course of action will not sever the link the Cerebrate has established with the Protoss. Hence, the aliens will remain allies and the Cerebrate"™s capture will likely provoke a massive attack.

The other course of action is to kill the Cerebrate - possibly ending this alliance and weakening the alien defenses. Understandably, the thought of the two races united doesn"™t sit well with the Aridians.

As military commander, I leave this strategic decision to you.


Game:

JASON ARCHIMEDES
I'll begin my studies of the Cerebrate. Meanwhile, protect my ship from the alien hordes!

 

"Strongarm03"

 Mission Briefing:

Jason Archimedes
The Aridians are displeased with our decision to capture, rather than kill, the Zerg Cerebrate.  Nevertheless, the results of my research will silence any detractors.  Our studies indicate-

Archimedes! The research center is under siege by the Zerg!  They"™ve come to retrieve the Cerebrate!

Commander, time is of the essence. You must help me push back the Zerg so that we can conclude our research. Unfortunately, there is little space to deploy defenses on this island.  Expansion will be necessary.

Game:

JASON ARCHIMEDES
All is lost, our research is incomplete!


"Strongarm04"

 Mission Briefing:

Jason Archimedes
Commander, I wish I could offer you better news. Despite your victories, the Zerg broods are continuing to overwhelm our defenses across the planet, including our key science base, Station 12.

The work being done at this base is vital to our continuing search for the Argus Stone.  If Station 12 is lost, our recent progress will be set back considerably.

Bring at least four scientists to Hanger 3 where a shuttle will be waiting to transport them to safety.

The base is in a state of emergency lockdown right now, so there are two things you should be aware of:

First, only the civilian scientists can open the locked doors.  Secondly, there are a number of inactive security devices scattered throughout the base that can be manually reactivated by any of your troops.

Good luck!

Game:

CIVILIANDamn! He was the one that knew everything!

ADJUTANT
Attention all Personnel, the Zerg hordes are breaking through the doors!

ADJUTANT
Attention all personnel, the Zerg forces have breached the main entrance, the internal doors won"™t hold them!


"Strongarm05"

 Mission Briefing:

Jason Archimedes
It's important that this planet stay under human control until we've located the Argus Stone and extracted its secrets.  While I continue my research, you will need to shore up the Aridian defenses.

The Protoss have been using a space station as a staging ground for their attacks. The Aridians have been bombarding the station with nuclear weapons from the ground, but the Protoss continue to rebuild.

You will be provided with enough supplies and technology to finish off the Protoss survivors. Be careful, Commander, as this is a very large installation. While Intelligence indicates that some parts of the station may be undefended and without power, there is still a large amount of active Protoss opposition!

 

"Strongarm06"

 Mission Briefing:

Jason Archimedes
Your mission has successfully halted the Protoss offensive that was crippling Aridian defenses.  Unfortunately there is still much to be done here.

Zerg swarms have overrun one of our outposts located in a more desolate area of the planet. It's important that we control this region to prevent the Zerg from relocating their resources to other, more vital locations on Aridas.

Rebuild the damaged base and eliminate any Zerg forces in the area.

Game:

CIVILIAN
We ran out of resources five days ago and we've been holding off the
Zerg ever since. Don't worry though "“

CIVILIAN
there are resources located on the tops of the mesas. There's an SCV near one of the resource clusters who will help get you started.

 

"Strongarm07"

 Mission Briefing:

Jason Archimedes
The Protoss have seized a dense vein of crystals used by the Aridians to supply their troops. You must help re-establish the supply lines to this key resource area.

A Command Center and a group of SCVs have been dispatched to rebuild a base in this region, but Protoss troops are now blocking the entrance to the canyon containing the minerals.

Take your regiment and eliminate the Protoss guarding the passage.  Once you've cleared the way and established a base, eliminate the Protoss threat to the area with extreme prejudice.

 

"Strongarm08"

 Mission Briefing:

Jason Archimedes
Commander, I must make this brief -  I was exploring a large cavern underneath one of our excavation sites when Zerg forces captured my vessel.  They have my ship heavily guarded in the middle of their base. I believe they are deciding on my fate as we speak.  Find my ship and get me to the beacon near the entrance of the cavern.

Game:

JASON ARCHIMEDES
Your aid was invaluable, Commander.  I will be sure to let the Emperor know of your courage.


"Strongarm09"

 Mission Briefing:

Jason Archimedes
We've located the Argus Stone! Apparently, it has been in the possession of the Protoss for some time. It would not bode well for the Dominion if they were to unleash the rumored powers of this ancient artifact.

They have fled with the Stone to a set of ruins on the far side of Aridas.  This region is heavily saturated with Protoss tribes, making an offensive difficult.

Destroy their defenses so we can initiate a land assault. Once the Protoss threat is eliminated, the Stone will be ours!

 

"Strongarm10"

 Mission Briefing:

Jason Archimedes
The Protoss tribes have been driven back.  They have withdrawn to protect a temple, warped from Aiur to Aridas and designed to focus the energies of the Argus Stone. They are on the brink of channeling the immense forces of the ancient ones.

You must destroy the temple at all costs.  This will allow me to maneuver my ship over the ruins and retrieve the Stone.

This battle could very well change the chronicles of history and alter the course of the war forever!

Game:

JASON ARCHIMEDES
Victory to the Dominion!

 


Dynamic Evolution
·Zerg01
·Zerg02
·Zerg03
·Zerg04
·Zerg05
·Zerg06
·Zerg07
·Zerg08
·Zerg09
·Zerg10
·Zerg11

 

"Zerg01"

 Mission Briefing:

Intro
Retribution Chapter Three:
Dynamic Evolution

Zargil
Greetings, Cerebrate, I am Zargil, Cerebrate of the Sennith Brood. The Overmind has chosen me to serve as your counsel.  I have been sent forth to guide you towards the greater destiny of the Swarm.

Long before the legacy of the Zerg, even before the creation of the Overmind, there existed the Xel'Naga: beings possessing powers so immeasurable, they were able to create entire races - such as our own.

A source of the Xel'Naga's immense strength was an ancient relic, the origin of which is unknown. If we are to achieve ultimate supremacy, then the power of this artifact must be harnessed.

We sense the Terrans are seeking this same relic, foolishly risking the disruption of powers they are unable to comprehend. You have been brought to Aridas to initiate our recovery of the artifact and shatter any attempts by the enemy to claim our prize. Destroy the Terran Battlecruisers that escort the scientist Archimedes, who is now in possession of the object we seek.

This act will initiate our passage to ascension.

 

"Zerg02"

 Mission Briefing:

Zargil
We have detected that the Terran scientist Archimedes currently possesses the Xel'Naga artifact.  He has been maneuvering throughout the Terran bases that infest this planet. We must seek him out by seizing his comrades and extracting information from them.

The Overmind has located one of Archimedes' science facilities near a Xel'Naga ruin on Aridas. Wrest control of the building from the Terrans and bring it back to the beacon near our Hive cluster. One of our Defilers will extract the necessary information from its inhabitants.

Other Terran forces are sensed to be in the area, but they should prove no challenge to the might of the Swarm.

Game:

ZARGIL
Zerg minions have uncovered Terrans in the process of constructing additional outposts. If we move in haste, we shall devour them before they become a threat to us.

ZARGIL
The secrets of this place have been lost!

 

"Zerg03"

 Mission Briefing:

Zargil
You have doubtless felt the elation of the Overmind throughout the Swarm. However, forces of the enemy still pose a threat to our brethren.

While your offensive was successful, another of our Hives fell to the combined forces of the Dominion and the wretched Protoss.  As they now contest with one another, seize this opportunity to return the survivors to the Hive Cluster.

Gather the remnants of this shattered brood, unite their efforts, and reclaim the Hive cluster for the glory of the Swarm.

Game:

OVERLORD
I'm picking up transmissions. The aliens have realized the greater threat! They are now united against the swarm!

 

"Zerg04"

 Mission Briefing:

Zargil
As you have once done, so must you do again.

The Protoss are wreaking havoc upon one of our lairs on Aridas.  We must swiftly quell these infiltrators using the minions at hand.  We cannot devote additional resources, for it would disrupt our search for the Overmind's prize.

The previous Cerebrate, who failed in his task, has been removed. This area of strategic importance has almost fallen to the hands of the Protoss.  They would surely make haste to fortify an outlying settlement if we do not put an end to this siege.  Vanquish any hostile Protoss forces you may encounter.

 

"Zerg05"

 Mission Briefing:

Zargil
Fear not, Cerebrate, your countless victories will not go unrewarded. We have located a complete settlement of Terran troops and research teams. You must conquer them and capture their Command Center with the attached nuclear silo.  This will allow you, young Cerebrate, to extract the precise location of the coveted Xel'Naga artifact.

Be wary, for these Terrans are especially resilient.

Game:

OVERLORD
You destroyed that which we sought!

"Zerg06"

 Mission Briefing:

Zargil
Information extracted from the Terrans within the infested Command Center informs us that the Xel'Naga relic is in fact the highly regarded Argus Stone.  The mere notion of the Swarm possessing such an artifact of rare and tremendous energies has stricken fear into the hearts of the Protoss and Terran forces.

The cowardly humans have now sought the help of our adversaries, the Protoss, in the vain notion that a united front could oppose the Swarm. You must show them that no alliance of races is equal to the might of the Zerg.

Eliminate all opposition! This cavern leads to the hideaway where the Argus Stone is safeguarded. Once these troops have been vanquished, the destiny of the Swarm will be within our grasp.

 

"Zerg07"

 Mission Briefing:

Zargil
The time of our victory is close at hand.  We need only extract the Stone from within this Terran installation.

Although the treacherous nature of the Terrans has now caused them to betray the Protoss, we must not overestimate our sudden ascendance over the entrenched forces.

One of our strongest Defilers, Thakras, and the remnants of his brood are imprisoned in this complex. Although Thakras has failed in his assault, he has powers that will help us overcome the guardians of the Stone.

A group of infested Terrans with knowledge of the facility will aid you in your mission.  Take them to the control room east of the entrance, there they will be to access the computer stations that control the doors and security systems in this complex.

Retrieve what is ours so that we may return to Char and revel in the supremacy of the Swarm!

Game:

BOSS
OK, begin the experiment.

BOSS
Starting the genetic transducer...

BOSS
Oh well, plenty more where they came from...

 

"Zerg08"

 Mission Briefing:

Zargil
The Terrans' betrayal of the Protoss at the installation was but a feeble attempt to distract us from our ultimate purpose.  They have amassed a united convoy toward Char to intercept our escort of the Stone. The exodus of the Swarm cannot be interrupted!

We have established a base on a Terran barge within the convoy.  Eliminate all forces on this platform so that the Stone may safely reach its destination and our glorious rebirth may continue unchallenged.

 

"Zerg09"

 Mission Briefing:

Zargil
The Overmind is now in possession of the Stone.  Even now, its furious energies are resonating throughout the Hive Cluster on Char.  These energies are nurturing a being whose creation will bring forth the destruction and eradication of all opposition.

Even in the face of our ascension, our enemies continue their futile attempts to challenge the undisputed domination of the Swarm. A small band of Terrans have made their way to Char and are currently constructing a tactical base of operations in one of the planet"™s more desolate regions.

Make an example of these pathetic interlopers, so that no other opposition would dare attack the Zerg homeworld.

 

"Zerg10"

 Mission Briefing:

Zargil
The eradication of the Terran infiltrators was not enough to dissuade the headstrong Protoss from tempting a similar fate.  They seek to halt the birth of the Supreme Being.

Our long-time adversaries cannot be allowed to continue their infestation of this planet, lest we find ourselves under constant siege. This secondary threat must be eliminated.  Death to the Sons of Adun!

 

"Zerg11"

 Mission Briefing:

Zargil
As we speak, the Supreme Being is approaching maturity within a growing Chrysalis in its final stages of metamorphosis.  The energies of the Argus Stone are nurturing the completion of this cycle.

For eons, the Xel'Naga lore predicted that a catastrophic war would precede the birth of a legendary being. &nbsp to realize the insignificance of their existence and to understand once and for all that their combined efforts to challenge the supremacy of the Zerg are futile!

starcraft: retribution

StarCraft: Hybrid, by Mickey Neilson, is a Blizzard-authorized StarCraft short story published in Amazing Stories Magazine, issue 601. Amazing Stories Magazine is now defunct.

AMANDA HALEY sat in the corner of the dimly lit cell with her knees tucked to her chest, concentrating with fixed purpose on the locked door across the room.

A voice inside her head (that nagging voice she always chose to ignore) reminded her that she had tried to force the lock for the past several days and failed…so why should this time be any different?

Amanda drove the voice out of her mind. As she did, she felt the mechanism inside the lock give slightly…then the sensation was gone. Amanda exhaled heavily.

In the week since her capture Amanda had heard, day by day, cell doors in the hall outside phasing open. She had heard the cries and pleas of her fellow crew members as they were led to whatever godforsaken fate awaited them. The sounds of those phase doors and woeful pleas had plagued what few minutes of sleep she was able to manage each night. But most disconcerting of all was the fact that, day by day, those sounds were growing closer.

She knew it was only a matter of time before the lock on her door would disengage, and that door would phase open (They won’t disengage the lock with their finger, not like a human would, she thought with a shudder), and the creatures would take her. They would take her and they would—

Just focus on the lock.

Although she could not physically see the lock, she could picture it perfectly in her mind. She had spent two cycles as a medic on board an orbiting platform, assisting patients in cells not too different from this one. Gathering her strength once more, she closed her eyes and imagined the lock; imagined the disengage button giving way under her invisible finger….

It was no use. She felt her energies being dampened, diluted somehow, making the strain of concentrating on the lock nearly unbearable. It wasn’t just fatigue; they were interdicting. Her brain felt as if a thick, heavy blanket had been stretched across it. She tried to relax, to think of better times—times when the only monsters in her life were human.

She tried to tell herself that she was being kept alive for a reason; that whatever these creatures held in store for her, she could be able to survive or at least have a chance of escape.

Just then the lights dimmed even more, flickering several times before slowly returning to their former dull state of illumination. Last call, said that voice inside her mind. She forced the voice way, concentrating once more on the situation at hand.

One fact she felt sure of was that the purpose of her being here was related to her ability. This certainly wasn’t the first time her “gift” had drawn the attention of others. She focused one last burst of effort on the lock without result. Then, exhaling deeply and resting her forehead against her knees, Amanda thought of the past…and wondered if she would live to see the future.

DARKNESS ENVELOPED the Zerg Queen as she entered the long, desolate corridor.

The blackness, however, was not absolute. A circle of light like a full moon loomed at the passageway’s end. The symbolism that could be drawn from this particular atmosphere was not lost on the Queen—trite, outlandish notions such as transcendence, passage to an afterlife, or even rebirth, just to name a few. A half-smile tugged at the corner of her lips. Such musing need not occupy her mind. They were wretchedly sentimental; but far worse than that, they were also inextricably…human.

The circle of light grew larger and finally gave way to a catwalk overlooking a massive, gloomy chamber. The catwalk itself was a stark contrast to its immediate surroundings. Much of the orbiting platform’s infrastructure and processes (including electrical power and artificial gravity, the latter of which her kind had little use for) were still functional despite the station’s assimilation by the Zerg. Her Brood had simply taken what the humans had built and adapted it to suit their means. And was it not efficient to do so? The Queen certainly thought it was. Adapting was something she had been doing her entire life.

The creature who had once been known as Sarah Kerrigan stood, observing. On either side of her position, sinuous cords snaked out to the center of the room. Similar cordage adorned the three adjoining walls and trailed across the ceiling and down, like the massive web of some impossible spider. The cords pulsed and heaved with peristaltic motion, making the chamber seem alive.

Suspended at the center of this morass was an expansive, amniotic sac. The liquid inside the membranous enclosure sloshed back and forth, making the sac sway drunkenly. Inside the cocoon, surging cords wrapped around a human host like the roots of a strangler tree, winding their way into the nostrils and mouth of the subject.

The voice of the Cerebrate invaded the Queen’s mind: Preparations are complete.

The Queen’s unwavering eyes stared at the human subject within the cocoon.

Commence, she replied telepathically.

The subject lurched once, then fell still as the hyperevolutionary virus was fed into him.

The Queen looked at a bank of suspended monitors to the immediate left of her position. The monitors offered views of the various containment cells and the human animals occupying them.

Her eyes traveled to one of the monitors on the far left, where a young, blonde-haired woman sat in the corner of her cell. Her demeanor was unlike that of the others; this one seemed intent on something, as if she still clung to hope. What a waste, thought the Queen. Still, there was something about her. The Queen remembered a time when she had inhabited a cell of her own. It seemed like an eternity had passed since then, since she had been so vulnerable, so naïve…so human.


“CEASE YOUR sniveling!” shouted Lieutenant Rumm as he leaned closer. “Pity and weakness are synonymous. Remorse is forbidden. Compunction is forbidden. Do you understand?”

Young Sarah Kerrigan wiped at her cheek and returned Rumm’s stare with mild defiance. She sat at the sterile, metallic table, both hands resting placidly on its surface. A dark-colored brand on her forearm, marking her as specimen number 24, stood out against her pale skin.

“It is my job to break you, child. And that’s exactly what I intend to do.” The lieutenant began pacing.

Sarah had scored highly on all phases of the psi-evals despite the fact that she was only eight years old. At this point she was physically just a shade of the beautiful woman she would eventually become. Shy and somewhat gawky, she was gifted by a symmetry that would, with time and under the proper conditions, produce a stunning example of a human being.

It was Lieutenant Rumm’s job to peel away the girl’s aspect, layer by layer, until he came to what he knew lay beneath: an incredible, innate power shared by a select few and almost never evident at such a tender age. The girl had displayed this power only once, but that single episode had been more than enough to send her father into a downward spiral of insanity and land her unfortunate mother a spot in the TarKossian morgue.

This raw, formidable ability was much like the child herself: a wholly undeveloped source of potential, a gift that would grow and mature with age. It fell to the Confederacy to influence the girl’s ability in a way that would suit its needs. And in order to achieve such a goal, the lieutenant knew full well that the first stumbling block he must overcome was the girl’s judgment—her ability to distinguish between what she had come to believe was right and wrong.

Hence, the kitten: a cute little animal that the girl had been allowed to play with and grow close to over the past three weeks. This particular “cute” little bundle of fur was now suffering from a malignant tumor, a growth implanted in the animal by the science department. Lieutenant Rumm gestured toward the kitten, which lay prone, breathing in long, shuddery gasps.

“Obviously, the animal’s condition will result in death—a slow and, I’m sure, a painful one. You alone can end its suffering. You know this, and so do I. These games will avail you nothing. Trying to hide your ability is senseless and futile. Now do as you’ve been told.”

Just then a long, wailing scream echoed from somewhere outside the room. The voice rose to a pitch, then came to a sudden, abrupt halt. Silence followed.

“I won’t,” the girl replied.

“That wasn’t a request. It was an order, and failure to execute that order will have dire consequences. Do it, child. I am growing weary, so do it now.” The lieutenant’s thinly veiled anger was beginning to surface. He stopped pacing once again.

“No.”

The lieutenant’s left eyebrow twitched. He took a deep breath, then said. “One last time—”

“No! I won’t, I won’t, I won’t!”

Circling behind the table, the lieutenant drew his weapon—a standard-issue repeating—and lowered it to the kitten’s head.

He spoke in a calm voice. “End the animal’s life, or I’ll do it for you.”

A fresh tear fell from the girl’s right eye. The lieutenant felt the pistol in his hand waver slightly—or was that his imagination?

“I said no. If you don’t know what that means, then go ahead and shoot.”

The lieutenant smiled. This was going to be fun indeed.

“I’m afraid that won’t do, little one, won’t do at all. No easy way out for you, child.”

The lieutenant lowered his weapon.

“We’re through for today.”

Behind the little girl, a door opened silently. Stepping down, the child glanced briefly at the kitten and wiped her cheek before leaving the room.

Lieutenant Rumm stood motionless, hands clasped behind his back. A skittish man dressed in white stepped into the room. The lieutenant glanced briefly in the tech’s direction.

“Shall we recommend employing a neuro-adjuster?”

“Not yet.” The lieutenant wanted to save that unpleasantness until last. He knew that allowing an adjuster to meddle in the girl’s brain could kill the patient. The science, after all, was not yet exact…and their methods were questionable, to say the least.

“Perhaps they’re wrong about her,” said the tech.

“I doubt that,” the lieutenant replied. Still, he wasn’t sure. The proof would come, however; it would come later that evening, as the lieutenant went about the nightly routine of polishing his boots, ironing his uniform, and cleaning his weapon…for he would find that the triggering mechanism of his standard-issue repeating pistol had been melted to a lump.

AMANDA LAY curled in a fetal position in the corner of her cell. She had stopped concentrating on the lock three nights ago, but not because she had given up. She had simply come to the conclusion that if she could save her strength, somehow ferret away a reserve of her energies, the perhaps—just perhaps—she would have enough in store for one small, final attempt at freedom. But the timing would have to be just right.

Last night she heard the sound she had dreaded would come—the crackling, electrical sound of the access door in the room next to hers phasing open. She heard muffled cries, pleading, and a brief struggle. Oh, my God, Henderson, they’re taking Henderson, she had thought to herself. Just a few hours ago, the lights in her cell had dimmed and flickered ominously once again.

You’re next, said the voice within her. She told the voice to shut up. It was the voice of weakness, and she refused to listen. Not while she still drew breath. She had seen her share of hard times, of turmoil and tribulation, but she had persevered through the worst of it. She would find a way out of this, or die trying.

Amanda hugged her arms close and lay in the darkness of the cell, waiting.

THE QUEEN was disappointed.

The slobbering, insensate monstrosity before her was a useless failure. How long would this take? Soon they would run out of subjects, although it would be a small matter to procure more. Still, the lack of progress, the lack of activity, annoyed her. She would much rather be engaged in some desperate battle on foreign soil than babysitting lab rats on this derelict platform.

She reminded herself of the possibilities, of the potential that lay in the experiments.

The metamorphosis had taken only two days in the latest of the experiments—far shorter than the Queen’s own gestation period had been. But, thus far, they had been unable to duplicate the result of her change. The Queen’s situation had been unique, resulting in a being who retained the mental faculties and psychic abilities particular to specific humans, while at the same time inheriting Zerg traits of regeneration and near invulnerability—in short, a perfect creation.

The Queen knew it would be impossible to reconstruct such a magnificent being as she. But if they could just come close….The Zerg had long been fascinated by the human psychic potential, and coveted it; coveted it in the way a land-bound organism might look to a winged creature and covet flight.

So far, all attempts had ended in failure. The human subjects, after the transformation, would awaken brain-dead and invalid—horribly malformed anomalies like the one before her now. Each time, however, adjustments in the formula were made; each time she felt they were getting closer.

The voice of the Cerebrate coursed once more through her mind: Refinements complete. Incompatibility with subjects possessing subordinate gene pattern. Ramifications of gene pattern/formula codependence are currently being assessed.

Interesting, thought the Queen. Perhaps some progress was being made after all.

She scanned the monitor bank, her eyes falling on the monitor displaying the cell of the next candidate. It was the young woman. The girl had hardly moved in the past three days. Perhaps she had given up after all; perhaps she wasn’t as strong as the Queen had thought.

She had telepathically called one of the workers from below. The aberrant creature stepped forth out of the shadows. It was a mutated, almost reptilian being that at one time may have been a human. The worker did not meet the Queen’s penetrating gaze.

“Bring out the young female subject,” she said. “Her time has come.”

THE TUMOR on the kitten’s neck had now grown to three times its original size. The rise and fall of the animal’s rib cage as it breathed was almost indiscernible.

Sarah sat staring at the kitten through bleary eyes. Lieutenant Rumm smiled. Somewhere outside the room, a patient shrieked unintelligibly.

Lieutenant Rumm reached into his pocket, withdrawing a fused clump of metal. He threw the mass onto the table, where it landed with a heavy thud.

“Do you know what this is?”

No answer.

“It used to be a trigger assembly. The trigger assembly to my weapon, to be exact. The possibility of this happening without outside interference—such as a plutonium leak, let’s say—is about a  thousand to one. I brought this matter before my superiors, but the trigger mechanism itself wasn’t enough to convince them. They require incontrovertible evidence. And so our game continues.”

The lieutenant began pacing. Sarah thought it was a wonder that he had not yet worn a permanent rut in the floor.

“I am convinced beyond a doubt that ability was the cause of this. You used it to neutralize my weapon, yet refuse to use it on the tumor. Why?”

Silence.

“I have my own theories, of course. I believe you refuse to channel your ability into any thing organic because of what you did to your mother.”

At this Sarah looked up, her eyes suddenly very wide.

“What did she do, child, send you to bed without supper? Chastise you? Yell at you?”

Number 24 looked down slightly.

“Ah, she yelled at you. And so you used your ability to try and make her stop. And what happened next, hmm?”

Tears began to run down the girl’s cheeks.

“Massive cerebral hemorrhaging, as I remember. I spoke to your father, who saw the whole thing happen. He would say only one thing, over and over. Do you know what that one thing was?”

Sarah closed her eyes.

“He said, ‘I saw her head come apart’”

The girl bolted to a standing position, her hands balled into white, tiny fists at her sides, her voice breaking as she screamed: “I’ll never use it on anyone ever again, and you can’t make me! You can’t make me!”

A door on the side of the room opened, and two men dressed in sealed flak armor emerged. They grabbed the girl by her arms and feet and dragged her through the main doorway and down the hall.

Lieutenant Rumm stood with his hands clasped behind his back, his head lowered in thoughtful consideration.

On the table not far away, the little kitten exhaled one final, quavering breath and was still. The lieutenant did not notice.

AMANDA COULD feel the moment drawing near. She told herself not to look when the creature stepped through the doorway. The distraction would be too much. She could not afford to have her focus interrupted. She prayed that whatever dampening field these monstrosities held over her was not wholly unyielding.

A noise, intermittent and barely audible, came from the hallway outside. It was a sound she didn’t immediately recognize. Then, with dawning horror, she identified what the sound was—it was slithering.

The noise drew undeniably closer. Amanda shut her eyes tight and forced all nonessential thoughts from her mind. Time’s up, said a tormenting, childish voice inside her. End of the line.

Amanda took a deep breath, felling her heart pounding in her chest. She hoped against the hope that the voice inside her was wrong. No more thoughts. Clean the slate, Amanda, and steel yourself….

As the lights began to flicker, Amanda heard the crackling sound of the door across from her phasing open.

THE QUEEN glanced over at the monitor bank as the cocoon underwent preparation. Hey eyes, growing wider, were fixed on the monitor displaying the young woman’s cell as the lights inside began returning to half power. She could not believe what she was seeing.

The worker had stopped in the doorway, tentaclelike appendages clutching at either side of its cranium. As she continued to watch, captivated, the worker crumpled to the floor, its head expanding.

Unwelcome memories rushed back to the Queen in a flood: the image of her mother clutching at her temples and screaming; her father observing with eyes full of horrific revulsion at first, the only blankness; the sound of her mother’s skull splitting open….

The Queen shut her blazing eyes tight, reopened them, fixated once again on the current crisis.

The young woman inside the cell was gone. The worker was now lying still, its lifeblood oozing from a rupture in its skull and spreading across the metallic tiles.

The Queen took the catwalk in the opposite direction of the monitors, toward the cargo ay access lift. Once there, she stepped in and pressed the button marked HANGARS 1-12.

How could this have happened? She asked herself, even as she answered the question.

She had simply underestimated the girl, had lumped her in with all the rest of her kind—human beings made inferior by fear and emotional dependence. But, as the Queen had suspected once before, this one was different. The Queen could not help but feel a kind of…respect.

Telepathically summoning one of the warriors to follow, the Queen stepped out of the elevator and into the hangar level. Now that her instincts had been reawakened, the Queen was fairly certain that the female was intelligent enough o hope that some of her race’s craft had been left in the hangar. Of course, all such nonessentials had been jettisoned long ago, but the subject did not know that.

And so the Queen proceeded to the only lift connecting the cell-block level with the hangar level. She stood in front of the doors, waiting. She heard an engine winding down, gears grinding, a gush of hydraulic steam…then the doors before her opened, and she looked into the eyes of Amanda Haley.

AMANDA FELT her heart sink. The creature standing before her must surely be the leader of the monstrosities. The characteristics that marked her as alien—from her luminescent yellow eyes and olive skin to the spindly blades protruding from her back and shoulders—also served to mask something beneath: features that suggested that this creature had not only been human at one time, but had been attractive as well.

Glancing briefly over the creature’s shoulder, Amanda could see that the hangar was empty. Any hope of escaping this place was instantly dashed. Don’t give up. Not yet, she told herself, forcing her eyes to meet those of the alien being before her.

“I applaud your effort, though it was in vain,” said the Queen. “I am Kerrigan, matriarch of the Zerg. I would know your name.”

“Just go ahead and get it over with,” retorted Amanda.

“Oh, we shall.” The Queen smiled. The girl remained defiant even in the fact of unquestionable defeat. The Queen was reminded so much of herself that for a moment she felt—

There has been a setback, Queen? Interrupted the Cerebrate.

Not at all, she responded. Merely an intriguing turn of events.

I trust the operation will continue to run smoothly, answered the Cerebrate.

Put your trust where you will, returned the Queen. The schedule I adhere to is mine alone.

Just then the warrior arrived. The Queen sent a message. The creature obeyed, wrapping a snakelike cord around Amanda’s throat with one appendage and restraining her arms with the other.

Amanda closed her eyes, hoping that whatever the creature did, it would be quick.

A diminutive, spiked tentacle wriggled out from under the creature’s skin. Amanda felt a prick as the spike-needle pierced one of the tiny veins at her wrist.

The warrior stood still for a moment, then turned its head in the direction of the Queen.

Genetic strain incompatible, it relayed telepathically.

The Queen nodded.

Then the formula will likely be ineffective, offered the Cerebrate.

The Queen knew. Most likely the process would result in failure, stripping the woman of any shred of humanity, rendering her a base, servile mutation for the rest of her days. The brave girl would become a thoughtless, debilitated drone.

You wish to proceed, Queen? asked the Cerebrate.

The Queen hesitated.

Queen…?

THIS ROOM was new. Sarah had not been taken to this place before. She sat abound to a chair with reinforced restraints, facing Lieutenant Rumm, who paced back and forth before a blank wall.

The lieutenant stopped pacing and lowered his somber gaze to the little girl. “I want you to know that you forced me to do this. It was not my intention to take this course of action.”

Sarah stared back, impassive.

With an electric hissing sound, the solid wall behind the lieutenant phased into transparency, affording a view of an adjacent room, not unlike the one Sarah was in. Bound in a chair similar to Sarah’s, and facing her, was the emaciated form of Patrick Kerrigan, her father.

She had been able to visit him only once since “the incident.” He had appeared then much as he did now—staring forward, not looking at Sarah but through her, with wide, unseeing eyes.

Sarah felt her throat swell. Her eyes grew bleary.

Standing next to Patrick was a tech holding a pressurized syringe in his right hand. The sleeve on Patrick’s right arm had been rolled up; veins stood out like ropes along his scrawny forearm.

“The serum in the syringe is the same that was injected into our little friend the kitten,” the lieutenant said in a matter-of-fact tone. “If you do not agree to cooperate with us fully from now on, your father will be injected.”

Sarah’s brow creased, her lips becoming a thin line.

“You do remember what happened to the kitten,” said the lieutenant, drawing nearer. “Death will not come quickly, child—no, not at all. It will be a marathon of suffering, even to such a dull-witted specimen as he.”

The lieutenant was leaning over Sarah’s chair now, both hands plant firmly on the armrests, waiting for a response. Looking in the girl’s eyes, he saw fear, pity, and agony…but not compliance.

“So be it,” he said. Setting his jaw, the lieutenant turned to the window and nodded his head.

Inside the adjacent room, the tech placed the syringe to Patrick’s arm.

“No! If you do this, I’ll use my power to kill him and me!”

Sarah’s wide, furious eyes turned to the lieutenant. “I’ll do it—I swear I will! I’ll kill both of us!”

Suddenly Sarah felt a prick in her wrist. A needle in the arm of the chair had punctured her skin, delivering a powerful sedative into her bloodstream. Sarah felt fire flow in her veins, and the room began to go dark. The last thing she saw was her father’s haggard, uncomprehending face and those wide, oblivious eyes.

The lieutenant breathed a sigh of relief as Sarah’s chin slumped to her chest. He turned and made a brief vertical motion with his hand. The tech nodded and removed the syringe. The wall shimmered and became opaque once more.

The lieutenant stood looking at the little girl, his emotions conflicting. He did not relish the decision that he must now make, but he was an animal of the Confederacy, and ever since he was a child he had always bowed to the wishes of superiors, be they right or wrong. A neuro-adjuster would be employed. He would recommend it. The little girl would never be the same again.

THE QUEEN stood once more overlooking the massive, gloomy chamber, waiting for the cocoon to open. The decision to continue had not been an easy one. But then again, why should she care for the welfare of some human subject, brave or not? Because of the potential, she told herself. There’s still a possibility

Metamorphosis complete, interjected the Cerebrate.

The Queen watched as the bottom of the sac opened up, spilling its contents onto the floor below. There, huddling and shivering in a fetal position, was what remained of Amanda Haley: a slobbering, malformed, half-Zerg, half-human genetic defect.

The Queen sighed, sending a telepathic message for the creature to stand, which it is immediately obeyed, struggling to an upright position, on shaky, alien limbs.

Another drone, thought the Queen. Her mind belongs to the swarm now. The potential is wasted.

As suspected, the formula was incompatible, offered the Cerebrate.

The Queen nodded. The Cerebrate had a way of stating the obvious. Looking down at her arm, the woman who had once been known as Sarah Kerrigan could see the faintest traces of an old mark—a scar, really, —that still glistened despite the molecular changes her body had undergone. It read “24.”

“So be it,” whispered Kerrigan as she spun on her heel and stepped once more into the long, desolate corridor.

 

 

© Wizards of the Coast, Inc.



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THE DECLINE OF WESTERN CIVILIZATION

 

Although technology and world culture progressed rapidly throughout the twentieth century, their advancements paled in comparison to the seemingly reckless leaps that would follow. By the end of the twenty-first century, mankind had seen bold and unprecedented changes within the world. Radical new technologies were surfacing at incredible rates, offering increased access to advanced computers and informational databases to even the most destitute nations of Earth. In the wake of the eradication of Communism from the Eastern Nations, nuclear weapons quickly became available in abundance. The international power structure, once defined primarily by the acquisition of capital and military superiority, was blasted apart as third-world nations rose to challenge the economic and military might of the world's super-powers.

As the manipulative sciences of cybernetics, cloning and gene-splicing rose steadily into the public forum, militant humanist and hard-line religious groups challenged the rights of private interest corporations who profited from genetic experimentation. Multitudes of people were being augmented with cybernetic implants while others began to manifest slight physical mutations ranging from heightened senses to advanced telepathy. These dramatic changes within the human gene pool caused widespread panic amongst many of the fundamental humanist factions.

Technology continued to evolve and spread, and population rates soared. Near the end of the twentieth century, there were six billion people upon the earth. Within three hundred years, the population had grown to an estimated twenty-three billion. Pollution and a lack of natural resources and affordable fuels added to the fire as world leaders sought ways to stem the growth of their nation's inhabitants. Popular sentiment held that the world was plummeting towards an inevitable catastrophe as overpopulation and genetic alteration swept across the globe.

Meanwhile, as tensions rose around the world regarding the use and capitalization of cybernetics and genetic mutations, many core international economic systems folded in upon themselves and shut down. Horrific acts of terrorism and violence erupted between the corporate sector and the humanist factions, resulting in forced police actions across the globe. Irresponsible media coverage of these atrocious police actions spurred the already rampant civil chaos in many of the larger countries. Ultimately, the precarious balance of world power exploded into international pandemonium.

 

THE NEW ORDER

 

On November 22, 2229, the United Powers League (UPL) was founded. The UPL was to become the ultimate incarnation of the vision of a unified humanity held by the now defunct United Nations. This new order encompassed and controlled close to ninety-three percent of the earths population, failing only to bring order to a few volatile South American states. The UPL was founded upon the basis of 'enlightened socialism', but often resorted to harsh, fascist police actions to maintain the public order. With its control lasting for nearly eighty years, the UPL began to devise a rigid agenda that would unify the various cultures of humanity for all time. Great lengths were taken to eradicate the last vestiges of racial separatism, and the Unitariate Commissions banned many of the world's oldest religions. English was designated as the common tongue of the planet, replacing many ancient languages that were subsequently banned in their native countries.

Although religions were officially banned by the UPL, the organization held an almost zealous belief in the supposed divinity of mankind'. This quasi-religious dogma called for the immediate eradication of any non-vital prosthetics or mutations amongst the pure-strain human gene pool. Hard-line UPL proponents and scholars argued that genetic alteration, cyber technology, and the use of psychoactive drugs all led to the eventual degeneration of the human species. The UPL leaders formulated a bold plan that would assure that humanity would persevere, unscathed by the tempting corruption of radical technologies.

 

THE GREAT PURIFICATION

 

Like the bloody Inquisitions that devastated Europe eight hundred years before, the UPL set in motion one of the harshest agendas ever conceived by humanity: Project Purification. This genocidal crusade was the Government's final solution to the matter of cleansing humanity of its more degenerate facets. UPL troops scoured every nation on earth, rounding up dissidents, hackers, synthetics, the cybernetically enhanced, tech-pirates, and criminals of every kind. This planet wide culling resulted in the eradication of nearly 400 Million people. The world-media, now under the strict control of the UPL, downplayed the horrific violence and kept the general populace of earth unaware of the scope of the atrocities being committed.

Despite their heinous acts, the UPL succeeded in advancing many core technologies. Fields of research that had lain dormant for decades were opened again under UPL control. The Space Exploration programs of the mid-twentieth century, abandoned by the American and Russian governments due to drastically reduced budgets and incessant political sabotage, became the basis for a new era of exploration for humanity. The coupling of cryogenic hibernation with warp-drive technology resulted in the ability to travel amongst the stars. Within the span of forty years the UPL founded colonies upon the moon and many other planets within the Terran solar system.

During this period, a brilliant young scientist named Doran Routhe made plans to consolidate his power within the UPL. Uninvolved with the vulgarities of Project Purification, Routhe was obsessed with founding colonies upon the world beyond the Terran Sector. Routhe was convinced that the discovery of new minerals and alternate fuel sources on the outlying worlds would make him one of the most influential men on earth. Through his political connections and personal fortune, Routhe was able to secure thousands of UPL prisoners to use as guinea pigs for his secret plans.

The prisoners, slated for mass execution under the edict of Project Purification, were transported to Routhe's private laboratories. Routhe, planning on sending the prisoners off to colonize the outlying worlds, had his science crews prep nearly 56,000 people for long-term cryogenic hibernation. Cataloguing the various mutations and cybernetic enhancements of the prisoners, Routhe input all of the data into a revolutionary supercomputer. This Artificial Tele-empathic Logistics Analysis System, known as ATLAS then processed this genetic information and was able to predict which of the prisoners should be able to survive the trial to come. Only 40,000 of the prisoners were deemed viable to survive the rigorous conditions. Those 40,000 were then loaded onto four gargantuan, automated deep-space supercarriers. As the prisoners were prepped for cryogenic 'cold-sleep', the ships were loaded with enough supplies, rations and hardware to aid them once they arrived at their scheduled destination. The navigation computer was then programmed with the co-ordinates of the outlying planet Gantris VI. All seemed in perfect preparation, but even Routhe could not have imagined that the prisoners would be launched to their almost certain deaths in the galactic rim.

 

THE EXILES AND THE LONG SLEEP

 

The ATLAS was installed into the first of the super carriers, the Nagglfar. Three other carriers - the Argo, the Sarengo, and the Reagan - were programmed to follow the Nagglfar as it was launched into the void of space towards Gantris VI. Over the course of this journey, which generations later would call 'The Long Sleep', ATLAS continued to monitor the humans kept in cryogenic stasis. Evaluating the numerous mutations and enhancements found within the prisoner's gene pool, ATLAS became aware of a powerful mutagenic strain that existed in some of their DNA. While this mutation was found to reside in less than one percent of the prisoners, it seemed to augment the latent psionic potential within the human brain. ATLAS calculated that, should the prisoners survive in their new environment many of them might benefit from this psionic mutation within only a few generations. These findings were recorded and relayed back to earth, straight into the logs of Doran Routhe.

Originally scheduled as a one-year trip, their voyage took a turn for the worse at some point during the journey the navigational systems linked to ATLAS shut down, erasing not only the co-ordinates of Gantris VI, but those of the earth as well. The four ships, carrying their hapless cargo in stasis, barreled blindly through space at warp speeds for nearly thirty years.

Eventually, the warp-drive engines of the four super carriers reached critical meltdown. After twenty-eight years of warp travel, the huge ships emerged into real space near the edge of a habitable star system. Some 60,000 light years from the earth, their engines destroyed and their life-support batteries nearly exhausted, the ships engaged their emergency protocols and plummeted towards the nearest habitable worlds in the system.

The Reagan and the Sarengo crash landed on the world that would be named Umoja. The Sarengo, which had suffered massive systems failures during its atmospheric descent, smashed into the planet killing all of its 8,000 passengers. The Reagan was more fortunate, making a controlled descent and landing safely. Once the ship had landed, the 'cold sleep' chambers were deactivated and the surviving passengers slowly awakened. The passengers, attempting to discern where they were and how long they had 'slept', found that the ATLAS system had somehow erased all knowledge of their journey from their computer banks.

The Argo landed upon the red world of Moria. Its passengers met with the same fate as those aboard the Reagan, as all information regarding their current status was erased. Only the passengers of the Nagglfar could access their ship's computer to discern their plight. They accessed ATLAS directly and confirmed their growing suspicions that they would never see the earth again, for although they had landed on the temperate planet of Tarsonis, the Nagglfar was damaged beyond repair. The surviving exiles, now spread across three worlds, began to salvage their wrecked ships in an attempt to find refuge in their new surroundings.

 

THE CONFEDERACY AND THE NEW WORLD

 

The inhabitants of each planet worked to survive in what they termed 'the New World'. Unaware that their fellows also thrived upon the other worlds in the system, the vagabond Terrans made do with whatever meager resources they could find. Having lost the means to communicate over interplanetary distances when their ships were stripped for essential materials, the Terrans lived in isolation for decades. In a relatively short amount of time, the three isolated groups of Terrans founded their sister colonies upon their respective worlds, and although it would be at least sixty years before the three colonies would be reunited by space travel, each of them grew into prosperous, self-contained communities. Tarsonis, the largest and most technologically advanced of the colonies soon developed second generation sub-warp engines. This allowed their ships to explore the myriad, barren planets of the surrounding star system and eventually led them to find the other survivors of the Long Sleep.

Once reunited, the three colonies benefited from mutual trade and commerce treaties. Although Tarsonis kept pushing Umoja and Moria to join in a conglomerated government, the two colonies steadfastly refused. The fleets of Tarsonis continued to explore the Terran patch of space that came to be known as the Koprulu Sector.

Founding prosperous colonies upon seven other worlds within the system enabled the military might of Tarsonis to grow by leaps and bounds. A new government, christened the Terran Confederacy, was founded by the Tarsonian colonies. The Morian colony, which had benefited from having the largest resource mining operations in the Sector, began to fear that this new Confederacy might attempt to move in and regulate their lucrative operations. Thus the Kel-Morian Combine was formed; a shady, corporate partnership that would supply military aid to any Mining Guild that was oppressed by Confederate policy. Tensions rose between the Confederacy and the Combine leading to the outbreak of the Terran Guild Wars.

The Guild Wars lasted for nearly four years, with the Confederacy eventually "negotiating" peace with the Combine. Although the Combine retained its autonomy, almost all of its supporting Mining Guilds were annexed into the holdings of the Confederacy. The Umojan colony, after seeing what blatant abuse the Confederacy was capable of, founded the Umojan Protectorate. This nationalized militia would work to keep its colony free from Confederate tyranny. In the final analysis, the Guild Wars assured the Confederacy its position as the dominating factor within the Terran power structure.

The might of the Confederacy continued to grow as its 'prospectors' claimed world after world with their reckless expansionism. Pirate groups and radical militia organizations began to spring up more frequently as Confederate enforcement agencies continued to abuse their citizenry. One of the greatest examples of revolt against Confederate policy was the Rebellion of Korhal.

 

THE REBELLION OF KORHAL

 

Korhal was one of the core Confederate worlds originally settled by Tarsonian colonists. A world of affluence and enlightenment, Korhal contributed greatly to the military and technological advancements of the Confederacy. Although the Confederacy benefited from Korhal's continued productivity, the citizens of the colony resented their forced affiliation with the often-corrupt Confederate Senators. Attempting to retain their independence, the citizenry of Korhal instigated numerous riots against the local Confederate militia. The Confederates responded in kind and declared martial law throughout the colony. This only seemed to agitate the populace even more, escalating the already rampant civil chaos. The Confederates believed that if their most treasured and pampered colony could turn against them, then all of their other colonies might revolt as well. It was decided that the crisis on Korhal would be ended by any means necessary. Korhal would serve as a chilling example to all of the colonies in the Confederacy.

A dynamic Korhalian Senator by the name of Angus Mengsk took it upon himself to formalize the sentiments of his fellow citizens. Their cry for freedom was undeniable when Mengsk actively declared war against the Confederates. Whipping the people of Korhal into a volatile, patriotic frenzy, the Senator succeeded in capturing all of the Confederate outposts on Korhal. Issuing statements declaring that the Confederacy no longer held any claim over the world of Korhal, Mengsk succeeded in garnering the respect and admiration of many other struggling colonies.

The Confederates, seeking to contain the situation, pulled their forces from Korhal and withdrew their fleet from its skies. Mengsk and the other leaders of the revolt, believing that they had won their independence, celebrated their victory over the Confederacy. The Confederates, knowing that a perceived loss to Korhal might instigate other colonies to revolt, planned to retake the planet through subtler means.

The Confederates sent three of their deadliest assassins, known only as Ghosts, to eliminate Mengsk and his supporters on Korhal. The Senators decapitated body, along with those of his wife and young daughter, were found the next morning on the private balcony of his towering, fortress-like headquarters. Mengsk's head was never found. While the assassination did much to weaken the revolt on Korhal, it also fuelled the fires that would eventually forge the greatest enemy the Confederacy would ever know...

Arcturus Mengsk, an accomplished Confederate Prospector and businessman, did not take the news of his family's death well. Having been a Prospector for years, Arcturus knew of the despicable lengths that the Confederacy would go to in an effort to reach its objectives. He was uninterested with greater Sector politics and was even alarmed and somewhat embarrassed by the actions of his estranged father on Korhal. He never dreamed, however, that his family would be killed merely to prove a point. Their deaths stirred something inside the young Arcturus, leading him to forsake his promising future and follow a lonely path of vengeance.

Rallying the various militant groups that had followed his father against the Confederates, Arcturus succeeded in fashioning an impressive, yet somewhat ragtag, army. Mengsk's followers struck boldly at various Confederate bases and installations, costing the Confederacy billions of credits in men, machines and equipment. With rumors spreading of a secret alliance between Mengsk's group and the Umojan Protectorate, the Confederate government quickly decided on a final solution to their problem. A salvo of one thousand Apocalypse-class nuclear missiles was fired at the planet of Korhal from the distant Confederate capital of Tarsonis. Over four million people were annihilated during the savage attack. In a single instant, the prosperous colony of Korhal was reduced to nothing more than a super-heated sphere of blackened glass and stirring phantoms.

The news of the holocaust reached Mengsk at a secret base located within the border of the Umojan protectorate. With nothing left save vengeance, Arcturus and those gathered with him on that sorrowful day pledged a sacred vow to bring down the Confederacy at all costs.

Calling themselves the Sons of Korhal, Arcturus and his renegade team of volunteers quickly made themselves as the most wanted fugitives in the Sector. Striking silently and swiftly, the Sons of Korhal won countless victories over the Confederacy. But with every battle won in the name of justice, Arcturus was portrayed as a madman and a terrorist by the Confederate-controlled media. Most colonies refused to house or provide services to anyone affiliated with the outlaw group. Yet, despite seemingly overwhelming odds and scandalous public opinion, Mengsk never gave up the fight against the Confederates. To this day, the Sons of Korhal continue to confound Confederate enforcement agencies as they work to bring about their mission of liberation for the Sector.

 

WAR

 

The various colonial powers and pirate militias continued to spar with the Confederate forces. Although many of the groups were constantly at odds with one another, the overall Terran presence within the Koprulu Sector continued to strengthen and expand. These petty squabbles would end soon enough as the Terran colonies found themselves in the midst of a struggle of epic proportions.

Without warning a fleet of fifty alien warships descended from the skies over the outlying Confederate colony Chau Sara. The massive ships opened fire upon the unsuspecting colony, continuing to decimate every inhabitant settlement on the planet. This unprecedented attack caught the Confederate forces by surprise, sending the shocked Terran fleets into disarray. Although they had never encountered alien species of any kind, they rushed quickly to defend themselves against this new, mysterious enemy.

The Confederacy launched a clumsy counter attack against the alien fleet as it made its way towards the second Terran planet of Mar Sara. The alien fleet, identifying itself as the Protoss, mysteriously withdrew its forces and spared the colony. Soon afterwards, a second, terrifying alien presence was discovered on the outskirts of Mar Sara. These new, insect-like invaders were very different from the Protoss that attacked the Colony just a short time before.

No Terran agency could account for the disturbing presence of not one, but two strange alien races within their colonies. Overcome by a collective, paranoid terror and encumbered by their own political infighting, the hapless Terran factions could only watch as an ever-increasing tide of alien invaders made their way towards the heart of the war torn Terran Sector.

 

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THE GRAND EXPERIMENT

 

Driven to perfect their science of proto-genetic evolution, the ancient, enigmatic race known as the Xel'Naga traveled to the distant fringe-world of Aiur. The vast jungles of Aiur had produced the most advanced race that the Xel'Naga had ever seen. Believing that they could steer the race's evolution to the pinnacle of physical perfection, the Xel'Naga began to conduct their proto-genetic experiments. The race that the Xel'Naga would eventually name 'Protoss' advanced rapidly and gained what their creators termed 'a distinct purity of form'.

Unfortunately, the Xel'Naga pushed their experiment too far. The inherent essence and sentience of the Protoss developed far too rapidly, leading to bitter strife and division between them and their creators. The Xel'Naga deemed that the purity of form they sought to create had been sullied by a conflict of essence and thus decreed that the Protoss were, in fact, a failed creation. The Xel'Naga abandoned their children and launched themselves into the void.

 

THE BIRTH OF THE ZERG

 

Traveling thousands of light years into the burning core of the galaxy, the Xel'Naga eventually settled upon the volatile ash-world of Zerus. The Xel'Naga planned to continue their Grand Experiment of evolution, only this time they dismissed their tenets of physical and focused chiefly on the pursuit of a distinct purity of essence. Residing in their massive ships high above the fires of Zerus, the Xel'Naga began once again to challenge the wiles of fate.

The Xel'Naga were more successful with their second venture than they could have imagined. They laboured to advance the evolution of the most insignificant life form on Zerus, a race of miniature insectoids known as the Zerg. Through Xel'Naga proto-genetic manipulations, the Zerg survived the torrential firestorms of their world and thrived. Although extremely small, worm-like, and possessing no ability to manipulate their physical surroundings, the Zerg adapted to survive. They developed the ability to burrow into the flesh of the less vulnerable species indigenous to Zerus. Feeding off the nutrients contained within the spinal fluids of their hosts, the Zerg learned to parasitically merge with their host creatures. Once they became capable of controlling the metabolic and anatomical processes of their hosts, the Zerg used their new bodies to manipulate their surroundings.

As the Zerg incorporated more and more host creatures into their fold, they began to assimilate their various genetic strains and processes. Zerg chemistry began to mutate and adapt according to the volume of new genetic material being processed. However, as diverse as the range of host creatures became, there was always the undeviating drive to consume only the most evolutionarily advanced species encountered. The Zerg were innately selective as to which species they consumed, ensuring that at every stage of their development they were at the top of the proverbial food chain. Any race that the Zerg came across that was deemed unworthy of assimilation was eradicated to further purify the strains.

The Xel'Naga soon made an alarming discovery. The original races assimilated by the Zerg were hardly recognizable after only a few generations of their inception. Somehow the Zerg had developed the ability to supercharge and steer the latent evolutionary processes within their host creatures. The host creatures fell prey to the effects of gradual physical mutations that caused all of the various strains to grow armor piercing spines, razor-sharp limbs, and ultra dense carapaces. Over a surprisingly short amount of time, the strains grew to resemble a terrifyingly ravenous and unified race.

 

OVERMIND

 

The Xel'Naga, remembering all too well that their failure with the Protoss was a result of pushing the sentience of the fledgling species too quickly, decided to follow a different path with the burgeoning Zerg. Attempting to waylay the potential hazards of differing egos, the Xel'Naga structured the collective sentience of the Zerg into a unified, amalgamated 'Overmind'. The Overmind coalesced into a semi-sentient being that represented the primary drives and instincts of all of the Zerg strains. As time passed, the Overmind developed the rudiments of personality and advanced intellect.

Although the Overmind directed the actions of every creature within the swarm, it did so through the use of secondary agents. The Overmind created a new strain of Zerg that could facilitate the communication of its whims. These Cerebrates were massive versions of the original Zerg insectoids and were engineered to process and carry out the various objectives of the Overmind. Each Cerebrate had a unique objective, such as 'Defend The Hive', 'Scout For Potential Strains', 'Produce New Warriors', or 'Eradicate All Life Forms'. The Cerebrates were then empowered to build their own Hive clusters and carry out their intended agendas. Over time they developed personalities that corresponded to their primary drives. However, the Cerebrates were still genetically incapable of ignoring or overriding the commands of the Overmind.

The Zerg chain of command lengthened as new races were incorporated into the Swarm. Cerebrates began to use secondary agents to communicate their orders as well. For the defence and productivity of the immediate Hive, the Cerebrates created Queens to further extend their control over the swarms. The Queens oversaw Drone activity throughout the resource lines of the Hives and kept a vigilant watch over the budding spore colonies of the collective. In times of battle, Cerebrates called upon the Overlords to directly relay their commands to the myriad of warriors of the Swarm. Overlords not only transported Zerg warriors into the fray, but also directed their attacks against the enemies. Just as the Cerebrates followed the Overmind, the Queens and Overlords were incapable of disobeying the commands from their Cerebrates. This rigid system of command kept the swarms at peak, savage efficiency.

As the swarms continued to grow and strengthen, the Overmind turned its thoughts towards its own future. It realized that within a few short centuries its race had assimilated all of the indigenous life upon Zerus. It knew that to further evolve the swarm, the Zerg would need to leave Zerus. The Overmind began to reach out with its senses, looking for something - anything - which would provide them with transport from this world. That opportunity soon arrived. A race of gargantuan, space-faring life forms passed through the Zerus system, and the Overmind called to them. Drawn by this beacon, they were quickly assimilated by the swarm. The inclusion of super-dense hides and the ability to exist in a vacuum bolstered the genetic pool of the swarm. Soon the Zerg warriors were conditioned to survive the harshness of space.

This pivotal moment in the development of the Zerg was not lost to the Xel'Naga. The Zerg, despite having an extreme physical handicap, had succeeded in not only surviving, but in retaining the purity of their terrible overriding essence. The Xel'Naga knew that they had achieved their goal.

 

THE FALL OF THE XEL’NAGA

 

The pride in their achievements proved to be the fatal downfall of the Xel'Naga. The Overmind, while slowly expanding itself into the void of space, became aware of the mighty Xel'Naga world-ships hovering ominously above the skies of Zerus. The Xel'Naga, having kept a constant watch on the Overmind, were horrified to find that it had actually severed their psychic link effectively hiding itself from their view. With its need to consume driving its minions into a lustful frenzy the Overmind launched the now space-faring Zerg swarms at the unsuspecting Xel'Naga. The ancient race did what they could to stem the tide of the ever-advancing Zerg onslaught but in the end their efforts were in vain. Wave after wave of Zerg swarms hammered the reinforced hulls of the Xel'Naga's ships with no signs of abatement. Within only a few hours the Zerg overran the defenses of their creators and laid waste to the Xel'Naga fleet.

As the greater whole of the Xel'Naga race was consumed by the raging genetic whirlwind of the Zerg the Overmind gained the knowledge and insights of its masters. The Overmind processed thousands of sentient beings into itself causing it to grow far more powerful than it had ever imagined. It learned the secrets of the sacred Khaydarin Crystals and began to incorporate the energies of these Crystals into its own. Through the intimate knowledge of evolution and proto-genetic physiology gained from the Xel'Naga the Overmind was able to increase the level of sentience in many of the higher Zerg strains while still keeping them fully under its control.

Through dissecting the memories of the Xel'Naga the Overmind was made aware of the myriad races that had at one time or another been influenced by the ancient race. The Xel'Naga had kept a detailed genetic history of each race giving the Overmind a clear understanding of their respective strengths and weaknesses. Most importantly the Overmind learned of an exceedingly powerful race that lived near the galaxy's fringe known only as the Protoss. The Overmind knew then that the Protoss and the Zerg would be caught in an inevitable apocalyptic conflict.

 

THE DETERMINANT

 

The Zerg left the lifeless burning world of Zerus and laid waste to every planet they found along their path towards the Protoss Homeworld. As they progressed slowly through the trackless dark between the stars the Zerg assimilated only the strongest of the races that they came across. The swarm continued to build steadily ever-increasing in size and power. As they progressed the Overmind sent out numerous deep-space probes that scouted ahead of the swarm searching for new worlds to plunder.

Despite innumerable victories the Overmind was greatly disturbed. The Overmind was aware that the Protoss had become a highly psionic race able to bend and warp the very fabric of reality to their whims. It sought a way to counter the awesome might of the Protoss but found no answers among the genetic strains it devoured.

On the verge of despair the Overmind made an amazing discovery. One of its deep-space probes had relayed the location and vital statistics of a race that occupied a series of nondescript worlds right under the shadow of the Protoss.

The new race called Humanity was mere generations away from developing into a formidable psionic power. But the Overmind also knew that Humanity was still in its infant stages hardly capable of defending itself against the ravenous Zerg. Although a short-lived and seemingly frail species the Overmind knew that Humanity would be the final determinant in its victory over the Protoss. If it could assimilate the psionic potential of Humanity the Overmind would have the ability to combat the Protoss on its own terms.

Thus the Zerg swarms slowly made their way towards the burgeoning worlds of Humanity. The journey lasted for sixty years but eventually the massive extended Zerg Swarm reached the outskirts of the Terran sector of Koprulu. Sending in a scouting Brood the Overmind soon discovered that the Humans dwelt on over a dozen different worlds within the Sector. Seeding the atmosphere of the planet called Chau Sara with rudimentary Hive-spores the Overmind began to unfold its master plan to enslave Humanity. The Hive-spores gradually drifted down to the surface of Chau Sara and saturated the ground with their denuding alien toxins. Although the Human colonists had no idea that the Zerg had subtly infested the topsoil of their world Zerg minions began to descend to the planets surface and construct their bizarre structures and Hive clusters. Once the infestation of the colony was well underway the Overmind sent its voracious children to the other nearby worlds. Insidious and elusive in their tasks the agents of the Overmind soon infested the colonial worlds of Chau Sara Mar Sara Brontes and Dylar IV unnoticed by the denizens of those colonies.

Yet from out of the cold void of space a mighty fleet of Protoss warships emerged to combat the Zerg invasionary forces. The Overmind anxious to learn what it could about the enigmatic Protoss decided to let them hamper the initial infestation process. Holding its ravenous warriors at bay the Overmind watched as the Protoss razed the colony of Chau Sara. Apparently the Protoss were aware that the Hive Spores had already despoiled the planet and seeking to prevent further infestation incinerated the planet.

Such decisive action pleased the Overmind who could only marvel at how the Protoss wrought absolute devastation with such grace and power. Knowing that the coming conflict would be the greatest challenge of its existence the Overmind pulled its forces back to observe how the Protoss and Humanity would react next.

 

..

 

THE XEL’NAGA AND THE FIRST BORN

 

Although only fragmented documentation remains ancient Protoss texts speak of a highly advanced race that ruled over thousands of worlds in the galaxy tens of millions of years ago. This enigmatic race often called the Xel’Naga or ‘wanderers from afar’ was rumored to have seeded and cultivated thousands of various species on the cold and barren worlds within their domain. Protoss traditions hold that the Xel’Naga were a peaceful and benevolent race utterly consumed with the study and propagation of sentient evolution within the universe. Nothing is known of the origin of the Xel’Naga save that they were not native to the galaxy over which they held sway. Obsessed with fashioning the perfect life-form the Xel’Naga labored to create a creature that would be defined by a distinct purity of form. For thousands of years they carefully steered the delicate evolutionary processes of their budding species. Although their protracted experiments produced many intriguing deviants and mutations the races that the Xel’Naga cultivated always fell short of their enormous expectations. Despairing at last the Xel’Naga focused their frustrated efforts on the most promising of their engineered worlds. Aiur a massive jungle-world on the galaxy’s fringe had borne a race of highly advanced beings. These beings were incredibly adaptable to harsh natural conditions and climates. Their strength and speed were unparalleled amongst the other races known to the Xel’Naga. The race had even developed a rudimentary tribal society based upon group-hunting and warrior rule. However their most distinct aspect was that they communicated with each other through a very complex method of instinctive telepathy allowing them to operate communally with striking efficiency. The Xel’Naga were pleased with the progress of their latest creation and conceded that the new race was the first of all their experiments to evolve beyond the feral constraints of baser life-forms. To signify their ascension in the galactic order the Xel’Naga gave the new race the name of Protoss or ‘the First Born’. The early Protoss lived in harmony and seclusion upon the world of Aiur for hundreds of generations never knowing of the Xel’Naga who watched over them from afar. Although the Protoss were the most advanced species to arise the Xel’Naga were still unsatisfied with their slow progress and saw fit to drive the Protoss’ evolution even further. The Xel’Naga spent yet another millennium subtly guiding the steps of their children eventually succeeding in leading the Protoss to the state of total sentience and awareness. The First Born gradually became highly intellectual and introspective achieving great heights in not only their cultural advancements but personal individualistic advancements as well. Exhilarated by their seeming success the Xel’Naga finally made themselves known to the Protoss never suspecting the chaos that was to come.

 

THE DEPARTURE AND THE AEON OF STRIFE

 

The Protoss civilization spread across the face of Aiur within only a few thousand years eventually culminating with the warring Tribes settling under a centralized rule. In an attempt to discern the full extent of their creation’s evolution the Xel’Naga had come down from the heavens and integrated themselves into the Protoss culture. The arrival of the Xel’Naga seemed to bring the scattered Tribes even closer together as the overjoyed Protoss looking to their wizened creators for new truths and insights. The Xel’Naga marveled at how driven the Protoss were to plumb the mysteries of the universe around them. The Protoss harbored an insatiable lust for knowledge that led them to develop radical progressive strains of scientific and meta-neural study. As their understanding and personal awareness grew the Protoss became exceedingly proud and began to see more value in personal achievements than communal advancement. The more successful Tribes began to isolate themselves from one another each seeking to define their own roles not only within their immediate society but within the greater universe as well. As the Tribes grew further and further apart the Xel’Naga reeled in frustration. They speculated that perhaps they had pushed the evolution of the Protoss to far marring the purity of their creation. Many Xel’Naga believed that the Protoss had lost their greatest strengths as individual egos arose to overpower the once primary communal link. The Tribes driven by individualistic pursuits rekindled their own ancient principles and rites in order to set themselves even further apart from their brethren. Where once there was only awe and reverence for their creators suspicions began to brew amongst the Tribes regarding the interests of the Xel’Naga in their affairs. As months passed on Aiur the Protoss began to shy from their Xel’Naga teachers and each Tribe cultivated wild and unsubstantiated rumors of their creator’s supposed treachery. Attempting to completely sever themselves from the rest of their race the Tribes began to lose the connection to their primal psychic link. This breakdown in the inherent empathy of the Protoss for one another did the most to dissolve the last remnants of unity and brotherhood amongst them. The severing of the psychic link was also the greatest sign to the Xel’Naga that the Protoss had tragically lost the most fundamental element of their greatness. Believing that they had made a grave mistake in pushing their failed creation too fast the Xel’Naga made to depart Aiur forever. The suspicious Protoss at hearing of their creators’ departure reacted with a rash violent attack upon the Xel’Naga’s world-ships. Many hundreds of Xel’Naga were murdered by the raging Protoss who only decades before had worshipped them as gods. The Xel’Naga fended off the Protoss’ reckless attack and sorrowfully launched the greater number of their massive ships into the trackless void beyond Aiur. The Protoss Tribes left confused and abandoned in the wake of the Departure turned on each other in despair. What followed has been recorded as the bloodiest most violent civil war ever recorded in galactic history: The Aeon of Strife. The raging battles waged during the Aeon of Strife were fought by countless generations of Protoss all bent on perpetuating the guilt and blame for their abandonment. Although few actual records remain from this ‘lost period’ of Protoss history it is clear that the First Born devolved into frantic legions of merciless killers. Driven by centuries of unthinking hatred towards their brethren entire generations of Protoss lived and died without ever knowing the legacies of their past or of the primal psychic bond that their forefathers had once shared. It is legend that even the greater land-masses of Aiur were devastated by the epic struggle between the maddened Tribes. It seemed that the whole of the once glorious Protoss culture was precariously poised upon the precipice of total annihilation.

 

KHALA: THE PATH OF ASCENSION

 

Although there were many different factors that led to the ending of the Aeon of Strife one unprecedented discovery is cited with bringing about the radical changes of the Second Age. As the ancient vicious blood feuds continued to take their toll upon yet another generation of Protoss warriors one eccentric mystic stumbled upon a pivotal insight. The mystic whose true name has been forgotten in the annals of history was eventually named Khas or ‘he who brings order’. Khas having studied the archaic forbidden teachings of the Xel’Naga unearthed ancient monolithic artifacts known as the Khaydarin Crystals. The Crystals left behind by the Xel’Naga were fundamental in facilitating their proto-genetic experiments. Khas was able to channel the primal energies of the Crystals through himself allowing him to access the primordial psychic bond of his race. For the first time in thousands of years the primal chord of the Protoss was tapped. Flooded by emotions emanating from every member of his race Khas became aware that the Protoss had not lost their primal link but had simply forgotten how to attune themselves to it. Horrified by the warring emotions that had been tearing his race apart for countless centuries Khas began to search for a way to heal the searing pains of his people. Khas gathering many young Protoss together was able to teach the new generation of warriors how to access their latent psychic bond. These young ones suddenly free to distance themselves from the horrendous strife around them were able to see clearly that the conflict of their race was folly. They believed that the Xel’Naga had been right to abandon them and that because their racial essence had been corrupted by the rise of ego they were indeed a failed creation. They maintained however that because their inherent failure was not of their own doing the inner conflict of the Protoss and racial turmoil was baseless and hollow. Khas developed a radical system of psychic progression that he hoped would discipline the new generation and keep them from repeating the tragic mistakes of their ancestors. His theory known as the Khala or ‘Path of Ascension’ called all Protoss to forsake their own whims and strive to reunify their once might communal race. The greatest hope of Khas was that the Khala would instill a new sense of essence and vitality within the Protoss race. Slowly many Protoss gave up their ages-old feuds and rallied behind the ever-growing legions of the Khalai. This marked the true turning point in the Aeon of Strife and led to the rise of the Second Age. As the terrible wars subsided and the Tribes once more began to heal and bond the premise of the Khala began to permeate even the deepest most fundamental roots of Protoss society.

 

DAE’UHL: THE STEWARDSHIP

 

The Khala primarily meant to define a rigid system of behavior also called for a shift from Tribal society to a Caste system. All members of the Protoss Tribes were split into three new castes: the Judicators the Khalai and the Templar. This shift worked to remove the last remnants of the old hostilities between the Tribes and strengthen the resolve of the Protoss to embrace a new beginning. The Judicator caste was comprised of Protoss elders and statesmen with its main responsibility being the governing of the Protoss under the dictates of the Khala’s Law. The Judicator Assembly was ruled over by a small group of Elders known as the Conclave. The second Caste known as the Khalai comprised the greater bulk of Protoss society. The Khalai caste represented the driving industrialists scientists and workers who continued to rebuild their homelands after the harsh conflicts of the Aeon of Strife. The third caste called the Templar were the holy warriors and defenders of Aiur who followed the Khala’s disciplines to achieve ever-escalating pinnacles of psionic power. Under the new leadership of the Conclave and their Judicator Administrates and armed with the zealous might of the Templar the Protoss soon rebuilt their decimated world of Aiur into a bustling paradise. With their growing prosperity leading them to rediscover many of the sciences and studies they had lost the Protoss learned to travel amongst the stars. Over the course of only a few hundred years the Protoss conquered hundreds of worlds within their corner of the galaxy and spread the fruits of their great civilization to many of the more advanced races that they encountered. All in all the Protoss inadvertently succeeded in reclaiming an eighth of the worlds once presided over by the Xel’Naga. In keeping with the strict codes of the Khala the Protoss took upon themselves the burden of the Dae’Uhl or ‘Great Stewardship’. Following the ancient traditions of the Xel’Naga the Dae’Uhl called for the Protoss to protect and safeguard the lesser races that lived under their shadow. Unlike their predecessors however the Protoss refused to manipulate or interfere in the evolutionary processes of the lesser races under their protection. Ever vigilant against xenomorphic threats the Protoss kept a close watch over their unsuspecting wards. But much like the Xel’Naga many millennia before the Protoss kept their presence hidden from the lesser races in their care. Many hundreds of species grew and thrived on the various worlds within their space never knowing that they were secretly guarded from on high.

 

THE DARK TEMPLAR

 

Although their new enlightened civilization grew and thrived the Protoss Conclave kept a dark shameful secret hidden from the masses. There were a few dissident Tribes who refused to embrace the Khala believing that their individual identities would be erased to further promote the Judicator rule. The Rogue Tribes were not hostile or militant but they believed that the Conclave’s communal agenda would be the eventual doom of their race. Thus the knowledge of the Rogue Tribes was kept hidden for the Conclave believed that their aberrant influence might spread throughout Protoss society and destroy all the Khas had accomplished. Convinced that the Rogue Tribes constituted a palpable threat to the new order the Conclave ordered the Templar forces to eradicate the dissidents. The Templar led by a young warrior named Adun could not bring themselves to slaughter their wayward brethren. Instead the idealistic Adun attempted to hide the Rogue Tribes away from the sight of the Conclave. Adun believed that he could convince the Rogues of the Khala’s truth by teaching them how to manipulate their own latent psionic powers. Although their powers equaled those of the mighty Templar the Rogues still refused to submit their passionate free spirits to the Khala. Without the discipline of the Path of Ascension the powers of the Rogues spiraled out of control and unleashed horrible devastating storms across the fields of Aiur. The Conclave shocked that the Templar had not destroyed the Rogue Tribes attempted to salvage the desperate situation. If the Conclave punished Adun and the Templar for their insubordination it would be forced to publicly admit the existence of the Rogues. Thus the Conclave decided to banish the wayward Tribes from Aiur forever. The Templar under Adun were sworn to silence as the Rogues were loaded onto an ancient but functional Xel’Naga ship and launched into the void of space. Forever after the Rogue Tribes would be known as the Dark Templar. Over time the legend of the Dark Templar spread across the face of Aiur sparking the imaginations of many young Protoss. To show their disdain for the Conclave and their Judicator lackeys the Dark Templar ceremoniously cut off their nerve-appendages effectively severing themselves from the basic communal link that all Protoss share. It was widely rumored that since the shadow Hunters were cut off from the primal chord of their race they were forced to draw their psionic energies from the dark cold void of space. This tale above all others worked to incriminate the vagabond warriors for all time. Hunted and feared by their own brethren the Dark Templar led a solitary existence within their space-faring vessels. Traveling throughout the cold void of space they never abandoned their love for Aiur and thus worked to safeguard their long lost Homeworld in any way they secretly could.

 

HUMANITY AND THE COMING OF THE ZERG

 

The Protoss bore silent witness to the portentous arrival of Humanity to their edge of space. Although the Protoss were uncertain of the vagabond origins of the Terrans they knew that these volatile short lived humans would prove to be interesting study. Two centuries passed as the Protoss watched over the budding Terran colonists. The Terrans had succeeded in building up rudimentary colonies on over a dozen worlds within the Protoss’ borders. Although the technology of the Terrans was inferior to that of the Protoss they adapted to the worlds upon which they lived and thrived. The Protoss found the Terrans to be fascinating in that they constantly fought against one another yet still flourished and advanced their technologies and industries by leaps and bounds.

The Protoss were alarmed at how quickly the Terrans were to access and drain the natural resources from their various worlds. It seemed to the Protoss that the Terrans had no respect for the delicate balance of nature as they recklessly sped from one world to the next leaving nothing but barren wastelands in their wake. Bidden by the strict dictates of the Dae’Uhl the Protoss were forbidden to directly interfere with the reckless Terrans no matter how much they wished to do so. This disjointed relationship lasted for many years between the two races. Yet a routine Protoss scouting mission found evidence that spelled certain doom for the hapless Terrans.

The High Templar Tassadar accompanied by his renowned Templar expeditionary force found a number of small biological constructs floating near the borders of Protoss space. Upon close inspection Tassadar deduced that the rather nondescript alien organisms were in fact deep space probes. Although Tassadar could not discern their point of origin it was clear that they were heading towards the Koprulu sector of Terran colonies.

Tassadar brought the living probes back to Aiur for immediate study. The strange aliens were unlike anything that the Protoss had ever seen before. The respective phsiologies of the probes were apparently engineered for deep space travel and reconnaissance. In an attempt to discern their primary quarry the Protoss focused the energies of the Khaydarin Crystals through the tiny minds of the probes. The Protoss were shocked to discover that the alien probes responded quickly and naturally to the powerful energies of the Crystals. Their shock was garnered from the fact that only creatures born of the Xel’Naga’s proto-genetics could properly process the energies of the great Crystals. More alarming was the vague thought stream that kept repeating over and over through the tiny brains of the probes; ‘Find Humanity’…’Eradicate’…’Learn’…’Evolve’…

The Protoss speculated that the probes were the harbingers of a bold new threat to their section of the galaxy. If the creatures were engineered with Xel’Naga technologies they would be very advanced and extremely powerful. It seemed clear to the Protoss that this new race constituted a palpable danger to all living beings and that wherever the greater bulk of the race was it must still be searching for the unsuspecting colonists.

The Protoss began to send out advance scouts to scour the surrounding space-ways for any sign of the alien invaders. Tassadar claimed that under the dictates of the Dae’Uhl it was the chosen responsibility of the Protoss to protect the races under their watch. The Conclave however argued that if the ‘worthless’ race of Terrans had already been infested by some new threat they must be put to the flame and eradicated. A great debate began between the Judicators and the Templar as to how they should involve themselves in the Terrans’ imminent plight.

The one fact that both castes agreed upon was that the creatures were undeniably engineered through Xel’Naga sciences. And if they were indeed created by the Ancient Ones the Protoss had best be on their guard. It was agreed to send Tassadar and his expeditionary force to monitor the Terran worlds and attempt to discern the severity of the impending danger. To this end Tassadar led his command ship the Gantrithor and an escort of massive Protoss warships towards the Terran sector of Koprulu.

 

THE BEGINNING OF THE END

 

Upon arriving in the Terran Sector Tassadar’s scouts found evidence that the mysterious alien threat had already begun to take its toll upon the Terran colonies. Upon closer inspection Tassadar found that the fringe-colony of Chau Sara had indeed been infested by alien organisms. The entire surface of the colony had been covered with a thick toxic substance that continued to erode the planet’s crust. To make matters worse the aliens themselves had either infested or slaughtered most of the human colonists. Tassadar horrified by the colony’s devastation could only wonder why the Terrans had not already rushed to aid their besieged world.

The Conclave hearing of the colony’s fate immediately ordered Tassadar to burn the entire planet of its infestation. Knowing that the burning would eradicate all life on the planet Tassadar sorrowfully obeyed his masters. The lumbering Protoss warships powered up their weapons and opened fire upon the unsuspecting colony This costly ploy was successful in destroying the alien infestation but there were still a few neighboring worlds that had no doubt been infested as well. Tassadar was ordered to burn those worlds and any other Terran settlement that had even the slightest possibility of infestation. While moving his fleet to the second infested colony of Mar Sara Tassadar began to doubt the morality of his orders.

The Terran warriors caught completely by surprise by the initial attack of the Protoss upon Chau Sara launched a fleet of starships to intercept Tassadar’s fleet. The Terran fleet prepared to defend the colony from the Protoss just as Tassadar commanded his ships to pull away and withdraw. Tassadar struggling with his inner doubts could not bring himself to destroy Mar Sara or the fleet that had come to protect it. He sought a way to defeat the aliens without arbitrarily wiping out humanity in the process. Thus engaged Tassadar refused to follow the genocidal orders of his masters. Remaining with his fleet far outside the range of Terran sensors Tassadar waited and watched as the alien presence continued to encroach across the Terran wastelands.

"

planetindex.jpg
Planets
smallarrow.jpgAiur
smallarrow.jpgAntiga Prime
smallarrow.jpgAsh 'Arak
smallarrow.jpgBraken
smallarrow.jpgBraxis
smallarrow.jpgBrontes
smallarrow.jpgChar
smallarrow.jpgChau Sara
smallarrow.jpgCrossroads
smallarrow.jpgDylar IV
smallarrow.jpgEarth
smallarrow.jpgEldersthine
smallarrow.jpgExgelia IV
smallarrow.jpgGantris VI
smallarrow.jpgGrissom IV
smallarrow.jpgGrnaki Prime
smallarrow.jpgGyras
smallarrow.jpgHeimdall IV
smallarrow.jpgHelioc III
smallarrow.jpgJ'larre
smallarrow.jpgKhyrador
smallarrow.jpgKorhal IV
smallarrow.jpgMar Sara
smallarrow.jpgMars
smallarrow.jpgMoria
smallarrow.jpgNew Trinidad
smallarrow.jpgNidhogg III
smallarrow.jpgPlanet Christmas
smallarrow.jpgReynif II
smallarrow.jpgShakuras
smallarrow.jpgSutur V
smallarrow.jpgTarsonis
smallarrow.jpgThanix III
smallarrow.jpgTimul IV
smallarrow.jpgTyrador IX
smallarrow.jpgUilel IV
smallarrow.jpgUilila IV
smallarrow.jpgUllalah II
smallarrow.jpgUmoja
smallarrow.jpgVyctor V
smallarrow.jpgWarrant VI
smallarrow.jpgWotan II
smallarrow.jpgYnoth
smallarrow.jpgZenn
smallarrow.jpgZerus
smallarrow.jpgZz'gash

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Planets
Aiur
Type: Planet
Galactic Region: Fringe
Environment: Jungle world, furious seas
Native Races: Protoss, Bengalaas

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Antiga Prime
Type: Planet
Sector: Koprulu
Galactic Region: Border colony
Moons: At least 2

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Ash 'Arak
Type: Planet
Description: Location from the upcoming Starcraft: Ghost.

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Braken
Type: Planet
Environment: Jungle World
Description: Possesses great religious significance. Prophecy: "He who harnesses this world will someday wield great a power, sanctified by the ancient ones."

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Braxis/Khyrador
Type: Planet
Sector: Koprulu
Environment: Ice world
Native Races: Ursadon

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Brontes
Type: Planet
Sector: Koprulu
Affiliation: Primary Confederate world

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Char
Type: Planet
Sector: Koprulu
Galactic Region: Remote
Environment: Ash world
Native Races: Ragnasaur
Affiliation: Zerg base of operations.
Description: Raging firestorms. Kel-Morian Combine GPS Survey Report: "The surface of Char can reach such extreme temperatures that mineral deposits become molten and form rivers of crystal that flow across the planet's surface. A recent application of space geodetic techniques to this phenomenon has measured the amount and spatial pattern of net vertical crustal deformation and shows that these rivers sometimes snake across the planetary mantle in this liquid state for months before finally hardening. Mineral laden pathways are then created and can be seen protruding from the obsidian landscape, serving as both landmarks and rich mining fields."

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Chau Sara
Type: Planet
Sector: Koprulu
Population: 400,000
Affiliation: Primary Confederate world, Alpha Squadron's base of operations
Description: Remote border colony. Incinerated by the Protoss.

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Crossroads
Type: Planet
Environment: Jungle world
Description: Sacred Protoss scriptures: "All true warriors will come to a place they do not expect to be and encounter those they did not expect to find. It is in that place the fate of the true warrior will be decided."

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Dylar IV
Type: Planet
Sector: Koprulu Sector
Affiliation: Primary Confederate world, Omega Squadron's base of operations

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Earth
Type: Planet
Galaxy: Milky Way
Position in System: 3rd
Moons: 1
Native Races: Terran
Description: Depleted natural resources. Only planet within the solar system known to support life. 2/3 of surface is water. Geographic areas vary greatly in climate and appearance.

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Eldersthine
Type: Planet
Native Races: Gashyrr Wasp

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Exgelia IV
Type: Planet
Description: Contains the New Aegean Sea.

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Gantris VI
Type: Planet
Description: Outlying planet in respect to planet Earth. Original destination of the supercarriers the Nagglfar, the Argo, the Sarengo, and the Reagan.

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Grissom IV
Type: Planet
Description: Constant torrential downpours. The chaotic ferocity of these storms has resulted in the severe erosion of the planet's surface, creating strange shapes in the terrain and occasionally uncovering vast amounts of resources.

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Grnaki Prime
Type: Planet
Description: Deadly hailstorms.

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Gyras
Type: Planet
Description: Famous battleground during the Aeon of Strife. Home of the Protoss Proving Grounds. Sanctified as an arena of honor.

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Heimdall IV
Type: Planet
Description: The natural beauty of this planet has helped make it one of the more fashionable spots in the sector as the smell of the salt air and the bracing spray of the sea can restore the spirits of even the most shell-shocked veteran. Contains expansive shorelines.

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Helioc III
Type: Planet
Description: Contains a lush oasis known as the "Watering Hole" which has a set of wonderfully scenic vistas where people can observe the beautiful native wildlife in their natural habitat. Rich in natural resources.

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J'larre
Type: Planet
Environment: Jungle world, tranquil weather

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Korhal IV
Type: Planet
Sector: Koprulu
Native Races: Scantid
Description: Originally settled by Tarsonian colonists. Wasted by nuclear holocaust. Home planet of Arcturus Mengsk.

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Mar Sara
Type: Planet
Sector: Koprulu SectorDescription: Second Terran planet.

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Mars
Type: Planet
Moons: 2
Description: Red planet. Contains towering volcanos, craters, and plains.

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Moria
Type: Planet
Sector: Koprulu Sector
Affiliation: Kel-Morian Combine's base of operations
Description: Landing site of the supercarrier, the Argo. Red world. Resource rich.

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New Trinidad
Type: Planet
Sector: Koprulu Sector

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Nidhogg III
Type: Planet
Description: Rich in vespene and mineral resources.

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Planet Christmas
Type: Planet
Description: This is where Santa and Zergrinch reside. Santa's Village, where all of Santa's Helpers work and live, is also located on Planet Christmas.

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Reynif II
Type: Planet
Description: Hosts the New Venice space station.

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Shakuras
Type: Planet
Environment: Twilight world
Native Races: Kakaru
Affiliation: Homeworld of the Dark Templar
Description: Devoid of plant life.

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Sutur V
Type: Planet
Environment: Jungle world
Description: Lush, green jungles. Rich in natural resources.

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Tarsonis
Type: Planet
Sector: Koprulu
Affiliation: Primary Confederate world, Infested Stukov's base of operations
Description: Temperate planet.

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Thanix III
Type: Planet
Environment: Desert world
Description: Contains the a long tar field known as the "Schism".

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Timul IV
Type: Planet
Description: A handful of Ultralisks are believed to have been responsible for the death of an entire Confederate garrison on this planet.

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Tyrador IX
Type: Planet
Sector: Koprulu
Affiliation: Primary Confederate world

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Uilel IV
Type: Planet
Description: Contains a prominent mountain range resembling a snake winding its way across the surface of the planet.

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Uilila IV
Type: Planet
Description: Rich in resources. Destroyed by Usagi Hidalgo with the surface detonation a 20 megaton nuclear device.

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Ullalah II
Type: Planet
Description: Flatlands. Contains the mysterious Gheilia Plateau.

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Umoja
Type: Planet
Sector: Koprulu
Affiliation: Umojan Protectorate's base of operations
Description: Landing site of the supercarriers the Reagan and the Sarengo.

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Vyctor V
Type: Planet
Description: Location from the upcoming Starcraft: Ghost.

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Warrant VI
Type: Planet
Description: Contains extensive mineral fields in its underground labyrinth cave network.

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Wotan II
Type: Planet
Description: Volcanic world. Rich in natural resources. Formerly agrarian.

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Ynoth
Type: Planet
Environment: Jungle world
Description: Contains the Acropolis.

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Zenn
Type: Planet
Environment: Ice world
Description: Originally a lush world, the paradise fell into an age of ice and darkness after the larger of the twin suns supporting the planet failed. Site of the New Dominion Winter Olympics.

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Zerus
Type: Planet
System: Zerus
Environment: Ash world
Native Races: Zerg
Description: Torrential firestorms. Lifeless.

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Zz'gash
Type: Planet
Environment: Desert world
Native Races: Zz'gashi Dune-runner

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.:: Settlements ::.
America - Earth nation
Antioch - Aiur province
Augustgrad - Korhal capital
Aurora - orbital platform
Boralis - Braxis capital
China - Earth nation
DEC HQ - Moria station
Dylarian Shipyards - trade center
G11-F3 - orbital platform
Graschek - city
Greece - Earth nation
K4-J19 - orbital platform
Los Andares - Chau Sara city
Megalopolis - orbital platform city
Mendella - Aiur settlement
New Antioch - Shakuras settlement
New Gettysburg - Tarsonis city
New Venice - Reynif II orbital platform
Nova Station - mysterious orbital platform
Outpost 782XJG - outpost
Polaris Prime - orbital platform
Russia - Earth nation
Santa's Village - Planet Christmas village
Scionv - Aiur province
Station S630-M71 - orbital platform
Stickler Woods - Antiga Prime mining site
Summeria V - orbital platform
Talematros - Protoss outpost
Tarsonian Orbital Platforms - orbital platforms
Tashai/Zephyr Cove - island colony
Theta Prime Station - Tarsonis orbital platform
Tropical Seas Resort - resort
Turkey - Earth nation
Tyra - Terran mining station
Venice - Earth city

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.:: Miscellaneous Locations ::.
Abattoir - battleground
Acropolis - Ynoth citadel ruin
Aegean Sea - Earth sea
Asari - Aiur hunting grounds
Bengalaas, Wow! - Safariland gift shop
Bengalaas! - Safariland Bengalaas habitat
Big Game Hunters - hunting preserve
Broken Mesa - Korhal bio-weapons testing facility
Citadel of Adun - citadel
The Creek - hunting preserve
Dinares Sector - space sector
Eldritch Lake - Aiur lake
Flannum Installation - Chau Sara installation
Garden of Aiur - Aiur sacred garden
Gheilia Plateau - Ullalah II plateau
Glacier Bay - Dominion training ground
Hover World - store
Hunters - hunting preserve
Isle of Razjan - Shakuras island
Kel-Morian Research Facility - research facility
The Jacobs Installation - Confederate installation
Koprulu Sector - space sector
Mountain Stronghold - Dominion training ground
New Aegean Sea - Exgelia IV sea
Ni Monn Adun - Aiur graveyard
Psi Disrupter - building
Safariland - park
Sarengo Canyon - Umoja canyon
Schism - Thanix III tar field
Scorpion Ravine - Korhal ravine
Sidewinder Ravine - ravine
South America - Earth continent
Tal Qirat - battleground
Tracie's Armory - store
Twisted Trail Park and Recreation Center - park
Turtle Island - Mar Sara island
Urthos III - moon
Watering Hole - Helioc III oasis
Ziggurat - Aiur temple

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219XMS87632
384DTA47631
Adun
Al'Kural, Uraj
Aldaris
Andrews, John
Angel, Jacqueline
Ansel
Araq
Ari, Bian
Armstrong
Artanis
Bailey, Norris
Barnabuss
Bolshev
Bullhorn, Riley
Captain Buzan
Cerberus Commander
Claus, Santa
Cole
Collins
Connor, Oswald
Coyle, Todd
Crazy Bob
Daggoth
Danimoth
Dather, James
Devouring One
Dodds, Ozmel
Dufay, Thomas
Dugalle, Gerard
Duke, Edmund
Dunsil
Duran, Samir
Eich, Tyco
Enrozes, Axel
Eredas
Fenix
Golenko, Uran
Goodfellow, Norman
Gorn
Hargrove, Ulysses
Hassad, Fenius
Hauler, Jackson
Heraie, Max
Hidalgo, Usagi
Hunter Killer
Isarki, Ula
Jackson, Ronald
Jameson, Jimmy Jo
Johnson
Johnson, Alan
Jones, David
Jorgensen
Kagg
Kazansky, Tom
Kerrigan, Infested
Kerrigan, Sarah
Khas
Khyar
Kilbourne
Kukulza
Lamas, Roberto
McAlester, "One Eye"
McCauly, Francis
McMasters, James
Magellan
Malkovich
Manic
Martens
Matriarch
Mengsk, Angus
Mengsk, Arcturus
Miloshek
Mojo
Montag, Gui
Morik
Morris, Bud
Morrow
Murdoch, Matthew
Nargil
Oscar
Overmind
Parkinson, Aaron
Perry, Rexx
Punder
Raj, Gregory
Rassidan
Raszagal
Raynor, Jim
Redius, Max
Reikson, Gregory
Rogers, Jonathan
Routhe, Doran
Ruth, Aaren
Sakai, Gen Mah
Schezar, Alan
Slater, Benjamin
Smith, Ed
Smith, Jim
Smith, L. H.
Smith, Ralph
Stonebreaker, Samuel D.
Stukov, Alexei
Stukov, Infested
Taldarin
Tassadar
Tassadar/Zeratul
Tenarsis
Thompson, Frederick
Thurgood, Bazio
Tirano, Ulani
Torrasque
Twitch
Ulrezaj
Unclean One
Vahn, Abraham
Velichek
Walker, Richard
Wallis, Fredrica
Warbringer
Welke, Ewan
Weston, Iliac
Williams, Roy
Wynn
Xann, Genna
Yggdrasill
Zasz
Zeratul
Zergrinch

Terran Marine 219XMS87632
Male Terran
Marine

219XMS87632 was one of the unfortunate marines dropped into the Abattoir.

UED Marine 384DTA47631
Male Terran
Marine

384DTA47631 is a UED marine that lost many of his buddies on a mission on Char.

Adun
Protoss
Leader of the Protoss Templar

Adun was an idealistic leader of the Templar forces that was ordered to slaughter the Dark Templar, or "Rogue Tribes," by the Protoss Conclave. At that time, the Conclave kept knowledge of the Rogue Tribes hidden, because they were considered a palpable threat to the new order of the Khala. The Conclave ordered the Templar forces to secretly eradicate the dissidents.

Adun could not bring himself to slaughter the Dark Templar, so he instead tried to convince the Rogues of the Khala's truth by teaching them how to manipulate their own latent psionic powers. The Rogues stubbornly refused to submit their passionate, free spirits to the Khala. Their powers spiraled out of control and unleashed horrible, devastating storms across the fields of Aiur. The Conclave was shocked that the Templar had not destroyed the Rogue Tribes as ordered, so it had a dilemma on their hands. If The Conclave punished Adun and his forces, it would be forced to publicly admit to the existence of the Rogues. They decided to banish the wayward Tribes from Aiur forever. The Templar under Adun were sworn to silence as the Rogues were launched into the void of space.

Commandant Uraj Al'Kural
Male Terran
Commandant

Commandant Uraj Al'Kural is in charge of training cadets at the Academy.

Aldaris
Hero
Protoss, age 740
Judicator
Advisor to Koprulu Expeditionary Force

Aldaris is a strong believer in the Protoss vision of the New Beginning. He holds the virtues of communal achievement and selfless honor above all things. Aldaris is charged with watching over Tassadar's command of the expeditionary force and is quick to chastise the younger Protoss for his mistakes. Aldaris has no compunction against branding those who do not conform to Protoss dogma as heretics and traitors.

John Andrews
Male Terran
TV Host

John Andrews is the host of the "Better Living through Maximum Firepower" sporting show on the Galactic Entertainment Network.

Jacqueline Angel
Female Terran
Heiress

Jacqueline Angel is the heiress to the Angel Shipping empire.

Cpt. Ansel
Female Terran
Valkyrie Missile Frigate Pilot

Cpt. Ansel pilots a Valkyrie for Gamma Squadron 1st.

Araq
Zerg Cerebrate
Master of the Jormungand Brood

Araq commands the second largest Zerg brood. Araq is typically called upon to follow Zasz's preemptive strikes, as his Jormungand Brood seeks to pacify all other resistance to the Swarm.

Bian Ari
Terran
Member of a University Committee

Bian Ari is a member of the Physical Sciences Steering Committee at a university.

Pvt. Armstrong
Male Terran
Arclite Siege Tank Crew Member

Pvt. Armstrong pilots a Tank for Omega Squadron 41st.

Artanis
Hero
Protoss, age 262
High Templar
Praetor of the Protoss Defense Forces

Artanis is the youngest Protoss to achieve the coveted rank of Praetor. Despite his youth and relative lack of experience, he is a bold and dynamic leader. Although Artanis was a strong believer of the former Conclave and the destiny of the Protoss, he still harbors a deep respect and admiration for Tassadar and the Tribal unification for which he fought. Artanis hopes to become as great a hero as Tassadar... a hope that may lead the young warrior to forsake his better judgment in his search for glory.

Norris Bailey
Male Terran
First Mate

Norris Baily is the First Mate on the Recovery Vessel Starheaper.

Barnabuss the pink anthropomorphic lizard
Lizard
Fictional Character

Barnabuss the pink anthropomorphic lizard likes to share.

Cpt. Bolshev
Male Terran
Captain

Cpt. Bolshev commands the Behemoth-Class Battlecruiser, CSF Ragnorak.

Colonel Riley "[censored]" Bullhorn
Male Terran
Colonel

Colonel Riley was Commander of Terran Orbital Platform G11-F3, but is now New Commander of Terran Orbital Platform K4-J19. He uses a lot of profanity when he gets mad.

Captain Buzan
Male Terran
Leader of the Kimeran Pirates

Leader of the notorious Kimeran Pirates, Captain Buzan pilots the space ship Kimera. He and his crew of space pirates travel from place to place stealing secrets and information, which he trades for money and goods. This allows his crew to have the most advanced and sophisticated technology available for missions. Although greedy, Captain Buzan is not ruthless, and will never harm a civilian if he can help it.

Cerberus Commander
Male Terran
Commander of Cerberus Unit

Leader of the mysterious Cerberus unit, Cerberus Commander is under orders from a vague authority, Confederate High Command, to oversee the extermination of the Zerg "xenomorphs" and contain the spread of any hostile infestation on Chau Sara.

Santa Claus
Male Terran
Deliverer of Presents/Father Christmas

Santa lives in Santa's Village on Planet Christmas. He works all year along with Santa's Helpers to create presents for all who have been nice. On Christmas Eve, Santa sends gifts across the galaxy. His one enemy is Zergrinch, a Zerg defiler who has a vendetta against Santa because he refuses to deliver presents to the Zerg. Santa's is often heard to be shouting,"Ho... Ho... Ho...! Merry Christmas!"

Ms. Cole
Female Terran
Member of the UED Naming Committee

Ms. Cole is a member of the UED Naming Committee, a group in charge of, among other things, naming new orbital space stations.

Magistrate Collins
Male Terran
Colonial Magistrate

Magistrate Collins is a local magistrate of a remote border-colony of Chau Sara. When the renegade group known as the Sons of Korhal arrived at Chau Sara, the magistrate feared that the population was prepared to revolt, and called down the Alpha Squadron to intervene and take out the terrorist group.

Dr. Oswald Connor
Male Terran
Scientist

Dr. Oswald Connor has done extensive research on the planet of Ullalah II.

Todd Coyle
Male Terran
Chairman of CRUSH

Todd Coyle is the chairman of the Committee for the Recreational Use of Sidearms and High-explosives [CRUSH]. He is known to be a big supporter of the Big Game Hunters hunting preserve.

Crazy Bob
Male Terran
Salesman

Crazy Bob is a bazaar salesman that sure takes good of his customers.

Daggoth
Hero
Zerg Cerebrate, age Unknown
Master of the Tiamat Brood

Like all Cerebrates, Daggoth was created to help the Overmind keep control over the Zerg Broods. Commanding the largest Zerg Brood, Tiamat, Daggoth serves the Overmind with ferocity and valor. Daggoth is easily one of the strongest willed Cerebrates, often advising other Cerebrates as to how they might best serve the Overmind.

Danimoth
Protoss
Arbiter

The Danimoth and its crew accompany Praetor Mojo on his missions.

Col. James Dather
Male Terran
Colonel

Col. James Dather is in command of the infamous and mysterious space station nicknamed the "Void".

Devouring One
Zerg Hero
Zergling

The Devouring One is the embodiment of Zerg savagery. It is fond of ripping enemies to shreds with its razor-limb sickles and fangs. The Devouring One has over 300% the vitality of a regular Zergling, and has twice the ferociousness of one.

Ozmel Dodds
Male Terran
Scientist

Ozmel Dodds was a Senior Scientist at the Dominion's Broken Mesa bio-weapons testing facility on Korhal. Shortly before the UED assault on Korhal, Terran scientists created a new and potentially devastating plasma-pulse weapon. As reports of an approaching enemy fleet reached the high command on Korhal, testing was ordered in hopes that the power of this weapon might destroy the UED armada. While in the final testing phase, Dodds turned traitor as he attempted to curry favor with the attacking UED forces. On the day of the final test, Dodds changed the pulse-modulation frequency on the weapon causing the awesome cannon to overload, destroying itself and the research facility that housed it. What happened to the Dodds remains a mystery to this day.

Lieutenant Thomas Dufay
Male Terran
Lieutenant

Lieutenant Thomas Dufay was ordered on a mission to the city of Graschek.

Gerard Dugalle
Hero
Male Terran, age 64
Admiral of the United Earth Directorate's Expeditionary Force

Gerard DuGalle has spent the greater part of his sixty-four years defending the Earth from its enemies. With countless victories to his credit, DuGalle is possibly the greatest military leader within the UED. It was no surprise that, due to the extreme nature of the Koprulu expedition, the UED Council decided unanimously to send DuGalle. Although DuGalle is the consummate soldier, he is uncomfortably with the prospect of 'using' the Zerg to achieve victory. He feels that the Zerg represent an unnecessary risk and would rather employ more conventional tactics in pacifying the war-torn Sector.

Edmund Duke
Hero
Male Terran, age 53
Confederate General
Alpha Squadron Division

General Edmund Duke has been a stalwart defender of the Confederacy for over forty years. Motivated by his love of power and control rather than any heart-felt political affiliation, Duke has earned a reputation for running things 'by the book'. His long years of service with Alpha Squadron have left him with extensive tactical experience, making him one of the greatest military minds in the Terran Sector. Despite his abilities, Duke's ego and insufferable pride often lead to hostile confrontations with those under his command.

Cpl. Dunsil
Male Terran
Wraith Fighter Pilot

Cpl. Dunsil pilots a Wraith for Delta Squadron 14th.

Samir Duran
Hero
Male Terran, age 33
Former Confederate Operative
Special Advisory to the UED

Little is known about the enigmatic man who calls himself Samir Duran. By his own account, Duran served as part of the Confederate Alpha Squadron before the terrorist Arcturus Mengsk brought down the Confederate establishment. Duran, sensing a shift in the balance of power within the sector, has assumed command of a small commando squad that is dedicated to striking at "Emperor" Mengsk and his new Terran Dominion.

Though most of his comrades regard Duran as a sly and cunning leader, few would believe the truth about his mysterious natureÖ

General Tyco Eich
Male Terran
General

General Tyco Eich is concerned with the amount of energy and endurance High Command expects his troops to have.

Sergeant Axel "Guns" Enrozes
Male Terran
Sergeant

Sergeant Axel "Guns" Enrozes is famous for the memorable speeches he always delivers to the new platoon members.

Eredas
Protoss
Warrior

Eredas fought bravely among his Templar brethren on Aiur, but was wounded and sealed within a cryogenic chamber. He was the only veteran successfully retrieved from a stasis cell by the Protoss on a mission to rescue the fallen warriors.

Fenix
Hero
Protoss, age 397
Templar
Praetor of the Protoss Defense Forces

Fenix rose up through the Templar ranks alongside his friend Tassadar. He is both cunning and powerful and has fought against the enemies of the Protoss in countless battles. Capable of strong empathy and tremendous rage, Fenix has long been one of Tassadar's greatest supporters. Fenix is distrustful of Aldaris and the Judicator caste, and thus relies only upon the honor of his fellow Templar warriors and his own unparalleled skill in the theater of battle.

Uran Golenko
Terran
Stress Therapist

Uran Golenko is a leading stress therapist and featured guest on the "Universe Today" talk show.

Norman Goodfellow
Male Terran
Park Ranger

Norman Goodfellow is a Senior Park Ranger who works for Terran Wildlife Services.

Gorn
Zerg Cerebrate
Master of the Baelrog Brood

Gorn commands approximately 6000 of the Zerg's most ferocious warriors. Ravenous and bloodthirsty to the extreme, the Baelrog Brood is often called upon by Gorn to sow terror and confusion among enemy ranks.

Gen. Ulysses Hargrove, Ret.
Male Terran
General/Author

Gen. Ulysses Hargrove is retired and now writes based on his past experiences. He is the author of "The Modern Koprulu Sector Battlefield".

Colonel Fenius Hassad
Male Terran
Colonel

Colonel Fenius Hassad remembers back in the war when "there came a point where tripping the soldier next to you might mean another day of life..."

Colonel Jackson Hauler
Male Terran
Commander of the Nova Squadron

Colonel Jackson Hauler is the leader of the mysterious Nova Squadron. Charged with policing the other Confederate Armed Forces and gathering intelligence on the myriad Pirate Militias, Hauler and his Nova Squadron often find themselves in the middle of some new conspiracy.

Max Heraie
Male Terran
Training Coordinator

Max Heraie is a training coordinator for new cadets, and is famous for coining the phrase, "Live as if your were to die tomorrow. Learn as if you were to live forever."

Usagi Hidalgo
Male Terran
Miner

Usagi Hidalgo is a miner on the planet Uilila IV. He spent much of his time searching for a good claim, but the Kel-Morian Combine always seemed to jump right in and take all the resources for themselves.

Hunter Killer
Zerg Hero
Hydralisk

The Hunter Killer is Daggoth's most fearsome warrior. It has double the vitality and ferociousness of a regular Hydralisk.

Dr. Ula Isarki
Female Terran
Xenometerologist

Dr. Ila Osarki is head of the Koprulu Meterological Institute. She specializes in Xenometerology, the study of weather on alien planets.

Colonel Ronald "Hardcore" Jackson
Male Terran
Colonel

Colonel Ronald "Hardcore" Jackson is famous for being quoted that it is impossible to beat the Zerg.

Jimmy Jo Jameson
Male Terran
Satisfied customer

Jimmy Jo Jameson is one satisfied customer.

Mr. Johnson
Male Terran
Member of the UED Naming Committee

Mr. Johnson is a member of the UED Naming Committee a group in charge of among other things naming new orbital space stations.

Alan Johnson
Male Terran
Company CEO

Alan Johnson is the founder and CEO of Big Sky Inc. He was responsible for the completion of Megalopolis the first residential "space city".

Admiral David Jones
Male Terran
Admiral

The conservative Admiral David Jones has a lot of respect for the old traditions in combat. He prefers traditional tactics over the new school ways of fighting.

Minister Jorgensen
Male Terran
Commander of the Umojan Protectorate

Minister Jorgensen commands the Protectorate of the planet of Umoja. The Protectorate keeps other factions from interfering in Umojan affairs and seeks a truce with the Protoss in order to achieve a higher level of enlightenment.

Kagg
Zerg Cerebrate
Master of the Surtur Brood

Kagg commands the Zerg Heavy Support Force used to support battle should the Garm and Jormungand Broods fail to achieve total victory over an enemy force. The Surtur Brood is so completely destructive when unleashed it is kept restrained within the recesses of the Zerg fleet and is only called upon under the most extreme circumstances. Kagg is willing to eradicate friendly Zerg troops in his rampages in order to achieve total uncompromised victory.

Tom Kazansky
Male Terran
Wraith Pilot

Tom Kazansky is the best Wraith pilot within the Dominion fleet. He answers directly to Emperor Mengsk.

Infested Kerrigan
Infested Terran
Master of the Zerg Swarms

Formerly a high ranking commander of the Sons of Korhal Sarah Kerrigan we abandoned on New Gettysburg Tarsonis after a mission to neutralize a Protoss fleet. Kerrigan's camp was overrun by the Zerg and she was infested to become a slave to the Overmind. Once hatched from her chrysalis Kerrigan became second in rank. She answered only to the Overmind and was higher even than the revered Cerebrates. Kerrigan was fully dedicated to the Swarm through the innate psionic link of the Zerg and helped bring about the Overmind's invasion of Aiur. During the invasion a courageous Protoss hero sacrificed his own life by driving his energy into the heart of the Overmind killing himself and the great Zerg Master simultaneously. The Zerg broods scattered in chaos. But far away on Char Kerrigan the self-styled Queen of Blades knew that the time of her ascension was at hand and replaced the dead Overmind as Master of the Zerg Swarms.

Sarah Kerrigan
Hero
Female Terran age 26
Former Confederate Assassin
2nd in Command of the Sons of Korhal

Brought into the Confederate Ghost program as a child Kerrigan was never given the chance for a normal life. The neural processing treatments that were used to dampen and pacify her latent psychic powers left her a withdrawn and introverted young girl. Forced to murder countless enemies of her Confederate masters Kerrigan was finally exposed to a series of clandestine experiments conduced by the Confederate Government. During a raid on a remote Terran outpost Arcturus Mengsk discovered and rescued Kerrigan from the Confederate scientists. The Confederates had ruined both their lives and it was a simple matter to convince the young woman to lend her formidable combat skills to his cause. Although Kerriagan is often called upon to be and executioner she has never fully embraced the darker aspect of her true nature.

Khas
Protoss
Mystic

Nicknamed Khas or "he who brings order this Protoss mystic is attributed to bringing about a major turning point during the Aeon of Strife. Khas studied the archaic forbidden teachings of the Xel'Naga and unearthed ancient monolithic artifacts known as the Khaydarin Crystals. Through the crystals Khas was able to access the primordial psychic bond of the Protoss for the first time in thousands of years. He became aware that the Protoss had not lost their primal link but had simply forgotten how to attune themselves to it. Khas gathered many young Protoss together and taught the new generation of warriors how to access their latent psychic bond. These young ones were able to see clearly that the civil war of their race was folly. Khas developed a theory known as the Khala or "Path of Ascension that called all Protoss to reunify their once mighty communal race. Slowly many Protoss gave up their age-old feuds and rallied behind the ever-growing legions of the Khalai as the premise of the Khala began to permeate even the deepest most fundamental roots of Protoss society.

Khyar
Protoss
Seer

Khyar the Protoss seer is attributed to writing passages about a mystic Acropolis he referred to as "The Six and The One". He was called the Mad Prophet in more than one historical record.

Major Kilbourne
Male Terran
Major

Major Kilbourne is a Major at the UED Military Academy.

Kukulza
Zerg Hero
Mutalisk/Guardian

Kukulza is a powerful Mutalisk that will unleash its fury on all who oppose the Swarm. In its Mutalisk stage it will cause twice the damage of a regular Mutalisk but it is in its Guardian form when it does its most incredible attack pounding ground enemies with its globs of acid.

Captain Roberto Lamas
Male Terran
Merchant Captain

Captain Roberto Lamas is a merchant captain in the space cargo lanes. He has been attacked several times by space pirates several times and he hates the customs agents of the Kel-Morian Combine.

"One Eye" McAlester
Terran Male
Sales Representative

"One Eye" McAlester is a Sales Rep for Shipley Enterprises a company specializing in "Extreme Bodily Injury" vacation destinations.

Colonel Francis McCauly
Male Terran
Colonel

Colonel Francis McCauly trains and leads soldiers of the Dominion Defense Force. His favorite training scenario is "Mountain Stronghold".

Lieutenant James McMasters
Male Terran
Lieutenant

Lieutenant James McMasters is one of the two soldiers in the Broodwar opening cinematic.

Magellan
Male Terran
Cybernetic Construct

Magellan has one of the finest scientific minds in the Terran Dominion. Piloting a Science Vessel Magellan often assists Emperor Mengsk in whatever he needs accomplished. His knowledge of Terran and Zerg technology is surpassed by few.

Pvt. Malkovich
Male Terran
Marine

Pvt. Malkovich is a Marine of Gamma Squadron 13th.

Manic
Male Terran
Kimeran Pirate

Manic is one of the space pirates in the notorious Kimeran Pirates crew.

Dr. Martens
Male Terran
Scientist

Dr. Martens Specialist First Class commands a Science Vessel for Epsilon Squad 3rd.

Matriarch
Zerg Hero
Queen

The Matriarch holds a royal status within the Zerg heirarchy. It usually remains near the central hive to watch over maturing Zerg but can also attack by expelling a voracious symbiote that rapidly slices its way through opposing forces. It has 250% the vitality of a regular Queen.

Angus Mengsk
Male Terran
Korhalian Senator

During the Rebellion of Korhal a dynamic Korhalian Senator by the name of Angus Mengsk took it upon himself to formalize the cry for freedom of his fellow citizens. Mengsk actively declared war against the Confederates and succeeded in capturing all of the Confederate outposts on Korhal. Issuing statements declaring that the Confederacy no longer held any claim over the world of Korhal Mengsk succeeded in garnering the respect and admiration of many other struggling colonies. The Confederates seeking to contain the situation withdrew their forces from Korhal. Mengsk and other leaders of the revolt thought they had won their independence and celebrated their victory over the Confederacy. The Confederates knowing that a perceived loss might instigate other colonies to revolt planned to retake the planet throught subtler means.

The Confederates sent three Ghost assassins to eliminate Mengsk and his supporters on Korhal. The Senator's decapitated body was found the next morning on the private balcony of towering fortress-like headquarters along with those of his wife and young daughter. The assassination weakened the revolt on Korhal but the incident fueled the fires that would eventually forge the greatest enemy the Confederacy would ever know his son Arcturus.

Arcturus Mengsk
Hero
Male Terran age 38
Former Confederate Prospector
Leader of the Sons of Korhal

Arcturus was once a successful Prospector for the Confederate government. Although his homeworld Korhal IV was a hotbed of civil violence and anti-Confederate sentiment Arcturus served his government with courage and honor. As the civil turmoil reached the boiling point on Korhal the Confederates launched a salvo of Apolcalypse-Class nuclear missiles at the inflamed colony. Korhal IV was devastated leaving Arcturus with only ghosts of the family and life he once knew. He immediately resigned his Prospector commission and vowed to bring down the Confederate government that destroyed his life. Gathering many of the survivors of the Korhal catastrophe Arcturus founded a militant terrorist group known as the Sons of Korhal to aid him in bringing down the hated Confederates.

Commandant Miloshek
Male Terran
Commandant

Commandant Miloshek is a Commandant at the UED Military Academy.

Mojo
Protoss
Praetor of the Protoss forces on Aiur

Mojo is a dedicated Praetor of the Protoss forces. He spends his time working for Aiur's best interests but has spent much of his career tracking down the infamous space pirate Allen Schezar.

Mjr. Gui Montag
Male Terran
Firebat Armored Assault Trooper

Mjr. Gui Montag is a Firebat of Omega Squadron 28th. He is also ranked Corporal.

Morik
Infested Terran
Confederate Experiment

Morik was held captive by scientists in a Confederate science facility where he was injected with Zerg genetic material. The human side of his mind is rational but the infested side gives him occasional impulses to "KILL KILL KILL!!!" Because of this Morik has been described as "a little batty."

Sergeant Bud Morris
Male Terran
Sergeant

Sergeant Bud Morris took part in the mission on Braxis with Raynor and Taldarin to inject Infested Stukov with the Nanotech Serum. He is usually known to utilize personal firebat armor and weaponry.

Cpt. Morrow
Female Terran
Dropship Pilot/Co-Pilot

Cpt. Morrow pilots a Dropship for Alpha Squadron 33rd.

Sgt. Matthew Murdoch
Male Terran
Veteran

Matthew Murdoch served two tours of duty on the planet Urthos III.

Nargil
Zerg Cerebrate
Master of the Fenris Brood

Nargil is the direct mind behind the power of the Fenris Brood. His main duty is to find new races and genetic strains that will benefit the swarm through absorption. Once an acceptable race is found Nargil will send his minions to hound it until it has been either assimilated by the Overmind or eradicated completely.

Oscar
Male Terran
Terran Infantry

Oscar was stationed at a deep space refueling depot for three months.

The Overmind
Hero
Bodiless Entity age Unknown
Master of the Zerg Swarms

Created several millennia ago by the enigmatic Xel'Naga the Overmind represents the collective consciousness of the Zerg race. Believing that it exists to become the perfect life-form by assimilating the strongest species in the universe the Overmind is obsessed with its sacred mission. Brilliant and cunning in the extreme the Overmind will stop at nothing to ensure its success. The Overmind has the deepest respect for the Protoss whom it believes to be the greatest species it has sought to conquer. The inevitable conflict with the Protoss will be its ultimate test.

Corporal Aaron Parkinson
Male Terran
Corporal

Corporal Aaron Parkinson once survived a "pyroclastic flow" on Char.

Rexx Perry
Male Terran
Company Vice President

Rexx Perry is the VP of Bunker Command Marketing UED Region.

Cpt. Punder
Male Terran
Vulture Hover Cycle Pilot

Cpt. Punder pilots a Vulture for Omega Squadron 28th.

Gregory Raj
Male Terran
Author

Gregory Raj is an author and self-proclaimed "Guru of the Stars".

Rassidan
Protoss
High Templar

Rassidan is a High Templar of the Akiliae Tribe. He moved to Shakuras after the destruction of Aiur.

Raszagal
Hero
Female Protoss age 1045
Dark Templar
Matriarch of the Dark Templar Tribes of Shakuras

As one of the eldest living Protoss Raszagal has ruled over her Dark Templar Tribes for nearly five hundred years. Imbued with tremendous psychic powers she was once believed to possess one of the most powerful minds in the galaxy. But now after selflessly shepherding her Tribe for so many long centuries Raszagal's control over her powers has begun to slip.

Though Raszagal has kept her Tribes secluded upon the planet Shakuras she has always sought to help the Protoss of Aiur in whatever secret ways she could. Despite her antipathy for the Protoss Conclave Raszagal still fervently hopes that all of the progeny of her distinguished species will one day be reunited.

Jim Raynor
Hero
Male Terran age 29
Former Colonial Marshal
Commander in the Sons of Korhal

An ex-Confederate Marshal Jim Raynor is now a loyal supporter of the anti-Confederate organization led by Arcturus Mengsk. Raynor spent many years keeping the peace on the colony of Mar Sara but as Confederate enforcements became increasingly harsh Raynor decided to join up with the Sons of Korhal. Although he is new to the movement Raynor has proven himself to be a dynamic leader and he is well liked and respected by the troops under his command. Despite his often sarcastic demeanor Jim is fiercely loyal to the Sons of Korhal and will put it all on the line without hesitation.

Corporal Max Redius
Male Terran
Corporal

Corporal Max Redius served one tour of duty on the planet Braxis.

Lt. Commander Gregory Reikson
Male Terran
Commander of the Omega Squadron

Lt. Commander Gregory Reikson commands the legendary Omega Squadron "Death's Head Legion." A heavy assault squadron based on the planet Dylar IV Reikson and his crew will fearlessly enter any battle against the enemies of the Confederacy.

Captain Jonathan Rogers
Male Terran
Captain

Captain Jonathan Rogers was killed in action during a freak hailstorm on Grnaki Prime.

Doran Routhe
Male Terran
Scientist

During the Great Purification era a brilliant young scientist by the name of Doran Routhe became obsessed with founding colonies upon the worlds found beyond the Terran Sector. He was convinced that the discovery of new minerals and alternate fuel sources on the outlying worlds would make him one of the most influential men on Earth. Through his political connections and personal fortune Routhe was able to secure thousands of prisoners slated for mass execution under the edict of Project Purification to use as guinea pigs for his secret plans. Routhe transported these prisoners to his private laboratories where he had his science crews prep nearly 56000 people for long-term cryogenic hibernation. Inputing data from the prisoners into a revolutionary supercomputer called ATLAS the Artificial Tele-empathic Logistics Analysis System Routhe cut the number of people to 40000 and prepped them for cryogenic 'cold sleep' in four deep-space supercarriers. The supercarriers were launched heading for the coordinates of the outlying planet Gantris VI. During the journey ATLAS discovered a powerful mutagenic strain within the prisoners' gene pool that seemed to augment the latent psionic potential within less than once percent of the passengers. All of these findings were recorded and relayed back to Earth straight into the logs of Doran Routhe.

Aaren Ruth
Terran
Engineer's Mate

Aaren Ruth is Engineer's Mate on the Renegade Battlecruiser Hyperion.

Gen Mah Sakai
Male Terran
Commander of the Kel-Morian Combine

Gen Mah Sakai commands the Kel-Morian Combine an organization comprised of two powerful groups the Kelanis Guild and the Morian Mining Coalition to maximize their ability to drain the resources from numerous worlds within the sector. As the leader of the Kel-Morian Combine Gen Mah Sakai has one of the greatest political influences in the sector.

Alan Schezar
Male Terran
Pirate

Alan Schezar is an infamous pirate within the sector. Schezar is most often seen piloting a Goliath and employs mercenaries to do his bidding. His name can be also spelled "Allen Schezar".

Benjamin Slater
Male Terran
Doctor of Zoology

Benjamin Slater is a Doctor of Zoology that has done extensive research on the Bengalaas.

Ed Smith
Male Terran
Member of the UED Naming Committee

Ed Smith is a member of the UED Naming Committee a group in charge of among other things naming new orbital space stations. He hates working through the weekend.

Eng. Jim Smith
Male Terran
Space Construction Vehicle Pilot

Eng. Jim Smith pilots an SCV for Gamma Squad 33rd.

Commandant L. H. Smith
Male Terran
Commandant

Commandant L. H. Smith is a big fan of Melee Combat Technique training and will often pummel his recruits to make them improve in one on one fights.

Ralph Smith
Male Terran
Organization Leader

Ralph Smith is the leader of the "Hunters are people too!" organization. He speaks against the banning of wildlive preserves built for the sportsman in mind.

General Samuel D. Stonebreaker
Male Terran
General

General Samuel D. Stonebreaker was the General that put the initial weapon and armor designs into ATLAS.

Alexei Stukov
Hero
Male Terran age 52
Vice Admiral of the United Earth Directorate's Expeditionary Force

Alexei Stukov is a brilliant tactician who has spent most of his military career in top-secret research rather than in actual combat. Stukov is constantly striving to push the limit of conventional technology and physical theory to increase the effectiveness of UED troops in warfare. Though Stukov has been a life long friend of Admiral DuGalle he was chosen to be second in command of the Koprulu expedition because of his somewhat unconventional vision.

There is a strong bond between Stukov and DuGalle. Both men were competitive throughout their youths and still play at getting the best of one another. However Stukov bows to DuGalle's rank and position as Admiral and will serve his friend unquestioningly in the face of danger.

Infested Stukov
Infested Terran

Stukov was framed and murdered by Samir Duran within a Psi Disruptor on the planet Braxis. How and why Alexei Stukov was infested is unknown. There has only been one sighting of Infested Stukov which was within a Confederate science facility.

Taldarin
Hero
Protoss age 3000+
Templar
Praetor

Taldarin fought alongside the mighty Adun three millennia ago. After he was wounded in battle Taldarin's body was kept in Stasis for several thousand years. He was one of the first Protoss to ever be housed within a Dragoon exo-skeleton after it was first created.

Tassadar
Hero
Protoss age 356
High Templar
Executor of the Koprulu Expedition

Tassadar exemplifies the growing rift within Protoss society. Born into a new generation that looks ahead to a dynamic future Tassadar is frustrated by the stoic view that his elders hold of the past. Tassadar feels that the unbending nature of the Protoss and their inability to re-evaluate ancient traditions will be the doom of this race. Fascinated by the power and mysticism of the renegade Dark Templar caste Tassadar hopes to find some way to bridge the gap between these exiles and his masters.

Tassadar/Zeratul
Protoss Hero
Archon

Tassadar/Zeratul is the merged product of High Templar Tassadar and Dark Templar Zeratul. How and when these two Protoss heros have successfully merged into an Archon is a mystery.

Tenarsis
Protoss
Scholar

Credited with writing "The Letters of Tenarsis" three years before the destruction of Chau Sara.

Dr. Frederick Thompson
Male Terran
Xenoarchaelogist

Dr. Frederick Thompson is a Xenoarchaelogist. He has spent all his life searching for the Ziggurat.

Dr. Bazio Thurgood
Male Terran
Professor/TV Host

Dr. Bazio Thurgood is an Astrophysics Professor and host of the "Space is a weird wacky place!" science show on the Galactic Entertainment Network.

Dr. Ulani Tirano
Male Terran
Scientist

Dr. Ulani Tirano is the head scientist of Transmatter Inc. a company specializing in and researching teleportation systems.

Torrasque
Zerg Hero
Ultralisk

The Torrasque is created of an unidentified strain of Zerg. Similar to an Ultralisk the Torrasque will grind up any opponent with its powerful tusks. Wven when the Torrasque appears to be dead it will quickly be reincarnated and again be sent against the Swarm's enemies. It can unleash 250% of the damage of a regular Ultralisk.

Twitch
Male Terran
Kimeran Pirate

Twitch is one of the space pirates in the notorious Kimeran Pirates crew.

Ulrezaj
Protoss
Dark Templar

Ulrezaj is a renegade Dark Templar that seeks vengeance for the crimes committed against his people long ago by the Protoss Conclave. Considered by some to be criminally insane Ulrezaj will stop at nothing to bring his revenge upon the Templar.

Unclean One
Zerg Hero
Defiler

The Unclean One is the most powerful viral shock trooper of the Zerg. In its fury the Unclean One will launch clouds of parasitic creatures and toxic corrosive spores upon the Zerg's enemies. Cannibalistic it will also savagely devour its own species to regain its lost energy. The Unclean One has over 300% the normal vitality of a Defiler.

Colonel Abraham Vahn
Male Terran
Colonel

Colonel Abraham Vahn prefers the direct open approach when attacking.

Velichek
Terran
Kimeran Pirate

Velichek is the technical genius behind the notorious Kimeran Pirates developing sophisticated tools and mechanisms for the crew's missions. Velichek is credited with designing a cloaking device more sophisticated than the advanced Moebius Reactor.

Commander Richard Walker
Male Terran
Commander

Commander Richard Walker specializes in training and commanding Ghosts.

Dr. Fredrica Wallis
Female Terran
Scientist

Dr. Fredrica Wallis is a scientist in the Physical Sciences department of a university. She believes that the universe is merely a game simulation being played upon the personal computer of a higher life form.

Warbringer
Protoss
Reaver

The Warbringer is Praetor Mojo's reaver. It often accompanies him on his missions.

Ewan Welke
Male Terran
Bard

Known as the greatest living bard of our time Ewan Welke resides in the colony of Tashai or Zephyr Cove. He specializes in writing Haiku poetry.

Dr. Iliac Weston
Male Terran
Naturalist

Dr. Iliac Weston has been tracking observing and trapping rare beasts across the sector for most of his lifetime. He carries only the most sophisticated technology in his research but will often resort to more traditional techniques to capture rare beasts.

Sergeant Roy Williams
Male Terran
Sergeant

Sergeant Roy Williams is one of the two soldiers in the Broodwar opening cinematic.

Sgt. Wynn
Male Terran
Goliath Combat Walker Pilot

Sgt. Wynn pilots a Goliath for Delta Squadron 15th.

Genna Xann
Female Terran
Anchorwoman

Genna Xann is an anchorwoman for Universe Tonight on the Universal News Network.

Yggdrasill
Zerg Hero
Overlord

Yggdrasill is an airborne commander with an enhanced psychic link to control its minions. An intelligent servant of the Swarm Yggdrasill is able to lead its ferocious warriors to uncompromised victory. Its supra-dense carapace is much more durable than those of its inferior brethren so it is able to withstand much damage on the battlefield without the need to retreat.

Zasz
Hero
Zerg Cerebrate age Unknown
Master of the Garm Brood

Zasz is one of the most clever Cerebrates who never ceases to question his fellows. Zasz is driven to know all that he can about the other Cerebrates so that they might all work together efficiently. However Zasz's sniveling nature often disturbs his fellows who find him to be somewhat unstable. Although Zasz is irritating he is absolutely loyal to the Overmind and the sacred mission of his race.

Zeratul
Hero
Protoss age 634
Praetor of the Dark Templar
Assassin/Adventurer

Like all of his dark brethren Zeratul was banished from the Protoss Homeworld long ago for refusing to submit his will to the 'communal glory' of the Khala. Because of this Zeratul harbors a deep seated hatred for the Protoss Conclave and the Judicator caste who were responsible for his wrongful exile. Zeratul is proud and noble but is marked by a dark and tragic aura. Although he is secretive and calculating Zeratul is extremely honorable and would gladly risk everything to defend his long-lost homeworld of Aiur.

Zergrinch
Zerg
Defiler

Zergrinch is Santa's archnemesis. He harbors a deep grudge against Santa because Santa refuses to deliver presents to him and his fellow Zerg. During Terran mission "Operation Claws" Zergrinch is said to have nearly ruined Christmas by imprisoning Santa in a stasis cell with the help of a similarly vengeful Protoss. Thanks to Jim Raynor's forces Zergrinch was defeated but quickly incarnated as he "cannot die for the Zergrinch is eternal!"

"



We have not included the Zerg, Protoss, or Terran in this index
as we consider them "races" with their own unit types.
Arachnis Brood-Keeper
Bengalaas
Brontolith
Gargantis Proximae
Gashyrr Wasp
Kakaru
Mantis Screamer
Ragnasaur
Rhynadon
Scantid
Slothien
Ursadon
Zz'gashi Dune-runner

Arachnis Brood-Keeper

The Arachnis Brood-Keeper was assimilated into the Zerg Swarm as the Queen.

Bengalaas

The homeworld of the Bengalaas is Aiur, so you can imagine why they are comfortable only in lush, jungle habitats. According to Benjamin Slater, Doctor of Zoology: "The Bengalaas are not only one of the most colorful creatures in the universe, but are also counted amongst it's most feared predators. These jungle cats love to toy with their prey and have been observed slapping smaller creatures about in a sadistically playful manner for several minutes before finally making the kill with one swift bite to the neck. The predatory habits of the Bengalaas are not limited to small or defenseless animals, however. Exhibiting acutely intelligent hunting tactics, packs of Bengalaas can bring down an aggressive, dangerous target that is several times their own size. These noble cats are truly one of nature's finest and deadliest creations."

People enjoy watching the Bengalaas so much that Safariland has created Bengalaas: The Amazing Bengalaas Exhibit, which is the most technologically advanced animal environment ever created. Their landscape architects and technical engineers have spent over three years designing a habitat that faithfully mimics the actual conditions on Aiur. They were even able to import several different plants native to Aiur to make the massive cats feel even more at home. Exclusive merchandise is also available there at the Bengalaas, Wow! gift shop for those who wish to take home the pride of the jungle.

Brontolith

The Brontolith were docile creatures that were assimilated into the Zerg Swarm as the Ultralisks.

Gargantis Proximae

The semi-intelligent, space-faring behemoths known as the Gargantis Proximae were inducted into the Zerg Swarm as Overlords so that their heightened senses could benefit Zerg warriors in battle. The Gargantis flyers were assimilated into the Swarm so well that the Zerg Cerebrates used them to maintain control over their forces. They resemble the Portuguese man-o-war of planet Earth.

Gashyrr Wasp

The savage Gashyrr Wasps of Eldersthine were inducted into the Zerg Swarm as Drones to serve as resource gatherers.

Kakaru

The Kakaru is a large, purple flying reptilian creature with orange wings. It can be recognized by a bony ridge protruding from the back of its skull. The call of the Kakaru can be heard echoing across the night in the twilight world of Shakuras.

Mantis Screamer

The roving Mantis Screamer of the desolate Dinares Sector bears much resemblence to its evolved Zerg form, the Mutalisk. Its nesting form resembles the Zerg Guardian. The Mantis Screamers built their towering nests on lifeless worlds, using any surfaces that could be found. The Mantis aeries were the blueprint upon which the Zerg Spires were based.

Ragnasaur

The Ragnasaur is an ash world creature with armor tough enough to withstand the harsh conditions of its homeworld Char. Its head features large, glowing yellow eyes, whiskers, and a snout. It crawls on the ground using its two legs and its flat, lobster-like tail.

Rhynadon

The Rhynadon, a giant creature resembling the rhinoceros of planet Earth, can often be seen stomping across the plains of badland environments. It is covered with thick armored plates, and has a large horn protruding from its head.

Scantid

The original strain of the scorpian-like Scantid grew to a length no greater than 15 centimeters and was a common inhabitant of the desert regions of Korhal IV. The insect's mild venom, used to repel predatory animals, caused nothing more than mild rash and bothersome itching to those inadvertently stung by the shy animals. After Korhal was ravaged by nuclear fire in the surprise attack by the Confederates, nothing was left alive on the surface of the planet. Although the lowly Scantid survived in their deep underground communal burrows, exposure to massive radiation forever changed the creatures.

Where once they had been nothing more than a footnote in entomology journals, the Scantid were now monstrous beasts with claws capable of ripping a man in half and a stinger filled with an extremely lethal poison. If it were not for their lack of innate aggressiveness and the instinctive reflex to flee when threatened or injured, the Scantid may have over-run the planet, rendering Korhal virtually uninhabitable. Their communal instinct has also survived, and a large number of them live populate an area known as Scorpion Ravine is home to a large nest of the creatures. Although it seems dangerous, remember that the Scantid is more afraid of you than you are of it.

Slothien

The peaceful, herbivore herds of the caterpillar-like Slothien were assimilated into the Zerg Swarm in order to produce one of the most fierce and diabolical of the Zerg strains, the Hydralisk. It is not a coincidence that the nests of the Slothien bears a passing resemblance to the Hydralisk Den.

Ursadon

The barren, frozen wastelands of Braxis are some of the most unforgiving places in the sector. A thick layer of permafrost allows little in the way of plant life to thrive and brutal winter storms constantly rage across the plains. Even in such harsh conditions, however, the Ursadon thrives. Ursadons have also been found on other ice worlds, including a dark moon that Zeratul encountered on one of his journeys, so it is confirmed that they have been found even outside of their homeworld Braxis. They resemble the polar bears of planet Earth.

This majestic beast is truly the lord of the tundra, having no natural enemies. Often found near ice floes, Ursadons are carnivorous creatures that hunt in the icy water for food. Instances of attacks on humans are thankfully rare, but the few recorded instances of an enraged Ursadon attack have always ended in tragedy. The Koprulu Wilderness Society recommends keeping a safe distance from these noble creatures while on Braxis, both for your own safety and that of the Ursadon.

Zz'gashi Dune-runner

The small, savage dune-runners of the sand world Zz'gash were incorporated into the Zerg Swarm as Zerglings to serve as scouts and initial assault troops.

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