Page 9 of 9 FirstFirst ... 789
Results 81 to 88 of 88

Thread: Let's brainstorm a Starcraft rip-off

  1. #81

    Default Re: Let's brainstorm a Starcraft rip-off

    Is it just me, or did some of the most recent posts get deleted?
    "Seeing Fenix once more perplexes me. I feel sadness, when I should feel joy."
    - Artanis.

  2. #82

    Default Re: Let's brainstorm a Starcraft rip-off

    Quote Originally Posted by Nissa View Post
    Is it just me, or did some of the most recent posts get deleted?
    I donít remember. The site has been experiencing hosting issues for the past couple of months.

    I think the DNS server needs to be replaced.

  3. #83

    Default Re: Let's brainstorm a Starcraft rip-off

    Complaining about Starcraft makes me want to kill myself, so I decided to switch to this thread.

    In case you didn't see my other post, I recently explained that I'd bank on pure sex appeal to sell my pitch. Each of the three sides (robots, bugs, marines) would be given a few "iconic" characters whose sole purpose is to be eye candy.

    The "human" iconic characters are cyborg cowboy catboy multiracial LGBT+ space marines who wear Confederate flag underwear.

    Thoughts?

  4. #84

    Default Re: Let's brainstorm a Starcraft rip-off

    Here's some atmospheric backstory bits. I originally imagined this as part of my Starcraft fanfiction, but you know my thoughts on that.




    The planet Cipher Cyprus was a lush ancient world of unparalleled biodiversity that gave rise to an intelligent civilization named the Ornix. They were lovely creatures, six legs with gliding membranes, dexterous grasping extremities with opposable thumbs, long sinuous tails, and covered in colorful feathers. They worshiped the twin moons as their mothers and cultivated some of the most acute minds in the known universe.

    Then an asteroid struck a glancing blow against the planet. It was knocked off its axis, placing one pole in perpetual freezing night and the other in perpetual scorching day. The forests of the equatorial region, where day and night cycles still existed, withered and risked dying forever. Deep cracks spread across the surface, collecting dust and draining the seas.

    The Ornix were undeterred. They had already calculated the impact centuries before it happened and had evacuated to stations in orbit. They had yet been able to develop FTL travel, and they lacked resources to now. What they did have, however, was a mastery of biological sciences.

    Most of the ecosystem was in shambles. In order to regrow the forests, they engineered herbivores that would instinctively cultivate the forests, promoting their growth while remaining unaware of their planned role in the new ecology. These Arborvores were covered in sharp blades that gave them a fearsome appearance completely at odds with their docile behavior: their blades were nothing more than pruning shears. Without any apex predators, they had little selective pressure to develop aggression.

    For a time it was good.

    Then the Swarmers came.

    Led by the great one Nodens the Hunter, the brood of the nightgaunts swept across Cipher Cyprus and the darkened the skies. Their featureless visages gazed with desire upon the bladed bodies of the Arborvores, and so abducted them by the thousands. These unfortunate wretches were dragged kicking and screaming to the moon palace of Nodens, where the vivomancers spread apart their tissues and organ systems to learn their secrets. Countless died in agony as they were torn apart cell by cell, the microscopic farandolae invading and remaking them in the image of the great ones.

    After many generations of horrific crossbreeding experiments, Nodens gazed upon its new creations with pride. The Shrikes embodied the beauty of the Swarmers' devotion to warfare: shining armor of razor sharp bone encased what little flesh remained of their original selves, and long spindly limbs danced gracefully along the lifeless lunar surface. Nodens gifted his children with fanned blades for whole arms and the edges it lined with a highly refined sensory apparatus, that they might take the greatest of pleasure in impaling and slashing the enemies of the Swarms.

    When Nodens sent a clutch of Shrikes against their former kin on the surface, for a moment it was taken aback at the sheer delight they took in the slaughter and torment of their own defenseless ancestors. It called out to the starts, and took counsel with the great ones who so offered. Shaitan the Inquisitor wondered if perhaps such sadism was an unnecessary quirk in the pursuit of their goals. Belial the Tormentor assuaged these concerns under the justification that this odd behavior would better serve to unnerve and confuse their enemies.

    The surprises did not end there. From the deep cracks and hidden places, hordes of ravening beasts emerged to repel the Swarm's vanguard. Nodens withdrew in shock. How could such creatures exist? How could they have escaped notice until now? How could they so closely resemble the Swarm, in principle if not form? The Hunter sent the deadliest of the nightgaunts and the new shrikes to find the source of this new enemy.

    Thus Nodens discovered the Ornix, and the Swarm grew flush with desire once again. But to no avail. Few Ornix survived capture, and the Swarm's plagues left no survivors to study. Nodens brought the corpses to its moon palace and submit them to the vivomancers. To its great consternation, it discovered that the Ornix had tricked them. Their colorful inexplicably bodies inexplicably withered and died when the plagues touched them, and the farandolae could find no purchase.

    Nodens withdrew its children from the planet and contemplated its options. It had to consume the Ornix, for they rivaled the great ones even in their limited state and would certainly became a great threat in the future. At the same time, they could not be arbitrarily destroyed without forever depriving the Swarms of one of the greatest treasures they had yet discovered.

    It sought counsel with Tormentor Belial, for the latter understood the most about intelligent species that were otherwise rare across the galaxy. Belial explained that the Ornix might respond to a concept called "diplomacy." Perhaps, like the small minority of other intelligent species the Swarms had encountered, the Ornix would cease their futile resistance if only the benefits of joining the Swarms were given to them.

    Nodens cursed its own recklessness and turned its attention back to Cipher Cyprus. From its moon palace it gazed upon the world below. It saw the Ornix in glimpses of their dreams. So Nodens released the Enchanting Voices and sang to the Ornix in their dreams. It whispered of the great legacy of the Swarms and the future that awaited them and all who joined them in their quest for absolution. Nodens waited and watched.

    After years of silence, the Swarms heard a reply... and smiled.




    What do you think?

  5. #85

    Default Re: Let's brainstorm a Starcraft rip-off

    In case you didn't see my other post, I recently explained that I'd bank on pure sex appeal to sell my pitch. Each of the three sides (robots, bugs, marines) would be given a few "iconic" characters whose sole purpose is to be eye candy.

    The "human" iconic characters are cyborg cowboy catboy multiracial LGBT+ space marines who wear Confederate flag underwear.
    huhhh what are you making exactly now? Book, comic, video game, board game? I'm no expert but I'm not sure this would work out. I guess I've seen people on DeviantArt get their OCs popular due to the aforementioned characteristics you're targeting but DeviantArt basically turned into an alternative rule 34 porn site so the audience is there for that stuff. Otherwise, I'm not sure how strong it is as a marketing hook in other communities.

    One thing that would particularly scare me is the fact that your work could be deemed lesser quality because it relies heavily on that sexual imagery. Another thing is that, if you seek the appreciation of hard sci-fi or military type fans, I think your marketing hook is fundamentally incompatible with that audience.

  6. #86

    Default Re: Let's brainstorm a Starcraft rip-off

    Quote Originally Posted by sandwich_bird View Post
    huhhh what are you making exactly now? Book, comic, video game, board game?
    I have no preference. It could be any or all of these things. I have absolutely no useful skills to create anything worthwhile, only brainstorming and writing drabbles.

    Quote Originally Posted by sandwich_bird View Post
    I'm no expert but I'm not sure this would work out. I guess I've seen people on DeviantArt get their OCs popular due to the aforementioned characteristics you're targeting but DeviantArt basically turned into an alternative rule 34 porn site so the audience is there for that stuff. Otherwise, I'm not sure how strong it is as a marketing hook in other communities.

    One thing that would particularly scare me is the fact that your work could be deemed lesser quality because it relies heavily on that sexual imagery. Another thing is that, if you seek the appreciation of hard sci-fi or military type fans, I think your marketing hook is fundamentally incompatible with that audience.
    Yeah, that's what I figured. It's mostly sheer desperation at this point. I'm holding out hope that the lore part would attract the casuals to the gritty military elements. I've seen plenty of evidence that something like that could actually work, because there's like a bazillion Netflix She-Ra fanfics which are basically dark gritty war stories even though the show itself is poorly written tumblr fodder. Heck, people wrote a bazillion fanfics based on the Free anime based solely on the teaser that did nothing but show off boys in swimsuits.

    I know selling out to the lowest common denominator is degrading, but the sad thing is that it actually works. Netflix She-Ra attracted more newbie military scifi fans and resulted in higher military scifi fanfiction output than Starcraft ever did, and with equal or worse writing than SC1/SC2.

    The only thing I bring to the table (well, not really) is that I have no emotional attachment to the iconic characters I'm imagining. At least the human ones. I plan for them to die horribly in every story and then return unharmed without explanation in the next, like Kenny from South Park or the cast in Aeon Flux.



    Also, what do you think of the drabble I wrote? I know it's awful. Anyway i could improve, you think?

  7. #87

    Default Re: Let's brainstorm a Starcraft rip-off

    Anyhow, I have no shortage of influences for writing and designing the bugs. Giger, Beksinski, Nihei, Lovecraft, etc.

    Iíd really go all in with the biomechanoid aesthetic because itís just so freaky and surreal. Itís come back into style in horror video games, albeit with caveats. The Cthulhu mythos provides a ready source of names for monsters and deities.

    Iíve decided to make the bugs into Lovecraftian deities. The tyranid hivemind, flood gravemind, and reapers already tried aping Cthulhu, so I figured Iíd go even more extreme to set myself apart. The bug gods would be references to specific mythos deities (and even non-mythos deities with suitable sounding names). Same for the monsters: shoggoths, nightgaunts, byakhee, shantaks, etc.

    I didnít originally want to do any of that, but I figured itís the most efficient way to get my desired atmosphere across to audiences. Also I despised the Alien Prometheus prequels, so the Giger swarm doubles as my take on how Fox shouldíve handled the xenomorphs.

    Iíll talk about the jedi robots later, if anybody still reads this embarrassing drek I write.

  8. #88

    Default Re: Let's brainstorm a Starcraft rip-off

    Also, what do you think of the drabble I wrote? I know it's awful. Anyway i could improve, you think?
    I kinda like the idea of having good bio-engineers vs evil bio-engineers (if I understood correctly the idea). It's a neat concept that I don't think was ever used. Might be tough to write something believable and not too cheesy if you want to do hard sci-fi though. But if you're targeting soft sci-fi/space magic, yeah it could be really interesting.

    I'm kinda worried about the lack of humans/humanoids. Usually, things that succeed in that no-human space target other familiarity. Like, for example, talking animals, talking fast food or talking dragons. Things that are known. At worst, they'll have like 1 human (the little girl in Monster Inc for example). If you don't have any humanoids and no familiar things/just new imaginary species, it might be hard for people to get into it. I can't think of any successful franchise that have strictly unfamiliar characters. That doesn't mean it can't be done, but I think it will be difficult to sell.

    I like the demonic touch you gave to the Swarm but I'm a sucker for Abrahamic mythology stuff and Lovecraft stuff

Similar Threads

  1. Original Starcraft Terran campaign ported over to Starcraft 2
    By sulik in forum StarCraft Discussion
    Replies: 28
    Last Post: 02-01-2013, 01:41 PM
  2. Age of Strife II brainstorm thread
    By Wankey in forum StarCraft Discussion
    Replies: 10
    Last Post: 08-02-2009, 02:56 AM
  3. Revival: Brainstorm on possible Infestor abilities
    By Blazur in forum StarCraft Discussion
    Replies: 6
    Last Post: 05-23-2009, 09:56 AM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •