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Thread: What if SC1/BW was remade as DLC for SC2?

  1. #11

    Default Re: What if SC1/BW was remade as DLC for SC2?

    Quote Originally Posted by ragnarok View Post
    All this requires is a more open mind and a slight turn to fantasy (thus it will require some creative thinking) to turn the BS away, you know
    What..? no that's not at all what I want, less fantasy more sci fi.

    The fantasy aspect needs to be downplayed and reserved largely for Psionic powers, sure it would require more creative thinking but frankly any significant change to the story would.

  2. #12

    Default Re: What if SC1/BW was remade as DLC for SC2?

    Ok, then for curiosity's sake, why do you accept it just fine in the psionic powers category for fantasy?

  3. #13

    Default Re: What if SC1/BW was remade as DLC for SC2?

    Quote Originally Posted by KaiserStratosTygo View Post
    What..? no that's not at all what I want, less fantasy more sci fi.

    The fantasy aspect needs to be downplayed and reserved largely for Psionic powers, sure it would require more creative thinking but frankly any significant change to the story would.
    I agree. However, I think what you mean isn't so much less fantasy as more grounding and rationality in the world building. Whether you call them psychic powers, they're still magic and the difference is in the presentation. Even a generic fantasy setting could appear like scifi if you present it as such.

    For example, psychic waves can be produced with technology such as psi-emitters and psi-disrupters. In fact certain applications, such as psychic jamming, are only feasible with industrial engineering.

    The psychic powers are still subject to Sanderson's laws of magic (a writing technique). Psychic powers need some kind of logic behind their workings or predictable limitations otherwise they risk becoming a deus ex machina. IMO, an easy way to do this is to introduce realistic arms races as an important plot point: whenever one side develops a new weapon, the otherwise develops a countermeasure, ad nauseum.

  4. #14

    Default Re: What if SC1/BW was remade as DLC for SC2?

    Quote Originally Posted by Mislagnissa View Post
    I agree. However, I think what you mean isn't so much less fantasy as more grounding and rationality in the world building. Whether you call them psychic powers, they're still magic and the difference is in the presentation. Even a generic fantasy setting could appear like scifi if you present it as such.

    For example, psychic waves can be produced with technology such as psi-emitters and psi-disrupters. In fact certain applications, such as psychic jamming, are only feasible with industrial engineering.

    The psychic powers are still subject to Sanderson's laws of magic (a writing technique). Psychic powers need some kind of logic behind their workings or predictable limitations otherwise they risk becoming a deus ex machina. IMO, an easy way to do this is to introduce realistic arms races as an important plot point: whenever one side develops a new weapon, the otherwise develops a countermeasure, ad nauseum.
    Tell me something Mislag, have you EVER tolerated even the occasional Deus Ex Machina in the SC universe? Because even back in the SC1 and BW days you can't say it was devoid of that.

  5. #15

    Default Re: What if SC1/BW was remade as DLC for SC2?

    Quote Originally Posted by ragnarok View Post
    Tell me something Mislag, have you EVER tolerated even the occasional Deus Ex Machina in the SC universe? Because even back in the SC1 and BW days you can't say it was devoid of that.
    Deus ex machina is a classic example of bad writing.

    I said plenty of times that the writing of SC1 and BW wasn't great because Metzen was clearly making it up as he went along. Rebel Yell had the strongest writing (although it still suffered from the psi-emitter being a blatant plot device), but after that the alien campaigns fell apart.

  6. #16

    Default Re: What if SC1/BW was remade as DLC for SC2?

    At some point you'll write yourself into a corner (however small) where you can't really explain it away. Even you have to have seen sci-fi novels (and I'm not talking the SC ones) get into that situation.

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