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Thread: Archon And Lurker Changes

  1. #11

    Default Re: Archon And Lurker Changes

    Quote Originally Posted by ArcherofAiur View Post
    I vote for a passive AoE damage aura around them. Like the Demon Hunters ability in WC3 but doesnt need energy.
    And Detonate like Wisps

  2. #12

    Default Re: Archon And Lurker Changes

    Quote Originally Posted by Triceron View Post
    And Detonate like Wisps
    The Power Overwhelming ability:

    - Causes 30% of the Archon's remaining shield to damage all units caught within a blast radius of 2 (400 shield causes 120 damage)
    - 10 damage per second for 6 seconds (area burn)
    - Archon cannot move for 3 seconds

  3. #13

    Default Re: Archon And Lurker Changes

    the aoe thing you speak of is interesting. but seems to avoidable. Maybe like a 60% slow reduction
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  4. #14
    0neder's Avatar Junior Member
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    Default Re: Archon And Lurker Changes

    Lurkers aren't being used? Maybe it's because they're in tier 3 when everyone has detection? DUH DUH DUH.

    Maybe they should take my suggestion and make t2 lurkers evolve from t1 roaches. It makes sense as a g2g unit upgrades to a stronger g2g unit.

    Archons? Aren't they even stronger? I'd hold off on those until beta.
    Last edited by 0neder; 02-09-2010 at 03:57 PM.

  5. #15

    Default Re: Archon And Lurker Changes

    Quote Originally Posted by 0neder View Post
    Lurkers aren't being used? Maybe it's because they're in tier 3 when everyone has detection? DUH DUH DUH.

    Archons? Aren't they even stronger? I'd hold off on those until beta.


    i noticed in battle reports that the observer is out in the field VERY quickly.

    Even having lurkers kinda liek stalkers... they can "blink" underground..so they burrow and show up in a diff spot. but it doesnt show burrow blink. only basic burrow movement. so ur kinda guessing where they're coming from or will pop up next if they "blink strike" would be interesting.
    Last edited by Sydarm; 02-09-2010 at 03:39 PM.
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  6. #16
    0neder's Avatar Junior Member
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    Default Re: Archon And Lurker Changes

    Quote Originally Posted by Sydarm View Post
    i noticed in battle reports that the observer is out in the field VERY quickly.

    Even having lurkers kinda liek stalkers... they can "blink" underground..so they burrow and show up in a diff spot. but it doesnt show burrow blink. only basic burrow movement. so ur kinda guessing where they're coming from or will pop up next if they "blink strike" would be interesting.
    Does the observatory still exist? If not, add it back in, and remove the lurker building.

    I think Brood War turned out to be good design because you had divergent tech options from the same building that required drastically different responses by the opponent. Hopefully SC2 doesn't ruin this.

  7. #17

    Default Re: Archon And Lurker Changes

    Quote Originally Posted by 0neder View Post
    Does the observatory still exist? If not, add it back in, and remove the lurker building.

    I think Brood War turned out to be good design because you had divergent tech options from the same building that required drastically different responses by the opponent. Hopefully SC2 doesn't ruin this.

    i dont think it exist anymore. ill have to check the tech trees

    either way from what i can tell


    stalkers are to good right now. they just get used to much. more so then any other unit. but that also may be due to the lack of unit variety we've seen in gameplay videos
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  8. #18

    Default Re: Archon And Lurker Changes

    Lurker move while burrowed FTW!

  9. #19

    Default Re: Archon And Lurker Changes

    Quote Originally Posted by Sydarm View Post
    stalkers are to good right now. they just get used to much. more so then any other unit. but that also may be due to the lack of unit variety we've seen in gameplay videos
    meh, Dragoons are used in every matchup

  10. #20
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    Default Re: Archon And Lurker Changes

    Quote Originally Posted by Sydarm View Post
    i dont think it exist anymore. ill have to check the tech trees

    either way from what i can tell


    stalkers are to good right now. they just get used to much. more so then any other unit. but that also may be due to the lack of unit variety we've seen in gameplay videos
    The same could possibly be said about Zerglings or Tanks. Having a mass-Stalker army has it's strengths and weaknesses, and time will show those weaknesses.

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