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Thread: Creep Tumor!

  1. #1

    Default Creep Tumor!

    I don't know if what I saw was an old replay. But did you know that when a queen makes a creep tumor, when you click on the creep tumor, it has an ablility to make another?

    I thought that was really cool.

  2. #2

    Default Re: Creep Tumor!

    Yep, I have messed with peoples expansions using that ability.

  3. #3

    Default Re: Creep Tumor!

    Yeah

    That ability as present since day 1 of beta ^^ I've seen it used quite a lot in 2v2's. Theyre pretty nifty, and from what I heard, they're "cloaked"; you need detectors to kill them (?) Can anyone confirm?

  4. #4

    Default Re: Creep Tumor!

    Quote Originally Posted by protoswarrior View Post
    Yeah

    That ability as present since day 1 of beta ^^ I've seen it used quite a lot in 2v2's. Theyre pretty nifty, and from what I heard, they're "cloaked"; you need detectors to kill them (?) Can anyone confirm?
    Holy crap really? So you could just have a mound of creep at an expansion and they couldn't do anything about it without detection? Awesome.

  5. #5

    Default Re: Creep Tumor!

    I love it as well, it makes it very convenient for your ground units to move about at top speed (notably Zerglings and Hydralisks ).

    Though, I don't find myself using it often in a ZvZ...


    -Psi
    >>You Must Construct Additional Pylons<<

  6. #6
    TheJet's Avatar Junior Member
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    Default Re: Creep Tumor!

    Yes, you can potentially spawn an infinite number of creep tumors from a single creep tumor, but there are some limitations:

    -after you build the tumor, there is a cooldown before it can build another (30 seconds i think)
    -The tumor has a limited radius in which it can build another tumor (approx. pylon power area)
    -You must have sight to where you are placing down a new tumor.

  7. #7

    Default Re: Creep Tumor!

    Quote Originally Posted by protoswarrior View Post
    Theyre pretty nifty, and from what I heard, they're "cloaked"; you need detectors to kill them (?) Can anyone confirm?
    They are "burrowed buildings." So, yes, a detector would be required to find and destroy them.

  8. #8

    Default Re: Creep Tumor!

    wow they're so much cooler than i had originally anticipated

  9. #9

    Default Re: Creep Tumor!

    Also, on the technical side, a Creep Tumor requires 1 square placement and allows any ground unit to walk through it (like Larva and Egg) once it completes.

    Therefore, you'll find it better to use Crawlers to wall instead of a Tumor wall :P (yes you, KDraconis!!)


    -Psi
    >>You Must Construct Additional Pylons<<

  10. #10

    Default Re: Creep Tumor!

    You gotta be kidding me...you mean I've wasted all that Queen energy making new tumors when the tumors themselves could have made new ones?!?!


    ....well no wonder I always lose as Zerg
    Without a home. Without a people. Without mercy. The Arcani

    Blizzard's Exact Mathematical Definition of Soon™: {soon|1 month<soon<∞}

    Another?!

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