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Thread: 3D version of the unit reference pictures

  1. #31

    Default Re: 3D version of the unit reference pictures

    The Minotaur looks like a little baby. :/



    It's at least a bit more respectable when it's only compared to the smaller ships.



    To be honest I'm not thrilled with how low-poly this one still looks. The whole hammerhead/bridge/main body sections probably just need to be remade, but, I still have finals, so I'm not doing anything about it right now. The ends of the wings, the engines, the neck, and the yamato cannon area are all fine, because they were based more on my drawing, while the bad parts were based more off the in-game model. So those parts still look like a game model rather than a real ship.
    Last edited by Robear; 12-13-2012 at 06:22 PM.

  2. #32
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    Default Re: 3D version of the unit reference pictures

    I'm reminded of the Norad crash cinematic where a scourge was as big as that valkyrie you have there. :P

  3. #33

    Default Re: 3D version of the unit reference pictures

    It seems there's a lot more detail you can bring into your piece if you so choose. But I think these will really shine when you texture your Minotaur model.







    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  4. #34

    Default Re: 3D version of the unit reference pictures

    Quote Originally Posted by Visions of Khas View Post
    It seems there's a lot more detail you can bring into your piece if you so choose. But I think these will really shine when you texture [them].
    I'm working on it. Textures/materials in Maya are not at all intuitive, but I'm learning slowly.


  5. #35

    Default Re: 3D version of the unit reference pictures

    Oh that's right Robear. Do a Dominion and KMC Wraith but not a UP one. Never mind the little guys or anything.

    Still, snark aside, nice job. Like the look. Keep at it.

  6. #36

    Default Re: 3D version of the unit reference pictures

    Quote Originally Posted by Robear
    Textures/materials in Maya are not at all intuitive, but I'm learning slowly.
    Tell me about it. I had some classes using Maya 3D and I absolutely hated the texture interface. Texturing itself is a whole lot of fun, it's just applying it to the model that sucks. You get used to it, though. I wish I remembered more about it than I do.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  7. #37

    Default Re: 3D version of the unit reference pictures

    If I try to finish the 3D version of all the ships, they'll probably just be untextured models; I'm kind of giving up on texturing and lighting. There's no way, given how much trouble I've had so far with terran ships, that I could do a good job with curvy protoss stuff. I'm also just still having problems with Maya like getting shadows to work. You won't see any higher-resolution renders than this from me any time soon because at higher resolution you can tell that everything looks like crap.

    Last edited by Robear; 01-11-2013 at 12:47 PM.

  8. #38

    Default Re: 3D version of the unit reference pictures

    Thank you at least for being a total badass

    Good luck on any more future endeavors

  9. #39

    Default Re: 3D version of the unit reference pictures

    I'm not done with awesome Starcraft projects yet, not by a long shot. :P Though I am recovering from the huge blow that Heart of the Swarm won't work in my current operating system... Mac OS 10.6 isn't going to be supported anymore, which seems crazy to me... I always loved that Blizzard games were accessible to the lowest common denominator, and you'd think a 3-year-old computer would be a-ok, but I guess not... Upgrading is probably only like, $20, so maybe I just will... But still, annoying.



    Anyway, I do have something, a secret, super-awesome project that'll be coming out in the next week or two. So, look out for that.
    Last edited by Robear; 01-17-2013 at 06:54 PM.

  10. #40

    Default Re: 3D version of the unit reference pictures

    This looking good, Robear. Love to see such passion in fans of the game.
    - You've seen StarCraft: First Contact -

    - Now, prepare for the Final Metamorphosis -


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