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Thread: ☆ UED Project ☆

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    Talking ☆ UED Project ☆

    I was working on a custom 4th race fanfic that might be a basis for an custom campaign in sc2, involving the UED. So i would like your opinions what do you think about it. Any commentairs are apreciated.

    thank you










    United Earth Directorate









    Overview

    The UED Faction is based around force-multipliers with high specialization on aerial support.
    Directorate units are typically highly specialized, and function at their best when deployed in combined-arms. The UED relies on highly trained personel, and doesn't use conscript personel in their army, and is also dependend on robotics units, due to the long and highly specialized training and effort to minimize human loses. Some of their basic combat units are robotics and are considered expandable, while the more specialized forces are provided by higly trained combat specialist and field officiers, and also most of manned vehicles.



    History

    Following the decline of Western civilization the United Powers League took power on Earth. The UPL banned religions in favor of an ideology based around the "divinity of mankind" and opposed physical "impurities" within the human species. To this end, it pursued an aggressive policy of cultural rationalization through the destruction of religions and languages. "Project Purification", a campaign to ensure mankind's purity as a species was instituted: it was a campaign of mass genocide in which over 400 million people, mainly mutants, cyborgs, and "criminals", were eradicated. Doran Routhe, a brilliant scientist, used many of these prisoners in a colonization experiment. The prison ships were lost, eventually disgorging their passengers in a habitable star system in the Koprulu Sector.
    Although the Terran settlers of the Koprulu Sector were unaware of it, they were monitored by those who had exiled them. At first the UPL were disinterested observers. They had little interest or incentive in involving themselves with the backwater colonials.
    This state of affairs changed when the Koprulu Sector was invaded by the protoss and the zerg. The UPL had never encountered intelligent extraterrestrial life before.
    While what was going on between terrans of the Koprulu Sector was an issue United Powers League showed little interest in, the UPL could not afford the possibility of an alien invasion of Earth. This occasion brought the nations that had stayed out of UPL's domain into it, expanding its power. As a result of these changes the United Powers League was reformed and named as the United Earth Directorate





    Mechanics

    Rapid Deployment

    Being a primarily Fleet power, rapid deployment is necessary for the UED to quickly achieve dominance planet-side before the enemy can mobilize. Although their more advanced units are far more expensive, the Directorate's ability to field a large fighting force should not be underestimated, even by the Zerg. They are able to send trops anywhere on the battlefield with the help of the Auxiliary Mainframe and the Star Base.

    Defenses

    The UED defenses are unique, they have 2 versions of them, the light Sentry Gun and the more advanced rail PLatform, both are capable of targeting both ground and air threats.


    Replicate - macro mechanic

    UED macro mechanic, the UED multi purpose worker drone is capable of replicating itself, it requieres the Drone controll building to be avaible.To expedite resource extraction, the Directorate deploys self-replicating Vonn Neumann-type drones to harvest resources within a preset area. Theoretically, if left unchecked, a team of these could overrun a small planet within a matter of months. Fortunately, they have little in the way of defenses or intelligence, and redundant safeguards make rampancy in the controlling AI a negligible threat.
    So that the Harvester drones remain in constant contact with their respective control centers and, more importantly, their respective kill-switches, all units are equipped with powerful transceiver units as standard equipment. This communications equipment doubles as a convenient means of quickly deploying a field base.


    Building and construction

    By contacting a Directorate Supercarrier overseeing the ground operation from the safety of high orbit (as per standard procedure), the Harvester requisition a prefabricated building kit to be delivered on-site via a cargo drop-pod. Once the Harvester designates the landing zone, it is free to resume its other duties; when the kit arrives, however, it is required to return and assemble the structure. Directorate prefab kits are designed for ease of assembly, and putting them together is usually a brief exercise.



    UED general stats

    Size: 5872 systems
    Home Planet: Earth
    Membership States: 871
    Capitall Planet Population: 32672 milions
    Total population: 146775 milions
    Military pesonall : 657 milions
    Number of independent Fleet groups: 376


    UED Tech tree




    Buildings



    Munitions Silo

    HP:300
    Cost:100 Min
    Build time: 25
    Armor: 1
    Type:Armored
    Modifiers:Structure

    The Munitions Silo , provides the basic supply needed for the UED forces and is required to increase the number of troops avaible. Each Munitions Silo comes with one Supply Dock, and can be upgraded 3 times, to have a final number of 4 supply docks. Additional Munitions Silo
    are required to build even more Supply Docks.

    Upgrade :

    supply dock
    cost: 50 Minerals
    Time: 15
    Increases Supply


    Processor

    cost:75 Min
    HP:500
    Armor:1
    build time:30[
    Type:Armored
    Modifiers:Structure

    Extracts and process the raw gas from gas geysers.


    Fleet Headquarters

    Cost:400Min
    HP:1500
    Armor:1
    build time:100
    Type:Armored
    Modifiers:Structure

    Main buiding of the UED forcess , and also produces the basic harvester worker.


    Military Compound

    Cost: 175[Min
    HP: 1000
    Build time:55
    Armor:1
    Type:Armored
    Modifiers:Structure

    The basic production facility for all of the UED ground units, also unlocks the Drone Control, Dry Dock and the Cryolab buildings.


    Cryolab

    Cost:100Min 75Gas
    HP:850
    Build time:60
    Armor:1
    Type:Armored
    Modifiers:Structure

    Unlocks most of the biologicall units in the Military Compound, and also includes the majority of the upgrades for ground biologicall units.

    Researches

    [AutoDoc]
    cost: 100Min 100Gas 110Time

    [Munitions Satchel]
    cost:100Min 100Gas 80Time

    [SpyCam]
    cost:100Min 100Gas 80Time

    [Ceres Boosters]
    cost:100Min 100Gas 80Time

    [Tri-Shot]
    cost: 100Min 100Gas 110Time

    Logistics Center

    Cost:125Min
    HP:850
    Build time:35
    Armor:1
    Type:Armored
    Modifiers:Structure

    Provides weapon and armor Upgrades for all UED forcess, also unlocks the Sentry Cannon defense building.

    Researches

    [Infantry Armor Upgrade]
    level 1 cost:100Min 100Gas 170Time
    level 2 cost:175Min 175Gas 200Time
    level 3 cost:250Min 250Gas 230Time

    [energy Weapons]
    level 1 cost:100Min 100Gas 170Time
    level 2 cost:175Min 175Gas 200Time
    level 3 cost:250Min 250Gas 230Time

    [Ballistic Weapons upgrade]
    level 1 cost:100Min 100Gas 170Time
    level 2 cost:175Min 175Gas 200Time
    level 3 cost:250Min 250Gas 230Time

    [Vehicle Armor Upgrade]
    level 1 cost:100Min 100Gas 170Time
    level 2 cost:175Min 175Gas 200Time
    level 3 cost:250Min 250Gas 230Time

    [air Armor]
    level 1 cost:100Min 100Gas 170Time
    level 2 cost:175Min 175Gas 200Time
    level 3 cost:250Min 250Gas 230Time


    Sentry Cannon

    Cost:100Min
    HP:175
    Build time:25
    Armor:1
    Type:Armored
    Modifiers:Structure
    Damage:14
    Range:6
    Speed:fast
    Targets: Ground, Air

    Basic UED defense building, it's relatively cheap and fully automated, and can also engage both air and ground targets.


    Drone Control

    Cost:100Min 100Gas
    HP:850
    Build time: 65
    Armor:1
    Type:Armored
    Modifiers:Structure

    Unlocks the ground robotic units of the UED army, and also provides upgrades for them. The buiding also unlocks the Harvester replicate macro ability.

    Researches

    [Replicate]
    cost:100Min 100Gas 60Time

    [Cryomine]
    cost:100Min 100gas 80Time


    Dry Dock

    Cost:125Min 50gas
    HP:1200
    Build time: 60
    Armor:1
    Type:Armored
    Modifiers:Structure

    Basic air units production building, Also unlocks the Nano Core, Support bay, and the Star base buidings.


    Nano Core

    Cost:150Min 100Gas
    Build time:65
    HP:750
    Armor:1
    Type:Armored
    Modifiers:Structure

    Unlocks some of the lategame UED ground units, and also provides some general upgrades for the UED.Also unlocks the Rail Platform defense buiding.

    Researches

    [Nanite rounds]
    cost:150 Min 150Gas 110Time

    [Nano robotics repair]
    cost:125 Min 125Gas 110Time
    (Buildings auto repair)


    Rail Platform

    Cost:175Min 50gas
    Build time:65
    HP:250
    Armor:2
    Type:Armored
    Modifiers:Stucture
    Damage:35
    Range:9
    Speed: Normal
    Targets:Grounds, Air

    The UED advanced defense buiding, is avaiable much later in the tech tree, but the building is far more intimidating and stronger in the defense than the Sentry Gun. Can shoth both air and ground units.


    Support Bay

    Cost:100Min 200Gas
    Build time:65
    HP:850
    Armor:1
    Type:Armored
    Modifiers:Stucture

    Unlocks some of the UED special support units, it unlocks both air and ground units, and also stores some upgrades for them.

    Researches

    [Nanite storage]
    cost: 100Min 100gas 110Time

    [Fragmentation Rounds]
    cost:150Min 150Gas 110Time

    [Increased cargo space]
    cost:150Min 150Gas 110Time

    Auxiliary mainframe

    Cost:300Min 200Gas
    Build time:60
    HP:950
    Armor:1
    Type:Armored
    Modifiers:Stucture

    Unlocks some of the last air units, and stores upgrades for them, also provides the rapid deployement mechanic.

    Researches

    [Orbital Strike]
    cost:150Min 150Gas 110Time

    [Ion Torpedo]
    cost: 175Min 175Gas 75Time

    [Ionized Plasma Cartridges ]
    cost: 150Min 150Gas 90Time

    Data Relay

    Cost:100Min 150Gas
    Build time:65
    HP:850
    Armor:1
    Type:Armored
    Modifiers:Stucture

    Unlocks most of the UED ability based units and also, stores most of the upgrades for the electronic casters of the UED forcess.

    Researches

    [Drop Pods]
    cost:150Min 150Gas 110Time

    [Sensor sweep]
    cost: 100Min 100Gas 60Time

    [Static Feedback]
    cost:150Min 150Gas 110Time

    [Electronic Countermeasures]
    cost:150Min 150Gas 110Time

    [Secondary Reactor Coupling]
    cost:150Min 150Gas 110Time


    Starbase

    Cost:200Min 100Gas
    Build time:65
    HP:1350
    Armor:1
    Type:Armored
    Modifiers:Stucture

    The UED advanced air production buiding, it unlocks most the UED air units. The buidings is build on the ground, but when completed, it floates in the air.

    Upgradeble to :
    Starfortress

    Cost: 150Min 100Gas
    Time: 90
    Hp: 1600
    Armor:1

    And upgradable version of the Star base, it has much more hp than an Starbase, and has also it's own defenses.The late tier air units, can only be build be the Star Fortress. Is also required for the rapid deployment mechanic.





    UED Ground Forces


    UED Harvester
    Self-Replicating Multi-Purpose Worker Drone

    Life: 50
    Armor: 0
    Type: Light
    Modifiers: Ground, Mechanical, Hover
    Movement: 50
    Sight: 8 Hex

    Sonic Lance
    Targets: Ground
    Damage: 5
    Splash: No
    Reload: 15
    Max Range: 1 Hex (Melee)
    Min Range: N/A

    Minerals: 50
    Supply:1
    Trained At: Fleet Headquarters, Harvester
    Prerequisites: N/A
    Restock: 20

    Description:

    To expedite resource extraction, the Directorate deploys self-replicating Vonn Neumann-type drones to harvest resources within a preset area. Theoretically, if left unchecked, a team of these could overrun a small planet within a matter of months. Fortunately, they have little in the way of defenses or intelligence, and redundant safeguards make rampancy in the controlling AI a negligible threat.

    So that the Harvester drones remain in constant contact with their respective control centers and, more importantly, their respective kill-switches, all units are equipped with powerful transceiver units as standard equipment. This communications equipment doubles as a convenient means of quickly deploying a field base.

    By contacting a Directorate Supercarrier overseeing the ground operation from the safety of high orbit (as per standard procedure), the Harvester requisition a prefabricated building kit to be delivered on-site via a cargo drop-pod. Once the Harvester designates the landing zone, it is free to resume its other duties; when the kit arrives, however, it is required to return and assemble the structure. Directorate prefab kits are designed for ease of assembly, and putting them together is usually a brief exercise.

    Upgrades:

    [Vehicle Armor Upgrade]
    Researched At:
    Effect: +1 Armor/Level

    Abilities:

    Replicate
    Passive: No
    Auto Cast: No
    Targets: N/A
    Range: N/A
    Cost: 50 Minerals
    Cooldown: 20
    Effect:

    Harvester duplicates itself. Unable to move or perform other functions while replicating.

    Deploy Structure
    Passive: No
    Auto Cast: No
    Targets: Buildable Terrain
    Range: N/A
    Cost: Resources (Varies)
    Cooldown: Varies
    Effect:

    Calls down structure to target location. Harvester must be assigned to "unpackage" structure after it arrives on the ground.




    ===

    Crawler
    Disposable Light Attack Drone

    Life: 30
    Armor: 0
    Type: Light
    Modifiers: Ground, Mechanical
    Movement: 50
    Sight: 6 Hex

    Meson Blaster
    Targets: Ground
    Damage: 5
    Splash: No
    Reload: 10
    Max Range: 4 Hex
    Min Range: N/A

    Minerals: 25
    Supply: 1
    Trained At: Military Compound
    Prerequisites: N/A
    Restock: 14

    Description:

    The UED's most valuable resource is undoubtedly its personnel, which was a lesson hard-learned during the first Koprulu campaign. Although the UED's Earth-born personnel were highly trained and vastly more effective than their opponents, they proved to be irreplaceable when injured or killed, forcing the expeditionary fleet to rely heavily on conscripts from the local Terran population to bolster its forces. The lax standards the Exiles were accustomed to grated with the laser-precision of the main Directorate forces, and the efficiency lost from the friction between them ultimately contributed to the fleet's downfall.

    Not desiring to make the same error twice, the Directorate allocated a great deal of resources to Research and Development to adapt the UED's already-considerable AI technology to active combat duty. Some of the earliest fruits of this research were combat drones such as these, which provide disposable form of cannon fodder where human casualties would be unacceptable (thus eliminating the UED's manpower problem). This current model makes some sacrifices in regards to armor and firepower to cut down on production overhead; increasing its disposability.

    Upgrades:

    [Infantry Armor Upgrade]
    Researched At: Logistics Center
    Effect: +1 Armor/Level

    [Energy Weapons Upgrade]
    Researched At: Logistics Center
    Effect: +1 Damage/Level

    [Cryomine]
    Researched At: Drone Control
    Effect: Ability

    Abilities:

    Cryomine (1)
    Passive: No
    Auto Cast: No
    Targets: Passable Terrain
    Range: 0 Hex
    Cost: Stock
    Cooldown: N/A
    Effect:

    Deploys a Cryomine at the target location.

    ===

    Cryomine
    Concealed Explosive

    Life: 10 HP
    Armor: 0
    Type: Armored
    Modifiers: Ground, Mechanical
    Movement: N/A
    Sight: 0 Hex (Blind)

    Description:

    Originally intended as a storage container for the liquid helium used in Directorate cryogenic freezing, the prototype capsules proved extremely volatile when exposed to external pressure. Rather than throw away the design, the capsules were repurposed into mines carried by the Cryomine project to increase the drones' field utility. When stepped on, they detonate violently; literally flash-freezing anything caught within the explosion.

    Abilities:

    Detonate
    Passive: Yes
    Auto Cast: No
    Targets: N/A
    Range: 1 Hex
    Cost: 10 HP (Unit Death)
    Cooldown: N/A
    Effect:

    If any non-aligned, non-hovering ground unit come within 1 Hex, the mine's proximity fuse will trigger. On detonation, any non-massive ground unit caught within the 1 Hex blast radius will be immobilized for 35 ticks.

    Concealment
    Passive: Yes
    Auto Cast: No
    Targets: N/A
    Range: N/A
    Cost: N/A
    Cooldown: N/A
    Effect:

    When deployed, the mine is above ground for 5 ticks, and visible by normal means. After this period, the mine burrows permanently, and can only be revealed by a detector.







    ===

    Legionnaire
    Anti-Materiel Specialist

    Life: 60
    Armor: 0
    Type: Light
    Modifiers: Ground, Biological
    Movement: 50
    Sight: 7 Hex

    Rocket Launcher
    Targets: Ground, Air
    Damage: 6 + 6 vs Armored
    Splash: No
    Reload: 18
    Max Range: 5 (6) Hex
    Min Range: N/A

    Minerals: 75
    Supply: 1
    Trained At: Military Compound
    Prerequisites: Cryolab
    Restock: 26

    Description:

    There are billions of Directorate citizens on Earth alone, and many more living on the inner colonies. The UED requires (at the very least) a token amount of mandatory military service from full citizens, but despite the vast number of personnel the Directorate maintains because of this policy, they have nevertheless come to highly value their human soldiers, seldom resorting to the bloody attrition employed by the Koprulu Exiles.. Because of this, human conscripts are exclusively resigned to specialist roles.

    By far, the greatest number of specialists are assigned to the fleet, but a close runner-up would be the Legionnaire. They are so numerous, that they are not uncommonly deployed in the legions which give them their namesake. In this way, they are the closest parallel to the Exile's 'human sacrifice' of neurally-resocialized Marines. However, the superior, armor, weapons, and training which the UED is famous for give them a decisive edge over their Koprulu counterparts, and the average combat-survival rate is considerably higher as a result.

    Upgrades:

    [Infantry Armor Upgrade]
    Researched At: Logistics Center
    Effect: +1 Armor/Level

    [Ballistics Weapons Upgrade]
    Researched At: Logistics Center
    Effect: +1 Damage/Level

    [AutoDoc]
    Researched At: Cryolab
    Effect: Biological UED units regenerate HP when not in combat

    [Ceres Boosters]
    Researched At: Cryolab
    Effect: +1 Range

    [Tri-Shot]
    Research At: Cryolab
    Effect: Ability

    Abilities:

    Tri-Shot
    Passive: No
    Auto Cast: No
    Targets: Ground, Air
    Range: 5 Hex
    Cost: Extended Cooldown
    Cooldown: 54
    Effect:

    Instantly applies three times the standard damage to a single target, at the cost of the Legionnaire being unable to fire for three times the standard cooldown.


    ===








    Centurion
    Infiltration Specialist

    Life: 90
    Energy: 150 (200)
    Armor: 0
    Type: Light
    Modifiers: Ground, Biological
    Movement: 50
    Sight: 7 Hex

    Plasma Pulse Rifle
    Targets: Ground
    Damage: 8 + 12 vs Light
    Splash: Yes (Cone)
    Reload: 20
    Max Range: 2.5 Hex
    Min Range: N/A

    Minerals: 75
    Vespene : 75
    Supply: 1
    Trained At: Military Compound
    Prerequisites: Cryolab
    Restock: 45

    Description:

    Although the Directorate employs the use of a handful of psychics, there are disproportionately few in the population due to the UPL's early purges, and are considered far too rare and valuable by the UED to be used for 'mere' field work. For the most part, the UED maintains the UPL's vision of a 'pure' humanity, and shuns the idea of using genetic or cybernetic enhancement to create more such specialists.

    With this in mind, it would at first seem that the UED has no analogue to the deadly psychic Ghost agents which the Koprulu Exiles employ as assassins. However, the Directorate possesses a secret weapon which evens the odds. Centurions's are the creme de la creme of the best the UED has to offer, and they provide the Directorate with a means to match the enemy's specialists on their own terms.

    Trained and conditioned under standards so strict that they make the Ghost programs look tame by comparison, these otherwise-ordinary humans are exceptionally deadly by any standard. [Name]'s are certified to use every weapon and vehicle in the UED arsenal, but are most commonly equipped with the undeniably-lethal DPR-88 Plasma Pulse Rifle, advanced infiltration gear, and a myriad assortment of gadgets to give them an edge on the battlefield.

    Upgrades:

    [Infantry Armor Upgrade]
    Researched At: Logistics Center
    Effect: +1 Armor/Level

    [Energy Weapons Upgrade]
    Researched At: Logistics Center
    Effect: +1 Damage/Level

    [AutoDoc]
    Researched At: Cryolab
    Effect: Biological UED units regenerate HP when not in combat

    [Munitions Satchel]
    Researched At; Cryolab
    Effect: +50 maximum energy storage

    [SpyCam]
    Researched At: Cryolab
    Effect: Ability

    [Drop Pods]
    Researched At: Data Relay
    Effect: Ability

    [Orbital Strike]
    Researched At: Auxiliary Mainframe
    Effect: Ability

    Abilities:

    Active Camouflage
    Passive: Yes
    Auto Cast: No
    Targets: N/A
    Range: N/A
    Cost: N/A
    Cooldown: N/A
    Effect:

    Renders Centurion permanently invisible. Effect is temporarily broken when the Centurion fires.

    SpyCam
    Passive: No
    Auto Cast: No
    Targets: N/A
    Range: N/A
    Cost: 50 Energy
    Cooldown: N/A
    Effect:

    Deploys invisible robot camera (the titular SpyCam) to use for espionage.

    Drop Pods
    Passive: No
    Auto Cast: No
    Targets: Passable Ground
    Range: 6 Hex
    Cost: Resources, Stock, 100 energy
    Cooldown: Variable
    Effect:

    Instantly deploys preset group of a selected unit on the target location.
    Myrmidons-6 (150 Minerals, 6 Supply)
    Legionnaires-4 (300 Minerals, 4 Supply)


    Orbital Strike
    Passive: No
    Auto Cast: No
    Targets: Anywhere
    Range: N/A
    Cost: 150 Energy
    Cooldown: N/A
    Effect:

    Deals substantial damage over a short period of time (600 damage over 10 ticks) to target location; small (1.5 Hex) splash. Channeled ability; effect is broken if the Centurion is slain. Ability breaks camouflage.

    ===

    SpyCam
    Espionage Drone

    Life: 5
    Energy: 150
    Armor: 0
    Type: Light
    Modifiers: Ground, Mechanical
    Movement: 65
    Sight: 8 Hex

    Description:

    This inconspicuous drone is the Centurion's primary spying tool. Although small and defenseless, it is virtually undetectable, and is useful for compromising the enemy's strategy. It is not uncommon for these devices to wait, unnoticed for long periods of time, near vital choke points, reporting the movements of unwary enemy commanders.

    Upgrades:

    [Vehicle Armor]
    Researched At: Logistics Center
    Effect: +1 Armor

    Abilities:

    Stealth Armor
    Passive: Yes
    Auto Cast: No
    Targets: N/A
    Range: N/A
    Cost: N/A
    Cooldown: N/A
    Effect:Permanently invisible

    Limited Battery
    Passive: Yes
    Auto Cast: No
    Targets: N/A
    Range: N/A
    Cost: 1 energy / tick
    Cooldown: N/A
    Effect: Constant energy drain. SpyCam is destroyed when its energy reaches zero.


    ===





    Nemesis
    Anti-Biological Drone

    Life: 120
    Armor: 1
    Type: Armored
    Modifiers: Ground, Mechanical
    Movement: 50
    Sight: 7 Hex

    Tesla Coil
    Targets: Ground, Air
    Damage: (8 + 4 vs Biological) x 2
    Splash: No
    Reload: 25
    Max Range: 6 Hex
    Min Range: N/A

    Minerals: 125
    Vespene: 50
    Supply: 2
    Trained At: Military Compound
    Prerequisites: Drone Control
    Restock: 32

    Description:

    Not to content to merely meet the Zerg on their own terms, the UED expanded the drone project which produced the Myrmidon to include the objective of not only equalizing, but outright robbing the swarms of their numerical advantage. After years of painstaking research, and numerous failed prototypes, the Directorate's engineers created the first Nemesis-class drone.

    Using what amounts to a lightning gun, the Nemesis defeats its opponents through electrocution. The power of the weapon is so great, that the drone itself must be shielded to prevent burning itself out when it fires. Anything organic caught within the stream of free electrons is instantly fried, making it especially useful against the entirely-organic Zerg swarm it was designed to combat. The high-energy bolt also has the secondary advantage of disrupting sensitive electronics, and is likewise expected to be effective at disrupting psionics.

    Upgrades:

    [Infantry Armor Upgrade]
    Researched At: Logistics Center
    Effect: +1 Armor/Level

    [Energy Weapons Upgrade]
    Researched At: Logistics Center
    Effect: +2 Damage/Level

    Abilities:

    Static Discharge
    Passive: Yes
    Auto Cast: N/A
    Targets: Ground, Air
    Range: 6 Hex
    Cost: N/A
    Cooldown: N/A
    Effect:

    If an enemy target is successfully struck, said target loses energy equal to the damage dealt and is unable to use any special abilities or casts for a short duration (debuff 3 seconds).




    ===






    Sentinel
    Main Battle Tank

    Life: 250
    Armor: 1
    Type: Armored
    Modifiers: Ground, Hover, Mechanical, Gun Turret
    Movement: 45
    Sight: 10 Hex

    Assault Cannons
    Targets: Ground
    Damage: 30 + 15 (25) vs Armored
    Splash: No
    Reload: 35
    Max Range: 7 Hex
    Min Range: N/A

    Minerals: 200
    Vespene: 125
    Supply: 3
    Trained At: Military Compound
    Prerequisites: Nano Core
    Restock: 50

    Description:

    Tanks have been the staple of nearly every human military in existence since their invention five and a half centuries ago. In the intervening time, their designs have become more refined and sophisticated as they deal with increasingly specialized roles. The Sentinel, however, is a bit of a throwback to an era when tanks were the answer to everything.

    Advanced carbon-titanium nanoweave armor plating permits a great deal of protection without weighing the tank down, and its turret-mounted assault cannons supply an impressive amount of firepower with a wide field of fire.

    Acting as the backbone of the Directorates' mechanized forces, the Sentinel provides an effective means of force-projection. On its own, it can handle most ground roles, but properly supported it can take on almost anything, as Directorate officers who have deployed this unit against insurrectionist forces on the outlying UED colonies will attest. With its impressive track record, it is expected to fare well against the forces of the Koprulu sector.

    Upgrades:

    [Vehicle Armor Upgrade]
    Researched At: Logistics Center
    Effect: +1 Armor/Level

    [Ballistics Weapons Upgrade]
    Researched At: Logistics Center
    Effect: +4 Damage/Level

    [Nanite rounds ]
    Researched At: Nano Core
    Effect: +10 damage vs armor





    ===






    Juggernaut
    Mobile Anti-Swarm Artillery

    Life: 175
    Armor: 1
    Type: Armored
    Modifiers: Ground, Mechanical
    Movement: 45
    Sight: 10 Hex

    Siege Battery
    Targets: Ground
    Damage: (5 + 3 vs Buildings ) x 8
    Splash: Yes (Indirect - 2.5 Hex)
    Reload: 45
    Max Range: 9 Hex
    Min Range: 2 Hex

    Minerals: 225
    Vespene: 150
    Supply: 4
    Trained At: Military Compound
    Prerequisites: Nano Core
    Restock: 65

    Description:

    This large, multi-legged walker functions as the Directorate's primary ground-based heavy weapons platform. Explicitly design to shell its targets into oblivion, its unique configuration permits it a fine degree of control in regards to its firing arc and field of fire. Its complexity comes at a price, however, and the Juggernaut sacrifices some of the durability its smaller, more conventional cousins possess.

    Despite this, it remains a staple of any Directorate siege operation. Rather famously (or infamously, depending on your point of view), the roles were reversed when the first Juggernaut prototypes had to defend the factories that built them during the insurrection of Tau Ceti IV. The insurrectionists, who had until that point relied on superior numbers to overwhelm Directorate peacekeeping forces, were easily routed when wide area of effect of the walkers' weapons negated their numerical advantage.

    Upgrades:

    [Vehicle Armor Upgrade]
    Researched At: Logistics Center
    Effect: +1 Armor/Level

    [Ballistic Weapons Upgrade]
    Researched At: Logistics Center
    Effect: +1 Damage/Level










    Gnome

    Repair and support unit

    Life: 100
    Armor: 1
    Type: Armored
    Modifiers: Ground,Mechanical,
    Movement: 55
    Sight: 10 Hex

    Minerals: 75
    Vespene: 50
    Supply: 2
    Trained At: Military Compound
    Prerequisites: Support Bay
    Restock: 35

    Description:

    "With the increasing use of unmanned drones for scouting and recon it was theorized that fast, manned, scouting vehicles would be a thing of the past. They were wrong, as stealth technology of advantaged the methods of detaching them become more complicated and the equipment more cumbersome to the point were UED decided it was not worth pursuing unmanned detection drones.

    The UED decided to place the detection technology on an already existing scout vehicle, its fast speed and low cost would allow them to always be were needed and always be able to get out of trouble, thus was the 'Gnome' developed. The Gnome was also given advanced repair Nanites for the propose of self repairs in the field, but in the end most commanders simple had Gnomes modify to use them only for repair other damage vehicles and structures so all Gnomes now come with this as standed"

    Abilities:

    Repair
    Passive: No
    Auto Cast: yes
    Targets: mechanical
    Range: 3
    Cost: 1 energy
    Cooldown: N/A
    Effect: restores 2 hp to target mechanical unit

    Recharge
    Passive: No
    Auto Cast: No
    Targets: friendly energy units
    Range: 3
    Cost: 25 energy
    Cooldown:2
    Effect: restores 20 energy to a friendly unit

    Detection
    Passive: Yes
    Auto Cast: No
    Targets: N/A
    Range: 7
    Cost: /
    Cooldown:/
    Effect: Reveals invisible units in range

    Upgrades:

    [Vehicle Armor Upgrade]
    Researched At: Logistics Center
    Effect: +1 Armor/Level

    [Nanite storage]
    Researched At; Support Bay
    Effect: +50 maximum energy storage










    UED Air Units



    Harpy

    Aerial Assault Drone

    Life: 50
    Armor: 0
    Type: Light
    Modifiers: Air, Mechanical
    Movement: 60
    Sight: 7 Hex

    Rotary Gauss Cannon
    Targets: Ground, Air
    Damage: 6 + 2 (6) vs Light
    Splash: No
    Reload: 14
    Max Range: 5
    Min Range: N/A

    Minerals: 50
    Vespene: 25
    Supply: 1
    Trained At: Dry Dock
    Prerequisites: N/A
    Restock: 25

    Description:

    Long employed by the military, law enforcement, and even certain corporate interests on occasion, unmanned aerial vehicles have come a long way from that of their archaic forebears from the 21st century. The need for a remote human operator has been eschewed entirely in favor of permitting the advanced artificial intelligence to fly autonomously, eliminating the possibility of human piloting error.

    In contrast to its complicated software package, the drone itself if physically unimpressive. With thin armor and a weapon system that is somewhat primitive by Directorate standards (although it still remains decades ahead of Koprulu designs), costs are kept down to mass-production levels. Fielded early and often, the typical strategy is to swarm the enemy with superior numbers, using the units' innate freedom of mobility to maximum effect.

    Upgrades:

    [Ballistics Weapons Upgrade]
    Researched At: Logistics Center
    Effect: +1 Damage/Level

    [Hull Armor Upgrade]
    Researched At: Logistics Center
    Effect: +1 Armor/Level

    [Fragmentation Rounds]
    Researched At: Support Bay
    Effect: +4 Damage vs Light











    Artemis

    Military transport

    Life: 180
    Armor: 1
    Type: Armored
    Modifiers: Air, Mechanical
    Movement: 55
    Sight: 8 Hex

    Quad Pulse Laser Turrets
    Targets: Ground
    Damage: 5 x4
    Splash: No
    Reload: 18 (7.5 = Marine [Stim], 15 = Marine)
    Max Range: 6
    Min Range: N/A

    Minerals: 150
    Vespene: 150
    Supply: 2
    Trained At: Dry Dock
    Prerequisites: Support Bay
    Restock: 50 (Viking = 42, Wraith = 60)

    Description:

    Whereas the late Tarsonian Confederacy opted for their transport dropships to be unarmed in favor of greater carrying capacity, the Directorate used its considerable engineering prowess to have it both ways. Although significantly more expensive than its contemporaries, the substantial firepower which the Artemis Gunship mounts as standard permits it to not only ferry its cargo to a drop zone, but also clear it in the first place.

    Admittedly, air-to-air capabilities are nonexistent, since the insurrectionists it was designed to combat seldom possessed significant air power. Nevertheless, they've earned a fearsome reputation amongst the rebels who periodically haunt the outer colonies, which has all but secured its place as the Directorate's standard transport in the renewed Koprulu offensive.

    Upgrades:

    [Energy Weapons Upgrade]
    Researched At: Logistics Center
    Effect: +1 Damage/Level

    [Hull Armor Upgrade]
    Researched At: Logistics Center
    Effect: +1 Armor/Level

    [Increased cargo space]
    Researched At: Support Bay
    Effect: Increases the carying capacity of the Artemis by 4


    Abilities:

    Transport
    Passive: No
    Auto Cast: No
    Targets: friendly
    Range: 1 Hex
    Cost: N/A
    Cappacity: 8 (12) slots
    Cooldown: N/A
    Effect: Allows the Artemis to transport friendly units inside it's cargo space.










    Tempest
    A-6 Attack Bomber

    Life: 140
    Armor: 1
    Type: armored
    Modifiers:air, Mechanical
    Movement: 50
    Sight: 8 Hex

    Protoplasma Pulse
    Targets: Ground
    Damage: AtG ( 8 + 6 vs armored) x2
    Splash: Yes 1 Hex(2 Hex)
    Reload: 25
    Max Range: 6 Hex
    Min Range: N/A

    Minerals: 175
    Vespene : 125
    Supply: 3
    Trained At: Starbase
    Prerequisites: Auxiliary Mainframe
    Restock: 48

    Description:
    The A-6 'Tempest' automated air-to-surface attack craft is the Directorate's answer to breaking armor lines which even Sentinel Tanks have difficulty dealing with. Its high-energy weaponry is more precise than Juggernaut artillery, and the mobility of the firing platform make it an effective solution when calling in an orbital strike would be impractical. Now entering its fifth year of Directorate service, the Tempest has endeared itself to many veteran commanders, who deem them an invaluable asset.

    Rumors of a replacement model in development, ostensibly the A-7, periodically surface, suggesting that the Directorate wishes to iron out a few perceived design shortcomings in the future. However, the widespread popularity and success of the current model would appear to indicate that the craft will remain in use for a long time to come.

    Upgrades:

    [Energy Weapons Upgrade]
    Researched At: Logistics Center
    Effect: +1 Damage/Level

    [Hull Armor Upgrade]
    Researched At: Logistics Center
    Effect: +1 Armor/Level

    [Ionized Plasma Cartridges]
    Researched At: Auxiliary Mainframe
    Effect: Increases the plasma weapon splash range from 1 Hex to 2 Hex










    Valkyrie
    Missile Frigate

    Life: 180
    Armor: 2
    Type: Armored
    Modifiers: Air, Mechanical
    Movement: 55 - 60 (?)
    Sight: 8

    H.A.L.O. Rockets
    Targets: Air
    Damage: [(3 + 3 vs Armored) x 2] x 3
    Splash: Yes (Indirect - 3 Hex)
    Reload: 48
    Max Range: 6
    Min Range: N/A

    Minerals: 200
    Vespene: 100
    Supply: 2
    Trained At: Starbase
    Prerequisites: N/A
    Restock: 55

    Description:
    The new Valkyrie attack Frigates are a powerful addition to the UED's Fleet. The Valkyries' H.A.L.O. missiles are capable of reducing most conventional star fighters and airborne structures to rubble. The missiles are fired in volleys of six, and impact within a large area of effect. The dispersal radius of its targeting system is designed to achieve maximum damage to not only its intended target, but also adjacent targets within the blast area. Valkyries are heavily armored, and can take substantial punishment from enemy fire before they suffer any core system failures.


    Upgrades:

    [Ballistic Weapons Upgrade]
    Researched At: Logisitcs Center
    Effect: +1 Damage/Level (thats +1 per rocket)

    [Hull Armor Upgrade]
    Researched At: Logistics Center
    Effect: +1 Armor/Level










    Jupiter
    Electronic Warfare caster

    Life: 100
    Energy: 200 (250)
    Armor: 0
    Type: Light
    Modifiers: air, mechanical
    Movement: 45
    Sight: 7 Hex

    Minerals: 100
    Vespene : 150
    Supply: 2
    Trained At: Starbase
    Prerequisites: Data Relay
    Restock: 52

    Description :
    During the time UPL resources new sources of minerals where needed, and the idea of mining the nearby astroid belts seem the best choice. To this end a group of scientists and engineers built the Jupiter mining drone. This drone may not seem like the UED Jupiter, save for the Grav-tether, but it is indeed. The mining drone are still used by the UED today, but after repeated rebel and pirate attacks the UED decided to add some enhancements to protect the valuable resources.

    The Mining Jupiter was give EMC, and energy Feedback weapons. This new equipment, combined with the grav-tether prove to be to work so well that most pirates did not think it was worth the headache to continue pursuing them. The UED military was so impressed at how this drone did that they requested a military version designed with active-camo and a sleeker frame. The final test of the Jupiter as a military drone were even handled by the UEDs counter intelligence arm were it passed with thigh marks


    Abilities:

    Active Camouflage
    Passive: Yes
    Auto Cast: No
    Targets: N/A
    Range: N/A
    Cost: N/A
    Cooldown: N/A
    Effect:Renders the EW permanently invisible. Effect is temporarily broken when the EW uses an ability.

    Electronic Countermeasures
    Passive: No
    Auto Cast: No
    Targets: Area (4 Hex)
    Range: 7
    Cost: 75 Energy
    Cooldown: N/A
    Effect: Similar to the optical flare, deploys an rocket that reduces the enemies units vision range to 1, and disables detection for those units.

    Static Feedback
    Passive: No
    Auto Cast: No
    Targets: Area (3 Hex)
    Range: 7 Hex
    Cost: 100 energy
    Cooldown: Variable
    Effect: Targeted units in the area, lose all of their energy, and lose hp equall to the amount of the energy lost.

    Grav tether
    Passive: No
    Auto Cast: No
    Targets: single unit
    Range: 6
    Cost: 25 Energy inital cost, + 3 energy every 1 second
    Cooldown: N/A
    Effect: Disables the movement and the attack of the targeted single unit, while it is under the Grav tether beam.


    Upgrades:

    [Hull Armor Upgrade]
    Researched At: Logistics Center
    Effect: +1 Armor/Level

    [Secondary Reactor Coupling]
    Researched At: Data relay
    Effect: +50 maximum energy storage.

    [Static Feedback]
    Researched At: Data relay
    Effect: Ability

    [Electronic Countermeasures]
    Researched At: Data relay
    Effect: Ability











    Destroyer
    Heavy generalist


    Life: 350
    Energy: 200
    Armor: 3
    Type: Massive
    Modifiers: air, mechanical
    Movement: 35
    Sight: 10 Hex

    Ion Batteries
    Targets: Ground
    Damage: AtG 15 x4
    Splash: No
    Reload: 30
    Max Range: 9 Hex
    Min Range: N/A

    AIM-12 Gladius Missiles
    Targets: Air
    Damage: AtA 25 x 2
    Splash: No
    Reload: 24
    Max Range: 7 Hex
    Min Range: N/A

    Minerals: 300
    Vespene : 225
    Supply: 5
    Trained At: Starfortrees
    Prerequisites: N/A
    Restock: 75

    Description :

    The Destroyer is the workhorse of the UED fleet, it's the most produced heavy ship class in use, outnumbering all other heavy ship classes together. One of the main reasons of it's popularity and it's widespread use is it's great adaptability to all roles, due to it's advanced design. Even though it's primary role is escorting UED capital ships and to engage enemy heavy ships, it can excel almost any situation.

    The Destroyer is a smaller, faster vessel formerly used as an escort for the larger capital ships. After the failure of the invasion, the UED changed their tactics for this vessel. Giving it a longer range and unique abilities, the Destroyer was designed to counter the strongest of capital vessels. The Destroyer may not have the hull strength to come out on top toe-to-toe with capital ships but its maneuverability gives it the advantage to stay just out of reach.

    The Destroyer's biggest advantage is its abilities. Acting as an anti-capital ship vessel and a detector when in a pinch, the Destroyer is a very reliable ship compared to the Dominion's Battlecruisers. The Ion Torpedo was given to the Destroyer as a long range weapon for crippling even the strongest of capital ships. The UED, with this simple yet powerful vessel, will dominate their enemies no matter the costs.



    Abilities:

    Ion Torpedo
    Passive: No
    Auto Cast: No
    Targets: Air unit
    Range: 8
    Cost: 125 energy ,
    Cooldown: N/A
    Effect: Deals 350 damage to an single enemy air unit, and stuns it for 3 secods.

    Sensor sweep
    Passive: No
    Auto Cast: No
    Targets: Self
    Range: 12 Hex
    Cost: 50 energy ,
    Cooldown: 12
    Effect: Gives vision and detects all invisible units 12 HeX range around the Destroyers position for 8 seconds.

    Upgrades:

    [Ballistics Weapons Upgrade]
    Researched At: Logistics Center
    Effect: +3 Damage/Level

    [Energy Weapons Upgrade]
    Researched At: Logistics Center
    Effect: +2 Damage/Level

    [Hull Armor Upgrade]
    Researched At: Logistics Center
    Effect: +1 Armor/Level

    [Ion Torpedo]
    Researched At: Auxiliary mainframe
    Effect: Ability

    [Sensor sweep]
    Researched At: Data Relay
    Effect: Ability




    Preview :


    Prologue

    Earth
    It was cold. As the intricate pieces of machinery slowly accelerated, it was as if a giant clock was beginning to count out the hours of the day. The massive force of the United Earth Directorate was rising, soon to be the dominant force in the entire galaxy, by Mr. Smith's thinking. He had long since risen through the ranks from his duty on the naming committee. Yes, Surveyor General was a tough position, but someone had to bite the bullet, step up to the plate, all of that garbage. High tech military compounds like the one Smith was now standing in had long since replaced the barracks of old. Smith often wondered how the leaders of the expedition force could have been such idiots. Ranked idiots, but idiots all the same. With the combined ingenuity of the Earth's robotics teams, no alien or human could stand up to the UED's might. At this very moment, thousands of robotic machines of destruction were being produced. Nemesis. Sentinel. Myrmidon. These names would come to be associated with greatness, and slaughter. It was only a matter of time.

    High Orbit over Reynif II, UED Space Station New Venice

    "... and the Cronus wing should be able to make the push, if only you'll guarantee me 50,000 more troops." It was a plee that sounded straight out of the expeditionary force's textbook, although back then the technology for reinforcing the main army was so primitive it was more like a pointless appeal to the Directorate, a last ditch effort. Meetings like this had been going on since the plan to attack Earth had been originally formulated. Peter wiped his brow, looking across the room to gage the success of his presentation. The outlook was grim. Several of the General-Mayors had fallen asleep, and for a moment Peter thought he actually saw the outline of a silvery cobweb on a particularly dead-looking general's arm.

    Earth, Main UED Complex, Moscow

    The enormous steel door slammed closed. It was infuriating for Peter to have to consistently go through checkpoints, to have someone looking over his shoulder. He wanted to be a decision maker, not a Line Officer. As he walked by, he was intrigued to find the new Juggernaut Anti-Swarm Artillery (JASA) being tested on a few small neo-steel targets, designed to represent Zerg carapaces. The results were promising, indeed. As the rounds resonantly exploded, the steel was torn to shreds like paper, ricocheting shrapnel around the test area. A particularly satisfying explosion left nothing remaining but a large scorch mark, the hull shredded to more pieces than anyone could count. Perhaps I won't need another 50,000, after all, Peter thought to himself.
    It was cold.


    Chapter 1

    Earth, UED sub-district B-9, code 276

    The remnants of a past meal drifted across the street. Isaak looked dejectedly down the dingy street near his house, a pastime that seemed to be his favorite hobby these days, along with looking nervously over his shoulder for Legionnaire secret police squads, and picking lint out of his bellybutton. What a party. Since The Powers had been united, he never seemed to feel the same anymore. Staying home from school seemed like fun at first, but that was before he found out that his parents were going to be evicted from their home to make room for an inner Earth Directorate member. Mass poverty had stricken earth like a flu epidemic. The taxes and government evictions created ghettos that overflowed with residents tossed to the side similarly to Isaak's parents. The UED, as they now called themselves, were nothing but tyrants and militant leaders that felt their manifest destiny was to rid the world of "alien scum," at any cost. What did it matter to them? The world was just a tool to be used, to accomplish their petty violent fantasies. Isaak knew one thing they didn't, however. Even with their cameras, audio microphones, and other technology too sophisticated for Isaak to comprehend, he knew. The times, they were a-changing.

    Earth, Underground, an Undisclosed Location

    They had escaped. After running for their lives like dogs, they had escaped. It was only for a time, of course, but the current peacefulness of their exile seemed to create a calming atmosphere. A simple questioned punctuated the silence. "When?" The simplicity of the man's phrasing seemed to contradict the purpose of the group's meeting on even the most basic level.
    They possessed only a few of the old marine-issue gauss rifles, a pistol, and several knives. By some stroke of luck, their plan had lived to see another day. The Directorate's surveillance system was so vast, so extensive, that no one could speak a word without it being documented, reviewed, and sanctioned. Through some stroke of (dumb) luck, a few men had found a sewer disgusting enough to escape the probes. Little did they know that this meeting would affect the entire galaxy.


    Prior United States of America, UED Base

    Admiral Norman Gray always enjoyed his trips to North America, and particularly when his trip didn't involve paperwork or one of the other various processes that made the average citizen so tired of the bureaucracy, back when average citizens were allowed to be tired. The Directorate had been taking a new direction since he took the position of head admiral. Dealing with alien freaks was NOT ever going to be permitted, no sir. Gray didn't even like watching those old censored horror movies he had stored in the officers' movie library. As admiral, his first action had been to pass the New Alien Enemies Act, which prevented any UED contact with aliens and provided steps for military action to be taken if problems arose. Gray continued his walk down the long, snaking hallway, enjoying the sound his well-polished shoes made on the hard floor. "Hello there, Smith." the admiral said with a degree of joviality. "Always a pleasure, Admiral." Smith said with a genuine grin. Yep, it was good to be the admiral. The people loved you, the officers loved you, and the alien freaks were FAR away......................

    End Preview
    Last edited by Perfecttear; 05-04-2010 at 04:42 PM.

  2. #2
    trace wm
    Guest

    Default Re: ☆ UED Project ☆

    whoa, uh, haven't read it all yet, but where did all the artwork come from? Is this that project you mentioned about needing a bazillion images per post for?

  3. #3

    Default Re: ☆ UED Project ☆

    There's something I don't understand about this... what year is it in the story? I can't really comment until I can fix this in the timeline.
    StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.

    "Do you hear them whispering from the stars? The galaxy will burn with their coming."

  4. #4
    Pandonetho's Avatar SC:L Addict
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    Default Re: ☆ UED Project ☆

    Some pretty cool ideas, but I'm not a fan on the whole "let's make all the robots do the work for us" thing. Seems a little cliche and I don't even like the idea of human made robotic AI controlled war machines in the SC universe.

  5. #5
    Gradius's Avatar SC:L Addict
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    Default Re: ☆ UED Project ☆

    These concepts are pretty badass. I like it. I have to agree w/ Pandonetho about the Robotics though (lets leave that for the Protoss).

    This makes me want to finish up my Xel'Naga race concept. :P

  6. #6

    Default Re: ☆ UED Project ☆

    If you ask me the robots make perfect sense for the UED, since all of their soldiers are profesional soldiers and are much more valuable than a terran conscript. They are more advanced than the terrans and have the atlas system, so they can easily make robotics unit, and since they value they soldier more, which military commanders wants to lose soldiers, just look at todays technologies, UAV and robotics unit are higly researched and popular, since a soldieers life is treasured. Not like with the terrans ;P

    And thanks for all the coments.

  7. #7
    Gradius's Avatar SC:L Addict
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    Default Re: ☆ UED Project ☆

    Atlas was just an AI - that doesn't mean it could move around on a battlefield & make good fighting decisions. IMO, the adjutants were reverse-engineered from Atlas - that's probably all it is.

    The UED might care about their troops even more than the Koprulu Terrans, but that doesn't mean they should use robotics. Protoss care even more about their troops than the UED, but they still have Zealots on the front lines. Personally, I didn't really get the feeling that the UED cared that much about their troops after sending a bunch of them, along with their best general, to the meat-grinder in the K-sector and not doing anything about it afterwards. After all, anything besides serving the directorate & humanity is secondary.

  8. #8

    Default Re: ☆ UED Project ☆

    If we forget "my" lore for a second, what do people think about the gameplay mechanics and the techtree for starters?

  9. #9
    Pandonetho's Avatar SC:L Addict
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    Default Re: ☆ UED Project ☆

    If you ask me the robots make perfect sense for the UED, since all of their soldiers are profesional soldiers and are much more valuable than a terran conscript
    Their soldiers might be better, but like you said, Earth and its outlying colonies probably have gigantic numbers. I'm also pretty sure not everyone is skilled, with a population so huge it's most likely they have divisions ranging from n00bs to 133ts.

    I didn't really get the feeling that the UED cared that much about their troops after sending a bunch of them, along with their best general, to the meat-grinder in the K-sector and not doing anything about it afterwards.
    Didn't Earth never receive any transmission of what transpired? IIRC Earth has lost interest currently in the affairs of the K-sector ever since not hearing from the fleet in 4 years.

  10. #10

    Default Re: ☆ UED Project ☆

    Commentary on units and structures:

    Now, if I were you, I would have put units first

    BUILDINGS:

    Supply dock: Good lore/flavor. Kind of like the UNSC in Halo Wars.

    Something similar for the Cryolab.

    Sentry cannon: Nice to see

    1) Terran anti-ground turret.
    2) All-round like the photon cannon. We need more of those.

    Why so few hit points? 175 isn't just the lowest of any base defense structure out there, it's miniscule compared to the photon cannon (it's closest equivalent structure).

    Also, the range is a bit short. Every other turret has a range of 7. That can create some weirdness when facing a unit that has an anti-ground range of exactly 7. I think the void ray falls into that category.

    The rail platform looks cooler. IMO, given the lore, it should do lower damage with a bonus vs armored. (Or change the name.) Gives me Obelisk of Light vibes (in a good way).

    Why does the auxiliary mainframe have that name? Some of the upgrades, like Ionized Plasma Cartridges, have nothing to do with computers. The data relay's name more closely suits it lore.

    Starbase: Yes! The return of the coolest building canceled in StarCraft II.

    What sort of defenses does the Starfortress have? That's not listed (either lore or stats).

    UNITS:

    Could you explain this restock mechanic? Is that just build time?

    The harvester's self-replication ability is worrisome. Not only does that sidestep the queue (not a big deal in itself), but you can potentially produce a lot of harvesters all at once.

    Its ability to deploy structures from above is really cool. Very fitting with the lore, also seems higher-tech than K-Sector stuff.

    The crawler's cryo-mine is great for anti-rushing tactics, since you can put a few down in your choke pretty much immediately, then shoot up the frozen enemies. Given its cheapness, doesn't a meson beam seem ... excessive? Bullets would be cheaper. Picture mini weak terminators. (I know you weren't asking about lore, but I can't resist.) This unit seems to quickly become useless as the game continues (except for the mines) -- it needs some sort of late-game upgrade.

    Legionnaire: Typical rocket infantry. The auto-doc is cool, although that's really an all-infantry thing, I think.

    Centurion: I assume it's not psychic? It seems a little too close to the ghost.

    Nemesis: Mwahahah, tesla coil! Isn't that a little late in the game for a non-splash anti-bio specialist unit? The static discharge ability is really cool, at least in terms of flavor. I don't know if draining half the enemy unit's energy is fair either. I like the "you can't use abilities" debuff though; that could be longer if the energy drain goes away. It could probably use a faster speed and longer range to make it more useful; at present high templar outrange this ability by 3.

    TANKS

    Didn't these use to have lower hit points but higher armor? What happened there?

    Sentinel: Finally, a proper tank, and more realistic than the thor. It has no abilities though, so micro could easily become C&C-style tank spam.

    Juggernaut: Pretty cool, splitting the artillery and tank roles. Sure you don't want an MLRS system instead? (I was working on my own UED subrace, and chose that since Russian naval infantry use MLRS for beach bombardment right before they rush up the beach.)

    Gnome: A cool scout unit. The low hit points make me worry, especially with its low detection range (why is that shorter than regular sight?), which means it'll be exposed in every combat. I've seen that kind of frustrating unit design in C&C 3 just a bit too much.

    The energy recharge is nicely costed; there's no reason for it to be 100% efficient. You gave it 80% efficiency, which seems higher than anything the K-Sector terrans could come up with. (And that's a good thing.)
    Last edited by Kimera757; 10-03-2009 at 02:39 PM.
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