Page 28 of 28 FirstFirst ... 18262728
Results 271 to 279 of 279

Thread: How does the Roach work?

  1. #271

    Default Re: How does the Roach work?

    Quote Originally Posted by Norfindel View Post
    Here is where i disagree. Damage sponges aren't that dangerous by themselves, but attacking the weaker units is a click nightmare, that's why this kind of units work. If you give Roaches a high attack, people would just build Roaches, unless they cost a ton of money, but then they would be an Ultralisk.

    If you have a few Roaches and a lot of Zerglings, attacking the Zerglings first is a nightmare. The unit would work as expected for a sponge.
    No, it wouldn't really be a nightmare to a player with half brain. When Roaches first attack and than Zerglings, you will obviously be attacking Roaches, but you just need to move back a little, and you will be attacking the Zerglings, since they are the closest targets that attacks you, and while moving back Roaches would stop attacking for a few sec just what Zerglings need to take agro on them. The same way in SC1 are Terran Players killing Zerglings in Ling/Lurker combo, by moving back. Now you will say Lurkers are immobile, that is true, but when they unburrow they are a lot faster then a Roaches. Blizzard is still balancig the Roaches, I hope they came up with something good.
    "Living for the Swarm!"

  2. #272

    Default Re: How does the Roach work?

    Quote Originally Posted by RamiZ View Post
    No, it wouldn't really be a nightmare to a player with half brain. When Roaches first attack and than Zerglings, you will obviously be attacking Roaches, but you just need to move back a little, and you will be attacking the Zerglings, since they are the closest targets that attacks you, and while moving back Roaches would stop attacking for a few sec just what Zerglings need to take agro on them. The same way in SC1 are Terran Players killing Zerglings in Ling/Lurker combo, by moving back. Now you will say Lurkers are immobile, that is true, but when they unburrow they are a lot faster then a Roaches. Blizzard is still balancig the Roaches, I hope they came up with something good.
    It doesn't matters at that point, you already have a swarm of Zerglings that received no damage, are next to you, and probably even had some free time to attack. The Zerg player can also Burrow/Unburrow his Zerglings, and you will be attacking Roaches again. Every time a Zergling dies, a Roach could be auto-targeted, as it's attacking the unit "continuously".

    Also, notice that the tactic you mention can be used in Ultra+Ling, and that obviously no player can stop Ultra+Ling so easily, or nobody would use that combination anymore.

    .
    Last edited by Norfindel; 12-16-2009 at 02:56 PM.

  3. #273
    Raisk's Avatar Junior Member
    Join Date
    Jul 2009
    Posts
    148

    Default Re: How does the Roach work?

    Quote Originally Posted by Norfindel View Post
    Every time a Zergling dies, a Roach could be auto-targeted, as it's attacking the unit "continuously".
    .
    This made me think. What if the Roach's attack was indeed continuous. Sort of like the Disruptors attack looks, but if it also worked like this. So give it a really fast attack rate and low damage, since enemy units will always target the unit that last damaged them they would auto-target roaches if not microed.

    So let's say the Roach attacks at the rate of a crackling but with a damage of just say 1+1vs light. I know this is low, but I'm just using it as an example, obviously actual numbers would be determined by what was appropriate.

    EDIT: Just realized armor would make them completely useless. So how about giving them an armor penetrating attack that ignored say 1 point of armor. But the gist of my idea remains the same, ie. a really fast attack that is continuously hitting opponents for low damage, but with an equal DPS to its current attack strength.
    Last edited by Raisk; 12-17-2009 at 03:18 AM.

  4. #274

    Default Re: How does the Roach work?

    Or you can just make Roaches dangerous enough that people will want to kill them quickly.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  5. #275
    Raisk's Avatar Junior Member
    Join Date
    Jul 2009
    Posts
    148

    Default Re: How does the Roach work?

    Quote Originally Posted by Nicol Bolas View Post
    Or you can just make Roaches dangerous enough that people will want to kill them quickly.
    Yeah the more I think about it, the more my idea sucks. But I'm just throwing random ideas around.

  6. #276

    Default Re: How does the Roach work?

    Also, notice that the tactic you mention can be used in Ultra+Ling, and that obviously no player can stop Ultra+Ling so easily, or nobody would use that combination anymore.
    Because, if you are watching carefully, all players Focus Ultras first with his 40+ Marines.
    "Living for the Swarm!"

  7. #277

    Default Re: How does the Roach work?

    We've been over this. Roaches are not Ultras. Ultras get targeted in Ultra/ling because they:
    - are big and thus easier to see and target than lings
    - can get mixed in with the lings better because they're melee
    - actually pose a damage-dealing threat to everything

    Roaches fail on all these accounts.

  8. #278

    Default Re: How does the Roach work?

    Wild idea:

    Roaches can use their own HP to heal other zerg units in their immediate vicinity.

    Suddenly your 20 hydras become 30 because you just added a few roaches.

    M&M, make way for H&R.

  9. #279
    Member
    Join Date
    May 2009
    Posts
    4,102

    Default Re: How does the Roach work?

    Quote Originally Posted by agentheart View Post
    without roach zerg cant effectly expand early because any such expansion would be decimated by zealots/distrupitors or hellion/reaper or zerglings and zerg player would be econimically/productively behind for early game probably loose before mid
    Roaches have 3 range, at best 14 damage, and are fairly slow, the Zerg aren't going to do real well with or without them. The only place Roaches can be of any value currently are while attacking, and given their cost and actually attach, they're probably still going to end up getting targeted last.

Similar Threads

  1. Yet Another Roach Idea
    By Kimera757 in forum StarCraft II Discussion
    Replies: 9
    Last Post: 10-19-2009, 11:04 PM
  2. Rebirth for the new tier-2 Roach
    By Raisk in forum StarCraft II Discussion
    Replies: 68
    Last Post: 08-07-2009, 03:16 PM
  3. Good work
    By spychi in forum Site Issues / Feedback
    Replies: 7
    Last Post: 06-06-2009, 05:01 AM
  4. Roach and Hydralisk Future Plans
    By PsiWarp in forum StarCraft II Discussion
    Replies: 51
    Last Post: 05-21-2009, 10:11 PM
  5. [Idea] Possible Solution for Roach Regeneration
    By mr. peasant in forum StarCraft II Discussion
    Replies: 13
    Last Post: 05-20-2009, 02:06 AM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •