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Thread: Extractor 'trick'

  1. #1
    rdragon87's Avatar Junior Member
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    Feb 2010
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    Default Extractor 'trick'

    For those that don't know what this is:
    Towards the onset of the match, you construct an Extractor just before initiating your 10th Drone. Then you cancel the Extractor for an eleventh Drone even though the supply limit is ten.

    I think something should be done about this. I know it probably doesn't effect the game in the long run, but it still feels like an exploit to get an advantage at the beginning of the game. I understand it is a hard thing to fix, but still it should be done.

    What do you guys think about it? I equate it with cheating. It might be in the game, but it's still an exploit. (I'm aware that half of SC1 skilled tactics involved exploiting the flawed mechanics, but that doesn't make it right.)
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  2. #2

    Default Re: Extractor 'trick'

    I don't think this is fixable -you'd have to break the game mechanics to stop the Zerg from doing this - nor do I think it needs fixing. The extractor trick was fairly trivial in SC1 - we'll have to see if it even makes a difference in SC2.

  3. #3

    Default Re: Extractor 'trick'

    Quote Originally Posted by rdragon87 View Post
    For those that don't know what this is:
    Towards the onset of the match, you construct an Extractor just before initiating your 10th Drone. Then you cancel the Extractor for an eleventh Drone even though the supply limit is ten.

    I think something should be done about this. I know it probably doesn't effect the game in the long run, but it still feels like an exploit to get an advantage at the beginning of the game. I understand it is a hard thing to fix, but still it should be done.

    What do you guys think about it? I equate it with cheating. It might be in the game, but it's still an exploit. (I'm aware that half of SC1 skilled tactics involved exploiting the flawed mechanics, but that doesn't make it right.)

    It was present in the original Starcraft, it's intended.

  4. #4

    Default Re: Extractor 'trick'

    The only way to fix it is to make constructing buildings take up a point of supply.

    Which would be SO ridiculous.


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  5. #5

    Default Re: Extractor 'trick'

    It is indeed intended and part of a level of the zerg skillset to consider. Also remember that the cancellation of a building means that you get 75% of the resources back. So it also costs 5 minerals (Used to be 10) when you do it. Not a major tradeoff, but overall it's something that is low concern.
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  6. #6

    Default Re: Extractor 'trick'

    You do realize that for all the time you take your drone off of mining, which to start an extractor + build another drone, is at least 5-10 seconds. Add in the cancelation giving only so much back, not full... Its not really much of an advantage.

    In SC1, people used to do it all the time, but recently in the past 3 years, Pros just figured it doesnt even really help at all, so they stopped doing it. Im assuming its the same with SC2, people may think it helps but in reality it doesn't really at all, just more of a placebo

  7. #7
    Junior Member
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    Default Re: Extractor 'trick'

    If it were a big deal, they could just make it so a building takes up a point of supply until it is completed. That would be an easy fix for this "exploit." But as others have pointed out, it doesn't have a significant impact on the game, if any at all. So why bother?

  8. #8

    Default Re: Extractor 'trick'

    If it were a big deal, they could just make it so a building takes up a point of supply until it is completed. That would be an easy fix for this "exploit."
    Easy fix, which would just cause poor players like me who always forget to build overlords more grief.


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  9. #9

    Default Re: Extractor 'trick'

    In the original Starcraft it was actually a net mineral LOSS because of the way building cancellation was refunded. Go look at any current pro reps and you won't see zergs doing any extractor tricks.

    Now that extractors are only 25 minerals, it might be a gain, but then again overlords build insanely fast anyway. If there is a benefit from this mechanic it is very very slight and nothing worth complaining about.

  10. #10

    Default Re: Extractor 'trick'

    Go look at any current pro reps and you won't see zergs doing any extractor tricks.
    Not totaly true my friend- many pro's do in fact do this- depending on their build order.


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