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Thread: The Protoss Players Thread

  1. #111

    Default Re: The Protoss Players Thread

    I'm not all that awesome of a player, but something that works fairly well for me is a double pylon-gate at the choke point. Then, after you saturate your mine fields, you can switch from zealots to stalkers, etc.

    But I am not at all a heavy robo player. I prefer gate and air.

  2. #112

    Default Re: The Protoss Players Thread

    Gotta love those Immortals~
    My Favorite RP forum for Protoss

    SC Broodwar B.net Eastern Server: Lylac and Takaharah
    I'm always Open to play Melee, and Defense Maps Gimmie a message sometime!

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  3. #113
    DesertRose's Avatar Junior Member
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    Default Re: The Protoss Players Thread

    Did Void Rays prior to Patch 8 also did lose their charge only after a couple of seconds and not right after a target switch? Iirc they didn't lose their charge, but I'm not sure.

  4. #114

    Default Re: The Protoss Players Thread

    Quote Originally Posted by DesertRose View Post
    Did Void Rays prior to Patch 8 also did lose their charge only after a couple of seconds and not right after a target switch? Iirc they didn't lose their charge, but I'm not sure.
    You are right, they did NOT loose their charge...

  5. #115
    DutuCatalin's Avatar Junior Member
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    Default Re: The Protoss Players Thread

    from my point of view the stalkers are good against everything
    mass stalkers just kill battlecruisers,vikings,hydras everything

    i have been playing with them against computers,i really want to see them fight against a human player ( no beta key )

  6. #116

    Default Re: The Protoss Players Thread

    Quote Originally Posted by DutuCatalin View Post
    from my point of view the stalkers are good against everything
    mass stalkers just kill battlecruisers,vikings,hydras everything

    i have been playing with them against computers,i really want to see them fight against a human player ( no beta key )
    they are bad vs chargelots,speedlings,stimmed marauders...

  7. #117

    Default Re: The Protoss Players Thread

    You can micro them to get the benefit on speedlots. Zerglings depends on the numbers. Stimmed Marauders I can agree with
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  8. #118

    Default Re: The Protoss Players Thread

    Could you guys tell me what i did wrong in this game?

    Here's the replay :

    http://www.sc2rc.com/index.php/replay/show/3167

    EDIT: I'm peanutbutter btw


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  9. #119
    DesertRose's Avatar Junior Member
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    Default Re: The Protoss Players Thread

    1. You build two additional Pylons at the beginning, but you'll just need one. Better save the minerals for an earlier Core, Forge or Assimilator.
    2. You build a second Warp Gate, but that keeps you from producing additonal Zealots for a couple of seconds because you're out of minerals; better wait one or two probes later before building the second one.
    3. Sometime you build 3 Probes at once, don't do this. It will prevent you from using 100 M for other things. Hotkey your production builds (you have, that's good) and click on the hotkey from time to time, if you see they're only one or zero Probes currently being build (small white squares if you have selected more than one building) build an additonal one.
    4. Building placement; it may be personal preferences, but I always build a line of Pylons and build my builds right next to the line. That way each building is powered by multiple Pylons. In your replay some of your buildings were only powered by one or two Pylons. Either build your Pylons right next to your buildings, or at the edge of your base; e.g. the right corner right next to the choke point is a good place for a Pylon, then you'll always see if your opponent passes by.
    5. Cannon placement; build one Pylon each at the corner of your Nexus that are parallel to the mineral line (in your replay it would have been the upper right and the under left), then build two cannons between your Nexus and the minerals, place the cannons right next to the Nexus. That will keep your Probes save from early harassment and will only slightly disturb your Probes from harvesting.
    6. Don't forget to continuing build up your base and army; during both attacks you let your minearls go up to 500-700. You also build way to many Warp Gates; you can afford only 3-4 Warp Gate per base.
    --<-{(@

  10. #120
    alexamasan's Avatar Junior Member
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    Default Re: The Protoss Players Thread

    Quick question?

    Can the colossi get surrounded? Or can it simply walk over all the units?

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