Page 1 of 7 123 ... LastLast
Results 1 to 10 of 69

Thread: StarCraft II 0.3.0.14093 Patch Notes

  1. #1

    Default StarCraft II 0.3.0.14093 Patch Notes

    Balance Changes

    Terran


    Viking

    • The armor value for this unit in Fighter Mode has decreased from 1 to 0.
    • The damage done by this unit in Figher Mode has changed from 6 (+8 armored) to 10 (+4 armored)

    Reaper

    • The damage done from D-8 Charges has decreased from 40 to 30
    • The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8

    Orbital Command

    • The build time for this upgrade has decreased from 50 to 35.


    Protoss

    Observer

    • Gravitic Boosters: The cost of this research has decreased from 150 minerals and 150 vespene gas to 100 minerals and 100 vespene gas.

    High Templar

    • Phase Shift: THis ability has been removed from the game.
    • New Ability: Feedback - Drains all energy from the target unit and causes damage equal to the amount of energy drained.

    Colossus

    • The building pathing radius for this unit has decreased from .75 to .5625.

    Mothership

    • Vortex: The energy cost of this ability has increased from 75 to 100.
    • Vortex: The target radius of this ability has decreased from 3.0 to 2.5.
    • Temporal Rift: This ability has been removed from the game.
    • Wormhole Transit: This ability has been removed from the game.
    • New ability: Mass Recall - Teleports all of the player's units in the target area to the Mothership.

    Nexus

    • Chrono Boost can no longer target allies.

    Gateway

    • The build time of this building has increased from 50 to 65.


    Zerg


    Infestor

    • Fungal Growth: The damage done by this ability has decreased from 48 to 36.
    • Fungal Growth: This ability now prevents affected units from burrowing.
    • Neural Parasite: Functionality changed - The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.
    • Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.


    Bug Fixes

    • Addressed an issue causing people to receive an “Internal Battle.net Error” message with their game client.
    • Muting your microphone will no longer cause your microphone to be turned off in the operating system once the program has exited.
    • Please note that the voice chat functionality has only partially been implemented. There are many known issues with voice chat that we expect to address in a future patch.
    • The “Medium” graphical settings were reconfigured to work better on appropriate machines. The video settings “auto-detect” functionality has been reset as a result.
    • Added a frame rate limiter to the game menus to prevent some graphics cards from running at higher frame rates than necessary.



    Last edited by Hav0x; 02-25-2010 at 09:17 PM.

  2. #2

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Bullshit changes man. Increase on Reaper dps? Mothership as Arbiter 2.0? Fuck this.

  3. #3

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    IMO, some pretty terrible changes. Reapers D8 charges now do 16.666 damage per second instead of 16 before the change, which was already insanely powerful.

    Terrible changes to the Mothership as well.


    Any mods feel like making this a sticky? I'll probably do a rundown of the patch notes after every patch if you guys want. It'll give us a good place to discuss changes.

  4. #4

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Not even arbiter 2.0, At least you could make a few arbiters, you can only make one mothership.

  5. #5

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Thats good with the Infestor, though is there any difference from Mass Recall for and Recall?(How many abilities have Motherships gone through now?)

  6. #6

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Fuck man. We ask to balance the OP Reapers and Roaches, and instead they nerf Toss. WTF!

  7. #7

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    I'd like to elaborate on some of these changes to help your perception on the matter. These are not always changes to "fix" but rather get different data. If you look at it that way, the reaper change for example, they are gathering another dataset involving a smaller faster attack you can compare both the datasets to help consider how to proceed.

    I see the majority of these changes specifically to gain different datasets. To fix issues that people see and are providing feedback regarding will take place over many patches, not just 1 patch at a time. It's more controlled and less "trial and error" with this method of testing.
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

    StarCraft: Legacy: Like us on Facebook - Follow us on Twitter - Subscribe to our Youtube channel
    Legacy Observer: Watch live on Twitch.tv - Like on Facebook - Follow on Twitter - Subscribe to Youtube Channel

  8. #8

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    Quote Originally Posted by DemolitionSquid View Post
    Fuck man. We ask to balance the OP Reapers and Roaches, and instead they nerf Toss. WTF!
    Actually after looking at it some more it seems like it might be a slight nerf. Against buildings with armor they would actually be doing slightly less damage since the damage reduction from said armor would apply to a faster attack which would technically be more reduction than before the change.

  9. #9
    Junior Member
    Join Date
    Jan 2010
    Posts
    22

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    The reaper change is a slight nerf imo, they do nearly the same damage to a building over time but they need to stand still to do it now. They cant throw a round of bombs while dancing around zeals nearly as well anymore.
    i still think the charges should have been moved to a t2 upgrade though.

  10. #10

    Default Re: StarCraft II 0.3.0.14093 Patch Notes

    * Vortex: The energy cost of this ability has increased from 75 to 100.
    * Vortex: The target radius of this ability has decreased from 3.0 to 2.5.
    * Temporal Rift: This ability has been removed from the game.
    * Wormhole Transit: This ability has been removed from the game.
    * New ability: Mass Recall - Teleports all of the player's units in the target area to the Mothership.
    Blizzard declares creative bankruptcy. Film at 11.

    I'm taking bets. Over/Under on number of days before the Mothership stops being unique. I'm giving it 2 weeks.
    Last edited by Nicol Bolas; 02-25-2010 at 08:35 PM.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

Similar Threads

  1. The First Patch
    By Hav0x in forum StarCraft II Discussion
    Replies: 45
    Last Post: 02-27-2010, 02:30 AM
  2. WC3 got an editor patch..?
    By Gifted in forum Off-Topic Lounge
    Replies: 0
    Last Post: 08-26-2009, 06:21 PM
  3. Diablo 2 Patch 1.13 Will Include Respecs!
    By DemolitionSquid in forum Off-Topic Lounge
    Replies: 1
    Last Post: 08-11-2009, 07:39 PM
  4. new Diablo II patch - what was your request?
    By Wayward Meteor in forum Off-Topic Lounge
    Replies: 2
    Last Post: 05-27-2009, 01:21 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •