Page 1 of 7 123 ... LastLast
Results 1 to 10 of 68

Thread: LotV Data Hidden in Patch

  1. #1

    Default LotV Data Hidden in Patch

    Decided to dig through the editor on a hunch there might be - eeyup. Obviously not everything is here but some stuff to be worth posting. Sadly no campaign stuff it seems, all Allied Commanders, but cool stuff either way.

    There are various "Cache" tooltips that unlock unit upgrades or unit production. Reaver upgrades are of course at the Robotics Bay, Dragoon and Zealot upgrades are at the Twilight Council. I believe these are from Allied Commanders, going by everything else. There's some for all three races, and upgrades are of course where you'd expect to find them (Dark Archon at Dark Spire, Sci Vessel at Tech Lab, etc)

    Artanis is here with Dragoons and Reavers are promised, and he has Archons and Tempests along with the standard stuff. There's an upgrade called "Glory of the Daelaam," which increases maximum supply to 200. Two more abilities, "Swift Retribution," which instantly teleports him to the battlefield, and "Superior Warp Gates," which allow warp gates to hold three charges. Can has Shield Overcharge to give all allied units and structures +100 shields for 20 seconds, and can deploy a power field anywhere; allies can also use this field. He can all an orbital strike of five lasers, which deal 50 ++100 vs armored) area damage. He also has the following abilities via the Spear of Adun.

    Guardian Shell: Upon taking fatal damage, units become invulnerable for a short time, preventing death. Unit cannot be protected again for 60 seconds.
    Matrix Overload: Grants pylons the ability to energize friendly units in their power radius, temporarily increasing movement and attack rates.
    Shield Overcharge: Doubles the amount of shields granted by Shield Overcharge.
    Solar Bombardment: Performs an orbital attack, randomly bombing a large area and dealing massive damage. (This is a separate ability from the orbital strike ability mentioned earlier)
    Solar Onslaught: Doubles the amount of shots fired during Orbital Bombardment.
    Warp Harmonization: Enables Warp Gate research to affect Stargates and Robotics Facilities.

    Here's Vorazun, her Allied Commander abilities are Black Hole, Dark Pylon, and Shadow Guard. Dark Pylons provide control and power and cloak nearby structures and units, Shadow Guard deploys 4 "elite Dark Templar" at target location. She also has Dark Archons and Corsairs, the former have Confuse and Mind Control and can attack air and ground units, the latter have Disruption Web. The Shadow Guard have an upgrade that gives them an aura called "Void Shroud," which stops enemy detectors from seeing them or other nearby cloaked allies. Dark Pylons meanwhile can be upgraded to have Recall. There's a "Veil of Shadows" upgrade that boosts the shield regen rate of units cloaked by Dark Pylons by 400%, and another "Strike from the Shadows" that boosts the damage cloaked units deal by 25% (works on all cloaked units, not just Dark Pylon-cloaked units). Finally is "Shroud of Adun" which boosts the shields of Dark Templar and reduces their vespene costs. She also has some help from the Spear of Adun:

    Chronomancy: Reduces cooldown of Time Stop by 60 seconds.
    Emergency Recall: Upon taking fatal damage, recalls friendly units to owner's primary structure.
    Event Horizon: Negates armor of all units trapped by Black Hole.
    Orbital Assimilators: The Spear of Adun harvests vespene from orbit without need for probes. Increases gas collection rate by 25%
    Time Stop: Freezes all enemies in place for duration.

    Enough Protoss, let's get Zergy with it.

    Zagara's upgrades in Allied Commanders focus on, naturally, getting out lots of banelings. Swarmlings and Splitters are in, and she can upgrade Baneling Nests to periodically spawn Banelings on their own. She can spawn 4 Hunter Killers and fire Banelings at a target location with Baneling Barrage; an associated upgrade reduces the energy cost of the two abilities and increases the number of units they spawn. She can upgrade units to spawn broodlings on death, and Abberations to spawn banelings on death. She can also call down drop pods of roaches, with an upgrade to boost the number that spawn. Bile Launchers are unlockable, they're turrets that do area damage to ground and air units. Then "Mass Frenzy" boosts the attack and movement rates of all friendly units on the map for 15 seconds.

    A big deal for her, Zagara normally has maximum 100 Supply, but her units train faster, cost less, and drones hatch in pairs.

    Kerrigan has her Leaping Strike and Psionic Shift abilities from the campaign, and Assimilation Aura, which causes enemies nearby to drop resources on defeat for 15 seconds. Leaping Strike can be upgraded for range and power, too. She can upgrade Nydus Worms to Omega Worms, which cost no resources and upload units faster, and Zerglings into Raptors and Ultralisks into Torrasques, both of which work like in the campaign. Malignant Creep, Crushing Grip, and Fury also return from the campaign, but the second now affects units in a radius near Kerrigan. She also has an upgrade to gain life as she kills enemies.

    Now we're gonna Terran up the thread.

    Raynor can call in an orbital bombardment from the Dusk Wings. He can also call down the Hyperion for 60 seconds of ass-kicking, and it has Yamato Cannon, Advanced Point Defense Drones, and Warp Jump, and an ability to double its life to 120 seconds. More upgrades to it allow it to deal splash damage with the Yamato Cannon, and use its targeting systems to give nearby allies +2 damage. Remember MULES? Yeah, Raynor can upgrade to call down two at a time. Raynor's Barracks build 50% faster, and his infantry train 20% faster. As a separate upgrade, infantry have +15% attack rate by using Mercenary Munitions. Nano Projectors increase Medic and Firebat ranges by 2, and there's a universal Stim Pack upgrade to reduce the HP cost of using them by 50%. Orbital Depots return with Drop Pods, the latter working for the Barracks and Factory. Siege Tanks can be upgraded to change to siege mode faster and have +3 armor in siege mode. Finally, Banshees can be upgraded for splash damage and reduced cloaking costs.

    Swann has an ability to boost the construction speed of mechanical vehicles and starships by 20%, and as part of that, Factories cost no vespene. A second upgrade gives Swann's mech units +20% life. He can also upgrade all passive turrets - "Devestation Turrets" gain range and slow enemies, Missile Turrets gain life and do area damage, and the cost of Perdition Turrets is halved. Swann can also call down a drop pod of 4 ARES warbots with 60 seconds timed life, with an upgrade to spawn 6 from the pod. Swann can also call in the Drakken Laser Drill which seems to function as it did in the campaign, a powerful laser with unlimited range. Not sure if unrelated, he also has another laser ability that does 400 damage to all enemies in a line across the map. Thors get Immortality Protocol again, and so do Siege Tanks. SCVs can be upgraded to build structures faster by assigning multiple SCVs to it, and as part of that upgrades, repairs have no cost.
    Last edited by Drake Clawfang; 10-07-2015 at 03:36 PM.
    SC2 handle - "DrakeyC, code 929"

    I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.

    June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.

    Hidden Content:
    July 18th 2010 - I predicted Raynor would broadcast information of Mengsk's actions on Tarsonis to discredit him and incite rebellion.


    Hidden Content:
    June 16th 2010 I predicted the Voice in the Darkness was the commanding force behind the Hybrids. I'm calling it half-right.

  2. #2

    Default Re: LotV Data Hidden in Patch

    I also like the subtle changes they made to the prologue campaign. brutal mission 1 seems a bit harder (the terran liked prioritizing sniping my high templar), the tel'darim have slightly changed models that make them less spiky; reined in spikyness to zealots and immortals in particular make them more recognizable as protoss and


    ...nvm i dont know how to do the spoiler black block
    Last edited by Jconant; 10-07-2015 at 08:43 PM.

  3. #3

    Default Re: LotV Data Hidden in Patch

    Hm. Think the prologue is worth replaying to someone who's already played it and has the time on their hands?
    SC2 handle - "DrakeyC, code 929"

    I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.

    June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.

    Hidden Content:
    July 18th 2010 - I predicted Raynor would broadcast information of Mengsk's actions on Tarsonis to discredit him and incite rebellion.


    Hidden Content:
    June 16th 2010 I predicted the Voice in the Darkness was the commanding force behind the Hybrids. I'm calling it half-right.

  4. #4

    Default Re: LotV Data Hidden in Patch

    Jconant, regarding spoilers:

    Hidden Content:
    So the vision of Tassadar came from the Void. Do you think it's a ruse by Amon?
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  5. #5

    Default Re: LotV Data Hidden in Patch

    @ Drake: yes, the achievements in beta I dont think necessarily cross over to your main account for one (but I suggest it anyway, as I said they tweaked the campaign a bit since their beta release)

    @ VoK: I'm not sure, I doubt it but I won't rule it out. Tassadar became a master of wielding both the light and dark energies, so whether he is a psionic hallucination or tapping into the void in such a manner allows his spirit to exist outside the physical realm.

    As for amon, the preliminary content we've been seeing makes me wonder whether or not Adun was Amon or a henchman in disguise, making the khala have a similar vulnerability as the zerg do to an over riding will.

  6. #6

    Default Re: LotV Data Hidden in Patch

    Replayed it; didn't notice any differences except Tal'darim models had changed. The Sentries were more noticeably bulky.

    The very cliche color scheme aside, I do like that the Tal'darim have different-looking units. Their tech is obviously much bulkier and angular, gives them a different look from normal protoss but still similar enough to recognize what each unit is.
    SC2 handle - "DrakeyC, code 929"

    I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.

    June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.

    Hidden Content:
    July 18th 2010 - I predicted Raynor would broadcast information of Mengsk's actions on Tarsonis to discredit him and incite rebellion.


    Hidden Content:
    June 16th 2010 I predicted the Voice in the Darkness was the commanding force behind the Hybrids. I'm calling it half-right.

  7. #7

    Default Re: LotV Data Hidden in Patch

    Anything besides just data summaries? I don't expect like stat sheets or models, but I know HotS and WoL had a lot of unit icons in this caches. Love to see the new units, if only in icon form.
    Arcturus Mengsk did nothing wrong. Tarsonis is just a conspiracy theory.

  8. #8

    Default Re: LotV Data Hidden in Patch

    Most of the models and resources found in the StarCraft 2 editor were probably left there by mistake after the beta patch kicked in. Considering the newer structure (CASC) is now the frontier of their data compression and encryption, there are probably tools over at Blizzard that had to be updated. For instance, the SC2 editor. It has changed way more than it did before, so maybe the files it leaves in cache are no longer readable by the public version.

    However, I do not know this for sure as I have not seen the files directly nor the editor.

  9. #9

    Default Re: LotV Data Hidden in Patch

    Quote Originally Posted by Muspelli View Post
    Anything besides just data summaries? I don't expect like stat sheets or models, but I know HotS and WoL had a lot of unit icons in this caches. Love to see the new units, if only in icon form.
    As you wish. There's also the Cyclone, but that's it and we've seen that in previews.

    Last edited by Drake Clawfang; 10-09-2015 at 10:00 AM.
    SC2 handle - "DrakeyC, code 929"

    I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.

    June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.

    Hidden Content:
    July 18th 2010 - I predicted Raynor would broadcast information of Mengsk's actions on Tarsonis to discredit him and incite rebellion.


    Hidden Content:
    June 16th 2010 I predicted the Voice in the Darkness was the commanding force behind the Hybrids. I'm calling it half-right.

  10. #10

    Default Re: LotV Data Hidden in Patch

    I knew we'd be seeing an Aiur Dark Templar, and I'm not entirely sure why. This was a cool read and glance. Hyped, that's for sure.
    Arcturus Mengsk did nothing wrong. Tarsonis is just a conspiracy theory.

Similar Threads

  1. New portraits in LotV (patch 2.5.3)
    By Alex06 in forum StarCraft II Discussion
    Replies: 10
    Last Post: 07-16-2015, 02:17 PM
  2. The Mule's Hidden Cost
    By TheProgramer in forum StarCraft II Discussion
    Replies: 15
    Last Post: 02-09-2013, 02:04 PM
  3. Campaign Impressions (hidden or no spoilers)
    By Maul in forum StarCraft II Discussion
    Replies: 59
    Last Post: 07-27-2010, 06:46 AM
  4. Hidden Frame Rate Counter
    By sysrpl in forum StarCraft II Discussion
    Replies: 2
    Last Post: 02-22-2010, 08:44 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •