Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Fomos StarCraft II Impressions

  1. #1
    Gradius's Avatar SC:L Addict
    Join Date
    Apr 2009
    Posts
    8,918

    Default Fomos StarCraft II Impressions

    Fomos is a major Korean e-sports site which has recently been selected to play StarCraft II in South Korea on the 21st of May. Our friends over at TeamLiquid recently posted a translation of some of the experiences of a couple of Fomos' s users.

    From a user post at Fomos:
    Key points - good game speed, good graphics, and Terran is still awesome.

    Graphics were solid. Units and buildings are more conspicuous than they were in the latest Battle Report. Game speed is really fast. Unit speed is comparable to SC1, but once a battle starts, it ends quickly. This is partially due to Zealots and Stalkers having low life points.

    One gas is comparable to 0.75 gas in SC1, in terms of macro resource management. Two gas is comparable to 1.5 gases in SC1. In a main base play, one gas is not sufficient for upgrades and/or gas units.

    Automatic resources gathering is convenient, and that extra room for control all goes to unit control.

    Following is the new scoop on each race and my experience with some strategies:

    Terran

    • Main base play is really good! It's incomparable to SC1. In SC1, 7 Marines/1 Medic/1 Dropship play is good, but in SC2, 16 Marines/2 Medivac is even better. Without Banelings or Roaches, Zerg is dead to this strategy. Going straight to Lair is dead too. This is due to the presence of Reactor.
    • Hot keys: Scan = w, Reactor = o, Tech Lab = a
    • Marine's gunfire comes and goes so smoothly that, in terms of appearances, it's hard to distinguish between normal attack and Stim attack.
    • Viking has ridiculously long air-to-air shooting range.

    Zerg

    • Banelings are essential! Lair tech is futile. Locating Zerglings in an arch shape on the top of a ramp is useless.
    • Mutalisks are really fast!
    • Broodlings have 20 life points, but they look bigger and stronger than Zerglings. My units were suddenly dead when they were attacking buildings at a close range.
    • New attack style of Spine Crawlers - instead hitting directly from the ground, something comes up and attacks like a lance. Looks ugly!
    • Not much change on Queens and Infested Terran
    • Long shooting range of Hydralisks - while attacking with Stalkers and Colossus, Colossus behind Stalkers were easily shot by Hydralisks.
    • Queens cost 150 minerals each, so they don't affect the tech tree much.
    • Spawning Pool looks good!

    Protoss

    • Phoenix is really fast, faster than Scourge or upgraded Scouts in SC1. It kills Overlords about 1.5 times faster than Corsair. Overlords will be all dead if Zerg doesn't prepare air-attacking units soon. Moving shot seems difficult; it halts briefly before attacking. Overall, Phoenix is awesome. 3 Gates strategy - doesn't work because of Banelings. Zealots are all dead on the way. But I killed Overlords with Phoenix and won the match.
    • Carrier Interceptors don't move as well as in SC1. Instead of swinging by the opponents and attacking, it feels that they are rotating in a circle. Attacking motion should be faster.
    • Probe - It has two kinds of beams! When gathering, the beam is kinda purple haze; when attacking, it's about the same in SC1.
    • Colossus - it's strong but has short shooting range. It's not easy to use. Warp Prism is not necessary. It's hard to micro this with other units. I pressed "attack" with the Colossus and some other units, and the Colossus climbed up ahead of other units and was killing Drones by itself. I got lucky this time, but at other times the Colossus would have been dead by itself. It kills Hydralisks well, and Hydralisks kill it well, too.


    Overall, it's bad for Zerg. In SC1, even if Terran or Protoss does a main base play, Zerg could have gone by with Sunken Colonies defense. That's impossible in SC2. Zerg can go Lair only if Terran or Protoss takes the first expansion. It's really painful to defend 16 Marines/2 Medivacs.
    From another Fomos user:
    1. Game Speed
    - Overall, speed was good. It’s comparable to SC1.
    2. Unit
    a. Terran
    - Marauder is really good compared to its price and place on tech tree. 120 hit points! For Protoss, it’s hopeless without Zealots with speed upgrade. For Zerg, it’s…f***ed!
    b. Zerg
    - Game play will differ depending on the use of Queen.
    - Up to 5 eggs per Hatchery. So it’s easy to get like 30 Zerglings in a short amount of time.
    - Units are kinda weak!
    - Against Terran, Zerg will be difficult. Zerg has good quantity, but Marauders can go into Bunkers!
    c. Protoss
    - Zealots are stronger than expected. 6 Zerglings have a hard time beating 2 Zealots.
    - Not that much different from SC1.

    3. Resource
    - 4 gas/pick. 5 mineral/pick. 6 gatherers at start. Unit count at start – Terran = 11, Zerg/Protoss = 10
    - Even with two gases at main base, gas seems to be insufficient. I was glad to see two gases at main base, but then ran out of gas!
    - As everyone knows, there is High Yield minerals. I don’t expect there to be a problem with mineral shortage.
    - Overall, I feel that gas is important. When and how to get it seems to be important during games.
    4. Style
    - Overall, it feels similar to SC1, despite the 3D. Good mixture with WarCraft 3 interface. Nonethless, SC1 users will get used to it.
    - Macro control doesn’t have as much weight, because of the ability to select many buildings at once. There shouldn’t be a wide range of skills in terms of macro.
    5. Overall, it was fun! 90 minutes was a short time. Fun to play, fun to watch.
    6. Can SC2 be successful?
    - It’s very likely. Fun-to-watch part is especially good. Overall, it seems to be a good sequel to SC1. In S. Korea, it’s gonna be a big success. It’s true that not many Blizzard games have failed in the country, and capturing the fun-to-watch component is well-done. It feels more like SC1 than WarCraft 3.
    Sources:
    TeamLiquid
    Fomos
    Last edited by Gradius; 05-23-2009 at 09:27 AM.

  2. #2

    Default Re: Fomos StarCraft II Impressions

    The image of the gay Protoss is a broken link (links to wrong detail graphic).

  3. #3

    Default Re: Fomos StarCraft II Impressions

    Sounds like Zerg really need some work still... :\


    X
    Stalker: Artwork vs. Animation (Finished: Blizzcon 10/2008)
    Zerg Creep Suggestions (Finished: Blizzcon 10/2008)
    Mystery of the Swarm Guardian (Revealed: 6/28/08)

    Quote Originally Posted by Schmendrick
    hooty-hoo, lady.

  4. #4

    Default Re: Fomos StarCraft II Impressions

    6. Can SC2 be successful?
    - It’s very likely. Fun-to-watch part is especially good. Overall, it seems to be a good sequel to SC1. In S. Korea, it’s gonna be a big success. It’s true that not many Blizzard games have failed in the country, and capturing the fun-to-watch component is well-done.
    One of the main reasons I think SC2 is going to (eventually) eclipse SC1. Improved graphics and observer options will make it a better spectator sport.

  5. #5

    Default Re: Fomos StarCraft II Impressions

    yeah the devs made sure that SC2 is a spectator esport this time around, allowing us to see pretty much everything and anything under the sun about the players and the game being played. looks amazing.
    You represent what is greatest in us all, and all our hopes go with you. EN TARO ADUN, brave Sons of Aiur!

  6. #6

    Default Re: Fomos StarCraft II Impressions

    Quote Originally Posted by Wayward Meteor View Post
    One of the main reasons I think SC2 is going to (eventually) eclipse SC1. Improved graphics and observer options will make it a better spectator sport.
    I agree, it will be so interesting to watch SC2 as observer. And with those Crazy commentators it will be so much FUN!
    "Living for the Swarm!"

  7. #7

    Default Re: Fomos StarCraft II Impressions

    I'm really woried about the zerg, since they say that going lair is futile. And that the zerg are "fucked" against marauders. And you need fast air defense or you lose :S
    Sounds like the Zerg need a teensy buff-up early game. Sounds like it will be pretty hard against them, which saddens me

  8. #8

    Default Re: Fomos StarCraft II Impressions

    Quote Originally Posted by Perfecttear View Post
    I'm really woried about the zerg, since they say that going lair is futile. And that the zerg are "fucked" against marauders. And you need fast air defense or you lose :S
    Sounds like the Zerg need a teensy buff-up early game. Sounds like it will be pretty hard against them, which saddens me
    Huh? I didnt see that Zerg were weak early game in BR2, also Marauders arent that hard to kill, imo they are better vs Protoss... And Blizzard will balance that, also im Happy to hear that Mutalisks are really really fast
    "Living for the Swarm!"

  9. #9

    Default Re: Fomos StarCraft II Impressions

    Quote Originally Posted by Perfecttear View Post
    I'm really woried about the zerg, since they say that going lair is futile. And that the zerg are "fucked" against marauders. And you need fast air defense or you lose :S
    Sounds like the Zerg need a teensy buff-up early game. Sounds like it will be pretty hard against them, which saddens me
    The game isn't even in beta yet. If the Zerg are that weak, they'll definitely be buffed by the time the game comes out. Remember, the Zerg were the last race Blizzard put into the game, so they've had the least development time of any of the races, and probably haven't had as much balance work done to them yet. There's still plenty of time for them to get everything balanced properly.

  10. #10

    Default Re: Fomos StarCraft II Impressions

    Perhaps the marauder should go down a tier if is that good in early game.
    Overall it seems to be a good and pleasant experience playing.
    Glad to hear things are going on the right track.

    P.S.
    Graduis.
    I see we have the same gundam. (Sig.)
    "The question that has haunted my every being has been answered.
    The future is not set, the choices are my own.
    How ironic, i see that i have no choice at all.
    I am a warrior...let the battle be joined!"

Similar Threads

  1. Fomos: Observer Mode
    By Perfecttear in forum StarCraft II Discussion
    Replies: 3
    Last Post: 05-21-2009, 09:53 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •