I would like to discuss strategies about PvP and exspecially early and midgame, mostly about tier one and tier two units, and tactics with them.
This means that only 3 units come into the calculations, the zealot, stalker and the Disruptor:
Unit.............Cost...................Hp........ ......Damage.......Armor......Abilities
Zealot:........100min...............100+50........ 8x2................0..........Charge
Stalker........125min+50gas......100+40........10+ 4vsA.........1..........Blink
Disruptor .....50min+100gas......40+40.........5+3vsB....... ....1.........Force Field,Hallucination
I'm wondering if a mass zealot rush would be a feasible tactic in pvp.I will explain why i think so, and would like your responses and opinions
I thought about it , and i think that a simple mass zealot rush, could work great in pvp, exspecially if you go againt an oponent that goes for disruptors and stalkers early game,very likely. First off if you go for just zealots you only need an Gateway and nothing more, where it would be highly likely that your oponent would go for Cybernatics core in a game, alredy giving you a time and a mineral advantage, and secondly all of the Cybernatics core units require gas, but a zealot rush build would require no gas, and you could have all your probes mining minerals only, giving you a huge resource advantage.
And now since zealots have Charge, they are great even against ranged enemies, and not to mention that the zealots deal more damage and have higher hp. It would slightly depend off the map, on how effective the zealot rush would be , since the oponent that would go for the Stalkers and the dirsuptors, could use their abilities to their advantages, but if the map is an open map, with an large entrance or ramp, the zealots could defeat the stalkers and the dirsuptors, even if the oponent would use their abilities, siimpley by outnumbering the Cybernetics core units and using the charge ability to it's fullest. If you ignore the abilities and micro, an zealot can defeath the Stalker and the dirsuptor with ease.
And if you take into the acount that a zealot is build a lot faster, and cost much less than the Disruptor and the Stalker, and you alredy have an great advantage by not needing to have aditional tech, and a great advantage by not needing any gas, and the time advantage you gain by that, and the zealots fast production time,you could easily greatly outnumber your oponets Cybernatics units if you time your rush right . And good timing attack would give you about 2 to 3 zealots, for each enemies Disruptor and Stalker, and that would be more than enough to finish him of, i think :P
(I was thinking like this: Player A has 2 gates and a Cybernetics core, but player B has 3 gates and massing zealots. In theory player b could build 9 zealots in the same time it would take player a to build 4 stalkers.So could pontially players b 27 zealots defeat players a 12 stalkers and his base, when he goes for an expansion?)
I'm not that a great of SC tacktician, so i'm wondering, could a zealot only rush tacktic work? in sc2![]()








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. Probes cannot use Warp-in, however, so you will need a Warp Prism. But you will need one to harass the enemy with Warp-in, anyways.
