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Thread: Protoss vs Protoss early game tacktics

  1. #1

    Default Protoss vs Protoss early game tacktics

    I would like to discuss strategies about PvP and exspecially early and midgame, mostly about tier one and tier two units, and tactics with them.
    This means that only 3 units come into the calculations, the zealot, stalker and the Disruptor:


    Unit.............Cost...................Hp........ ......Damage.......Armor......Abilities

    Zealot:........100min...............100+50........ 8x2................0..........Charge

    Stalker........125min+50gas......100+40........10+ 4vsA.........1..........Blink

    Disruptor .....50min+100gas......40+40.........5+3vsB....... ....1.........Force Field,Hallucination



    I'm wondering if a mass zealot rush would be a feasible tactic in pvp.I will explain why i think so, and would like your responses and opinions


    I thought about it , and i think that a simple mass zealot rush, could work great in pvp, exspecially if you go againt an oponent that goes for disruptors and stalkers early game,very likely. First off if you go for just zealots you only need an Gateway and nothing more, where it would be highly likely that your oponent would go for Cybernatics core in a game, alredy giving you a time and a mineral advantage, and secondly all of the Cybernatics core units require gas, but a zealot rush build would require no gas, and you could have all your probes mining minerals only, giving you a huge resource advantage.
    And now since zealots have Charge, they are great even against ranged enemies, and not to mention that the zealots deal more damage and have higher hp. It would slightly depend off the map, on how effective the zealot rush would be , since the oponent that would go for the Stalkers and the dirsuptors, could use their abilities to their advantages, but if the map is an open map, with an large entrance or ramp, the zealots could defeat the stalkers and the dirsuptors, even if the oponent would use their abilities, siimpley by outnumbering the Cybernetics core units and using the charge ability to it's fullest. If you ignore the abilities and micro, an zealot can defeath the Stalker and the dirsuptor with ease.
    And if you take into the acount that a zealot is build a lot faster, and cost much less than the Disruptor and the Stalker, and you alredy have an great advantage by not needing to have aditional tech, and a great advantage by not needing any gas, and the time advantage you gain by that, and the zealots fast production time,you could easily greatly outnumber your oponets Cybernatics units if you time your rush right . And good timing attack would give you about 2 to 3 zealots, for each enemies Disruptor and Stalker, and that would be more than enough to finish him of, i think :P
    (I was thinking like this: Player A has 2 gates and a Cybernetics core, but player B has 3 gates and massing zealots. In theory player b could build 9 zealots in the same time it would take player a to build 4 stalkers.So could pontially players b 27 zealots defeat players a 12 stalkers and his base, when he goes for an expansion?)



    I'm not that a great of SC tacktician, so i'm wondering, could a zealot only rush tacktic work? in sc2

  2. #2
    Junior Member
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    Default Re: Protoss vs Protoss early game tacktics

    I believe charge is an upgrade some tiers after t1, so it would not factor in this early in a game. As for zlot rushing, I'm sure it would be possible and effective (depending on map), but I don't think it would be so overpowering as to be the only real viable option.

  3. #3
    Zigurd's Avatar Junior Member
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    Default Re: Protoss vs Protoss early game tacktics

    Somebody will eventually try it. But I fear it's an all-in tactic, as in, if it fails you are dead. Pretty much like a 4-gate rush.

  4. #4

    Default Re: Protoss vs Protoss early game tacktics

    Charge comes in too late, so basically this would turn out like a SC:BW PvP... meaning that zealots will be owned by ranged units kitting them.

  5. #5

    Default Re: Protoss vs Protoss early game tacktics

    I also think Charge is an upgrade. I am no expert in Protoss tho

    plus, though the strategy can be very good if the protoss player is building stacker/disruptor only. But of course you would have to keep yourself updated at every seconds of your opponent techs to make sure he doesn't use his vespene advantage against you. Because if he is any good and see you don't go vespene, it won't take long to counter you with something else

  6. #6

    Default Re: Protoss vs Protoss early game tacktics

    First of all you have some mistakes there.

    and not to mention that the zealots deal more damage and have higher hp.
    Huh? Zealot has lower HP then in SC BW and same dmg. Did you mean higher hp and dmg then Stalkers and Disruptors?

    Charge doesnt come that early and blink does + Disruptor got Force Field, they dont have to upgrade them.

    If you ignore the abilities and micro, an zealot can defeath the Stalker and the dirsuptor with ease.
    But you cant Ignore it, cuz if you do that Mass Hydra or Roaches wont be possible against Protoss. That is why in SC BW Dragoons > Zealots and now Stalkers got Blink, you can micro them easier then in SC BW.

    You can defend against 12 Zealots with only 4-5 Stalkers and 2 Disruptors cuz of Force field. It is too early to make strategies about this, its not quite balanced yet, but I think that you cant make Zealot rush like that, Proxy Gateway could be possible, but that is another way of rushing with Zealots.
    "Living for the Swarm!"

  7. #7

    Default Re: Protoss vs Protoss early game tacktics

    Quote Originally Posted by Hammy View Post
    Charge comes in too late, so basically this would turn out like a SC:BW PvP... meaning that zealots will be owned by ranged units kitting them.
    He's got a point there, tho these units aren't dragoons. But don't let the guy get a single immortal. I guess

  8. #8

    Default Re: Protoss vs Protoss early game tacktics

    Charge doesnt come that early and blink does + Disruptor got Force Field, they dont have to upgrade them.
    Blink is researched at the same time as charge.

    And yeah, I doubt Zealot rushing will be that powerful...

  9. #9

    Default Re: Protoss vs Protoss early game tacktics

    Well, if the ramp isn't huge, the Stalkers would probably be able to hold it, specially if aided by a Disruptor.

    Also, maybe you could block your own entrance with Gateways, and use Warp-in to get your units out . Probes cannot use Warp-in, however, so you will need a Warp Prism. But you will need one to harass the enemy with Warp-in, anyways.

  10. #10

    Default Re: Protoss vs Protoss early game tacktics

    As with all rushes, it will come down to early scouting.

    If you know the zealots are coming, you can block chokes with force fields and let the stalkers and a couple photon cannons do their thing.

    If you don't know it is coming, then an all-in rush can be very effective depending on map size and locations of ramps.

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