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Thread: Zerg building without creep ?

  1. #11

    Default Re: Zerg building without creep ?

    Quote Originally Posted by Todie View Post
    thats cool, now you can swoop in, kill the hatch, do an x-ray for tumors, do surgery and head out - letting the vital organs of the zerg hive-cluster bleed to death as the creep crumbles...
    Itīs just as viable as sniping Protoss Pylons or hit-and-run against Terrans untill their Buildings are in the Red.
    Itīs less a crippling Zergweakness but more a precaution against Creepdrop->Techbuilding->stop Creepdrop. Zerg benefit from hidden Tech the most, itīs just fair that Creep gives them away.

  2. #12

    Default Re: Zerg building without creep ?

    I'm pretty sure Todie was joking.......

  3. #13

    Default Re: Zerg building without creep ?

    not joking per-sey, but i didnt mean to imply it'd be tactically viably in any general sense in the MP.
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

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  4. #14

    Default Re: Zerg building without creep ?

    Todie, it was worded well enough to make some of us think about whether and how much you meant it. Nice job with the subtlety.

    My strat has always been to strike Zerg workers/hatches first in SC1 and limit productivity/economy, then take out the special structures at my leisure. With the Queen's spawn Larvae and the seemingly higher likelihood of expos, this is harder to make work. I will need to work on this when SC2 WOL finally releases.

  5. #15

    Default Re: Zerg building without creep ?

    If your able to swoop in and kill their main hatchery with tech buildings around it (meaning its mid-lategame) than the enemy has already lost no need to snipe a hatchery.

  6. #16

    Default Re: Zerg building without creep ?

    What if nuke killed creep?


    Play Protoss? Look for the map Photon Cannon Tactics in the NA server!

  7. #17

    Default Re: Zerg building without creep ?

    Quote Originally Posted by minerals View Post
    If your able to swoop in and kill their main hatchery with tech buildings around it (meaning its mid-lategame) than the enemy has already lost no need to snipe a hatchery.
    Depends on how good the players involved are. Certainly a superior Zerg player would have likely accomplished this. However, an opponent suitable to or beyond the Zerg player's skill level can rinse an repeat until there are no resources left in the Zerg coffers, provided of course his/her own don't run out first.

  8. #18
    Dale's Avatar Junior Member
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    Default Re: Zerg building without creep ?

    Quote Originally Posted by Todie View Post
    thats cool, now you can swoop in, kill the hatch, do an x-ray for tumors, do surgery and head out - letting the vital organs of the zerg hive-cluster bleed to death as the creep crumbles...
    I don't think that's a viable strategy.

    Hatcheries don't go down quickly. The player has time to respond.
    Even if the base is undefended, and you pull off the strategy,
    Queens/Overlords/Worms can also spawn creep.

    It would be more efficient to go after drones.
    Or maybe I'm wrong. Any thoughts?

    .
    Last edited by Dale; 03-16-2010 at 09:12 PM. Reason: Fixed spacing.

  9. #19
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    Default Re: Zerg building without creep ?

    Quote Originally Posted by don View Post
    What if nuke killed creep?
    Interesting idea, although whether it could actually be made to work is another thing entirely.

  10. #20

    Default Re: Zerg building without creep ?

    Quote Originally Posted by don View Post
    What if nuke killed creep?
    Unless you also killed the nearby creep production buildings, the creep would come back in 30 seconds. The Zerg buildings would suffer, what, 100 damage tops?

    And if you killed the creep construction buildings, then the creep would disappear anyway.

    It might be a "nice touch," but it wouldn't affect the gameplay either way.
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